7 Most Frustrating Puzzles In Final Fantasy History

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  • Опубликовано: 2 окт 2024
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    Final Fantasy has featured some devilish puzzles over the years that have done nothing more than frustrate players due to their complexity. Some would even require full-on solutions to be buit, such as the Clock Puzzles in Final Fantasy XIII-2! Today, we're going to be running through some of the most frustrating, including the Shinra Manor Safe from Crisis Core and the Macalania Temple Cloister of Trials.
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Комментарии • 651

  • @PurpleSais77
    @PurpleSais77 Год назад +149

    I pulled an all nighter doing the deep sea research centre in FFVIII. The save point doesn’t become available until you’ve completed the final fight. It was just beginning to get light when I beat ultima weapon. I went to the save point and accidentally hit load instead of save.

    • @reversecolin1256788
      @reversecolin1256788 Год назад +8

      wow this may seem rude and it is but I am being sincere thank you for making me feel smart I am usually not!

    • @lionhearte1
      @lionhearte1 Год назад +24

      And I think the save point at the bottom is invisible too without Move-Find...I really feel for you on that one though!

    • @Sacrengard
      @Sacrengard Год назад +1

      RIP

    • @wcjerky
      @wcjerky 11 месяцев назад +1

      F.
      Even worse news is that place is the best place to max speed through collecting Curse Spikes and refining 100 of them ad nauseum. Also, Quistis' limit break.

    • @ristilukki
      @ristilukki 11 месяцев назад +6

      Gotta love those moments. I lost my lvl 100 Chain of Memories save by muscle memoring a new save game over it. Lost so many hours of grinding cards. Never have returned to CoM since.

  • @noahhobson4521
    @noahhobson4521 Год назад +130

    I actually found the Bevelle Cloister to be worse than the Macalania Cloister, but that's more due to the tight windows for some of the button presses to change paths.
    A puzzle you didn't mention was the Chocographs from IX. Playing Chocobo Hot and Cold was fun for me, finding exactly where to go was not. I've never managed to get the deep sea chocograph without looking at a guide.

    • @russrollins9978
      @russrollins9978 Год назад +2

      One thing I found while doing the Bevelle Cloister is that if you hold down the X button (PS) as you approach the junction you will usually get it. This is especially true for the ones with only 2 directions to choose from.

    • @veghesther3204
      @veghesther3204 Год назад +18

      For FFX I do find Bevelle Cloister the worst part of the game puzzle wise.

    • @67Daidalos
      @67Daidalos Год назад +9

      I'm here with you.
      For Macalania temple, with logic and method, you can figure it out, though it may take you some time and backtracking. I found much more frustrating that when you know what you have to do, but the game just says "No, you haven't press the button in the right timing"... For me, it's the pinnacle of frustration (that or anything involving luck... like the chocobo racing)

    • @TheBlackSeraph
      @TheBlackSeraph Год назад +4

      Bevelle's cloister is more frustrating, but at least you're guaranteed to get the destruction sphere. Macalania's destruction sphere chest is fairly easy to miss and if you do on PAL/International/HD versions, then you have to contend with Dark Shiva blocking the entrance if you want to look for it later.
      Have to disagree with chocobo hot & cold - I found it enjoyable and, if not easy, at least manageable.

    • @noahhobson4521
      @noahhobson4521 Год назад +1

      @@TheBlackSeraph I love Chocobo Hot and Cold. What I don't love is finding the chests that the Chocographs show the locations of.

  • @CasualKeem
    @CasualKeem Год назад +109

    For me the most frustrating part of Macalania Temple is that it kills the flow of the story. Story wise i get it. The Guado are trying to trap or stall the party.
    Still my gosh they did their job too well.
    After taking down the first major storyline boss, the mind is pumped to see what happens next. Only to be stuck sliding on ice for soooooo long😢.

    • @n-ip01357
      @n-ip01357 Год назад +3

      This is so true! It's such a jarring change in pacing. 😂

    • @imnoexpert1926
      @imnoexpert1926 Год назад +5

      Especially when you're like 10 years old I got stuck there for dayssss back then lol by time I finally did the puzzle I forgot what was even going on in the story

    • @MrMeowstic7
      @MrMeowstic7 Год назад +2

      No shame in looking up guides

    • @imnoexpert1926
      @imnoexpert1926 Год назад +7

      @@MrMeowstic7 I personally barely had computer access back then lol you woulda needed the strategy guide

    • @CasualKeem
      @CasualKeem Год назад +2

      @@MrMeowstic7 Not even the best guide can save you from how much time is lost waiting for that pedestal to slide on the ice.

  • @hashim2586
    @hashim2586 Год назад +2

    Can confirm as I’ve done each and everyone of these at least twice (except icicle ridge). But i’d pick the great crystal over garamsythe watarway, there is just simply no way you make any reasonable progress without either manually drawing a map yourself or looking up for a map online. No way you’d ever just stumble upon ultima or omega by chance, and get decimated, you’d have work your ass to get all the way up and then get decimated.

    • @hashim2586
      @hashim2586 Год назад

      and whoever decided to put that save crystal outside of Aquarius switch, bless your soul.

  • @Pendergast891
    @Pendergast891 Год назад +94

    Im shocked you chose garamscythe over the Great Crystal as far as puzzles go. The lack of a usable map made navigating harder and keeping track of where gates are located and their switches

    • @scribble71891
      @scribble71891 Год назад +20

      The great crystal is unforgivable. Most people also forget the sub areas' convoluted naming was a puzzle in itself. How the devs expected anyone to figure that shit out is beyond me. It had everything it needed to be a great late-game dungeon, but they ruined it.

    • @dantevic
      @dantevic Год назад +8

      ​@@scribble71891had to go online and draw out the map of the puzzle to even do it. Shit was impossible going in blind. Imagine people who didn't change internet during those ps2 days

    • @TheBlackSeraph
      @TheBlackSeraph Год назад +4

      I think what makes Garamsythe Waterway evil is that you can spend ages on the sluice gate and be comfortable with the enemies you're fighting, but then end up fighting Cuchulainn the Impure who, if you don't know what you're dealing with, can decimate higher level parties because of continuous HP loss and a tendency to cast status ailments including disease. The Great Crystal is harder as a dungeon, but it's more consistent in its difficulty curve

    • @TrixTrix228
      @TrixTrix228 Год назад +6

      the strange thing with garmscythe is i managed to get to cuchulainn just by winging it. i didn't even know i was gonna fight an esper in there but i managed to managed to navigate the place without too many problems. great crystal however i had a hard time navigating cause everything looked the same with their rooms and there was no map

    • @BrianOfAteionas
      @BrianOfAteionas Год назад +1

      @@scribble71891 Worst puzzle ever. I'm generally good at puzzles unless they ask too much of my memory. The convoluted naming was so confusing that the guide I used got it wrong. Worst ever lol

  • @davids2977
    @davids2977 Год назад +62

    Tower calibration has become a “I’m going to mash the buttons on each of these, fail each one, and move on,” activity for me.

