Never in my life have I completed the main story in an open world game more than once, I’ve now completed cyberpunk 3 times + all the side jobs and most gigs each time, and I’m nearing the end of my 4th play through right now
Glad to see others love this game like i do. After playing I tried so hard to find a game like it. Watchdogs legion was a great game but cyberpunk actually made me feel like I was in the game.
I enjoyed my time in night city. But i understand it could've been better. I personally feel like the story suffered once they got Keanu on board. the guys on up wanted to milk his star power. However i will say i enjoyed his performance overall.
Excellent video! Editing is absolutely top-notch, especially that intro! (The gunshots in sync with the music at 2:10 are particularly spicy) It gave a great overview of the positive aspects of the game and the fun that can be had with it. The effort you put into this really shows and I think it was 100% worth it!
New Vegas is my favorite game of all time. Cyberpunk is in a similar vein of game as that. While I don't think it's as good as NV, I still enjoyed quite a bit about Cyberpunk lol
@@MegaMadVladMMO i mean NV is better though, but the first cyberpunk walkthrough had the same magic, it sounds stupid but i don't know what else to call it
I was lucky enough to not have any bugs besides one crash at the beginning of the game. While this game didn't rock the gaming scene as many thought, this game is amazing.
While it's not perfect by any means, it still gave me a great story, fun gameplay, and an enjoyable world that feels bigger now that 1.5 is out. It's definitely heartening to see others that saw the game in a similar light ^^
Great video, keep up the good work! The points you mentioned are the very same reasons i fell in love with this game. The world and the characters just feel so alive.
Cyberpunk is a video game! Other than the bugs, which were admittedly REALLY bad, I never got all the hate. I’ve played through it fully twice and will undoubtedly play it again in the future.
Dude big same on playing it again. Just waiting on that expansion that comes out next year or if I get a sudden urge to play it again lol Regardless, much less bugs than on launch
Couldn’t agree with u more.. rhe hate for this game has been nothing but talking points and most of the major criticisms of the game are either misled, nitpicky, or straight up false.. night city is also my favorite song in the game, there’s so many bangers but that song just has such a good vibe to it
No need to defend it. It's one of the best game in history, even with all its bugs, and that's saying something. What people truly hate is CDPR, and specifically, their management and marketing teams, and their lies, and then releasing before it was finished. They're as bad as EA.
While true, there is a huge amount of people that believe that Cyberpunk is a bad game even while not having played it before. This was moreso talking to them as well as people that liked the game. The marketing team definitely had a part to play for sure
@@MegaMadVladMMO I call them childish 1d 10 t1c gamers. Believe me, I used to be one, and the reason is simple. Whenever a really good game I really wanted to play but can't because the graphics are so good my cheap computer can't run it, I say it sucks without ever playing it. For me it was the entire total war series. My computer never could run a single one of them, and I kept talking shit about the series. Yes, I was very childish.
@@MegaMadVladMMO There are people who hate league of legends too, heck if not more than CP2077, but look where league stands, nr 1. in the most played games on daily basis. People will hate, its important we ignore idiots and think critically, CDPR does neither sadly...
Nobody hates CP2077, but the company who made it, CDPR. Like the saying goes, it's not the message that's wrong, it's who says it, you're making a big deal out of it for no reason.
@@MegaMadVladMMO Indeed, but those people are not even worth mentioning, you should not fall down to their level of stupidity. Its like having to respond to people who hate on Russia, even though we clearly know its solely Putin that has declared war, the rest of Russia wants peace.
