Thanks for asking. 1st DW3 was by far the best please also release a HD port of this game as it was almost perfect and HD upgrade should be considered. Would love it even more if it were to be possible to include all the different content in dw4 to expand the game more and add more hoards of enemies as well as don't make officers go back to their specific spot after moving to attack nearby enemies like let the game open up and branch out. The music, character unlocking, level and weapon unlocking, enemy difficulty and events made me want more. 2nd If you were to make dw10 Don't make the mistake of making it open world. Level unlocking was what made it awesome. Then make it like DW3 just a new story filled with many events like betrayals, retreats ambushes and all the game changers along with the 4th weapon unlocked in their campaign like 2-3 levels before you complete that character so we can have fun with their 4th weapon And if you are successful getting their 4th or if you implement 5th weapons in their campaign you could unlock a bonus level and this could be really challenging with double enemy officers or hold the area from constant waves of enemies. Or have like an actual war lvl with many men particing. I think the difficulty could be discussed so all officers even enemy officers will always use weapons and items that you found! Easy - All officers use basic and 2nd weapons if you have them and 2 random items and have 3 bodyguards 1 is an archer Medium - All officers can use up to 3rd weapons, can use 3 random items and have 6 bodyguards 2 are archers Hard - All officers use 4th weapons if they have been unlocked for that character otherwise they will use next best weapon, 4 items but 2 of the 4 are always HP boost and attack plus 9 bodyguards. 3 are archers Or one difficulty higher And take all character 4th weapons and let them find those but they are rare on hard difficulty and add Extreme - All officers use their specially obtained 5th weapons if they have them. They have 5 items with 3 always being HP boost attack and defence. 12 bodyguards 4 are archers Woule also be awesome creating your character from scratch and he has his own events to complete which in another campaign from other officers you must vs your own custom made officer! If done right it would be an incredible game, Goodluck.
I will say, you lost me at a 3-part release. Other suggestion was solid though. The thing that concerns me in that idea is that it will take 3+ years for a DW game to release each time (considering the quality needs to be match each drop) and by then, its just gonna delay the release of a mash title like Warriors Orochi 5 for another 5+ years. Granted quality is definitely better than quantity, but with the whole fiasco of some fans that did not like SW5 due to not including all the characters, this might be viewed as a bad-faith from the developers. My personal take in creating 10 is simple. Just take and combine the cinematic direction of 7, the stage length and gameplay idea of 8, and the costumes and storytelling filling the gaps from 9. That in my opinion, will be the true ultimate experience for a DW10.
All they need to do is Dynasty warriors 5, better graphics, smoother gameplay, online 4 player co-op, 8 bodyguards, 7 hit combos, 5 weapons (rather than the 4).
They need to bring back the old school rage inducing difficulty (I want to feel like you are in actual battle and gotta fight your way through tremendous amounts of grit. I dont want to be able to DBZ/S my way through crowds and rack up hundreds to thousands of KOs within minutes. I wanna feel like I earned them by surviving that raw gritty difficulty which also requires some strategy and thinking.). I also miss the bodyguards. Protecting and ranking those bad boys up to elite was so satisfying because of how badass they became (im looking at you DW2/3)
What I want 1. The story telling of 7 2. The combat of 8 3. The level design of 2-8 4. The music of 4 5. The Nanman Campaign to return 6. A day one PC release alongside console 7. No more non union English dubbing I do NOT want Marvin the Martian to voice Yuan Shao like in 9
legend of arslon was a great game imo for story and the unique mechanics it had. One key thing i feel is that the horsemen moveset in that game shouldve been in the main games to a degree and for certain characters the full extent (zhao yun on horse, ma chao on horse, guan yu on horse, lu bu on horse, any calvary master or reknown calvary)
Since we live in the Korean Wave era Koei-Tecmo should make a Warriors game based on Korean history and I can think of two timelines they can use The first Three Kingdoms of Korea (Goguryeo, Baekje and Silla) and the Later Three Kingdoms (Taebong, Later Baekje and Silla)
I hope someone in Koei watches this as there's some excellent suggestions here. After the disappointment of DW9/E, Koei needs DW10 to be a real loveletter to fans.
personally I think they should create a whole new IP based on Chinese history, there's four periods that are similar to the Three Kingdoms (Dynasty Warriors) era that they can use * the Warring States (475 BC-221 BC) before the Qin Dynasty which is what led to the founding of it * the Eighteen Kingdoms, after the Qin Dynasty * The Sixteen Kingdoms, 24 years after the Three Kingdoms era * The Five Dynasties period, after the Tang Dynasty what do you think?
As it sits right now dw9 and sw5 were developed In two completely different engines making warriors orochi 5 impossible to make so I would abandon the dw9 engine and develop dw10 using the sw5 engine and make it a prequal like sw5 which would make a wo5 possible, I mean they would basically be rebooting all 3 series instead of just samurai warriors but so be it, it's better than what we have now
One area you didn't touch on much is character progression. That's the one area I think OmegaForce's titles over the last decade have consistently messed up with - the only exception I can think of being Pirate Warriors 3. I think one of the most important things to consider for future Dynasty Warriors games is the ease of playing a new character. In Fate Extella Link, this is incredibly easy because: 1) The player always has enough money to be able to raise their next character to the level the last one they used reached, 2) Level is the only thing determining moveset; there's no skill tree or crafting chart specific to each character 3) Install Skills obtained by one character can be used by any other character, even while already equipped to another 4) Install Skills are the only type of equipment the player needs to worry about; there is no "weapon" you need to manage 5) Install Skill slots for each character are unlocked via Bond Level, and players can increase the Bond Level of characters they're not using through Side Missions. Dynasty Warriors 10 needs to have systems like this in place to make character progression universal instead of specific to each character. If I was making it, I'd at least make sure that: 1) Money is no object; the player will always have more than enough, but the "city building" mode will use a different in-game currency, and characters will unlock their combo strings (if they're not fully unlocked by default) and their specials and Musous via leveling up only 2) Assuming the weapon swapping mechanic returns, either a) The weapons each character equips only determines their movesets, with the bonus effects being a separate equipable type of item (like flags, or gems, or something) that work similar to Install Skills, being able to be equipped by any character once the player collects them in battle, or b) The "reforge" option from Samurai Warriors 4 returns, allowing the player to transfer one character's weapon to another, this time without the drawback of resetting the bonus effects to their lowest level, in order to make it easier for the player to keep their weapon progress across multiple characters.
i was a bit put off at the multiple releases at first but after watching the whole video this actually sounds so hype, it kinda makes me hope koei does it themselves. and while it is rather ambitious i figure thats what a tenth release needs. 10 is a huge milestone!
I know people aren't going to like the idea of separate releases, but I hope that if they go that route, they give us the same amount of content we'd normally expect from a Warriors game.
@@ChrisGildart From the way you described the multiple releases, rather than saying 3 separate releases just make it 1 episodic game with 3 episodes. Accomplishes the same things but in just a single game release, 3 Episode releases would also probably be a more welcome idea to people than 3 separate game releases.
Having the yellow turban and dong zhuo chapters be shared before branching off is an amazing idea! Would really allow you to get to know the key characters from across all the factions and establish relationships/rivalries (Liu bei and Cao Cao, Xiahou dun and guan Yu etc) way in advance!
Gan Ning 's running attack was one of the best moves in the game. Tons of damage, the speed when you get the rage, and you can take down so many enemies with it. Plus it fits him with being a pirate
I would love to see some version of character switching as seen in SW4 and 5 where you have two different characters at different points in the map, can switch between them at will, keep combos going, perform joint musous, give them commands and always stay in combat.
A lot of great ideas, this would be the PERFECT Dynasty Warriors game for sure. That said, I'm honestly just expecting them to do a refined ver. of 9, basically like they did with 8, which was based on 7's foundation. In my opinion they'll keep the same combat system, but improve on it further. Maybe adding a charge attack that can be done anytime during the various Flow attacks. Something like a Special during aerial attacks, and also Rage Musou from Dynasty Warriors 8 making a comeback. That's all. I'm pretty sure their priority is to declone the rest of the characters so they can't add that many new attacks/gameplay mechanics for 100+ characters. Speaking of characters, since they said they want to focus on what they have and add less new characters from now on, I'm expecting 6 new characters to have a nice and round 100 playable characters. Dynasty Warriors 9 costumes will be in the game I'm guessing.
Similar thoughts but a bit different.. Same Flow Attack system, But.. 1) Remove the Counter Attack trigger, this made the game too easy.. 2) since there's no more counter attack trigger, add a manual Dodge button, so player still have control over the combat.. 3) remove the killing trigger / lower the hp threshold, felt weird when their hp is still too high.. 4) give better enemy's AI, will result in smoother and harder gameplay.. 5) lower the enemies HP, so they are not just damage sponges anymore but an actual adversary.. 6) have an option to disable targetting, it feels better if we have more control on the characters than have the system babysit for us.. Imagine with all of that mentioned, we fight an officer.. We are going in on an attack, they might have a chance to dodge our attacks.. So we need to think better on our next move.. And on the stun, knockdown, and aerial reaction, the enemies might do a block, so no continuous combo.. And the enemies can do their own combo string if we are not careful.. the dmg is based on our difficulty choice..
My dad and I would sometimes try to wipe EVERY SINGLE person off the map just to get all the points and Gan Ning made that easy for me. I hate when fun ideas are thought about for too long and then become formulaic and predictable. That's why I love Half Life, and why I like demos for peoples music compared to the official release. Dynasty Warriors 4 will always be the GOAT. I wish they'd bring orbs back. I loved the graphics for 9 as well.
If you dont understand why modern DW games still have JUMP function then that means you never played online version There you can team up with your teammates burn enemy and use jump charge attacks with weapons like Gan Ning pirate sword or Xiahou Dun scimitar. That was awesome and looked great
I think for the dlc idea the characters could all have something similar to hyrule warriors where they each have a map with set missions to unlock older costumes and weapons and then each having a hypothetical stage tailored to the character maybe where they unlock their strongest weapon through challenges on the stage
Combat: I'll be honest, I would accept a massive reduction in move sets (IE Clone Wars again) if this massive expansion in combat options was implemented. It's so much more that I'd fully accept they just don't have the design time to launch with everyone having unique move sets. (Provided they were reasonable with their DLCs to expand on what they started with.) The whole 'summon troops system' you have going would be great, and take pressure off of the design team to balance threats across the map, by allowing you to stick guards on areas. (I'd love if they would follow the nearest officer if you summon them close enough, little link like for team supers would work as a visual indicator here.) Weapons: A question on weapons: Given you've mapped out every button, how are we going to switch them? Story: I think the 'more detail in the story via three parts' idea is a great way to not spread resources too thin, while appealing to the bean counters by nature. Roster: I like the idea of having the age up and 'unique to this part' setup, both reflecting history better and pleasing the bean counters with 'more unique content meaning more sales of each' in their heads. The idea of '1 more skill and/or special each time' again appeals to both sides of the bean counters vs players divide. I'm ambivalent on the level cap by total releases thing, I think it might cause issues to implement but I can always be wrong. I think your focus on 'deeper designs' and accepting the need to have a smaller roster is a good idea, DLC can always add more on top, but the game needs a solid foundation, especially with the new more complex combat system. Using the 'Unique NPCs' setup to flesh things out as needed without drowning the team in work is a solid trade off as well. Extra Modes: Again the 'do it in chunks, with something unique in each to appease bean counters' is eminently practical. Citadel 2: I like this idea a lot, it's simple to understand and scratches the 'I just wanna fight' itch perfectly if implemented acceptably. Ambition 2: I think if we map that to a region instead of a single city (though your capitol in the region fits the city role and would make a great immersive menu for it.) it works nicely. Being able to 'go out' and do things on maps to make infrastructure and then defend it would work nicely. Framed as 'a small neutral region in the 3 kingdoms period tries to get by' could let all kinds of 'officer wanders in from Wu, and a Wei officer bumps into them, fight ensues deal with it' fun ensue. Destiny 2: You could tie this all in together nicely in a XL release, having the Ambition region represent your own region in Destiny with Citadel fights playing out defensive actions some of the time. The idea of summoning your CAW officer from Destiny to hold down a lane in Citadel is sweet. DLC: Yeah, going mad with the cosmetics DLC would be an easy win on both sides of the fence, bean counters raking in cash and players getting whatever outfit they liked most. Can you imagine how much they'd drool over 'monetize the old concept art'? Additional scenario's would be a solid DLC choice, since you can slip those in easily. Remastered Stages: I think that, as you point out, it needs to be a proper remaster as proposed... and also I want 6's final Lu Bu stage. It was the perfect gauntlet stage blast it. (or make a mirror of it as a final bonus stage to Destiny mode.) This could be a money train for them and a content train for players where everyone gets what they want. (Mostly.) Frankly, you've fleshed out a very solid DW 10 proposal, so I'd likely go with your idea rather than try to put together my own.
The gameplay in terms of moveset was watered down. In the previous games, you can choose to juggle, or stagger, or CC, etc with different charge combo-strings. DW6 took that away.
