I get their reasons, but I thought the Red Engine made some really impressive games. Same with Frostbite after Bioware finally got it to work well, but are moving to UE5 too.
The reason is because all the DEI hires can only use the engine that caters in their BS.... Easy to use,low skill set required.... I remember learning to program to the metal back in the 80s as a child of 7 to 10 yoa..... It wasn't that hard.....just took real effort and desire.
I've been working in the video game industry for 10+ years, and it's never the engine that causes games to perform poorly. It's mostly the fault of studios that rely on engine performance and don't want to spend their budget on optimizing the game.
@@AL15966 correct. Blaming the engine for a games bad performance is ridiculous. The game dev made those decisions that caused the game to run slow, not the engines devs. The engine is a blank slate, it’s up to the devs to cater it to their needs
I don't get the logic. Because I feel like the common opinion is that if the game runs badly, it's because UE5 is bad and if it runs great, it's because devs were really smart.
The same phenomenon, figuratively speaking, was already the case with Unity. With Unity it was easy to quickly create a game with the rich asset store. What is actually a blessing can quickly become a curse, with a lot of half-hearted asset flip projects suddenly springing up. With Unreal, it's the features like Lumen, Nanite, worldbuilding, etc. that make it easy for the developers to quickly put together any worlds, but the developers rely on this ease of work. Why should a company act differently if the players buy the game anyway and ignore some of the errors.
Where are you going after you die? What happens next? Have you ever thought about that? Repent today and give your life to Jesus Christ to obtain eternal salvation. Tomorrow may be too late my brethen😢. Hebrews 9:27 says "And as it is appointed unto man once to die, but after that the judgement
@@dr_diddy wtf are you talking about? Unreal 5 is the most accessible and full featured engine out there. "The art of game engines and optimisation dies with each passing year" Optimization is the role of the game developer...not the engine. The engine is a blank slate, a canvas for the game dev to tune and cater to their needs. The engine has countless toggles and features you either enable or don't. Noob game devs who turn on all the features and get surprised why their game runs slow are the issue, not the engine. Plenty of gorgeous UE5 titles out there from game devs who took the time to optimize their game for their specific use case. Expecting the game engine to just be perfect for your game out of the box is laughable.
Me neither. Everyone can't just swarm around a single 3D game engine. There needs to be competition in this space. Or all these games are going to look the same, feel the same, run the same, and ultimately have no soul or originality.
@@DoinThatRag I disagree. Even within unreal you can add different physics engines, customize the rendering engine, add whatever gameplay mechanics you need. It’s really an open book, and open source. There’s no limit to how you can extend it for your needs. Two unreal games may be similar, or they could be drastically different. It really depends on the game dev
It would be a stutter struggle on PC, like always. Only consoles seems to run Unreal engine without shader compilation or traversal stutters, but with kinda low performance.
traversal stutter and shader compilation hitches have little to do with the engine, and more to do with bad game developer choices in their async loading, and not pre caching their shaders. If you notice experienced UE5 devs don't have those issues in their games
@@jcdentonunatco "Traversal stutter" actually comes from the fact that UE5's Game Thread is largely single threaded. Async loading etc doesn't really help it a whole lot. Shader Compilation stutter is largely a solved problem these days, but the so called traversal stutter; unless you have a team of Engineers to go in and modify the game core (So basically any indie or smaller team doesn't really), you are just fucked.
The problem is crystal clear: for in house engines to be sustainable studios need to keep their engineers hired for a long term. Senior developers that are familiar with the tech have to be there to share the knowledge with new hires. EVERYBODY IS GETTING FIRED. So UE5 is cheaper in the short term.
Nanite, lumen, RT, TAA, all those features will make your gaming experience really really bad. low fps, stutters everywhere. They will have to rely on agressive upscaling and frame gen to make it worse. The only positive note is the game will be beautiful and will run at a cinematic 24fps.
@@cube2fox Thats only true compared to TAA. Any other solution will be better than literally the worst one. Thats one of the reasons why dlss can look better than native. Not because it actually improves anything just because TAA sucks. TSR at 100% render resolution will look better than TAA just because TAA is really bad.
Red Engine was amazing. The Witcher 3 and Cyberpunk 2077 looks phenomenal, why did they switch to Unreal Engine 5 is beyond me. They have an amazing in house engine. Studios should stop switching to unreal engine 5 every game will feel and look the same. Every single game engine is another art form, another taste. It was like that with unreal engine 3. Everyone was using unreal engine 3 and many games felt the same.
Unreal is easy for new hires, while they have to spend months training people for their own engine. That takes time and causes issues. So they rather not bother with it
If CDPR wanted to avoid launch issues because of Cyberpunk, picking Unreal Engine is the worst choice. A dense open world Ue5 game with their usual cutting edge visuals? This is going to be a nightmare for console and midrange PC’s alike. Consoles can barely run linear less visually demanding Ue5 titles above 720p internal. I am curious about the rumor that they were mulling over a PC release first with console later. Given the dev timeline they are going to be right where they were last time with Witcher 4 releasing at the tail end of old gen and the start of a new gen. I wouldn’t be surprised if it’s a PS6/next XBox only title with no cross gen support.
