Very nice indeed. Just a slight nitpick, the towers near the castle have the stairs pointing outwards, these are towwer/wall access and should always face inwards. :)
Another nitpick: Large towers in a valley make perfect sense. Small towers around the castle on a hill make perfect sense too. You'd want a larger view of the land if you aren't on a hill.
A maze surrounding the castle could look quite pretty, actually you could probably make it a parklife park and put a few points of interest in there and charge for admission.
The old town is looking good, though I think the houses would be packed in much more densely - fill in the gaps and even add extra roads in the gaps. The other suggestion for a cathedral is good too. Some nice cathedrals in the workshop.
yes and I think the roads are huge! idk if it's possible to make them smaller but maybe some pedestrian and some car access roads are a good compromise
The Castle of Celje (pronounced /Tsell-Yeh/) is in my home country Slovenia and it was a great fortress in the Austrian Empire in its time!! I'm so glad you found it on the workshop and used it!
went there with my now wife almost exactly 4 years ago, stayed at a nice little bnb very close to the castle, lovely time, but it's Slovenia, a lovely wonderful country!
I think the roads need to be much closer together. I don't feel like a old town like that would've had large back yard spaces. Probably could condense this whole area down to about half the size with the same number of buildings
That's a good location for the castle to guard against viking raids up the river. These medieval areas were usually pretty tightly packed, though. These wide cobblestone roads are medieval highways and market streets. The usual was 1U roads, tight blocks with commons in the middle, and definitely joined buildings all around. Space was premium in medieval cities.
Definitely needs to be more tightly packed. Right now it looks like an American suburb that was designed with medieval inspired buildings rather than a real medieval town. To get it filled in, probably just a bit of anarchy/plop/move it, respond to various needs to bring residential demand back and repeat until the whole thing is built out.
Definitely. And the paved road looks like it was plowed right through the city in the 19th or 20th century. So Victorian, Edwardian, Art Deco, Modern, or early postwar buildings would be appropriate along just this road since a lot of medieval buildings or a wall would have been sacrificed for the road.
biffa great episode and concept, just one suggestion--the 2U roads kinda dwarf the castle, in terms of proportion. and the pre-car road network would be much narrower. at least for the road leading up to the castle
That went in an interesting direction. The whole still does look a bit like a recreation of a medieval town instead of an actual historical town. Some ideas for improvement: - The second district (towards the commercial strip) is a bit too gridded. Most medieval towns would keep making expanding ring roads with some radial connections towards the keep. - The medieval bridge across the highway is a bit odd. The medieval road would have been there before the highway was constructed. So either the highway would give way to the old road. Or the old road would have been demolished in the name of progress. - When modernizing very few medieval towns keep their walls intact. Usually they are (partly) demolished and replaced with ring roads to grant access to the expanding city.
The medieval road would have been demolished in order to keep the highway flat, and a 30s or 50s style bridge would have been built over the highway. But maybe the highway engineers back then had the budget to build a nice looking fake historical bridge.
Hi mabye you could find a asset which is like a gate house or something to put over the road. And maybe a another wall halfway through the town to make different baileys
Add in a yacht club for the rich folk and golf course/country club alongside. Also, some guard towers so they can snipe poor people who get too close! Ok, maybe not that last one!
When you extended your river down to the lake I thought you were going to stick with the height and create a gorgeous waterfall with rocks and such. Regardless, love your builds.
Well, he hasn't reached the lake yet so lets hope he does something interesting with the height difference. Personally I was more thinking along the lines of a dam.
Biffa, the rivers you used are canals, there are also a network rivers pack by the same creator that adds scenery and a more countryside river, it also adds streams too, and wider rivers
When you get the squares unlocked it would be cool to relocate your water processing to an actual reservoir in the hills, I think I've suggested a reservoir build as a park before but it could double as your water supply too, with or without an optional dam to supply power. So much detailing possibility.
Great episode. One minor suggestion: as cool as the bridge across the highway looks, this would've been built later than the highway. Hence this bridge should be a modern one. The one across the Wold however, could very well be centuries old. Or your medieval builders could have had an amazing foresight that the highway would be there one day. Could be.
30:17 _Fachwerk_ is a German word, German here 🙋♂🙋♂ Pronounce the _CH_ like you want to clear your throat or you want to collect a lot of "spitting material" - but do it veeery gently. It sounds similar to a very gentle breath of Darth Vader.
When life is a bit tough and you struggle, it's always good to count on Biffa's videos for funny and inspiring videos to lift ones spirits a little. Thanks, Biffa! 😊
At the end of the river, where it goes into the lake, add a pile of rock to make a waterfall feature. Then turn it into a tourist attraction with a Tearoom and a hotel. There are many places in England that are like this. Watersmeet in North Devon for example. Try using "Zonable Walkways" for the market.
I´d love to see a historc tram line comining from the old market station for example. That would help to turn it into a tourist area and fit the vibe rather nicely I´d imagine.
Ah yes, the medieval road bridging over the newer highway Biffa. I can just imagine the road builders guild chatting about that. "Look in 600 years there'll be a motorway running through here, we need to build a bridge ready". What's a motorway?" It's a thing in the future, trust me." 😂
I agree, it's a cool concept but I'm not sure Biffa has nailed it yet. This feels like a medieval themed 1960s suburb. The scale is kinda strange with the large street layout and the fact the it is so sprawling (especially compared to the neighboring "newer" cities he already built). Plus all the houses look too uniform the way they spawn in such large numbers next to each other.
