7 Most Obscure Status Effects In Final Fantasy

Поделиться
HTML-код
  • Опубликовано: 6 июл 2024
  • PRE-ORDER [LOCK-ON] VOLUME 006 ► www.lostincult.co.uk/
    PURCHASE The Legacy of the Crystal ► bit.ly/3mrEnMX
    SUPPORT the creation of long-form Final Fantasy documentaries ► / ffunion
    SUBSCRIBE to Wark Digest, our extensive weekly newsletter ► ffunionvids.substack.com/
    Our sister channel: @KingdomHeartsUnion
    JOIN this channel on RUclips get access to perks ►
    / @finalfantasyunion
    LISTEN to more music from TPR ► open.spotify.com/artist/6ImfL...
    THANK YOU to John Oeth ► / @johnoethguitar
    So many different status effects have been introduced throughout the many, many Final Fantasy games that have been created over the years. In this video, we're running through some of the most obscure!
    Twitch: / levelup_lauren
    Patreon: / ffunion
    Website: www.finalfantasyunion.com
    Twitter - / ffunion
    Discord: / discord
  • ИгрыИгры

Комментарии • 369

  • @EvilCronos13
    @EvilCronos13 8 месяцев назад +89

    No love for trouble in FF9? It was one of the more unique ones in my eyes. Rarely would a status effect on one character directly damage another character

    • @jalamypeno
      @jalamypeno 8 месяцев назад +17

      Right!? And mustard!!!!

    • @Vorael
      @Vorael 8 месяцев назад +10

      Yeah, FF9 had some weird ones. I was definitely expecting to see Trouble, kinda shocked nothing from FF9 made it in honestly. Mustard could've made it too.

    • @Ramsey276one
      @Ramsey276one 8 месяцев назад +3

      Completely forgotten that one!

  • @snwcombat8716
    @snwcombat8716 8 месяцев назад +231

    FF12 enters the chat

    • @Nanobot1989
      @Nanobot1989 8 месяцев назад +7

      What was obscure in 12? Not asking to be a dick just a long time since I’ve played

    • @Z1nt3k
      @Z1nt3k 8 месяцев назад +54

      ​@@Nanobot1989Immobilize, disable, reverse and oil to name a few.

    • @Nanobot1989
      @Nanobot1989 8 месяцев назад +12

      @@Z1nt3koh shit, totally right. Forgot about those.

    • @doomoftheend
      @doomoftheend 8 месяцев назад +31

      What about "???" from demon wall?

    • @DjDoomtrain
      @DjDoomtrain 8 месяцев назад +3

      And then we made it leave

  • @corystarkiller
    @corystarkiller 8 месяцев назад +34

    FF6 absolutely has the most obscure status effect. Shadow had the status Interceptor, his dog. If you left Shadow die at the end of the World of Balance, Relm gains the Interceptor status in the World of Ruin. It can also be transferred to any party member(or enemy, be careful with giving it to enemies, because if they die, the Interceptor status is gone forever) with the ability Ripper.
    The Interceptor status is a 50% chance to block physical attacks done to the person with the status, upon blocking, Interceptor will counter-attack with either Takedown or Wild Fang. Both counter-attacks are defence-ignoring magic damage of 55 damage or 66 damage, respectively. If the enemy is Floating the counter-attack will miss.
    There's no way that Interceptor isn't the most obscure status effect, as no one even knows it's a status.

  • @manudude02
    @manudude02 8 месяцев назад +151

    For me, a couple of status effects were missing:
    FF9- Mustard
    FF7- Hyper/Sad

    • @omgyeti2049
      @omgyeti2049 8 месяцев назад +12

      I really loved the hyper/sad thing with its sort of offense v defense decision, and also how it might have you debating whether to use an Inn versus a tent since inns removed the status.

    • @YouaNumbahOneRacist
      @YouaNumbahOneRacist 8 месяцев назад

      @@omgyeti2049 I remember having that dilemma. A month ago. When I last played it. I always fury myself, really. I'll take increased limits for increased damage.

    • @promethiac2641
      @promethiac2641 8 месяцев назад +14

      I use hypers all the time as it builds up the limit gauge faster... great for getting all your limit breaks.

    • @wellingtoncrdeseusamigos
      @wellingtoncrdeseusamigos 8 месяцев назад +3

      I would mention Mustard, from IX, then I saw your comment.

    • @YouaNumbahOneRacist
      @YouaNumbahOneRacist 8 месяцев назад

      By the way, isn't Mustard the name of the attack that causes the Heat ailment? Mustard isn't an ailment on it's own, as far as I know.

  • @OliverGraves
    @OliverGraves 8 месяцев назад +39

    I always really liked the "oil" status in FF Tactics. Makes you take more fire damage.

