Seymour Flux was a nightmare as a kid. I had to sit through Seymour's speech so many times, I practically had it memorized. Funnily enough, when the HD version came out, I beat it first try and had more trouble fighting him in Bevelle.
Yeah ngl, after the tenth or eleventh time of that guy whipping my arse, I just finally went "fuck it", and used Yojimbo. I hate admitting that, but at that point, I just wanted it done and progress. Although when I did finally beat him properly in another playthrough, it felt great. Taught me patience and always be prepared, at least.
My first time playing FFX I really didn't understand the sphere grid at first. I somehow managed to send Tidus and Kimahri down Yuna's path. I started to get it later in the game, but when I got to Seymore Flux I just could not best him. Had to start the game over so that I could do the sphere grid properly.
Seymour Flux is such an amazing fight. I still have this guy's voice in my head when he instakills your summons and the whole dialogue before the fight from way back in the PS2 days.
God I miss the strategy involved with non-action RPG combat. Turn based is NOT inherently outdated, it’s just different! There’s many ways to modernize it
@@TheAuron32 no kidding. Combat in Pokemon hasn't changed much in 20 years, and people still buy it like crazy. And yes, I have both Scarlet and Violet. Hahaha
Not a boss, but there's this one mob in FF4 called the "tricker" if I remember. It uses analyze on itself showing you it's weak to lightning. And when you hit it with lightning, it basically gets charged up and usually wipes your whole team
Its literally named Trickster, if you fell for it you fucking deserve what happens. I was like 11 at the time and even I realized right off the bat that using lightning is the LAST thing I should do.
Got to love that ff12 zodiac age you have the ability to cast death for an instant kill but it’s completely useless cause everything that is worth wanting use the spell on is immune to death. Elite hunts, bosses be they monster or human and certain mission bosses. I was like why even give me the ability for this worthless spell.
This is one of the most annoying things about 12 - elements, shields, status-effects - those are mostly useless. "Hey, i got a great weapons" - nothing weak to it until the weapon is already to weak to be useful.
I agree entirely about Chac. Stoneproof should mean Stoneproof - and the same goes for any other status. Not playing fair with the player achieves nothing more than that player turning the game off and leaving a bad review.
Emerald Weapon in Final Fantasy VII was pure hell. It's got a time limit, crazy attack power and defense, and it looks like it's constantly T-Posing at you to asset its dominance. To say nothing of its movepool. That Materia Storm move is terrifying.
X-Zone was an uncool move. It would remove a party member from play and you couldn't get them back until you touched a save crystal. Derailed my plans on a couple occasions.
That sucks but Demon wall is a pain in the ass to kill IN FF4 if you don't OFF it fast enough it will start to use a CRUSH attack that kills you in 1 hit and even Rosa's BIink spell won't make it MISS. FF7 has that Demon Gate boss on disc 1 and depending on your lvs it could possibly kill the entire party in 1 hit though at lv 45 with 5000 to 6000 HP in FF7 that won't happen.
Also poison. Since pretty much every boss up until that point in the game was immune to poison (including Seymour's previous forms), I didn't even consider looking for it in his resistance list in my first playthrough.
This is the reason I enjoy the SMT games so much. Buffs/debuffs and status effects are not just useful, but totally necessary a lot of the times. In FF it's usually just needed for the really hard bosses and only necessary for super bosses.
Glad I'm not the only one who got murder stomped by Seymour on the mountain. I remember spending a lot of time wiping and bought the prima strategy guide to try and help. The answer was "grind in the calm lands and get yojimbo to eat an extra murder beam". (The guide didn't say how to get yojimbo's good moves unfortunately.)
I never understood why people found Seymour hard, once you have hastega on at least Tidus and can quickly get rid of zombie and shit it's not bad. Also It surprises me how few people realize Waka is objectively, unarguably the strongest character in the game. Once you realize his attack reels never changes patterns you are able to spam out like 13 million guaranteed every time. I have a video showing how OP Waka is
@@187btokes I'm the opposite. I had a hell of a time trying to beat Seymour Flux which caused me to grind my ass off on the mountain. I barely remember the Yunalesca fight at all. One and done.
I was definitely one of those people that felt Seymour Flux was the toughest boss in the FFX story. I rarely had all three party members alive. Oftentimes would be on the edge of my seat using one character to revive the others while he kept killing them, and occasionally Auron, tanky as he was, could get a stray hit in. That boss was HARD.
You could probably make an entire list with the Via Infinito bosses, FFX-2 it's a surprisingly hardcore game and I love it because makes the most out of the battle system
Have you ever just captured the right characters in the beast catcher? You can equip your party to be Nooj, Tidus, and I believe it was either Baralai or the skinny dude with the pistols. You can set their abilities up to use quick hit and max their dress spheres up so that they just blast through literally any enemy in the game in under 20 seconds. I beat Trema in like 15 seconds without pressing a button lol
@@QuantemDeconstructor that's what I mean though even the hardest boss had a way to cheese it. I prefer it when super bosses are actually difficult to beat regardless of strat
@@187btokes true, I think they were designed around the content in FFX and didn't take into account the possibility of something having maxed everything because someone dumped Minerva Plates into it due to International additions
I'd give a shout out to the mini-boss fight of two King Tonberrys at once in Crisis Core. Up until then I never needed to use more than one Phoenix Down in a battle, but I lost about half my stock with that one.
My favourite, hyper cheap, trick for most fights in CC? Aerial Drain. God that move was massively OP, haha! Invincible during the attack, tons of health regained on hit... Aerial Drain was my best friend throughout the whole game.
Got a massive magic stat + dualcast and used Energy, that dealt with most of larges enemies with high hp pools (like King tomberries). The Remake was my very first time playing CC and I did ALL missions before going to Junon (except Minerva) then beat all the rest as they unlocked with story progression. Got Minerva down just at the end of the sniper section in Nibelheim (had to adjust a few materia to get the most +stats). So yeah, never felt K Tomberries were ever a threat because you can because op so fast if you test materia fusions a bit in the first hours. But Minerva in hard mode, 100,000,000hp, her melee attack stripping all status effect meant (for me) a no phoenix down fight because using them was only wasting time and ressources (since she could cancel its effect)... 'twas a long and tense fight, especially with her mixing patters as her hp goes down. No I did not use SP Master + 14.000.000 SP, farming is too much a chore for me and it was not needed with 240+ VIT & SPR
@@johnnynightmare22 Here's the trick with Tantarian: you don't need to fight it in Disc 2. You can actually wait until Disc 3, during the part where you're trying to get to Garnet and Eiko as Zidane, Amarant, Freya, and Vivi. There's no time limit in Disc 3, and the higher levels means you can get through the fight a little easier. The steal rate's still bad, I'll admit.
@@Shadohime yes, but some people want to have an early access to the auto-haste ability, so they usually challenge it on disc2 with the time limit. If you know what you're doing, and you take some time to lvl up between disc 1 and disc 2 (early Grand Dragon strat) you can easily defeat the boss on disk 2 with 15-18 min still left on the clock. But for the regular player, who just passes through the story without paying much attention to equipment or levels and skills - this boss is a real threat even on disc3. Nowadays i can easily defeat it under the time limit, but on my first playthrough this boss was unexpected and decimated my party several times even without a timer. I remember it took me an hour to defeat it, 'cuz i mostly was healing and reviving with occasional window for dmg.
Speaking of which, Neo Shinryuu also was a damn piece of work. I don't remember everything, but the multiple parts were kinda tricky. Omega MkII changed its elemental affinity, but that's more manageable
Yeah Omega MKII is largely just "What if Omega was faster?" and only has the element resist gimmick to really differentiate it. It's honestly a really tame upgrade relative to what Shinryu got, but then again Omega is arguably the harder fight in the first place.
I think what I did for Omega Mark II was to two-turn it by setting up Lightning Spellblade on 1st turn for 2 characters, then Dualwield Rapidfire on the 2nd turn. It melts Omega because it is weak to lightning first in the cycle. That or I just wait until it becomes weak to lightning then destroy it.
Seymour was definitely tough, but before too long, you learn that pretty much every tough boss fight in the game can be defeated (entirely or mostly) by having all your aeons in overdrive mode, so they could get in an overdrive before Seymour kills them. Especially once you had Bahamut!
well if you want to cheese your way trough the game why even bother playing? You could one shot everything with yojimbo but if u had half a brain you could defeat any story bosses with ease
@@mikaeljalamo4834 Not to mention Yojimbo needed a lot of gil, that you wouldn’t typically have at that point in the game, so it’s not the best way to recommend… and this is something I learned later, obviously…
@@joshrichards1305 exactly, plus it was something I learned later, and with Yojimbo you wouldn’t typically have enough gil for that at that point in the game, so clearly it’s common sense but I guess not.
To this day, I still have the cutscene before Seymour Flux memorized. That's how many times I died to him. He became manageable on subsequent playthroughs, but on that first playthrough, he was probably the most brutal main boss I'd ever faced in a Final Fantasy game.
Not quite at the level of these bosses, but the bosses in Final Fantasy Tactics Advance were cheap in the sense that the could ignore the rules you had to play by. For example, you might not be allowed to use magic while the boss could. Technically, they got the "yellow card" warnings but never a red.
Great video. It’s funny it brought back memories for me when I very first played FF7. The demon wall boss in the temple of the ancients just kept killing me over and over. The damage it did was much higher than anything else I had encountered up until that point. Back then I didn’t grind at all so must of been under levelled. In the end I started a new game and eventually did it.
The difficulty increase/curve on Demon Wall was just not cool. I do not know how I beat it to this day on my first try because you could not gain exp after the last save before jt. I'm sure it was something simple, though.
Can we quickly talk about Tiamat from Strangers of Paradise? She's the games 6th boss and in phase 2, she's constantly full-healing herself. Her attacks are somewhat hard to work around too. Definitely not a fair boss fight of an already difficult game.
Honestly Tiamat was a nightmare on the original on the NES. I wasnt the greatest player as a kid, but I managed to beat her with no actual strategy. I'm glad she is still just as tough
For me it’s gonna be the carry armour from final fantasy VII because the boss likes to spam Lapis laser and pick up your party members, and if your one character dies it’s game over.
For Omnislash I waited until Cloud can use The NORMAL KoTR to kill Emerald weapon with it in order to MASTER summon it for the battle square battles even with 9999 HP 999 MP Tonberries their are still a pain in the ass to kill WITHOUT it. I NEVER had Omnislash outdamage even a LOW 5000 per Knight against Emerald weapon anyways and had physical hits not even top 500 TO Ruby weapon itself at lv 60.
Omega is a difficulty spike from explorer's, because of mighty guard you have to knock out its legs and then go on the offensive, after that he is one of the only ways to get some of the ultimate weapons, which he has a 1% drop for the materials for the weapons.
seymour on the mountain was hard but after fighting him a bunch the first time through the game, i figured out you can just use all your summons overdrives, which take about 5 minutes to fill up then go GOTTA BLAST on him, as all your summons would get 1 turn before seymour banished them. of course there are way easier ways to beat him but we didn't know that when the game first came out
I was so frustrated by how cheap the Raffaello/Destroyer battle was in Final Fantasy Fables: Chocobo's Dungeon (and by consequence Chocobo's Dungeon Everybuddy). Two stage fight when you hadn't seen any other two stage fights, closing large gaps and warping when you can only move one square at a time, and draining your limited SP led to a bad time.
