7 Most Frustrating Puzzles In Final Fantasy History
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Final Fantasy has featured some devilish puzzles over the years that have done nothing more than frustrate players due to their complexity. Some would even require full-on solutions to be buit, such as the Clock Puzzles in Final Fantasy XIII-2! Today, we're going to be running through some of the most frustrating, including the Shinra Manor Safe from Crisis Core and the Macalania Temple Cloister of Trials.
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I pulled an all nighter doing the deep sea research centre in FFVIII. The save point doesn’t become available until you’ve completed the final fight. It was just beginning to get light when I beat ultima weapon. I went to the save point and accidentally hit load instead of save.
wow this may seem rude and it is but I am being sincere thank you for making me feel smart I am usually not!
And I think the save point at the bottom is invisible too without Move-Find...I really feel for you on that one though!
RIP
F.
Even worse news is that place is the best place to max speed through collecting Curse Spikes and refining 100 of them ad nauseum. Also, Quistis' limit break.
Gotta love those moments. I lost my lvl 100 Chain of Memories save by muscle memoring a new save game over it. Lost so many hours of grinding cards. Never have returned to CoM since.
I actually found the Bevelle Cloister to be worse than the Macalania Cloister, but that's more due to the tight windows for some of the button presses to change paths.
A puzzle you didn't mention was the Chocographs from IX. Playing Chocobo Hot and Cold was fun for me, finding exactly where to go was not. I've never managed to get the deep sea chocograph without looking at a guide.
One thing I found while doing the Bevelle Cloister is that if you hold down the X button (PS) as you approach the junction you will usually get it. This is especially true for the ones with only 2 directions to choose from.
For FFX I do find Bevelle Cloister the worst part of the game puzzle wise.
I'm here with you.
For Macalania temple, with logic and method, you can figure it out, though it may take you some time and backtracking. I found much more frustrating that when you know what you have to do, but the game just says "No, you haven't press the button in the right timing"... For me, it's the pinnacle of frustration (that or anything involving luck... like the chocobo racing)
Bevelle's cloister is more frustrating, but at least you're guaranteed to get the destruction sphere. Macalania's destruction sphere chest is fairly easy to miss and if you do on PAL/International/HD versions, then you have to contend with Dark Shiva blocking the entrance if you want to look for it later.
Have to disagree with chocobo hot & cold - I found it enjoyable and, if not easy, at least manageable.
@@TheBlackSeraph I love Chocobo Hot and Cold. What I don't love is finding the chests that the Chocographs show the locations of.
For me the most frustrating part of Macalania Temple is that it kills the flow of the story. Story wise i get it. The Guado are trying to trap or stall the party.
Still my gosh they did their job too well.
After taking down the first major storyline boss, the mind is pumped to see what happens next. Only to be stuck sliding on ice for soooooo long😢.
This is so true! It's such a jarring change in pacing. 😂
Especially when you're like 10 years old I got stuck there for dayssss back then lol by time I finally did the puzzle I forgot what was even going on in the story
No shame in looking up guides
@@MrMeowstic7 I personally barely had computer access back then lol you woulda needed the strategy guide
@@MrMeowstic7 Not even the best guide can save you from how much time is lost waiting for that pedestal to slide on the ice.
Can confirm as I’ve done each and everyone of these at least twice (except icicle ridge). But i’d pick the great crystal over garamsythe watarway, there is just simply no way you make any reasonable progress without either manually drawing a map yourself or looking up for a map online. No way you’d ever just stumble upon ultima or omega by chance, and get decimated, you’d have work your ass to get all the way up and then get decimated.
and whoever decided to put that save crystal outside of Aquarius switch, bless your soul.
Im shocked you chose garamscythe over the Great Crystal as far as puzzles go. The lack of a usable map made navigating harder and keeping track of where gates are located and their switches
The great crystal is unforgivable. Most people also forget the sub areas' convoluted naming was a puzzle in itself. How the devs expected anyone to figure that shit out is beyond me. It had everything it needed to be a great late-game dungeon, but they ruined it.
@@scribble71891had to go online and draw out the map of the puzzle to even do it. Shit was impossible going in blind. Imagine people who didn't change internet during those ps2 days
I think what makes Garamsythe Waterway evil is that you can spend ages on the sluice gate and be comfortable with the enemies you're fighting, but then end up fighting Cuchulainn the Impure who, if you don't know what you're dealing with, can decimate higher level parties because of continuous HP loss and a tendency to cast status ailments including disease. The Great Crystal is harder as a dungeon, but it's more consistent in its difficulty curve
the strange thing with garmscythe is i managed to get to cuchulainn just by winging it. i didn't even know i was gonna fight an esper in there but i managed to managed to navigate the place without too many problems. great crystal however i had a hard time navigating cause everything looked the same with their rooms and there was no map
@@scribble71891 Worst puzzle ever. I'm generally good at puzzles unless they ask too much of my memory. The convoluted naming was so confusing that the guide I used got it wrong. Worst ever lol
Tower calibration has become a “I’m going to mash the buttons on each of these, fail each one, and move on,” activity for me.
