11:17 As you very likely know, you dropped 8 x 60 kg and 4 x 250 kg bombs. So 7 x ? kg hits, could be just 7 x 50 kg hits. I hope they add which type of bomb hit eventually.
@@Lemard77 You can actually choose an option for 800kg bombs, but I think those are battleship AP shells modified for dive bomb attack. Not sure if they're AP in game, though.
@@rblinson8136 Yes they had semi armor piercing bombs, and that 800Kg bombs had rather small explosives for it's weight class. That being said I don't think the Val could actually carry that, more of a Kate and Betty thing.
Hey Wolf, FYI. On page 43 of the manual it explains with visuals, the difference between aircraft attacking in formation vs independently. "FORMATION ATTACK: Aircraft following this leader will hold formation and attack the target when the leader does." ✈ -------- * ✈ -------- * ✈ -------- * "INDEPENDENT ATTACK: Aircraft will break formation, act individually, converge on the target and attack at will." ✈ --------\ ✈ -------- * ✈ --------/ *EDITED for clarification
be noted that in formation attack the planes will not focus on the middle of the ship instead they will attack within the formation spacing to have more chance to hit the target (like firing 3 torpedoes with spread instead of firing 3 on the ship funnel) so you need to order a tight(or more open depending on the situation) spacing when using formation attack
@@antoshq1985 The game doesnt seem to include "human error" like pressing the release half a second too late/early or the mechanism not working fast enough because of not enough grease or something. That is unrealistic and not how it happened and a chance to miss SHOULD BE included in the game. Even Kamikazes - basically guided bombs - missed sometimes.
Americans had about a dozen of them in use in the real Guadalcanal campaign. They lost several of them too. USS Chicago was probably the saddest story as that was pure incompetence from the admiral in command of the task force.
There are a lot of mistakes that cost the lives of many during the war that were overshadowed by larger catastrophes or resounding victories Such as Canadian and American troops engaging one another on the Aleutian Islands, the reluctance of the US to provide substantial escort vessels and adopt proper convoy tactics until May of 1942, the mess that was the Dieppe raid. Many things that in theory were avoidable, but no efforts were made to ensure these disasters didn't happen until it was too late
I've been watching TortugaPower's campaign and in that one the IJN tried to drown the USN in heavy cruisers, it seems to have been a fault in the AI which would seem to be the same for both sides.
@@vibe8097 I'm not sure if you know the story of the Chicago. Happened at the battle of Rennel Island. Task force admiral had transferred from the Atlantic where he had been on convoys and was terribly scared of subs and basically refused to accept evidence they were in danger of aerial attack. He went for an anti-submarine formation that was terrible against air attack. Well the subs that spotted the force sent a contact report and Chicago was hit by 6 torpedoes because the Japanese thought it was a battleship. This is heavily abbreviated but definitely a terrible mistake by admiral Giffen.
I find it delightfully ironic that when you checked to see how many New Orleans class cruisers the USN had left, the only survivors were the Quincy and Vincennes. In OTL they were two of the three New Orleans cruisers lost in the Battle of Savo Island on August 9, 1942.
Took the short way in The long route back, Convoy 92 Bury, Gleaves and Ingham leading Tankers to the west And upon the North Atlantic Lies the silence of the sea And on the quietest night in the darkest hour The Kriegsmarine appear
Abandoning the italians to die at el alamein was the only way-rommel as some paratroopers with no anti tank weapons stop the allied advance for three days.
At 13:13 (double unlucky numbers) I'm internally screaming, seeing Kako targeting 4 instead of 3 with AP shells. As a Merchant Mariner myself, I can't imagine sailing on a cargo ship in WW2 with all those surface raiders and submarines hunting you.
This basically demonstrates just how bad the AI is. Our convoy is being attacked by aircraft. We have a carrier in range with 24 fighters and 48 attack aircraft. Our convoy gets wiped out by a combination of attack aircraft and surface vessels. No American aircraft are seen. Our carrier is spotted by a succession of float planes which loiter in the general area. There is no CAP and no fighters are scrambled. Remind me again why theres an American carrier in the area?