QoL matters to me much more than a lot of these points. WO4U had the best weapon system. All your loot could be converted to gems, then you could use those gems to craft whatever weapons you want. Rare weapons should not be locked to its skills like in SW5, that was so shortsighted especially since Attack Speed is in the game. I ended up not using any of them because making your own was better. Instead of adding a heavy attack, i’d just provide more options that let me combo the shit out of enemy officers. SW5 was close but the special moves were so broken that it ended up just being a special spam fest. I like how the buffs flinched your enemy to let you continue attack strings. Another option would be to combine the trigger attacks from DW9 with the original charge attack system but nerf it by making you learn which ones are usable in certain combo state such as using the jump version if they are in the air as an example. Do not have weapon switching period. I only ever switch between their default weapons. I dont even mind cloned movesets as long as thr charge attacks are all unique. The only thing i liked about switch attacks were how broken they were and being able to play with two different weapon designs. Horses should be customizable like in SW4-2 and SW5. Just give the unique horses special skills. Regarding story, i end up just skipping it in most musou games because the dialogue they make is so shallow and pointless a lot of the time. I dont need to hear every character’s input like in 3 houses, just focus on plot points and keep character moments during battles. Let the VA cast from 8 bring these characters to life. I personally love how DW8CE handles the story. Only thing i could add are maybe the smaller skirmishes that lead to each bigger battle. They can be short, 5 minute battles that supplement the big fight OR they can just make fights that much bigger. Si Shui gate is a good example, every game makes it a small stepping stone for Hu Lao Gate but instead i’d make it so that battle is its own battle and give it room to breathe its own air. I would also organize it in a way where each character has a battle to shine, the fight that made them important. I’d also have character swapping/control like in FE3hopes. Not sure if i’d split the game into 3 parts… that would mean $210 for a complete story assuming you dont buy each release on sale. Calling the game “10” would just be a formality at that point if we are going based on how in depth you want each game to be. I like the arena from DW9, keep that in. Your rewards could just be special gems. DLC…. Oh boy. Character costume packs are a fucking sin. Not willing to pay more than the fucking game just to get all the costumes. I get that there are a lot but its obviously where koei milks people like you. DLC mounts… mixed bag, i hate that 90% of them are useless. Movesets, never lock this behind DLC unless if the base game was already fleshed out with unique weapons for everyone. Do NOT pull thr same shit as DW9 and remove unique weapons and make them DLC. Its a bad look. Music, if i buy it off itunes i’d love to be able to use a product code to unlock them in game. I end up just ripping it from youtube though. DLC scenarios, i dont mind if the “what if” scenarios are locked here as they really are extra. Just like you said, DLC that was paid for before should be honored and let you redeem them again in new installments. If they have to boost them, i wouldnt even mind just getting s huge discount to compensate for that difference in quality.
I REALLY wish they keep the DW9 musou attacks. For me, the musous from 7-8 were way too overpowered. I also really like how it combines the old and the new musous.
Overall an incredibly ambitious idea, to be certain. I fear there would be a significant amount of backlash regarding the 3 Part system, despite all of the clear effort put into each part it seems obvious that people will scream "Oh! Of course! You're selling 1/3 of a game!" "What?! Wang Yuanji isn't in the game or Lu Xun?! These are the most popular characters! I'm not buying this!" "You cut 80% of the cast! What is wrong with you?!" People don't understand these kinds of things, no matter how patiently you try to explain it to them, but lets assume that the first part goes off without a hitch, the marketing is strong enough to convince others that their favorites will return in the next part. Overall it is a great idea for a story, allowing for the hypotheticals of the Others to be played soon after (DW9 was a bit robust with the Others' story, admittedly, but they all ended at their historical endpoint.) Having side objectives which unlock other substages also sounds like a fine idea, sticking with the "Choose 3-4 characters" that DW8 had is probably the best way to go on this. (Though it should be noted, if you plan to go to Sima Yan's unification, Later Wu needs actual officers, requiring at least 3-4 new officers for Jin (Yang Hu, Du Yu, Sima Yan) and Wu (Lu Kang, Tao Huang, and Sun Hao) and for earlier in Jin's story, Zhuge Ke . I honestly couldn't tell much difference from what you described for your attack strings and Renbu. The normal attack button does normal attacks and they don't link into the Triangle charge attacks, which are independent again... like the Renbu system. The last part of the heavy attacks are also a touch unclear, strong attacks which break guard, but leave the user opens (kind of similar to C1 in DW3). Maybe I misunderstood something here. The modes sound great! Though I was sad to hear that the eponymous Xtreme Mode wasn't considered, especially in this age of randomizers and the like, DW was ahead of the curve. Having the main side mode be a bit of city building, with some light sim elements (ala ActRaiser, perhaps) sounds like a terrific idea and the idea has a ton of potential. And of course, Destiny Mode is a legend for reason. The DLC sounds smart, without being too predatory. I like the ideas put forth in that regard, no complaints here, over all.
You're going to have people complain no matter what you do. Either it's too much of the same or it changes too much. Either it's too many characters or too many cut. As far as the combat goes, the medium and heavy attacks work as different charge attacks. So you could press square-square-triangle or square-square-circle for a different move. They wouldn't be their own combo like the Renbu system. The heavy attacks would deal more damage than the medium attacks and replenish more musou, but would be slower, leaving you open for an attack that would deal more damage to you than normal. It's adding a risk and reward aspect to the combat.
I doubt there will be a DW 10 but I wish it really happens lol. Story structure wise, I am thinking 4 games in episodic approach featuring one kingdom each, covering the whole 3 kingdoms era. The purpose of separate episodes are for putting spotlights on characters so they have lots of screen time and dialogues. Each episode will have a central theme, and characters will live, act, and react on this theme. We need good cinematic cutscenes for appropriate expression (DW9 F this up). Uh, working titles? LOL Dynasty Warriors 10: Dawn of Warlords Description: Warlords devour the corpse of Han. Main focus on Cao Cao. Ends with Guandu. Cao Cao becomes top warlord. The theme is survival of fittest. Only the most cunning can survive the contest of ambitions. Dynasty Warriors 10: The Longzhong Plan Description: The underdog doesn't give up. Main focus on Liu Bei. Starts with Xinye, Chibi, and ends with Wuzhang Plain. The theme is passing on dreams despite defeat and losses (Liu Bei -> Zhuge Liang -> Jiang Wei) Dynasty Warriors 10: Usurper's Feast Description: Usurp and survive getting usurped. Main focus on Sima Shi and Zhao. Features lots of rebellion, conquering Chengdu/traitor Zhong Hui, plus exterminating the retainers of Cao Wei so the Wei emperor becomes a puppet and no opposition is left to usurp Sima Clan's power. The theme is betrayal and inner strife. Dynasty Warriors 10: Yearning of People Description: When a kingdom fails to unite people's heart it dissolves. Main focus on Wu (can play as any late Wu characters really). Features lots of succession bloodbath and in-fighting. End with Wu getting conquered by Jin. The theme is unification, both in territory and people's heart. Wu on its last leg must unite its people as one to survive (like former lords Sun Jian and Sun Ce did), and when it fails, the kingdom's fate is sealed.
11:55 - 12:00 Chris, this is the very reason why I think weapon swapping should NOT be implemented in Dynasty Warriors games. If you can just build up your character with someone else's weapon, so what's the point of playing that character to begin with? Why play as Lu Bu, when you can make 10 Lu Bu's with other characters? The entire point of having different characters, is to give different gameplay experience. Not to mention, weapons and moveset should reflect a character's personality. If you everyone can use anyone's weapon, where they share 80-90% of the moveset, that means characters are nothing more than costumes. In regards to characters having 2 EX weapons, you need to consider how many characters you are going to have in the game to begin with. You also have to consider the number of weapons as well. Are you going to have more characters than weapons, or more weapons than characters?
The way I see qeapin swapping is that it's optional. If you only want to keep a character equipped with their EX weapon, which would be personalized to them, you can do that. But if you like to spice things up, you have a wide variety of options at your disposal. I said that instead of adding one or two attacks to characters' EX weapons, I'd change some medium and heavy attacks. This is where I envision the character's personalities shining through their moveset. For the number of weapons to character's, I was planning to have it be equal. The main weapon a character will appear using should be unique to them. When you see Lu Meng as an NPC, he'll be the only person who weilds his pike. But every character would have an alternate EX weapon. This would be someone else's weapon with new medium and heavy attacks that are specific to that character. Obviously wouldn't give Lu Bu the Xiaoqiao's fans, but I would make sure both the main and alternate EX weapons fit the character.
The old combat system from DW2-5 felt like a genuine progression each title that came out. DW2 introduced everything, DW3 changed up a lot of character's weapons & movesets to cut down on clones, DW4 tweaked the movesets to have multi-hit moves, and then DW5 tweaked the movesets once again to be be less stiff as well as have wider range with true musou attacks. Its crazy how Koei felt the need to reinvent the wheel when it was working just fine up until then.
I would try to find that sweet spot between Wo long and dynasty warriors 4. Make the character feel a bit clunky, and heavy. Give them some weight. I'd recommend taking all the time in the world to bring individuality back to the characters.
It would be cool to have two different options for difficulty. How many troops and how aggressive the AI. Make it so people who want that smarter enemy can get that, but also, those who just want to mow down 1583 enemies with one swing can also get that.
Man, i love these ideas. As someone that bought 2-8 and a few empires and xlegs, i can guarantee that i would buy a 3 part release like this. I absolutely would love the return of destiny mode. Koei please buy this idea from this man and give the fans a great game!
Warriors has always been about massive battles on massive maps so I would like to see each officer acting independently from eachother and make it so we can switch between all available officers, and make the rest AI controlled that way we can give commands and make it more of a battle strategy game where we can coordinate all of our officers and units, also no more clone weapons, give each officer their own unique weapon and combos like in warriors orochi 4 ultimate
Nice video chris, I was hoping you would suggest an in depth difficulty customize , similar to Dishonored for example. You can have the settings adjust things like troops aggression , health , officer skill level , so you can make your own warriors experience , if you like DW7's useless peons you can do that, if you want them to behave similar to DW4's troops you can , i dunno how this could work (Technical wise) but I would love something that could work like that
I would keep Jump, Using jump to take shortcuts on the map is fun, & in Dynasty Warriors 7 Some Characters have different Musous when used in mid-air, and some of the MidaAir Musou are a lot of fun.
Fantastic video! I really liked your well detailed ideas of characters moves. That's definitely the most important thing when it comes to dynasty warriors game. I think each character should have their own unique movesets with 0 clones whatsoever. Their should be no such thing as a clone at this point. *_MOVESETS_* At this point we've already seen every characters regular, charge, musou ect attacks. Every character should have a completely new moveset never before seen in any other dynasty warriors /warriors orochi game. I'd also like have the characters having multiple weapon options similar to previous titles. To expand on your light and heavy attacks idea, why not incorporate light and heavy musou attacks? Heavy musou attacks would be shorter and more powerful while light musou attacks would be weaker but longer. I do think it would be cool if they expanded on some of the thing dw9 started but didn't get right. Bows with special effects fire ect were a nice switch up. The idea of sneaking behind officers was also cool. _story_ I wholeheartedly always loved the classic dynasty warriors storylines. But it would also be cool if they expanded more on each fraction based off real events that happened during the 3 kingdoms. Examples - 1. sun Jiang being defeated by Hua Xiong 2. Cao cao decided to attack Dong zhou at night but failing and almost dying in the process 3. Cao cao's failed attempt to assassinate Dong zhou 4. The power that the corrupt Eunuchs held after the yellow turban rebellion. 5. Guan yu, Zhang Fei and Liu bei fighting Lu bu together for many hours with Lu bu eventually retreating 6. The Zhang Jiao's "sorcery" 7. Elaborating more on Dong zhou's cruelty to his people. As well as him robbing the tombs of the dead The dynasty warriors games always missed so many cool details that would've made awesome battles. Obviously they can't cover every single event but again expanding the storyline based off real events that were never told in previous games would be a great opportunity to add new content and freshen up the story. To even expand on that. Having a dream mode, like in WO2 if "what if" scenarios would be a great addition. This would be unlocked after completing the main story mode just like in WO2. _extra modes_ I really like your ideas of extra modes. I would personality like to see a character mode where each characters back story is elaborated on better. Each character would have multiple cut scenes unique to them. Each character would have have 2-4 unique battles. For example. Pong Tongs linking of the ships in Chi Bi would his story. It would be separated into 3 story's. With the final one being his death These would only be unlocked after completing certain tasks during story mode.