And that’s giving it enough time lol
The reverse button. I remember, i must write on paper to push in the order
I mean it could be worse with Macalania Temple. You could have had the European version of the game meaning that once you found out that you needed those destruction sphere's to get Anima, you headed back to the Temple only to find out that Dark Shiva was there. That was a fun thing to fun into when I was seven.
HD version does this too, so everyone gets to experience that now lol
Zanmato, my friend
@@shannonmaddox4743 Honestly kid me's reaction to getting their ass kicked by Dark Shiva and seeing how fast it moved in the attack order was something like "screw this. I'm going back to FF6 and try to figure out how to continue in ZoZo." I didn't realise you could jump from window to window and instead thought you needed to do the clock puzzle.
First time I played FFX on PS2 I didn't know about destruction spheres and missed out on the one in Besaid Village. Got quite a surprise when I returned to Besaid to try and pick it up... :(
Ffx International for asia on ps2 had the dark aeons as well.
Only north american release didn't have them
I always have Zell in my party whenever I can in VIII, so the steam units puzzle has never really been an issue for me, but I forgot that him not being in the party changes things.
I'd always had him in my party, too, so I figured that was just something that naturally happened in that area, regardless of who was with you.
Personally I think you're missing the single worst and most frustrating one of all- The Great Crystal in the original FF12. It's not bad at all in The Zodiac Age with all the added convenience features, but in the original game it is absolutely hellacious.
LOL, I'm currently re-playing FFX2 after many years and I JUST dealt with the lightning tower recalibration yesterday... (I think I had blocked it from my memory, but this video is quite timely)
Forgot about the clock puzzle in ff13-2. Thanks for bringing back a nightmare long repressed
Shout out to ma boi Nasir for coding that sliding puzzle behind Sakaguchi's back in Final Fantasy I 🫡
Nasir also did a lot of the programming for Secret of mana, The man is a legend. Even John Romero respected his work.
And just coding in general. His RPG code may have been a little buggy, but his code for tricking the NES into doing cool graphical stuff should've earned him renown alongside John Carmack in terms of how well he could push the resources available.
First time (and every time after) that I played FF12, I bumbled into Garamsythe Waterway after the initial plot. Thought it would be a good place to level up early on... turned out all my level 10 rats, bats, and ghosts were replaced with level 60 basalisks, gigantoads, and malboro overlords. Scared the crap out of me at first... but it didn't stop me. I started practicing Mists instead. There's a full-heal save crystal RIGHT THERE in the sewer entrance, so I just started full healing, then nuking, rinse/repeat.
I both got good at Mists, and eventually learned how to stack enough Mist damage to kill those level 60 foes, getting insanely good treasures to sell, leveling up RAPIDLY, and I think even getting some later game equipment from the loot I sold at the bazaar. Pretty sure I got the Yoichi arrows and/or bow set from doing it, maybe I'm misremembering. But it was hilarious.
The worst part of the lightning tower recalibration is the distracting stock animations of the characters when you press each button. It makes me think that I have to wait until Rikku's done her little jump slash before I can press another button.
Additionally, the worst part of the calibration is that it in no way shape or form affect your 100%. In fact, the game actively punishes you for calibrating each tower because in Chapter 5, when you fight Rhyos in the Thunder Plains, you will get a worse prize for every calibration or nothing at all. The guides say you will get something for each calibratin, but no, this minigame is busted and it hasn't been fixed in the HD Remaster. You do get the Samura's Honor Garment Grind and provided you got the Samurai Dressphere, it's almost useless.
Most frustrating puzzles in Final Fantasy games? Literally the entirety of Final Fantasy X and X-2. Hands down. Especially when attempting to not only acquire, but also power up the Celestial Weapons. Most other Final Fantasy games, you just needed to find the right treasure chests, fight the right bosses, or grind certain enemies an unconscionable number of times until a weapon got randomly dropped. What had to be done to find and power up all of the weapons was frustrating and mind-numbing! I was only able to fully power Rikku, Yuna, and Auron's weapons. If anyone was able to fully dodge 200 lightning bolts in a row with no pause, or catch all the blue butterflies without hitting a red and triggering a battle, or collect enough balloons while dodging birds while riding the most unresponsive chocobo in all of Final Fantasy... then I applaud you and hope you still have some active brain cells remaining. I couldn't do it. And admittedly, I had absolutely NO desire to play Blitzball beyond what was absolutely necessary.
