Something cool to see with an inkstorm rework would be *lightning* It's an inkSTORM after all, and having tiny, predictable inkstrikes (e.g a maws esque circle of where it appears beforehand) would just be cool to see! It would also make the special better in a cooler way than just better paint or dps Edit: Instead they made it blood rain, which like, cool?
I never thought about this as a topic for future Splatoon content but honestly it’s a good thing to talk about. The diversity of all these specials really helps point out how they can shape/influence weapon metas can sometimes go unnoticed if it’s a weaker special balance wise. Seeing those 10 chosen to make it into the base game of S4 (if it happens, which hopefully it does) is cool to see cause of how they possibly can play on their own and possibly with each other as well when the new game comes. Obviously some people may disagree with these picks, but only time will tell when Splatoon 4 becomes real if it does.
6:00 I was just thinking about this recently. Taticooler is such a strong special that doesn't hurt the game, but if your team doesn't have one but the enemies do, you're at a pretty big disadvantage. I was thinking there should be a cooler at spawn and you choose whichever soda (or one choosen for you) you want to go into a fight. One could be increasing your mobility, one can be the super quick respawn, and so on.
Its an excellent example of why balance is overrated. Its overpowered. But its good for the game. Because it enables more options than it takes away. And at the end of the day, thats what actually matters. Like yeah, you're basically required to run at least one weapon with cooler, but in return so many more things are viable that its absolutely worth it.
10 S4 specials, decided by the S3 dev team: 1. Tenta missiles (peak design, gotta bring it back) 2. Stingray x Killer Wail 5.1 (it homes now) 3. Ultra stamp but now it takes double damage from the front and lasts for 1 second 4. Quadruple splashdown 5. Triple Reefslider (because it worked for splashdown!) 6. Booyah Bomb, I guess 7. Bigger Bubbler (now spawns a big bubbler on every teammate) 8. Splattercolor screen with 0 changes 9. Triple Inkstrike but now they're all the size of OG inkstrike 10. Bomb Launcher (All the bombs are now point sensors and toxic mists)
As much as I respect that it's a hard decision and Kraken does have good points, I'm taking Ultra Stamp every time. It's great for the same reason as Crab - it threatens space in front of it in a more powerful way than main weapons do, but if you can get around it it's vulnerable. Also it makes me feel like King Dedede.
In general I lean more towards Ultra Stamp, but it has always had an issue of not being functional and very vulnerable. Kraken being cool gives it the extra edge to make me think it would be "better" for a Splatoon 4.
While we’re on the topic of specials, I’ve got a SUPER cool idea to fuse Crab Tank and Bomb Launchers The tank aspect of Crab remains, but the rapid fire shots now do 10 damage and mark you if you’re hit. But for the explo-like shots… They’re now bombs! You can press L to swap between Splat, Burst, Suction, Auto, and Torpedoes with a similar max fire rate to old bomb launcher. And the whole “hold it down for longer throwing range” aspect remains
Probably a very spicy take, but rather than Zipcaster be a returning special in Splatoon 4, what I would like to see is Zip made into a normal part of an Inkling/Octolings abilities. Wait - hear me out. I'm fully aware this on its own would be massively op, so to make it work, this form of zip would need to be massively nerfed. Something like much less range on the arm, lower damage, and have an ink cost high enough to only get one zip per air time. Also relevant, every stage would have to be carefully designed with this movement option in mind. Things like anti-zip walls would need to be added, and theyd need to be even more careful about some stage geometry for balancing attacking v defending team options and making sure there aren't any awkward spots to jump to for stalling and such. But I think if they pulled it off, there could be some incredibly interesting stages unlike anything we've seen up until this point. And even in a significantly nerfed form, grappling hook mechanics are just fun, and I think a Splatoon game designed around it alongside the usual mechanics could be a lot of fun. It also leaves room to design other things with this form of zip in mind. For example, a new charger whose gimmick is having more range and/or reduced charge time while grappling a wall.
Oh I definitely see what you’re cooking here. Maybe you could use your main weapon while grappled, offering weapons a potential third, one-handed firing stance (usually you just have walking/jumping). It’s definitely the kind of game-changing, reboot kind of mechanic I’d want to see from the next Splatoon. Thinking more about it, I’d love to see a sub weapon that’s like a hovering propellor you hang/fly from and fire ur main weapon using your one-handed stance. Like a really mobility-based Splatoon game. Imagine zip + squid surge + squid roll + propeller drift to fly above a crowded area + splashdown or something. I’m totally with it
@@nickg5341I also had the idea of a sub weapon that lets you glide! Inspired by the Pearl Drone from Side Order. I found her really fun to use. I thought it might be weird, because it's not really a sub weapon, just an extra ability, but honestly I think sub weapons could be used for way more than just throwable stuff! Alternatively, there could be a Brella that lets you glide like Mary Poppins.
You know what? I feel you could combine bubble blower and screen together and still achieve the effect of both specials. The idea is its a bubble gun you wield like vaccum for a few seconds. You spew out bubbles filled with ink to block enemy vision and if they make contact with them or shoot them the bubble explodes and potentially can cause a chain reaction for any bubbles nearby depending on how you choose to position them with during the bubble gun phase of the special. The bubbles will also explode after some time. This provides visual cover from long range weapons while also some displacement for anybody caught up in the mine field of bubbles. While you can destroy the bubbles theres the chance you could cause a chain reacrion and kill a teammate inside the swarm so you cant just shoot them willy nilly like you can with chumps.