Market booths would also be a bit more scattered. Maybe 50% along roads, 50% "whoops, I just set my booth up here and thought it would be a good idea". 😀
I like this, definitely a very interesting addition. I do think, though, that you'll have to flatten/level the whole market area for things to look the way they should. And I feel like these market stalls should be surrounded by other buildings, like a square with buildings along the perimeter facing out with market stalls and maybe a fountain or 2 in the middle
I feel like some ‘old’ road connections bisected by the new roads that wind, some really small farms/ancient hedgerows outside the walls and maybe a barn or 2 would be great. For inside the city; some more mixing of different medieval/early renaissance architecture would work methinks, it’s supposed to be 500+ years old anyway. Oh, and a graveyard near a church maybe?
So, this maybe a little more academic than you usually go for, but you inspired me: This village could actually be the reason why the region got its name. Why is the River Wold named after a woodland? Maybe the river was originally called the Blithavon (meaning "gente-water"), and the woodland where the first church was built was called Blithavon Wold, then Blithon Wold and eventually Blighton Wold. After the woods were cleared and the village grew up around it, the name came to be reinterpreted as Blight-on-Wold, which led to the modern name, and the river name was backformed from the town name into River Wold. Meanwhile, the original village was replaced by a fortified monastery after the Norman invasion, which led to Blighton Minster as the final name. 😁
I suggest the name of the district should be something Like 'Old Blightea'? I assume this to be the first settlement in the area? And what about putting the prison somewhere around the castle? Wouldn't they built such a building around there in medieval times? Around some kind of old guardhouse? Around the marketplacearea, what about cobblestoneplaza or tiles beneath it? I think the houses should be more in thight clusters. Inside a citywall space was precious in medieval times ... not complaining!
The really straight road through the middle of the medieval part looks like a Roman road. It would be cool to continue that as a completely straight road that just keeps going as far as the eye can see.
can you build a erea for recidential were you only place the zone and not thuse the buildings your self .( thus let the game disite witch buildings to build from all the british buildings you have)
I'm loving the Blightea episodes! Tho I feel like this episode kinda missed the atmosphere of medieval villages that still exist today. Seems like it's planned/designed like a 1960s suburb. Too sprawling with the road layout and strangely too uniform buildings. Also the outer wall being curved really wouldn't have existed in most medieval castle towns. I get that there's some artistic license, but if Biffa revisits this part of the map in the future, it would be interesting to see him give it a make-over to feel a little more realistic (i.e., smaller/tighter/less curvy suburban)!!
I like it! If you're going for present-day realism, then opposite the church just where that road goes up to the castle, add a little car park with a wood hut next to it, because there's bound to be something like that selling tickets to visit the castle. (Also the power lines, I'd just raise them up slightly and take them over the perimeter walls until/unless you find a better option.) Looks really cool, I love all the buildings and market stalls and chapels and everything, they're all really nicely designed.
34:57 Is that blue point dragable? That would allow the smaller road to stop inside the pavement. (Or increase the offset on the blue point in the same view?)
For some higher population density, how about building a district of classic European style buildings along the Wold? The natural first expansion of the medieval city would probably have been along the river and towards the lake. So placing renaissance buildings there would fit the historical context.
Wonderful build, maybe dedicate an episode on detailing the first medieval city with dirt roads, land texture, trees, rocks, medieval entertainment/market assets.
It would be cool to see some medieval industry across the Wold inside the castle walls. Stuff like blacksmiths, cobblers, horse stables, etc. Make sure your son doesn't destroy this beautiful area too!
22:00 May I suggest Wolcester, from Wold + _castrum_ (Latin for military camp), since the gridded portion of your medieval area so obviously invokes a Roman city that developed from a camp established by one of the Roman legions. The name of course would be pronounced "Wols-tuh".
Hi Biffa, great start for a new historical district! But please, add more towers to the walls. They are usually built within the arrow or rifle fire range to protect the place just in front of the walls. So long walls without towers look very unrealistic
Should turn that triangle with the chapel into a triangle-a-bout. That's your only traffic hotspot atm, and you got 3 intersections close together. Making a triangle-a-bout will help that and look cool
With regards to the Audley Park name - there is an Audley End house near Saffron Walden in Essex a 17th Century Jacobian house and gardens so although the name isn't really medieval it IMO is still fitting for the area!
Excellent work Biffa. Can I suggest the bridge you built at 40minute that went over the highway should probably be the other way around. The highway would've been built later and would've gone over the medieval road
You should call the castle area Eoforwick - that was what the Saxons used to call York back in the Viking era, keeps in with the York(shire tea) theme. Pronounced eff-or-which
You may have done a little too big area, idk if there are cities with double walls. For the commercial demmand you can place some supermarkets right outside the walls such as Avignon city in France. For the sides of the castle you can try to make a moat but that might be harsh. City of Bayonne has such a nice one area sorrounding the "Château Neuf". There must be buildings fitting the medieval city in "city halls", "palaces" and other city/state buildings assets, especially dutch ones such as the "Plaeis op de dam" of amsterdam or the Rijksmuseum.
Nice first try. The wall around your medieval city has an elevated mode to build some sort of bridge - maybe to connect the wall over the river. And you could plot some more towers to the wall which should look a bit nicer.
Beautiful Town, you should loop that road around "Victoria's Castle" and convert it to park so it can raise the land value around it. Move the prison on the other side of the river and add some sort of an old mill/factory. Also add small pillars right when the road changes before the bridge, it'll look nice. Looking forward for the next episode. 👍
@Biffa okay I have to say this. The bridge you changed early in the video should definitely have a name. My suggestion is the Horkitea Borkitea Bridge. Also a suggestion for the castle area. What about Wolden Hillside Keep. Since it's by the Wold and the castle is on a high hillside It's too perfect for what happened there at that moment, lol.
You should add smaller cobble streets to break up the grid and fill in the empty spaces in the walls. Could make a funny reference to London as well by calling it "City of Blightea."