I got them all bare the lightening dodging one because fuck that noise. At least there was some skill you could improve to get the rest but the lightening bolt one was made to be as random as possible and it is just tedious. There was an attempt to make blitzball fun, there was an attempt to make the chocobo racing game interesting and there was an attempt to make the red butterfly mini game straightforward. The lightening bolt was just you know this think you hate we programmed it in so do it, I don't know 200 times, no guage, perfectly or whatever. Is the prize worth it atleast? No let's make the magic user with a magic based overdrive have an attack based ultimate weapon.
I have done blitzball in the past and enjoy the mini game but it is far far too much to get everything you need
In comparison Macalania is annoying but pretty easy the only thing that can make it annoying is the fact if you miss it first time then there is too strong super boss to beat...
I've fully powered Yuna's, Rikku's, Auron's, and Wakka's. I have no desire to ever use Kimahri, and the other two are just too damn frustrating
I got a save on my ps2 memorycard with all the weapons. I don't no how 16 year old me did that, but I did. Tbh with help on the butterflies and the chocobo race. Did the lighting all on my own.
A few years ago I tried again, but as soon as I started dodging the lighting I was like: nope, not doing this ever again. So I didn't get it again.
@@lordnoodle2146 there's a very well-known lightning cheese where you get it to predictably strike the same spot every time. It just still takes nearly 20 minutes to do.
The chocobo race isnt that bad if you take the time to learn its mechanics. A lot of people think that you dont have control over the chocobo when you actually do lol. Is it awkward to control sure, but you do have control over it.
if im not mistaken that garamsythe waterway puzzle have hints that you can find scattered around rabanastre, so its not as BS as people make
I just knew the clock puzzles from 13-2 would be on here. Some of them are ridiculously hard without cheating. As in, there are sites that instantly give you the solution after you screenshot the clock in question.
Yeah i gave up on this too and went to the websites for solution
The thing that bothers me the most about that puzzle is the ones that are timed. So Im under time pressure right, no big deal. But then they go and change the puzzle's layout every time you fail. Time pressure plus changing the solution is very frustrating. However the ones that dont have a time limit are fine, because those dont change at all, so i can just figure it out by taking my time.
@@ThundagaT2 I believe the game starts giving you more of the puzzles without a time limit after failing enough times, which is actually worse for my brain. It meant that I had to beat the puzzle before it gave me a freebie easy mode
I never even knew that there were sites for this one ... I did them on my own with hours of determination and anger
Really? I didn’t think the clock puzzles were that bad.
I definitely needed to try the harder ones multiple times, but it was all about getting the “feel” of how the arms move around the clock based on the numbers: Which ones send it 45°, 90°, 180°, etc.
Based on the layout of numbers, you’d generally want to knockout the higher, unpredictable numbers first before doing the lower, predictable ones. That is, unless there are numbers scattered across the clock. That’s when the higher numbers become more valuable since lower numbers are likely to result in dead ends due to the large amount of gaps on the clock.
While the Macalania Temple is frustrating, I found Bevelle's to be even moreso. The timing was so unreliable for confirming directions when navigating on the floating pedestal. It was far too easy to miss arrows purely due to poor timing of the flashes, rather than any sort of input error. It was so annoying, ugh. ;w;
That said, the Final Fantasy X-2 tower calibration puzzle still gives me nightmares to this day. 😂
There was actually a bit of a trick to it. The arrows actually had two sets of patterns so about 50% of the time you'd move over the arrows you actually COULDN'T press the right one before hitting the end. You would look at the first set before you start moving to select the right pattern for the area you were trying to go to.
@@Assaultwatertaffy That is so interesting! I'll look for that the next time I play through X!
FF12 had the crystal dungeon and the late game one where the mini map was hazy. Found my ultima blade there luckily because I was lost 😅
I have gained so many hours on my playtime lost in that bottom circle
It’s a pain but there’s plenty of maps of it online. It’s definitely not something you should wander aimlessly.
It genuinely amazes me that there is no trophy linked to tower recalibration.
The bane of my existence
Thank god for that too. By the 4th or 5th towers you literally have to guess inputs as you will fail before they're even displayed.
There isn't one for getting all Garment Grids?
@@QuantemDeconstructorThere isn't one. You also only need to do 5 towers for the garment grid. You don't need to do any to get 100%, you just need to watch the cutscene of the guy asking for help.
@@rikudaman yeah you're right, for some reason I thought the 10 full calibration reward was a Garment Grid
Lady Luck makes getting all dress spheres VERY annoying though
The hidden cave in ffx-2, where you had to keep track of, amongst other things, how many combat encounters you have had, how many cheats you had opened, the number pin for the last gate you opened, and then do arithmetic to solve the current gate pin. There were 16 gates I think (it's been years since i played it). It was... a lot.
Ffxv Pitious ruins remains a triumph of game design for those who finished it. It's a travesty that there wasn't a psn trophy associated with it.