Because Wolf does such a great job of balancing things. Both in gameplay and in video editing/commentary. Gameplay-wise, it's easy to get trapped into micro-ing way too much or way too little. Wolf is best I've seen at giving right orders at right time, without trying to over-micro to the point it's unnecessary or even counter-productive. Lol Tortuga is also very good and achieving similar success in his US playthrough - both guys far better than me for sure...but Wolf is managing it with about half the mouseclicks, ha ha.
You can tell what bomb hit the ship by the size of the explosion. Small, 50kg bombs generate small explosions (size of a cruiser turret). Medium 250kg bombs generate a significantly larger explosion and it is visible. The 1000lbs/2000lbs bombs carried by the US heavy bombers will have blasts the size of half a ship or third a ship. The bombs you hit the cruisers with were 50kg.
I wish you could just assign a patrol area. Micro managing the scout aircraft gets very tedious very quickly. And it would be nice to assign a patrol aircraft to shadow a surface force and keep contact unless weather intervenes.
I got insanely lucky with taking on the US carrier my IJN playthrough. Carrier was in a large formation and I could only spare 4 Kates for my first attck. Three unescorted Kates made it through the flak and three torpedoes hit. She sank within minutes.
USN: WE'RE GONNA COURT MARTIAL YOU FOR RETREATING FROM BATTLE AND LEAVING THOSE TRANSPORTS TO GET SUNK! Gleaves Captain: Not if I die in combat first! USN: *awkward faces* So, do we give this guy a posthumous medal, then...?
I bought this game and playing as the IJN. I found that Subs are great - using wolf packs to destroy everything - brought down a carrier with a pair of subs...
Can't wait for the next episode I hope you can get your engagement just try to stay behind your Val belt if possible if you confront any TF within your Val belt you should be fine especially if you can use a sub to spice things up
you were wondering who was in command in the area you were hunting C-3 cargo ships but I think the commander over seeing the conflicts in that area was Nimitz
Throughout this entire series, whenever you have said "They are sinking", I've muttered to myself, "Ahh, vhat are zey sinking about?", followed by a soft chuckle of shame
Whoo, daily uploads for the win! I'd kill to see you continue that, you really is the only one worth watching playing this game, everyone else is just.... Painful to watch, you are the only one that feels like he knows what he's doing, and the editing is soooo much better.
You gotta intercept the carrier with a sub. If you get a 99 percent solution and are in a good position and land 3 torps it works like a dream. Run away from the from the confused and demoralized fleet like a boss. In my testing you can just run straight away from destroyers and retreat within 180 seconds even while close. If it feels a bit gamey then swinging from left to right at full speed will cause the destroyer to never be able to line up a proper depth charge run. You'll always be giving the destroyer a fair chance but will always guarantee a miss.
I sometimes wonder about the tactical manouvers of the US forces - keeping a straight line in face of an airstrike or just driving a paralell course with an attacking cruiser means certain death....why they don´t try to break off and run....?
@@LexieAssassin The escorts make it almost impossible to just try and reach it. They shield it with both themselves and with their anti-sub gear. Though I'm pretty sure Wolf could make the attempt to infiltrate the formation and torpedo the carrier, it's too risky and with the advantage the carrier provides, I say it's better to just bleed the American task force one attack at the time
What I mean is, target the carrier from a distance with multiple submarines in a line formation with a fairly wide spread, and then have them all fire at once. Even if you fail to hit the carrier, you'll probably fuck up the escorts.
@@LexieAssassin Ah I see. You know, I actually hadn't thought of that. Could work, certainly would at least sink 1 or 2 ships However, currently, Wolf seems deadset on a full engagement, which strikes me as a bad idea
Have really enjoyed watching this series so far. As mentioned in a reply comment elsewhere here: what strikes me about your gameplay (and video editing) is *balance*. Not overly micromanaging, but still giving all the right orders at right time to prevent friendly AI from gooning things up. I do kinda think there's not enough eyes eastward though; would not be surprised if there's another US force inbound from that direction at some point. But then, it's hard to tell what haphazard way the AI operates, so who knows? In US campaigns, it's pretty common (both in vids and my own playthrough), that the IJN mainly tries coming straight down the Slot, but also tries to sneak some around the north to come down through one of the gaps, sometimes as far east as Malaita. Seems like AI US might (or might not) do something similar.