WOLDCESTER: You have a part of the new medieval area that is almost a grid, that could be the ancient part of the city made out of an ancient roman Castra (military camp) that was made of Cardines and Decumani (90 degree crossing roads). Many England's city still retain forms of the word castra in their names, usually as the suffixes "-caster", "-cester" or "-chester" like Lancaster, Manchester and Worcester, so this area cold be called WOLDCESTER since it is the military camp, of The Wold!! So WOLDCESTER could be a good name!
For the 34:55 intersection, you can probably turn off collision first and then pull the blue handle out of the circular road to create a nice intersection. Also, churches usually face the graves in one fixed direction. Also, a moat around the castle would be nice. Also, maybe make the newer V-shaped entrance to the commercial as one way
A possible idea for a name could be “Teadinium” or something similar, sort of sprung off “Londinium”, the old Roman name for London, I get that the Roman era of London is when the London Wall was built, and not really castle or medieval related, although I still think it works.
Hey Biffa, great content. Love to watch the episodes of your cities. Great intention to build a medieval town with old town walls. I'd suggest to take into account that the cobblestone streets are way older than motorways or asphalt roads. You might put the motorway afterwards to respect the older/historical cobblestone roads, especially the beautiful bridge sections. Thanks and I hope you're doing well!
Castle Chamolot, pronounced like Camelot but spelled like chamomile tea. Where good Lord Biffa surveys his realm whilst eating comically large turkey legs. I'm not sure what the naming convention would be for the surrounding town; my knowledge of medieval Britain is not strong. I love that there's so many creators making assets like this; I wish time periods were built in to the game. Cool build.
That small lake in the corner... A great opportunity for Loch Ness inspired stuff. Maybe your sims reported a lot of weird things around that lake when it gets foggy... and maybe a good tourism opportunity for tourism wanting something else than big hotels and beach front. Maybe a few rich scottish architecture houses/low commercial? Ready to have a bit of scottish stuff in your build? loving this series =)
I've been wondering: If you want larger population to move in, why not use the dense housing zone? You might want to build some slum-. or at least low-income like region. Don't know if Britain has something like that, but as a german, Berlins ugly highrises come to mind. Like, just take a hillariously bad zone, and make it into the slums of coffington (a wordplay on coffee and coughing, for all the evils in the world).
Yeah, we have some nasty highrises in the UK, too. What would probably work would be to take an area and set it up with a big tower block estate at the centre and surround it with cheap, densely packed terraced houses. Preferably with a 1960s vibe. It would look like a post-war regeneration council estate. Horrible places! Or alternatively, go with some modern highrise apartments along the lakefront. Something fancy for upwardly mobile singletons to live in.
Two things immediately come to mind: 1. A nature reserve around the castle. As has been pointed out it, would have been the laird's/baron's/whoever's hunting grounds. 2. Given that the castle would in modern times be a tourist attraction, build a small car park at the edge of the city -- near the commercial section, of course -- and have a transit route direct to the castle with the smallest bus you can find (I'm thinking of the bus that runs between Stirling and Alloa up in Scotland, or at least did 15 years ago). There could be another stop in the "quaint" market area near the castle.
I think those larger towers you decided not to use would look fantastic on paired on either side of the bridge on the lower Wald, the one that goes through the wall. Would frame the bridge well.
Maybe could call it Blightea's mount? Making it named after the medieval King called Blightea who owned the land and is the reason that the city gets its name
I absolutely love this! In the Domesday Book (some of the castle looks a bit Norman) it might have been listed as a "hundred", so you could call it the Wold Hundred, or instead of Wold use one of the better names other people have come up with 😂
Not sure if there’s an asset for it(perhaps in network rivers) for you to add some streams around the cities, as they are everywhere near me. That and some small ponds and lakes.
it just popped inmy head, is there ever going to be the biffa garbage trucks in your cities ? i saw a model for it, like the tea truck, but the biffa truck i never saw spawn
As nice as the cobblestone bridge is, why would the medieval (or later) folks have built it to go over a motorway that doesn't exist? It seems instead like an appropriate place for the motorway to bridge over the history. Or maybe it's a good place for some brutalist 60s bridge that looks totally out of place.
This is so awesome, dude! Two things though: medieval folks were very religious and built around huge churches and cathedrals. In reality some towns have humongous cathedrals while the town itself is tiny. Take that in consideration! Perhaps you could ban cars altogether, allow only biking and pedestrians. You could run some antique touristy tram or busroutes to provide access and have people park their cars outside the city in car parks covered in loads of trees to hide them. Can't wait to see the next episode!!
- All churches may have a park in front of it. - The market place may be in the intersection of two important roads with a well in the center of the square. - Taverns are usually attached to the city wall. - The medieval neighborhood may content a jousting pitch in a fair with large tents. - The name of the neighborhood may be "Middle Tearth". Greetings from Argentina!
I really did enjoy the last episode mainly because you both spent most of it laughing and it went back to normal later. I would of mixed the medieval stuff with other housing that you have in the City..... part of the original town would of been knocked down, lost in a war or abandoned until it fell over. I would put a normal schools into some of the school places. Will look really ugly but very 60's.
Hi Biffa, could you build a vineyard, herbal garden or some farms around the castle? They where quite common back in the days and would add a special touch to your castle district
This is your best creation ever (the whole city, but the historical part in particular), and this is also my favorite style of building, just that mine roman/medieval city center are a nightmare of traffic!