Pitious was frustrating as hell, not because it was well designed but because they decided to implement a platform dungeon in a game where the controls are the complete opposite of being platform controls.
Good thing you can cheese the reward in less than a minute in case you're replaying FFXV
@@RogueSeraph that's kind of what made it great cause the controls weren't fantastic so when you finally succeeded after failing over and over, you got such a dopamine rush!
Those damn ruins were so damn frustrating, but like you...I kind of want to know who solved it. I think Noct spoke for all of us when he exited it that thing. 😅
@@mattsully2238 exactly. That was part of what made games like sonic the hedgehog 2 and super mario bros 3 so satisfying back in the day is that the controls weren’t perfect, as opposed to something like the parkour controls in assassin’s creed, for example, where its very hard to fail.
Having imperfect controls that you have to learn made pitioss much more memorable.
@@goodmanwiseman303 the controls and mechanics in Mario 3 and Sonic 2 WERE perfect, which adds to the reason they are herald as the best platformers in their respective series. If you failed in those games, it was 99 percent no fault of the game design. Whereas the Pitioss Ruins was an entirely different story.
When I played the original FF7, that F***ing safe drove me insane. Not because of finding the combo, but putting it in correctly and within the small time frame you had.
I literally had to write down the 10th towers inputs so I could do them backwards. I remember sequences very easy. Can't do it backwards though 🤷♂️
And speaking of FF8, anyone remembers the Obel Lake puzzle? The one that has you hum in five random spots and then sends you to a desert that has some rocks telling you that they lie and other rocks giving you a nebulous direction? Not difficult if you have a guide. Hair pulling if you don't.
Yeah, i did that some months ago while i was redoing FF8. I'm not afraid to say that i used a guide how would i know that without it?
@@Cloud971 You wouldn't know. Its arguably either a big scam or a malicious act because back in the day you had exactly two choices: do it on your own or buy a ludicrously expensive book. Its not quite up there with FF9 deleting half of the information out of said expensive book and forcing you onto their paid website for the other half but its up there.
Obel Lake is FUN....with a guide.
I like it in spirit. I like that FF8 tried to do cool things with its overworld, but it wasn't quite there yet. The Chocographs from IX were the ultimate version of this imho.
That said, I enjoyed the feeling that I was on a quest for a hidden treasure out in the world. With monkeys, and talking stone heads.
@@clearspiraif I recall, Final Fantasy VIII was made with the strategy guide in mind. There is no way anyone could have done the Queen of Cards side quest without it except by a string of major luck.
I remember being passed about the IX guide being so bare bones since I didn't have internet access at the time. It was a year later that I was able to finally get access to PkayOnline. I didn't have to pay for it though. They must have dropped the pay requirements after fan complaints, I'm guessing.
Garamsythe Waterway really wasn't bad at all in my opinion. I think Great Crystal is more deserving of this list!
I remember getting heated at the FFX ice sliding puzzle and wondering if i had to come back later.. pretty sure i got it though
I always thought Bevelle's was more frustrating
The puzzle in FFVIII's Ultimecia castle where you had to figure out the paintings was the one that stumped me more than any of these puzzles. Although yes, a lot of these puzzles were nightmares.
Was looking for this comment. Even needed a walkthrough for the castle.
Dawg, same, I still don't know what you're supposed to do, and that's my favorite game in the series, lol
The great crystal in XII trying to get to Mark fight. I never got to it even after following a guide for each gate. Frustrated me to no end!
What's even more frustrating is when i got to omega mark 12, and it's sleeping 🫠🫠🫠 i didn't know there are other bosses you need to kill first before omega wakes up
Omg...giant pain in the butt. I panic slightly when ff15 map disappeared when you went into the vaults. I was like hell, no...I am not going through that again. Luckily, it wasn’t so bad. The panic was real. 😅
@@mrskye08I followed a guide years ago to get to it. Took ages. So exhausted just finding it. It basically one shot me and I said “forget this” and never went back to it.
Tried again with Zodiac Age and didn’t even manage to get to it. The great crystal is a giant pain
@@jekw23 hmm im sure you don't even wanna go back but here's my suggestion:
Look for maps with names. Each zone actually had a name. The names are like indian words and it's confusing. But a map with the names is going to help you see what area you're exactly at.
The map should also have correspoding gates (usually colored) so that you would know which where is the lock and which gate it will open.
Focus on the map orientation, as if you're driving a car. Map orienteering is very important, more important than the enemies. So it's better if you're at a point where you can easily wipe enemies instantly so you can focus your attention to the map. But mind you even at level 99 enemies can still overwhelm you because there are tons of zombie like enemies there. Just have a good gambit system to automate.
Most map guides are fairly accurate. Like it shows the exact position of the exits. Use that when orienting. For example: the map has 3 exits close to each other at one side and 1 exit at the other side. It should look the same in-game as well, and i use that to reorient myself.