Despite using only UE5.1, Stalker 2 runs quite decently on console when using the 30 FPS mode. I guess Witcher 4 will be primarily a 30 FPS game too. Just like Witcher 3 and Cyberpunk 2077 on PS4 / Xbox One.
Red Engine is amazing, they (CDPR) got burnt by it because talent left and they tried to brute force the engine into a FPS shooter which was never meant to. To imagine the only "shooting" mechanic in Witcher 3 was the crossbows and how terrible they were and try to make that engine into a FPS shooter bogles the mint. Their bailout option is UE because they think 1year long contract devs will do the same miracles, old talent did to make this company relevant. CDPR managers are a joke.
Witcher 4 is probably coming in like 2027 to 2029. I don't think the PS5/Series X is going to have to run it, at least not as the flagship platform. It'll probably end up like how Cyberpunk did with the PS4 and XB1 (hopefully without the disaster at launch).
@@ryanspencer6778 Has to come before the end of 2027 because of their profit estimate. Full-production rarely takes over 2-3 years. Often on the lower side. All of the tech, writing, features and pipelines are tested and completed during pre-production which just finished now its all about scaling everything, VA, assets, map, locations etc.
You just need to look at the state of UE games now and how slow they adopt new version so they will probably start production on 5.5 and launch with that. That includes all the issues which Epic has not solved which is basically all of them. Would love to hear Alex talk about Threatinteractive because they have been exposing and discussing the issues Unreal has in a very honest and frank way which nobody else does. Theres always an amount on leniency toward this engine and Epic
It's not a massacre, more like half the sheep have followed the leader to slaughter. The lack of AA games has made it most noticeable, because those used to have their own engine or licensed one and forked it into their own, but now development has so much financial risk they can't afford to update their 20 year old engines, only AAA can do that. There are still plenty of proprietary engines around, but from the list below off the top of my head, all of them are established big names or weathered the death of AA to become big names. There's still Valve's Source engine with other devs like Respawn making their engine from it, id Software still has the id Tech engine (and Arkane uses a heavily rewritten version for their Void engine, and the Infinity Ward CoD engine was based on it), Bethesda has the Creation engine, Ubisoft has the Anvil and Snowdrop engines, EA Dice and other studios will still use the Frostbite engine (someone said Bioware would be dropping it?), the Metro games use their own 4A engine, Larian has their own Divinity engine Crytek is still using their own CryEngine, this is getting long...CoD has their own engine, Final Fantasy has their own engine, Guerilla Games has their own engine and Kojima Productions uses it, Star Wars The Old Republic has their own engine, Rockstar has their own engine, Paradox has their own engine.
If CD-Project Red gets the open-world performance problem under control, would such features be built into UnrealEngine so that all developers benefit?
Idk, there's potential for this to go well, due to CDPR having some of the premier talent in the industry as far as graphics programmers go. The downside is the level of effort we've seen from CDPR on stuff like TW3's DX11->DX12 wrapper with bolted on RT being extremely low effort and by Microsoft's own admission, not intended for production of any kind....yet they put it into production. If they leverage their considerable talent bank to streamline their work, I think there won't be any issues. If they just take the prebaked binaries and let their artists generate content with similar technical oversight to other UE5 projects, it's going to be a huge unoptimized turd.
Stop spreading missinformation about DX11->12 Wrapper. Game doesn't use it for actual rendering lots of games including Witcher 3 use it for some 2D elements, and it' also used by overlays, but 3d rendering doesn't happen with this wrapper. You can't implement modern DX12 features by using this wrapper it's featureset is very limited. But it doesn't change, that DX12 version is a mess.
I'll believe that they can fix the stuttering when I see it in the finished game. One thing to talk about how they fixed it while the game isn't close to finishes but another thing to ship a large game without stuttering
I don't know why people expect CDPR to fix UE5. UE5 has issues, but 90% of the times it's still the devs fault for the stuttering. Even if Witcher 4 doesn't have stutters, it doesn't mean they've "fixed" the engine. You think that if some of the best game engine developers can't fix the issue, CDPR will be the ones to?
People gotta stop hating on UE5. I think the issue with UE5 is that it opens up creatives to push the limits and let the engine try to dynamically handle LODs. Where UE4 would smack your hand and force you to optimize your assets before doing a full build. We should stop bitching and realize it has it's limits as well. I'm frankly amazed we are at real time rendering of global illumination and path tracing for assets with million + triangles. And we have to listen to gamers whining that their early access games stutter. Wow. Grow up and start making your own engine if you don't like the tools off the shelf.
RedEngine was awful for open world games. When you actually looked at the Witcher 3 and Cyberpunk, they are both much more static game than people seem to remember and TW3 didn't play that well. Pretty much everything that made The Witcher 3 work was design and writing releated not because of the engine and Cyberpunk was a severe technical mess for years.
no there wont be. 1) because experienced devs know how to properly handle async loading in unreal and 2) they have modified the engine to suit their specific needs.