    • @ZappaSlave
      @ZappaSlave 8 месяцев назад +4

      Also Don't Act, Don't Move, and Faith

    • @Christopher-eq1rn
      @Christopher-eq1rn 8 месяцев назад +1

      Oil always felt way too situational to me

    • @jigga4343
      @jigga4343 8 месяцев назад +3

      IIRC there's one random encounter with a lot of bombs (red blue and black) where getting oil becomes somewhat dangerous

    • @Ramsey276one
      @Ramsey276one 8 месяцев назад +3

      Final Fantasy Tactics had some trouble handling Confused AT THE SAME TIME as other ailments
      One character discovered Jujutsu because while Confused *and Silenced* CASTED A SPELL
      Another *while Berserk* CASTED HOLY
      Basically the game itself got confused...
      XD

    • @whawhawhawhaaaa
      @whawhawhawhaaaa 2 дня назад

      Oil is also in 12

  • @airimee
    @airimee 8 месяцев назад +6

    Marbol: ill give you every status under the sun!
    Me with a ribbon: ok..sure..

    • @celexter84
      @celexter84 2 месяца назад

      Except the Marlboro status effect. XD

  • @jvdach4652
    @jvdach4652 8 месяцев назад +16

    Disease is brutal.
    I always made sure I had a character with a Serum gambit to heal it.
    One day I had the character with the gambit using the Nihopalos accessory. Took me a few minutes till I realized the character the proceeded to use serums on the inflicted character wasting about 20 serums 😂

  • @Khiash
    @Khiash 8 месяцев назад +23

    2:54 old
    4:51 itchy
    6:52 hide
    8:30 aura
    10:18 chicken
    12:18 costume
    14:10 disease

    • @krishna8976
      @krishna8976 8 месяцев назад +2

      Thanks. This should be first comment

    • @21stcenturyrambo16
      @21stcenturyrambo16 8 месяцев назад

      I thought atheist would be the rarest status effect

  • @Trelior
    @Trelior 8 месяцев назад +14

    I think it's worth noting that Costume appears in XIV as well as XI during certain quests in the wilds. Some main scenario, as well as a couple of the arkasodara tribal quests. You're only ever limited to actions dictated by the costume, and often needed to fully dispel and return to reapply if you got caught by failing the objective or just getting aggroed by a monster.

  • @ASnazzyNinja
    @ASnazzyNinja 8 месяцев назад +44

    I'm surprised trouble from FF9 didn't make this list

    • @jacksonskinner7879
      @jacksonskinner7879 8 месяцев назад +13

      Freeze and mustard would also have been good!

    • @Nanobot1989
      @Nanobot1989 8 месяцев назад +12

      Dude 9 had such annoying status

    • @veghesther3204
      @veghesther3204 8 месяцев назад

      FF9 also had Bad breath and while MOST of its effects can be nulled Grand Cross Necron (FINAL boss) is even worse since it can Zombie Mini and Beserk the ENTIRE party can't null those 3 effect but GC randomly instantly kills its targets even if you survive EVERTHING ELSE it causes.

    • @rikkuster
      @rikkuster 8 месяцев назад +1

      This is the first one that came to mind for me 😅

  • @samcortez420
    @samcortez420 8 месяцев назад +18

    Toad has always been my favorite status effect because 1 frogs are my favorite and it just looks silly watching the frogs move in FF7.

    • @dinoflagella4185
      @dinoflagella4185 8 месяцев назад

      Toad & confuse is a funny animation.😂

    • @veghesther3204
      @veghesther3204 8 месяцев назад +1

      In FF7 just learning Frog song can be annoying sure I could have 5000+ HP at the time you Can learn it but IF NOBODY is immune to both Frog and Sleep its very annoying to KILL those frog enemies afterwards.

    • @jmarx3943
      @jmarx3943 8 месяцев назад +1

      I'm always reminded of the black mage in Mysidia in FF4 that turned Cecil into a toad, and speaking to him again to change back.

  • @GZ814
    @GZ814 8 месяцев назад +5

    I always appreciate the representation for FFXI in your channel's videos. So many Final Fantasy channels either ignore the game altogether or spread misinformation.
    My favorite implementation of the Costume status was the Viscous Liquid that could be found in Mamook & Mamool Ja Training Grounds Assaults. Drinking the liquid gave you the costume status and turned your character into a Mamool Ja. While disguised as a Mamool Ja, enemies would not be aggressive and you were free to travel through the area without fighting, but it also applied a potent damage over time to you that could prove lethal if you were not careful.

  • @CaptainChubbyDuck
    @CaptainChubbyDuck 8 месяцев назад +21

    There is also another unique status effect in FF 12 that only one boss in the entire game can cast, and its not anywhere else in the entire game. Demon Wall have abilities that can inflict the status X-Zone on characters, effectively removing them completely from battle. This cant be healed, its not like KO, where you die, this is a complete removal from the battle, and whoever gets inflicted with this will temporarily be completely unavaliable, and cant be used for anything. It was a luck-based game when playing against Demon Wall.

    • @shiroe1toram46
      @shiroe1toram46 8 месяцев назад +1

      Trueee

    • @mitchmediak
      @mitchmediak 8 месяцев назад

      Yeah the missed a few good ones, didn't do their research

    • @sirloinestakegames7866
      @sirloinestakegames7866 8 месяцев назад +3

      They do 7. They will do more lists. Trust me.