    • @lunarhail3559
      @lunarhail3559 Год назад +2

      And that’s giving it enough time lol

    • @mitenne69
      @mitenne69 11 месяцев назад

      The reverse button. I remember, i must write on paper to push in the order

  • @deathnotehell1
    @deathnotehell1 Год назад +73

    I mean it could be worse with Macalania Temple. You could have had the European version of the game meaning that once you found out that you needed those destruction sphere's to get Anima, you headed back to the Temple only to find out that Dark Shiva was there. That was a fun thing to fun into when I was seven.

    • @ThundagaT2
      @ThundagaT2 Год назад +29

      HD version does this too, so everyone gets to experience that now lol

    • @shannonmaddox4743
      @shannonmaddox4743 Год назад +1

      Zanmato, my friend

    • @deathnotehell1
      @deathnotehell1 Год назад +8

      @@shannonmaddox4743 Honestly kid me's reaction to getting their ass kicked by Dark Shiva and seeing how fast it moved in the attack order was something like "screw this. I'm going back to FF6 and try to figure out how to continue in ZoZo." I didn't realise you could jump from window to window and instead thought you needed to do the clock puzzle.

    • @TheBlackSeraph
      @TheBlackSeraph Год назад +10

      First time I played FFX on PS2 I didn't know about destruction spheres and missed out on the one in Besaid Village. Got quite a surprise when I returned to Besaid to try and pick it up... :(

    • @gejamugamlatsoomanam7716
      @gejamugamlatsoomanam7716 Год назад +4

      Ffx International for asia on ps2 had the dark aeons as well.
      Only north american release didn't have them

  • @saladinboss2507
    @saladinboss2507 Год назад +16

    I always have Zell in my party whenever I can in VIII, so the steam units puzzle has never really been an issue for me, but I forgot that him not being in the party changes things.

    • @IceBlueEyesX
      @IceBlueEyesX Год назад +5

      I'd always had him in my party, too, so I figured that was just something that naturally happened in that area, regardless of who was with you.

  • @CALLOUSNarrates
    @CALLOUSNarrates Год назад +4

    Personally I think you're missing the single worst and most frustrating one of all- The Great Crystal in the original FF12. It's not bad at all in The Zodiac Age with all the added convenience features, but in the original game it is absolutely hellacious.

  • @natecunha2795
    @natecunha2795 Год назад +6

    LOL, I'm currently re-playing FFX2 after many years and I JUST dealt with the lightning tower recalibration yesterday... (I think I had blocked it from my memory, but this video is quite timely)

  • @leighsimmons2663
    @leighsimmons2663 Год назад +5

    Forgot about the clock puzzle in ff13-2. Thanks for bringing back a nightmare long repressed

  • @NuevaBestia
    @NuevaBestia Год назад +117

    Shout out to ma boi Nasir for coding that sliding puzzle behind Sakaguchi's back in Final Fantasy I 🫡

    • @paulnewhouse5126
      @paulnewhouse5126 Год назад +12

      Nasir also did a lot of the programming for Secret of mana, The man is a legend. Even John Romero respected his work.

    • @reloadpsi
      @reloadpsi 11 месяцев назад +3

      And just coding in general. His RPG code may have been a little buggy, but his code for tricking the NES into doing cool graphical stuff should've earned him renown alongside John Carmack in terms of how well he could push the resources available.

  • @SolstaceWinters
    @SolstaceWinters Год назад +2

    First time (and every time after) that I played FF12, I bumbled into Garamsythe Waterway after the initial plot. Thought it would be a good place to level up early on... turned out all my level 10 rats, bats, and ghosts were replaced with level 60 basalisks, gigantoads, and malboro overlords. Scared the crap out of me at first... but it didn't stop me. I started practicing Mists instead. There's a full-heal save crystal RIGHT THERE in the sewer entrance, so I just started full healing, then nuking, rinse/repeat.
    I both got good at Mists, and eventually learned how to stack enough Mist damage to kill those level 60 foes, getting insanely good treasures to sell, leveling up RAPIDLY, and I think even getting some later game equipment from the loot I sold at the bazaar. Pretty sure I got the Yoichi arrows and/or bow set from doing it, maybe I'm misremembering. But it was hilarious.

  • @BB-te8tc
    @BB-te8tc Год назад +68

    The worst part of the lightning tower recalibration is the distracting stock animations of the characters when you press each button. It makes me think that I have to wait until Rikku's done her little jump slash before I can press another button.

    • @RVMan985
      @RVMan985 Год назад +14

      Additionally, the worst part of the calibration is that it in no way shape or form affect your 100%. In fact, the game actively punishes you for calibrating each tower because in Chapter 5, when you fight Rhyos in the Thunder Plains, you will get a worse prize for every calibration or nothing at all. The guides say you will get something for each calibratin, but no, this minigame is busted and it hasn't been fixed in the HD Remaster. You do get the Samura's Honor Garment Grind and provided you got the Samurai Dressphere, it's almost useless.

  • @bardinblue9830
    @bardinblue9830 Год назад +10

    Most frustrating puzzles in Final Fantasy games? Literally the entirety of Final Fantasy X and X-2. Hands down. Especially when attempting to not only acquire, but also power up the Celestial Weapons. Most other Final Fantasy games, you just needed to find the right treasure chests, fight the right bosses, or grind certain enemies an unconscionable number of times until a weapon got randomly dropped. What had to be done to find and power up all of the weapons was frustrating and mind-numbing! I was only able to fully power Rikku, Yuna, and Auron's weapons. If anyone was able to fully dodge 200 lightning bolts in a row with no pause, or catch all the blue butterflies without hitting a red and triggering a battle, or collect enough balloons while dodging birds while riding the most unresponsive chocobo in all of Final Fantasy... then I applaud you and hope you still have some active brain cells remaining. I couldn't do it. And admittedly, I had absolutely NO desire to play Blitzball beyond what was absolutely necessary.