You know, I have always thought of a mode for the Dynasty Warriors games that would focus on the more strategic aspects of the games. Rather than a mode that has you actively controlling a player to do all of the battling, you focus on planning out the gerneals methods of attacks and defense. Set up secret plans or strategems, and have a system that you lets you spend a resource to allow you to play as a character temporarily to make sure a plan succeeds. You could determine where and what type of strategic bases are set up on the battlefield, and for a resource cost, coonstruct bases for those purpopses (much like the Affluent style of DW7E). Rather than changing base types into what you want it to be, we could freely make small camps that can build the resources we want. Allow the player the choice of strategic options to place arbalests at chokehold points. Allow for narrow secret passageways where we could send juggernauts or bowmen with fire arrows to set fire to important bases; even give us the option to create a pathway for wooden oxen to send supplies and build up character morale again. It would create a unique mode that allows a greater concentration of strategy, while giving us the opportunity to still play as our favorite warriors to ensure most of our plans would succeed. Of course, this would require an engaging AI system when the opposing side can or would try to foil the plans and create their own secret plans that we can choose to thwart. This is probably an option better suited for something like Dynasty Tactics or Kessen, but it certainly would create variety in a series long called stale by most critics (Ironic that the same formulas go into other franchises, yet those games are given much more praise by said critics). Strike a balance of gameplay modes that allow the player to use their hacking and slashing, but incorporate modes that challenge our minds and sense of planning while giving us chunks of the hack and slash elements that the Musou titles bring.
If they're going to put weapon fusion in, they really need to look at balance. Some of the combinations we've seen in previous games trivialise everything.
Could be side game or something but i would love to have something like Mount and Blade + Total War mix but it would be more realistic no brushes or anything.
5:39 Whaaa? Gan Ning's musou has saved me so many times getting out of combat in a tough spot. Paired with the 10sec seal, you can clear out a lot of troops. I'm playing through DW3 and it has saved my butt in situations where normal troops would stun and juggle you to death : P. In Warriors Orochi 1, I used him to quickly lvl up the other two characters in the group while going around the map using his musou. If you knew where the musou jars and seals were, you could decimate the map entirely on his musou. If you had max range equipped for his weapon, the range of the sword musou attack would reach out like 3x the size and run over everything in its path.
I want bodyguard system from dw3 but more customization of their appearance, movesets etc. Remove open world entirely and go back to normal maps like previous. Remove weapon switching, I personally think a character's weapon/moveset should reflect the character's personality and allowing someone like Xiao Qiao to use Lu Bu's moveset is just dumb. Bring back dw4 duels, but maybe make them more dynamic such as having 2v2, 2v1 as well as 1v1 duels (depending on the stage, hell do a 3v1 for Lu Bu vs the 3 bros at Hu Lao). Make peons more aggressive like in the older games instead of fodder like they are now. Have more engaging horse combat, this is going to sound weird and I don't know if it would be even possible without looking dumb but have 1 on 1 fights with generals where you are both on horseback. Bring back the silly dw3 endings with the dancing and meat bun fights :)
Man, I can't agree more with how troops are now. Basically just cannon fodder. DW3 is actually making me pay attention to my surroundings and learn where all the meat buns are. All the new games are too easy in that department.
If I had to make something with only one sentence, it would probably be "Pirate Warriors 4 combat (with better feedback when you get hit) with Fire Emblem Warriors battlefield flow and as a side mode Hyrule Warriors' Adventure Mode". Also not that many RPG elements that make difficulty balancing almost impossible to maintain. Most of the elements to make the best Musou ever are already there, no matter your preferences, you can make you own by just picking different stuff from existing games, but many times Omega Force takes stuff that don't mix that well. Obviously new mechanics, improvements and just different things are welcome. I think there should be a real Musou drought so Omega Force can focus on making a new big game, but where's the money in that, I suppose. Oh, and I wouldn't make different releases or DLCs or stuff like that, I dislike that practise, even though sometimes I fall on it. If the game has enough on it, there's no need for that (and with everything you said, it is enough). What is proposed in this video is a little mess that make the physical version just a glorified download code.
The physical releases is more of a personal thing as a collector. I wouldn't mind if it was just a glorified download code as long as I have a copy of it on my shelf.
Here is my build: Combat - Basic attacks: I like Light / Med / Heavy. Use the traditional branching specials for each, but with added twist. You can cancel the animation and insert a different specials property. Each special can perform a different status ailment like freeze, stun, petrify, block break. So AAA + Special 1 / cancel / Special 2 - cancel / Special 3. There can be over 100 special properties you can customize into each each special move. Super moves can have a different set of super type status ailments like AOE flame, lightning, ice etc, or filling up a guage for a longer lasting musoh. I would love to rid myself of all the items drops, and just make them attack specific like healing. One example would be you can activate an ability for healing but it only happens at the end of the 3rd hit of a strong combo.
Honestly after 6 it went south for me. Just the characters became dull especially since they started sharing weapons and just they started being more fast paced in terms of movement. I like how before 6 you can take your time destroying hordes. Also the change in move sets was so annoying cause everyone had their own but now sone even share that too.
Love the video! For me personally, I've been enjoying the more modern games a bit less than the older ones. Dont get me wrong, i still love the series, but i just think its so annoying how grindy they are. One thing i really liked and kept going back to for the older games, was trying to max my characters out, getting the rare weapons/items, etc. but now characters go up to level 150? Thats so high, especially with so many characters. it kind of turns me off from continuing. I agree with the difficulty. I want a "dynasty warriors 3 xtreme legends very hard experience" with aggressive AI. I guess the chaos "one hit and your hp depletes 50%" thing is okay, but i want more aggressiveness and shielding. Lu Bu should actually be a challenge. It's too easy now. OKAY SIR! I SEE YOU!! Im digging the 3 part stand alone idea! It would be perfect to focus on the story waaaay more! At first i was like "uh... idk if i wanna pay $70 3-4 times" But it kind of makes sense how you put it. And i totally agree, i have no idea what happens after Wu Zhang Plains. Also, we need that Narrator to come back or a really good one at least. it just feels more story like and epic! I DO NOT WANT those pointless dialogue scenes where you press x over and over again. i want really good cutscenes and cinematics. I also think a PVP Battle Royal Call of Duty type of mode would be so cool. You pick a warrior, load into a game map, and fight to be the last one standing. Ive always wanted to test my skills against other people. It would be so cool! Everything you mentioned i totally agree with. It might be a great way to End the Series? :O Im not sure what they could do after this tbh. :/ At least they would go out with a bang! Im really hoping someone sees this Vid from KOEI or maybe you can try sharing it to them. These are really good ideas!
i was on board until you got rid of jump. The lack of jump is the reason i couldn't get into the spinoff games. The jumping mobility feature in orochi and p5s is the main reason i like those games
I’m praying some dev from koei’s team finds you, finds this video, watches it, and steals every idea you had and the game comes out in months. Or they make you the head designer for DW10 and you make it happen, one of the two would work.
Video idea: "Mechanics from each Warriors game (or any Koei game) that you would have liked to see in more Warriors games". For example, a couple of mine would be: - Kizuna Rush, from Pirate Warriors 3. - Territory Recovery Mode, from Attack on Titan 2: Final Battle. - World Maps, from Warriors All-Stars or Fire Emblem: Three Hopes. - EVERY EDIT MODE FROM DYNASTY WARRIORS 8: EMPIRES (officers, units, horses, flags...). (I just noticed that three of my four options are better suited for the Empires spin-offs... Samurai Warriors 5: Empires when, Koei?)
Being a Dynasty Warriors 3-5 Fan (I sadly never got to play 6-8 growing up), what I'd like for Dynasty Warriors 10 is for it to actually dial back the combat, it's too flashy and crazy now. I want the high and hard work to kill 100 enemies and feel like I'm apart of an actual battle/war where NPC team mates actually matter. Where a nere Major soldier in Dynasty Warriors 3 could kick my ass if I don't pay attention to him. I want Lu Bu to be an actual oh shit moment again. I think DW should take notes from Metal Gear Rising Revegeance and Dark Souls (I sound like an elitist tourist rn but bear with me) and have more focus on tight combat, where every movement and attack matters. A perfect block and parry makes or breaks a duel, there should definitely be a focus on duels again. Weirdly enough bows should be brought back and characters that specialize in them like Xiahou Yuan and Huang Zhong should get extra perks while using them. Bows should be used more tactically and as utility, give an option for those 2 to actually be able to play the game as if it was an FPS would be hella absurd and interesting. Honestly I'd love a focus on multiplayer and make Dynasty Warriors somewhat like Chivalry Medieval Warfare. Again there has to be some balance because the flashy moves and high kill count is what the Musou/DW brand is meant to give, so I would like a balance between challenge and difficulty with the satisfication of mowing down enemies. I feel Dynasty Warriors 5 was the last game to get it right, while Dynasty Warriors 4 was probs the best balance, not too hard or too easy, while Dynasty Warriors 3 could be pretty tricky on first playthroughs. Dynasty Warriors 10 should definitely have a dual story mode where there's Kingdom Story Modes like in Dynasty Warriors 4 and 7 and specific character story modes like in Dyansty Warriors 5. Both of these styles are integral to telling the Romance of Three Kingdoms. Also an interesting minigame or side game where it goes into depth with palace intrigue and the Eunuchs would be very fun. Like imagine a Among Us with Eunuchs or Ace Attorney minigame within Dynasty Warriors, being Sima Yi and gathering evidence and etc to frame/plot against Cao Shuang. I'm probs asking for a LOT but the perfect Dynasty Warriors needs to be both innovative and go back to its roots to re-perfect the formula because it's lost its way. An Open World Dynasty Warriors game should work on paper but it needed the small breaks and better refinement to the open world because it currently feels empty asf, it does need the arcadey feel of the old games at the same time with scripted moments. It needs both the Kingdom Story Mode AND Character Story Modes. ROTK is meant to be both about the Kingdoms and its Characters. Dynasty Warriors should definitely be turned into a Multiplayer Game, Competitive Fighting Game and an online Grind for longetivity sake, while mainly focusing on the Main Story and Singleplayer above all else. With some fun minigames here and there. Seriously just a Tales from The Three Kingdoms where it just goes over anecdotes or interesting short stories of ROTK would be amazing as well. ROTK is just so rich in content, it needs to be explored and if DW can offer all of that, everyone will flock to it I reckon.
Since Dynasty Warriors 2 came out, i remember said i want to see more about Koei & Midas (Omega Force now!) Every new musou games came out! sometimes i'm disappoint but i always love the game even it's bad like i hate the 6 than others because of the basic square attack. But how funny, this gameplay is really good on StrikeForce. Finally if they do bad thing or new gameplay i don't care. I played any musou game from Omega Force and i always loved. So bad the Toukiden game maybe can't released since they collab together with EA to make Wild Hearts 😭 - But in every spin off they did, i really love Gundam. Make a musou on this it was my dream. my other dream is a musou with Jedi 😜 could it be fantastiques...
I like your idea of the combat system having 3 levels (light, medium, and heavy) and a bit of mind-play along with it rather than the usual charged attacks + EX (in dw8) wombo combo. I was mostly just powering through brute force and button mashing whatever i felt like even when I'm in chaos mode once I have a good amount of investment in the weapons or characters. Sure it felt less stressful especially when this game is totally my stress reliever but sometimes I just want to try out combo strings even if the enemies dies before I could finish a combo. It just makes you feel like some pro by being able to execute a combo, even more so if the next game would make it almost mandatory in higher levels! I do have to say though, I was a bit put off when you mentioned in your DLC part to include ALL costumes and ALL weapons from previous games as an option for DLC. I get that DW10 is such a milestone that you want it to be as big and successful it can be, unfortunately something as large like that for a DLC is kind of asking a bit too much (IN MY OPINION). Because, imagine just how many remodeling that will take for each costume and reanimating for each old and potentially new weapons that is, if they decided to just drop those as DLC packs (which obviously wont be bought by every buyers of the game) it would cost more than they would gain especially knowing the time gaps that Koei has in between releases of new warriors games. Having DLCs for callbacks of the previous games does sound really good for veteran players but its not the same for newer players too. That's why I think that having some new great costumes/weapons, a few old ones too, would feel more compelling to buy for a warriors enjoyer that will probably hope to spend less on DLC, as well as newer players who just seem to like some shiny new DLC that they haven't seen before than compared to having a bunch of packs of remodels. I'm not saying that Koei is a small company by any means but rather just understanding that this is just highly unlikely as it would be too much or too costly for their game (maybe). Again, that's just based on my opinions. anyway! DLC topic aside. Love your warriors videos! And I definitely really like this one too because I am also still hoping for a DW10 release with at least better improvements this time around particularly with the story and its pacing. I just love to hear anything about the warriors franchise like reviews and gameplays etc. because my friends or family doesn't play any games of the series.
Glad you enjoyed the video. I knew some people wouldn't like some of my ideas and I never expected to please everyone (just myself lol). For the DLC weapons I was just planning on including the DW5 movesets only. I thought it would be too much to include everything and DW2-5 are similar enough that it would feel redundant. DW5 had the most refined of the classic imo so that's the one I would choose. Maybe would be cool to include some other movesets from other games like the odachi from SW5 or Achilles sword from Legends of Troy as DLC.
I think it’d also be cool to add more RPG elements - like armour or armour sets (helmet, body, gloves, legs) with attributes like weapons do. This could also be a cool way to unlock different costumes through armour sets etc. and make the grind more fun!
I like that, in a sense, if the armour changes the look of the costume. But on the other hand, I like changing my costumes, but will always want to use thw strongest armour.