@@CassetteMelody cyberpunk had essentially rewritten their engine from scratch, made a first person shooter that they hadn’t made before. It was incredibly ambitious, and I’m surprised it was even as good as it was. It turned out well it the end. But the executives pushed it out prematurely. I think it’s clear the devs knew it was a bad idea to ship it too early
There probably will be. But, who gives a shit? I thought that most gamers didn't care about visuals. If stuttering bothers you, then turn down some settings or play older games that don't use UE5. It's not that hard, people.
@thegreatimu for the first fps game they made on that engine it's remarkable. Yes they cut corners and rushed release, but those glitches and bugs present weren't really related to the engine. The way that games performs now would be nearly impossible to achieve on UE5. By the sounds of it they have much work to do to ensure they achieve the best performance possible.
More TAA blur, Unreal Engine 5 is going to be the death of clear gaming and optimization We're all going to need a $5000 graphics card for all these upcoming games, Unreal doesn't care about optimization
Yes there will be stutter, you cd project red can make good games, but all of their games, even in their own engines have performance issues, so to think they will be the ones to fix stutter on unreal is nuts.
Ue5 sucks... One of the most inefficient engines ever. So many devs have proprietary engines that are more efficient and end up looking better... Shame they are dropping them for ue5.
Proprietery engines are hard to maintain logistically. CDPR left Red engine because some of original programmers switched carreers. They literally did not have enough people to maintain the engine, document it and teach new employees. Also job market in game industry is really bleak.
Code masters ego engine , unity engine , cdpr red engine , decima engine, rockstar advanced game engine, frostbite engine , snowdrop engine , fox engine are all better than unreal engine when it comes to performance. I now wait 4 years to play UE titles on hardware 2 times more powerful than recommended system requirements to just make the experience tolerable. Still the hitching isn't going away.
decima is probably the best suited that they could manage to get, rockstar would never let them use RAGE, my biggest concern is the talent left CDPR and it is not filled with idiots who can only use UE
@@3rdHalf1 that's why nobody knows how to fix its issues. If they made the engine they would know its limitations and how to fix em. Or get around those limitations. Now it's about making content and get it released.
@@lawnmanGman Unfortunately that's exactly why they moved to UE - because most "devs" nowadays only know how to use blueprints in UE 🙂15-20 years ago every game dev learned C++ and made in-house game engine just for fun. Now they are happy if they learn UE... Who will make game engines in the future? 🙂
Whatever LOD technology From software has in their engine is better than the whole UE5's nanite, most models in Elden Ring don't even use a LOD and I don't know how they get away with it
Unreal 5 is the most over rated engine. Games dont look that much better, incredibly costing and stuttery. Absolute joke of a engine. Consoles cant handle it, basically its for top end pc.
Depends. That’s like 4 years from now. You would hope unreal and devs get better with it by then. Like unreal 4 with how it was at the beginning compared to now. I do think the red engine was giving them even more issues though
i hate ue5 so much, i hate how poorly optimized it is and absolutely can't stand how it gives every game that generic, samey, sterile and pseudorealistic look. so many great engines are getting abandoned for this trash, it's sad!
Man i swear people just read the headlines and dont do research or just fucking parrot what other RUclipsrs have already said and cant think for themselves. UE5 is a tool. It's whatever the developers make of it. CDPR wont be using vanilla UE5, they will be using a heavily customised version of UE5 to suit their needs.
UE is trash. It's sold itself out for realism at the expense of everything else. But CDPR will just give us choppy short draw distance games like all the other UE5 games.
Most inside cdred devs no longer working for that company and cdred don't have people who know their own old very good engine. They choose shity UE5 for new devs, that only know that engine. Shitty engineUE5 plus Woke = shit game but I have hope that I don't have right and we will see after first reviews.
I get their reasons, but I thought the Red Engine made some really impressive games. Same with Frostbite after Bioware finally got it to work well, but are moving to UE5 too.
All of them look amazing, and run like butter.
The reason is because all the DEI hires can only use the engine that caters in their BS....
Easy to use,low skill set required....
I remember learning to program to the metal back in the 80s as a child of 7 to 10 yoa.....
It wasn't that hard.....just took real effort and desire.
@@johnnyringo35 yh no that is not how game development even works at all, what's your source mr senator?
@@damazywlodarczyk yh frostbite is a good example of investing into your engine, Veilguard is one of the best running games.
@@johnnyringo35your brain is cooked, man. Maybe get it fixwd before going to the RUclips comments.
one of the engineers at CDPR confirmed in a podcast the UE5 they use is a heavily modified version of the original
Do you remember the name of the podcast?
Unlike other studios they have the resources to highly customize the engine.
Like every single version of UE5 bro. Grow a brain and use it.
That could mean they are shipping on a very outdated version of UE5. Like Stalker 2 (UE5.1) or Black Myth Wukong (UE5.0). Current version is 5.5.