I think that one of the few things that could make reefslider better is just making it steerable,adding atleast something to make it ‘unpredictable’ or useful for getting in And with super chumps I think it should be more like triple inkstrike,where you can throw them out manually and actually have a chance at tricking people since that was the whole goal of it
I think it’d be cool if they merged triple inkstrike and super chump. 1, you have to let people partially use the special even when the gauge isn’t full, so they can create fake jumps after death. 2. Create fake jumps by using the special button on the map, and having inkstrike mines activate there on impact. Super chump has potential but it’s a shame it turned into basically meatshields and not the intended use
I still can’t believe they don’t let you super jump with the jump-masking special. Of course, there are logistical issues with where you can and can’t jump to, but nothing that couldn’t be fixed with a few restrictions. Giving this ability to Super Chump for a sequel would also make up for Big Bubbler’s removal with its free beakon.
I think my biggest s4 hope is that singleplayer levels aren't just in completely empty voids with backgrounds anymore, I hope we're actually playing in the background. Let me zipcast through inkopolis or splatsville, let me parkour through an area where if I fall, I land on a second path that brings me somewhere else instead of just killing me and bringing me back to where I started. Make the levels feel more like the hub world
Hi chara you really inspired me to become a good player in splatoon, also your last resort team was a fun team to watch, I hope you manage to find a new fun team. I love your vids, keep up the good work chara :)
Something I hope they do is turn specials that were cut from the game into weaker sub weapons. Imagine them cutting wave breaker but they add a sub that's a shot put ball where you throw it and it creates a mini wave breaker shock wave
Exactly! That's such a good idea. Like instead of Ink Armor, we have a sub weapon that gives a buff that increases the Max HP of the user from 100 to 120. (& will expire within 10 seconds if the user's health has not gone below 100 throughout the duration)
@CoolMintMC I love that idea!! They could also rework splattercolor screen into a sub similar to disruptor but instead it borders out the edges of your screen (similar to the scoped weapons) so you can only see what's infront of you
I think my favorite specials in terms of aesthetic are Kraken, Inkjet, Crab, and Bubble Blower. They just fit so perfectly with the ink based, ocean themed world of Splatoon. I’m also glad that Booyah Bomb and Splashdown made it in since I think they’re super iconic, but personally, I would choose Inkstorm over Super Chump. Super Chump may very well be a more interesting and healthier displacement special, but Inkstorm is another special that’s just super iconic and uses the medium of ink for an awesome design. Plus its recent buff made it a lot more interesting and complex.
I feel like a good rework for chump (which is one of my favorite specials design wise) is to allow a kinda beacon jump in the middle to allow you teammates to jump in so it’s kinda like a guessing game for the other team and allows you team to come in as a group and push. It would also work a lot better to give people a jump to start up a special like triple splashdown. They could so much with it and I’m excited to see what they do
Yeah make it so if you swim into the turret thing it shoots you and any teammate but at the cost of one less chump per player. You’d have to slow it down to give players time but I think that would work well
I like both ideas but the main reason Nintendo wouldn't do this is because of people super jumping to areas they shouldn't have access too. Which in itself should theoretically be an easy fix(Don't let chumps spawn there) but alas
Random thought I wish Ink Storm had little lightning bolts that would show where they’d strike for a second because that’d be a cool little extra bit to the special that might not be the most helpful but would just look sick
I think that the best potential balance change for Super Chump is to invert it. Make it explode upon being shot, and deleted upon timing out. It drives home the idea of “fake super jump” and it can create different interactions with different weapon types. Long range weapons have to avoid shooting the chumps that are close to their teammates. Sloshers have to slosh super carefully. Brella players can tank the blast with their shield. Short range weapons will be put in a minefield. Brushes must roll to carefully navigate out of the area. And those are only possible scenarios for main weapons, not subs or specials
For competitive play there can't really be too many specials, but for casual play it just adds unnecessary complexity, especially when so many specials fulfill the same role as others. That's why I'm on the side of keeping special quantities down to no more than 12.
I would love to get a new recall special. Maybe something similar to echolocator where you fly into the air, see all the live opponents’ locations, and do about the damage of line marker.
I feel like the original Killer Wail shouldn’t have been taken out of the running immediately, since while it is a global range special, it doesn’t have the location abilities that some of the others have (5.1 has locking onto enemies, Inkstrike uses the mini-map so can see any located enemies, Stringray can see silhouettes of enemies through walls, and can move the beam if they aren’t hitting anyone, and Tenta Missiles can directly see and lock onto enemies). With Killer Wail, you have to already know where they are, and you fire it once, so you can redirect the beam if you miss to find them, so I don’t think it’s nearly as unhealthy as some of the other global range specials.
Super chump allowing you to super jump into the area would be pretty sweet. In general I feel like theres room in the sandbox for super jump in places that aren't limited to just teammates. They've already used it in spawns to great effect. Reef Slider would go from terrible to potentially really strong if you leapt off of it and got an aimed superjump at the end. And super chump is basically never used for its actual "on paper" intended use at the moment because you can't jump to it.
