I think that once again the issue is that student is not familiar with lenses and focal lengths. It's clear to someone familiar with lenses that the reference footage has a wide angle lens, and the camera they are working in is a medium lens. They're trying to match the 2-D POV with 2 different fields of view. You're absolutely right that the animator has to check the animation from each angle, but I feel like new animators really need to understand how lenses work and how different lenses will distort the perspective, because if you're using reference you need to be able to determine how distorted that reference is.
I've had a lot of animation instructors teach/say that as long as the animation looks good through the camera, then that's all that matters. In fact, they even cite examples of professional work where if the camera is moved then everything falls apart in the scene. Personally, I don't like the idea of "cheating" like this, but I suppose in very time-sensitive situations, "cutting corners" is sometimes the correct approach? I'm honestly not sure...
really depends on what you are aiming for i think. I understand that if has to be done and the camera will not change, just do it. I just personally think its good to know how its done properly just so you can actually do it if someone ask for it, but if you must finish it, then you just finish it. Also: Maybe normal people will not detect mistakes from the cam view but experienced animators and directors will and this can be an issue. HOWEVER I would say this rule will highly likely be broken when you animate anime / cartoon or just over the top animation. Here you simply can not achieve that with regular realistic motion and you need to use the camera as a "cheat" Good example of crazy over the top animation: ruclips.net/video/FpCm7fV-LSY/видео.htmlsi=HOGFlKD09aHl0Pha&t=26 Here i tried to replicate it in Blender : ruclips.net/video/6qB-vZ1u0lo/видео.html I would say this captutres the feeling from the reference ( ofc not perfect i am not a professional animator) but man this looks like utter shit in the viewport. But in the camera it looks nice.
Hello, I really appreciate your content. You seem to be very professional and experienced. I am 15 years old and I really want to get better at animation. Do you give private lessons? If so, how much do they cost?
Thank you for the video. You'd be shocked it you've seen what lenghts we had to go to make it "seem" right at BlueSky. If it works from the camera POV than let it be.
amazing
I'm new to animation and would like to practice using your rig. Would you please share it with me?
❤❤❤our legend sir come back with tuto
ahah too kind
Hey Great teacher ALESSANDRO ❤ thanks for making this type of tutorial sir.....❤
I think that once again the issue is that student is not familiar with lenses and focal lengths. It's clear to someone familiar with lenses that the reference footage has a wide angle lens, and the camera they are working in is a medium lens. They're trying to match the 2-D POV with 2 different fields of view. You're absolutely right that the animator has to check the animation from each angle, but I feel like new animators really need to understand how lenses work and how different lenses will distort the perspective, because if you're using reference you need to be able to determine how distorted that reference is.
@@WaterShowsProd those mistake has nothing to do with camera lenses, just wrong foot placement
I've had a lot of animation instructors teach/say that as long as the animation looks good through the camera, then that's all that matters. In fact, they even cite examples of professional work where if the camera is moved then everything falls apart in the scene.
Personally, I don't like the idea of "cheating" like this, but I suppose in very time-sensitive situations, "cutting corners" is sometimes the correct approach? I'm honestly not sure...
really depends on what you are aiming for i think. I understand that if has to be done and the camera will not change, just do it. I just personally think its good to know how its done properly just so you can actually do it if someone ask for it, but if you must finish it, then you just finish it. Also: Maybe normal people will not detect mistakes from the cam view but experienced animators and directors will and this can be an issue.
HOWEVER I would say this rule will highly likely be broken when you animate anime / cartoon or just over the top animation. Here you simply can not achieve that with regular realistic motion and you need to use the camera as a "cheat"
Good example of crazy over the top animation: ruclips.net/video/FpCm7fV-LSY/видео.htmlsi=HOGFlKD09aHl0Pha&t=26
Here i tried to replicate it in Blender : ruclips.net/video/6qB-vZ1u0lo/видео.html
I would say this captutres the feeling from the reference ( ofc not perfect i am not a professional animator) but man this looks like utter shit in the viewport. But in the camera it looks nice.
Hello, I really appreciate your content. You seem to be very professional and experienced. I am 15 years old and I really want to get better at animation. Do you give private lessons? If so, how much do they cost?
Thanks Alessandro, it is very important to improve my technique as an animator.
definetely
Thank you for sharing that ❤
my pleasure
alessandro, is there a video on your channel just about floating animation?
no but there are video about weight
Thank you for the video. You'd be shocked it you've seen what lenghts we had to go to make it "seem" right at BlueSky. If it works from the camera POV than let it be.
i know some studio work like this..and in some case make sense
Bro please try to provide all free rigs bro other animators can also use this rigs bro please provide this rigs
you can find them online
@acamporota bro please send the link 🔗 bro