This destroyer is something else, man. First the captain wisely sees that the battle is lost and retreats to save the ship and his crew and not waste them, then DECIDES TO CHARGE A BATTLESHIP GROUP ALL BY THEMSELVES. This is some 40k Imperial Guard tier manliness, they don't need to be reborn as samurai, they ARE samurai! :D The way I see it, the original reasonable captain got summarily executed by the ship's Commissar for cowardice and then the latter decided to go out in a blaze of glory, as an ultimate sacrifice to the Emperor of Mankind. You may not be fighting with the USA- you may be fighting with the Imperium of Man!
Strategically it would be interesting if the IJN in this scenario would take over the cargo ships, toss the crew and landing troops and sail it back to Japan to be scrapped and dismantled for materials. Even the supplies (a.e. ammunition and what not) could be dismantled and recycled. Seems like a fun idea to me, rather than sinking all that good stuff.
What are your thoughts on going sub heavy off the start as the Japanese, Karl Doenitz style? I'd like to see what a submarine focused Japanese navy could do in this situation. (The best SIM's show their potential when you think outside the box)
Do the American tactic of the Battle of Midway, just keep sending plane so they can't take off, then you use your battleships to clear up the rest. To better your chances with the airstrikes use your submarines to destroy ships with anti-air. That should work to keep the planes off the battleships do to you know if I put the carrots have to keep wanting fighters to deal with with your planes. Once again this is just basically how the Americans won the Battle of Midway, because the Americans kept sending attacks so often the Japanese have to keep on setting Zeros up instead of setting up the second wave of Vals.
@@Wolfpack345 , Thanks for replying, can You Swarm it with Zeros? Like 24 or more Zeros and see what happens? Maybe you put the Carriers flight deck out of actions
DecidedlyNinja this and the spamming of convoys. I’m doing the same campaign right now. The USN doesn’t give me a breather to resupply even after sinking ship after ship. They won’t stop bee-lining Guadalcanal. I wish the AI would switch up its play-style to counter the player. I have tons of subs. Would be more exciting if they tried different routes around and sending DDs to chase me off. Right now, I can just guard chokepoints with them.
IMO sending one or two torpedoes to a slowed down C3 is more economical than sending dozen of gun shells. In a 'real combat', usually the enemy warships are more nimble. Sending all of torps could only sink 1 or 2 and i would call it lucky. Also Japanese ships usually have torp launchers at both sides. One side is usually unused during real combat. Historically, Bismarck also get such treatment since the ship soak a lot of shells but refused to sink. Also AMC Penguin, which used torps to merchant ships. Point blank to save ammunition, and time.
10:38 "She looks absolutely fine" is what I thought, I think most of the bombs that landed were the 60 kg and maybe 1 250kg bomb, two if you're lucky hit the ship. Edit: Actually, I think all the 250kgs on that attack missed.
@@Wolfpack345 Largely due to the effects of the bombs, the 60 kgs do almost nothing, the 250 kgs maybe might do something, but they have better consistency than I give them credit. Explosion wise, the little firecrackers going off are the IJN 60kg (maybe 250 kg, but scored two hits with those on the second attack on the New Orleans) and US 100lb. The actual explosions are the 250kg bombs and above, although the 1000lb's are more impressive.
I just took out the Kongõ and the battle fleet with her then I took out a 8 ship fleet, engaged at long range a convoy fleet damaging 1 destroyer all after bombarding Guadalcanal
this guy: "I doN't really want to waste my torpedoes" Shinakaze mains: you mean my wall of skill?, my main soruce of damage, my silent BB killer, my shipslapper, my 3m long gigantic smeat, my loliboat destroyer, do you like it?
“Using Yamato we will decisively crush the enemy”
Hey! I’ve seen this one before!
(Star Spangled Banner starts playing”
Yamato-“Are those torpedo bombers?”
@@bigbully1277 hey, what’s that buzzing noise?