    • @lordnoodle2146
      @lordnoodle2146 Год назад +3

      I got them all bare the lightening dodging one because fuck that noise. At least there was some skill you could improve to get the rest but the lightening bolt one was made to be as random as possible and it is just tedious. There was an attempt to make blitzball fun, there was an attempt to make the chocobo racing game interesting and there was an attempt to make the red butterfly mini game straightforward. The lightening bolt was just you know this think you hate we programmed it in so do it, I don't know 200 times, no guage, perfectly or whatever. Is the prize worth it atleast? No let's make the magic user with a magic based overdrive have an attack based ultimate weapon.
      I have done blitzball in the past and enjoy the mini game but it is far far too much to get everything you need
      In comparison Macalania is annoying but pretty easy the only thing that can make it annoying is the fact if you miss it first time then there is too strong super boss to beat...

    • @keyblademasterclark
      @keyblademasterclark Год назад +1

      I've fully powered Yuna's, Rikku's, Auron's, and Wakka's. I have no desire to ever use Kimahri, and the other two are just too damn frustrating

    • @ingridvanya
      @ingridvanya Год назад +2

      I got a save on my ps2 memorycard with all the weapons. I don't no how 16 year old me did that, but I did. Tbh with help on the butterflies and the chocobo race. Did the lighting all on my own.
      A few years ago I tried again, but as soon as I started dodging the lighting I was like: nope, not doing this ever again. So I didn't get it again.

    • @callmeshaggy5166
      @callmeshaggy5166 Год назад +2

      @@lordnoodle2146 there's a very well-known lightning cheese where you get it to predictably strike the same spot every time. It just still takes nearly 20 minutes to do.

    • @ThundagaT2
      @ThundagaT2 Год назад +1

      The chocobo race isnt that bad if you take the time to learn its mechanics. A lot of people think that you dont have control over the chocobo when you actually do lol. Is it awkward to control sure, but you do have control over it.

  • @absi49
    @absi49 Год назад +5

    if im not mistaken that garamsythe waterway puzzle have hints that you can find scattered around rabanastre, so its not as BS as people make

  • @joshuariddensdale2126
    @joshuariddensdale2126 Год назад +40

    I just knew the clock puzzles from 13-2 would be on here. Some of them are ridiculously hard without cheating. As in, there are sites that instantly give you the solution after you screenshot the clock in question.

    • @mrskye08
      @mrskye08 Год назад +4

      Yeah i gave up on this too and went to the websites for solution

    • @ThundagaT2
      @ThundagaT2 Год назад +5

      The thing that bothers me the most about that puzzle is the ones that are timed. So Im under time pressure right, no big deal. But then they go and change the puzzle's layout every time you fail. Time pressure plus changing the solution is very frustrating. However the ones that dont have a time limit are fine, because those dont change at all, so i can just figure it out by taking my time.

    • @sh4d0wfl4re
      @sh4d0wfl4re Год назад +1

      @@ThundagaT2 I believe the game starts giving you more of the puzzles without a time limit after failing enough times, which is actually worse for my brain. It meant that I had to beat the puzzle before it gave me a freebie easy mode

    • @LordPegasusBudda
      @LordPegasusBudda 8 месяцев назад

      I never even knew that there were sites for this one ... I did them on my own with hours of determination and anger

    • @UndertakerU2ber
      @UndertakerU2ber 6 месяцев назад

      Really? I didn’t think the clock puzzles were that bad.
      I definitely needed to try the harder ones multiple times, but it was all about getting the “feel” of how the arms move around the clock based on the numbers: Which ones send it 45°, 90°, 180°, etc.
      Based on the layout of numbers, you’d generally want to knockout the higher, unpredictable numbers first before doing the lower, predictable ones. That is, unless there are numbers scattered across the clock. That’s when the higher numbers become more valuable since lower numbers are likely to result in dead ends due to the large amount of gaps on the clock.

  • @n-ip01357
    @n-ip01357 Год назад +15

    While the Macalania Temple is frustrating, I found Bevelle's to be even moreso. The timing was so unreliable for confirming directions when navigating on the floating pedestal. It was far too easy to miss arrows purely due to poor timing of the flashes, rather than any sort of input error. It was so annoying, ugh. ;w;
    That said, the Final Fantasy X-2 tower calibration puzzle still gives me nightmares to this day. 😂

    • @Assaultwatertaffy
      @Assaultwatertaffy 11 месяцев назад +2

      There was actually a bit of a trick to it. The arrows actually had two sets of patterns so about 50% of the time you'd move over the arrows you actually COULDN'T press the right one before hitting the end. You would look at the first set before you start moving to select the right pattern for the area you were trying to go to.

    • @n-ip01357
      @n-ip01357 11 месяцев назад

      @@Assaultwatertaffy That is so interesting! I'll look for that the next time I play through X!

  • @DAxBatres
    @DAxBatres Год назад +55

    FF12 had the crystal dungeon and the late game one where the mini map was hazy. Found my ultima blade there luckily because I was lost 😅

    • @lunarhail3559
      @lunarhail3559 Год назад +9

      I have gained so many hours on my playtime lost in that bottom circle

    • @alexw4482
      @alexw4482 Год назад

      It’s a pain but there’s plenty of maps of it online. It’s definitely not something you should wander aimlessly.

  • @clearspira
    @clearspira Год назад +65

    It genuinely amazes me that there is no trophy linked to tower recalibration.

    • @rondeezy_thepancakeslayer1242
      @rondeezy_thepancakeslayer1242 Год назад +4

      The bane of my existence

    • @callmeshaggy5166
      @callmeshaggy5166 Год назад +11

      Thank god for that too. By the 4th or 5th towers you literally have to guess inputs as you will fail before they're even displayed.

    • @QuantemDeconstructor
      @QuantemDeconstructor Год назад

      There isn't one for getting all Garment Grids?

    • @rikudaman
      @rikudaman Год назад +1

      @@QuantemDeconstructorThere isn't one. You also only need to do 5 towers for the garment grid. You don't need to do any to get 100%, you just need to watch the cutscene of the guy asking for help.

    • @QuantemDeconstructor
      @QuantemDeconstructor Год назад

      @@rikudaman yeah you're right, for some reason I thought the 10 full calibration reward was a Garment Grid
      Lady Luck makes getting all dress spheres VERY annoying though

  • @torsvik2024
    @torsvik2024 11 месяцев назад +5

    The hidden cave in ffx-2, where you had to keep track of, amongst other things, how many combat encounters you have had, how many cheats you had opened, the number pin for the last gate you opened, and then do arithmetic to solve the current gate pin. There were 16 gates I think (it's been years since i played it). It was... a lot.

  • @mattsully2238
    @mattsully2238 Год назад +15

    Ffxv Pitious ruins remains a triumph of game design for those who finished it. It's a travesty that there wasn't a psn trophy associated with it.