Pretty sure they all say this and they all stutter. Stalker 2 said the same nonsense. I love stalker 2, but it's the same unreal nonsense.
Ofcourse it will. It's a feature.
I've been working in the video game industry for 10+ years, and it's never the engine that causes games to perform poorly. It's mostly the fault of studios that rely on engine performance and don't want to spend their budget on optimizing the game.
@@AL15966 correct. Blaming the engine for a games bad performance is ridiculous. The game dev made those decisions that caused the game to run slow, not the engines devs. The engine is a blank slate, it’s up to the devs to cater it to their needs
I don't get the logic. Because I feel like the common opinion is that if the game runs badly, it's because UE5 is bad and if it runs great, it's because devs were really smart.
The same phenomenon, figuratively speaking, was already the case with Unity. With Unity it was easy to quickly create a game with the rich asset store. What is actually a blessing can quickly become a curse, with a lot of half-hearted asset flip projects suddenly springing up.
With Unreal, it's the features like Lumen, Nanite, worldbuilding, etc. that make it easy for the developers to quickly put together any worlds, but the developers rely on this ease of work. Why should a company act differently if the players buy the game anyway and ignore some of the errors.
Thoroughly enjoying John on the verge of passing out during this whole conversation lmao
Where are you going after you die?
What happens next? Have you ever thought about that?
Repent today and give your life to Jesus Christ to obtain eternal salvation. Tomorrow may be too late my brethen😢.
Hebrews 9:27 says "And as it is appointed unto man once to die, but after that the judgement
I’m on the train of unreal engine being horrible and TAA being the worst thing to happen to gaming maybe second to microtransactions.
UE5 is broken, even epic devs struggle with fortnite.
The art of game engines and optimisation dies with each passing year
@@dr_diddy you not used 5.4? will take over a year for games to launch with it but it fixes most the stuff, minus quad overdraw (nanite is a scam)
One good thing about DLSS and FSR is they can eliminate TAA blur
so blame game devs, not the engine. There are plenty of other AA algorithms available in the engine, the devs are free to choose what they want.
@@dr_diddy wtf are you talking about? Unreal 5 is the most accessible and full featured engine out there.
"The art of game engines and optimisation dies with each passing year"
Optimization is the role of the game developer...not the engine. The engine is a blank slate, a canvas for the game dev to tune and cater to their needs.
The engine has countless toggles and features you either enable or don't. Noob game devs who turn on all the features and get surprised why their game runs slow are the issue, not the engine. Plenty of gorgeous UE5 titles out there from game devs who took the time to optimize their game for their specific use case.
Expecting the game engine to just be perfect for your game out of the box is laughable.
i dont like everyone using UE5 tbh
Me neither. Everyone can't just swarm around a single 3D game engine. There needs to be competition in this space. Or all these games are going to look the same, feel the same, run the same, and ultimately have no soul or originality.
@@DoinThatRag I disagree. Even within unreal you can add different physics engines, customize the rendering engine, add whatever gameplay mechanics you need. It’s really an open book, and open source. There’s no limit to how you can extend it for your needs. Two unreal games may be similar, or they could be drastically different. It really depends on the game dev
@@jcdentonunatco Valve Source2 Engine🥵🥵Get that beautiful kerambit with rain drops on it🥶😍🗣️🗣️
APUs are actually very popular now as gaming machines for 720-1080p and will.only become more so
John falling asleep is truly funny.
It would be a stutter struggle on PC, like always. Only consoles seems to run Unreal engine without shader compilation or traversal stutters, but with kinda low performance.
yep i will play it on the ps6, will be fine. pc will likely be a hot mess
traversal stutter and shader compilation hitches have little to do with the engine, and more to do with bad game developer choices in their async loading, and not pre caching their shaders. If you notice experienced UE5 devs don't have those issues in their games
@@jcdentonunatco That should be automated by now...ue is trash engine with great features.
@@jcdentonunatcoand which developers are those? All the hottest games on UE5 are stutter fests. What obscure title actually runs well?
@@jcdentonunatco "Traversal stutter" actually comes from the fact that UE5's Game Thread is largely single threaded. Async loading etc doesn't really help it a whole lot. Shader Compilation stutter is largely a solved problem these days, but the so called traversal stutter; unless you have a team of Engineers to go in and modify the game core (So basically any indie or smaller team doesn't really), you are just fucked.
The problem is crystal clear: for in house engines to be sustainable studios need to keep their engineers hired for a long term.
Senior developers that are familiar with the tech have to be there to share the knowledge with new hires.
EVERYBODY IS GETTING FIRED.
So UE5 is cheaper in the short term.
Gears E-Day is the only upcoming UE5 game that I’m actually excited about, based on The Coalition’s decent track record.
This.
Gaming is being ruined by both A) corpo greed and B) the stupidity of gamers as shown by the comment section.
Oh so enlightened….
Can't play silent hill 2 on my legion go because of the broken lumen lighting.