My strategy for Seymour Flux has and always will be to go into the battle with every single aeon having their overdrive bar full and just summon them, use their overdrive, Seymour kills them, then just summon the next one on the list, it's a cheap tactic on my part but quite honestly, whatever gets the job done haha
Lord Ochu is the cheapest boss, it only costs 92,280 Gil to bribe it (Final Fantasy X). That said, I know this is not what you meant when you made the video, so I'll watch it now.
A good (albeit cheap) way to beat Seymur Flux easily (as I did) is simply to have the Aeons overdrive abilities ready before the battle starts, and then summon them and use the overdrives of each of them (especially Bahamut's), one by one before he destoys them. He might have the ability to destroy them, but the fool always gives them some time for a quick overdrive, heh. After you run out of Aeons, just use your characters strongest attacks (and heal yourself often) to finish him - just make sure to cast him Bio from the start of the battle to make his hp to run out faster.
You nailed everything about Seymour Flux. I realized after many very irritating tries my first time getting to him I had to level up all my sphere boards. So I was stuck running around Mt. Gagazet for hours.
I'm surprised Shinryu made it onto this list over Neo Shinryu. Shinryu might be bad, but at least it's not randomly invulnerable with no indication as to when that's going to happen.
pretty sure Neo Shinryuu was in the remake of FFV, as was Archeodemon which was already covered for that game, as well as arguably a cheaper boss with the "btw, now i'm back to full health whenever i choose so..." tactics it uses.
For those that played Final Fantasy Tactics: Wiegraf. A literal run killer. Its a series of battles and you can't go back once you set those battles in motion. Many players have the same story of just stopping playing Tactics altogether after realising they had only one save that they kept saving over and couldn't go back to grind since they couldn't beat him. I believe that its impossible to do without grinding to max level, or having the auto potion and lifefont abilities equipped, because Wiegraf simply hits too hard and too many times and the map is too small to get away from him and the first battle is a solo battle and then the next battle Ramza remains at the health he's at and he summons minions, its just a whole load of hell.
and don't forget that Tactics is one of the only games in the series to feature perma-death, so if any of your characters die, it is a NECESSITY to revive them or win the battle before their death counter reaches the breaking point. Although, against Wiegraf, for some reason his attacks are easily dodged and blocked, so you could for example run Ramza as a knight with a mantle and the fight becomes a LOT easier. Lol, want extreme? One of the boss fights features the unique "vampire" status effect that is basically a permanent charm to any party member afflicted by it, so if you're not careful, one of your party members will strike you down
I was amazed that didn't make the list. He ended my first playthrough because I took the (evil) offer to save right before it and I was basically just stuck. Fought like hell to take him down only to see there was a second form. Had to restart my game. That fight broke something in me because in every game I play now I have no less than 5 save slots.
I love your videos. They are excellent to listen to in the background. I don't want to be "that guy" but if possible I would like to make one small request. Is there any possibility I could persuade you to start putting time stamps for each entry in your lists videos? I watch them multiple times and it would be nice to be able to jump to the entries that pique my interest.
I’ve heard that the steam re-release of FF4 DS practically voids out augments carrying over into NG+. This would effectively not allow a player to fight against Proto Babil if they purchased the game on steam, correct?
Not quite, what was changed is that you can only obtain the limit break augment once. In the original you obtained one each time you beat Zeromus so you could rock up to Proto-Babil with Cecil and Kain pumping out damage but now you can only do one. This is obviously a big deal since you can't time your attacks and rush through the final phase. The game also offered a normal difficulty and the DS version is Hard mode.
you should do a list series about difficulty spikes which I'd define as bosses that make a first time players lives really difficult and are often used to incentivizes grinding or using a system you haven't had to before. To make your life easier, I'll list one from each game: FF1: Astos, Instant Desth that are very effective, before you get LIFE. Phoenix Downs didn't exist in the NES version so you had to hoof it outta the dungeon back to Elfheim. It teaches the player to be grateful Phoenix Downs were added. FF2.) The Behemoth: A boss who doesn't have complex gimmicks just stupid high defense, a lot of HP and hits really hard. You have Gordon as your fourth party member who is by far the weakest character guest or not in the game. Like with how the level system and 4th character slot work in FF2 it can be a time sink for inexperienced players on a temporary character. FF2 is a wild game and i got stuck on this boss three separate times playing this game. FF3.) Salamander: The poster boy for difficulty spikes. Located directly before the second tier of jobs so your first tier are feeling obsolete and are just ill prepared for this boss. His AoEs being two hit kills in a game where AoE healing is not available yet is what makes him so hard. The dungeon before him is also pretty brutal with it's lava tiles and again NES eras famously stingy save points meaning the save point is not near the boss. FF3 is probably my vote for the hardest FF game except for the DS remakes of 4. FF4.) Golbez, specifically the Dwarven Cave one on the DD which at first makes you think it's a scripted loss... before a cutscene and a huge difficulty spike. You've got two party members Cecil and Rydia and Golbez is gonna make you suffer with second tier magic and status effects. He doesn't just run away like the SNES version either he has the most healthy for a boss you've fought so far in the game. 4 DS is an absolutely brutal game and while I love it this spike is seriously one of hardest in they series. FF5.) Atomos, if you know you know. This boss is one of the bigger difficulty spike bosses in the series. Spamming Comet and permanently removing party members in a game without back up is bs. Fortunately FFV has lots of broken stuff so it's not as hard as DS Golbez but FF4 DS has a higher curve on average with Calcabrina being hard in it's own right while FFV is overall not too hard so I'd say it's a higher spike relative to it's game. FF6.) Storm Dragon. Another difficulty spike that's sky high and while the World of Ruin is pretty open the game tells you to come here when you probably don't have the party members or gear for this fight. Huge HP, Wind Damage is awkward to mitigate and his spells are Wind and AoEs. Plural spells as well he has options. This guy is your welcome party to the World of Ruin. FF7.) Rapps. Sure would be a shame if the game took away your mataria and put a pretty tough boss for first timers to fight wouldn't it. Part of what makes this difficult is it's designed for Limit Break spam but it might take someone a while to figure that out. I remember being a dumb kid and thinking he was invincible for like two weeks.. FF8.) Oil Boyles, a boss that hits very hard in a game with a lot of systems for a first time player to learn. Like if you haven't learned the magic of Junctioning and how to get Fire to spam it can get outta control real fast. FF8 was a game I didn't appreciate until years later and this guy is why. I tried to play like seven and that didn't work very well. FF9.) Gizmaluke, who really teaches you the value of strategy in this game. Hits hard with both of his attacks and loves to Silence Vivi when your magic is doing a lot of the work damage wise. you're gonna be losing turns healing Vivi and getting pounded by high damage so new players gotta come into this fight with a plan which honestly was there earlier but this boss really puts that practice into motion. FF10.) Evrae. A boss that is a real underappreciated roadblock and can seem to talk overwhelming if you don't know what you're doing. You've gotta decide how you wanna approach him, up close where he can hit you really really hard but you can hit him with physical party members who are probably a lot of your damage or further way where you've gotta rely on less damage from magic but it won't potentially kill you with how hard. No Yuna either. And he eventually casts haste on itself so he can stack even more damage and make it a race which can be difficult if a new player didn't realize how important rapidly updating the sphere grid is. It will definitely teach you. FFXI) Didn't play this so idk anybody who did feel free to mention what you think a difficulty spike was in that game. FFXII.) Demon Walls, an already pretty challenging boss now enhanced with obnoxious status effects, needing understanding of the battle system and fast inputs due to their time limit amd and Telega making it even harder. While the first is optional, I feel like most players are gonna come across it and fight it so I'm including it. FFXIII) Odin. Eidolins are already harder than most other things in this game, but Odin I think is where the game is truly like "we were being nice with fighting Shiva with just Snow, let's get serious." Three minute timer to fill a bar or you just lose, Odin focuses Hope who is the most fragile character in the game between low max hp and defense. To fill the bar, you've gotta micromanage getting chain bonuses and healing Hope with very little room for error which is easier said then done with how fragile he is. I feel like this difficulty spike is high enough it made people quit it's nuts FFXIV) Didn't play this either, fill free to chime in you did! FFXV) Ravus who's harder than the rest of the game combined except Ardyn. I played 15 a while ago and just remember him hitting like a ton of bricks, having tons of health and being hard to avoid which is mechanically different than RPGs enough it's harder for me mechanical explain why. Anyway hope this helps you if you wanna use it for anything. Appreciate the channel keep up the fine worm
Can we take a moment and revisit Tactics and the fight on the roof with Elmdor and his two assassins? The assassins would very often get to Rafa and kill her before you could even act, causing game over.
There could just be an entire series on how frustratingly difficult Tactics is alone. Melida isn't too tricky but is a difficulty spike, then there's most of chapter 2's battles which are a struggle, then there's Wiegraf, Elmdor, Most of the Underground of the Monestary. Just oof. Then Cid comes along and it gets extremely easy.
yeah, you have to have spec'd into at least one speed or absurdly long-range class (like the lancer) to even stand a chance (to add to the nonsense, you can get save-locked in that spot due to being offered a save). For added fun though, certain enemies can break or steal your extremely rare or one of a kind equipment, such as a certain lady that was I think a "Lunar Knight" or something like that and you can get her on your team eventually. Nothing is more annoying though than attempting to learn ULTIMA... There are only 2 enemies in the game that use it and both are ridiculous and even AFTER you learn it, not only are its mana requirements ridiculous, it's not even that impressive compared to everything else you can do in the game. So, a hidden ability that only a single character can learn that requires very specific circumstances and is the iconic magic of the franchise... got basically nothing XD
How about emerald weapon? Not only did you need to deal with the timer if you didn’t go through the convoluted way to find out about and acquire the underwater materia but it also does more damage the more powerful materia you have meaning they were at their weakest when all you could do is basic attack, in addition to having a counter attack and multiple targets that attack you that he can respawn (I’m talking about the little targets on his fins that deal damage or drain MP). Also, he could spawn randomly guarding the Sunken Gelnika WHILE YOU WERE LEAVING IT XD. What a troll!
Honestly, i've lost count of how many times I've left the Gelnika, seen Emerald Weapon right in front of me and immediately "NOPE!"d up to the surface.
I beat Emerald Weapon first attempt solely with Cait Sith. I got his giant ability on his slots which kicks the other two party members from battle and makes him giant and deal a lot of damage. I wasn't planning it but that's how it played out. Did it to Ruby too. Yes I used Slots because I like to gamble and am very often incredibly lucky with my spins.
it took me WEEKS to beat Seymour Flux. Back then i didn't have a ps2, i had to pay an hourly rate at a video game shop to play games. I played a lot of jrpgs this way. Just thinking about Seymour Flux pisses me off lol
I never beat FFIX because the final boss has the same ability as Ozma to have bonus turns. I beat the other bonus boss Hades, but not Necron. I didn't know how it worked until after I had completely given up and I've never tried again.