*Kantai Kessen intensifies*
*Johnston and Sammy B:* Not if we have anything to say about it.
Just shows what could have been done if used more aggressively and far earlier
11:17 As you very likely know, you dropped 8 x 60 kg and 4 x 250 kg bombs. So 7 x ? kg hits, could be just 7 x 50 kg hits. I hope they add which type of bomb hit eventually.
Yeah it seems most hits were 60kg. Seeing what bombs hit the ship would we a welcome feature for sure.
@@Wolfpack345 Can you make the Vals go out with only 250 Kg bombs?
@@Lemard77 You can actually choose an option for 800kg bombs, but I think those are battleship AP shells modified for dive bomb attack. Not sure if they're AP in game, though.
The Vals only have one load out in the game. 2 x 60 kg bombs and 1 x 250 kg bomb.
@@rblinson8136 Yes they had semi armor piercing bombs, and that 800Kg bombs had rather small explosives for it's weight class. That being said I don't think the Val could actually carry that, more of a Kate and Betty thing.
Hey Wolf, FYI. On page 43 of the manual it explains with visuals, the difference between aircraft attacking in formation vs independently.
"FORMATION ATTACK: Aircraft following this leader will hold formation and attack the target when the leader does."
✈ -------- *
✈ -------- *
✈ -------- *
"INDEPENDENT ATTACK: Aircraft will break formation, act individually, converge on the target and attack at will."
✈ --------\
✈ -------- *
✈ --------/
*EDITED for clarification
be noted that in formation attack the planes will not focus on the middle of the ship instead they will attack within the formation spacing to have more chance to hit the target (like firing 3 torpedoes with spread instead of firing 3 on the ship funnel) so you need to order a tight(or more open depending on the situation) spacing when using formation attack
I enjoy the visual representation.
@@antoshq1985 The game doesnt seem to include "human error" like pressing the release half a second too late/early or the mechanism not working fast enough because of not enough grease or something. That is unrealistic and not how it happened and a chance to miss SHOULD BE included in the game. Even Kamikazes - basically guided bombs - missed sometimes.
@@Muck006 in custom battles ive been messing around with kamikaze, and can confirm, hard to hit enemies.
I have to say, this Let's Play realy shows how the USN simply tries to drown the IJN in heavy cruisers. :D
Americans had about a dozen of them in use in the real Guadalcanal campaign. They lost several of them too. USS Chicago was probably the saddest story as that was pure incompetence from the admiral in command of the task force.
There are a lot of mistakes that cost the lives of many during the war that were overshadowed by larger catastrophes or resounding victories
Such as Canadian and American troops engaging one another on the Aleutian Islands, the reluctance of the US to provide substantial escort vessels and adopt proper convoy tactics until May of 1942, the mess that was the Dieppe raid. Many things that in theory were avoidable, but no efforts were made to ensure these disasters didn't happen until it was too late
I've been watching TortugaPower's campaign and in that one the IJN tried to drown the USN in heavy cruisers, it seems to have been a fault in the AI which would seem to be the same for both sides.
Agreed
@@vibe8097 I'm not sure if you know the story of the Chicago. Happened at the battle of Rennel Island. Task force admiral had transferred from the Atlantic where he had been on convoys and was terribly scared of subs and basically refused to accept evidence they were in danger of aerial attack. He went for an anti-submarine formation that was terrible against air attack. Well the subs that spotted the force sent a contact report and Chicago was hit by 6 torpedoes because the Japanese thought it was a battleship. This is heavily abbreviated but definitely a terrible mistake by admiral Giffen.
Hah, saving your playlist was worth it, can even watch the video while it's unlisted
Lucky few!!
I find it delightfully ironic that when you checked to see how many New Orleans class cruisers the USN had left, the only survivors were the Quincy and Vincennes. In OTL they were two of the three New Orleans cruisers lost in the Battle of Savo Island on August 9, 1942.
OTL?
I definitely enjoyed that!