    • @RogueSeraph
      @RogueSeraph Год назад +7

      Pitious was frustrating as hell, not because it was well designed but because they decided to implement a platform dungeon in a game where the controls are the complete opposite of being platform controls.
      Good thing you can cheese the reward in less than a minute in case you're replaying FFXV

    • @mattsully2238
      @mattsully2238 Год назад +1

      @@RogueSeraph that's kind of what made it great cause the controls weren't fantastic so when you finally succeeded after failing over and over, you got such a dopamine rush!

    • @jennyf-eg5gl
      @jennyf-eg5gl Год назад

      Those damn ruins were so damn frustrating, but like you...I kind of want to know who solved it. I think Noct spoke for all of us when he exited it that thing. 😅

    • @goodmanwiseman303
      @goodmanwiseman303 Год назад +1

      @@mattsully2238 exactly. That was part of what made games like sonic the hedgehog 2 and super mario bros 3 so satisfying back in the day is that the controls weren’t perfect, as opposed to something like the parkour controls in assassin’s creed, for example, where its very hard to fail.
      Having imperfect controls that you have to learn made pitioss much more memorable.

    • @scitizenkane1
      @scitizenkane1 Год назад +1

      @@goodmanwiseman303 the controls and mechanics in Mario 3 and Sonic 2 WERE perfect, which adds to the reason they are herald as the best platformers in their respective series. If you failed in those games, it was 99 percent no fault of the game design. Whereas the Pitioss Ruins was an entirely different story.

  • @josephlankford5541
    @josephlankford5541 Год назад +3

    When I played the original FF7, that F***ing safe drove me insane. Not because of finding the combo, but putting it in correctly and within the small time frame you had.

  • @deathseekergibbsy
    @deathseekergibbsy Год назад +2

    I literally had to write down the 10th towers inputs so I could do them backwards. I remember sequences very easy. Can't do it backwards though 🤷‍♂️

  • @clearspira
    @clearspira Год назад +11

    And speaking of FF8, anyone remembers the Obel Lake puzzle? The one that has you hum in five random spots and then sends you to a desert that has some rocks telling you that they lie and other rocks giving you a nebulous direction? Not difficult if you have a guide. Hair pulling if you don't.

    • @Cloud971
      @Cloud971 Год назад

      Yeah, i did that some months ago while i was redoing FF8. I'm not afraid to say that i used a guide how would i know that without it?

    • @clearspira
      @clearspira Год назад +5

      @@Cloud971 You wouldn't know. Its arguably either a big scam or a malicious act because back in the day you had exactly two choices: do it on your own or buy a ludicrously expensive book. Its not quite up there with FF9 deleting half of the information out of said expensive book and forcing you onto their paid website for the other half but its up there.

    • @saladinboss2507
      @saladinboss2507 Год назад +1

      Obel Lake is FUN....with a guide.

    • @eorzeantours1565
      @eorzeantours1565 Год назад +1

      I like it in spirit. I like that FF8 tried to do cool things with its overworld, but it wasn't quite there yet. The Chocographs from IX were the ultimate version of this imho.
      That said, I enjoyed the feeling that I was on a quest for a hidden treasure out in the world. With monkeys, and talking stone heads.

    • @drewtheunspoken3988
      @drewtheunspoken3988 6 месяцев назад +1

      ​@@clearspiraif I recall, Final Fantasy VIII was made with the strategy guide in mind. There is no way anyone could have done the Queen of Cards side quest without it except by a string of major luck.
      I remember being passed about the IX guide being so bare bones since I didn't have internet access at the time. It was a year later that I was able to finally get access to PkayOnline. I didn't have to pay for it though. They must have dropped the pay requirements after fan complaints, I'm guessing.

  • @TurnOntheBrightLights.
    @TurnOntheBrightLights. Год назад +31

    Garamsythe Waterway really wasn't bad at all in my opinion. I think Great Crystal is more deserving of this list!

  • @zacheray
    @zacheray Год назад +8

    I remember getting heated at the FFX ice sliding puzzle and wondering if i had to come back later.. pretty sure i got it though

  • @Kaimine08
    @Kaimine08 Год назад +10

    The puzzle in FFVIII's Ultimecia castle where you had to figure out the paintings was the one that stumped me more than any of these puzzles. Although yes, a lot of these puzzles were nightmares.

    • @_p_5764
      @_p_5764 Год назад

      Was looking for this comment. Even needed a walkthrough for the castle.

    • @ramiel555
      @ramiel555 11 месяцев назад

      Dawg, same, I still don't know what you're supposed to do, and that's my favorite game in the series, lol

  • @wiseguise5960
    @wiseguise5960 Год назад +36

    The great crystal in XII trying to get to Mark fight. I never got to it even after following a guide for each gate. Frustrated me to no end!

    • @mrskye08
      @mrskye08 Год назад +5

      What's even more frustrating is when i got to omega mark 12, and it's sleeping 🫠🫠🫠 i didn't know there are other bosses you need to kill first before omega wakes up

    • @jennyf-eg5gl
      @jennyf-eg5gl Год назад +1

      Omg...giant pain in the butt. I panic slightly when ff15 map disappeared when you went into the vaults. I was like hell, no...I am not going through that again. Luckily, it wasn’t so bad. The panic was real. 😅

    • @jekw23
      @jekw23 Год назад +4

      @@mrskye08I followed a guide years ago to get to it. Took ages. So exhausted just finding it. It basically one shot me and I said “forget this” and never went back to it.
      Tried again with Zodiac Age and didn’t even manage to get to it. The great crystal is a giant pain

    • @mrskye08
      @mrskye08 Год назад +2

      @@jekw23 hmm im sure you don't even wanna go back but here's my suggestion:
      Look for maps with names. Each zone actually had a name. The names are like indian words and it's confusing. But a map with the names is going to help you see what area you're exactly at.
      The map should also have correspoding gates (usually colored) so that you would know which where is the lock and which gate it will open.
      Focus on the map orientation, as if you're driving a car. Map orienteering is very important, more important than the enemies. So it's better if you're at a point where you can easily wipe enemies instantly so you can focus your attention to the map. But mind you even at level 99 enemies can still overwhelm you because there are tons of zombie like enemies there. Just have a good gambit system to automate.
      Most map guides are fairly accurate. Like it shows the exact position of the exits. Use that when orienting. For example: the map has 3 exits close to each other at one side and 1 exit at the other side. It should look the same in-game as well, and i use that to reorient myself.
      Personally i find the great crystal fairly easy to navigate with a map. I easily did the rare hunt as well as got all treasure, then fought ultima. But when i went to omega it's still sleeping because I haven't defeated the others.