The first major FF boss I legit remember needing a strategy guide for was the green wyrm boss in FF12. I can’t remember it’s name, but I do remember that it was the first time you encountered the “oil” status, which makes you vulnerable to fire damage & could only be removed by one specific item (not even esuna removed it) & of course it had the Malboro style “give everyone ALL status debuffs” ability. Though not one enemy per se, I would say that any SHINRYU mission boss from Opera Omnia fits the category of cheap as they add a whole new level of difficulty to any battle by giving the bosses a force gauge on top of the LUFENIA mission countdown abilities that could be increased only by performing specific actions, making it so that in order to actually complete these missions required you to use specific characters who had to have all abilities maxed out, including having obtained & maxed all of their weapons, armors, crystal strength as well as their ability & summon boards to stand any chance of winning! I love Opera Omnia, but there are many leaps in difficulty that I find infuriating.
One of my favorite near unstoppable bosses was the original Gogo! He would appear and tell you he wants your party to mime him. If you tick him off he hits you with two high damage meteor blasts and casts a TON of booster magic on himself so in the event you managed to survive by some miracle you've got a VERY hard hitting enemy to deal with! Ironically all you have to do to make him happy is stand there and do absolutely NOTHING? Hey Luigi? Gogo beat you to it lol!
I've beaten X-2, but it was on the OG PS2 version (in US) so I've never fought Chac. But it sounds to me like it has one of my biggest pet peeves: DON'T GIVE PLAYERS A WAY TO IMMUNE SOMETHING AND THEN MAKE YOUR BOSS IGNORE IT. It just feels bad. Don't give players a solution to a problem and then say "yeah but versus these enemies it just doesn't work."
Agree, same with abilities that don’t work on any of the important things. Why are there high tier poison spells if everything and their grandma is immune to it?
Chac, and indeed the Via Infinito, were available in the OG PS2 version. The truly strange part about the fight is the fact that Chac is actually easier to defeat if you Oversoul it first, because its attack pattern changes significantly. To oversoul it, you need to simply kill enough of the other serpent-type enemies in the game for one of them to Oversoul, then leave the fight, and make your way down to Chac. As long as you didn't kill the Oversouled snake, Chac would be in Oversoul when the fight begins. That said, she's still an incredibly cheap boss, and the fact that it ignores immunities is far and away the worst thing I've ever experienced in a Final Fantasy game.
I beat it in the ps2 version, but in the remaster they nerfed catnip. That combined with trigger happy was pretty much the only way i could get to Trema.
@@SomewhatSlightlyBored Admittedly, that was my strat for the Via Infinito as well. Unfortunately, it's no longer viable since Catnip adds the Berserk status now. Reminds me, I should replay the remaster, see how far I can push the arena.
The problem with Seymour Flux for the underlevelled party (especially during a blind run) is that Aeon spam is such a viable and grossly overpowered tactic for steamrollering every threat in this game. Its the same reason why so many players also suffer when they reach Evrae for the first time. But Seymour's ability to banish your Aeons suddenly puts you on a very nasty back foot if those Overdrives aren't doing their job.
With FF-X on the very first playthrough i just always had the Aeon overdrives ready - they are just too strong of a weapon to not abuse. Basically anything but Yunalesca is easy with that.
Ff8 had the same mechanic for Ultimecia. If you used a GF on her (to try and have them eat an attack), she banished them, and you lost your junctions. That one truly hurt 😂
It's kind of like my experience with Cid in XIII. I basically was spamming X the whole game, but that boss fight forced me to actually learn how to play. It was a rough time, but I remember the boss for it.
The full Shinryuu strat involves berserking Shinryuu with Chemist, having one party member be a knight to use Guard, which negates physical attacks, and have the rest of the party be at low HP so that said knight Covers them when they’re attacked. Without doing all of that, the berserk-buffed physical attacks will quickly destroy you, regardless of endgame armor.
Eh, you don't need to do *all* that. With a full set of Hermes Sandals you can not only outspeed Tidal Wave but also keep up with Shinryu's attacks and sandbag your party with Phoenix Downs as single target is non-threatening. Additionally you can also Blind Shinryu or use sources of Image like Blink, !Image, and the Mirage Vest exploit to mitigate damage entirely without being locked into Knight. In fact between Hermes Sandals and the Wonder Wand, the baseline you need to beat Shinryu this way is just having any job that can equip the Wonder Wand.
Its just faster to steakl 8x Dragon lances master 4x Ninjas put party members as Freelancer equip 2 Dragon lances each use Jump and kill Shinryu AFTER it uses Tidal Wave in the final dungeon IN 1 turn.
@@veghesther3204 Thats still a pretty sizable set-up given the AP requirement of Dual Wield. The barest minimum to clear Shinryu will always be Hermes Sandals + Wonder Wand, sure it's not a 1337 instant one-shot but it still solves the fight. Its also viable in limited runs!
Wonder Rod ONLY casts the RETURN magic spell when used as a ITEM in battles so its kind of useless against Shinryu/Omega because of that. For Ninja I mastered that job IN world 1.
FF6: what was the boss atop the magic only tower with the cultist circling it? Don't remember for sure but I know it was infuriating to fight your way up that long tower beat the boss only to have him cast ultima or meteor or what ever it was and wipe the entire team.
MagiMaster. And yeah, he should be called MagiCheater for his Ultima death reaction that screams at you to Life 3 your people or straight up MASSIVELY overlevel.
The Easiest way that Me and my Brother were able to kill Syemour Flux was EVERYONE’S OVERDRIVE! That Goes for Summons too since Bahamut already has the Break Damage Limit on him to get Symour down! But yeah, we noticed that he will instantly take up his entire turn to banish the Summon. And once the party came back, the fight would basically reset the initiative trackers :) It was the only way to beat him. Sowing the fight fairly was impossible. The only other way to kill him was to use Yojimbo’s Zanmato instant Death attack. But to this day, I’ve never been able to pull that off.
Ugh, I'll always remember Lady Yunalesca and her third phase. Having to repeat the cutscene multiple times got old really quickly. Took me like a day to understand how the whole zombie thing worked
I do not recall Archaeo Demon being much of a problem (not that it wasn't a big deal); Neo Shinryu was more memorable of a problem. But then again I was putting a handicap on my party when fighting it...each character was limited to a small subset of jobs and I never used Mime or Freelancer. I have yet to beat Enuo with the way I chose to develop my characters.
I guess I lucked out vs. Seymour Flux. I was dispelling his reflect constantly so that he'd hit himself with whatever spells he was trying to bounce off himself onto me. Not to mention staying on the ball with Esuna whenever that lance of atrophy hit...
Chac: Wasn't it possible to stunlock Chac with Trigger Happy when you had Haste accessories on your entire party? I think that's what I did and Chac didn't get a single turn. I just didn't play fair. Archeodemon: Didn't play the game, no comment. Seymour Flux: Yeah, that guy was a challenge, his damage output is quite high. Vercingetorix: It took some time to get a 5 star rating against this boss, but it wasn't too difficult to beat him. I found Long Gui harder than Vercingetorix, but that might just be because I rarely ever fought Long Gui and decided to grind the weaker Adaman Taimais instead. Also, the one time I defeated Long Gui, I spammed Espers to take out the legs immediately. So I didn't actually deal with any of its mechanics. FF XI Tonberry: Didn't play it, can't comment. Proto-Babil: Didn't play the game. I'll do that in the Pixel Remasters later this year. Shinryuu: Didn't play the game. Not sure which boss I'd mention. I thought some superbosses in FF XII, but then I remembered that they can be debuffed to the point that even Omega or Yiazmat don't deal significant damage and the five Judges in Trial Mode can be oneshot, so they're not that bad. They are hard in a fair fight, though, so maybe the five Judges.
For Archeodemon, you should always have someone with white magic in your team throughout the game, and because of that you have reflect. Just cast that on him and you've won. For Shinryu... screw him, it's not like he's even that difficult it's just that he's a monster in a box while you just killed a few bosses with no save in sight. There are so many enemies in that area to steal items from you usually are just stealing stuff or have better stuff equipped than coral rings cause who on earth uses coral rings.
that last one reminded me... in the original FF7, JUST after the saddest moment, you are ambushed by a version of Jenova, that has VERY powerful attacks. it's almost certain to wipe your party, UNLESS you have one character equipped with the Water Ring, which enables him to absorb Water-type attacks. if i remember, you literally CANNOT LOSE if you have that Relic equipped, since ALL of that boss' attacks are Water types!
I cheesed basically the entirety of ff-x up until the end portion where I farmed the entirety of the beast arena thingy and got all the ultimate weapons won 100 blitzball matches completed the sphere grid etc because I'm a completionist. I cheesed every boss using yuna because I neglected the hell outta the sphere grid khimari was broken and Riku died constantly, I think my most useful team members were obviously tidus because slice n dice is amazing, yuna and lulu. And I cheesed seymour flux by farming overdrive guage on my summons until the fight, and then spamming all of their overdrives back to back effectively keeping seyomour from having a turn while I dealt massive damage each time.
Maybe I was always overleveled by that point, but I don't think I have ever lost against Seymour Flux. I find him much easier to get through than Yunalesca. If anything I think that spamming aeon overdrives makes him a non-issue completely, whereas Yunalesca's three phases and megadeath makes that much more difficult to accomplish
Late to the party, but Minerva from CC (Reunion specifically, I haven't played the OG yet). Instant kill spells that can sometimes be near impossible to dodge (the ice move took so many KOs for me to get the timing down) and the only viable strategy is like stealing her 99 PDs and reviving after each death from her spells and physical attacks. I am honestly, no joke, surprised it only took me three days to beat her.
The one I was hit with the most was demon wall original ff7. When I first went against it, it used to floor me every time with demon rush. Till I learned a small trick, level up time materia to get slow to cast on demon wall and get enemy skill mighty guard. Only way to get that was to enslave a creature and have it use the ability on you. Can't remember the ability now. Was a pain in the backside.
Was surprised seeing Shinryu over Omega in this. Shinryu I could last a few turns against and do damage to my first encounter. Omega...was more like punching a brick wall. Then the brick wall pulled a gun on me.
Omega and Shinryu are canonically enemies. They even fight each other in FF14 (it's a great battle, watch it on youtube if interested). I say that to say, there's a reason Omega is on the hunt and Shinryu is hiding in a box. Omega > Shinryu.
I'd give a shout out to Pandaemonium Warden in FFXI. Not only did this NM initially have 20 forms to fight through, but the final form has the ability to use Astral Flow, the Summoner SP ability with not one, but NINE avatars being summoned simultaneously and all using their ultimate attacks.
I always hated the final boss fight of Final Fantasy IX with Necron (I think that was his name) since he would hit you repeatedly with all the worst status effects, some of which had no defense (from what I remember; it's been a long time) like countdown doom. So all of your time was recovering from the status effects or reviving your party if you weren't prepared properly.
One of the best things in Final Fantasy 5 is that all the bosses had some sort of cheap gimmick you could use to take them out, usually associated with some sort of Blue Magic or an obscure status ailment. Death Claw was extremely useful as was Dark Shock to take a lot of bosses down a peg.
16:10 I have a strategy for shinryuu that involves lvl 5 death. I haven't tried it yet though. Raise lvl to 107. Darkshock down to 53. Raise lvl to 63. Dark shock down to 31. Darkshock down to 15. Lvl 5 death.