Reef main here, I vote get rid of tenta and put zipcaster on it as a tool for a quick enemy base covering and then you go right back! To get jump camped
List of specials to bring back to splatoon 4: splatoon 3 specials plus bubble blower Goes to show how great splatoon 3 weapon balance is, and how the devs are trying to fix the game.
While i agree generally with removing bomb launchers, i think burst bomb launcher is uniquely interesting, and probably doesnt even belong in the displacement category. It's like having a secondary main weapon that makes you super mobile and reliable close range, able to hit over and around ledges, poke long range, and get high paint output. I has a lot of depth and versatility the other launchers dont
Some rework I could think for Reefslider is that the explosion could make an expansive ink wave, not having an insta-kill explosion, but, rather a displacing and damaging option that could make a mess in terms of inking ground. Or, if they're keeping the explosion as it is now, making viable to steer it a bit to make it more useful.
After watching the video for a while, I ended up thinking about something here about Tacticooler: What if Tacticooler was a subweapon that gave smaller boosts for a shorter time? (i was thinkin in something like a 75% sub and of course there would be a timer between deployments and there could not be more than one from the same person on the map (like Sprinkler)
I honestly want Ink Storm and Super Chump both back, Chumps are just really cool and fun to use and Ink Storm is also really fun to use, spawning a field that weakens opponents allowing you to win fights better rather then flat out killing them? I love that. I wasn't excited for it's return in 3 but as of recently I've been really enjoying it.
i think some kind of bomb cannon that would anstead of giving you endless bombs place down a sentry that would fire 6-10 bombs in a spread shot over the course of a few seconds and to make it not spamable you could have a 5 sec cooldown after.
Solid lineup of specials! Each one is unique in execution, offers a different approach to combat, and with proper tweaks, would absolutely kill any meta-defining strategies, since there wouldn't be any one-right-answer for each. Its also great that its an even balance in the different roles specials play in each match. I COULD see the devs adding at least 2 new specials, but I can't say what roles those would play with any certainly.
Just two things because otherwise great list: 1. I agree with keeping kraken but not because I like it, rather I can see the issues that would arise from how volatile the "knobs" are on hammer when trying to balance it. You either get hammer as it is right now or an unstoppable object that can't be stopped without significant team coordination 2. Same goes for chump but like you said with some adjustments to add more "knobs" I'd take it, definitely needs it's object health looked at since some weapons can barely manage to break a single one before they go off
hammer could have invincibility from the front and still be able to be balanced imo, the problem are the maps, since most of them are hallways it would make it easy to rush people straightforward and splat them. If the maps were wider with more options, hammer getting invincibility from the front wouldn’t be an issue, other than in really low ranks, but i think that’s just a matter of people learning how to counter things in the game
Personally, as iconic as it is, I would NOT have chosen Kraken over Stamp as fixed Ultra Stamp would do everything Kraken does in a lot more fun, healthy, and interesting way. I loooove Kraken but Ultra Stamp is way more flexible with what it can do for making plays and has more healthy counterplay when it comes to ranked modes
The only one i kind of disagree with is the long range/ displacement tool category, mostly cuz it feels like Chara was chalking it up to a "cool factor" which i know isnt exactly the case, the specials he was choosing from were just good I think triple inkstrike needs a buff that might cause it to become a little broken. Letting it go into squid form so it has more mobility would greatly improve the special and allow for more combo potential with the kits that have it. It would also give it a leg up against booyah bomb, being a displacement special that can move during its use. And i think ink storm while is the "lamer" concept, is alot more beneficial to support weapons, and is alot easier to understand as a displacement tool. I find myself having more consistency with something like ink storm, especially compared to super chump, and alot more of these support weapons can make use of its chip damage. Again i do understand what chara is saying, these specials just need an extra buff or something to really bring out their full potential which we obviously havent seen or know of it coming. So in the context of "bringing back specials for splat 4" it makes more sense to go with what we have rather than what could be.
You didn't seem to consider it, but Wave Breaker, Crab Tank, Triple Splashdown, Booyah, and Inkjet are all pretty fun in Salmon Run, too. And thats three "long range" to two "short range" specials if we keep the rule from Next Wave.
I miss bubble blower so much, it blows me away that they leave out the one special that's already about making three of something and instead decided to make two versions of missiles/inkstrike/splashdown
8:10 I'm glad that you still mentioned the accessibility problems with the special even after the 6.2 "fix". I'm a level 2 Autistic person and the special really causes a hole lot of sensory problems for me, to the point that I basically can't continue with the match if I get affected by the special as the sudden change in color and especially the sound gives me horrific sensory overload. Keep in mind I've been playing this game since launch when I was 10 and I've never had any problems with it. Yes the game is very bright and there's a lot happening but it's consistent, I go to loud punk concerts and raves all the time but I can deal with them because A) I know what to expect, and B) The loud music and flashing lights remain generally consistent. My main problem with the special is how jarring it is, it's the sudden change that upsets me and personally I believe that Nintendo really should just remove it from the game since it's causing so many issues for people with a wide range of disabilities.