    • @jekw23
      @jekw23 Год назад +1

      @@mrskye08 thanks. Very helpful. The guides did help. It was more the time and effort to navigate…..just sucked all the energy out of me.
      No doubt I will go back again one day and pick the rest of the rare loot (and finally defeat Omega). I still have a few other super bosses to defeat.

  • @TheKarishi
    @TheKarishi Год назад +15

    The jumping puzzles of FFXIV are a weird case, because an enormous portion of their difficulty can be attributed to simple control scheme issues; In short, they're platforming puzzles in a game that is fundamentally Not a Platformer. It's arguable that MOST of the difficulty comes from how the controls make it difficult to jump the proper distance and how the colliders of the terrain aren't necessarily a tight fit, making situations where you slam into an invisible wall when it seems visually obvious that you should have made a certain jump easily.
    This ends up being the largest barrier to the achievements attached to the jumping puzzles: Becoming demoralized by a system where most of your losses simply feel unfair, in a game that usually avoids eliciting that feeling.

    • @stevencollins8348
      @stevencollins8348 Год назад

      Pre flying in ARR some of them I would finally make the jump and AFK set a timer on my phone using an online weather guide so I wouldn't miss the window. Like the log jump in North Shroud I believe it was. Had to jump with a chocobo and dismount at the exact right moment if I recall

    • @Lennis01
      @Lennis01 9 месяцев назад +1

      Pitiloss dungeon in FFXV comes to mind. It's brutal enough when you are just trying to figure out what to do. It's downright aggravating when you know how to proceed, but can't make the jump because the camera makes it impossible to judge the distance. And to add insult to injury, the reward you get for going through that platforming hell isn't even that great.

  • @Abeuss
    @Abeuss Год назад +5

    FF12’s “great crystal” and the “waterway” would have been impossible without a guide. It just wouldn’t be worth the time to me.

  • @Forever_Zero
    @Forever_Zero Год назад +5

    For some reason never had trouble with the Macalania Temple puzzle, but the Bevelle one, for some reason I couldn't process it and got stuck for hours in my first playthrough

  • @balkthor
    @balkthor 11 месяцев назад +1

    Anyone who though Garamsythe was hard clearly never tried to 100% the Great Crystal in Zodiac, including weapons.

  • @darc22005
    @darc22005 6 месяцев назад

    The mansion in ff7 crisis crore was frustrating for me because some of the pumpkins were physically off screen for all but about 2-3 frames and you could barely see them.
    I got a really shit randomized group for that one and spent an hour redoing the puzzle for that specific part. had about a page in my notebooks worth of notes just for that part of it. the other three numbers. perfectly reasonable. but that one part was frustrating

  • @LyntzbartzkyPerez
    @LyntzbartzkyPerez 11 месяцев назад

    6:53
    “Damned imbeciles. why do you wish to fight”
    “It is our nature. There is no real reason. Maybe we were born…only to fight”
    Ngl one of my favorite quotes in the game

  • @mjul7003
    @mjul7003 11 месяцев назад

    "The formidable Ultima Weapon"
    Did you forget that you can beat Ultima Weapon before it can even get a turn?

  • @mistydolphin2524
    @mistydolphin2524 Год назад +19

    Worth a mention: the cave in ffx2's thunder plains. When you enter the cave, you are given a number. When you examine the next door, you are given another number. You have to add them together, but you are also given another number which would have to be added to the next door's number. Sounds easy right? Not even close. As they get more complex they start demanding that you memorize the codes to previous doors to add together, but also the number of battles you've fought since entering and the amount of gil you've gained or lost since entering. Thankfully you can remove the last 2 from the equation by equipping gear that prevents random battles. You better have a pen and paper on hand, and a calculator if you ever hope to try it. And if at any point you mess up and lost track, or accidentally pressed x too fast and missed the first half of the next code, u have to start from square one.. But the worst part? You have to do this puzzle not once but twice if you want all the prizes inside. Oh, and if you think you can just cheat and use the same codes you were given last time... NOPE! The codes are randomized everytime you enter. To quote the great idk who... NOBODY SAID THERE'D BE MATH!

    • @daviddalrymple2284
      @daviddalrymple2284 Год назад +6

      It says something about the tower calibration minigame, though, that it is EVEN WORSE than the math cave.

    • @ShinDSER
      @ShinDSER Год назад +1

      The math quote comes from one of the commentators in MadWorld.

    • @Reynsoon
      @Reynsoon Год назад +1

      ​@@ShinDSERIIIII BLAAAAAME OOOOUR SCHOOOOOLS!

    • @Milktube
      @Milktube Год назад +1

      I had a ton of fun with that cave puzzle! It's nice to have something that is about remembering (or recording) information instead of obscure hidden secrets, imbalanced equipment, or just massive grinds.

    • @Assaultwatertaffy
      @Assaultwatertaffy 11 месяцев назад +3

      Charm Bangles are your friend. No fights, no gil gained. A loooot of numbers end up being zero using them.

  • @omaruck5mx
    @omaruck5mx Год назад +13

    To me, the paintings puzzle in Ultimecia's castle is the hardest in FF8.

    • @mistydolphin2524
      @mistydolphin2524 Год назад +2

      Ikr, that one puzzle made wonder how anyone was supposed to figure it out without either a guide or help.

    • @Nanobot1989
      @Nanobot1989 Год назад +1

      I don’t remember that. What was it?
      I only remember having to beat bosses to get abilities back.

    • @mistydolphin2524
      @mistydolphin2524 Год назад +1

      @@Nanobot1989One where you had to examine a series of paintings, and try to determine the title of the main painting. But it was all in Latin. It was like vividarium intervigilum viator or something. Meaning in the garden sleeps a messeenger. Idk how we were supposed to figure it out without a guide.

    • @omaruck5mx
      @omaruck5mx Год назад

      @@Nanobot1989 this part is where you have to look at 10 or more paintings and then look at a big painting and combine the tittles from the previous paintings to get the name of the big one, the catch is that all the tittles are in Latin.... and you also have to guess it from the content of the painting itself 😵‍💫

    • @wcjerky
      @wcjerky 11 месяцев назад

      @@Nanobot1989 VIVIDARIUM ET INTERVIGILIUM ET VIATOR

  • @JesseColton
    @JesseColton 8 месяцев назад

    When I was 14 I stayed up until 4 in the morning trying to finish the lightning rod calibration tasks and I absolutely COULD NOT do it and I was literally crying because I was so frustrated and eventually I screamed, turned the game off, and I've never tried it again in my life. You can't make me!! 😂

  • @nitemare6677
    @nitemare6677 5 месяцев назад

    I still have Vietnam flashbacks of trying to complete the math cave in ffx-2

  • @Shadohime
    @Shadohime Год назад +4

    I didn't find Macalania Temple that frustrating, to be perfectly honest. Once you know the solution, it's fairly easy. The Cloister that I had problems with was Bevelle's. The fact that you have to press X at specific times just to ensure you're going the right way on those damn platforms is annoying to me. And while, yes, you're guaranteed the Destruction Sphere treasure of Bevelle (likely done because you only get one run of the cloister, unlike the others), there's another chest you can grab with a fairly potent lance for Kimahri, but doing so requires you to bring an extra Bevelle sphere to the end, something you'd never know you'd need to do without a guide.