Make it like Netherrealms MK 11 or Injustice 2, doesn't change the whole look but only on specific items for the characters (like eye patch on xiahou dun, Lu Bu's crown, capes, shoulder pads)
lets hope that none of this happens and to be honest there is 0 chance that anything of this would happen but you never know as for me as long as they don't cut characters (like in that one crap game) and as long as I can play it on PC I am good with anything they make, now we just need to wait few more years to see what will happen
I would love a Dynasty Warriors spin-off that is open world like 9 (but better utilized) with RPG elements where you play as your custom character. With three (or 4) campaigns that play depending on which faction you choose. Maybe even a friendship/romance system like SW Chronicles and Empires. Off topic but that is my dream game. Lol
They need to add the DW blast characters for the milestone of the 10th game. Unique move set/main weapon for each character, having copies make it boring. More character specific story to flesh them out and interesting. A moba style game mode but musou style for single and multiplayer.
What I like in DW6 it's some special skills, like taming wild animals or got bonuses for horses. What if every character got speciality what give more types of gameplay. For example Lu Bu, Guan Yu, Ma Chao...horse masters. They got more horse combos and they can get more skills and bonuses for their mounts. I was thinking that also should be support second unchanged weapon and one of them is bow. Main always be melee and most support weapons also, but there is also be bow masters as Sun Shaxiang, Huang Zhong, Taishi Ci(yes he was remarkable archer just also as Lu Bu) different arrows, big support range combos. I was thinking that support weapon could be fast switched and make some support combos what you can make long combos with main weapon. Leaders such as Liu Bei, Cao Cao can buff their bodyguards and troops near them, can have extra bodyguards. Animal timers Meng Huo, Zhurong...can summon wild animals to help. With lvl you can summon some bigger and more dangerous animals. About new characters. Actually in Three Kingdoms era was Fourth Kingdom Yan on North-East maded by Gongsun family. I really wait Gongsun Zan as playable character. Also need few Nanman warchiefs at least Wutugu, who made rattan army and MuLu, mystic animal shaman. Bodyguard system where every character can summon up to 4 bodyguards and can got unique even historical units. For example Liu Bei can start with few peasants and end with White Feather warriors, Lui Bei personal bodyguards wearing bamboo armor and hold one hand axes with big bamboo shields with weathers on their helmets. It's just a few ideas what come to my head.
If I were going to make Dynasty Warriors 10, I'd take Dynasty Warriors 4XL, put in the combat from Dynasty Warriors 5, and modernize the graphics. That's literally it.
I honestly don’t see why people make such a gripe about cloned weapon sets. If the game has a limited budget of X move sets due to development constraints, and the only way to get more characters is to have some shared move sets, I’m ok with it. In fact, sometimes, a character I strongly dislike, in a faction I don’t care for, has a move set I love, so I’m happy to find there is a character I do like within my favorite faction with the same weapon. I know people will bring up weapon switching, but that makes griping about cloned sets even worse, as switching weapons makes any form of unique weapons pointless. I strongly dislike weapon swapping and prefer cloned sets across a few different characters (hopefully no clones within the same faction though)
Nice video! For me personally and without writing a whole essay lol. I just want a reboot with a change of aesthetics. I love the DW series, but never liked how it looked...but I agree with you combat wise. Add the little best bits of EVERY other musou game's combat in a new DW game! For my tastes, gameplay would focus on the battlefield, bases, and morale being big factor (a combo of DW5, DW6, and the empire games pretty much). And no weapon switching or picking weapons (something I never liked either). To alleviate that, add a character switch system like in SW4, but up to 3 characters. That's what I would want mainly. Gameplay is king, so the structure of the story and extra modes can be whatever TBH.
I feel like if they're going to do a 10 I suggest they take it back to the best one ever DW4 the weapons should be the weapons that they use they should not be able to switch weapons also instead of going to hard mode to get the high weapons just finished their storyline to get the Ultimate Weapon all characters should be available through gameplay don't go to overboard with combos but add more of the element attack in which will do a whole lot more damage since it is a hack and slash game
All of the video sounds awesome. The ideas you have are wonderful, but the only thing I strongly disagree with is having this behind three separate titles. I don't think KOEI has earned the trust of consumers to have the ability to put a fully orchestrated story behind three 60, possibly 70 dollar games. You're talking if you want the full experience paying a minimum $180. I see no reason why a lot of the mentioned content here couldn't be DLC. Games like Skyrim which came out 12 years ago had massive DLC packs for literally 15$. Anyway great video, just sounds very expensive XD
I honestly thought this idea of multiple releases is what they were moving toward with SW5. Now, they COULD make each separate release its own game that doesn't connect, but I thought by making them connect it would be better to provide an "ultimate" Dynasty Warriors game.
If they do make a new Dynasty Warriors game, i would really like to see mechanics from One Piece Pirate Warriors and Persona 5 Strikes! Both of these modern games have refined this kind of gameplay genre that Koei can really use!
Still watching the video so forgive me for mentioning something that you’ll mention later on in the video. I’ve been playing dynasty warriors 3 and 4 a lot lately and it makes me just want them to remaster them since we will never get another game with the same feeling to it. They would only need to change the attacks that lock onto enemies so it feels like 5, and then since it would be on a more powerful system, there wouldn’t be any “invisible” enemies and allies. Maybe some changes to some of the events. I personally haven’t enjoyed the newer warriors games besides Warriors Orochi. Never understood the reason for having troops in the stages as they don’t do anything, and you can just spam officers to death. I miss the old morale system that actually mattered, a bodyguard system of having 8 guards that leveled up in a certain way depending on what weapons you gave them. I also miss how when you played on hard in the old games, troops actually attacked and defended themselves and it made you really think “I don’t think I can just rush that officer as I’d get surrounded and it would be a very difficult fight” and it would force you to fight your way to that officer with your army. I wouldn’t mind new changes like the ones you mentioned in the video, but I miss that feeling that I was in an actual battle and actually having my health get low from bad decisions of rushing in. Your commander would even announce that you’re too far deep into enemy territory and that you should exercise caution if you got a little too ahead of yourself. (Only really matters on hard) Hard difficulty in modern games typically just effect how much health and damage enemies have, where in the classic dynasty warriors games, you find that playing on hard makes the AI, both officers and troops, attack more often and block a whole lot more. I feel like I have to babysit all of my allies in the newer titles. It feels like I’m a one man army that has to do every since task on the “battlefield” Great video though, a lot of those sound ambitious, but would be really nice.
For me here's my take: 1) Combat I actually prefer the DW9 combat with Flow Attack, as this is by far the smoothest combat gameplay in Musou games.. But, IMPROVEMENT IS NEEDED.. And what is that? a. Remove the kill trigger at the end / lower the hp threshold b. Remove the counter attack trigger, this makes the game to easy c. Add a dodge / roll, since counter attack trigger is removed 2) Combat pt 2 (ENEMIES) This one involves the enemies, improving the enemies AI so they can react better to our attack will make the flow attack feels better.. Imagine, a Dynasty Warriors game that uses Flow Attack where the enemies react to our movement and can plan out a counter attack etc.. This way Flow Attacks have more meaning, cuz we actually need to plan out our moves properly.. 3) Weapon First and foremost, remove clone moveset.. This suck the joy out kf playing.. what's the point of having different characters if their moveset are the same in the end? And that is why we need unique weapons.. Second, please no more absurd weapon, i know this is a game, but seriously some weapon in the recent installments are too weird.. Third, bring back iconic weapons, either on the actual characters or the newer characters.. like Gan Ning River Sword, or Huang Gai Mace & Shield, Diao Chan Dual Mace, and so on.. 4) NO MORE OPEN MAPS Bring back old box map, but improve on it, add more features per map that is controllable by players (this is for free play) 5) I Agree With The Vid other than these ones *For XL, i only want Destiny Mode
I'm curious to the timing of this video. Is there talk of the next game on the wind? As for my thoughts, I wish they would have done a much better job with DW9E. If there is another warriors game, I don't think I can take another disappointment. Your troop summon idea would go well with empires. If it wasn't obvious from above, creating your own character is the thing I enjoy the most.
I want a dynasty warriors game like 3 and 4 the soldiers and officers should be more aggressive like the old ones the dynasty warriors right now they seem soo confused and lost
What I think of DW franchise to be better is: 1. Get rid the mindless hack n slash and need to kill 1000s enemies in one swoop. Give some combo, guard/counter and depth in combat. Tankuer enemies not equals fun. 2. While get rid too many enemies they can actually improve the AI. The AI is pretty much dumb unfunctional and higher difficulty just more damage and tankier. Lazy. Their hardware reasoning is already out of date with current gen consoles. 3. Stop adding new playable char and get rid some char that not even lift any weapon in the war. Not get rid of their unique models but we should just play only actual warriors (Most girls, strategist, and some kings not needed to be playable. Only warlords, generals and legendary soldiers only). Adding too many already hurting their time and effort to make character uniques and actually develop the games. 4. Dont make sequels with too many experiment and then get rid whats right in previous installment. Its like watching episodic movies but each episodes doesnt connect at all and theres no continuations. 9 games +XLs +Empires already too much experiment. Time to actually make sequels improve/upgrading the game not keep remaking the game with different features with same characters over and over with no direction if the franchise will be upgraded or improved. 5. They need to stop fanservices, while it appealing to horny fanbases it hurting hopes we wanted to make the game better with DLCs. Stop charging fanbase for outfits only. 6. Also stop releasing Empires/XL as "different game" but play the same as main entry. Just make it a whole DLC or even better part of main game at release. This is not PS2 era anymore guys. We not limited by disc storage anymore. Stop excusing being greedy and lazy. If Koei keep make DW or any warriors franchise like this they will be reduced time to time back to their japanese markets. They need to change especially current global market. They need to do DW10 right before its too late.
Before watching the video: I would like a system with a base of 5/8 for basic combo combat, (NO FLURRY RUSH STUFF OR OTHER ANNOYING ANIMATION LOCK GIMMICKS!!!) the siege mechanics of DW6, some Empire management stuff from the spinoffs, a destiny mode from 5xl, the somersault mechanic from 6, limited weapon switching, bodyguards/ a squad of troops for you to command. on harder difficulties the soldiers are more durable, not simply in HP but in terms of not being so easy to toss around with basic attacks, the enemy soldiers also actually try to fight you instead of staring at your with weapon's drawn. the harder dificulties should not rely on 85983439 HP and 194294600 Damage from enemies either no grappling hook goofiness. For me the series moved a bit too far away from the hack and slash tug of war I liked about the series.
Your thoughts on difficulty are essentially the same as what I envision. Easier difficulties could stay that turn off your brain and mash buttons gameplay, whole harder difficulties require skills and knowledge of the mechanics along with a more robust AI. Not just higher HP and damage.
Hope you all enjoy the latest video! I love having these discussions, so let me know what you'd like to see most in DW10.
Thanks for asking.
1st
DW3 was by far the best please also release a HD port of this game as it was almost perfect and HD upgrade should be considered.
Would love it even more if it were to be possible to include all the different content in dw4 to expand the game more and add more hoards of enemies as well as don't make officers go back to their specific spot after moving to attack nearby enemies like let the game open up and branch out.
The music, character unlocking, level and weapon unlocking, enemy difficulty and events made me want more.
2nd
If you were to make dw10
Don't make the mistake of making it open world.
Level unlocking was what made it awesome.
Then make it like DW3 just a new story filled with many events like betrayals, retreats ambushes and all the game changers along with the 4th weapon unlocked in their campaign like 2-3 levels before you complete that character so we can have fun with their 4th weapon
And if you are successful getting their 4th or if you implement 5th weapons in their campaign you could unlock a bonus level and this could be really challenging with double enemy officers or hold the area from constant waves of enemies.
Or have like an actual war lvl with many men particing.
I think the difficulty could be discussed so all officers even enemy officers will always use weapons and items that you found!
Easy - All officers use basic and 2nd weapons if you have them and 2 random items and have 3 bodyguards 1 is an archer
Medium - All officers can use up to 3rd weapons, can use 3 random items and have 6 bodyguards 2 are archers
Hard - All officers use 4th weapons if they have been unlocked for that character otherwise they will use next best weapon, 4 items but 2 of the 4 are always HP boost and attack plus 9 bodyguards. 3 are archers
Or one difficulty higher
And take all character 4th weapons and let them find those but they are rare on hard difficulty and add
Extreme - All officers use their specially obtained 5th weapons if they have them. They have 5 items with 3 always being HP boost attack and defence. 12 bodyguards 4 are archers
Woule also be awesome creating your character from scratch and he has his own events to complete which in another campaign from other officers you must vs your own custom made officer!
If done right it would be an incredible game, Goodluck.
Have you played dynasty warriors tactics & kessen 2?
I played a bit of Tactics and Kessen 2 is the only Kessen I haven't played lol
@@ChrisGildart well you passed my gate keeping and gained +2 defense
I will say, you lost me at a 3-part release. Other suggestion was solid though. The thing that concerns me in that idea is that it will take 3+ years for a DW game to release each time (considering the quality needs to be match each drop) and by then, its just gonna delay the release of a mash title like Warriors Orochi 5 for another 5+ years. Granted quality is definitely better than quantity, but with the whole fiasco of some fans that did not like SW5 due to not including all the characters, this might be viewed as a bad-faith from the developers.