There's an infamous fight against Belias in Final Fantasy Tactics. The first part of the Battle, Ramza is going after him alone, and if he isn't built correctly, the fight is unwinnable. The problem is that you can save right before the fight. So if you save there, and that's your only save, and Ramza isn't leveled up right, or doesn't have useful abilities for the fight, then you may have to start the game over, as you have no opportunity to train up Ramza anymore until after the fight. The problem is avoided if you have a save from one Battle earlier, then you can Train Ramza Up. That's one of the most Unfair Final Fantasy Situations I've come across. I made sure to train Ramza up for that fight specifically on the next run and he whooped Belial's butt! If you ever play Classic FF Tactics, make sure you always have a free save file that has access to random battles! Also, I believe Yojimbo in FFX screwed me over by poisoning my whole party, then immediately using an attack to bring everyone's hp down to 1. Everyone died of poison damage before I could heal anyone!
Chac. Just use a party made of monsters from the capture thing. Monsters are naturally immune to petrification if they have ailment defense. A guardian beast from chapter one can be trained to easily win against everything in via infinito except Trema himself. I used a claret dragon myself. In the original version, just use catnip. Seymour Flux. Seriously? You would think people would know that silence and reflect exist. You can win pretty easily after that. Vercingetorix. Poison, and hope for the best. Go for poison and fast staggers. Slow works too so you might want to replace Hope with Vanille. The faster poison and slow are applied, the faster you can switch to stagger methods.
Look up Dynamis Lord from ffxi (at era of level 75 cap) The only way to defeat him is to cheese him by stunlocking and zerging him down with a full end game aliance. So its basically cheese or death.
if the only way to beat him is to cheese him, is it even cheese at that point? or is it intended. lots of mmos have bosses that are literally just dps checks to make sure your prepared for whats to come after. Ive never played ff11 so i wouldnt know
See I got my awakening early in FFX when I constantly wiped to the 1st Seymour fight. I had to start a new save and from then on out the game taught me to grind and be stocked up. The only 2 fights that ever got close to being bad was Yunalesca and the Seymour you fight at the wedding, don’t remember his name.
I don’t know the name of the boss (?) but in ff 9 near the end there is an enemy-boss which instant-kills the party when he dies unless you have enough maximum health to survive it. Even when you manage to kill him, when you haven’t grinded enough he wipes your party when he dies, so you fail and have to try again … or more specific you have to grind until you have enough lifepoints to survive
I think that's the main antagonist at that point of the game. He casts a party-wide flare as a parting gift and if you're unlucky in how turn order takes effect, it can happen immediately after you just took one. Been so long I don't remember if auto-raise was even a thing
FF6 has some really hard boss fights where the boss just doesn't fight fair. Your first introduction to Ultros. Gilgamesh in the Coliseum. But I distinctly remember having a very hard time against the boss of the dungeon where you acquire The Falcon.
My eventual strategy was having everyone with counter attacks and defend. Most boring fight in the game but his luck is too high and he counters with Impulse so I had to cheese him.
I know there was an easier way to beat Seymour, i took a bit of a longer route to beat him. I summoned all aeons, got their overdrives filled and all characters except Yuna then summoned all aeons and used the overdrives. It caused Seymour to auto kill the aeon then used all character overdrives. All the aeons will get ko'd and maybe a few of your characters but you'll beat him with little problems.
Have not watched either video yet, but my first thought for cheapest, most unfair boss, was Omega Weapon in FFVIII, lvl 5 death in a game with a lvl 100 level cap... meaning if you maxed out your level, the boss could insta kill your entire party in one turn whenever he felt like it, as the level cap was a multiple of 5. Emerald/Ruby weapon in XII and Yiazmat in XII were pretty bad too, but NOTHING on Omega weapon in FFVIII.
My linkshell HATED that I would never do the tonberry hate reset. I was at the point where even grudge, yet alone rancor would one shot me and do about 25k damage when my max HP was like 2k
FF7 Lost Number is pretty cheap if you're not familiar. But if you poison him and just defend & heal, never attacking, then he'll never switch to either form at low health and eventually just die. This also works with Zolom early on if you don't want to deal with chocobos, as he'll never raise, kick anyone, or counter with anything including Beta.
FFX was by far the easiest installment. The fact that Blitzball was the best side game of all FF series by far, I ended up basically completing most characters entire grids and having unlocked gear meant I’m dropping 99999 with everyone.
Have you done a top seven hard summons to obtain? If not please do and please put Tonberry from FFVIII and Anima from X in cos they are both really annoying to get.
Same here I vividly remember dying so many times against him on my first play through, listening to all the dialogue before the fight each time almost drove 8 year old me insane!
It probably doesn't count because the boss itself isn't super hard, but I still nominate Hell House on hard mode for FF7 Remake. Chapter 9 cruelly has you first fight through the Collapsed Expressway, where finding MP is hard (you cannot use items on hard mode, so Cloud can only regain MP very slowly over time or from boxes), and then you have to fight in the Coliseum, which gives zero chances of obtaining MP. Aerith has Soul Drain to regain MP from enemies, but you'll likely use it up quicker than you gain it. Sam's modified Cutter and Sweeper are brutal and easily can keep you using up all of your MP with Curing yourself. Hell House is a fight that's all about MP, but on hard mode, the game tosses in tonberries, too. They have low HP, but they're wiley. If Aerith should use any magic attacks on them, they bind her, then disappear behind her and stab her, often leading to an instant death. It's imperative to kill them with Cloud before they kill her. And then the worst trick of all, in the final round with the house, if you fail to defeat it after its first move where it flies around the ring, a cutter and sweeper are sent out...two more enemies who's weakness lies in that precious MP that you are likely very low on or completely out of with one or both characters by that point. It's so damn dirty, in my opinion. Your biggest enemy that chapter is already yourself and your resource management, they didn't need to add the cutter and sweeper.
@@waylander9265 Or not knowing that it's best to actually remove all elemental materia from your weapon because if you do regular attacks when it's in the same element that you're wearing, you're just going to heal it. Also really sucks if you didn't level up a pray or chakra materia to take the place of Cure or you don't even have the materia space for them. I had both, but it uses ATB and I rarely could get enough ATB to sacrifice on using those instead of just Curing with Aerith. But because I had her holding the bulk of my materia, if she died, Cloud was pretty much a sitting duck as I had no room for a revival materia. The revivial earrings were my accessory of choice for them, but so many times a character would die before I was far enough into the fight to justify the death, so I had to restart. I don't think it's an exaggeration that it took me over 50 tries to beat that House on hard mode. I remember it was an absolute desperate last move that won the battle for me, being crowded into a corner by either the cutter or sweeper and unable to see, and Cloud was dead and I didn't have the MP to revive him. I remember reading in a guide that the lightning attacks will always hit their target, unlike wind, fire and ice, so though I couldn't see a thing and had no idea what element the House was in, I used my last MP on a lightning attack and surprisingly, that beat Hell House. After I beat the game and had all of the items, I decided I needed to redeem myself and fought it again on hard mode, lol. While I beat it on the first try, even with everything and more tips and tricks up my sleeve, my arrogance almost cost me the fight. Goes to show that that's a battle to not take lightly, no matter what.
Yes, that Hell House really caught me off guard the first play through. I am a grinder and had leveled up magic and characters, but it still killed me quite a few times before I beat it. The first time I did not save between battles and had to do it over again. When I replayed it on hard it was a better fight having much better materia and the Gotterang (whatever it is called). Not even going to tell you how many times I had to fight Weiss before I finally broke through.
Seymour Flux was a nightmare as a kid. I had to sit through Seymour's speech so many times, I practically had it memorized. Funnily enough, when the HD version came out, I beat it first try and had more trouble fighting him in Bevelle.
Yeah ngl, after the tenth or eleventh time of that guy whipping my arse, I just finally went "fuck it", and used Yojimbo. I hate admitting that, but at that point, I just wanted it done and progress. Although when I did finally beat him properly in another playthrough, it felt great. Taught me patience and always be prepared, at least.
My first time playing FFX I really didn't understand the sphere grid at first. I somehow managed to send Tidus and Kimahri down Yuna's path. I started to get it later in the game, but when I got to Seymore Flux I just could not best him. Had to start the game over so that I could do the sphere grid properly.
Seymour Flux is such an amazing fight. I still have this guy's voice in my head when he instakills your summons and the whole dialogue before the fight from way back in the PS2 days.
Just poison seymour and strike his "steed". It's kinda easy.
Lmao forreal Seymour had me stuck 🤣
God I miss the strategy involved with non-action RPG combat. Turn based is NOT inherently outdated, it’s just different! There’s many ways to modernize it
Yes!
always bugs me when people its outdated yet these same people gobble up Pokemon games... INTERESTING!!
not ragging on Pokemon, i still get them.
@@TheAuron32 no kidding. Combat in Pokemon hasn't changed much in 20 years, and people still buy it like crazy. And yes, I have both Scarlet and Violet. Hahaha
I like both the strategy in turn based and action, it's easy to do
My favorite battle system is the one in Saga Scarlet Grace.
The phoenix boss battle is incredible
Not a boss, but there's this one mob in FF4 called the "tricker" if I remember. It uses analyze on itself showing you it's weak to lightning. And when you hit it with lightning, it basically gets charged up and usually wipes your whole team
Lol that's hilarious
Not as bad as the boss that casts doom and haste on the whole party. If your dps was too low you would always game over.
Its literally named Trickster, if you fell for it you fucking deserve what happens. I was like 11 at the time and even I realized right off the bat that using lightning is the LAST thing I should do.
That's not cheap, that's schmuck bait
@@Veladus ''x'dddfgg
Got to love that ff12 zodiac age you have the ability to cast death for an instant kill but it’s completely useless cause everything that is worth wanting use the spell on is immune to death. Elite hunts, bosses be they monster or human and certain mission bosses. I was like why even give me the ability for this worthless spell.
This is one of the most annoying things about 12 - elements, shields, status-effects - those are mostly useless.
"Hey, i got a great weapons" - nothing weak to it until the weapon is already to weak to be useful.
that's not true. Instant Death is an valide option for some enemies. The Dragon in the Cerobi Steppe (Shield Wyrm) has no immunity to instant death.
@@Borgdrohne13 true but I clapped it’s cheeks with pure unbridle violence.
It applies to like 99% of the status effects like old or sleep n shit. All these cool debuffs but bosses were immune to them
Element weakness is a must when doing weakmode/ng-/122333.
Without knowledge in that area, you're toast.
I agree entirely about Chac. Stoneproof should mean Stoneproof - and the same goes for any other status. Not playing fair with the player achieves nothing more than that player turning the game off and leaving a bad review.
Yes. You should rewards player for being smart, not trying to own them
The only reason I was able to kill it was because I oversoul it. And used the special driss sphere
Tonberry's will always be my favorite cute trauma monsters
I remember Tonberry's in FFXI.... they were a pain to fight, especially when they used that 1-shot kill.
🤔 Indeed. Tonberry love.
They hate you specifically, which is such a great concept
I’ve never heard it phrased better than “cute trauma monster” my word!
Emphasis on the trauma
Emerald Weapon in Final Fantasy VII was pure hell. It's got a time limit, crazy attack power and defense, and it looks like it's constantly T-Posing at you to asset its dominance. To say nothing of its movepool. That Materia Storm move is terrifying.
I don't think it was cheap necessarily, but Demon Wall in 12 made me restart because my build was so bad. Was a good learning experience.