Seeing how stutter has been in EVERY Unreal 5 game I've played...I'd say yes.
Nanite, lumen, RT, TAA, all those features will make your gaming experience really really bad. low fps, stutters everywhere. They will have to rely on agressive upscaling and frame gen to make it worse. The only positive note is the game will be beautiful and will run at a cinematic 24fps.
beautiful(shiny) on the surface with endless visual issues when looking a bit closer
they really go quantity of effects OVER quality
TSR increases frame rate (at comparable image quality) rather than decreasing it.
@@cube2fox not in STALKER 2
like the others it depends on rendering resolution
@@Koozwad Without TSR the game needs a significantly higher rendering resolution to reach the same image quality, which decreases frame rate.
@@cube2fox Thats only true compared to TAA. Any other solution will be better than literally the worst one. Thats one of the reasons why dlss can look better than native. Not because it actually improves anything just because TAA sucks. TSR at 100% render resolution will look better than TAA just because TAA is really bad.
Red Engine was amazing. The Witcher 3 and Cyberpunk 2077 looks phenomenal, why did they switch to Unreal Engine 5 is beyond me. They have an amazing in house engine. Studios should stop switching to unreal engine 5 every game will feel and look the same. Every single game engine is another art form, another taste. It was like that with unreal engine 3. Everyone was using unreal engine 3 and many games felt the same.
Cost.. it’s always about cost when big companies make decisions of this scale
Unreal is easy for new hires, while they have to spend months training people for their own engine. That takes time and causes issues. So they rather not bother with it
Stutter Struggle means it's working.
it just works!
If CDPR wanted to avoid launch issues because of Cyberpunk, picking Unreal Engine is the worst choice. A dense open world Ue5 game with their usual cutting edge visuals? This is going to be a nightmare for console and midrange PC’s alike. Consoles can barely run linear less visually demanding Ue5 titles above 720p internal. I am curious about the rumor that they were mulling over a PC release first with console later. Given the dev timeline they are going to be right where they were last time with Witcher 4 releasing at the tail end of old gen and the start of a new gen. I wouldn’t be surprised if it’s a PS6/next XBox only title with no cross gen support.
game devs : *creates games that are visually demanding/heavy* gamers with light hardwares : *this is not fairrrrr*
Despite using only UE5.1, Stalker 2 runs quite decently on console when using the 30 FPS mode. I guess Witcher 4 will be primarily a 30 FPS game too. Just like Witcher 3 and Cyberpunk 2077 on PS4 / Xbox One.
Red Engine is amazing, they (CDPR) got burnt by it because talent left and they tried to brute force the engine into a FPS shooter which was never meant to. To imagine the only "shooting" mechanic in Witcher 3 was the crossbows and how terrible they were and try to make that engine into a FPS shooter bogles the mint. Their bailout option is UE because they think 1year long contract devs will do the same miracles, old talent did to make this company relevant. CDPR managers are a joke.
Witcher 4 is probably coming in like 2027 to 2029. I don't think the PS5/Series X is going to have to run it, at least not as the flagship platform. It'll probably end up like how Cyberpunk did with the PS4 and XB1 (hopefully without the disaster at launch).
@@ryanspencer6778 Has to come before the end of 2027 because of their profit estimate. Full-production rarely takes over 2-3 years. Often on the lower side. All of the tech, writing, features and pipelines are tested and completed during pre-production which just finished now its all about scaling everything, VA, assets, map, locations etc.
Amazing video, thank you Digital Foundry.
You just need to look at the state of UE games now and how slow they adopt new version so they will probably start production on 5.5 and launch with that. That includes all the issues which Epic has not solved which is basically all of them. Would love to hear Alex talk about Threatinteractive because they have been exposing and discussing the issues Unreal has in a very honest and frank way which nobody else does. Theres always an amount on leniency toward this engine and Epic
Playable on consoles at 1080P/60FPS on PS8 Pro.
. . . but wait, then there is PSSR.
60fps, nope more like 30fps
It wouldn’t be a UE5 game if it didn’t have traversal/shader compilation stutter now would it?
Just get RTX 6090 TI and Ryzn 10800 3dx 🤷🏻♂️
Horsepower won't solve the problem. The engine can't deliver smooth consistent frames. Massive stutters on any gpu.
The complete massacre of the studio created engine is here
It's not a massacre, more like half the sheep have followed the leader to slaughter. The lack of AA games has made it most noticeable, because those used to have their own engine or licensed one and forked it into their own, but now development has so much financial risk they can't afford to update their 20 year old engines, only AAA can do that. There are still plenty of proprietary engines around, but from the list below off the top of my head, all of them are established big names or weathered the death of AA to become big names.