    • @Valigarmanda
      @Valigarmanda 8 месяцев назад +3

      Well, not quite. Earlier FFs in the form of Typhon did it with his Snort. And Atomos had a similar move, I think it's called Wormhole, which does the same thing.

    • @ryo-kai8587
      @ryo-kai8587 8 месяцев назад +1

      Fun fact, X-Zone was a spell in FFVI that banished enemies. It was essentially Doom/Death with a chance to miss, but it targeted all enemies.
      FFVI also had a couple enemies with the Sneeze ability, that knocked a character totally out of the battle without dealing damage to them.

  • @DolFunDolhpinVtuber
    @DolFunDolhpinVtuber 8 месяцев назад +7

    Getting Toad or Mini on you in FF VII Golden Saucer Arena would basically be the end of you.
    That roulette wheel could be quite cruel at times.

  • @LucasTheDrgn
    @LucasTheDrgn 8 месяцев назад +8

    I think the Concept statuses from FFXIV's Pandaemonium 8 Savage fight are pretty unique and fairly obscure since it's high level content that only a subset of players would ever see. The idea behind them was that you would be given one of three sets of "concepts", and by standing next to a player with another status, you could "take on the properties" of one of six different creatures, though the ultimate use was that you would create the creatures required to withstand the damage type given by specific towers that would then appear. Later in the fight (High Concept 2) they further developed on it, requiring players to combine the "fire" and "wind" type concepts to make a Phoenix, which would then allow the party to revive after taking a hit designed to always defeat them.
    Then again, FFXIV has so many unique status effects, especially for these higher level fights, that you could make an entire 7 more obscure status effects video about just savage/ultimate fights

  • @vbarreiro
    @vbarreiro 8 месяцев назад +4

    My favorite is the one that stops auto hp regeneration in the Unknown Garlean Soldier bit. It’s not super complex but the effect it has on the storytelling is massive; it makes you feel so weak to have such a core gameplay feature you took for granted since level 1, and yet, it is beyond any Garlean soldier’s wildest dreams.

  • @Eternalwarpuppy
    @Eternalwarpuppy 8 месяцев назад +21

    I think confuse from Final Fantasy 8 deserves a mention.
    While many games in the series have confuse, it usually just causes a character to attack a random target, friend or foe. In Final Fantasy 8 though, confuse can cause you to do anything. Attack someone, cast spells, use items, nothing is off the table.

    • @ThundagaT2
      @ThundagaT2 8 месяцев назад +9

      X-2's confuse is way worse imo, since in that one, item use tends to be picked over most actions and you can end up wasting valuable items like megalixirs.

    • @Eheth1958
      @Eheth1958 8 месяцев назад +3

      I remember squall using my megaelixers while confused 😂

    • @Ramsey276one
      @Ramsey276one 8 месяцев назад +1

      Final Fantasy Tactics had some trouble handling Confused AT THE SAME TIME as other ailments
      One character discovered Jujutsu because while Confused *and Silenced* CASTED A SPELL
      Another *while Berserk* CASTED HOLY
      Basically the game itself got confused...
      XD

  • @sonsysy4195
    @sonsysy4195 8 месяцев назад +8

    Frog was fun status. In Chocobo Dungeon you can also infect other enemies when you're in a frog status

  • @riemaennchen
    @riemaennchen 8 месяцев назад +44

    I honestly wish Statuses like Pig or imp would return someday. Imagine something as serious as FF16 and then a random enemy suddenly turns you into a Pig.

    • @MikeRotch-ur7sx
      @MikeRotch-ur7sx 8 месяцев назад +1

      People take ff16 seriously?

    • @user-hf2zi8bk6r
      @user-hf2zi8bk6r 8 месяцев назад +1

      or a pif even haha

    • @keenansartain2854
      @keenansartain2854 8 месяцев назад +9

      @@MikeRotch-ur7sxjust because you didn’t like it doesn’t mean it has no merit

    • @MikeRotch-ur7sx
      @MikeRotch-ur7sx 8 месяцев назад +2

      @@keenansartain2854 Saying it has merit doesn't make it have merit.

    • @keenansartain2854
      @keenansartain2854 8 месяцев назад

      @@MikeRotch-ur7sx loser

  • @LadyLunarSatine
    @LadyLunarSatine 8 месяцев назад +26

    I'm surprised you didn't mention "Interceptor" from FF6. Thanks to the Rippler Lore/Blue Magic, we know that you can give an enemy Shadow's dog; kill that enemy and Shadow will never appear again.

  • @Emelenyt
    @Emelenyt 8 месяцев назад +4

    Came across Disease in FF12 while playing last night at Giruvegan. I was not prepared that status effect at all...

  • @sir.raphimrevelator8644
    @sir.raphimrevelator8644 8 месяцев назад +3

    The Enemy Hungry from FFVII casts Mini on characters then eat them.
    That is the best Status effect enemy in all Final Fantasy series!