"To their own shore
Came the World War
Gleaves and the Ingham leading them into death"
Took the short way in
The long route back, Convoy 92
Bury, Gleaves and Ingham leading
Tankers to the west
And upon the North Atlantic
Lies the silence of the sea
And on the quietest night in the darkest hour
The Kriegsmarine appear
While I enjoy the Sabaton, Gleaves was a class of destroyers and that Gleaves was the USS Gleaves who served on Atlantic convoys.
@@Perkelenaattori i know but i couldn´t say no to this opportunity
@@Perkelenaattori that uss gleaves was the lead ship of the class gleaves. so he wasnt wrong in quoting sabaton.
*Gleaves and the Ingham leading the Bury west
"Sweat saves Blood, Blood saves Life and Brain safes both"---Erwin Rommel
Abandoning the italians to die at el alamein was the only way-rommel as some paratroopers with no anti tank weapons stop the allied advance for three days.
Let’s be honest Rommel was a smart guy
At 13:13 (double unlucky numbers) I'm internally screaming, seeing Kako targeting 4 instead of 3 with AP shells. As a Merchant Mariner myself, I can't imagine sailing on a cargo ship in WW2 with all those surface raiders and submarines hunting you.
"Fire control, do you see that Destroyer? I don't want to!"
41:25 "I gave you two chances to live another day. You won't get a third"
I like how we all thought we where going to see some carrier action today but now we are going to have tk wait untile next episode
On the next episode of Dragon Ball Z
LOSSES SO FAR
Empire of Japan
Fighter aircraft: 20
Dive Bombers: 43
Seaplanes: 4
Submarines: 2
USA
Fighter aircraft: 11
Seaplanes: 6
Submarines: 2
Merchants: 30
DD: 12
CL: 2
CA: 19
Oof
they asre trading Airplanes to to ships at 1:1 Ratio. This is sabaton song.
fair enough trade to me
Does ca stand for carriers
@@that1swede164 yes... Cruiser voler or aircraft Carrier
This basically demonstrates just how bad the AI is. Our convoy is being attacked by aircraft. We have a carrier in range with 24 fighters and 48 attack aircraft. Our convoy gets wiped out by a combination of attack aircraft and surface vessels. No American aircraft are seen. Our carrier is spotted by a succession of float planes which loiter in the general area. There is no CAP and no fighters are scrambled. Remind me again why theres an American carrier in the area?
Your words nailed the problem very well. No CVs or BBs involved at all.
Imo this game is waaaaaaay too easy
The sinking of the last C3 cargo ship looked like an old movie with two sail ships broadside to broadside =D
Why is this series so satisfying to watch?
Righting historical wrongs
Because Wolf does such a great job of balancing things. Both in gameplay and in video editing/commentary. Gameplay-wise, it's easy to get trapped into micro-ing way too much or way too little. Wolf is best I've seen at giving right orders at right time, without trying to over-micro to the point it's unnecessary or even counter-productive. Lol Tortuga is also very good and achieving similar success in his US playthrough - both guys far better than me for sure...but Wolf is managing it with about half the mouseclicks, ha ha.
Got to love that Haruna secondary reload speed. Keep up the good work mate
You can tell what bomb hit the ship by the size of the explosion. Small, 50kg bombs generate small explosions (size of a cruiser turret). Medium 250kg bombs generate a significantly larger explosion and it is visible. The 1000lbs/2000lbs bombs carried by the US heavy bombers will have blasts the size of half a ship or third a ship. The bombs you hit the cruisers with were 50kg.
A surprise to be sure, but a welcome one.
I wish you could just assign a patrol area. Micro managing the scout aircraft gets very tedious very quickly. And it would be nice to assign a patrol aircraft to shadow a surface force and keep contact unless weather intervenes.
Hearing the shogun 2 music at the start realy has let me noticed how much this game would profit from a good soundtrack
"I do not like taking fair fights" :-) :-)
That’s the enemy fighters when I’m in a bomber on war thunder I’m just like: can I exist without a fighter shooting at me
I got insanely lucky with taking on the US carrier my IJN playthrough. Carrier was in a large formation and I could only spare 4 Kates for my first attck. Three unescorted Kates made it through the flak and three torpedoes hit. She sank within minutes.