I have several hundred hours of Cyberpunk streams under my belt, in ultra hard mode (the mode in which the game is supposed to be played) And currently, more than 700 hours of play. From experience, I think I can say that Cyberpunk's problem comes down to 3 key points: 1: playing in "easy or normal" mode ruins the interest of the game mechanics, because these game modes are intended for very casual players. The player is literally a God, capable of killing everything in 1 attack, invincible... Worse: the player manages far too easily to avoid being detected by the NPCs or the cameras. 2: A lot of choices have long-term, even very long-term consequences. Whether it's a few sentences during a dialogue or received by SMS giving a new perspective, or impacting the course of a mission much later in the game... The problem is that you need a very good knowledge of the game to realize all these details. 3: Players are stupid. I'm not kidding. Most play V like a Cyberpsycho, killing anything in their path, because they're playing on "too easy" mode and risking nothing. Even during missions where it is specifically requested by the Fixer not to show violence... By fighting more than necessary in a world that is too easy, players are depriving themselves of a lot of gameplay opportunities. For example : "The player's mission is to "eliminate" a person running an underground club". Most players playing in "normal" mode will enter the club, aggro everything that moves, kill absolutely all the gang members present... loot weapons and clothes... And leave without giving it a second thought. Without even going into the small room, there in the back, where there is a data terminal. And without even reading the data shard found on the table near the manager's body. They could have avoided the fight, which would have given them access to dialogue options with the NPC, to convince him to leave the city... To avoid the fight, instead of entering through the main door, they could have gone through a window on the second floor of the building next door... Or sneak into a room to deactivate the security cameras, before quietly disabling each guard... The "Netrunner" option deactivating the optics of the guards to pass without their knowledge is also accessible... But there is more. The "life path" can help for some dialogues. It's easier to convince a "Corpo" when you were a Corpo yourself... By exploring the different terminals accessible in the club, players can find exchanges of emails, giving a perspective on events that nobody could have imagined... It is even possible that the manager, after having been spared by V, will contact him again later by SMS to thank him. On the other hand, it is possible that NPCs will be hostile in another mission, much later, if the player has been "seen killing" in this club... It is even possible to make certain missions inaccessible simply by provoking the aggressiveness of an NPC... But OK... The "guides" accessible everywhere on the net say "98% of the dialogues are without consequences"... it must be true, right? FALSE. Actions, whether in main or side missions, have consequences. Not all. But much more than people think.
Regardless, it should have been more. Every mission should have had the same amount of player agency and choice that The Pickup had; that's where people's real issue with choices comes from. Also wish it had more effect on the open world - for example, perhaps if you spare Oda he could randomly appear (very rarely) in set instances during specific times (perhaps after a gig) to fight you, and you'd then need to deal with him. Just touches like that would make the world much more believable.
On the previous gen consoles you might still hit some of those eventually but considering I know you Crenn, you and bugs go hand in hand, this is almost like a gift of god and hard to believe you haven't seen anything too major xDDD
Good summary on why Cyberpunk is a good game, my one critique is that it seems you spend a little too much time explaining the game itself instead of talking about your experience and how you feel about them. Or maybe the video is for people who didn’t finish the game, in that case ignore what I said. For my personal experience, I followed all of Cyberpunk’s marketing throughout, and needless to say I was disappointed because of that. Doesn’t help that it crashes every hour on ps5. After a few months, I got the game on pc. Now that I have reasonable expectation on the game, I learnt to appreciate the game for what it is, and not what I want it to be or what it should’ve been based on their shady marketing, and it is a good one. My favourite mission is Pyramid Song where you go scuba diving with Judy, after hours of senseless violence and messed up stories in NC it felt like Judy have shared a private paradise with you, along with the BD the sense of intimacy in the cold dystopia just hits me hard, and missions like these is where Cyberpunk truly shined for me. Not to discount other missions, they’re all memorable in their own way and very fitting to the cyberpunk genre. I’m surprised you didn’t mention the Sinnerman mission with Joshua, it made me reflect on V’s morality in her survivor mindset and in true cyberpunk fashion the whole thing became a product that profits the corps.
Very much appreciate the critique, going forward with these types of videos I'll consider my opinion more as well. Thank you ^^ I definitely agree that the Pyramid mission was great for sure, I didn't want to spend just too much time on the narrative section of the video and have it eclipse all the other sections. However having a few other examples to talk about rather than just the Peralez question might be more beneficial.
Cyberpunk 2077 great story, game play and improved since the latest patch. Not in Defence of CDPR, for pushing for a unfinished release, or the fact when this game was designed, CDPR knew what hardware was available , they knew the limitations of this hardware. Yet they sell a buggy , unfinished, unpolished and generally a very unfinished product, Knowingly to people and Ban people showing console game play, to help there customers make an informed decision. No Excuses For That.
The bugs and release situation was also not what I was speaking in defense of. My points were for the aspects of the game that were actually great overall and very enjoyable. Bugs in games are inevitable, sometimes games release to a lot more like Cyberpunk did. Regardless, that was all people talked about for the game and I saw there was more to it than just bugs and reception.