  • @ThatBeingCed
    @ThatBeingCed 8 месяцев назад +5

    I've yet to watch past the intro... but I really hope Chicken from Tactics is here !

  • @Firestar1992
    @Firestar1992 8 месяцев назад +4

    The final battle of FF14’s Pandaemonium raid affects players temporarily with a unique status effect during one particular phase. It renders you unable to jump.

  • @arumea5418
    @arumea5418 8 месяцев назад +2

    The moment I saw the title of this video I was like "I bet disease is in here...I hate disease in 12"

  • @vlnfltrlh7683
    @vlnfltrlh7683 8 месяцев назад +9

    12 had so many interesting ones! That demon wall in tomb of raithwall that just flat out removed a character (think it was x-zone?), reverse, oil and lure are some more I remember from that one! Having enough spells/items to cure all of them was almost impossible at times 😂
    Also playing Type 0 at the moment, pretty sure Killsight is a status effect, which is mad as you can just run around one-shotting things with the right timing regardless of level or amount of health 😂
    Man I love these games

    • @Trisaaru
      @Trisaaru 8 месяцев назад +2

      Oh yeah, X-zone. I wonder why they decided to only include that status for only one fight in the whole game?

    • @selectioncrescimento
      @selectioncrescimento 8 месяцев назад +2

      @@Trisaaru They realized it was a really annoying thing but forgot to remove it for that one instance lol

  • @arbeione
    @arbeione 8 месяцев назад +6

    People sleep on how good FF12 is, and the way the game is structured. Incredible game.

    • @RicochetForce
      @RicochetForce 5 месяцев назад +1

      Yeah, it was way ahead of its time and looks absolutely gorgeous at that.

  • @Gregoroth_Durai
    @Gregoroth_Durai 8 месяцев назад +3

    Excellent vid. Got my hardcover Lock On 006 reserved! Mostly to hear what you and Chris gotta say. ^__^

  • @TheKnightow
    @TheKnightow 8 месяцев назад +7

    An extremely obscure status that i only know of in FF VI is "die if MP = 0", as the name implies if whoever has that status has no MP they instantly die. This is a condition that only enemies had but if you used the Rippler ability it could be given to party members and that is important to know because there were multiple ways to damage MP directly.

    • @veghesther3204
      @veghesther3204 8 месяцев назад +1

      Also on a LLG SOME of Gau's RAGES that have DIE if MP = 0 effect though I'm not sure WHICH ones.

    • @LG1204
      @LG1204 8 месяцев назад +1

      Magic Master in FF6 could be killed with this method but given that he has thousands of MP it could take an hour using rasp or osmose

    • @veghesther3204
      @veghesther3204 8 месяцев назад +1

      About 50,000 to deal with but unless you can't SURVIVE Ultima at least 7500 max HP it does to all 4 your you fight it WITHOUT the Phoenix esper then you must drain its MP so that it can't use it Ultima cost 80 MP so it needs 79 or less so that it fails to trigger.

    • @LG1204
      @LG1204 8 месяцев назад

      @@veghesther3204 I cheesed the magic tower with molulu's charm and berserk on Master, Vanish party and reraise

    • @veghesther3204
      @veghesther3204 8 месяцев назад +1

      Except I'll always fight it BEFORE getting Locke in the Phoenix Cave so you either need enough max HP and LV 80+ party members to survive it or drain his 50,000 MP to UNDER 80 MP and have Ultima fail to show up on screen after the boss dies.

  • @Ariel.constante212
    @Ariel.constante212 8 месяцев назад +2

    I would like to make an honorable mention: seizure from final fantasy V and VI. In V, i remember that a helmet - crown of thorns - has it as default negative effect. It drops your Hp constantly. In VI, it can be applied by some enemies and bosses, like the tentacles at Figaro castle. It has the same effect, but it's less threatening than in V.

  • @Malacite
    @Malacite 8 месяцев назад +9

    Ugh I hated Disease in 11 and 12, by far one of the absolute worst.
    I was kinda expecting to see Imp or Bubble get a mention.
    My personal favorite status from XI is Transcendancy, gaines by consuming a Primeval Brew in abyssea.
    It was literal God Mode for 3 minutes

    • @DrStabkill
      @DrStabkill 8 месяцев назад +5

      Disease was so annoying ugh

    • @jordanjackson4840
      @jordanjackson4840 8 месяцев назад +2

      Disease and Disable. Worst two in the game.

  • @maxdishaw
    @maxdishaw 8 месяцев назад +3

    FFXII could have had it’s own episode

  • @kirasternenfeuer6198
    @kirasternenfeuer6198 8 месяцев назад +5

    ff8 Meltdown with its defense down status effect is quite interesting as well than we would have levitation status in different games different versions of curse which basically could also include no exp gain. other positive buffs would be the Ex fire, lightning, ice.... spells from FFX for example. FF7 with bubble is also an honorable mention or how would be the 7777 buff in FF7 for example which is only granted when players have 7777 hp. With morph and card you could also argue that they have some kind of status effect inherited and so on and on and on ^^ Also shattered the status following stone after further attacks

  • @Trisaaru
    @Trisaaru 8 месяцев назад +2

    You should have covered immobilise instead of disease because immobilise only works in the context of 12's battle system.