X-Zone was an uncool move. It would remove a party member from play and you couldn't get them back until you touched a save crystal. Derailed my plans on a couple occasions.
Luckily you can run from the first Demon wall and the second is much easier to defeat
No no, the demon wall in 4. now that was utter pain and suffering with that stupid fucker. or the boss in 4 that changed your healing to damage.
That sucks but Demon wall is a pain in the ass to kill IN FF4 if you don't OFF it fast enough it will start to use a CRUSH attack that kills you in 1 hit and even Rosa's BIink spell won't make it MISS.
FF7 has that Demon Gate boss on disc 1 and depending on your lvs it could possibly kill the entire party in 1 hit though at lv 45 with 5000 to 6000 HP in FF7 that won't happen.
@@afedorchak77 I missed 4 entirely. I jumped from 1 to 7.
Here's something funny you can actually inflict silence on Seymour In his flux form and he kinda goes derp brain AI for a while trying to cast spells
I'll have to try that!
You can also Dispel his Reflect, and then he'll cast Flare on himself.
Also poison. Since pretty much every boss up until that point in the game was immune to poison (including Seymour's previous forms), I didn't even consider looking for it in his resistance list in my first playthrough.
He is so easy
This is the reason I enjoy the SMT games so much. Buffs/debuffs and status effects are not just useful, but totally necessary a lot of the times.
In FF it's usually just needed for the really hard bosses and only necessary for super bosses.
Glad I'm not the only one who got murder stomped by Seymour on the mountain. I remember spending a lot of time wiping and bought the prima strategy guide to try and help.
The answer was "grind in the calm lands and get yojimbo to eat an extra murder beam". (The guide didn't say how to get yojimbo's good moves unfortunately.)
I never understood why people found Seymour hard, once you have hastega on at least Tidus and can quickly get rid of zombie and shit it's not bad. Also It surprises me how few people realize Waka is objectively, unarguably the strongest character in the game. Once you realize his attack reels never changes patterns you are able to spam out like 13 million guaranteed every time. I have a video showing how OP Waka is
@@187btokes well. Where TF is it
You can also just use shell
Yunalesca is way tougher than Seymour in my opinion though before I knew you could tank total annihilation with shell he was also super tough
@@187btokes I'm the opposite. I had a hell of a time trying to beat Seymour Flux which caused me to grind my ass off on the mountain. I barely remember the Yunalesca fight at all. One and done.
I was definitely one of those people that felt Seymour Flux was the toughest boss in the FFX story. I rarely had all three party members alive. Oftentimes would be on the edge of my seat using one character to revive the others while he kept killing them, and occasionally Auron, tanky as he was, could get a stray hit in. That boss was HARD.
id say yunalesca a bit harder but he was a close 2nd, his final form is easy in comparison
@@albionflux Yunalesca was only harder because it was in 3 phases
@@albionflux I remember getting stuck at Seymour Flux for hours and having to GRIND to beat that mf. Yunalesca was so much easier to me.
You could probably make an entire list with the Via Infinito bosses, FFX-2 it's a surprisingly hardcore game and I love it because makes the most out of the battle system
Have you ever just captured the right characters in the beast catcher? You can equip your party to be Nooj, Tidus, and I believe it was either Baralai or the skinny dude with the pistols. You can set their abilities up to use quick hit and max their dress spheres up so that they just blast through literally any enemy in the game in under 20 seconds. I beat Trema in like 15 seconds without pressing a button lol
@@187btokes That version makes it a cake walk, but original FFx-2 Via Infinito is arguably the hardest FF series challenge
@@187btokes I don't use Beast Catcher for party members since it's pretty easy to break progression in half with it
@@QuantemDeconstructor that's what I mean though even the hardest boss had a way to cheese it. I prefer it when super bosses are actually difficult to beat regardless of strat
@@187btokes true, I think they were designed around the content in FFX and didn't take into account the possibility of something having maxed everything because someone dumped Minerva Plates into it due to International additions
I will never forget the fact theres a Tonberry musician in FFBE in a band with a Chocobo and a Cactuar
I'd give a shout out to the mini-boss fight of two King Tonberrys at once in Crisis Core. Up until then I never needed to use more than one Phoenix Down in a battle, but I lost about half my stock with that one.
My favourite, hyper cheap, trick for most fights in CC? Aerial Drain. God that move was massively OP, haha! Invincible during the attack, tons of health regained on hit... Aerial Drain was my best friend throughout the whole game.
Got a massive magic stat + dualcast and used Energy, that dealt with most of larges enemies with high hp pools (like King tomberries). The Remake was my very first time playing CC and I did ALL missions before going to Junon (except Minerva) then beat all the rest as they unlocked with story progression. Got Minerva down just at the end of the sniper section in Nibelheim (had to adjust a few materia to get the most +stats).
So yeah, never felt K Tomberries were ever a threat because you can because op so fast if you test materia fusions a bit in the first hours. But Minerva in hard mode, 100,000,000hp, her melee attack stripping all status effect meant (for me) a no phoenix down fight because using them was only wasting time and ressources (since she could cancel its effect)... 'twas a long and tense fight, especially with her mixing patters as her hp goes down. No I did not use SP Master + 14.000.000 SP, farming is too much a chore for me and it was not needed with 240+ VIT & SPR
Don't forget Tantarian from FF9! Came at a terrible time for me to fight a boss, let alone a secret boss with a damage reduction mechanic
It wouldn't have been so bad if it wasn't for the time limit and the atrocious steal rate
@@johnnynightmare22 Here's the trick with Tantarian: you don't need to fight it in Disc 2. You can actually wait until Disc 3, during the part where you're trying to get to Garnet and Eiko as Zidane, Amarant, Freya, and Vivi. There's no time limit in Disc 3, and the higher levels means you can get through the fight a little easier. The steal rate's still bad, I'll admit.
I easily killed that FF9 boss ON Disc 2 at lv 30.
@@Shadohime yes, but some people want to have an early access to the auto-haste ability, so they usually challenge it on disc2 with the time limit. If you know what you're doing, and you take some time to lvl up between disc 1 and disc 2 (early Grand Dragon strat) you can easily defeat the boss on disk 2 with 15-18 min still left on the clock.
But for the regular player, who just passes through the story without paying much attention to equipment or levels and skills - this boss is a real threat even on disc3. Nowadays i can easily defeat it under the time limit, but on my first playthrough this boss was unexpected and decimated my party several times even without a timer. I remember it took me an hour to defeat it, 'cuz i mostly was healing and reviving with occasional window for dmg.
@@veghesther3204 that's not as much as a flex as you think it is. Most seasoned players are only reaching that level by the end of the game.
Speaking of which, Neo Shinryuu also was a damn piece of work.
I don't remember everything, but the multiple parts were kinda tricky. Omega MkII changed its elemental affinity, but that's more manageable
Yeah Omega MKII is largely just "What if Omega was faster?" and only has the element resist gimmick to really differentiate it. It's honestly a really tame upgrade relative to what Shinryu got, but then again Omega is arguably the harder fight in the first place.
I think what I did for Omega Mark II was to two-turn it by setting up Lightning Spellblade on 1st turn for 2 characters, then Dualwield Rapidfire on the 2nd turn. It melts Omega because it is weak to lightning first in the cycle. That or I just wait until it becomes weak to lightning then destroy it.
Seymour was definitely tough, but before too long, you learn that pretty much every tough boss fight in the game can be defeated (entirely or mostly) by having all your aeons in overdrive mode, so they could get in an overdrive before Seymour kills them. Especially once you had Bahamut!
well if you want to cheese your way trough the game why even bother playing? You could one shot everything with yojimbo but if u had half a brain you could defeat any story bosses with ease
@@mikaeljalamo4834 everyone can play however they want. Why does it matter to you?
@@mikaeljalamo4834 Not to mention Yojimbo needed a lot of gil, that you wouldn’t typically have at that point in the game, so it’s not the best way to recommend… and this is something I learned later, obviously…
@@joshrichards1305 exactly, plus it was something I learned later, and with Yojimbo you wouldn’t typically have enough gil for that at that point in the game, so clearly it’s common sense but I guess not.
@@mikaeljalamo4834 id like to hear how you beat Seymour Flux and Yunalesca.
Omega when youre just walking around the dimensional rift, thank god its right next to a save point
Tonberries were amazing mini bosses at Stranger of Paradise.
Everyone's Grudge! ◯ ◯ ◯ ◯ ◯ ◯ ◯.
i swear theyre the only mobs i actively avoid in the rifts
To this day, I still have the cutscene before Seymour Flux memorized. That's how many times I died to him. He became manageable on subsequent playthroughs, but on that first playthrough, he was probably the most brutal main boss I'd ever faced in a Final Fantasy game.
Exactly my experience lol
I didn't find any of those except the to berry nms hard because I tend to over level to the extreme
Not quite at the level of these bosses, but the bosses in Final Fantasy Tactics Advance were cheap in the sense that the could ignore the rules you had to play by. For example, you might not be allowed to use magic while the boss could. Technically, they got the "yellow card" warnings but never a red.
You forgot Ozma in FFIX. He would get a move immediately after you hit him with anything and his ATB gauge filled way faster than yours
Great video. It’s funny it brought back memories for me when I very first played FF7. The demon wall boss in the temple of the ancients just kept killing me over and over. The damage it did was much higher than anything else I had encountered up until that point. Back then I didn’t grind at all so must of been under levelled. In the end I started a new game and eventually did it.
i remember getting my arse handed to me by the demon wall too, until i found out it was weak to life lol
The difficulty increase/curve on Demon Wall was just not cool.
I do not know how I beat it to this day on my first try because you could not gain exp after the last save before jt.
I'm sure it was something simple, though.
For Seymour, it helps to use bio on him then cast reflect on him.
Can we quickly talk about Tiamat from Strangers of Paradise? She's the games 6th boss and in phase 2, she's constantly full-healing herself. Her attacks are somewhat hard to work around too. Definitely not a fair boss fight of an already difficult game.
Honestly Tiamat was a nightmare on the original on the NES. I wasnt the greatest player as a kid, but I managed to beat her with no actual strategy. I'm glad she is still just as tough
For me it’s gonna be the carry armour from final fantasy VII because the boss likes to spam Lapis laser and pick up your party members, and if your one character dies it’s game over.
Eff that boss......
@@MrEvilbyte yeah your right EFF carry armour. I’m just gonna use knights of the rounds because I hate his attacks
I always did that the CATCH being I still had lv 60 party members with 9999 HP 999 MP and still won't fight Carry armor WITHOUT IT.
@@veghesther3204 I see that’s interesting, I usually always equip HP materia on every party member plus Omnislash unlocked
For Omnislash I waited until Cloud can use The NORMAL KoTR to kill Emerald weapon with it in order to MASTER summon it for the battle square battles even with 9999 HP 999 MP Tonberries their are still a pain in the ass to kill WITHOUT it.
I NEVER had Omnislash outdamage even a LOW 5000 per Knight against Emerald weapon anyways and had physical hits not even top 500 TO Ruby weapon itself at lv 60.