Super nice dissolve into the binoculars!!! Noted
USN: WE'RE GONNA COURT MARTIAL YOU FOR RETREATING FROM BATTLE AND LEAVING THOSE TRANSPORTS TO GET SUNK!
Gleaves Captain: Not if I die in combat first!
USN: *awkward faces* So, do we give this guy a posthumous medal, then...?
I bought this game and playing as the IJN. I found that Subs are great - using wolf packs to destroy everything - brought down a carrier with a pair of subs...
Always great to catch a wolfpack upload right when it happens
Can't wait for the next episode I hope you can get your engagement just try to stay behind your Val belt if possible if you confront any TF within your Val belt you should be fine especially if you can use a sub to spice things up
you were wondering who was in command in the area you were hunting C-3 cargo ships but I think the commander over seeing the conflicts in that area was Nimitz
Throughout this entire series, whenever you have said "They are sinking", I've muttered to myself, "Ahh, vhat are zey sinking about?", followed by a soft chuckle of shame
Whoo, daily uploads for the win! I'd kill to see you continue that, you really is the only one worth watching playing this game, everyone else is just.... Painful to watch, you are the only one that feels like he knows what he's doing, and the editing is soooo much better.
41:06 ok i got to say those dudes in those front guns are not to be messed with, thy are like pumping eatchother up "we can do it boys"
You gotta intercept the carrier with a sub. If you get a 99 percent solution and are in a good position and land 3 torps it works like a dream. Run away from the from the confused and demoralized fleet like a boss. In my testing you can just run straight away from destroyers and retreat within 180 seconds even while close. If it feels a bit gamey then swinging from left to right at full speed will cause the destroyer to never be able to line up a proper depth charge run. You'll always be giving the destroyer a fair chance but will always guarantee a miss.
Really should be an auto-resolve feature for dealing with cargo ships unescorted. At that point it's just a turkey shoot.
I sometimes wonder about the tactical manouvers of the US forces - keeping a straight line in face of an airstrike or just driving a paralell course with an attacking cruiser means certain death....why they don´t try to break off and run....?
I like to get within boarding range of the cargo ships and give them a main gun salvo
Wolf, you need to harrass the Carrier task force with submarines. Sink as many of its escorts as possible before engaging the carrier
Why not just go for the carrier instead?
@@LexieAssassin it has a lot of escorts, therefore a lot of defenses
@@LexieAssassin The escorts make it almost impossible to just try and reach it. They shield it with both themselves and with their anti-sub gear. Though I'm pretty sure Wolf could make the attempt to infiltrate the formation and torpedo the carrier, it's too risky and with the advantage the carrier provides, I say it's better to just bleed the American task force one attack at the time
What I mean is, target the carrier from a distance with multiple submarines in a line formation with a fairly wide spread, and then have them all fire at once. Even if you fail to hit the carrier, you'll probably fuck up the escorts.
@@LexieAssassin Ah I see. You know, I actually hadn't thought of that. Could work, certainly would at least sink 1 or 2 ships
However, currently, Wolf seems deadset on a full engagement, which strikes me as a bad idea
Have really enjoyed watching this series so far. As mentioned in a reply comment elsewhere here: what strikes me about your gameplay (and video editing) is *balance*. Not overly micromanaging, but still giving all the right orders at right time to prevent friendly AI from gooning things up. I do kinda think there's not enough eyes eastward though; would not be surprised if there's another US force inbound from that direction at some point. But then, it's hard to tell what haphazard way the AI operates, so who knows? In US campaigns, it's pretty common (both in vids and my own playthrough), that the IJN mainly tries coming straight down the Slot, but also tries to sneak some around the north to come down through one of the gaps, sometimes as far east as Malaita. Seems like AI US might (or might not) do something similar.
The intro make me goosebumps..
This destroyer is something else, man. First the captain wisely sees that the battle is lost and retreats to save the ship and his crew and not waste them, then DECIDES TO CHARGE A BATTLESHIP GROUP ALL BY THEMSELVES. This is some 40k Imperial Guard tier manliness, they don't need to be reborn as samurai, they ARE samurai! :D
The way I see it, the original reasonable captain got summarily executed by the ship's Commissar for cowardice and then the latter decided to go out in a blaze of glory, as an ultimate sacrifice to the Emperor of Mankind. You may not be fighting with the USA- you may be fighting with the Imperium of Man!