    • @mailowmailow5207
      @mailowmailow5207 11 месяцев назад

      yeah but who is using kimahri anyway?

  • @olympic-gradelurker
    @olympic-gradelurker 7 месяцев назад

    Tue most frustrating puzzle was the friendly creatures from FF IX. The puzzle spaned the entire game and if you missed a creature or fed it the wrong stone, you'd have to restart the whole game.

  • @BHFFS
    @BHFFS Год назад +1

    I never had an issue with Macalania Cloister. Bevelle however....

  • @HS-hx8ti
    @HS-hx8ti Год назад

    As a kid I never unlocked Bahamut and the Deep Sea Research Center, and honestly who did without use of a strategy guide? There is absolutely zero reason to assume there's an invisible, hidden dialogue option beneath the regular options. Such an incredibly stupid decision.

  • @SwordsmanOrion
    @SwordsmanOrion Год назад +8

    Rikku's idle animation while someone else is doing their minigame is precious.

  • @mattsully2238
    @mattsully2238 Год назад +4

    If i may, i categorize some of these as mini games not puzzles.

  • @moonwolfv671
    @moonwolfv671 Год назад +3

    I'm not usually the type to do the side quests, especially in the more recent games. I usually do my research first see if it's worth putting myself through the torture. Worst puzzle in my opinion is The Great Crystal in Final Fantasy XII, got totally lost and looked up a guide.

  • @DAMusic-qu2ec
    @DAMusic-qu2ec 11 месяцев назад +3

    Worst part of Macalania temple was completing the puzzle and then accidentally stepping on the pedestal reset tile.

  • @OMGhappiness
    @OMGhappiness 11 месяцев назад

    I loved X-2 but I never did any of the extra stuff. The lightning, the chocobos, the Yojimbo summon. Makes me want to go back and do it all right this time. My playstation stopped turning on in 2018 and I haven't replaced it yet. Gotta get a new one.

  • @shinra5823
    @shinra5823 6 месяцев назад

    Shinra manor was a piece of cake in comparison to the other puzzles.

  • @bireland2012
    @bireland2012 Год назад

    I wouldn’t have minded the destruction sphere puzzles if they didn’t lock some temple revisits behind Dark Aeons.

  • @Cloud971
    @Cloud971 Год назад +5

    7:03 Just to clarify that you have to get onboard the Hydra and talk to everyone first. Then you can go deeper to fight Ultima Weapon. I'm mentionning it because i still remember how many years i've been stuck on this one. If you don't do that you will see the hole below but cannot go throught it. Thanks to Piggyback

    • @RogueSeraph
      @RogueSeraph Год назад

      Hydra? You mean Ragnarok?

    • @Cloud971
      @Cloud971 Год назад +1

      @@RogueSeraph Ragnarok is also called Hydra in the EU Version. 😉

    • @Satoascorpion
      @Satoascorpion Год назад

      This is not true. You just need to exit the room you fought Bahamut in, then turn around and go back in.
      In the U.S. version, anyway. I guess I can't speak for any other version.

    • @Cloud971
      @Cloud971 Год назад

      @@Satoascorpion I'm talking about the EU version. So this was added huh? I wonder why...

  • @mikeclark7026
    @mikeclark7026 Год назад +5

    The laughable thing about people who say 200 Lightning Bolts is the hardest thing in Final Fantasy, is that it’s not even #1…. IN ITS OWN AREA!!!!
    Lightning calibration is so so so so So SO much worse than lightning dodge.

    • @absi49
      @absi49 Год назад

      the butterfly minigame is way more obnoxious imo

    • @mikeclark7026
      @mikeclark7026 Год назад +1

      @@absi49
      Yeah. Definitely. Chocobo racing and Butterfly are BY FAR the worst.
      Lightning is tedious and raises pressure
      Blitzball is either tedious or amazing, depending if you like Blitzball
      I can’t even remember the other 3 right now, si believe one is a cactus and one is a arena thing, the fact I can’t remember the 3 clearly means they are really easy, whatever they are.

  • @ChoiShiki304
    @ChoiShiki304 2 месяца назад

    Even now, I've never had the courage to go back into Garamsythe if it involves going into the deeper parts ㅠㅠ I admit it, I'm just a scaredy cat. But those clocks in the Temporal Rifts... Fuck those clocks, I hate them with a passion, and I kind of hated how easy that clip made it look at 9:47 😭

  • @keyblademasterclark
    @keyblademasterclark Год назад +3

    Really? Macalania? I honestly find Bevelle's to be more frustrating, although I've played FFX so many times that all the cloisters are easy for me

    • @shirayasha
      @shirayasha Год назад +1

      yep Bevelle is the worst

    • @keyblademasterclark
      @keyblademasterclark Год назад +1

      @@shirayasha The others I can do via memory, but Bevelle's I STILL have to look up

  • @ladynikkie
    @ladynikkie Год назад +1

    The waterway puzzle in 12 is not that bad, but a real annoying puzzle is the great crystal, especially if you're trying to get to Altima or Omega MKXII. THAT'S A TRUE ANNOYING PUZZLE!

  • @deiradinn
    @deiradinn Год назад +2

    The Great Crystal in FFXII

  • @GreentextFeverDreams
    @GreentextFeverDreams Год назад

    X-2 in the thumbnail, but you didn’t include the final piano ‘puzzle’ right before the final boss?
    I’ve beaten the game 10+ times over the years and I still have to look up the solution

  • @josenaranjo_26
    @josenaranjo_26 Год назад

    We all know that breeding the golden choccobo is the hardest puzzle ever created for a videogame

  • @junglecack
    @junglecack Год назад +2

    I haven't watched fhe full video yet, but im just going ro say after Platinuming FF12. The entire games end game puzzles are infuriating....

    • @RogueSeraph
      @RogueSeraph Год назад +1

      I hated the Great Crystal of Giruvegan and those godamn gates.