Personally i find the great crystal fairly easy to navigate with a map. I easily did the rare hunt as well as got all treasure, then fought ultima. But when i went to omega it's still sleeping because I haven't defeated the others.
@@mrskye08 thanks. Very helpful. The guides did help. It was more the time and effort to navigate…..just sucked all the energy out of me.
No doubt I will go back again one day and pick the rest of the rare loot (and finally defeat Omega). I still have a few other super bosses to defeat.
The jumping puzzles of FFXIV are a weird case, because an enormous portion of their difficulty can be attributed to simple control scheme issues; In short, they're platforming puzzles in a game that is fundamentally Not a Platformer. It's arguable that MOST of the difficulty comes from how the controls make it difficult to jump the proper distance and how the colliders of the terrain aren't necessarily a tight fit, making situations where you slam into an invisible wall when it seems visually obvious that you should have made a certain jump easily.
This ends up being the largest barrier to the achievements attached to the jumping puzzles: Becoming demoralized by a system where most of your losses simply feel unfair, in a game that usually avoids eliciting that feeling.
Pre flying in ARR some of them I would finally make the jump and AFK set a timer on my phone using an online weather guide so I wouldn't miss the window. Like the log jump in North Shroud I believe it was. Had to jump with a chocobo and dismount at the exact right moment if I recall
Pitiloss dungeon in FFXV comes to mind. It's brutal enough when you are just trying to figure out what to do. It's downright aggravating when you know how to proceed, but can't make the jump because the camera makes it impossible to judge the distance. And to add insult to injury, the reward you get for going through that platforming hell isn't even that great.
FF12’s “great crystal” and the “waterway” would have been impossible without a guide. It just wouldn’t be worth the time to me.
The crystal even with a guide was not a good time
For some reason never had trouble with the Macalania Temple puzzle, but the Bevelle one, for some reason I couldn't process it and got stuck for hours in my first playthrough
Anyone who though Garamsythe was hard clearly never tried to 100% the Great Crystal in Zodiac, including weapons.
The mansion in ff7 crisis crore was frustrating for me because some of the pumpkins were physically off screen for all but about 2-3 frames and you could barely see them.
I got a really shit randomized group for that one and spent an hour redoing the puzzle for that specific part. had about a page in my notebooks worth of notes just for that part of it. the other three numbers. perfectly reasonable. but that one part was frustrating
6:53
“Damned imbeciles. why do you wish to fight”
“It is our nature. There is no real reason. Maybe we were born…only to fight”
Ngl one of my favorite quotes in the game
"The formidable Ultima Weapon"
Did you forget that you can beat Ultima Weapon before it can even get a turn?
Worth a mention: the cave in ffx2's thunder plains. When you enter the cave, you are given a number. When you examine the next door, you are given another number. You have to add them together, but you are also given another number which would have to be added to the next door's number. Sounds easy right? Not even close. As they get more complex they start demanding that you memorize the codes to previous doors to add together, but also the number of battles you've fought since entering and the amount of gil you've gained or lost since entering. Thankfully you can remove the last 2 from the equation by equipping gear that prevents random battles. You better have a pen and paper on hand, and a calculator if you ever hope to try it. And if at any point you mess up and lost track, or accidentally pressed x too fast and missed the first half of the next code, u have to start from square one.. But the worst part? You have to do this puzzle not once but twice if you want all the prizes inside. Oh, and if you think you can just cheat and use the same codes you were given last time... NOPE! The codes are randomized everytime you enter. To quote the great idk who... NOBODY SAID THERE'D BE MATH!
It says something about the tower calibration minigame, though, that it is EVEN WORSE than the math cave.
The math quote comes from one of the commentators in MadWorld.
@@ShinDSERIIIII BLAAAAAME OOOOUR SCHOOOOOLS!
I had a ton of fun with that cave puzzle! It's nice to have something that is about remembering (or recording) information instead of obscure hidden secrets, imbalanced equipment, or just massive grinds.
Charm Bangles are your friend. No fights, no gil gained. A loooot of numbers end up being zero using them.
To me, the paintings puzzle in Ultimecia's castle is the hardest in FF8.
Ikr, that one puzzle made wonder how anyone was supposed to figure it out without either a guide or help.
I don’t remember that. What was it?
I only remember having to beat bosses to get abilities back.
@@Nanobot1989One where you had to examine a series of paintings, and try to determine the title of the main painting. But it was all in Latin. It was like vividarium intervigilum viator or something. Meaning in the garden sleeps a messeenger. Idk how we were supposed to figure it out without a guide.