Hot take, I think missiles are fine, but they definitely do not need to be global range and keep the trackers on enemies when locked on. I think having the weapon’s sight be a bit wider but only have it lock onto opponents a certain distance away. Or you can have it lock onto far away enemies but the missiles could fail and only shoot 2 towards farther enemies. Having 4 minimum per person is kinda crazy.
Since you mention solo for zipcaster, I'd like to add two more arguments for kraken royale to return: - Solo levels based on it could be quite fun - It's in salmon run, and it's super good and satisfying to use there. It has a solid niche.
Bubble blower is the most insane and fun special (maybe aside from kraken) and I really wish they would make it appear in splatoon 3. And this list is perfect, the exact same one I would’ve picked except I prolly would’ve gone with storm over chumps, still a super close call. This was a very interesting concept for a video, loved it!
I just feel that stamp is better because it’s better to fight now. If they could make the swinging faster so it’s harder to kill and give it ink armour but not chainable could make it whey more fun to fight than kraken
This might be a wild idea but as for multi bomb rush they could fuse it with Super Chump: Instead of the chumps exploding with paint they would drop one of each bomb in random directions, This would make the special far more intressting and versatile. They might have to reduce the amount of chumps by a bit to prevent lag but players would be more inclined to pop them.
I agree with most of this list, though it's a shame Stamp and Tri-Strike got cut. Aside from the coinflip of a frontal protection hitbox, I think Ultra Stamp is more fun to use than Kraken, and more fun to fight as well (the gap shrunk when they overtuned Stamp's splash damage hitbox, but Stamp is still higher in this regard). I would swap Bubble Blower with Ultra Stamp, because I don't think Bubble Blower should return. It always felt greedily gear dependent, and never felt that fun to use. Triple Inkstrike deserves better than to just be comparably worse than Booyah Bomb.
That's a pretty good selection. I'd put zooka over crabtank, booyah bomb or jetpack honestly, just because it's probably the most iconic special, maybe short only to kraken. Adding zooka and having 11 specials would be fine, too. I really hope Splatoon 4 will cut down on the specials (and main weapons) a lot to simplify kit generation.
6:05 maybe something like a parcel special that airdrops 3 parcels at semi predictable locations on the map (5-6 possible locations per map) it should give bonus like the run speed up, the effects should be stronger than the tacticooler and the parcels should be visible on the map and destroyable (by the enemy team).
I know it was good and prob broken but bubble blower is the most fun special to use ESPECIALLY with a good team! Even more fun when you can pop your own bubbles with your own bombs. I miss that special and wish more specials were interactable like that one.
I would love it if we could super jump to the super chumps. It could be a bit broken if you aim it at an inaccessible spot in the enemy base, but it still seams like a cool idea. And maybe if you jump to one, even if you don’t have stealth jump, jumping to one should completely hide your landing spot. Imagine taking out a chump and then all of a sudden an enemy slams down in front of you! I think that’d be so cool!
I think chumps would be even cooler if when it is used everyone gets to press the "this way" button while the chumps are launching to jump to a random spot in the chumps, similar to how booyah bomb lets you press booyah to fuel the special. To make it less broken players who jump will land later than the other chumps. They should drive late enough that aware players know which landing to be afraid of, but not so late that they can be camped too easily. While the chumps are exploding the players who jumped will automatically jump back to where the chumps were launched from. The players who jump are not allowed to use their sub weapon (because beacons) and anyone who jumps to a player who followed the chumps will land at their recall spot next to the chump cannon.
something i'd find really cool is if they made it so that you can hit your own team's super chumps, kinda like bubble blower. it's kinda redundant (popping them yourself just means inking the floor anyways) but it'd be fun to me
another reason I would have for Kraken over Stamp is that Stamp is faster than heavyweight swim speed. This makes it so that, in no small part because of the really unclear outside hitbox, it feels like there is absolutely no counterplay, which makes it really frustrating to fight against. (in part because of map design) this is especially for tent, because it is often going to be where stamp would be used. Meanwhile, with non heavyweights, it is very easy to just... outrun it. Kraken, as mentioned though, is actually fun to try and juke it.
If weapon kits were included and this lineup of Specials would turn out to be true. Then I’d like to see an Inkbrush with Splatbomb and Triple Splashdown. It would literally reference Splatoon 2’s Inkbrush kit since Killer Wail 5.1 wouldn’t be in this hypothetical roster for Splatoon 4.
One thing that i think could be fun is if the other team mashed Booyah too they could counter the effects a little. Maybe they would have to make it more powerful for that to be viable
bubbler, big bubbler, and ink armor can also be excluded because there is only one "armor" special in each game, this special is always on junior, as a way for newer players to support without doing much.
I honestly _strongly_ disagree with Zooka being removed between games, it's way too iconic to be left out of Splatoon 4. Especially with the way it is in Splatoon 3, with the addition of outside hits it has lots of potential in both solo plays and team plays
I wouldn't bring back ink vac as it is currently because most of the time when it's used, it just leaves 2 people staring at each other, both waiting for the special to end so that they can both keep playing the video game
There is no reason imo to keep kraken over stamp. Stamp does the same but is just a better design. It just needs some stat tweak to be good but it’s better in terms of game design. People chose kraken cause it’s nostalgia bait.