Watching this again, it occurs to me that it could be interesting to see a build series that starts off in the Middle Ages, and as the city evolves, many of the older areas have their buildings and roads replaced until you reach the modern age. You could decide to "up-age" the city as you unlock new functions. For example, by the time you're able to build train tracks etc. you'd have to change to 19th century houses. You'd have to replace all the vehicle assets with time-appropriate ones, such as horses, carts etc. during the early years. I'd be surprised if the Steam workshop didn't have appropriate assets for each period.
Love the Medteavil build, how about Barteazan Castle? (Bartizan is a part of the castle, overhanging bit at top of a turret) - as some other commenters have said. This would likely be smaller footprint village, and tighter together homes/community. I think adding some zoneable footpaths would help bring the realism up, have a similar feel to other similar towns like Arundel, Rovini, Lubijana, Tallinn, Bratislava and the like. Love the work Biffa, so much fun watching your videos!
Hello Biffa. Considering this mediaval place is 'on the Wold' it might be known as 'Woldminstea (Abbey or Town) - whatever you choose but remember a minster is a small chapel so there must be a chapel somewhere if you choose that. And since we're in a world of tourism extravaganzas you may consider having a tourist park around the castle and the village for making a lot of money! Of course you would need tourists buses and accomodations as well. I count on you to do that. Thank you for this great video. Great job again! I shall invest in your next videos.
The old city is a great idea! I think it just need to be named "old city", because thats what they usually do. One suggestion for the area around the castle, make it into a sloped vineyard all around the castle walls.
14:56 The forestry resource from the line of tree demarking the "Farmer's field" you removed remained because of a mod that prevents it from being added or removed
Medieval town name: as an origin to Blitghy on the Wold: Blythenwold Or as an Norman variant: Mott and Bailey Castle: Amotte Blight: ‘rouille’ wold or a ‘moor’ Amotte Rouilmoor The Anglicise the hell out of that as: Amon Ruelmoor Or a post-Norman retranslation Roulmure Castle Romore Castle
I would highly suggest raising the highway and the bridge over the Wold up a bit on something of an artificial rise, then having the road from the new area go UNDER, as that road would have been there before the highway, AND it would assist with that slope on the other side of the Wold. Love the new area btw! I might also suggest that you add the commercial buildings (and maybe some industry building if you have them/can find them) to the theme that you created for the area. Would save you having to manually place them.
The build really did turn out well, it looks beautiful Biffa. Name idea for it...'Old Audley Wold'. It seems to roll nicely off the tongue and it fits with the city's name in general.
It would be really cool to put a lake/pond in front of the castle, just off to one side. A moat might be too much, but a water feature would be really cool
The new area with all the bridges along the Wold could be called Woldbridge. Villages within Woldbridge could include Tealing, Seepside (immediately adjacent to the Wold, of course), Bagsville, Cozy Hamlet.
Wow! A castle!!! YAY!!!!!! Why am I suddenly thinking, this is the former home of King Tetley - known to many in Blightey, as Chamomilealot Castle ? X3
If your pushing out into rural areas, farm land, a scattering of hamlets with at least a Saxon aged church as a focal point, and individual houses are a must. You also need path and bridal-ways. Crisscrossing the landscape. No English countryside is complete without them. An old dismantled railway surrounded by trees with a path on the old track bed is a pretty standard feature as well.
Tealy Castle instead of Ely Castle. You could also do with a matching main cathedral if you decide to have a city centre. The last episode inspired me to try and make a roman style Fort inside of a large meteor crater
Your series just geting better and better. I learn so much from you. Now when it’s all about England and you have built a canal, why not take that a step further and do a canal-system with typical canalboats and assets to go.
It would be cool if you added a cathedral in the area
Yes... do it
Biffa could make his city a city
Yeah
CaTEAdral amirite
Exactly. A ciity of that size should have a cathedral on or at the central market place.
Very nice indeed. Just a slight nitpick, the towers near the castle have the stairs pointing outwards, these are towwer/wall access and should always face inwards. :)
BonBon would disapprove!
Thought the same
Another nitpick: Large towers in a valley make perfect sense. Small towers around the castle on a hill make perfect sense too. You'd want a larger view of the land if you aren't on a hill.
The castle with surrounding garden would be a great land value booster if made into a park
A maze surrounding the castle could look quite pretty, actually you could probably make it a parklife park and put a few points of interest in there and charge for admission.
Yeah, it could be where the lord of the castle would hunt and maybe a small river where people can fish that connects to the canal?
how about a moat?
The old town is looking good, though I think the houses would be packed in much more densely - fill in the gaps and even add extra roads in the gaps. The other suggestion for a cathedral is good too. Some nice cathedrals in the workshop.
yes, then just put cars on designated roads would seem like the walled city has some pedestrian roads
yes and I think the roads are huge! idk if it's possible to make them smaller but maybe some pedestrian and some car access roads are a good compromise
The Castle of Celje (pronounced /Tsell-Yeh/) is in my home country Slovenia and it was a great fortress in the Austrian Empire in its time!! I'm so glad you found it on the workshop and used it!
went there with my now wife almost exactly 4 years ago, stayed at a nice little bnb very close to the castle, lovely time, but it's Slovenia, a lovely wonderful country!
Hello there fellow Slovenian!
I think the roads need to be much closer together. I don't feel like a old town like that would've had large back yard spaces.
Probably could condense this whole area down to about half the size with the same number of buildings
Maybe call the medieval are ‘old teabury’
Also this has to be the best city I’ve ever seen!
'the ol' teasbury' fixed it
@@diabeticnomad I was got to suggest exactly similar, you beat me to it. Teasbury Abbey should be on the market.
@@diabeticnomad ye old teabury
Maybe call the medieval area Chamomilot. A combo of Chamomile and Camelot
Chamolot rolls off the tongue a bit easier.
Good idea! I suppose.