    • @ThundagaT2
      @ThundagaT2 8 месяцев назад +1

      Immobilize also exists in the tactics games and Revenant Wings, so prob better to say within the context of the ivalice games

  • @Hubert1246
    @Hubert1246 8 месяцев назад +12

    Hope you cover Misery next time! Such a fun status effect in FFXIV where you have to /comfort someone to cure it

    • @GothBoyUK
      @GothBoyUK 8 месяцев назад

      *pats your back*

    • @eredkaiser
      @eredkaiser 4 месяца назад

      I still have comfort on my bar in case it ever pops up again.

  • @KempuraChicken
    @KempuraChicken 8 месяцев назад +3

    The only status effect I use is "Attack". It lowers the enemies HP every time it connects.

  • @whatnew1331
    @whatnew1331 8 месяцев назад +2

    You forgot X zone from FF 12, Demon Wall.

  • @ayanoaishi7189
    @ayanoaishi7189 8 месяцев назад +1

    I love how in FF7 crisis core that the curse status will make this sudden jolt animation of being hit preventing the player from casting or attacking but being random moment. At thee same time the two type of stun where the first stun was the dizzy like effect either from normal enemy or the Tonberries. And the other just completely froze the player in a still position from the web of the mechanical spider. and the shooting star is a boost for luck in the skills.

  • @Lastkoss
    @Lastkoss 8 месяцев назад +1

    I didn't know aura went that far back. Cool video.

  • @IWillSmiteYou
    @IWillSmiteYou 8 месяцев назад +2

    X-Zone from FF12. Literally only used by like 2 enemies.

  • @GlacierRain
    @GlacierRain 8 месяцев назад +2

    12 had so many interesting ones

  • @Mr.Ali_Ryuji
    @Mr.Ali_Ryuji 8 месяцев назад +2

    I like Imp status in FF 5. The character can deal heavy damage if wearing imp equipment when they are afflicted with imp status.

  • @Aarzu
    @Aarzu 8 месяцев назад +2

    I can see a lot of fun being had with a status effect like "Old"! Imagine playing an elf character who has that cast on them and it enhances their stats instead of hindering them. Even better if it's something/someone not quite so obvious, like a Viera or something.

    • @vksasdgaming9472
      @vksasdgaming9472 8 месяцев назад +1

      Not all elves get stronger with age.

    • @Valigarmanda
      @Valigarmanda 8 месяцев назад +1

      I think a Nu Mou can benefit from that, considering how they all look old.

  • @Superman64GOTY
    @Superman64GOTY 8 месяцев назад +2

    So many from FF6 could count, but I'll focus on two:
    1) Heat: an unnamed status caused by using Edgar's air anchor on an enemy. A 'heated' enemy would instantly die if they performed a battle action.
    2) Charm (not 'confuse', but 'charm'): rare, unnamed status ailment that could only be inflicted by the enemy move 'Entice', and only three enemies (two of whom were bosses) had it. Characters who were charmed would only attack allies or themselves until they or the monster that used 'Entice' were KO'ed, after which the spell was broken.
    Extra weird was getting and using 'Entice': In the World of Ruin, in Owzer's mansion in Jidoor, there is a painting of flowers which, when inspected, would instigate a battle with three flower enemies known as Rafflesia. This is the only time these enemies can be fought (and they are missable if you beat the mansion dungeon first). If then found on the veldt and learned as a rage (good luck with that), Gau could use Entice as part of the Rafflesia rage; and here's the kicker: THERE ARE NO ENEMIES IN THE GAME THAT RESIST ENTICE. AT ALL. THIS INCLUDES THE FINAL BOSS. YOU CAN MAKE KEFKA PUNCH HIMSELF TO DEATH.

    • @joefebri3236
      @joefebri3236 8 месяцев назад

      Charm is common skills in FFT for thief, used on opposite sex or monster.
      not as severe until they knocked out, you just need to damage them to broke the status just like confuse.

  • @seancondon5572
    @seancondon5572 8 месяцев назад +2

    "Old" was literally the first one that came to mind for me. Appropriate that it was the first on this list. I personally LOVE FFV. It's one of my favorites in the whole franchise due primarily to its interpretation of the Job System, which I feel FFT KINDA ripped off, but I ain't mad about that.

    • @doctorcheese107
      @doctorcheese107 8 месяцев назад

      Have you played Blue Dragon? The job system is almost the same as FFV

  • @veghesther3204
    @veghesther3204 8 месяцев назад +2

    For the LAST one Disease did the same thing in EVERY WILD ARMS game prevent the use of Healing items/spells (they would restore no HP) at all until you get rid of the status the only exception in the Wild arms game are Healing Items that ALSO DISPEL ALL status effects since those would get rid of the status FIRST before healing your HP.
    But in the Wild Arms games only the enemies COULD cause the status their was no way YOUR party could cause it to enemies.