I would like to see a Tenta Missiles rework to make them target an area like Super Chump and you get a brief warning circle (like with Megalodontia) before the missiles lock on. Missiles that don't lock on just shoot randomly into the circle with reduced damage and radius. Fires 16 missiles in total and each player can only be targeted by four.
I pretty much agree with every choice made here. My only totally not self centered gripe is that this would send roller back to splash down hell. Big Bubbler has problems but it just feels so much fucking better on roller than splash down ever did. I'm willing to accept this fate for a hypothetical healthier special pool though.
I generally agree with most of these changes, except the removal of Killer Wail 5.1. I think even tho it's annoying, it rewards mastery of mobility in an interesting way since you can dodge it, and it's just pretty cool
Special idea: what if they made a special that was a mix of Tacta-cooler and Wave breaker where it was a small radius where you get some of the buffs from tacta cooler and the locating waves of wave breaker
since the Base Splat JR always has a more defence/support special, if your list of ten specials was chosen for Splat 4, Splat JR would get Splat Bomb and Ink Vac, and I actually like the sound of that combo
I feel like i agree with all of it, except for one thing... crab tank, while being good for all the reasons you just said, personally, i think its kinda boring and forgettable, the zookas however, are literally the face of the game, when i think splatoon, i usually think of that special, as well as it making me ascend when i kill someone from max range.
I think we should keep normal splashdown but give it more options, such as being able to combine it with squid rollls to go diagonally. Or squid surges so it can go further up. The three fists are kind of annoying and make it hard to punish tbh.
If we get another new recall special, it would be cool if it was one where you were submerged underneath in the ink rather than being a air-based special. Edit: As a Bamboozler main, Crab Cancels have essentially replaced Splashdown cancels for me so I'm partial towards that returning lol
Well since you're talking about 10 returning specials, allow me to give some ideas for new specials 1. Stingray rework. Basically just the stingray, but it doesn't pierce through walls, only has the range of a splatterscope, and no shockwaves. In exchange it has better strafe speed, lasts longer, and has a better turning speed (not by much though). Think of it as kinda like a flamethrower. 2. Ink mortar. You set up a mortar that fires up to 4 large explosive shots of ink (about the same radius as a rainmaker explosion) within a certain area. You can still move around and go into squid form. 3. Ink drone. You summon a automating drone that can locate players and shoot at them (mind you the shots are VERY weak), but the opponents can shoot it down, so it's best used to flush people out of cover, and as a distraction.
The only one that makes me sad to see cut is Inkstorm honestly. But I also actually agree with the list. Every single thing there has good counterplay, and you have to use the special well.
I think that having defensive specials in Splatoon is something thats needed as far as support goes but i dont think big bubbler does it very well, i think i would like to see something like screen that blocks shots from the enemy team while still being able to move through it, without the vision or hearing effects that it has now. I knoe it would basically be just using the model but it could work and have tons of interesting counterplay to it
We're going back in time to get Tenta Missiles out of Splatoon 3
That’s right, we’re going back in time to get Tenta Missiles out of Splatoon 3
@@chrisharl Guys are we going back in time to get Tenta Missiles out of Splatoon 3?
@@MeloniestNeonCorrect, we're going back in time to get Tenta Missles out of Splatoon 3
@90damagebrella-gg6rf quad Tenta is just a Gungeon boss
@@harrisonmoore3841 For those just tuning in now, we're going back in time to get Tenta Missiles out of Splatoon 3!
Something cool to see with an inkstorm rework would be *lightning*
It's an inkSTORM after all, and having tiny, predictable inkstrikes (e.g a maws esque circle of where it appears beforehand) would just be cool to see! It would also make the special better in a cooler way than just better paint or dps
Edit: Instead they made it blood rain, which like, cool?
THIS
Ok that’s actually so cool
so real. It's always been the special with the least identity imo (I mean aside from echolocator)
That is genius. That would be hella fun to see in the game.
Oooh, I love that idea. Yeah, right now it ain’t much of a storm, is it? More like Ink Drizzle
I like how all the specials other than Bubble Blower are in Splatoon 3(in the end of the video), showing how good this game's specials actually are.
Ahem, Ink Armor?
@@matthew44able what? Ink armor wasnt in there. If you skip to end when it shows all the ones he wants to return, they are all in splatoon 3
I dont see stingray
@@matthew44ableyou get ink armor when you squid roll and spawn in
@@blitzkrieg9800 BRO I WAS TALKING ABOUT AT THE END READ MY OTHER REPLY 💀💀💀
I never thought about this as a topic for future Splatoon content but honestly it’s a good thing to talk about. The diversity of all these specials really helps point out how they can shape/influence weapon metas can sometimes go unnoticed if it’s a weaker special balance wise. Seeing those 10 chosen to make it into the base game of S4 (if it happens, which hopefully it does) is cool to see cause of how they possibly can play on their own and possibly with each other as well when the new game comes. Obviously some people may disagree with these picks, but only time will tell when Splatoon 4 becomes real if it does.
6:00 I was just thinking about this recently. Taticooler is such a strong special that doesn't hurt the game, but if your team doesn't have one but the enemies do, you're at a pretty big disadvantage. I was thinking there should be a cooler at spawn and you choose whichever soda (or one choosen for you) you want to go into a fight. One could be increasing your mobility, one can be the super quick respawn, and so on.