That's a good location for the castle to guard against viking raids up the river. These medieval areas were usually pretty tightly packed, though. These wide cobblestone roads are medieval highways and market streets. The usual was 1U roads, tight blocks with commons in the middle, and definitely joined buildings all around. Space was premium in medieval cities.
Definitely needs to be more tightly packed. Right now it looks like an American suburb that was designed with medieval inspired buildings rather than a real medieval town. To get it filled in, probably just a bit of anarchy/plop/move it, respond to various needs to bring residential demand back and repeat until the whole thing is built out.
The brick roads that were used for the market sound like they would be good for the housing.
Definitely. And the paved road looks like it was plowed right through the city in the 19th or 20th century. So Victorian, Edwardian, Art Deco, Modern, or early postwar buildings would be appropriate along just this road since a lot of medieval buildings or a wall would have been sacrificed for the road.
nice to see some comments from people who've been to medieval cities before :)
biffa great episode and concept, just one suggestion--the 2U roads kinda dwarf the castle, in terms of proportion. and the pre-car road network would be much narrower. at least for the road leading up to the castle
That went in an interesting direction. The whole still does look a bit like a recreation of a medieval town instead of an actual historical town. Some ideas for improvement:
- The second district (towards the commercial strip) is a bit too gridded. Most medieval towns would keep making expanding ring roads with some radial connections towards the keep.
- The medieval bridge across the highway is a bit odd. The medieval road would have been there before the highway was constructed. So either the highway would give way to the old road. Or the old road would have been demolished in the name of progress.
- When modernizing very few medieval towns keep their walls intact. Usually they are (partly) demolished and replaced with ring roads to grant access to the expanding city.
The medieval road would have been demolished in order to keep the highway flat, and a 30s or 50s style bridge would have been built over the highway.
But maybe the highway engineers back then had the budget to build a nice looking fake historical bridge.
Hi mabye you could find a asset which is like a gate house or something to put over the road. And maybe a another wall halfway through the town to make different baileys
An idea for the lake would be add lakeside mansions, make it a posh area
Yeah. A rich area would be pretty sick
Could call it rich tea, after the biscuit!
Add in a yacht club for the rich folk and golf course/country club alongside. Also, some guard towers so they can snipe poor people who get too close!
Ok, maybe not that last one!
When you extended your river down to the lake I thought you were going to stick with the height and create a gorgeous waterfall with rocks and such. Regardless, love your builds.
Well, he hasn't reached the lake yet so lets hope he does something interesting with the height difference. Personally I was more thinking along the lines of a dam.
@@kaltaron1284 fair enough, he did have to use move it to get there
I feel like we need a moat for the castle! A drawbridge will be an extra nice touch
castles built on hills dont have moats because water doesn't work that way...the moat would go in front of the city wall
@@JonZiegler6 that's a good point! Along the city wall would be a cool idea - though we do somehow have the wold flowing through it :p
A moat around the walls would also help land value in-game
or around the bottom of the hill the castle is on?
Biffa, the rivers you used are canals, there are also a network rivers pack by the same creator that adds scenery and a more countryside river, it also adds streams too, and wider rivers
When you get the squares unlocked it would be cool to relocate your water processing to an actual reservoir in the hills, I think I've suggested a reservoir build as a park before but it could double as your water supply too, with or without an optional dam to supply power. So much detailing possibility.
Great episode. One minor suggestion: as cool as the bridge across the highway looks, this would've been built later than the highway. Hence this bridge should be a modern one. The one across the Wold however, could very well be centuries old.
Or your medieval builders could have had an amazing foresight that the highway would be there one day. Could be.
30:17 _Fachwerk_ is a German word, German here 🙋♂🙋♂ Pronounce the _CH_ like you want to clear your throat or you want to collect a lot of "spitting material" - but do it veeery gently. It sounds similar to a very gentle breath of Darth Vader.
Or a bit like how a Scottish person would say "ach!"
For the medieval area you could call it Teamaton after Trematon Castle in Cornwall and in the green area around the castle could be a moat.
can\t build a moat higher than the river level...
@@JonZiegler6 He could add a tiny water source in the moat and have it drain into the river.
When life is a bit tough and you struggle, it's always good to count on Biffa's videos for funny and inspiring videos to lift ones spirits a little. Thanks, Biffa! 😊
At the end of the river, where it goes into the lake, add a pile of rock to make a waterfall feature. Then turn it into a tourist attraction with a Tearoom and a hotel. There are many places in England that are like this. Watersmeet in North Devon for example.
Try using "Zonable Walkways" for the market.
I was thinking more of just a simple dam but I like this idea even better.
I´d love to see a historc tram line comining from the old market station for example. That would help to turn it into a tourist area and fit the vibe rather nicely I´d imagine.
Ah yes, the medieval road bridging over the newer highway Biffa. I can just imagine the road builders guild chatting about that. "Look in 600 years there'll be a motorway running through here, we need to build a bridge ready".
What's a motorway?"
It's a thing in the future, trust me."
😂
I love this series, but this huge medieval town looks like a Chinese copycat. Old towns are very compact and with a tight street layout.
I agree, it's a cool concept but I'm not sure Biffa has nailed it yet. This feels like a medieval themed 1960s suburb. The scale is kinda strange with the large street layout and the fact the it is so sprawling (especially compared to the neighboring "newer" cities he already built). Plus all the houses look too uniform the way they spawn in such large numbers next to each other.