There's still Valve's Source engine with other devs like Respawn making their engine from it, id Software still has the id Tech engine (and Arkane uses a heavily rewritten version for their Void engine, and the Infinity Ward CoD engine was based on it), Bethesda has the Creation engine, Ubisoft has the Anvil and Snowdrop engines, EA Dice and other studios will still use the Frostbite engine (someone said Bioware would be dropping it?), the Metro games use their own 4A engine, Larian has their own Divinity engine Crytek is still using their own CryEngine, this is getting long...CoD has their own engine, Final Fantasy has their own engine, Guerilla Games has their own engine and Kojima Productions uses it, Star Wars The Old Republic has their own engine, Rockstar has their own engine, Paradox has their own engine.
If CD-Project Red gets the open-world performance problem under control, would such features be built into UnrealEngine so that all developers benefit?
Ha! Nooo ...
Everyone banks on one faulty engine so hard. Such a fucked up situation.
single ccd 12 core Zen 6 X3D will probably need for Stutter free experience ;)
Idk, there's potential for this to go well, due to CDPR having some of the premier talent in the industry as far as graphics programmers go. The downside is the level of effort we've seen from CDPR on stuff like TW3's DX11->DX12 wrapper with bolted on RT being extremely low effort and by Microsoft's own admission, not intended for production of any kind....yet they put it into production. If they leverage their considerable talent bank to streamline their work, I think there won't be any issues. If they just take the prebaked binaries and let their artists generate content with similar technical oversight to other UE5 projects, it's going to be a huge unoptimized turd.
Stop spreading missinformation about DX11->12 Wrapper. Game doesn't use it for actual rendering lots of games including Witcher 3 use it for some 2D elements, and it' also used by overlays, but 3d rendering doesn't happen with this wrapper. You can't implement modern DX12 features by using this wrapper it's featureset is very limited.
But it doesn't change, that DX12 version is a mess.
Decima wouldve been a better engine. UE is no longer an engine for video games, its kinda intended for cinematics/CGI now.
I don't think Decima is available.
God Im sooo thristy for a new Witcher game. I just can't wait ;_;
Short answer: yes
Long answer: yeeeeeeeeees
They said the exact opposite though.
Long answer: You didn't watch the video.
I'll believe that they can fix the stuttering when I see it in the finished game. One thing to talk about how they fixed it while the game isn't close to finishes but another thing to ship a large game without stuttering
I think performance s guaranteed to be much worse than what the actual developers want
I don't know why people expect CDPR to fix UE5. UE5 has issues, but 90% of the times it's still the devs fault for the stuttering. Even if Witcher 4 doesn't have stutters, it doesn't mean they've "fixed" the engine. You think that if some of the best game engine developers can't fix the issue, CDPR will be the ones to?
People gotta stop hating on UE5. I think the issue with UE5 is that it opens up creatives to push the limits and let the engine try to dynamically handle LODs. Where UE4 would smack your hand and force you to optimize your assets before doing a full build. We should stop bitching and realize it has it's limits as well. I'm frankly amazed we are at real time rendering of global illumination and path tracing for assets with million + triangles. And we have to listen to gamers whining that their early access games stutter. Wow. Grow up and start making your own engine if you don't like the tools off the shelf.
I'm so done with any game that uses UE5. Denuvo for that matter. Guess AAA stuff is out for the permanent future.
Denuvo might be a bitch, but it's not the performance boogeyman some people say it is.
I can't wait to be disappointed again?
More people have to work on these games and there's not enough time for them to learn unique engines. So Unreal comes in being easier to use.
Of course It’s an unreal engine feature !
No Geralt+Stutterfest, no thanks
Geralt had his time, Cdpr ended his saga perfectly? why milk him? He'll probably be a mentor to either a new custom character like Cyberpunk or Ciri
RedEngine was awful for open world games. When you actually looked at the Witcher 3 and Cyberpunk, they are both much more static game than people seem to remember and TW3 didn't play that well. Pretty much everything that made The Witcher 3 work was design and writing releated not because of the engine and Cyberpunk was a severe technical mess for years.
It will be a stutter fest
CDPR has a huge amount of resources. There is no excuse. They can customize the engine.
Stop SIMPING @DigitalFoundry
they will optimize the engine appropriately w/the partnership with Epic. together they will make UE5 better for the World 🌎
there will be a crap ton of seemingly pointless pop in. unreal just doesn't hold up vs quality custom engines
no there wont be. 1) because experienced devs know how to properly handle async loading in unreal
and 2) they have modified the engine to suit their specific needs.
You have too much trust in the CDPR devs lol
@@jakedizzle and you have too much blind faith that you dont want to acknowledge the ue5 games that run well
Because Cyberpunk had a really good launch lol
@@CassetteMelody cyberpunk had essentially rewritten their engine from scratch, made a first person shooter that they hadn’t made before. It was incredibly ambitious, and I’m surprised it was even as good as it was. It turned out well it the end. But the executives pushed it out prematurely. I think it’s clear the devs knew it was a bad idea to ship it too early
Of course there will be. Cdpr is cooked
There probably will be. But, who gives a shit? I thought that most gamers didn't care about visuals. If stuttering bothers you, then turn down some settings or play older games that don't use UE5. It's not that hard, people.