  • @whisperinwind87
    @whisperinwind87 Год назад

    My least favorite cloister of trials was bevelle... I can't remember why but I really struggle with that one. That was the only one that I didn't get everything.

  • @marcusverissimo5228
    @marcusverissimo5228 Год назад

    What about the Ragtime Mouse quiz and Frendly Monster from FF9? These ones basicaly take the whole to complete

  • @SolBuster
    @SolBuster Год назад

    *Clicks on video*
    *1 second in*
    "Oh THIS fucking puzzle!"

  • @christheimortal
    @christheimortal 11 месяцев назад

    Macalania Temple was one of the easiest parts of the game. Even Djose was a more difficult puzzle than that. But the most frustrating was the Chocobo racing to get Tidus' weapon. I've almost broken entire consoles trying to beat that.

  • @seamushardin1763
    @seamushardin1763 Год назад

    The worst part about macalenia temple is if you miss the destruction sphere chest and go back after getting the airship for anima, you'll have to beat dark Shiva to get inside, and her luck stat is super high compared to valefor ifrit and ixion so she dodges almost all of your attacks unless you slot stat sphere into the sphere grid which is a huge grind.

  • @felicia4017
    @felicia4017 Год назад

    I remember replaying crisis core over and over on the psp (just because I couldn’t figure out to get the hidden boss) that sometimes I’d skip this puzzle because of the materia not really being worth it.

  • @joeh2236
    @joeh2236 Год назад

    I know it's optional but XV Pitioss was the worst and longest if you wanted the black robe and genji glove, oh ya and don't cheat and use a guide of any sort. VII reunion really wasn't hard, I opened it my first play thru, but I didn't know about the 7 wonders side quest, so I just had a cactaur pop out! Confusing at the time.

  • @radicalresix
    @radicalresix Год назад +3

    Honestly as a kid I had more trouble with the Bevelle cloister of trials than Macalania-- it was the only time I had to look up a guide because I got so frustrated!

  • @TrillTierJakal
    @TrillTierJakal Год назад

    The shinra puzzle is crisis core reunion was glotched for me so i couldnt complete it. I knew the combination but it wouldnt register. I went back and looked through the keyholes multiple times in case i was missing something but nope. It kept saying it was wrong.

  • @rafaelfijos3385
    @rafaelfijos3385 8 месяцев назад

    Wait, no Pitioss Ruins?! I finished it last week and I wanted to gouge my eyes out!

  • @itsagabe
    @itsagabe Год назад

    The Garamsythe Waterway is a pain without a guide, but I would've been more specific and mentioned how it ties to the quest to gain access to Chaos. Scratch that. I'd say the quest to find Chaos is the most painful puzzle without a guide. It's fairly straightforward with a guide, but it's akin to finding a nail in a haystack without one. Heck, it competes with finding your way around the labyrinthine Great Crystal and its gate puzzles, which is challenging even with a map.

  • @pp1265
    @pp1265 Год назад

    Wow I never calibrated the lighting towers or knew you could lmao 🤣

    • @redpanda666
      @redpanda666 Год назад

      If you played X-2 for more than a couple hours, you failed the puzzle lol

  • @singer2be2015
    @singer2be2015 Год назад

    Definitely remember the frustration of the number 1 entry. It took me a while to get through it!

  • @qahnaarin8335
    @qahnaarin8335 Год назад +2

    I don't know if you'd classify this as a "Puzzle" but there was a weapon gotten in FFXII that required you to leave certain chests through out the game alone. If you unlocked even one of the chests through gameplay the chest with the weapon would change to a weaker one.

    • @numanomiah
      @numanomiah 6 месяцев назад

      Oh i remember that! It’s the Zodiac Spear

  • @Venomwraith
    @Venomwraith 11 месяцев назад

    God the great crystal in FF12 almost requires a map if you wanna get somewhere

  • @dirrdevil
    @dirrdevil 3 месяца назад

    Pitioss could have been this whole list.
    Macalania Temple was a breeze. I could do it in my sleep.

  • @tommyfraz.
    @tommyfraz. Год назад +4

    The Great Crystal in FF12 was far worse for me, than the Waterway. Having such a limited time to run from gate to gate, fighting enemies, and no map/cardinal direction help was brutal.

  • @louised6731
    @louised6731 Год назад

    I couldn't do those ff13-2 clocks without the help of an online solver

  • @staples6
    @staples6 Год назад +3

    36 10 59 97. idk how i've never forgotten that combo.

    • @RogueSeraph
      @RogueSeraph Год назад

      Same, right 36, left 10, right 59, right 97.

  • @CCharlsburg
    @CCharlsburg Год назад

    FFX Chocobo run in the calm lands to get Tidus' celestial weapon item was surely the most frustrating in FFX - aside I suppose from FFX lightning calibration.
    Crisis core was definitely the sneak mission, the mansion doors was easy enough with the help of google.

    • @mailowmailow5207
      @mailowmailow5207 11 месяцев назад

      the chocobo mini game is not a puzzle though

  • @sephirjon9466
    @sephirjon9466 Год назад +1

    The Lightning Tower Calibration is very much not a puzzle. If that's a puzzle, then Dance Dance Revolution is a puzzle game.
    .....It isn't.

  • @Satoascorpion
    @Satoascorpion Год назад +1

    Ebot's Rock in FF6 is just plain awful. The entire dungeon is dark and all you have is a small field of view around you. You navigate the dungeon by stepping on switches, which teleport you to a random room with a scrambled arrangement. The objective is to find chests that contain Coral. Then you have to take the random Coral to a mimic chest in a room you randomly access, and it only lets you pass if you feed it enough Coral in one approach. The problem? The game doesn't tell you how many you need, nor does it tell you how many you have. It only tells you how many each chest gives you when you open it. How much Coral you feed the chest doesn't accumulate, either. You actually have to have the full required amount when you approach the mimic, or you have to start all over.
    It's absolutely unbearable and is usually the first thing FF6 romhackers change when given the chance.

  • @cookiemonstasharp9543
    @cookiemonstasharp9543 Год назад +1

    I definitely didn't appreciate the Gargant Roo puzzle in FF9 the 1st time I played. Every time you went the wrong way, you're out of 1-2 mins every time when you include random encounters. That part took me about an hour my 1st playthrough. Good times though

  • @chadd990
    @chadd990 Год назад +1

    Surprised that blizzard area in ff7 original didn't make the list.
    I think the ff12 puzzle was the most frustrating. Not only did it take trial and error, but it taunts you from the beginning of the game. And the payout is highly disappointing.