Things are heating up for sure. Maybe try to get a sub attack on the carrier force before you get the task forces on them
It is funny that Mogami itself IRL did ram into other ships in the battle of midway
Alright, the enemy destroyer is sinking. Let's shoot a few more salvos so that Davy Jones knows to expect visitors.
Strategically it would be interesting if the IJN in this scenario would take over the cargo ships, toss the crew and landing troops and sail it back to Japan to be scrapped and dismantled for materials. Even the supplies (a.e. ammunition and what not) could be dismantled and recycled. Seems like a fun idea to me, rather than sinking all that good stuff.
should also check the area between east of the islands , incase another task force was heading in
I enjoy watching the hunt for this CV TF. Keep after him Noh, your picture is on the kokyu.
"That New Orleans is pretty fucked though"😂😂😂😂😂
She is looking ROUGH
What are your thoughts on going sub heavy off the start as the Japanese, Karl Doenitz style? I'd like to see what a submarine focused Japanese navy could do in this situation. (The best SIM's show their potential when you think outside the box)
The buildup to the Carrier engagement.
It would be greatly interesting if the engagement is a failure, and the Yamato is heavily damaged.
Jesus ... i just realised i'mgetting addicted to your videos .... they're jsut soo ... good , so .... entertaining .... i can't resist it anymore
This infinite airforce spam is like a cheatcode from a 90's game. It needs to be gone :P
Can't wait for next episode VS the carrier TF!
Very glad you chose to play the IJN, Wolfpack345. So far, very very enjoyable! Good luck with the carrier...
wonder if they're going to resort to just destroyers for escorts soon as they're running out of heavy cruisers
Yes they will.
But Wolfie will have to run through all their light cruisers too!
Thanks Wolfpack, another great episode. I'm enjoying this series a lot.
The Momi class has piss poor AA. They're basically patrol gun boats. I don't think they even have depth charges.
If you like games like this, try "Victory at sea: Pacific" :)
Can't wait for you to engage the Carrier group
Aren't You included in the task force that Will attack the Carrier force?
@@augustosolari7721 nope I'm not
@@ijnmyoko6628 what ate You doing? Lazing around in the pacific? The Empire needs You!
To think like 5 minutes ago I was looking for episode 12 ha🤣
We are going to have to wait till wolf gets his own carrier!
Do the American tactic of the Battle of Midway, just keep sending plane so they can't take off, then you use your battleships to clear up the rest. To better your chances with the airstrikes use your submarines to destroy ships with anti-air. That should work to keep the planes off the battleships do to you know if I put the carrots have to keep wanting fighters to deal with with your planes. Once again this is just basically how the Americans won the Battle of Midway, because the Americans kept sending attacks so often the Japanese have to keep on setting Zeros up instead of setting up the second wave of Vals.
The game mechanics don't work that way when it comes to aircraft taking off and landing.
I'm pretty sure the Americans didn't mean to do that. Also, with the game mechanics I'm pretty sure Dauntless' and Avengers will slip through.
@@Wolfpack345 , Thanks for replying, can You Swarm it with Zeros? Like 24 or more Zeros and see what happens? Maybe you put the Carriers flight deck out of actions
bombers in V formation will only be effecctive with 3 at most, 4th will always miss. line abreast will always be the best option
Better not get caught out by that carrier tomorrow morning... it might double back and ruin Yamato’s day
That poor gleaves was literally just running in circles trying to not get sunk
I wonder why the freighter group doesn't call in air support from the carrier group. They're in range, yes?
US fighters did show up over a convoy once, but I think it was a coincidence. The AI is dumb as rocks right now; biggest flaw in the game IMHO.
DecidedlyNinja this and the spamming of convoys.
I’m doing the same campaign right now. The USN doesn’t give me a breather to resupply even after sinking ship after ship. They won’t stop bee-lining Guadalcanal.