So sad. Look at the terrible performance on Stalker 2.
Seems such a waste to throw away REDengine!
and redengine cause zero problems for cyberpunk? 🤔
@thegreatimu for the first fps game they made on that engine it's remarkable. Yes they cut corners and rushed release, but those glitches and bugs present weren't really related to the engine.
The way that games performs now would be nearly impossible to achieve on UE5. By the sounds of it they have much work to do to ensure they achieve the best performance possible.
@@UnimportantAcc and there is not a single game on ue5 that runs well?
@@thegreatimu I think you're missing my point - one monopolised engine is bad for everyone, surely we can agree on that!
@UnimportantAcc saying it is bad for everyone implies there is not one person who finds it beneficial
More TAA blur, Unreal Engine 5 is going to be the death of clear gaming and optimization
We're all going to need a $5000 graphics card for all these upcoming games, Unreal doesn't care about optimization
What is your alternative solution to TAA when using Deferred Rendering?
Yes there will be stutter, you cd project red can make good games, but all of their games, even in their own engines have performance issues, so to think they will be the ones to fix stutter on unreal is nuts.
Cyberpunk didn’t have many stutter issues
@zachb1706 the game had tons of issues on general, i wouldnt consider cd project red technical wizards
*YES YES YES YES YES YES YES YES*
I feel bad for PC gamers. Hopefully The Witcher 4 will not be stuttering (much).
YES!
SURE!
IT WILL!
OF COURSE !
Sttuter Engine FTW !
Unreal 5 is a Cancer on gaming currently. Look at Stalker 2 performance.
and did that stop people from enjoying the game?
@thegreatimu uhm yeah a lot of people? When a 4090 has to run at 1080p to hit 60fps, that dampens the experience. Why defend poor optimization? lol.
Stalker is an ukrainian piece of shit made in some hole. What were you expecting?
Maybe ps6 will be able to run this game well. We can hope. Or a good pc.
Ue5 sucks... One of the most inefficient engines ever. So many devs have proprietary engines that are more efficient and end up looking better... Shame they are dropping them for ue5.
Yeah… sadly.
Proprietery engines are hard to maintain logistically. CDPR left Red engine because some of original programmers switched carreers. They literally did not have enough people to maintain the engine, document it and teach new employees.
Also job market in game industry is really bleak.
Defeat from the jaws of victory, all in the vain effort to "make line go up" and cut costs. Investors hate having all those talented mouths to feed.
It’s hard to be a game company and a tech company at the same time, that’s why a lot of companies ditch their in house engines for UE
I rather play games that look worse and run well tbh. Graphics are overrated anyways.
Code masters ego engine , unity engine , cdpr red engine , decima engine, rockstar advanced game engine, frostbite engine , snowdrop engine , fox engine are all better than unreal engine when it comes to performance. I now wait 4 years to play UE titles on hardware 2 times more powerful than recommended system requirements to just make the experience tolerable. Still the hitching isn't going away.
decima is probably the best suited that they could manage to get, rockstar would never let them use RAGE, my biggest concern is the talent left CDPR and it is not filled with idiots who can only use UE
The problem with proprietary engines is that they are not taught in schools, unlike Unity and Unreal. 🤷🏿♀️
@@3rdHalf1 that's why nobody knows how to fix its issues. If they made the engine they would know its limitations and how to fix em. Or get around those limitations. Now it's about making content and get it released.
@@lawnmanGman Unfortunately that's exactly why they moved to UE - because most "devs" nowadays only know how to use blueprints in UE 🙂15-20 years ago every game dev learned C++ and made in-house game engine just for fun. Now they are happy if they learn UE... Who will make game engines in the future? 🙂
Whatever LOD technology From software has in their engine is better than the whole UE5's nanite, most models in Elden Ring don't even use a LOD and I don't know how they get away with it
At this point i will avoid all ue5 games .
UE5 is a horrible game engine. It has features that publishers can force on studios to do work much faster, which leads to horrendous performance.
it will be fine 2 years after release once it’s been patched up and fixed
Forced TAA/DLSS engine.... Yayyy.. another title with forced blur filters 😂
Unreal doesn't force TAA/DLSS. You can turn those off or replace them with TSAA or FXAA. Or even MSAA if you use Forward Shading.
By the time this game comes out, we'll be discussing about the 6090 and UE5 will have been figured out. CD projekt Red doesn't joke around.
😂😂😂😂😂 cope
Do you not remember how Cyberpunk 2077 launched?!
@@jakedizzle and do you not remember how nvdia upgraded their sht so cyberpunk can run better?
@ on PC it was fine
Stutter engine 5 of course will stutter and look worse than ue4
Yes, UE5 is a downgrade on the last gen.
really? silent hill 2 taught you that?
Unreal 5 is the most over rated engine.
Games dont look that much better, incredibly costing and stuttery.
Absolute joke of a engine. Consoles cant handle it, basically its for top end pc.
nah it will suck on pc, best played on the ps6 i would assume!