  • @mattsully2238
    @mattsully2238 8 месяцев назад +10

    Ff12 reverse was novel

    • @Trisaaru
      @Trisaaru 8 месяцев назад +2

      Also bubble, which was totally busted and a must for the postgame.

  • @theoh1938
    @theoh1938 8 месяцев назад

    I was surprised to not see the Heat status from 9 and others

  • @dominicmurphy8986
    @dominicmurphy8986 8 месяцев назад +1

    Disease in FF12 is particularly clever in how bad it is due to the gambit system. Since most healing gambits work on a % basis, they won't be targeted for healing and it isn't cured by esuna. So, it can take quite a while to even notice what's happening particularly when playing on wait mode. (Unless you already have the specific item / healing spell ready)

  • @AncestorEmpireGaming
    @AncestorEmpireGaming 8 месяцев назад

    Zombie and Frog effects make me channel the DoomSlayer Rage ability

  • @ingGmoPs
    @ingGmoPs 8 месяцев назад +1

    I would add "Undead" status, from FF6
    And lets not forget the most oscure of all, "Blind"

  • @asham868
    @asham868 8 месяцев назад +1

    Ive played (but never beat) FFX-2 before but ive never actually ran into Itchy, that i can remember at least.

  • @noahhobson4521
    @noahhobson4521 8 месяцев назад +2

    I like Vit0 from Final Fantasy VIII. Capable of turning even the toughest of physical tanks into a pushover and paired with multi hit moves like Squall, Zell or Irvine's limit breaks can make short work of any boss susceptible to it. The best way to inflict it is the same as any other status ailment, summon Doomtrain.

    • @Nanobot1989
      @Nanobot1989 8 месяцев назад +1

      Doom train was fucking awesome.

    • @UltimaMan
      @UltimaMan 8 месяцев назад +1

      True, but l love using meltdown.

    • @noahhobson4521
      @noahhobson4521 8 месяцев назад +1

      @@UltimaMan So do I. But sometimes you just have to smack someone with a train.

  • @DroWarriorOfLight
    @DroWarriorOfLight 8 месяцев назад +5

    I need to be inflicted by the Costume status effect for this halloween

  • @nha-a-itk8909
    @nha-a-itk8909 7 месяцев назад

    I don't know if this would count for this, but there is the status called Pain in Final Fantasy VIII.
    When inflicted, it put Poison, Blind and Silence on player/creature.

  • @trainradioable
    @trainradioable 8 месяцев назад +3

    FF16 forget to add these and added a movie instead.

  • @SirEvilestDeath
    @SirEvilestDeath 2 месяца назад

    So the status Old was basically Sifu but 30 years before that game existed. Cool.

  • @bardinblue9830
    @bardinblue9830 8 месяцев назад +1

    In Final Fantasy 6, it turned out that Shadow's dog, Interceptor, is a "status effect"! Using a certain Lore blue magic spell, an enemy could dog-nap Interceptor, resulting in the dog's permanent loss! Using Confuse and that Lore spell, it is possible to transfer Interceptor to the command of other characters besides Shadow or Relm.

  • @metleon
    @metleon 5 месяцев назад

    An important thing about XII's Disease is that a unit inflicted with it will always be considered to be at max health. So enemies that perform certain actions at certain HP thresholds will never perform those actions while they're Diseased.

  • @zaep2791
    @zaep2791 8 месяцев назад +1

    Why did I just see Sephiroth being bullied by froggies?

  • @jesterscircus.3490
    @jesterscircus.3490 8 месяцев назад

    Toad and mini was a pretty funny debuff

  • @JoshuaVerscha
    @JoshuaVerscha 8 месяцев назад

    Ah episode that the title really made me say, ooooh.

  • @tymistry
    @tymistry 8 месяцев назад +2

    Lol Disease! Literally once you caught that it would wipe the party with no hope of recovering if you do not have a cure for it, what a nasty status effect!

    • @Trisaaru
      @Trisaaru 8 месяцев назад +1

      Once you head to Giruvegan, you better stock up on vaccines. Learned this the hard way.

    • @veghesther3204
      @veghesther3204 8 месяцев назад

      The FF games that have it I'll never play BUT every Wild Arms game has the same stats with the same can't HEAL HP from BOTH items and spells effect UNLESS a ITEM curse the status and HEALS HP at the same time in that case the status restore effect would trigger before the said item restores 100% HP on its target.

  • @user-a5Bw9de
    @user-a5Bw9de 7 месяцев назад

    Saber from FF1, while being useful for any non-NES version, is still enigmatic on what is actually done as a status effect.

  • @Ushinawa95
    @Ushinawa95 8 месяцев назад

    Ff11 had a ton; medicated was another interesting one. It prevented you from using medicines that would give you that status effect

  • @Nesaru
    @Nesaru 8 месяцев назад

    Ooooh. That explains why getting 3 stacks of Unnerved gives you the Craven debuff (Chicken) when fighting Argath in FFXIV.