My personal take in creating 10 is simple. Just take and combine the cinematic direction of 7, the stage length and gameplay idea of 8, and the costumes and storytelling filling the gaps from 9. That in my opinion, will be the true ultimate experience for a DW10.
All they need to do is Dynasty warriors 5, better graphics, smoother gameplay, online 4 player co-op, 8 bodyguards, 7 hit combos, 5 weapons (rather than the 4).
You pratically said everything brother.
No, the gameplay has to be more like DW3 and DW4.
Something about DW5 just doesn't feel right.
They need to bring back the old school rage inducing difficulty (I want to feel like you are in actual battle and gotta fight your way through tremendous amounts of grit. I dont want to be able to DBZ/S my way through crowds and rack up hundreds to thousands of KOs within minutes. I wanna feel like I earned them by surviving that raw gritty difficulty which also requires some strategy and thinking.). I also miss the bodyguards. Protecting and ranking those bad boys up to elite was so satisfying because of how badass they became (im looking at you DW2/3)
What I want
1. The story telling of 7
2. The combat of 8
3. The level design of 2-8
4. The music of 4
5. The Nanman Campaign to return
6. A day one PC release alongside console
7. No more non union English dubbing I do NOT want Marvin the Martian to voice Yuan Shao like in 9
But Yuan Shao's Voice Acting is decent in there! XD
That music the beginning of the video was so nostalgic. I'm just glad I got to hear it again
legend of arslon was a great game imo for story and the unique mechanics it had. One key thing i feel is that the horsemen moveset in that game shouldve been in the main games to a degree and for certain characters the full extent (zhao yun on horse, ma chao on horse, guan yu on horse, lu bu on horse, any calvary master or reknown calvary)
I like that idea. It's kinda like how everyone in Samurai Warriors had their own moveset on horses upto the repeating attacks.
i can't imagine koei doing 1/3 of what you said but its great to dream
Since we live in the Korean Wave era Koei-Tecmo should make a Warriors game based on Korean history and I can think of two timelines they can use
The first Three Kingdoms of Korea (Goguryeo, Baekje and Silla) and the Later Three Kingdoms (Taebong, Later Baekje and Silla)
I would love that!
China, Japan, and Korea? Ohhhhhhhh, this will be interesting!
I hope someone in Koei watches this as there's some excellent suggestions here. After the disappointment of DW9/E, Koei needs DW10 to be a real loveletter to fans.
@Doortrash In the PS2 era Koei were my absolute favourite developer bar none, but sadly they've changed for the worse over time.
personally I think they should create a whole new IP based on Chinese history, there's four periods that are similar to the Three Kingdoms (Dynasty Warriors) era that they can use
* the Warring States (475 BC-221 BC) before the Qin Dynasty which is what led to the founding of it
* the Eighteen Kingdoms, after the Qin Dynasty
* The Sixteen Kingdoms, 24 years after the Three Kingdoms era
* The Five Dynasties period, after the Tang Dynasty
what do you think?
I am down for exploring different historical eras, regions, or even mythologies.
Ehhhh... War of the Eight Princes is complicated :/
this is the best idea you did you should have a job with them you will be fantastic for the fans and the games.
good to discover a Dynasty Warriors fan here. got a new sub! awesome content bruv 🙌🏼
Thanks! Glad you enjoyed it!
As it sits right now dw9 and sw5 were developed In two completely different engines making warriors orochi 5 impossible to make so I would abandon the dw9 engine and develop dw10 using the sw5 engine and make it a prequal like sw5 which would make a wo5 possible, I mean they would basically be rebooting all 3 series instead of just samurai warriors but so be it, it's better than what we have now
At last, the video i've been waiting for from you
One area you didn't touch on much is character progression. That's the one area I think OmegaForce's titles over the last decade have consistently messed up with - the only exception I can think of being Pirate Warriors 3. I think one of the most important things to consider for future Dynasty Warriors games is the ease of playing a new character. In Fate Extella Link, this is incredibly easy because:
1) The player always has enough money to be able to raise their next character to the level the last one they used reached,
2) Level is the only thing determining moveset; there's no skill tree or crafting chart specific to each character
3) Install Skills obtained by one character can be used by any other character, even while already equipped to another
4) Install Skills are the only type of equipment the player needs to worry about; there is no "weapon" you need to manage
5) Install Skill slots for each character are unlocked via Bond Level, and players can increase the Bond Level of characters they're not using through Side Missions.
Dynasty Warriors 10 needs to have systems like this in place to make character progression universal instead of specific to each character. If I was making it, I'd at least make sure that:
1) Money is no object; the player will always have more than enough, but the "city building" mode will use a different in-game currency, and characters will unlock their combo strings (if they're not fully unlocked by default) and their specials and Musous via leveling up only
2) Assuming the weapon swapping mechanic returns, either
a) The weapons each character equips only determines their movesets, with the bonus effects being a separate equipable type of item (like flags, or gems, or something) that work similar to Install Skills, being able to be equipped by any character once the player collects them in battle, or
b) The "reforge" option from Samurai Warriors 4 returns, allowing the player to transfer one character's weapon to another, this time without the drawback of resetting the bonus effects to their lowest level, in order to make it easier for the player to keep their weapon progress across multiple characters.
i was a bit put off at the multiple releases at first but after watching the whole video this actually sounds so hype, it kinda makes me hope koei does it themselves. and while it is rather ambitious i figure thats what a tenth release needs. 10 is a huge milestone!
I know people aren't going to like the idea of separate releases, but I hope that if they go that route, they give us the same amount of content we'd normally expect from a Warriors game.
As the old saying goes, "Better a quality sequel in 10 years than 3 shitty-tier sequels pumped in 5."
@@ChrisGildart From the way you described the multiple releases, rather than saying 3 separate releases just make it 1 episodic game with 3 episodes. Accomplishes the same things but in just a single game release, 3 Episode releases would also probably be a more welcome idea to people than 3 separate game releases.
I wonder if they can take some inspiration from Wo Long Fallen Dynasty. That game had great fighting control
I'd personally rather that gameplay stay with games like Wo Long, Nioh, etc.
Combat wise, they really need to up the difficulty. A Nioh 2 combat system but with tons of human enemies on the screen would jizz my pants.
Having the yellow turban and dong zhuo chapters be shared before branching off is an amazing idea! Would really allow you to get to know the key characters from across all the factions and establish relationships/rivalries (Liu bei and Cao Cao, Xiahou dun and guan Yu etc) way in advance!
Gan Ning 's running attack was one of the best moves in the game. Tons of damage, the speed when you get the rage, and you can take down so many enemies with it. Plus it fits him with being a pirate
I would love to see some version of character switching as seen in SW4 and 5 where you have two different characters at different points in the map, can switch between them at will, keep combos going, perform joint musous, give them commands and always stay in combat.
Gaun ning’s special was my favorite
A lot of great ideas, this would be the PERFECT Dynasty Warriors game for sure. That said, I'm honestly just expecting them to do a refined ver. of 9, basically like they did with 8, which was based on 7's foundation.
In my opinion they'll keep the same combat system, but improve on it further. Maybe adding a charge attack that can be done anytime during the various Flow attacks. Something like a Special during aerial attacks, and also Rage Musou from Dynasty Warriors 8 making a comeback. That's all. I'm pretty sure their priority is to declone the rest of the characters so they can't add that many new attacks/gameplay mechanics for 100+ characters.
Speaking of characters, since they said they want to focus on what they have and add less new characters from now on, I'm expecting 6 new characters to have a nice and round 100 playable characters.
Dynasty Warriors 9 costumes will be in the game I'm guessing.
Similar thoughts but a bit different..
Same Flow Attack system, But..
1) Remove the Counter Attack trigger, this made the game too easy..
2) since there's no more counter attack trigger, add a manual Dodge button, so player still have control over the combat..
3) remove the killing trigger / lower the hp threshold, felt weird when their hp is still too high..
4) give better enemy's AI, will result in smoother and harder gameplay..
5) lower the enemies HP, so they are not just damage sponges anymore but an actual adversary..
6) have an option to disable targetting, it feels better if we have more control on the characters than have the system babysit for us..
Imagine with all of that mentioned, we fight an officer..
We are going in on an attack, they might have a chance to dodge our attacks..
So we need to think better on our next move..
And on the stun, knockdown, and aerial reaction, the enemies might do a block, so no continuous combo..
And the enemies can do their own combo string if we are not careful.. the dmg is based on our difficulty choice..
I loved Gan Ning running around musou attack it made you able to kill Lu Bu and also get across the maps faster
My dad and I would sometimes try to wipe EVERY SINGLE person off the map just to get all the points and Gan Ning made that easy for me. I hate when fun ideas are thought about for too long and then become formulaic and predictable. That's why I love Half Life, and why I like demos for peoples music compared to the official release. Dynasty Warriors 4 will always be the GOAT. I wish they'd bring orbs back. I loved the graphics for 9 as well.
If you dont understand why modern DW games still have JUMP function then that means you never played online version
There you can team up with your teammates burn enemy and use jump charge attacks with weapons like Gan Ning pirate sword or Xiahou Dun scimitar. That was awesome and looked great
Pretty happy Gan Ning got mentioned so many times
I think for the dlc idea the characters could all have something similar to hyrule warriors where they each have a map with set missions to unlock older costumes and weapons and then each having a hypothetical stage tailored to the character maybe where they unlock their strongest weapon through challenges on the stage
That would be a good idea! Rather than just pay for the DLC and get the costume, you get a stage that unlocks the costume.
Combat: I'll be honest, I would accept a massive reduction in move sets (IE Clone Wars again) if this massive expansion in combat options was implemented. It's so much more that I'd fully accept they just don't have the design time to launch with everyone having unique move sets. (Provided they were reasonable with their DLCs to expand on what they started with.)
The whole 'summon troops system' you have going would be great, and take pressure off of the design team to balance threats across the map, by allowing you to stick guards on areas. (I'd love if they would follow the nearest officer if you summon them close enough, little link like for team supers would work as a visual indicator here.)
Weapons: A question on weapons: Given you've mapped out every button, how are we going to switch them?
Story: I think the 'more detail in the story via three parts' idea is a great way to not spread resources too thin, while appealing to the bean counters by nature.
Roster: I like the idea of having the age up and 'unique to this part' setup, both reflecting history better and pleasing the bean counters with 'more unique content meaning more sales of each' in their heads. The idea of '1 more skill and/or special each time' again appeals to both sides of the bean counters vs players divide. I'm ambivalent on the level cap by total releases thing, I think it might cause issues to implement but I can always be wrong. I think your focus on 'deeper designs' and accepting the need to have a smaller roster is a good idea, DLC can always add more on top, but the game needs a solid foundation, especially with the new more complex combat system. Using the 'Unique NPCs' setup to flesh things out as needed without drowning the team in work is a solid trade off as well.
Extra Modes: Again the 'do it in chunks, with something unique in each to appease bean counters' is eminently practical. Citadel 2: I like this idea a lot, it's simple to understand and scratches the 'I just wanna fight' itch perfectly if implemented acceptably. Ambition 2: I think if we map that to a region instead of a single city (though your capitol in the region fits the city role and would make a great immersive menu for it.) it works nicely. Being able to 'go out' and do things on maps to make infrastructure and then defend it would work nicely. Framed as 'a small neutral region in the 3 kingdoms period tries to get by' could let all kinds of 'officer wanders in from Wu, and a Wei officer bumps into them, fight ensues deal with it' fun ensue. Destiny 2: You could tie this all in together nicely in a XL release, having the Ambition region represent your own region in Destiny with Citadel fights playing out defensive actions some of the time. The idea of summoning your CAW officer from Destiny to hold down a lane in Citadel is sweet.
DLC: Yeah, going mad with the cosmetics DLC would be an easy win on both sides of the fence, bean counters raking in cash and players getting whatever outfit they liked most. Can you imagine how much they'd drool over 'monetize the old concept art'? Additional scenario's would be a solid DLC choice, since you can slip those in easily. Remastered Stages: I think that, as you point out, it needs to be a proper remaster as proposed... and also I want 6's final Lu Bu stage. It was the perfect gauntlet stage blast it. (or make a mirror of it as a final bonus stage to Destiny mode.) This could be a money train for them and a content train for players where everyone gets what they want. (Mostly.)
Frankly, you've fleshed out a very solid DW 10 proposal, so I'd likely go with your idea rather than try to put together my own.
I would definitely buy that warrior game
I truly dont understand the hate for 6, its just a typical bandwagon. It was amazing
The gameplay in terms of moveset was watered down. In the previous games, you can choose to juggle, or stagger, or CC, etc with different charge combo-strings. DW6 took that away.
Dynasty Warriors 7 is actually the best one. Additionally, Samurai Warriors 2 is the best one. On a side note, Final Fantasy 12 is the best one.
I want this exact game. What a dream of a game that is!
QoL matters to me much more than a lot of these points. WO4U had the best weapon system. All your loot could be converted to gems, then you could use those gems to craft whatever weapons you want. Rare weapons should not be locked to its skills like in SW5, that was so shortsighted especially since Attack Speed is in the game. I ended up not using any of them because making your own was better.