Plus he has built it on area of size of Rome almost, and the road layout is pretty unrealistic
Market booths would also be a bit more scattered. Maybe 50% along roads, 50% "whoops, I just set my booth up here and thought it would be a good idea". 😀
I like this, definitely a very interesting addition. I do think, though, that you'll have to flatten/level the whole market area for things to look the way they should. And I feel like these market stalls should be surrounded by other buildings, like a square with buildings along the perimeter facing out with market stalls and maybe a fountain or 2 in the middle
I feel like some ‘old’ road connections bisected by the new roads that wind, some really small farms/ancient hedgerows outside the walls and maybe a barn or 2 would be great. For inside the city; some more mixing of different medieval/early renaissance architecture would work methinks, it’s supposed to be 500+ years old anyway. Oh, and a graveyard near a church maybe?
So, this maybe a little more academic than you usually go for, but you inspired me:
This village could actually be the reason why the region got its name. Why is the River Wold named after a woodland? Maybe the river was originally called the Blithavon (meaning "gente-water"), and the woodland where the first church was built was called Blithavon Wold, then Blithon Wold and eventually Blighton Wold. After the woods were cleared and the village grew up around it, the name came to be reinterpreted as Blight-on-Wold, which led to the modern name, and the river name was backformed from the town name into River Wold. Meanwhile, the original village was replaced by a fortified monastery after the Norman invasion, which led to Blighton Minster as the final name. 😁
I suggest the name of the district should be something Like 'Old Blightea'? I assume this to be the first settlement in the area?
And what about putting the prison somewhere around the castle? Wouldn't they built such a building around there in medieval times? Around some kind of old guardhouse?
Around the marketplacearea, what about cobblestoneplaza or tiles beneath it?
I think the houses should be more in thight clusters. Inside a citywall space was precious in medieval times ... not complaining!
York has a ring road around the outside of the city wall and lots of gates in and out, could help with traffic
The really straight road through the middle of the medieval part looks like a Roman road. It would be cool to continue that as a completely straight road that just keeps going as far as the eye can see.
can you build a erea for recidential were you only place the zone and not thuse the buildings your self .( thus let the game disite witch buildings to build from all the british buildings you have)
I'm loving the Blightea episodes!
Tho I feel like this episode kinda missed the atmosphere of medieval villages that still exist today. Seems like it's planned/designed like a 1960s suburb. Too sprawling with the road layout and strangely too uniform buildings. Also the outer wall being curved really wouldn't have existed in most medieval castle towns. I get that there's some artistic license, but if Biffa revisits this part of the map in the future, it would be interesting to see him give it a make-over to feel a little more realistic (i.e., smaller/tighter/less curvy suburban)!!
I think the old castle town should be called Teatagil named after Tintagil the castle of King Arthur in Cornwall
I like it! If you're going for present-day realism, then opposite the church just where that road goes up to the castle, add a little car park with a wood hut next to it, because there's bound to be something like that selling tickets to visit the castle. (Also the power lines, I'd just raise them up slightly and take them over the perimeter walls until/unless you find a better option.) Looks really cool, I love all the buildings and market stalls and chapels and everything, they're all really nicely designed.
I'd think a modern medieval castle trying to look authentic would use buried power lines. 😄
As a name for the Castle area, how about Old Brewminster? The town where the brewing artisans trained and lived! 😀
The new "castle" district, a cheeky little name might be Castle Chamomile 'cause that thing is miles big! :)
at 36:40 maybe put some industry, farming,up in the market, to get some lifestock for sale
Hey Biffa, as usual loving the build. Here's the feedback ;)
19:37 + 29:58 the doors should face the keep. It is supposed to keep people out, not in.
34:57 Is that blue point dragable? That would allow the smaller road to stop inside the pavement. (Or increase the offset on the blue point in the same view?)
For some higher population density, how about building a district of classic European style buildings along the Wold?
The natural first expansion of the medieval city would probably have been along the river and towards the lake. So placing renaissance buildings there would fit the historical context.
Wonderful build, maybe dedicate an episode on detailing the first medieval city with dirt roads, land texture, trees, rocks, medieval entertainment/market assets.
For the area around the castle, you could add some small canals with walking pathways and foliage. Like a heritage park
It would be cool to see some medieval industry across the Wold inside the castle walls. Stuff like blacksmiths, cobblers, horse stables, etc. Make sure your son doesn't destroy this beautiful area too!
22:00 May I suggest Wolcester, from Wold + _castrum_ (Latin for military camp), since the gridded portion of your medieval area so obviously invokes a Roman city that developed from a camp established by one of the Roman legions. The name of course would be pronounced "Wols-tuh".
It took my brain 5 seconds to realize that in fact, no "Wolcester" isn't a city that I've heard of.
Hi Biffa, great start for a new historical district! But please, add more towers to the walls. They are usually built within the arrow or rifle fire range to protect the place just in front of the walls. So long walls without towers look very unrealistic
Should turn that triangle with the chapel into a triangle-a-bout. That's your only traffic hotspot atm, and you got 3 intersections close together. Making a triangle-a-bout will help that and look cool
With regards to the Audley Park name - there is an Audley End house near Saffron Walden in Essex a 17th Century Jacobian house and gardens so although the name isn't really medieval it IMO is still fitting for the area!
And a stone's throw from that is Mountfitchet Castle in Stansted Mountfitchet
Excellent work Biffa. Can I suggest the bridge you built at 40minute that went over the highway should probably be the other way around. The highway would've been built later and would've gone over the medieval road
Hey Biffa! Could you do a little bit more with flowers and bushes? I think it would be a nice touch to this amazing City
You should call the castle area Eoforwick - that was what the Saxons used to call York back in the Viking era, keeps in with the York(shire tea) theme. Pronounced eff-or-which
Biffinghamburh basically means 'ground by a river that belongs to biffas people' ( going by Anglo-Saxon naming)
You may have done a little too big area, idk if there are cities with double walls.
For the commercial demmand you can place some supermarkets right outside the walls such as Avignon city in France.