Omega is a difficulty spike from explorer's, because of mighty guard you have to knock out its legs and then go on the offensive, after that he is one of the only ways to get some of the ultimate weapons, which he has a 1% drop for the materials for the weapons.
seymour on the mountain was hard but after fighting him a bunch the first time through the game, i figured out you can just use all your summons overdrives, which take about 5 minutes to fill up then go GOTTA BLAST on him, as all your summons would get 1 turn before seymour banished them. of course there are way easier ways to beat him but we didn't know that when the game first came out
I was so frustrated by how cheap the Raffaello/Destroyer battle was in Final Fantasy Fables: Chocobo's Dungeon (and by consequence Chocobo's Dungeon Everybuddy). Two stage fight when you hadn't seen any other two stage fights, closing large gaps and warping when you can only move one square at a time, and draining your limited SP led to a bad time.
My strategy for Seymour Flux has and always will be to go into the battle with every single aeon having their overdrive bar full and just summon them, use their overdrive, Seymour kills them, then just summon the next one on the list, it's a cheap tactic on my part but quite honestly, whatever gets the job done haha
Lord Ochu is the cheapest boss, it only costs 92,280 Gil to bribe it (Final Fantasy X). That said, I know this is not what you meant when you made the video, so I'll watch it now.
A good (albeit cheap) way to beat Seymur Flux easily (as I did) is simply to have the Aeons overdrive abilities ready before the battle starts, and then summon them and use the overdrives of each of them (especially Bahamut's), one by one before he destoys them. He might have the ability to destroy them, but the fool always gives them some time for a quick overdrive, heh. After you run out of Aeons, just use your characters strongest attacks (and heal yourself often) to finish him - just make sure to cast him Bio from the start of the battle to make his hp to run out faster.
You nailed everything about Seymour Flux. I realized after many very irritating tries my first time getting to him I had to level up all my sphere boards. So I was stuck running around Mt. Gagazet for hours.
I'm surprised Shinryu made it onto this list over Neo Shinryu. Shinryu might be bad, but at least it's not randomly invulnerable with no indication as to when that's going to happen.
pretty sure Neo Shinryuu was in the remake of FFV, as was Archeodemon which was already covered for that game, as well as arguably a cheaper boss with the "btw, now i'm back to full health whenever i choose so..." tactics it uses.
For those that played Final Fantasy Tactics: Wiegraf. A literal run killer. Its a series of battles and you can't go back once you set those battles in motion. Many players have the same story of just stopping playing Tactics altogether after realising they had only one save that they kept saving over and couldn't go back to grind since they couldn't beat him. I believe that its impossible to do without grinding to max level, or having the auto potion and lifefont abilities equipped, because Wiegraf simply hits too hard and too many times and the map is too small to get away from him and the first battle is a solo battle and then the next battle Ramza remains at the health he's at and he summons minions, its just a whole load of hell.
and don't forget that Tactics is one of the only games in the series to feature perma-death, so if any of your characters die, it is a NECESSITY to revive them or win the battle before their death counter reaches the breaking point. Although, against Wiegraf, for some reason his attacks are easily dodged and blocked, so you could for example run Ramza as a knight with a mantle and the fight becomes a LOT easier. Lol, want extreme? One of the boss fights features the unique "vampire" status effect that is basically a permanent charm to any party member afflicted by it, so if you're not careful, one of your party members will strike you down
I was amazed that didn't make the list. He ended my first playthrough because I took the (evil) offer to save right before it and I was basically just stuck. Fought like hell to take him down only to see there was a second form. Had to restart my game.
That fight broke something in me because in every game I play now I have no less than 5 save slots.
I love your videos. They are excellent to listen to in the background. I don't want to be "that guy" but if possible I would like to make one small request. Is there any possibility I could persuade you to start putting time stamps for each entry in your lists videos? I watch them multiple times and it would be nice to be able to jump to the entries that pique my interest.
I’ve heard that the steam re-release of FF4 DS practically voids out augments carrying over into NG+. This would effectively not allow a player to fight against Proto Babil if they purchased the game on steam, correct?
Not quite, what was changed is that you can only obtain the limit break augment once. In the original you obtained one each time you beat Zeromus so you could rock up to Proto-Babil with Cecil and Kain pumping out damage but now you can only do one. This is obviously a big deal since you can't time your attacks and rush through the final phase. The game also offered a normal difficulty and the DS version is Hard mode.
@@rikudaman I appreciate the insight!
you should do a list series about difficulty spikes which I'd define as bosses that make a first time players lives really difficult and are often used to incentivizes grinding or using a system you haven't had to before. To make your life easier, I'll list one from each game:
FF1: Astos, Instant Desth that are very effective, before you get LIFE. Phoenix Downs didn't exist in the NES version so you had to hoof it outta the dungeon back to Elfheim. It teaches the player to be grateful Phoenix Downs were added.
FF2.) The Behemoth: A boss who doesn't have complex gimmicks just stupid high defense, a lot of HP and hits really hard. You have Gordon as your fourth party member who is by far the weakest character guest or not in the game. Like with how the level system and 4th character slot work in FF2 it can be a time sink for inexperienced players on a temporary character. FF2 is a wild game and i got stuck on this boss three separate times playing this game.
FF3.) Salamander: The poster boy for difficulty spikes. Located directly before the second tier of jobs so your first tier are feeling obsolete and are just ill prepared for this boss. His AoEs being two hit kills in a game where AoE healing is not available yet is what makes him so hard. The dungeon before him is also pretty brutal with it's lava tiles and again NES eras famously stingy save points meaning the save point is not near the boss. FF3 is probably my vote for the hardest FF game except for the DS remakes of 4.
FF4.) Golbez, specifically the Dwarven Cave one on the DD which at first makes you think it's a scripted loss... before a cutscene and a huge difficulty spike. You've got two party members Cecil and Rydia and Golbez is gonna make you suffer with second tier magic and status effects. He doesn't just run away like the SNES version either he has the most healthy for a boss you've fought so far in the game. 4 DS is an absolutely brutal game and while I love it this spike is seriously one of hardest in they series.
FF5.) Atomos, if you know you know. This boss is one of the bigger difficulty spike bosses in the series. Spamming Comet and permanently removing party members in a game without back up is bs. Fortunately FFV has lots of broken stuff so it's not as hard as DS Golbez but FF4 DS has a higher curve on average with Calcabrina being hard in it's own right while FFV is overall not too hard so I'd say it's a higher spike relative to it's game.
FF6.) Storm Dragon. Another difficulty spike that's sky high and while the World of Ruin is pretty open the game tells you to come here when you probably don't have the party members or gear for this fight. Huge HP, Wind Damage is awkward to mitigate and his spells are Wind and AoEs. Plural spells as well he has options. This guy is your welcome party to the World of Ruin.
FF7.) Rapps. Sure would be a shame if the game took away your mataria and put a pretty tough boss for first timers to fight wouldn't it. Part of what makes this difficult is it's designed for Limit Break spam but it might take someone a while to figure that out. I remember being a dumb kid and thinking he was invincible for like two weeks..
FF8.) Oil Boyles, a boss that hits very hard in a game with a lot of systems for a first time player to learn. Like if you haven't learned the magic of Junctioning and how to get Fire to spam it can get outta control real fast. FF8 was a game I didn't appreciate until years later and this guy is why. I tried to play like seven and that didn't work very well.
FF9.) Gizmaluke, who really teaches you the value of strategy in this game. Hits hard with both of his attacks and loves to Silence Vivi when your magic is doing a lot of the work damage wise. you're gonna be losing turns healing Vivi and getting pounded by high damage so new players gotta come into this fight with a plan which honestly was there earlier but this boss really puts that practice into motion.
FF10.) Evrae. A boss that is a real underappreciated roadblock and can seem to talk overwhelming if you don't know what you're doing. You've gotta decide how you wanna approach him, up close where he can hit you really really hard but you can hit him with physical party members who are probably a lot of your damage or further way where you've gotta rely on less damage from magic but it won't potentially kill you with how hard. No Yuna either. And he eventually casts haste on itself so he can stack even more damage and make it a race which can be difficult if a new player didn't realize how important rapidly updating the sphere grid is. It will definitely teach you.
FFXI) Didn't play this so idk anybody who did feel free to mention what you think a difficulty spike was in that game.
FFXII.) Demon Walls, an already pretty challenging boss now enhanced with obnoxious status effects, needing understanding of the battle system and fast inputs due to their time limit amd and Telega making it even harder. While the first is optional, I feel like most players are gonna come across it and fight it so I'm including it.
FFXIII) Odin. Eidolins are already harder than most other things in this game, but Odin I think is where the game is truly like "we were being nice with fighting Shiva with just Snow, let's get serious." Three minute timer to fill a bar or you just lose, Odin focuses Hope who is the most fragile character in the game between low max hp and defense. To fill the bar, you've gotta micromanage getting chain bonuses and healing Hope with very little room for error which is easier said then done with how fragile he is. I feel like this difficulty spike is high enough it made people quit it's nuts
FFXIV) Didn't play this either, fill free to chime in you did!
FFXV) Ravus who's harder than the rest of the game combined except Ardyn. I played 15 a while ago and just remember him hitting like a ton of bricks, having tons of health and being hard to avoid which is mechanically different than RPGs enough it's harder for me mechanical explain why.
Anyway hope this helps you if you wanna use it for anything. Appreciate the channel keep up the fine worm
Can we take a moment and revisit Tactics and the fight on the roof with Elmdor and his two assassins? The assassins would very often get to Rafa and kill her before you could even act, causing game over.
There could just be an entire series on how frustratingly difficult Tactics is alone. Melida isn't too tricky but is a difficulty spike, then there's most of chapter 2's battles which are a struggle, then there's Wiegraf, Elmdor, Most of the Underground of the Monestary. Just oof. Then Cid comes along and it gets extremely easy.
yeah, you have to have spec'd into at least one speed or absurdly long-range class (like the lancer) to even stand a chance (to add to the nonsense, you can get save-locked in that spot due to being offered a save). For added fun though, certain enemies can break or steal your extremely rare or one of a kind equipment, such as a certain lady that was I think a "Lunar Knight" or something like that and you can get her on your team eventually. Nothing is more annoying though than attempting to learn ULTIMA... There are only 2 enemies in the game that use it and both are ridiculous and even AFTER you learn it, not only are its mana requirements ridiculous, it's not even that impressive compared to everything else you can do in the game. So, a hidden ability that only a single character can learn that requires very specific circumstances and is the iconic magic of the franchise... got basically nothing XD
How about emerald weapon? Not only did you need to deal with the timer if you didn’t go through the convoluted way to find out about and acquire the underwater materia but it also does more damage the more powerful materia you have meaning they were at their weakest when all you could do is basic attack, in addition to having a counter attack and multiple targets that attack you that he can respawn (I’m talking about the little targets on his fins that deal damage or drain MP). Also, he could spawn randomly guarding the Sunken Gelnika WHILE YOU WERE LEAVING IT XD. What a troll!
Honestly, i've lost count of how many times I've left the Gelnika, seen Emerald Weapon right in front of me and immediately "NOPE!"d up to the surface.
I beat Emerald Weapon first attempt solely with Cait Sith. I got his giant ability on his slots which kicks the other two party members from battle and makes him giant and deal a lot of damage. I wasn't planning it but that's how it played out. Did it to Ruby too. Yes I used Slots because I like to gamble and am very often incredibly lucky with my spins.