@@Nanobot1989 this part is where you have to look at 10 or more paintings and then look at a big painting and combine the tittles from the previous paintings to get the name of the big one, the catch is that all the tittles are in Latin.... and you also have to guess it from the content of the painting itself 😵💫
@@Nanobot1989 VIVIDARIUM ET INTERVIGILIUM ET VIATOR
When I was 14 I stayed up until 4 in the morning trying to finish the lightning rod calibration tasks and I absolutely COULD NOT do it and I was literally crying because I was so frustrated and eventually I screamed, turned the game off, and I've never tried it again in my life. You can't make me!! 😂
I still have Vietnam flashbacks of trying to complete the math cave in ffx-2
I didn't find Macalania Temple that frustrating, to be perfectly honest. Once you know the solution, it's fairly easy. The Cloister that I had problems with was Bevelle's. The fact that you have to press X at specific times just to ensure you're going the right way on those damn platforms is annoying to me. And while, yes, you're guaranteed the Destruction Sphere treasure of Bevelle (likely done because you only get one run of the cloister, unlike the others), there's another chest you can grab with a fairly potent lance for Kimahri, but doing so requires you to bring an extra Bevelle sphere to the end, something you'd never know you'd need to do without a guide.
yeah but who is using kimahri anyway?
Tue most frustrating puzzle was the friendly creatures from FF IX. The puzzle spaned the entire game and if you missed a creature or fed it the wrong stone, you'd have to restart the whole game.
I never had an issue with Macalania Cloister. Bevelle however....
As a kid I never unlocked Bahamut and the Deep Sea Research Center, and honestly who did without use of a strategy guide? There is absolutely zero reason to assume there's an invisible, hidden dialogue option beneath the regular options. Such an incredibly stupid decision.
Rikku's idle animation while someone else is doing their minigame is precious.
If i may, i categorize some of these as mini games not puzzles.
I'm not usually the type to do the side quests, especially in the more recent games. I usually do my research first see if it's worth putting myself through the torture. Worst puzzle in my opinion is The Great Crystal in Final Fantasy XII, got totally lost and looked up a guide.
Worst part of Macalania temple was completing the puzzle and then accidentally stepping on the pedestal reset tile.
I loved X-2 but I never did any of the extra stuff. The lightning, the chocobos, the Yojimbo summon. Makes me want to go back and do it all right this time. My playstation stopped turning on in 2018 and I haven't replaced it yet. Gotta get a new one.
Shinra manor was a piece of cake in comparison to the other puzzles.
I wouldn’t have minded the destruction sphere puzzles if they didn’t lock some temple revisits behind Dark Aeons.
7:03 Just to clarify that you have to get onboard the Hydra and talk to everyone first. Then you can go deeper to fight Ultima Weapon. I'm mentionning it because i still remember how many years i've been stuck on this one. If you don't do that you will see the hole below but cannot go throught it. Thanks to Piggyback
Hydra? You mean Ragnarok?
@@RogueSeraph Ragnarok is also called Hydra in the EU Version. 😉
This is not true. You just need to exit the room you fought Bahamut in, then turn around and go back in.
In the U.S. version, anyway. I guess I can't speak for any other version.
@@Satoascorpion I'm talking about the EU version. So this was added huh? I wonder why...
The laughable thing about people who say 200 Lightning Bolts is the hardest thing in Final Fantasy, is that it’s not even #1…. IN ITS OWN AREA!!!!
Lightning calibration is so so so so So SO much worse than lightning dodge.
the butterfly minigame is way more obnoxious imo
@@absi49
Yeah. Definitely. Chocobo racing and Butterfly are BY FAR the worst.
Lightning is tedious and raises pressure
Blitzball is either tedious or amazing, depending if you like Blitzball
I can’t even remember the other 3 right now, si believe one is a cactus and one is a arena thing, the fact I can’t remember the 3 clearly means they are really easy, whatever they are.
Even now, I've never had the courage to go back into Garamsythe if it involves going into the deeper parts ㅠㅠ I admit it, I'm just a scaredy cat. But those clocks in the Temporal Rifts... Fuck those clocks, I hate them with a passion, and I kind of hated how easy that clip made it look at 9:47 😭
Really? Macalania? I honestly find Bevelle's to be more frustrating, although I've played FFX so many times that all the cloisters are easy for me
yep Bevelle is the worst
@@shirayasha The others I can do via memory, but Bevelle's I STILL have to look up
The waterway puzzle in 12 is not that bad, but a real annoying puzzle is the great crystal, especially if you're trying to get to Altima or Omega MKXII. THAT'S A TRUE ANNOYING PUZZLE!
The Great Crystal in FFXII
X-2 in the thumbnail, but you didn’t include the final piano ‘puzzle’ right before the final boss?
I’ve beaten the game 10+ times over the years and I still have to look up the solution
We all know that breeding the golden choccobo is the hardest puzzle ever created for a videogame
I haven't watched fhe full video yet, but im just going ro say after Platinuming FF12. The entire games end game puzzles are infuriating....