Instead of adding a heavy attack, i’d just provide more options that let me combo the shit out of enemy officers. SW5 was close but the special moves were so broken that it ended up just being a special spam fest. I like how the buffs flinched your enemy to let you continue attack strings. Another option would be to combine the trigger attacks from DW9 with the original charge attack system but nerf it by making you learn which ones are usable in certain combo state such as using the jump version if they are in the air as an example.
Do not have weapon switching period. I only ever switch between their default weapons. I dont even mind cloned movesets as long as thr charge attacks are all unique. The only thing i liked about switch attacks were how broken they were and being able to play with two different weapon designs.
Horses should be customizable like in SW4-2 and SW5. Just give the unique horses special skills.
Regarding story, i end up just skipping it in most musou games because the dialogue they make is so shallow and pointless a lot of the time. I dont need to hear every character’s input like in 3 houses, just focus on plot points and keep character moments during battles. Let the VA cast from 8 bring these characters to life.
I personally love how DW8CE handles the story. Only thing i could add are maybe the smaller skirmishes that lead to each bigger battle. They can be short, 5 minute battles that supplement the big fight OR they can just make fights that much bigger. Si Shui gate is a good example, every game makes it a small stepping stone for Hu Lao Gate but instead i’d make it so that battle is its own battle and give it room to breathe its own air. I would also organize it in a way where each character has a battle to shine, the fight that made them important. I’d also have character swapping/control like in FE3hopes. Not sure if i’d split the game into 3 parts… that would mean $210 for a complete story assuming you dont buy each release on sale. Calling the game “10” would just be a formality at that point if we are going based on how in depth you want each game to be.
I like the arena from DW9, keep that in. Your rewards could just be special gems.
DLC…. Oh boy. Character costume packs are a fucking sin. Not willing to pay more than the fucking game just to get all the costumes. I get that there are a lot but its obviously where koei milks people like you. DLC mounts… mixed bag, i hate that 90% of them are useless. Movesets, never lock this behind DLC unless if the base game was already fleshed out with unique weapons for everyone. Do NOT pull thr same shit as DW9 and remove unique weapons and make them DLC. Its a bad look.
Music, if i buy it off itunes i’d love to be able to use a product code to unlock them in game. I end up just ripping it from youtube though.
DLC scenarios, i dont mind if the “what if” scenarios are locked here as they really are extra.
Just like you said, DLC that was paid for before should be honored and let you redeem them again in new installments. If they have to boost them, i wouldnt even mind just getting s huge discount to compensate for that difference in quality.
I REALLY wish they keep the DW9 musou attacks. For me, the musous from 7-8 were way too overpowered. I also really like how it combines the old and the new musous.
I wouldn't mind if they kept the mixed aspect of DW9, but I always preferred the "special move" style of DW7 and 8.
Overall an incredibly ambitious idea, to be certain. I fear there would be a significant amount of backlash regarding the 3 Part system, despite all of the clear effort put into each part it seems obvious that people will scream "Oh! Of course! You're selling 1/3 of a game!" "What?! Wang Yuanji isn't in the game or Lu Xun?! These are the most popular characters! I'm not buying this!" "You cut 80% of the cast! What is wrong with you?!" People don't understand these kinds of things, no matter how patiently you try to explain it to them, but lets assume that the first part goes off without a hitch, the marketing is strong enough to convince others that their favorites will return in the next part. Overall it is a great idea for a story, allowing for the hypotheticals of the Others to be played soon after (DW9 was a bit robust with the Others' story, admittedly, but they all ended at their historical endpoint.) Having side objectives which unlock other substages also sounds like a fine idea, sticking with the "Choose 3-4 characters" that DW8 had is probably the best way to go on this. (Though it should be noted, if you plan to go to Sima Yan's unification, Later Wu needs actual officers, requiring at least 3-4 new officers for Jin (Yang Hu, Du Yu, Sima Yan) and Wu (Lu Kang, Tao Huang, and Sun Hao) and for earlier in Jin's story, Zhuge Ke .
I honestly couldn't tell much difference from what you described for your attack strings and Renbu. The normal attack button does normal attacks and they don't link into the Triangle charge attacks, which are independent again... like the Renbu system. The last part of the heavy attacks are also a touch unclear, strong attacks which break guard, but leave the user opens (kind of similar to C1 in DW3). Maybe I misunderstood something here.
The modes sound great! Though I was sad to hear that the eponymous Xtreme Mode wasn't considered, especially in this age of randomizers and the like, DW was ahead of the curve. Having the main side mode be a bit of city building, with some light sim elements (ala ActRaiser, perhaps) sounds like a terrific idea and the idea has a ton of potential. And of course, Destiny Mode is a legend for reason.
The DLC sounds smart, without being too predatory. I like the ideas put forth in that regard, no complaints here, over all.
You're going to have people complain no matter what you do. Either it's too much of the same or it changes too much. Either it's too many characters or too many cut.
As far as the combat goes, the medium and heavy attacks work as different charge attacks. So you could press square-square-triangle or square-square-circle for a different move. They wouldn't be their own combo like the Renbu system. The heavy attacks would deal more damage than the medium attacks and replenish more musou, but would be slower, leaving you open for an attack that would deal more damage to you than normal. It's adding a risk and reward aspect to the combat.
@@ChrisGildart Ah, now I get it! That would be a great update to the old combo system. Thanks for explaining it.
No problem 👍
@@ChrisGildart its not about "Being Different" its about how high the price would be
I doubt there will be a DW 10 but I wish it really happens lol. Story structure wise, I am thinking 4 games in episodic approach featuring one kingdom each, covering the whole 3 kingdoms era. The purpose of separate episodes are for putting spotlights on characters so they have lots of screen time and dialogues. Each episode will have a central theme, and characters will live, act, and react on this theme. We need good cinematic cutscenes for appropriate expression (DW9 F this up).
Uh, working titles? LOL
Dynasty Warriors 10: Dawn of Warlords
Description: Warlords devour the corpse of Han. Main focus on Cao Cao. Ends with Guandu. Cao Cao becomes top warlord. The theme is survival of fittest. Only the most cunning can survive the contest of ambitions.
Dynasty Warriors 10: The Longzhong Plan
Description: The underdog doesn't give up. Main focus on Liu Bei. Starts with Xinye, Chibi, and ends with Wuzhang Plain. The theme is passing on dreams despite defeat and losses (Liu Bei -> Zhuge Liang -> Jiang Wei)
Dynasty Warriors 10: Usurper's Feast
Description: Usurp and survive getting usurped. Main focus on Sima Shi and Zhao. Features lots of rebellion, conquering Chengdu/traitor Zhong Hui, plus exterminating the retainers of Cao Wei so the Wei emperor becomes a puppet and no opposition is left to usurp Sima Clan's power. The theme is betrayal and inner strife.
Dynasty Warriors 10: Yearning of People
Description: When a kingdom fails to unite people's heart it dissolves. Main focus on Wu (can play as any late Wu characters really). Features lots of succession bloodbath and in-fighting. End with Wu getting conquered by Jin. The theme is unification, both in territory and people's heart. Wu on its last leg must unite its people as one to survive (like former lords Sun Jian and Sun Ce did), and when it fails, the kingdom's fate is sealed.
I really liked the Dw4 weapon leveling system i would love if that returned
11:55 - 12:00 Chris, this is the very reason why I think weapon swapping should NOT be implemented in Dynasty Warriors games. If you can just build up your character with someone else's weapon, so what's the point of playing that character to begin with? Why play as Lu Bu, when you can make 10 Lu Bu's with other characters?
The entire point of having different characters, is to give different gameplay experience. Not to mention, weapons and moveset should reflect a character's personality. If you everyone can use anyone's weapon, where they share 80-90% of the moveset, that means characters are nothing more than costumes.
In regards to characters having 2 EX weapons, you need to consider how many characters you are going to have in the game to begin with. You also have to consider the number of weapons as well. Are you going to have more characters than weapons, or more weapons than characters?
The way I see qeapin swapping is that it's optional. If you only want to keep a character equipped with their EX weapon, which would be personalized to them, you can do that. But if you like to spice things up, you have a wide variety of options at your disposal.
I said that instead of adding one or two attacks to characters' EX weapons, I'd change some medium and heavy attacks. This is where I envision the character's personalities shining through their moveset.
For the number of weapons to character's, I was planning to have it be equal. The main weapon a character will appear using should be unique to them. When you see Lu Meng as an NPC, he'll be the only person who weilds his pike. But every character would have an alternate EX weapon. This would be someone else's weapon with new medium and heavy attacks that are specific to that character. Obviously wouldn't give Lu Bu the Xiaoqiao's fans, but I would make sure both the main and alternate EX weapons fit the character.
I pray someone working for Koei listens to these videos
The old combat system from DW2-5 felt like a genuine progression each title that came out. DW2 introduced everything, DW3 changed up a lot of character's weapons & movesets to cut down on clones, DW4 tweaked the movesets to have multi-hit moves, and then DW5 tweaked the movesets once again to be be less stiff as well as have wider range with true musou attacks. Its crazy how Koei felt the need to reinvent the wheel when it was working just fine up until then.
I would try to find that sweet spot between Wo long and dynasty warriors 4. Make the character feel a bit clunky, and heavy. Give them some weight. I'd recommend taking all the time in the world to bring individuality back to the characters.
I can see koel having dynasty warriors 10 be like samurai warriors 5. Focusing on a young cao cao and liu bei with sun Quan as side character story.
I like less dense but more aggressive peon crowds.
It would be cool to have two different options for difficulty. How many troops and how aggressive the AI. Make it so people who want that smarter enemy can get that, but also, those who just want to mow down 1583 enemies with one swing can also get that.
@@ChrisGildart agreed. That would be the best way to go about it. Also just subbed, should’ve done so awhile ago. Thanks for doing god’s work.
Man, i love these ideas. As someone that bought 2-8 and a few empires and xlegs, i can guarantee that i would buy a 3 part release like this. I absolutely would love the return of destiny mode. Koei please buy this idea from this man and give the fans a great game!
DW6 have a good story.
Warriors has always been about massive battles on massive maps so I would like to see each officer acting independently from eachother and make it so we can switch between all available officers, and make the rest AI controlled that way we can give commands and make it more of a battle strategy game where we can coordinate all of our officers and units, also no more clone weapons, give each officer their own unique weapon and combos like in warriors orochi 4 ultimate
everything you said sounds perfect but for me, i would ditch taunts and map lock-on to R3 and then we would have the perfect warriors game lmao.
Nice video chris, I was hoping you would suggest an in depth difficulty customize , similar to Dishonored for example.
You can have the settings adjust things like troops aggression , health , officer skill level , so you can make your own warriors experience , if you like DW7's useless peons you can do that, if you want them to behave similar to DW4's troops you can , i dunno how this could work (Technical wise) but I would love something that could work like that
Right? Sometimes you want a challenge and other times you want to just press one button and see the numbers go up.
I would keep Jump, Using jump to take shortcuts on the map is fun, & in Dynasty Warriors 7 Some Characters have different Musous when used in mid-air, and some of the MidaAir Musou are a lot of fun.
Fantastic video!
I really liked your well detailed ideas of characters moves. That's definitely the most important thing when it comes to dynasty warriors game. I think each character should have their own unique movesets with 0 clones whatsoever. Their should be no such thing as a clone at this point.
*_MOVESETS_*
At this point we've already seen every characters regular, charge, musou ect attacks. Every character should have a completely new moveset never before seen in any other dynasty warriors /warriors orochi game. I'd also like have the characters having multiple weapon options similar to previous titles.
To expand on your light and heavy attacks idea, why not incorporate light and heavy musou attacks? Heavy musou attacks would be shorter and more powerful while light musou attacks would be weaker but longer.
I do think it would be cool if they expanded on some of the thing dw9 started but didn't get right. Bows with special effects fire ect were a nice switch up. The idea of sneaking behind officers was also cool.
_story_
I wholeheartedly always loved the classic dynasty warriors storylines. But it would also be cool if they expanded more on each fraction based off real events that happened during the 3 kingdoms.
Examples -
1. sun Jiang being defeated by Hua Xiong
2. Cao cao decided to attack Dong zhou at night but failing and almost dying in the process
3. Cao cao's failed attempt to assassinate Dong zhou
4. The power that the corrupt Eunuchs held after the yellow turban rebellion.
5. Guan yu, Zhang Fei and Liu bei fighting Lu bu together for many hours with Lu bu eventually retreating
6. The Zhang Jiao's "sorcery"
7. Elaborating more on Dong zhou's cruelty to his people. As well as him robbing the tombs of the dead
The dynasty warriors games always missed so many cool details that would've made awesome battles. Obviously they can't cover every single event but again expanding the storyline based off real events that were never told in previous games would be a great opportunity to add new content and freshen up the story.
To even expand on that. Having a dream mode, like in WO2 if "what if" scenarios would be a great addition. This would be unlocked after completing the main story mode just like in WO2.
_extra modes_
I really like your ideas of extra modes. I would personality like to see a character mode where each characters back story is elaborated on better. Each character would have multiple cut scenes unique to them. Each character would have have 2-4 unique battles. For example. Pong Tongs linking of the ships in Chi Bi would his story. It would be separated into 3 story's. With the final one being his death
These would only be unlocked after completing certain tasks during story mode.