Its an excellent example of why balance is overrated. Its overpowered. But its good for the game. Because it enables more options than it takes away. And at the end of the day, thats what actually matters. Like yeah, you're basically required to run at least one weapon with cooler, but in return so many more things are viable that its absolutely worth it.
10 S4 specials, decided by the S3 dev team:
1. Tenta missiles (peak design, gotta bring it back)
2. Stingray x Killer Wail 5.1 (it homes now)
3. Ultra stamp but now it takes double damage from the front and lasts for 1 second
4. Quadruple splashdown
5. Triple Reefslider (because it worked for splashdown!)
6. Booyah Bomb, I guess
7. Bigger Bubbler (now spawns a big bubbler on every teammate)
8. Splattercolor screen with 0 changes
9. Triple Inkstrike but now they're all the size of OG inkstrike
10. Bomb Launcher (All the bombs are now point sensors and toxic mists)
Yooo ill show this list to my uncle, he works at nintendo and I think this is sick
Hello fellow Melon
Thing is that i could imagine a toxic mist launcher being extremely good though 😭
oh what no beakon launcher
@shyguytimmy I feel like they could do something more creative for a toxic mist special, like a flamethrower that just sprays the stuff everywhere
As much as I respect that it's a hard decision and Kraken does have good points, I'm taking Ultra Stamp every time. It's great for the same reason as Crab - it threatens space in front of it in a more powerful way than main weapons do, but if you can get around it it's vulnerable. Also it makes me feel like King Dedede.
DEDEDE THATS THE NAME YOU SHOULD KNOW DEDEDE HE’S THE STAR OF THE SHOW!
In general I lean more towards Ultra Stamp, but it has always had an issue of not being functional and very vulnerable. Kraken being cool gives it the extra edge to make me think it would be "better" for a Splatoon 4.
While we’re on the topic of specials, I’ve got a SUPER cool idea to fuse Crab Tank and Bomb Launchers
The tank aspect of Crab remains, but the rapid fire shots now do 10 damage and mark you if you’re hit. But for the explo-like shots…
They’re now bombs! You can press L to swap between Splat, Burst, Suction, Auto, and Torpedoes with a similar max fire rate to old bomb launcher. And the whole “hold it down for longer throwing range” aspect remains
“Next is the recall specials” NO KEEP THEM BOTH “aaaand I’m keepin both of em” YESSSIRR. Beautiful list, we think the same.
Probably a very spicy take, but rather than Zipcaster be a returning special in Splatoon 4, what I would like to see is Zip made into a normal part of an Inkling/Octolings abilities. Wait - hear me out. I'm fully aware this on its own would be massively op, so to make it work, this form of zip would need to be massively nerfed. Something like much less range on the arm, lower damage, and have an ink cost high enough to only get one zip per air time. Also relevant, every stage would have to be carefully designed with this movement option in mind. Things like anti-zip walls would need to be added, and theyd need to be even more careful about some stage geometry for balancing attacking v defending team options and making sure there aren't any awkward spots to jump to for stalling and such.
But I think if they pulled it off, there could be some incredibly interesting stages unlike anything we've seen up until this point. And even in a significantly nerfed form, grappling hook mechanics are just fun, and I think a Splatoon game designed around it alongside the usual mechanics could be a lot of fun. It also leaves room to design other things with this form of zip in mind. For example, a new charger whose gimmick is having more range and/or reduced charge time while grappling a wall.
Oh I definitely see what you’re cooking here. Maybe you could use your main weapon while grappled, offering weapons a potential third, one-handed firing stance (usually you just have walking/jumping). It’s definitely the kind of game-changing, reboot kind of mechanic I’d want to see from the next Splatoon.
Thinking more about it, I’d love to see a sub weapon that’s like a hovering propellor you hang/fly from and fire ur main weapon using your one-handed stance. Like a really mobility-based Splatoon game. Imagine zip + squid surge + squid roll + propeller drift to fly above a crowded area + splashdown or something. I’m totally with it
@@nickg5341I also had the idea of a sub weapon that lets you glide! Inspired by the Pearl Drone from Side Order. I found her really fun to use. I thought it might be weird, because it's not really a sub weapon, just an extra ability, but honestly I think sub weapons could be used for way more than just throwable stuff!
Alternatively, there could be a Brella that lets you glide like Mary Poppins.
Super Chump is like a mix of Bomb Launchers and Bubble Blower, except it has some unique properties neither of them has had.
You know what? I feel you could combine bubble blower and screen together and still achieve the effect of both specials.
The idea is its a bubble gun you wield like vaccum for a few seconds. You spew out bubbles filled with ink to block enemy vision and if they make contact with them or shoot them the bubble explodes and potentially can cause a chain reaction for any bubbles nearby depending on how you choose to position them with during the bubble gun phase of the special. The bubbles will also explode after some time. This provides visual cover from long range weapons while also some displacement for anybody caught up in the mine field of bubbles. While you can destroy the bubbles theres the chance you could cause a chain reacrion and kill a teammate inside the swarm so you cant just shoot them willy nilly like you can with chumps.