It has a lot of great things going on in it that got overshadowed by group mentality on the internet. I loved my time playing it and I can't wait to see what the future brings ^^
Katana's in my opinion are the most overpowered weapon and build in the game when creating a cyberninja built. All the slow down cyberware with Sandvistan makes you a Demi God basically. So much god damn fun. Especially the Special Katana Wakako gives you that literally lets you Jump attack at enemies from like 30 feet away.
I haven't gotten around to making a full on melee build just yet myself but I've seen people work the Mantis Blades pretty well with Sandevistan as well lol I don't know what it is, but I naturally gravitate toward Pistols, sneaking, snipers, and hacking lol
@@MegaMadVladMMO It's a lot of fun. I still use Pistols especiallu Johnnys special pistol and the occasional Shotgun as my back up weapons so Im not 100% Katana's all the time. I find the Mantis Blades to be a little less fun then Katana's and not as powerful either in the late game.
@@MistahJay7 That's the great thing about games like this, the replay value of making different builds alone is fantastic! Also correct me if I'm wrong, but I believe I saw at one point that blocking with a Katana can sometimes block bullets?
@@MegaMadVladMMO Unfortunately you cannot block bullets. I thought the same too but it really doesn't matter when you build your character like a tank that barely takes damage with fast movement speed added with invisibility cloak and sandvistan pretty much makes me untouchable lol
My name is Vlad, and I approve this message.
I approve this approval
@@shidoukai95 I approve this approval of my approval
This is the first singleplayer game that i've played for hundreds of hours. Great video :)
Thank you ^^
I'm looking forward to seeing what we get with the expansions at some point
Never in my life have I completed the main story in an open world game more than once, I’ve now completed cyberpunk 3 times + all the side jobs and most gigs each time, and I’m nearing the end of my 4th play through right now
@@SayMy_User_Name I think the only ending I'm missing is the solo one lol
Nail on the head! Thanks for validating my 309 hours in the game!
309 hours? Pfffft ... Steam tells me I've played 546 hours. But yeah, it's easy to lose yourself in Night City.
Couldn't agree more! Great video, keep at it!
Thank you ^^
Glad to see others love this game like i do. After playing I tried so hard to find a game like it. Watchdogs legion was a great game but cyberpunk actually made me feel like I was in the game.
Great video i love playing cyberpunk 2077 🤘🔥🔥🔥🎮💯
Hell yeah! While we're far away from the first expansion, I can't wait for them to add to this world.
I enjoyed my time in night city. But i understand it could've been better.
I personally feel like the story suffered once they got Keanu on board. the guys on up wanted to milk his star power.
However i will say i enjoyed his performance overall.
Great work! This is my future video I will share to show someone why I love CP 2077.
Thank you ^^
Excellent video! Editing is absolutely top-notch, especially that intro! (The gunshots in sync with the music at 2:10 are particularly spicy)
It gave a great overview of the positive aspects of the game and the fun that can be had with it.
The effort you put into this really shows and I think it was 100% worth it!
Thank you Dan! ^^ Really appreciate it
my fav single player game since fallout new vegas which says a lot, some day other people will appreciate it too
New Vegas is my favorite game of all time. Cyberpunk is in a similar vein of game as that. While I don't think it's as good as NV, I still enjoyed quite a bit about Cyberpunk lol
@@MegaMadVladMMO i mean NV is better though, but the first cyberpunk walkthrough had the same magic, it sounds stupid but i don't know what else to call it
@@ewamenamiesz Oh 100%!
I was lucky enough to not have any bugs besides one crash at the beginning of the game. While this game didn't rock the gaming scene as many thought, this game is amazing.
While it's not perfect by any means, it still gave me a great story, fun gameplay, and an enjoyable world that feels bigger now that 1.5 is out. It's definitely heartening to see others that saw the game in a similar light ^^
Great video, keep up the good work!
The points you mentioned are the very same reasons i fell in love with this game. The world and the characters just feel so alive.
The character work was absolutely top notch and I can't wait to see more!
Cyberpunk is a video game! Other than the bugs, which were admittedly REALLY bad, I never got all the hate. I’ve played through it fully twice and will undoubtedly play it again in the future.