I wish the AI would switch up its play-style to counter the player. I have tons of subs. Would be more exciting if they tried different routes around and sending DDs to chase me off. Right now, I can just guard chokepoints with them.
I would utilize Haruna's main artillery range and manually "tickle" that running DD
IMO sending one or two torpedoes to a slowed down C3 is more economical than sending dozen of gun shells. In a 'real combat', usually the enemy warships are more nimble. Sending all of torps could only sink 1 or 2 and i would call it lucky. Also Japanese ships usually have torp launchers at both sides. One side is usually unused during real combat.
Historically, Bismarck also get such treatment since the ship soak a lot of shells but refused to sink. Also AMC Penguin, which used torps to merchant ships. Point blank to save ammunition, and time.
Believe or not, the submarines (at least the Japanese ones) can launch jakes. Test it out
2 episode in 2 day
hell yeah
These videos are amazing keep up the great work
Keep up this series it’s awesome.
MY FAVORITE CONTENT EVER
Wolfpack knows what the people want!
Ooohhh my God Yamato Vs CVs!!!
Idk if he saw my comment, several comments or just had the idea but still YAMATO
I just seen your E.III vid. Please do more Rise of Flight...
10:38 "She looks absolutely fine" is what I thought, I think most of the bombs that landed were the 60 kg and maybe 1 250kg bomb, two if you're lucky hit the ship.
Edit: Actually, I think all the 250kgs on that attack missed.
How do you know what bombs hit the ship? The explosions are practically the same.
@@Wolfpack345 Largely due to the effects of the bombs, the 60 kgs do almost nothing, the 250 kgs maybe might do something, but they have better consistency than I give them credit. Explosion wise, the little firecrackers going off are the IJN 60kg (maybe 250 kg, but scored two hits with those on the second attack on the New Orleans) and US 100lb. The actual explosions are the 250kg bombs and above, although the 1000lb's are more impressive.
Hey love your videos
Especially Cold Waters and This stuff
Love this series
Getting some serious Taffy 3 vibes with all these American destroyers refusing to back down 😅
To their own shore
Came the world war
Gleaves and the Ingham
leading the Bury West!
fantastic... really enjoy this game.
I just took out the Kongõ and the battle fleet with her then I took out a 8 ship fleet, engaged at long range a convoy fleet damaging 1 destroyer all after bombarding Guadalcanal
You should make a group consisting of (1) Carrier (2) Heavy Cruiser (3) Destroyers to stab deep into the Pacific
I'm disappointed by the lack of 18.1" firing in this episode. Maybe in the next we'll get the battlewagons riding into action.
Dat Shogun 2 battle music hits specially hard today
Still enjoying the campaign. Keep up the good work!
It's really a good morning for me when I seen wolfpack upload another video in this series :), good job dude 👍
You really need torpedo bombers... that would help taking down more ships in one go
He'd have an easier time with Bettys for sure.
That would require a rank 5 airfield or a carrier. It is going to take 15 weeks to get the airfield to rank 5....
@@Wolfpack345 oh, you don't get the small torpedo bomers (like carrier based torpedo bombers) on the airfields just the big lvl 5 bombers?
Perfect vid! Great series. I eagerly await the next one.
Man, time really does pass like crazy watching this. Also playing this game is time warping. I began at 20:00 and suddenly its midnight
If yamato gets damaged and needs to be repaired I have a suggestion for the next episode use yamato to transport troops
I just LOVE the looks of the Japanese ships….
Omg thank you so much for uploading rn! Had a bad day and this made it better
More SHOGUN soundtrack, hell yes.
this guy: "I doN't really want to waste my torpedoes"
Shinakaze mains: you mean my wall of skill?, my main soruce of damage, my silent BB killer, my shipslapper, my 3m long gigantic smeat, my loliboat destroyer, do you like it?
BWAAAHAHAHAHA!!! 😂🤣🤣🤣🤣🤣🤣🤣
keep up the good work mate
I get lots of PTO II vibes from this game!
31:09 wolfpack345 violates the Geneva convention.
Another fantastic video
Keep up the good work. I really enjoy your videos.