I think that one of the few things that could make reefslider better is just making it steerable,adding atleast something to make it ‘unpredictable’ or useful for getting in
And with super chumps I think it should be more like triple inkstrike,where you can throw them out manually and actually have a chance at tricking people since that was the whole goal of it
I think it’d be cool if they merged triple inkstrike and super chump.
1, you have to let people partially use the special even when the gauge isn’t full, so they can create fake jumps after death.
2. Create fake jumps by using the special button on the map, and having inkstrike mines activate there on impact.
Super chump has potential but it’s a shame it turned into basically meatshields and not the intended use
I like how most of these were from splatoon 3 signifying that these specials are good design wise and just needs to be balanced better
I mean, this is Splatoon 1 and 2 specials we're talking about. A paperclip has better special design.
I mean, this is Splatoon 1 and 2 specials we're talking about. A paperclip has better special design.
I still can’t believe they don’t let you super jump with the jump-masking special. Of course, there are logistical issues with where you can and can’t jump to, but nothing that couldn’t be fixed with a few restrictions. Giving this ability to Super Chump for a sequel would also make up for Big Bubbler’s removal with its free beakon.
I think my biggest s4 hope is that singleplayer levels aren't just in completely empty voids with backgrounds anymore, I hope we're actually playing in the background. Let me zipcast through inkopolis or splatsville, let me parkour through an area where if I fall, I land on a second path that brings me somewhere else instead of just killing me and bringing me back to where I started. Make the levels feel more like the hub world
Hi chara you really inspired me to become a good player in splatoon, also your last resort team was a fun team to watch, I hope you manage to find a new fun team. I love your vids, keep up the good work chara :)
He is now in Moonlight team, he said in X
@@hernal4634 oh cool I can’t wait to see there success
Something I hope they do is turn specials that were cut from the game into weaker sub weapons. Imagine them cutting wave breaker but they add a sub that's a shot put ball where you throw it and it creates a mini wave breaker shock wave
Exactly! That's such a good idea. Like instead of Ink Armor, we have a sub weapon that gives a buff that increases the Max HP of the user from 100 to 120. (& will expire within 10 seconds if the user's health has not gone below 100 throughout the duration)
@CoolMintMC I love that idea!! They could also rework splattercolor screen into a sub similar to disruptor but instead it borders out the edges of your screen (similar to the scoped weapons) so you can only see what's infront of you
I think my favorite specials in terms of aesthetic are Kraken, Inkjet, Crab, and Bubble Blower. They just fit so perfectly with the ink based, ocean themed world of Splatoon. I’m also glad that Booyah Bomb and Splashdown made it in since I think they’re super iconic, but personally, I would choose Inkstorm over Super Chump. Super Chump may very well be a more interesting and healthier displacement special, but Inkstorm is another special that’s just super iconic and uses the medium of ink for an awesome design. Plus its recent buff made it a lot more interesting and complex.
On the other hand, rain phobias are probably common among cephies, so it might be an in-universe accessibility issue :P
I feel like a good rework for chump (which is one of my favorite specials design wise) is to allow a kinda beacon jump in the middle to allow you teammates to jump in so it’s kinda like a guessing game for the other team and allows you team to come in as a group and push. It would also work a lot better to give people a jump to start up a special like triple splashdown. They could so much with it and I’m excited to see what they do
Yeah make it so if you swim into the turret thing it shoots you and any teammate but at the cost of one less chump per player. You’d have to slow it down to give players time but I think that would work well
I like both ideas but the main reason Nintendo wouldn't do this is because of people super jumping to areas they shouldn't have access too. Which in itself should theoretically be an easy fix(Don't let chumps spawn there) but alas
Random thought I wish Ink Storm had little lightning bolts that would show where they’d strike for a second because that’d be a cool little extra bit to the special that might not be the most helpful but would just look sick
maybe deals like 10-20 damage
I think that the best potential balance change for Super Chump is to invert it. Make it explode upon being shot, and deleted upon timing out. It drives home the idea of “fake super jump” and it can create different interactions with different weapon types.
Long range weapons have to avoid shooting the chumps that are close to their teammates. Sloshers have to slosh super carefully. Brella players can tank the blast with their shield. Short range weapons will be put in a minefield. Brushes must roll to carefully navigate out of the area. And those are only possible scenarios for main weapons, not subs or specials
For competitive play there can't really be too many specials, but for casual play it just adds unnecessary complexity, especially when so many specials fulfill the same role as others. That's why I'm on the side of keeping special quantities down to no more than 12.
I would love to get a new recall special. Maybe something similar to echolocator where you fly into the air, see all the live opponents’ locations, and do about the damage of line marker.
I feel like the original Killer Wail shouldn’t have been taken out of the running immediately, since while it is a global range special, it doesn’t have the location abilities that some of the others have (5.1 has locking onto enemies, Inkstrike uses the mini-map so can see any located enemies, Stringray can see silhouettes of enemies through walls, and can move the beam if they aren’t hitting anyone, and Tenta Missiles can directly see and lock onto enemies). With Killer Wail, you have to already know where they are, and you fire it once, so you can redirect the beam if you miss to find them, so I don’t think it’s nearly as unhealthy as some of the other global range specials.