For the sides of the castle you can try to make a moat but that might be harsh. City of Bayonne has such a nice one area sorrounding the "Château Neuf".
There must be buildings fitting the medieval city in "city halls", "palaces" and other city/state buildings assets, especially dutch ones such as the "Plaeis op de dam" of amsterdam or the Rijksmuseum.
You make amazing vids and you are the reason why I play city skylines.
Same for me.
Nice first try. The wall around your medieval city has an elevated mode to build some sort of bridge - maybe to connect the wall over the river. And you could plot some more towers to the wall which should look a bit nicer.
Beautiful Town, you should loop that road around "Victoria's Castle" and convert it to park so it can raise the land value around it. Move the prison on the other side of the river and add some sort of an old mill/factory. Also add small pillars right when the road changes before the bridge, it'll look nice.
Looking forward for the next episode. 👍
@Biffa okay I have to say this. The bridge you changed early in the video should definitely have a name.
My suggestion is the Horkitea Borkitea Bridge.
Also a suggestion for the castle area. What about Wolden Hillside Keep. Since it's by the Wold and the castle is on a high hillside
It's too perfect for what happened there at that moment, lol.
You should add smaller cobble streets to break up the grid and fill in the empty spaces in the walls. Could make a funny reference to London as well by calling it "City of Blightea."
WOLDCESTER:
You have a part of the new medieval area that is almost a grid, that could be the ancient part of the city made out of an ancient roman Castra (military camp) that was made of Cardines and Decumani (90 degree crossing roads).
Many England's city still retain forms of the word castra in their names, usually as the suffixes "-caster", "-cester" or "-chester" like Lancaster, Manchester and Worcester, so this area cold be called WOLDCESTER since it is the military camp, of The Wold!!
So WOLDCESTER could be a good name!
For the 34:55 intersection, you can probably turn off collision first and then pull the blue handle out of the circular road to create a nice intersection. Also, churches usually face the graves in one fixed direction. Also, a moat around the castle would be nice. Also, maybe make the newer V-shaped entrance to the commercial as one way
Teachester would sound just right for a place like that, chester being the Old English for a fort or a walled city
A possible idea for a name could be “Teadinium” or something similar, sort of sprung off “Londinium”, the old Roman name for London, I get that the Roman era of London is when the London Wall was built, and not really castle or medieval related, although I still think it works.
Hey Biffa, great content. Love to watch the episodes of your cities.
Great intention to build a medieval town with old town walls. I'd suggest to take into account that the cobblestone streets are way older than motorways or asphalt roads. You might put the motorway afterwards to respect the older/historical cobblestone roads, especially the beautiful bridge sections.
Thanks and I hope you're doing well!
Castle Chamolot, pronounced like Camelot but spelled like chamomile tea. Where good Lord Biffa surveys his realm whilst eating comically large turkey legs.
I'm not sure what the naming convention would be for the surrounding town; my knowledge of medieval Britain is not strong.
I love that there's so many creators making assets like this; I wish time periods were built in to the game. Cool build.
Upvote for Chamolot, that's genius :D
That small lake in the corner... A great opportunity for Loch Ness inspired stuff. Maybe your sims reported a lot of weird things around that lake when it gets foggy... and maybe a good tourism opportunity for tourism wanting something else than big hotels and beach front. Maybe a few rich scottish architecture houses/low commercial? Ready to have a bit of scottish stuff in your build? loving this series =)
I've been wondering: If you want larger population to move in, why not use the dense housing zone? You might want to build some slum-. or at least low-income like region. Don't know if Britain has something like that, but as a german, Berlins ugly highrises come to mind. Like, just take a hillariously bad zone, and make it into the slums of coffington (a wordplay on coffee and coughing, for all the evils in the world).
Yeah, we have some nasty highrises in the UK, too. What would probably work would be to take an area and set it up with a big tower block estate at the centre and surround it with cheap, densely packed terraced houses. Preferably with a 1960s vibe. It would look like a post-war regeneration council estate. Horrible places!
Or alternatively, go with some modern highrise apartments along the lakefront. Something fancy for upwardly mobile singletons to live in.
Two things immediately come to mind:
1. A nature reserve around the castle. As has been pointed out it, would have been the laird's/baron's/whoever's hunting grounds.
2. Given that the castle would in modern times be a tourist attraction, build a small car park at the edge of the city -- near the commercial section, of course -- and have a transit route direct to the castle with the smallest bus you can find (I'm thinking of the bus that runs between Stirling and Alloa up in Scotland, or at least did 15 years ago). There could be another stop in the "quaint" market area near the castle.
I think those larger towers you decided not to use would look fantastic on paired on either side of the bridge on the lower Wald, the one that goes through the wall. Would frame the bridge well.
Maybe could call it Blightea's mount? Making it named after the medieval King called Blightea who owned the land and is the reason that the city gets its name
I absolutely love this! In the Domesday Book (some of the castle looks a bit Norman) it might have been listed as a "hundred", so you could call it the Wold Hundred, or instead of Wold use one of the better names other people have come up with 😂
@22:20 That castle looks similar to Deal Castle, Kent. Adding the local places with Latin and Old English together - Addelam Dael - Deal Valley
Its looking great! You should at more towers along the wall to make it more realistic and interesting
Not sure if there’s an asset for it(perhaps in network rivers) for you to add some streams around the cities, as they are everywhere near me. That and some small ponds and lakes.
Oh and just because I know how much you love playing around with water.. a moat around the castle?
it just popped inmy head, is there ever going to be the biffa garbage trucks in your cities ? i saw a model for it, like the tea truck, but the biffa truck i never saw spawn
As nice as the cobblestone bridge is, why would the medieval (or later) folks have built it to go over a motorway that doesn't exist? It seems instead like an appropriate place for the motorway to bridge over the history. Or maybe it's a good place for some brutalist 60s bridge that looks totally out of place.