Destiny mode... one of the most underated modes.
It needs to make a come back.
You know, I have always thought of a mode for the Dynasty Warriors games that would focus on the more strategic aspects of the games. Rather than a mode that has you actively controlling a player to do all of the battling, you focus on planning out the gerneals methods of attacks and defense. Set up secret plans or strategems, and have a system that you lets you spend a resource to allow you to play as a character temporarily to make sure a plan succeeds.
You could determine where and what type of strategic bases are set up on the battlefield, and for a resource cost, coonstruct bases for those purpopses (much like the Affluent style of DW7E). Rather than changing base types into what you want it to be, we could freely make small camps that can build the resources we want. Allow the player the choice of strategic options to place arbalests at chokehold points. Allow for narrow secret passageways where we could send juggernauts or bowmen with fire arrows to set fire to important bases; even give us the option to create a pathway for wooden oxen to send supplies and build up character morale again.
It would create a unique mode that allows a greater concentration of strategy, while giving us the opportunity to still play as our favorite warriors to ensure most of our plans would succeed. Of course, this would require an engaging AI system when the opposing side can or would try to foil the plans and create their own secret plans that we can choose to thwart.
This is probably an option better suited for something like Dynasty Tactics or Kessen, but it certainly would create variety in a series long called stale by most critics (Ironic that the same formulas go into other franchises, yet those games are given much more praise by said critics). Strike a balance of gameplay modes that allow the player to use their hacking and slashing, but incorporate modes that challenge our minds and sense of planning while giving us chunks of the hack and slash elements that the Musou titles bring.
So a create your own battle?
Love that
That would be cool though.
Pang de in dynasty warriors 5 was one of the strongest characters is all the dynasty games
If they're going to put weapon fusion in, they really need to look at balance. Some of the combinations we've seen in previous games trivialise everything.
This game can be so much better just like others
Could be side game or something but i would love to have something like Mount and Blade + Total War mix but it would be more realistic no brushes or anything.
5:39 Whaaa? Gan Ning's musou has saved me so many times getting out of combat in a tough spot. Paired with the 10sec seal, you can clear out a lot of troops. I'm playing through DW3 and it has saved my butt in situations where normal troops would stun and juggle you to death : P.
In Warriors Orochi 1, I used him to quickly lvl up the other two characters in the group while going around the map using his musou. If you knew where the musou jars and seals were, you could decimate the map entirely on his musou. If you had max range equipped for his weapon, the range of the sword musou attack would reach out like 3x the size and run over everything in its path.
I mostly said it as a joke. It is useful in different situations to most musous.
@@ChrisGildart Ahh, you got me then ; ). All good. All hail the running death machine!
@@bountoj zoom zoom!
I want bodyguard system from dw3 but more customization of their appearance, movesets etc. Remove open world entirely and go back to normal maps like previous. Remove weapon switching, I personally think a character's weapon/moveset should reflect the character's personality and allowing someone like Xiao Qiao to use Lu Bu's moveset is just dumb. Bring back dw4 duels, but maybe make them more dynamic such as having 2v2, 2v1 as well as 1v1 duels (depending on the stage, hell do a 3v1 for Lu Bu vs the 3 bros at Hu Lao). Make peons more aggressive like in the older games instead of fodder like they are now. Have more engaging horse combat, this is going to sound weird and I don't know if it would be even possible without looking dumb but have 1 on 1 fights with generals where you are both on horseback. Bring back the silly dw3 endings with the dancing and meat bun fights :)
Man, I can't agree more with how troops are now. Basically just cannon fodder. DW3 is actually making me pay attention to my surroundings and learn where all the meat buns are. All the new games are too easy in that department.
cool video !
If I had to make something with only one sentence, it would probably be "Pirate Warriors 4 combat (with better feedback when you get hit) with Fire Emblem Warriors battlefield flow and as a side mode Hyrule Warriors' Adventure Mode". Also not that many RPG elements that make difficulty balancing almost impossible to maintain.
Most of the elements to make the best Musou ever are already there, no matter your preferences, you can make you own by just picking different stuff from existing games, but many times Omega Force takes stuff that don't mix that well.
Obviously new mechanics, improvements and just different things are welcome. I think there should be a real Musou drought so Omega Force can focus on making a new big game, but where's the money in that, I suppose.
Oh, and I wouldn't make different releases or DLCs or stuff like that, I dislike that practise, even though sometimes I fall on it. If the game has enough on it, there's no need for that (and with everything you said, it is enough). What is proposed in this video is a little mess that make the physical version just a glorified download code.
The physical releases is more of a personal thing as a collector. I wouldn't mind if it was just a glorified download code as long as I have a copy of it on my shelf.
Here is my build: Combat - Basic attacks: I like Light / Med / Heavy. Use the traditional branching specials for each, but with added twist. You can cancel the animation and insert a different specials property. Each special can perform a different status ailment like freeze, stun, petrify, block break. So AAA + Special 1 / cancel / Special 2 - cancel / Special 3. There can be over 100 special properties you can customize into each each special move. Super moves can have a different set of super type status ailments like AOE flame, lightning, ice etc, or filling up a guage for a longer lasting musoh. I would love to rid myself of all the items drops, and just make them attack specific like healing. One example would be you can activate an ability for healing but it only happens at the end of the 3rd hit of a strong combo.
Honestly after 6 it went south for me. Just the characters became dull especially since they started sharing weapons and just they started being more fast paced in terms of movement. I like how before 6 you can take your time destroying hordes. Also the change in move sets was so annoying cause everyone had their own but now sone even share that too.
7 had the best story by far though. Such a good game.
I would love to see Cao Cao's death slash return from 3 and 4. It was badass.
I'd love it if they just made DW10 what 9 could've been.
Love the video!
For me personally, I've been enjoying the more modern games a bit less than the older ones. Dont get me wrong, i still love the series, but i just think its so annoying how grindy they are. One thing i really liked and kept going back to for the older games, was trying to max my characters out, getting the rare weapons/items, etc. but now characters go up to level 150? Thats so high, especially with so many characters. it kind of turns me off from continuing.
I agree with the difficulty. I want a "dynasty warriors 3 xtreme legends very hard experience" with aggressive AI. I guess the chaos "one hit and your hp depletes 50%" thing is okay, but i want more aggressiveness and shielding. Lu Bu should actually be a challenge. It's too easy now.
OKAY SIR! I SEE YOU!! Im digging the 3 part stand alone idea! It would be perfect to focus on the story waaaay more! At first i was like "uh... idk if i wanna pay $70 3-4 times" But it kind of makes sense how you put it. And i totally agree, i have no idea what happens after Wu Zhang Plains. Also, we need that Narrator to come back or a really good one at least. it just feels more story like and epic!
I DO NOT WANT those pointless dialogue scenes where you press x over and over again. i want really good cutscenes and cinematics. I also think a PVP Battle Royal Call of Duty type of mode would be so cool. You pick a warrior, load into a game map, and fight to be the last one standing. Ive always wanted to test my skills against other people. It would be so cool!
Everything you mentioned i totally agree with. It might be a great way to End the Series? :O Im not sure what they could do after this tbh. :/ At least they would go out with a bang! Im really hoping someone sees this Vid from KOEI or maybe you can try sharing it to them. These are really good ideas!
Me when I figure out that Endurance is 🔑 to the battle ⚔ 🤔🤔🤔
i was on board until you got rid of jump. The lack of jump is the reason i couldn't get into the spinoff games. The jumping mobility feature in orochi and p5s is the main reason i like those games
I’d like to see functional gates. No more magically spawning units
I’m praying some dev from koei’s team finds you, finds this video, watches it, and steals every idea you had and the game comes out in months.
Or they make you the head designer for DW10 and you make it happen, one of the two would work.
EPIC VIDEO, DUDE!!!
Video idea: "Mechanics from each Warriors game (or any Koei game) that you would have liked to see in more Warriors games". For example, a couple of mine would be:
- Kizuna Rush, from Pirate Warriors 3.
- Territory Recovery Mode, from Attack on Titan 2: Final Battle.
- World Maps, from Warriors All-Stars or Fire Emblem: Three Hopes.
- EVERY EDIT MODE FROM DYNASTY WARRIORS 8: EMPIRES (officers, units, horses, flags...).
(I just noticed that three of my four options are better suited for the Empires spin-offs... Samurai Warriors 5: Empires when, Koei?)
I have a bad feeling SW5E won't happen.
@@ChrisGildart Hope is the last thing you lose.
_(cries in no SW4 nor SW4E on PC)_
would be great if created warrios can be played in story mode
💯
Being a Dynasty Warriors 3-5 Fan (I sadly never got to play 6-8 growing up), what I'd like for Dynasty Warriors 10 is for it to actually dial back the combat, it's too flashy and crazy now. I want the high and hard work to kill 100 enemies and feel like I'm apart of an actual battle/war where NPC team mates actually matter. Where a nere Major soldier in Dynasty Warriors 3 could kick my ass if I don't pay attention to him. I want Lu Bu to be an actual oh shit moment again.
I think DW should take notes from Metal Gear Rising Revegeance and Dark Souls (I sound like an elitist tourist rn but bear with me) and have more focus on tight combat, where every movement and attack matters. A perfect block and parry makes or breaks a duel, there should definitely be a focus on duels again. Weirdly enough bows should be brought back and characters that specialize in them like Xiahou Yuan and Huang Zhong should get extra perks while using them. Bows should be used more tactically and as utility, give an option for those 2 to actually be able to play the game as if it was an FPS would be hella absurd and interesting. Honestly I'd love a focus on multiplayer and make Dynasty Warriors somewhat like Chivalry Medieval Warfare. Again there has to be some balance because the flashy moves and high kill count is what the Musou/DW brand is meant to give, so I would like a balance between challenge and difficulty with the satisfication of mowing down enemies. I feel Dynasty Warriors 5 was the last game to get it right, while Dynasty Warriors 4 was probs the best balance, not too hard or too easy, while Dynasty Warriors 3 could be pretty tricky on first playthroughs.
Dynasty Warriors 10 should definitely have a dual story mode where there's Kingdom Story Modes like in Dynasty Warriors 4 and 7 and specific character story modes like in Dyansty Warriors 5. Both of these styles are integral to telling the Romance of Three Kingdoms. Also an interesting minigame or side game where it goes into depth with palace intrigue and the Eunuchs would be very fun. Like imagine a Among Us with Eunuchs or Ace Attorney minigame within Dynasty Warriors, being Sima Yi and gathering evidence and etc to frame/plot against Cao Shuang.
I'm probs asking for a LOT but the perfect Dynasty Warriors needs to be both innovative and go back to its roots to re-perfect the formula because it's lost its way. An Open World Dynasty Warriors game should work on paper but it needed the small breaks and better refinement to the open world because it currently feels empty asf, it does need the arcadey feel of the old games at the same time with scripted moments. It needs both the Kingdom Story Mode AND Character Story Modes. ROTK is meant to be both about the Kingdoms and its Characters. Dynasty Warriors should definitely be turned into a Multiplayer Game, Competitive Fighting Game and an online Grind for longetivity sake, while mainly focusing on the Main Story and Singleplayer above all else. With some fun minigames here and there. Seriously just a Tales from The Three Kingdoms where it just goes over anecdotes or interesting short stories of ROTK would be amazing as well. ROTK is just so rich in content, it needs to be explored and if DW can offer all of that, everyone will flock to it I reckon.
Since Dynasty Warriors 2 came out, i remember said i want to see more about Koei & Midas (Omega Force now!) Every new musou games came out! sometimes i'm disappoint but i always love the game even it's bad like i hate the 6 than others because of the basic square attack. But how funny, this gameplay is really good on StrikeForce. Finally if they do bad thing or new gameplay i don't care. I played any musou game from Omega Force and i always loved. So bad the Toukiden game maybe can't released since they collab together with EA to make Wild Hearts 😭
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But in every spin off they did, i really love Gundam. Make a musou on this it was my dream. my other dream is a musou with Jedi 😜 could it be fantastiques...
How hard those devs tried to include that random battle-royale-style modes in DW10?
I would like a decent challenge like DW4 or at lease balance like DW5
I platinumed samurai warriors 4 between 5 and 6 am uk time today
I like your idea of the combat system having 3 levels (light, medium, and heavy) and a bit of mind-play along with it rather than the usual charged attacks + EX (in dw8) wombo combo. I was mostly just powering through brute force and button mashing whatever i felt like even when I'm in chaos mode once I have a good amount of investment in the weapons or characters. Sure it felt less stressful especially when this game is totally my stress reliever but sometimes I just want to try out combo strings even if the enemies dies before I could finish a combo. It just makes you feel like some pro by being able to execute a combo, even more so if the next game would make it almost mandatory in higher levels!