Dude big same on playing it again. Just waiting on that expansion that comes out next year or if I get a sudden urge to play it again lol
Regardless, much less bugs than on launch
Subbed
Couldn’t agree with u more.. rhe hate for this game has been nothing but talking points and most of the major criticisms of the game are either misled, nitpicky, or straight up false.. night city is also my favorite song in the game, there’s so many bangers but that song just has such a good vibe to it
Yeah the song Night City was very different to quite a few of the songs in the game so it just hit different lol
No need to defend it. It's one of the best game in history, even with all its bugs, and that's saying something.
What people truly hate is CDPR, and specifically, their management and marketing teams, and their lies, and then releasing before it was finished.
They're as bad as EA.
While true, there is a huge amount of people that believe that Cyberpunk is a bad game even while not having played it before. This was moreso talking to them as well as people that liked the game.
The marketing team definitely had a part to play for sure
@@MegaMadVladMMO I call them childish 1d 10 t1c gamers. Believe me, I used to be one, and the reason is simple.
Whenever a really good game I really wanted to play but can't because the graphics are so good my cheap computer can't run it, I say it sucks without ever playing it.
For me it was the entire total war series. My computer never could run a single one of them, and I kept talking shit about the series. Yes, I was very childish.
@@MegaMadVladMMO There are people who hate league of legends too, heck if not more than CP2077, but look where league stands, nr 1. in the most played games on daily basis.
People will hate, its important we ignore idiots and think critically, CDPR does neither sadly...
Nobody hates CP2077, but the company who made it, CDPR.
Like the saying goes, it's not the message that's wrong, it's who says it, you're making a big deal out of it for no reason.
Alright, let's say that's the case here. That would then mean there's a lot of hate on Cyberpunk simply because of CDPR
@@MegaMadVladMMO Indeed, but those people are not even worth mentioning, you should not fall down to their level of stupidity.
Its like having to respond to people who hate on Russia, even though we clearly know its solely Putin that has declared war, the rest of Russia wants peace.
I have several hundred hours of Cyberpunk streams under my belt, in ultra hard mode (the mode in which the game is supposed to be played)
And currently, more than 700 hours of play.
From experience, I think I can say that Cyberpunk's problem comes down to 3 key points:
1: playing in "easy or normal" mode ruins the interest of the game mechanics, because these game modes are intended for very casual players. The player is literally a God, capable of killing everything in 1 attack, invincible... Worse: the player manages far too easily to avoid being detected by the NPCs or the cameras.
2: A lot of choices have long-term, even very long-term consequences. Whether it's a few sentences during a dialogue or received by SMS giving a new perspective, or impacting the course of a mission much later in the game... The problem is that you need a very good knowledge of the game to realize all these details.
3: Players are stupid. I'm not kidding. Most play V like a Cyberpsycho, killing anything in their path, because they're playing on "too easy" mode and risking nothing. Even during missions where it is specifically requested by the Fixer not to show violence...
By fighting more than necessary in a world that is too easy, players are depriving themselves of a lot of gameplay opportunities.
For example :
"The player's mission is to "eliminate" a person running an underground club".
Most players playing in "normal" mode will enter the club, aggro everything that moves, kill absolutely all the gang members present... loot weapons and clothes... And leave without giving it a second thought.
Without even going into the small room, there in the back, where there is a data terminal. And without even reading the data shard found on the table near the manager's body.
They could have avoided the fight, which would have given them access to dialogue options with the NPC, to convince him to leave the city...
To avoid the fight, instead of entering through the main door, they could have gone through a window on the second floor of the building next door...
Or sneak into a room to deactivate the security cameras, before quietly disabling each guard...
The "Netrunner" option deactivating the optics of the guards to pass without their knowledge is also accessible...
But there is more. The "life path" can help for some dialogues. It's easier to convince a "Corpo" when you were a Corpo yourself...
By exploring the different terminals accessible in the club, players can find exchanges of emails, giving a perspective on events that nobody could have imagined...
It is even possible that the manager, after having been spared by V, will contact him again later by SMS to thank him.
On the other hand, it is possible that NPCs will be hostile in another mission, much later, if the player has been "seen killing" in this club...
It is even possible to make certain missions inaccessible simply by provoking the aggressiveness of an NPC...
But OK...
The "guides" accessible everywhere on the net say "98% of the dialogues are without consequences"... it must be true, right?
FALSE.
Actions, whether in main or side missions, have consequences.
Not all. But much more than people think.