I hated the Great Crystal of Giruvegan and those godamn gates.
My least favorite cloister of trials was bevelle... I can't remember why but I really struggle with that one. That was the only one that I didn't get everything.
What about the Ragtime Mouse quiz and Frendly Monster from FF9? These ones basicaly take the whole to complete
*Clicks on video*
*1 second in*
"Oh THIS fucking puzzle!"
Macalania Temple was one of the easiest parts of the game. Even Djose was a more difficult puzzle than that. But the most frustrating was the Chocobo racing to get Tidus' weapon. I've almost broken entire consoles trying to beat that.
The worst part about macalenia temple is if you miss the destruction sphere chest and go back after getting the airship for anima, you'll have to beat dark Shiva to get inside, and her luck stat is super high compared to valefor ifrit and ixion so she dodges almost all of your attacks unless you slot stat sphere into the sphere grid which is a huge grind.
Infinite fun :)
I remember replaying crisis core over and over on the psp (just because I couldn’t figure out to get the hidden boss) that sometimes I’d skip this puzzle because of the materia not really being worth it.
I know it's optional but XV Pitioss was the worst and longest if you wanted the black robe and genji glove, oh ya and don't cheat and use a guide of any sort. VII reunion really wasn't hard, I opened it my first play thru, but I didn't know about the 7 wonders side quest, so I just had a cactaur pop out! Confusing at the time.
Honestly as a kid I had more trouble with the Bevelle cloister of trials than Macalania-- it was the only time I had to look up a guide because I got so frustrated!
The shinra puzzle is crisis core reunion was glotched for me so i couldnt complete it. I knew the combination but it wouldnt register. I went back and looked through the keyholes multiple times in case i was missing something but nope. It kept saying it was wrong.
Wait, no Pitioss Ruins?! I finished it last week and I wanted to gouge my eyes out!
The Garamsythe Waterway is a pain without a guide, but I would've been more specific and mentioned how it ties to the quest to gain access to Chaos. Scratch that. I'd say the quest to find Chaos is the most painful puzzle without a guide. It's fairly straightforward with a guide, but it's akin to finding a nail in a haystack without one. Heck, it competes with finding your way around the labyrinthine Great Crystal and its gate puzzles, which is challenging even with a map.
Wow I never calibrated the lighting towers or knew you could lmao 🤣
If you played X-2 for more than a couple hours, you failed the puzzle lol
Definitely remember the frustration of the number 1 entry. It took me a while to get through it!
I don't know if you'd classify this as a "Puzzle" but there was a weapon gotten in FFXII that required you to leave certain chests through out the game alone. If you unlocked even one of the chests through gameplay the chest with the weapon would change to a weaker one.
Oh i remember that! It’s the Zodiac Spear
God the great crystal in FF12 almost requires a map if you wanna get somewhere
Pitioss could have been this whole list.
Macalania Temple was a breeze. I could do it in my sleep.
The Great Crystal in FF12 was far worse for me, than the Waterway. Having such a limited time to run from gate to gate, fighting enemies, and no map/cardinal direction help was brutal.
I couldn't do those ff13-2 clocks without the help of an online solver
36 10 59 97. idk how i've never forgotten that combo.
Same, right 36, left 10, right 59, right 97.
FFX Chocobo run in the calm lands to get Tidus' celestial weapon item was surely the most frustrating in FFX - aside I suppose from FFX lightning calibration.
Crisis core was definitely the sneak mission, the mansion doors was easy enough with the help of google.
the chocobo mini game is not a puzzle though
The Lightning Tower Calibration is very much not a puzzle. If that's a puzzle, then Dance Dance Revolution is a puzzle game.
.....It isn't.
Ebot's Rock in FF6 is just plain awful. The entire dungeon is dark and all you have is a small field of view around you. You navigate the dungeon by stepping on switches, which teleport you to a random room with a scrambled arrangement. The objective is to find chests that contain Coral. Then you have to take the random Coral to a mimic chest in a room you randomly access, and it only lets you pass if you feed it enough Coral in one approach. The problem? The game doesn't tell you how many you need, nor does it tell you how many you have. It only tells you how many each chest gives you when you open it. How much Coral you feed the chest doesn't accumulate, either. You actually have to have the full required amount when you approach the mimic, or you have to start all over.
It's absolutely unbearable and is usually the first thing FF6 romhackers change when given the chance.
I definitely didn't appreciate the Gargant Roo puzzle in FF9 the 1st time I played. Every time you went the wrong way, you're out of 1-2 mins every time when you include random encounters. That part took me about an hour my 1st playthrough. Good times though
Surprised that blizzard area in ff7 original didn't make the list.
I think the ff12 puzzle was the most frustrating. Not only did it take trial and error, but it taunts you from the beginning of the game. And the payout is highly disappointing.