It may not be the best, but god damn FFV is my personal favorite! The customization of how you’d do things is just mind boggling to me!
I love videos like this! It's so cool that you read the comments and so stuff like this! 😍
it took me WEEKS to beat Seymour Flux. Back then i didn't have a ps2, i had to pay an hourly rate at a video game shop to play games. I played a lot of jrpgs this way. Just thinking about Seymour Flux pisses me off lol
You should just cast silence on him literally makes him useless
I never beat FFIX because the final boss has the same ability as Ozma to have bonus turns. I beat the other bonus boss Hades, but not Necron. I didn't know how it worked until after I had completely given up and I've never tried again.
Your content is lush as always, but I gotta do what I usually do and comment on the music choices. That piano version of Rufus' welcome party is dope
It's pretty awesome you listen to your fans & made a video for them 👍🏾 I totally forgot about tomberry hate. Holy crap that was crazy
The first major FF boss I legit remember needing a strategy guide for was the green wyrm boss in FF12. I can’t remember it’s name, but I do remember that it was the first time you encountered the “oil” status, which makes you vulnerable to fire damage & could only be removed by one specific item (not even esuna removed it) & of course it had the Malboro style “give everyone ALL status debuffs” ability.
Though not one enemy per se, I would say that any SHINRYU mission boss from Opera Omnia fits the category of cheap as they add a whole new level of difficulty to any battle by giving the bosses a force gauge on top of the LUFENIA mission countdown abilities that could be increased only by performing specific actions, making it so that in order to actually complete these missions required you to use specific characters who had to have all abilities maxed out, including having obtained & maxed all of their weapons, armors, crystal strength as well as their ability & summon boards to stand any chance of winning! I love Opera Omnia, but there are many leaps in difficulty that I find infuriating.
It's called Elder Wrym and it was brutal, but I love how that boss can be completely skipped by going through the Feywood to get to Paramina.
One of my favorite near unstoppable bosses was the original Gogo! He would appear and tell you he wants your party to mime him. If you tick him off he hits you with two high damage meteor blasts and casts a TON of booster magic on himself so in the event you managed to survive by some miracle you've got a VERY hard hitting enemy to deal with!
Ironically all you have to do to make him happy is stand there and do absolutely NOTHING?
Hey Luigi? Gogo beat you to it lol!
I've beaten X-2, but it was on the OG PS2 version (in US) so I've never fought Chac. But it sounds to me like it has one of my biggest pet peeves:
DON'T GIVE PLAYERS A WAY TO IMMUNE SOMETHING AND THEN MAKE YOUR BOSS IGNORE IT.
It just feels bad. Don't give players a solution to a problem and then say "yeah but versus these enemies it just doesn't work."
Agree, same with abilities that don’t work on any of the important things. Why are there high tier poison spells if everything and their grandma is immune to it?
Chac, and indeed the Via Infinito, were available in the OG PS2 version. The truly strange part about the fight is the fact that Chac is actually easier to defeat if you Oversoul it first, because its attack pattern changes significantly. To oversoul it, you need to simply kill enough of the other serpent-type enemies in the game for one of them to Oversoul, then leave the fight, and make your way down to Chac. As long as you didn't kill the Oversouled snake, Chac would be in Oversoul when the fight begins.
That said, she's still an incredibly cheap boss, and the fact that it ignores immunities is far and away the worst thing I've ever experienced in a Final Fantasy game.
@@Shadohime oh I know that's the easiest way to beat it and that gigantic snail. I still hate fighting that molasses
I beat it in the ps2 version, but in the remaster they nerfed catnip. That combined with trigger happy was pretty much the only way i could get to Trema.
@@SomewhatSlightlyBored Admittedly, that was my strat for the Via Infinito as well. Unfortunately, it's no longer viable since Catnip adds the Berserk status now. Reminds me, I should replay the remaster, see how far I can push the arena.
The problem with Seymour Flux for the underlevelled party (especially during a blind run) is that Aeon spam is such a viable and grossly overpowered tactic for steamrollering every threat in this game. Its the same reason why so many players also suffer when they reach Evrae for the first time. But Seymour's ability to banish your Aeons suddenly puts you on a very nasty back foot if those Overdrives aren't doing their job.
With FF-X on the very first playthrough i just always had the Aeon overdrives ready - they are just too strong of a weapon to not abuse. Basically anything but Yunalesca is easy with that.
Ff8 had the same mechanic for Ultimecia. If you used a GF on her (to try and have them eat an attack), she banished them, and you lost your junctions. That one truly hurt 😂
Ironically the speedrun strat is to summon Bahamut and slap him for like 70k damage lmao.
It's kind of like my experience with Cid in XIII. I basically was spamming X the whole game, but that boss fight forced me to actually learn how to play. It was a rough time, but I remember the boss for it.
The full Shinryuu strat involves berserking Shinryuu with Chemist, having one party member be a knight to use Guard, which negates physical attacks, and have the rest of the party be at low HP so that said knight Covers them when they’re attacked. Without doing all of that, the berserk-buffed physical attacks will quickly destroy you, regardless of endgame armor.
Eh, you don't need to do *all* that. With a full set of Hermes Sandals you can not only outspeed Tidal Wave but also keep up with Shinryu's attacks and sandbag your party with Phoenix Downs as single target is non-threatening. Additionally you can also Blind Shinryu or use sources of Image like Blink, !Image, and the Mirage Vest exploit to mitigate damage entirely without being locked into Knight.
In fact between Hermes Sandals and the Wonder Wand, the baseline you need to beat Shinryu this way is just having any job that can equip the Wonder Wand.
Its just faster to steakl 8x Dragon lances master 4x Ninjas put party members as Freelancer equip 2 Dragon lances each use Jump and kill Shinryu AFTER it uses Tidal Wave in the final dungeon IN 1 turn.
I love FFV, so many busted strategies.
@@veghesther3204 Thats still a pretty sizable set-up given the AP requirement of Dual Wield. The barest minimum to clear Shinryu will always be Hermes Sandals + Wonder Wand, sure it's not a 1337 instant one-shot but it still solves the fight. Its also viable in limited runs!
Wonder Rod ONLY casts the RETURN magic spell when used as a ITEM in battles so its kind of useless against Shinryu/Omega because of that.
For Ninja I mastered that job IN world 1.
Cool vid as usual. Do you think you could do a vid like this but the other way round? So bosses the players can use cheap tricks on to kill easily?
FF6: what was the boss atop the magic only tower with the cultist circling it? Don't remember for sure but I know it was infuriating to fight your way up that long tower beat the boss only to have him cast ultima or meteor or what ever it was and wipe the entire team.
MagiMaster. And yeah, he should be called MagiCheater for his Ultima death reaction that screams at you to Life 3 your people or straight up MASSIVELY overlevel.
The Easiest way that Me and my Brother were able to kill Syemour Flux was EVERYONE’S OVERDRIVE! That Goes for Summons too since Bahamut already has the Break Damage Limit on him to get Symour down!
But yeah, we noticed that he will instantly take up his entire turn to banish the Summon. And once the party came back, the fight would basically reset the initiative trackers :)
It was the only way to beat him. Sowing the fight fairly was impossible.
The only other way to kill him was to use Yojimbo’s Zanmato instant Death attack. But to this day, I’ve never been able to pull that off.
Tonberry in FF7. He just casually walked up to me in our fight. One shots me. Never fought one before.
Ugh, I'll always remember Lady Yunalesca and her third phase. Having to repeat the cutscene multiple times got old really quickly. Took me like a day to understand how the whole zombie thing worked
I do not recall Archaeo Demon being much of a problem (not that it wasn't a big deal); Neo Shinryu was more memorable of a problem. But then again I was putting a handicap on my party when fighting it...each character was limited to a small subset of jobs and I never used Mime or Freelancer.
I have yet to beat Enuo with the way I chose to develop my characters.
I guess I lucked out vs. Seymour Flux. I was dispelling his reflect constantly so that he'd hit himself with whatever spells he was trying to bounce off himself onto me. Not to mention staying on the ball with Esuna whenever that lance of atrophy hit...
Chac: Wasn't it possible to stunlock Chac with Trigger Happy when you had Haste accessories on your entire party? I think that's what I did and Chac didn't get a single turn. I just didn't play fair.
Archeodemon: Didn't play the game, no comment.
Seymour Flux: Yeah, that guy was a challenge, his damage output is quite high.
Vercingetorix: It took some time to get a 5 star rating against this boss, but it wasn't too difficult to beat him. I found Long Gui harder than Vercingetorix, but that might just be because I rarely ever fought Long Gui and decided to grind the weaker Adaman Taimais instead. Also, the one time I defeated Long Gui, I spammed Espers to take out the legs immediately. So I didn't actually deal with any of its mechanics.
FF XI Tonberry: Didn't play it, can't comment.
Proto-Babil: Didn't play the game. I'll do that in the Pixel Remasters later this year.
Shinryuu: Didn't play the game.
Not sure which boss I'd mention. I thought some superbosses in FF XII, but then I remembered that they can be debuffed to the point that even Omega or Yiazmat don't deal significant damage and the five Judges in Trial Mode can be oneshot, so they're not that bad. They are hard in a fair fight, though, so maybe the five Judges.
Chac's turns can be infinitely delayed with Delay Attack etc. or with three Thieves attacking constantly.
For Archeodemon, you should always have someone with white magic in your team throughout the game, and because of that you have reflect. Just cast that on him and you've won. For Shinryu... screw him, it's not like he's even that difficult it's just that he's a monster in a box while you just killed a few bosses with no save in sight. There are so many enemies in that area to steal items from you usually are just stealing stuff or have better stuff equipped than coral rings cause who on earth uses coral rings.
that last one reminded me...
in the original FF7, JUST after the saddest moment, you are ambushed by a version of Jenova, that has VERY powerful attacks.
it's almost certain to wipe your party, UNLESS you have one character equipped with the Water Ring, which enables him to absorb Water-type attacks.
if i remember, you literally CANNOT LOSE if you have that Relic equipped, since ALL of that boss' attacks are Water types!
I cheesed basically the entirety of ff-x up until the end portion where I farmed the entirety of the beast arena thingy and got all the ultimate weapons won 100 blitzball matches completed the sphere grid etc because I'm a completionist. I cheesed every boss using yuna because I neglected the hell outta the sphere grid khimari was broken and Riku died constantly, I think my most useful team members were obviously tidus because slice n dice is amazing, yuna and lulu. And I cheesed seymour flux by farming overdrive guage on my summons until the fight, and then spamming all of their overdrives back to back effectively keeping seyomour from having a turn while I dealt massive damage each time.
Vercingetorix was an absolute nightmare. Even with maxed characters and a game guide I had it still took me dozens of tries
Hah! uploaded 52 sec ago, talk about first row seating. I§m sitting down and enjoing this one for sure!
So lucky :(
It's great to see FF5 getting some serious love! Great video!
What about Weiss the Immaculate in Final Fantasy VII Remake Intergrade?
Maybe I was always overleveled by that point, but I don't think I have ever lost against Seymour Flux. I find him much easier to get through than Yunalesca. If anything I think that spamming aeon overdrives makes him a non-issue completely, whereas Yunalesca's three phases and megadeath makes that much more difficult to accomplish
Late to the party, but Minerva from CC (Reunion specifically, I haven't played the OG yet). Instant kill spells that can sometimes be near impossible to dodge (the ice move took so many KOs for me to get the timing down) and the only viable strategy is like stealing her 99 PDs and reviving after each death from her spells and physical attacks. I am honestly, no joke, surprised it only took me three days to beat her.