I do have to say though, I was a bit put off when you mentioned in your DLC part to include ALL costumes and ALL weapons from previous games as an option for DLC. I get that DW10 is such a milestone that you want it to be as big and successful it can be, unfortunately something as large like that for a DLC is kind of asking a bit too much (IN MY OPINION). Because, imagine just how many remodeling that will take for each costume and reanimating for each old and potentially new weapons that is, if they decided to just drop those as DLC packs (which obviously wont be bought by every buyers of the game) it would cost more than they would gain especially knowing the time gaps that Koei has in between releases of new warriors games. Having DLCs for callbacks of the previous games does sound really good for veteran players but its not the same for newer players too. That's why I think that having some new great costumes/weapons, a few old ones too, would feel more compelling to buy for a warriors enjoyer that will probably hope to spend less on DLC, as well as newer players who just seem to like some shiny new DLC that they haven't seen before than compared to having a bunch of packs of remodels. I'm not saying that Koei is a small company by any means but rather just understanding that this is just highly unlikely as it would be too much or too costly for their game (maybe).
Again, that's just based on my opinions.
anyway! DLC topic aside. Love your warriors videos! And I definitely really like this one too because I am also still hoping for a DW10 release with at least better improvements this time around particularly with the story and its pacing. I just love to hear anything about the warriors franchise like reviews and gameplays etc. because my friends or family doesn't play any games of the series.
Glad you enjoyed the video. I knew some people wouldn't like some of my ideas and I never expected to please everyone (just myself lol). For the DLC weapons I was just planning on including the DW5 movesets only. I thought it would be too much to include everything and DW2-5 are similar enough that it would feel redundant. DW5 had the most refined of the classic imo so that's the one I would choose. Maybe would be cool to include some other movesets from other games like the odachi from SW5 or Achilles sword from Legends of Troy as DLC.
I think it’d also be cool to add more RPG elements - like armour or armour sets (helmet, body, gloves, legs) with attributes like weapons do. This could also be a cool way to unlock different costumes through armour sets etc. and make the grind more fun!
I like that, in a sense, if the armour changes the look of the costume. But on the other hand, I like changing my costumes, but will always want to use thw strongest armour.
Make it like Netherrealms MK 11 or Injustice 2, doesn't change the whole look but only on specific items for the characters (like eye patch on xiahou dun, Lu Bu's crown, capes, shoulder pads)
lets hope that none of this happens and to be honest there is 0 chance that anything of this would happen but you never know as for me as long as they don't cut characters (like in that one crap game) and as long as I can play it on PC I am good with anything they make, now we just need to wait few more years to see what will happen
I would love a Dynasty Warriors spin-off that is open world like 9 (but better utilized) with RPG elements where you play as your custom character. With three (or 4) campaigns that play depending on which faction you choose. Maybe even a friendship/romance system like SW Chronicles and Empires.
Off topic but that is my dream game. Lol
They did say that they may explore an open world set during the Three Kingdoms as a new IP in the future. So it could happen.
@@ChrisGildart Yessss! Lol
They need to add the DW blast characters for the milestone of the 10th game. Unique move set/main weapon for each character, having copies make it boring. More character specific story to flesh them out and interesting. A moba style game mode but musou style for single and multiplayer.
I would rather have the entire story in one game than have Xtreme Legends have its unique style of stages for each faction like how DW8 did
You forgot about versus mode But I want it like dynasty warriors 3
What I like in DW6 it's some special skills, like taming wild animals or got bonuses for horses.
What if every character got speciality what give more types of gameplay.
For example Lu Bu, Guan Yu, Ma Chao...horse masters. They got more horse combos and they can get more skills and bonuses for their mounts.
I was thinking that also should be support second unchanged weapon and one of them is bow. Main always be melee and most support weapons also, but there is also be bow masters as Sun Shaxiang, Huang Zhong, Taishi Ci(yes he was remarkable archer just also as Lu Bu) different arrows, big support range combos.
I was thinking that support weapon could be fast switched and make some support combos what you can make long combos with main weapon.
Leaders such as Liu Bei, Cao Cao can buff their bodyguards and troops near them, can have extra bodyguards.
Animal timers Meng Huo, Zhurong...can summon wild animals to help. With lvl you can summon some bigger and more dangerous animals.
About new characters. Actually in Three Kingdoms era was Fourth Kingdom Yan on North-East maded by Gongsun family. I really wait Gongsun Zan as playable character. Also need few Nanman warchiefs at least Wutugu, who made rattan army and MuLu, mystic animal shaman.
Bodyguard system where every character can summon up to 4 bodyguards and can got unique even historical units. For example Liu Bei can start with few peasants and end with White Feather warriors, Lui Bei personal bodyguards wearing bamboo armor and hold one hand axes with big bamboo shields with weathers on their helmets.
It's just a few ideas what come to my head.
If I were going to make Dynasty Warriors 10, I'd take Dynasty Warriors 4XL, put in the combat from Dynasty Warriors 5, and modernize the graphics. That's literally it.
I prefer the combat system to be more like ghost of tsuhima's
I honestly don’t see why people make such a gripe about cloned weapon sets. If the game has a limited budget of X move sets due to development constraints, and the only way to get more characters is to have some shared move sets, I’m ok with it. In fact, sometimes, a character I strongly dislike, in a faction I don’t care for, has a move set I love, so I’m happy to find there is a character I do like within my favorite faction with the same weapon.
I know people will bring up weapon switching, but that makes griping about cloned sets even worse, as switching weapons makes any form of unique weapons pointless. I strongly dislike weapon swapping and prefer cloned sets across a few different characters (hopefully no clones within the same faction though)
Nice video!
For me personally and without writing a whole essay lol. I just want a reboot with a change of aesthetics. I love the DW series, but never liked how it looked...but I agree with you combat wise. Add the little best bits of EVERY other musou game's combat in a new DW game! For my tastes, gameplay would focus on the battlefield, bases, and morale being big factor (a combo of DW5, DW6, and the empire games pretty much). And no weapon switching or picking weapons (something I never liked either). To alleviate that, add a character switch system like in SW4, but up to 3 characters.
That's what I would want mainly. Gameplay is king, so the structure of the story and extra modes can be whatever TBH.
I feel like if they're going to do a 10 I suggest they take it back to the best one ever DW4 the weapons should be the weapons that they use they should not be able to switch weapons also instead of going to hard mode to get the high weapons just finished their storyline to get the Ultimate Weapon all characters should be available through gameplay don't go to overboard with combos but add more of the element attack in which will do a whole lot more damage since it is a hack and slash game
All of the video sounds awesome. The ideas you have are wonderful, but the only thing I strongly disagree with is having this behind three separate titles. I don't think KOEI has earned the trust of consumers to have the ability to put a fully orchestrated story behind three 60, possibly 70 dollar games. You're talking if you want the full experience paying a minimum $180. I see no reason why a lot of the mentioned content here couldn't be DLC. Games like Skyrim which came out 12 years ago had massive DLC packs for literally 15$. Anyway great video, just sounds very expensive XD
I honestly thought this idea of multiple releases is what they were moving toward with SW5. Now, they COULD make each separate release its own game that doesn't connect, but I thought by making them connect it would be better to provide an "ultimate" Dynasty Warriors game.
If they do make a new Dynasty Warriors game, i would really like to see mechanics from One Piece Pirate Warriors and Persona 5 Strikes! Both of these modern games have refined this kind of gameplay genre that Koei can really use!
Im gonna say something crazy here that most people will not agree.
I hope they make dynasty warriors 10 a gacha game like Genshin Impact
Still watching the video so forgive me for mentioning something that you’ll mention later on in the video.
I’ve been playing dynasty warriors 3 and 4 a lot lately and it makes me just want them to remaster them since we will never get another game with the same feeling to it.
They would only need to change the attacks that lock onto enemies so it feels like 5, and then since it would be on a more powerful system, there wouldn’t be any “invisible” enemies and allies. Maybe some changes to some of the events.
I personally haven’t enjoyed the newer warriors games besides Warriors Orochi. Never understood the reason for having troops in the stages as they don’t do anything, and you can just spam officers to death.
I miss the old morale system that actually mattered, a bodyguard system of having 8 guards that leveled up in a certain way depending on what weapons you gave them. I also miss how when you played on hard in the old games, troops actually attacked and defended themselves and it made you really think “I don’t think I can just rush that officer as I’d get surrounded and it would be a very difficult fight” and it would force you to fight your way to that officer with your army.
I wouldn’t mind new changes like the ones you mentioned in the video, but I miss that feeling that I was in an actual battle and actually having my health get low from bad decisions of rushing in.
Your commander would even announce that you’re too far deep into enemy territory and that you should exercise caution if you got a little too ahead of yourself. (Only really matters on hard)
Hard difficulty in modern games typically just effect how much health and damage enemies have, where in the classic dynasty warriors games, you find that playing on hard makes the AI, both officers and troops, attack more often and block a whole lot more.
I feel like I have to babysit all of my allies in the newer titles. It feels like I’m a one man army that has to do every since task on the “battlefield”
Great video though, a lot of those sound ambitious, but would be really nice.
For me here's my take:
1) Combat
I actually prefer the DW9 combat with Flow Attack, as this is by far the smoothest combat gameplay in Musou games..
But, IMPROVEMENT IS NEEDED..
And what is that?
a. Remove the kill trigger at the end / lower the hp threshold
b. Remove the counter attack trigger, this makes the game to easy
c. Add a dodge / roll, since counter attack trigger is removed
2) Combat pt 2 (ENEMIES)
This one involves the enemies, improving the enemies AI so they can react better to our attack will make the flow attack feels better..
Imagine, a Dynasty Warriors game that uses Flow Attack where the enemies react to our movement and can plan out a counter attack etc..
This way Flow Attacks have more meaning, cuz we actually need to plan out our moves properly..
3) Weapon
First and foremost, remove clone moveset..
This suck the joy out kf playing.. what's the point of having different characters if their moveset are the same in the end?
And that is why we need unique weapons..
Second, please no more absurd weapon, i know this is a game, but seriously some weapon in the recent installments are too weird..
Third, bring back iconic weapons, either on the actual characters or the newer characters.. like Gan Ning River Sword, or Huang Gai Mace & Shield, Diao Chan Dual Mace, and so on..
4) NO MORE OPEN MAPS
Bring back old box map, but improve on it, add more features per map that is controllable by players (this is for free play)
5) I Agree With The Vid other than these ones
*For XL, i only want Destiny Mode
I'm curious to the timing of this video. Is there talk of the next game on the wind? As for my thoughts, I wish they would have done a much better job with DW9E. If there is another warriors game, I don't think I can take another disappointment. Your troop summon idea would go well with empires.
If it wasn't obvious from above, creating your own character is the thing I enjoy the most.
I want a dynasty warriors game like 3 and 4 the soldiers and officers should be more aggressive like the old ones the dynasty warriors right now they seem soo confused and lost
What I think of DW franchise to be better is:
1. Get rid the mindless hack n slash and need to kill 1000s enemies in one swoop. Give some combo, guard/counter and depth in combat. Tankuer enemies not equals fun.
2. While get rid too many enemies they can actually improve the AI. The AI is pretty much dumb unfunctional and higher difficulty just more damage and tankier. Lazy. Their hardware reasoning is already out of date with current gen consoles.
3. Stop adding new playable char and get rid some char that not even lift any weapon in the war. Not get rid of their unique models but we should just play only actual warriors (Most girls, strategist, and some kings not needed to be playable. Only warlords, generals and legendary soldiers only). Adding too many already hurting their time and effort to make character uniques and actually develop the games.
4. Dont make sequels with too many experiment and then get rid whats right in previous installment. Its like watching episodic movies but each episodes doesnt connect at all and theres no continuations. 9 games +XLs +Empires already too much experiment. Time to actually make sequels improve/upgrading the game not keep remaking the game with different features with same characters over and over with no direction if the franchise will be upgraded or improved.
5. They need to stop fanservices, while it appealing to horny fanbases it hurting hopes we wanted to make the game better with DLCs. Stop charging fanbase for outfits only.
6. Also stop releasing Empires/XL as "different game" but play the same as main entry. Just make it a whole DLC or even better part of main game at release. This is not PS2 era anymore guys. We not limited by disc storage anymore. Stop excusing being greedy and lazy.
If Koei keep make DW or any warriors franchise like this they will be reduced time to time back to their japanese markets. They need to change especially current global market. They need to do DW10 right before its too late.
Before watching the video:
I would like a system with a base of 5/8 for basic combo combat, (NO FLURRY RUSH STUFF OR OTHER ANNOYING ANIMATION LOCK GIMMICKS!!!) the siege mechanics of DW6, some Empire management stuff from the spinoffs, a destiny mode from 5xl, the somersault mechanic from 6, limited weapon switching, bodyguards/ a squad of troops for you to command.
on harder difficulties the soldiers are more durable, not simply in HP but in terms of not being so easy to toss around with basic attacks, the enemy soldiers also actually try to fight you instead of staring at your with weapon's drawn. the harder dificulties should not rely on 85983439 HP and 194294600 Damage from enemies either no grappling hook goofiness.
For me the series moved a bit too far away from the hack and slash tug of war I liked about the series.
Your thoughts on difficulty are essentially the same as what I envision. Easier difficulties could stay that turn off your brain and mash buttons gameplay, whole harder difficulties require skills and knowledge of the mechanics along with a more robust AI. Not just higher HP and damage.
i will serve LuiBei SHU all day