I think the lightning tower calibration is the only point ever, in gaming overall, where I have ragequit.
Great Crystal in FF 12 is way more annoying to navigate. I spent TEN hours straight in there running around before I got to the boss/was able to save the game again. I was sooooo freakin paranoid about the power going out, or the game freezing, or just dying and losing all my progress.
That 13-2 clock puzzle... Back in the day, it drove me so crazy, I wrote a code in Matlab to solve it. Never bothered me again. 🤓
Not me genuinely enjoying ice slide puzzles xD I need to occasionally look shit up (especially w Macalania cloister of trials) but if it's just sliding here & there, it's fun xD
Lmao!! How you guys gonna say the Macalania temple puzzle and NOT the Bevelle one? Still to this day I can't do it without a guide
I criticize with love ❤️ love this channel
World of Final Fantasy's Icicle Ridge was just another Gym Challenge from Pokémon in several ice and one water Gym's puzzles. I also ground levels to get all the treasures and fight the holy dragon, which allowed me to do even more mirages' boards I never thought Ice Path (the original Ice puzzle, IIRC, in Gen 2) would help me anywhere but the later Gens
Edit - Shoal Cave had some ice sliding puzzles, too, in Gen 3 now that I think about it.
honestly, WoFF had one of the least frustrating pokemon style ice puzzles I've run across. Sure it required you to have your "HMs" prepared, or make a call to your local storage fairy, but it didn't turn you around like many of the other ice puzzles
Fun fact: Icicle Ridge is a modern iteration of the NES game _Kickle Cubicle._
For FF12, I think the Great Crystal puzzle is far more frustrating and time consuming than the waterway even if you have a visual guide in front of you.
I understand the choice of the Garamsythe Waterway, but anyone who has played Final Fantasy 12 knows the true punishing puzzle that is the Great Crystal at Giruvegan.
I rather go with the sewers 1000 times than giruvegan zodiac gates puzzle in FFXII. Not only it does not have a map, some gates required you to go far end to another with a limit timer and also annoying enemies to bypass.
Something I don’t like about FF16… no puzzles, interesting side quests, Superboss, minigames or party system.
For me, my #1 puzzle is FFXII when you enter the light underground tunnel to get the esper of light. They were full of zombies like monsters & every place looks the same. 😵💫
Are you talking about the one that has skeletons spawning endlessly? It's a good place to set up a Gambit system and auto level.
I'd make 10s entry as ALL the cloister of trials. Freaking hated those things
I would have put the last one as the worst. A trial and error mini game mixed with a memory game and a cloister or trials you have to return to do... No thank you.
@@lordnoodle2146 It wasn't trial and error. You just needed to click on the monitor to show you where they all were. It shouldn't take more than 5-10 minutes.
Most of them i can still do from memory, but bevelle still annoys the crap out of me.
@@clearspira I meant to find where the pieces is trial and error initial as they are just squares on the ground
I personally found Bevelle temple a lot more obnoxious than the Maccalania temple. I could at least see where I went wrong and even though it took a few extra steps, everything I needed to solve it was fairly close. With Bevelle I was stuck on a track, tapping my foot while I waited for the platforms to circle around again only to get a bad pattern and not able to stop the stupid platform, it's torture and I hate it.
The Garamsythe waterway control wasn't infuriating at all. You literally get the simplest instructions in one of the houses in the Lowtown that simply says according to compass directions which switches to turn on and in which order. Then you pull up your map - Upper side of the map is North so you can easily guess where the other sides are.
that message was made for a piece of the medallion needed during the Chaos side quest, and not relevant at all for the Cuchulainn sidequest.
which is crazy because the Cuchulainn quest is *even easier*. theres 4 switches in the main room. you need to go southeast and southwest, but theyre flooded! well... what if i hit both switches on the east? hey look, SE is no longer flooded! so if i hit both switches on the west, SW is no longer flooded! oh but theres still straight south now. it looks like theres a boss arena under the water, but how will i ever make south not flooded? .....what if i hit both south switches?? theres no way that could work, this is supposed to be one of the hardest puzzles in the series!
@@steveh1474 Yes, you're right. Getting to other 2 switches behind some gates did require some trial and error but it wouldn't take more than 20 minutes. At least it seemed intuitive.
When i saw the video title, there are many puzzles in FFXII that came to my mind...
And Garamsythe Waterway was the last thing i would have guessed. That puzzle is so chill compared to anything in the late game.
The Great Crystal, Fishing quest, the two puzzles in Sochen and the Zodiac Spear (if that even counts as a puzzle) are some examples
its so interesing that there is no entry from FF1-6. Neither 15 or 16. Was the complicated puzzle element a trend from the 2000s?
I thought Bevelle's Cloister was way worse than Macalania. The timing on the platforms was super irritating.