Regardless, it should have been more. Every mission should have had the same amount of player agency and choice that The Pickup had; that's where people's real issue with choices comes from. Also wish it had more effect on the open world - for example, perhaps if you spare Oda he could randomly appear (very rarely) in set instances during specific times (perhaps after a gig) to fight you, and you'd then need to deal with him. Just touches like that would make the world much more believable.
Still yet to have a major bug or crash being on a first generation Xbox one that can barely run Fallout.
On the previous gen consoles you might still hit some of those eventually but considering I know you Crenn, you and bugs go hand in hand, this is almost like a gift of god and hard to believe you haven't seen anything too major xDDD
Good summary on why Cyberpunk is a good game, my one critique is that it seems you spend a little too much time explaining the game itself instead of talking about your experience and how you feel about them. Or maybe the video is for people who didn’t finish the game, in that case ignore what I said. For my personal experience, I followed all of Cyberpunk’s marketing throughout, and needless to say I was disappointed because of that. Doesn’t help that it crashes every hour on ps5. After a few months, I got the game on pc. Now that I have reasonable expectation on the game, I learnt to appreciate the game for what it is, and not what I want it to be or what it should’ve been based on their shady marketing, and it is a good one. My favourite mission is Pyramid Song where you go scuba diving with Judy, after hours of senseless violence and messed up stories in NC it felt like Judy have shared a private paradise with you, along with the BD the sense of intimacy in the cold dystopia just hits me hard, and missions like these is where Cyberpunk truly shined for me. Not to discount other missions, they’re all memorable in their own way and very fitting to the cyberpunk genre. I’m surprised you didn’t mention the Sinnerman mission with Joshua, it made me reflect on V’s morality in her survivor mindset and in true cyberpunk fashion the whole thing became a product that profits the corps.
Very much appreciate the critique, going forward with these types of videos I'll consider my opinion more as well. Thank you ^^
I definitely agree that the Pyramid mission was great for sure, I didn't want to spend just too much time on the narrative section of the video and have it eclipse all the other sections. However having a few other examples to talk about rather than just the Peralez question might be more beneficial.
Cyberpunk 2077 great story, game play and improved since the latest patch.
Not in Defence of CDPR, for pushing for a unfinished release, or the fact when this game was designed, CDPR knew what hardware was available , they knew the limitations of this hardware. Yet they sell a buggy , unfinished, unpolished and generally a very unfinished product, Knowingly to people and Ban people showing console game play, to help there customers make an informed decision.
No Excuses For That.
The bugs and release situation was also not what I was speaking in defense of. My points were for the aspects of the game that were actually great overall and very enjoyable.
Bugs in games are inevitable, sometimes games release to a lot more like Cyberpunk did. Regardless, that was all people talked about for the game and I saw there was more to it than just bugs and reception.
I still love the game regardless yo!
It has a lot of great things going on in it that got overshadowed by group mentality on the internet. I loved my time playing it and I can't wait to see what the future brings ^^
Katana's in my opinion are the most overpowered weapon and build in the game when creating a cyberninja built. All the slow down cyberware with Sandvistan makes you a Demi God basically. So much god damn fun. Especially the Special Katana Wakako gives you that literally lets you Jump attack at enemies from like 30 feet away.
I haven't gotten around to making a full on melee build just yet myself but I've seen people work the Mantis Blades pretty well with Sandevistan as well lol
I don't know what it is, but I naturally gravitate toward Pistols, sneaking, snipers, and hacking lol
@@MegaMadVladMMO It's a lot of fun. I still use Pistols especiallu Johnnys special pistol and the occasional Shotgun as my back up weapons so Im not 100% Katana's all the time. I find the Mantis Blades to be a little less fun then Katana's and not as powerful either in the late game.
@@MistahJay7 That's the great thing about games like this, the replay value of making different builds alone is fantastic!
Also correct me if I'm wrong, but I believe I saw at one point that blocking with a Katana can sometimes block bullets?
@@MegaMadVladMMO Unfortunately you cannot block bullets. I thought the same too but it really doesn't matter when you build your character like a tank that barely takes damage with fast movement speed added with invisibility cloak and sandvistan pretty much makes me untouchable lol
@@MistahJay7 Fair enough, though deflecting bullets would be pretty cool to look at xDDD
🤡🤡🤡🤣🤣🤣