Depends. That’s like 4 years from now. You would hope unreal and devs get better with it by then. Like unreal 4 with how it was at the beginning compared to now. I do think the red engine was giving them even more issues though
CD Projekt downgrading from their own masterpiece engine to UE is the biggest joke of the decade. Truly pathetic.
masterpiece? is that what people think when cyberpunk launched?
@@thegreatimu yes absolutely, played it on launch like you should be on a 3090 with ray tracing and it was an absolute blast.
@@thegreatimu nobody care about ps4 and xbox one version.
Actually there is even bigger joke. It is called simonrockstream.
@@maximefraisier1010if you think the pc version was devoid of issues at launch you didn’t play it.
i hate ue5 so much, i hate how poorly optimized it is and absolutely can't stand how it gives every game that generic, samey, sterile and pseudorealistic look.
so many great engines are getting abandoned for this trash, it's sad!
How many UE5 games have you played? Oh yeah, not even one.
@labret2
yes i have:
-wukong
-silent hill 2 remake (not completely, stopped in toluca prison)
-remnant 2
-immortals of aveum (that one is effing boring, can't recommend)
-stray souls (absolute garbage)
and lastly stalker 2
system: intel core i5-14600K, gigabyte rtx 4070super windforce oc 12g, 32gb of system memory.
Man i swear people just read the headlines and dont do research or just fucking parrot what other RUclipsrs have already said and cant think for themselves.
UE5 is a tool. It's whatever the developers make of it. CDPR wont be using vanilla UE5, they will be using a heavily customised version of UE5 to suit their needs.
If you use UE5 like Epic recommends, your game is going to be a stutter mess and performance is going to suck. Every time.
That's an easy question to answer. Yes.
Stutter engine 5 is ruining gaming
like silent hill 2?
@@thegreatimu yes, that game was full of stutter on a high end rig
UE is trash. It's sold itself out for realism at the expense of everything else. But CDPR will just give us choppy short draw distance games like all the other UE5 games.
Yep, there definitely will be.
Stutter on pc yeah not ps5 pro 😂
Cyberpunk was NOT smooth on PC, get real.
Not on your PC, poor kiddo. Ask your mammy to buy you a better GPU.
If it aint stuttering, it isnt working
Im more worried about DEI struggle
Whitcher 4 will be Woke, So I don't care
I think we need to get beyond the #WokeStruggle and #DevsShittingOnCustomersStruggle before anyone cares about #StutterStruggle
I think we should get beyond #BuyingGamesThatYouPersonallyDontLikeStruggle first. That's the big one holding the industry back
huge Witcher fan here, but I won't be touching it as it has UE
absolutely disgusting engine and company(EG) in so many ways
I’d ask the PS5 pro that question 😝
Just say "projekt" in English pronunciation, you pronounce "CD" that way
more than #StutterStruggle, will be #WokeStruggle
yes. now you can just skip the video.
Me clicking fast
If there's a game I know will be broken and toned down beyond fix, it's the Witcher 4. CDPR games to be avoided at launch.
I bet it will run surprisingly well.
Massive cope🤣
On PS5 Pro but not on PC
if you have a 4090
@@MA-jz4yc 5090 Ti GDDR7X relaunch*.
@@MA-jz4yc We're going to be using 7090s by the time this thing comes out...
Most inside cdred devs no longer working for that company and cdred don't have people who know their own old very good engine. They choose shity UE5 for new devs, that only know that engine. Shitty engineUE5 plus Woke = shit game but I have hope that I don't have right and we will see after first reviews.
They ain't gona fix shit and next games will be woke propaganda
Who cares about stutter when it is going to be a pile of DEI infested garbage? CDPR now are not the same people who made Witcher 3.
CDPR nuthuggers incoming.....
And you are 💯 correct.....
Translation:"Who cares the game will be unplayable if it has black people in it?"
#DogwhsitleAwarenes
Can you explain why you think CDPR will put out DEI stuff? Have they done it in the past?
@@RpgAddict325 ruclips.net/video/Bgs9zUYO684/видео.html
@@RpgAddict325 ruclips.net/video/Bgs9zUYO684/видео.html
Is it gonna be WOKE? Of course it will.
Blame microcock for the industry going woke. Ever since they announced master chief is a queerbag back in 2013.
Why is Every1 saying its going to be woke?
@@davidlfc.b The game industry is on suicide watch
I bet it will even feature WOMEN!! Or people that aren't white!!!
Womp womp.
As long as it runs at 60fps. If they put it out at 30 I will be so disappointed. I would hate to have to pass on this game, if it's 30 I will pass.
every fps with stutter is shit
All that technology, smart brains working on it etc...
And CDproject hire whole DEI team to advise them xD
They hired like one person only for jews to fuck off.
It will be a shitshow and game journalists won't notice because they run games on fastest PC's.
Yes.
We are ruined again, UE5 is a curse for video gaming.
RAGE please save us, im tired of unreal
This engine needs to die.
Who cares? I don't want to play Woke Witcher.