  • @nezkeys79
    @nezkeys79 7 месяцев назад

    Frog/Toad is the most obscure I have ever seen

  • @timyac
    @timyac 8 месяцев назад +1

    Pig from FF4 comes to mind for me. I’m not even sure what it does.

  • @zahnderofficial
    @zahnderofficial 7 месяцев назад

    Doom Train was always my favorite.

  • @MURPH10US
    @MURPH10US 8 месяцев назад

    I don't remember the itchy status in X2, but it's been a long time since I played it anyway.

  • @emmeownelan2076
    @emmeownelan2076 8 месяцев назад +2

    I'm surprised there was no XIV statuses. There's so many statuses in that game that are used in one fight only that are so obscure that even I as a super fan of that game that has sunk nearly 10000 hours into it have to mouse over the status to know what it does. Statuses that I can't even tell you what they do, such as abandoned in the Cerberus fight of World of Darkness

  • @webbc99
    @webbc99 8 месяцев назад +2

    Vit-0 from VIII is unique I think. Pretty self explanatory but it's exceptionally powerful.

    • @SimpTote
      @SimpTote 8 месяцев назад +1

      From Meltdown? I couldn't remember what the name of that was.

    • @andrewpatton5114
      @andrewpatton5114 7 месяцев назад

      Not so self-explanatory considering that it also reduces Spirit to 0. Also hilarious against the Red Giant, which is supposed to be a puzzle boss requiring you to rely on Gravity magic and fixed damage attacks, but since they neglected to make it immune to Vit-0, inflicting that status makes the battle trivial, while the Red Giant will still mock the futility of using things other than Gravity magic, even as they inflict thousands of points of damage.

  • @user-ec1fo6lb5w
    @user-ec1fo6lb5w 8 месяцев назад

    XIV has some interesting status/debuff effects that could be considered as well due to their rarity thanks to the different kind of game and action, as well as how to resolve them
    Beyond Death is really interesting as it will kill you when the timer expires, and can only be resolved by _taking lethal damage_ - doing so will leave you at critical health but keep you alive.
    Walking Dead is similar in that it will kill you before the timer expires, but can only be cured by being healed equal to your maximum HP. While this is similar to some interpretations of Doom, the only two instances of it (the Living Dead of Dark Knight and the True Living Dead of the Seat of Sacrifice boss) trigger Walking Dead when you hit 1 HP.

  • @Barboron
    @Barboron 8 месяцев назад +1

    I wish FF14 implemented the costume effect for free use into 14. I loved that effect, using the belts in 11

  • @TheJaegersHunt
    @TheJaegersHunt 8 месяцев назад

    The 'Meltdown' spell from FF8 that is basically a powerful defense down by inflicting Vit 0

  • @vanillaashe9264
    @vanillaashe9264 8 месяцев назад

    OG FF7: Resist status. Resist all other status effects while active.

  • @SamMeow-vk7zt
    @SamMeow-vk7zt 8 месяцев назад

    Could you please make a video of Vera. I love your videos!!

  • @obtusedan
    @obtusedan 8 месяцев назад +1

    FF6 Clear - "Am I a joke to you?"

    • @veghesther3204
      @veghesther3204 8 месяцев назад

      For FF6 Vanish/clear is also in FF9 but for most of FF6 I rarely use it and by the time Quina can get Vanish that party member starts to be complete CRAP for boss fights.

  • @sparkymotive
    @sparkymotive 8 месяцев назад

    'Old' from FF14 is my fav.
    From Shisui Castle dungeon boss fight incase you were wondering

  • @NuevaBestia
    @NuevaBestia 8 месяцев назад +1

    Remember when Nasir struggled to understand the purpose of things like status effects when he and Sakaguchi were programming FF1? If Sakaguchi never got through to him, I wonder if we'd still have this video!

    • @FinalFantasyUnion
      @FinalFantasyUnion  8 месяцев назад +4

      It's funny that you mention that, as Sakaguchi never did get through to Nasir! They had to use two Japanese programmers instead called Ken Narita and Kiyoshi Yoshii (who became legends in their own right!) :D (p.s. thanks for the comment! ~ Darryl)

    • @NuevaBestia
      @NuevaBestia 8 месяцев назад

      I can't believe I missed that! That's hilarious 😂 thank you for your response and amazing videos!

  • @ThePawnedPawn
    @ThePawnedPawn 7 месяцев назад

    I came hoping to see the Marlboro Spores from Final Fantasy Tactics. A very nasty effect that could instantly turn an affected unit into a Marlboro.
    And oh yeah, no cure.
    Extremely rare.

  • @lakubana92
    @lakubana92 8 месяцев назад +2

    I don't know if it counts as a status but ff7 the original you could have "moods" which had effects on how much damage you would take and how fast your limit bar would fill. Though I don't know if it's a typical status effect like the ones in the video

    • @Nanobot1989
      @Nanobot1989 8 месяцев назад +1

      Nah I don’t think that would count because most of the time people liked having those effects on them.
      Like I always kept my team with hypers on them. Some people purposefully kept sadness on their team. So it was more enjoyable to the majority

    • @lakubana92
      @lakubana92 8 месяцев назад +1

      @@Nanobot1989 yeah I used it too, but Im not sure if the status effects needed to be bad, I think they only need to be obscure

    • @UltimaMan
      @UltimaMan 8 месяцев назад +1

      Sadness and fury. I used to make my party so strong that fury could only help, not hinder me.