This is so awesome, dude! Two things though: medieval folks were very religious and built around huge churches and cathedrals. In reality some towns have humongous cathedrals while the town itself is tiny. Take that in consideration! Perhaps you could ban cars altogether, allow only biking and pedestrians. You could run some antique touristy tram or busroutes to provide access and have people park their cars outside the city in car parks covered in loads of trees to hide them. Can't wait to see the next episode!!
So cool ! It's like the foundations of the city ! Maybe they would have done to derive the River arround the walls of the city
- All churches may have a park in front of it.
- The market place may be in the intersection of two important roads with a well in the center of the square.
- Taverns are usually attached to the city wall.
- The medieval neighborhood may content a jousting pitch in a fair with large tents.
- The name of the neighborhood may be "Middle Tearth".
Greetings from Argentina!
I really did enjoy the last episode mainly because you both spent most of it laughing and it went back to normal later.
I would of mixed the medieval stuff with other housing that you have in the City..... part of the original town would of been knocked down, lost in a war or abandoned until it fell over. I would put a normal schools into some of the school places. Will look really ugly but very 60's.
Hi Biffa, could you build a vineyard, herbal garden or some farms around the castle? They where quite common back in the days and would add a special touch to your castle district
What a wonderful addition to this map...totally fits right in and adds so much flavor!
This is your best creation ever (the whole city, but the historical part in particular), and this is also my favorite style of building, just that mine roman/medieval city center are a nightmare of traffic!
Watching this again, it occurs to me that it could be interesting to see a build series that starts off in the Middle Ages, and as the city evolves, many of the older areas have their buildings and roads replaced until you reach the modern age.
You could decide to "up-age" the city as you unlock new functions. For example, by the time you're able to build train tracks etc. you'd have to change to 19th century houses.
You'd have to replace all the vehicle assets with time-appropriate ones, such as horses, carts etc. during the early years. I'd be surprised if the Steam workshop didn't have appropriate assets for each period.
Love the Medteavil build, how about Barteazan Castle? (Bartizan is a part of the castle, overhanging bit at top of a turret) - as some other commenters have said. This would likely be smaller footprint village, and tighter together homes/community. I think adding some zoneable footpaths would help bring the realism up, have a similar feel to other similar towns like Arundel, Rovini, Lubijana, Tallinn, Bratislava and the like. Love the work Biffa, so much fun watching your videos!
Hello Biffa. Considering this mediaval place is 'on the Wold' it might be known as 'Woldminstea (Abbey or Town) - whatever you choose but remember a minster is a small chapel so there must be a chapel somewhere if you choose that. And since we're in a world of tourism extravaganzas you may consider having a tourist park around the castle and the village for making a lot of money! Of course you would need tourists buses and accomodations as well. I count on you to do that. Thank you for this great video. Great job again! I shall invest in your next videos.
The old city is a great idea! I think it just need to be named "old city", because thats what they usually do. One suggestion for the area around the castle, make it into a sloped vineyard all around the castle walls.
14:56 The forestry resource from the line of tree demarking the "Farmer's field" you removed remained because of a mod that prevents it from being added or removed
Medieval town name: as an origin to Blitghy on the Wold:
Blythenwold
Or as an Norman variant:
Mott and Bailey Castle: Amotte
Blight: ‘rouille’
wold or a ‘moor’
Amotte Rouilmoor
The Anglicise the hell out of that as:
Amon Ruelmoor
Or a post-Norman retranslation
Roulmure Castle
Romore Castle
I would highly suggest raising the highway and the bridge over the Wold up a bit on something of an artificial rise, then having the road from the new area go UNDER, as that road would have been there before the highway, AND it would assist with that slope on the other side of the Wold. Love the new area btw! I might also suggest that you add the commercial buildings (and maybe some industry building if you have them/can find them) to the theme that you created for the area. Would save you having to manually place them.
The build really did turn out well, it looks beautiful Biffa. Name idea for it...'Old Audley Wold'. It seems to roll nicely off the tongue and it fits with the city's name in general.
Those walls have a lovely gate that goes over the road if you use bridge mode! Stonking episode!
It would be really cool to put a lake/pond in front of the castle, just off to one side. A moat might be too much, but a water feature would be really cool
The new area with all the bridges along the Wold could be called Woldbridge. Villages within Woldbridge could include Tealing, Seepside (immediately adjacent to the Wold, of course), Bagsville, Cozy Hamlet.
This is my favorite part of the this town. Great job Biffa! a Park between the castle and house would look great I think.
Wow! A castle!!! YAY!!!!!!
Why am I suddenly thinking, this is the former home of King Tetley - known to many in Blightey, as Chamomilealot Castle ? X3
Surely that privacy fence would be better as an old stone wall around the church? Love this build, btw!
It’s got to be called Castle of Blightea, home of the Knights of the Roundabout. Great vid Biffa 👍
If your pushing out into rural areas, farm land, a scattering of hamlets with at least a Saxon aged church as a focal point, and individual houses are a must. You also need path and bridal-ways. Crisscrossing the landscape. No English countryside is complete without them. An old dismantled railway surrounded by trees with a path on the old track bed is a pretty standard feature as well.
Tealy Castle instead of Ely Castle. You could also do with a matching main cathedral if you decide to have a city centre. The last episode inspired me to try and make a roman style Fort inside of a large meteor crater
Your series just geting better and better. I learn so much from you. Now when it’s all about England and you have built a canal, why not take that a step further and do a canal-system with typical canalboats and assets to go.
Thankyou 😁