Yeah that 1st time against Seymour Flux was hard especially when u were 6 years old at the time
He’s based on a Gundam, much like the Weapons in FF7. In this case, the GP-03 Dendrobium Ochis.
@@maxspecs wow I didn't know that that's really cool thanks for the info
The one I was hit with the most was demon wall original ff7. When I first went against it, it used to floor me every time with demon rush.
Till I learned a small trick, level up time materia to get slow to cast on demon wall and get enemy skill mighty guard. Only way to get that was to enslave a creature and have it use the ability on you. Can't remember the ability now.
Was a pain in the backside.
seymour flux.. i remember that fucker from my first playtrough.. my god i remember being scared on my second even tho i was overlvled
I am so glad I found this channel! So much nostalgia! Thank you!
Was surprised seeing Shinryu over Omega in this.
Shinryu I could last a few turns against and do damage to my first encounter.
Omega...was more like punching a brick wall. Then the brick wall pulled a gun on me.
Omega and Shinryu are canonically enemies. They even fight each other in FF14 (it's a great battle, watch it on youtube if interested). I say that to say, there's a reason Omega is on the hunt and Shinryu is hiding in a box. Omega > Shinryu.
I'd give a shout out to Pandaemonium Warden in FFXI. Not only did this NM initially have 20 forms to fight through, but the final form has the ability to use Astral Flow, the Summoner SP ability with not one, but NINE avatars being summoned simultaneously and all using their ultimate attacks.
You're gonna bring up PW without mentioning the famous 18 hour raid story?
I always hated the final boss fight of Final Fantasy IX with Necron (I think that was his name) since he would hit you repeatedly with all the worst status effects, some of which had no defense (from what I remember; it's been a long time) like countdown doom. So all of your time was recovering from the status effects or reviving your party if you weren't prepared properly.
Any chance on the book coming back? I missed it and I'm so sad!
Hey Jillian, thanks for the message! Once we've finished initial fulfillment we're going to explore options for those who missed out before
@Final Fantasy Union awesome! Thank you so much for your reply!! 🥰
One of the best things in Final Fantasy 5 is that all the bosses had some sort of cheap gimmick you could use to take them out, usually associated with some sort of Blue Magic or an obscure status ailment. Death Claw was extremely useful as was Dark Shock to take a lot of bosses down a peg.
16:10 I have a strategy for shinryuu that involves lvl 5 death. I haven't tried it yet though. Raise lvl to 107. Darkshock down to 53. Raise lvl to 63. Dark shock down to 31. Darkshock down to 15. Lvl 5 death.
Out of all the monsters in the series Toneberry has always been my favourite, followed by Behmoths various weapons.
There's an infamous fight against Belias in Final Fantasy Tactics. The first part of the Battle, Ramza is going after him alone, and if he isn't built correctly, the fight is unwinnable. The problem is that you can save right before the fight. So if you save there, and that's your only save, and Ramza isn't leveled up right, or doesn't have useful abilities for the fight, then you may have to start the game over, as you have no opportunity to train up Ramza anymore until after the fight. The problem is avoided if you have a save from one Battle earlier, then you can Train Ramza Up.
That's one of the most Unfair Final Fantasy Situations I've come across.
I made sure to train Ramza up for that fight specifically on the next run and he whooped Belial's butt! If you ever play Classic FF Tactics, make sure you always have a free save file that has access to random battles!
Also, I believe Yojimbo in FFX screwed me over by poisoning my whole party, then immediately using an attack to bring everyone's hp down to 1.
Everyone died of poison damage before I could heal anyone!
Chac. Just use a party made of monsters from the capture thing. Monsters are naturally immune to petrification if they have ailment defense. A guardian beast from chapter one can be trained to easily win against everything in via infinito except Trema himself. I used a claret dragon myself. In the original version, just use catnip.
Seymour Flux. Seriously? You would think people would know that silence and reflect exist. You can win pretty easily after that.
Vercingetorix. Poison, and hope for the best. Go for poison and fast staggers. Slow works too so you might want to replace Hope with Vanille. The faster poison and slow are applied, the faster you can switch to stagger methods.
Look up Dynamis Lord from ffxi (at era of level 75 cap) The only way to defeat him is to cheese him by stunlocking and zerging him down with a full end game aliance. So its basically cheese or death.
if the only way to beat him is to cheese him, is it even cheese at that point? or is it intended. lots of mmos have bosses that are literally just dps checks to make sure your prepared for whats to come after. Ive never played ff11 so i wouldnt know
Neat analysis video! Thanks for uploading!
See I got my awakening early in FFX when I constantly wiped to the 1st Seymour fight. I had to start a new save and from then on out the game taught me to grind and be stocked up. The only 2 fights that ever got close to being bad was Yunalesca and the Seymour you fight at the wedding, don’t remember his name.
The single Tonberry doing it's thing "oh ho ho, I'm gonna stab ya" :p
I don’t know the name of the boss (?) but in ff 9 near the end there is an enemy-boss which instant-kills the party when he dies unless you have enough maximum health to survive it. Even when you manage to kill him, when you haven’t grinded enough he wipes your party when he dies, so you fail and have to try again … or more specific you have to grind until you have enough lifepoints to survive
I think that's the main antagonist at that point of the game. He casts a party-wide flare as a parting gift and if you're unlucky in how turn order takes effect, it can happen immediately after you just took one. Been so long I don't remember if auto-raise was even a thing
FF6 has some really hard boss fights where the boss just doesn't fight fair. Your first introduction to Ultros. Gilgamesh in the Coliseum. But I distinctly remember having a very hard time against the boss of the dungeon where you acquire The Falcon.
Did some of them play Zack Fair?
Dark Bahamut from FFX. Spend hours and hours getting strong attacks, and then find you can't even hit him. Even Yojimbo wouldn't use 1 hit kill
My eventual strategy was having everyone with counter attacks and defend. Most boring fight in the game but his luck is too high and he counters with Impulse so I had to cheese him.
Never had a problem with Flux. I always had a problem with Spectral Keeper.
He's the reason I bought the Brady Games strategy guide.
I know there was an easier way to beat Seymour, i took a bit of a longer route to beat him. I summoned all aeons, got their overdrives filled and all characters except Yuna then summoned all aeons and used the overdrives. It caused Seymour to auto kill the aeon then used all character overdrives. All the aeons will get ko'd and maybe a few of your characters but you'll beat him with little problems.
Have not watched either video yet, but my first thought for cheapest, most unfair boss, was Omega Weapon in FFVIII, lvl 5 death in a game with a lvl 100 level cap... meaning if you maxed out your level, the boss could insta kill your entire party in one turn whenever he felt like it, as the level cap was a multiple of 5.
Emerald/Ruby weapon in XII and Yiazmat in XII were pretty bad too, but NOTHING on Omega weapon in FFVIII.
My linkshell HATED that I would never do the tonberry hate reset. I was at the point where even grudge, yet alone rancor would one shot me and do about 25k damage when my max HP was like 2k
FF7 Lost Number is pretty cheap if you're not familiar. But if you poison him and just defend & heal, never attacking, then he'll never switch to either form at low health and eventually just die. This also works with Zolom early on if you don't want to deal with chocobos, as he'll never raise, kick anyone, or counter with anything including Beta.
FFX was by far the easiest installment. The fact that Blitzball was the best side game of all FF series by far, I ended up basically completing most characters entire grids and having unlocked gear meant I’m dropping 99999 with everyone.
Have you done a top seven hard summons to obtain? If not please do and please put Tonberry from FFVIII and Anima from X in cos they are both really annoying to get.
We have indeed! :D ruclips.net/video/i0hoQBRhpeg/видео.html
I remember having to cheese Seymour flux, I had to use all of my summons limit breaks, have them be banished and repeat until victorious.
Seymour animas gave me so much trouble back in the day. Idk if it was in first video or this one but let’s see xD
Same here I vividly remember dying so many times against him on my first play through, listening to all the dialogue before the fight each time almost drove 8 year old me insane!
@@David-vh8op so true, i even had the guide lll
It probably doesn't count because the boss itself isn't super hard, but I still nominate Hell House on hard mode for FF7 Remake. Chapter 9 cruelly has you first fight through the Collapsed Expressway, where finding MP is hard (you cannot use items on hard mode, so Cloud can only regain MP very slowly over time or from boxes), and then you have to fight in the Coliseum, which gives zero chances of obtaining MP. Aerith has Soul Drain to regain MP from enemies, but you'll likely use it up quicker than you gain it. Sam's modified Cutter and Sweeper are brutal and easily can keep you using up all of your MP with Curing yourself.
Hell House is a fight that's all about MP, but on hard mode, the game tosses in tonberries, too. They have low HP, but they're wiley. If Aerith should use any magic attacks on them, they bind her, then disappear behind her and stab her, often leading to an instant death. It's imperative to kill them with Cloud before they kill her.
And then the worst trick of all, in the final round with the house, if you fail to defeat it after its first move where it flies around the ring, a cutter and sweeper are sent out...two more enemies who's weakness lies in that precious MP that you are likely very low on or completely out of with one or both characters by that point. It's so damn dirty, in my opinion. Your biggest enemy that chapter is already yourself and your resource management, they didn't need to add the cutter and sweeper.
It’s also a pain when you didn’t buy the wind materia from Chadley on your first play through. Still very doable but annoying all the same
@@waylander9265 Or not knowing that it's best to actually remove all elemental materia from your weapon because if you do regular attacks when it's in the same element that you're wearing, you're just going to heal it.
Also really sucks if you didn't level up a pray or chakra materia to take the place of Cure or you don't even have the materia space for them. I had both, but it uses ATB and I rarely could get enough ATB to sacrifice on using those instead of just Curing with Aerith. But because I had her holding the bulk of my materia, if she died, Cloud was pretty much a sitting duck as I had no room for a revival materia. The revivial earrings were my accessory of choice for them, but so many times a character would die before I was far enough into the fight to justify the death, so I had to restart.
I don't think it's an exaggeration that it took me over 50 tries to beat that House on hard mode. I remember it was an absolute desperate last move that won the battle for me, being crowded into a corner by either the cutter or sweeper and unable to see, and Cloud was dead and I didn't have the MP to revive him. I remember reading in a guide that the lightning attacks will always hit their target, unlike wind, fire and ice, so though I couldn't see a thing and had no idea what element the House was in, I used my last MP on a lightning attack and surprisingly, that beat Hell House.
After I beat the game and had all of the items, I decided I needed to redeem myself and fought it again on hard mode, lol. While I beat it on the first try, even with everything and more tips and tricks up my sleeve, my arrogance almost cost me the fight. Goes to show that that's a battle to not take lightly, no matter what.
Yes, that Hell House really caught me off guard the first play through. I am a grinder and had leveled up magic and characters, but it still killed me quite a few times before I beat it. The first time I did not save between battles and had to do it over again. When I replayed it on hard it was a better fight having much better materia and the Gotterang (whatever it is called). Not even going to tell you how many times I had to fight Weiss before I finally broke through.