  • @nadeshani
    @nadeshani Год назад

    I think the lightning tower calibration is the only point ever, in gaming overall, where I have ragequit.

  • @ramiel555
    @ramiel555 11 месяцев назад +1

    Great Crystal in FF 12 is way more annoying to navigate. I spent TEN hours straight in there running around before I got to the boss/was able to save the game again. I was sooooo freakin paranoid about the power going out, or the game freezing, or just dying and losing all my progress.

  • @ScaricoOleoso
    @ScaricoOleoso 7 месяцев назад +1

    That 13-2 clock puzzle... Back in the day, it drove me so crazy, I wrote a code in Matlab to solve it. Never bothered me again. 🤓

  • @misamisaa4547
    @misamisaa4547 Год назад +1

    Not me genuinely enjoying ice slide puzzles xD I need to occasionally look shit up (especially w Macalania cloister of trials) but if it's just sliding here & there, it's fun xD

  • @Justin-td2er
    @Justin-td2er Год назад

    Lmao!! How you guys gonna say the Macalania temple puzzle and NOT the Bevelle one? Still to this day I can't do it without a guide
    I criticize with love ❤️ love this channel

  • @Volumixen
    @Volumixen Год назад +3

    World of Final Fantasy's Icicle Ridge was just another Gym Challenge from Pokémon in several ice and one water Gym's puzzles. I also ground levels to get all the treasures and fight the holy dragon, which allowed me to do even more mirages' boards I never thought Ice Path (the original Ice puzzle, IIRC, in Gen 2) would help me anywhere but the later Gens
    Edit - Shoal Cave had some ice sliding puzzles, too, in Gen 3 now that I think about it.

    • @sh4d0wfl4re
      @sh4d0wfl4re Год назад +1

      honestly, WoFF had one of the least frustrating pokemon style ice puzzles I've run across. Sure it required you to have your "HMs" prepared, or make a call to your local storage fairy, but it didn't turn you around like many of the other ice puzzles

    • @wcjerky
      @wcjerky 11 месяцев назад

      Fun fact: Icicle Ridge is a modern iteration of the NES game _Kickle Cubicle._

  • @tungduong8084
    @tungduong8084 Год назад +3

    For FF12, I think the Great Crystal puzzle is far more frustrating and time consuming than the waterway even if you have a visual guide in front of you.

  • @garyhawkins4837
    @garyhawkins4837 Год назад +1

    I understand the choice of the Garamsythe Waterway, but anyone who has played Final Fantasy 12 knows the true punishing puzzle that is the Great Crystal at Giruvegan.

  • @sethkaiser7423
    @sethkaiser7423 Год назад +1

    I rather go with the sewers 1000 times than giruvegan zodiac gates puzzle in FFXII. Not only it does not have a map, some gates required you to go far end to another with a limit timer and also annoying enemies to bypass.

  • @Duckman8213
    @Duckman8213 7 месяцев назад +1

    Something I don’t like about FF16… no puzzles, interesting side quests, Superboss, minigames or party system.

  • @jamesdomonte9900
    @jamesdomonte9900 11 месяцев назад

    For me, my #1 puzzle is FFXII when you enter the light underground tunnel to get the esper of light. They were full of zombies like monsters & every place looks the same. 😵‍💫

    • @Xaero13
      @Xaero13 11 месяцев назад

      Are you talking about the one that has skeletons spawning endlessly? It's a good place to set up a Gambit system and auto level.

  • @wizardgreen6154
    @wizardgreen6154 Год назад +8

    I'd make 10s entry as ALL the cloister of trials. Freaking hated those things

    • @lordnoodle2146
      @lordnoodle2146 Год назад +1

      I would have put the last one as the worst. A trial and error mini game mixed with a memory game and a cloister or trials you have to return to do... No thank you.

    • @clearspira
      @clearspira Год назад

      @@lordnoodle2146 It wasn't trial and error. You just needed to click on the monitor to show you where they all were. It shouldn't take more than 5-10 minutes.

    • @mistydolphin2524
      @mistydolphin2524 Год назад

      Most of them i can still do from memory, but bevelle still annoys the crap out of me.

    • @lordnoodle2146
      @lordnoodle2146 Год назад

      @@clearspira I meant to find where the pieces is trial and error initial as they are just squares on the ground

  • @Spookybluelights
    @Spookybluelights Год назад +2

    I personally found Bevelle temple a lot more obnoxious than the Maccalania temple. I could at least see where I went wrong and even though it took a few extra steps, everything I needed to solve it was fairly close. With Bevelle I was stuck on a track, tapping my foot while I waited for the platforms to circle around again only to get a bad pattern and not able to stop the stupid platform, it's torture and I hate it.

  • @LG1204
    @LG1204 Год назад +2

    The Garamsythe waterway control wasn't infuriating at all. You literally get the simplest instructions in one of the houses in the Lowtown that simply says according to compass directions which switches to turn on and in which order. Then you pull up your map - Upper side of the map is North so you can easily guess where the other sides are.

    • @steveh1474
      @steveh1474 Год назад +2

      that message was made for a piece of the medallion needed during the Chaos side quest, and not relevant at all for the Cuchulainn sidequest.
      which is crazy because the Cuchulainn quest is *even easier*. theres 4 switches in the main room. you need to go southeast and southwest, but theyre flooded! well... what if i hit both switches on the east? hey look, SE is no longer flooded! so if i hit both switches on the west, SW is no longer flooded! oh but theres still straight south now. it looks like theres a boss arena under the water, but how will i ever make south not flooded? .....what if i hit both south switches?? theres no way that could work, this is supposed to be one of the hardest puzzles in the series!

    • @LG1204
      @LG1204 Год назад

      @@steveh1474 Yes, you're right. Getting to other 2 switches behind some gates did require some trial and error but it wouldn't take more than 20 minutes. At least it seemed intuitive.

    • @edinaldoc1
      @edinaldoc1 7 месяцев назад

      When i saw the video title, there are many puzzles in FFXII that came to my mind...
      And Garamsythe Waterway was the last thing i would have guessed. That puzzle is so chill compared to anything in the late game.
      The Great Crystal, Fishing quest, the two puzzles in Sochen and the Zodiac Spear (if that even counts as a puzzle) are some examples

  • @Kamyuyon
    @Kamyuyon Год назад +1

    its so interesing that there is no entry from FF1-6. Neither 15 or 16. Was the complicated puzzle element a trend from the 2000s?

  • @dvdmethod2
    @dvdmethod2 Год назад

    I thought Bevelle's Cloister was way worse than Macalania. The timing on the platforms was super irritating.