    • @Nanobot1989
      @Nanobot1989 8 месяцев назад +1

      @@lakubana92that’s fair. And yea I would say a limit break/damage thing would count you’re not wrong.

    • @franimal86
      @franimal86 8 месяцев назад +2

      I hated getting them in my usual play-throughs, but sadness is key for low-level runs.

  • @insensitive919
    @insensitive919 8 месяцев назад

    You forgot "rippler" from FF6, the move designed solely to steal Shadow's doggo. 😔

  • @pabloprieto9760
    @pabloprieto9760 8 месяцев назад

    What about Pig from ff4? Was it just like frog but turning into a pig instead?

  • @ericweldon-schilling1525
    @ericweldon-schilling1525 8 месяцев назад

    Ffxiii trilogy has some unique and unusual ones I think: pain, fog, daze, curse, veil, vigilance, faithra, deprotect, deshell, imperil.

  • @venabre
    @venabre 8 месяцев назад +1

    Misery from FFXIV should be in the list for its peculiarity of being able to be cleansed by the use of the /comfort emote

    • @gunz-ahimbo
      @gunz-ahimbo 8 месяцев назад

      came here to say this!! it is my favorite little mentor quip to point out in the dungeons where you can get it haha

  • @Legendi-chan
    @Legendi-chan 8 месяцев назад +1

    I think depression from FF14 cause it can be removed with the comfort emote

  • @SweetyMiki
    @SweetyMiki 8 месяцев назад

    I think Reflect from FF3 NES should've been on this, since it's the only version that doesn't act like the version starting from FF4. Since it only reflect some elemental Blqck Magic and some magic enemy skills. However, it only had a single stack.

  • @uruzchan
    @uruzchan 8 месяцев назад

    Surprized that "Annoy" from IX didn't get a mention
    Edit: the status is called Trouble in English, and the ability Zidane uses is called Annoy

  • @AndyGoth111
    @AndyGoth111 8 месяцев назад

    I was hoping to see Reverse from FF4, found only in one boss fight, and missing altogether from the US SNES release

  • @Xadov
    @Xadov 8 месяцев назад

    I think you should have focused on Imp instead of chicken. Tactics isn’t a mainline FF game for one, and two, imp was interesting because not only did it persist outside of battle until cured, there was a whole set of imp-specific gear that was actually pretty strong when used by characters under that status effect

  • @Emc87
    @Emc87 8 месяцев назад

    wooow Drylo on FFXI, deep cut.

  • @alexpi1115
    @alexpi1115 8 месяцев назад

    Bless chicken. It and berserk made leveling so easy

  • @Daniel_Coffman
    @Daniel_Coffman 8 месяцев назад

    I'm sure any enemy hit with the Chicken status would suspect fowl play.

  • @clearspira
    @clearspira 8 месяцев назад +5

    It would be so cool if some of these status effects were in a modern FF. Imagine ''Old'', but in real time where you watch your character turn into an old man, and AOE so that you could age whole armies into dust or something.

    • @1r0zz
      @1r0zz 8 месяцев назад

      Sekiro had a similar status effect in real time, and Bayonetta 2 had the reverse, a demon shot at the player a beam that made the character a child for a limited amount of time.
      Both are slightly annoying, to be fair.

    • @Miriam_J_
      @Miriam_J_ 8 месяцев назад +2

      Seeing how FF16 turned out, I fear our only hopes of seeing these in modern FF games is in remakes. Can't see them wanting to suddenly go back to status affects in mainline after removing them completely in 16.

    • @clearspira
      @clearspira 8 месяцев назад +1

      @@Miriam_J_ FF16 is an OK game as games go, but its a poor RPG and its an even poorer FF. But as you say, that seems to be the future. Simple games with flashy graphics.

  • @grawlix311
    @grawlix311 8 месяцев назад +2

    Zombie was always an annoying status!!

  • @Bigfoot3389
    @Bigfoot3389 8 месяцев назад +3

    There was also a chicken debuff in FFXIV during the Return to Ivalice raids in the City of Rabanastre. During the final boss, if you accumulated 3 debuffs, you'd turn into a chicken and run to the wall. Also...what about the "Misery" debuff from XIV that could only be cured by a /comfort?!

    • @thebananas6483
      @thebananas6483 8 месяцев назад

      Don't forget about Pox, from the Deep Dungeons.

  • @RayAzul7
    @RayAzul7 8 месяцев назад

    Disease was the scariest from all the ff games.

  • @Epzilon12
    @Epzilon12 8 месяцев назад

    I figured you’d go with Innocent rather than Chicken, but FFT has a lot of unique status

  • @xen3588
    @xen3588 7 месяцев назад

    old is a cool status effect they could make immortal character immune to it (Ardyn from ff15 for example)