Super chump allowing you to super jump into the area would be pretty sweet. In general I feel like theres room in the sandbox for super jump in places that aren't limited to just teammates. They've already used it in spawns to great effect. Reef Slider would go from terrible to potentially really strong if you leapt off of it and got an aimed superjump at the end. And super chump is basically never used for its actual "on paper" intended use at the moment because you can't jump to it.
Reef main here, I vote get rid of tenta and put zipcaster on it as a tool for a quick enemy base covering and then you go right back! To get jump camped
List of specials to bring back to splatoon 4: splatoon 3 specials plus bubble blower
Goes to show how great splatoon 3 weapon balance is, and how the devs are trying to fix the game.
S1 specials:
• Bomb Rush
• Bubbler
• Echolocator
• Inkstrike
• Inkzooka
• Killer Wail
• Kraken
S2 specials:
• Baller
• Bomb Launcher
• Booyah Bomb
• Bubble Blower
• Ink Armor
• Inkjet
• Inkstorm
• Splashdown
• Stingray
• Tenta Missiles
• Ultra Stamp
S3 specials:
• Big Bubbler
• Booyah Bomb
• Crab Tank
• Inkjet
• Inkstorm
• Ink Vac
• Killer Wail 5.1
• Kraken Royale
• Reefslider
• Splattercolor Screen
• Super Chump
• Tacticooler
• Tenta Missiles
• Triple Inkstrike
• Triple Splashdown
• Trizooka
• Ultra Stamp
• Wave Breaker
• Zipcaster
Overall, S3 has the most special weapons.
While i agree generally with removing bomb launchers, i think burst bomb launcher is uniquely interesting, and probably doesnt even belong in the displacement category. It's like having a secondary main weapon that makes you super mobile and reliable close range, able to hit over and around ledges, poke long range, and get high paint output. I has a lot of depth and versatility the other launchers dont
Chara is probably the peak of splatoon content creation
FINALLY SOMEONE AGREES WITH ME!
Some rework I could think for Reefslider is that the explosion could make an expansive ink wave, not having an insta-kill explosion, but, rather a displacing and damaging option that could make a mess in terms of inking ground. Or, if they're keeping the explosion as it is now, making viable to steer it a bit to make it more useful.
Ik Tenta missles are already cooked before watching
After watching the video for a while, I ended up thinking about something here about Tacticooler: What if Tacticooler was a subweapon that gave smaller boosts for a shorter time? (i was thinkin in something like a 75% sub and of course there would be a timer between deployments and there could not be more than one from the same person on the map (like Sprinkler)
I honestly want Ink Storm and Super Chump both back, Chumps are just really cool and fun to use and Ink Storm is also really fun to use, spawning a field that weakens opponents allowing you to win fights better rather then flat out killing them? I love that. I wasn't excited for it's return in 3 but as of recently I've been really enjoying it.
i think some kind of bomb cannon that would anstead of giving you endless bombs place down a sentry that would fire 6-10 bombs in a spread shot over the course of a few seconds and to make it not spamable you could have a 5 sec cooldown after.
Solid lineup of specials! Each one is unique in execution, offers a different approach to combat, and with proper tweaks, would absolutely kill any meta-defining strategies, since there wouldn't be any one-right-answer for each. Its also great that its an even balance in the different roles specials play in each match.
I COULD see the devs adding at least 2 new specials, but I can't say what roles those would play with any certainly.
How to fix bubble blower:
Remove the trait of bombs instantly exploding on player based objects seriously why was it ever in the series to begin with
Chump reminds me of Mario kart Wii fake item box, which I think is pretty cool.
Just two things because otherwise great list:
1. I agree with keeping kraken but not because I like it, rather I can see the issues that would arise from how volatile the "knobs" are on hammer when trying to balance it. You either get hammer as it is right now or an unstoppable object that can't be stopped without significant team coordination
2. Same goes for chump but like you said with some adjustments to add more "knobs" I'd take it, definitely needs it's object health looked at since some weapons can barely manage to break a single one before they go off
hammer could have invincibility from the front and still be able to be balanced imo, the problem are the maps, since most of them are hallways it would make it easy to rush people straightforward and splat them. If the maps were wider with more options, hammer getting invincibility from the front wouldn’t be an issue, other than in really low ranks, but i think that’s just a matter of people learning how to counter things in the game
Personally, as iconic as it is, I would NOT have chosen Kraken over Stamp as fixed Ultra Stamp would do everything Kraken does in a lot more fun, healthy, and interesting way. I loooove Kraken but Ultra Stamp is way more flexible with what it can do for making plays and has more healthy counterplay when it comes to ranked modes
The only one i kind of disagree with is the long range/ displacement tool category, mostly cuz it feels like Chara was chalking it up to a "cool factor" which i know isnt exactly the case, the specials he was choosing from were just good
I think triple inkstrike needs a buff that might cause it to become a little broken. Letting it go into squid form so it has more mobility would greatly improve the special and allow for more combo potential with the kits that have it. It would also give it a leg up against booyah bomb, being a displacement special that can move during its use. And i think ink storm while is the "lamer" concept, is alot more beneficial to support weapons, and is alot easier to understand as a displacement tool. I find myself having more consistency with something like ink storm, especially compared to super chump, and alot more of these support weapons can make use of its chip damage.
Again i do understand what chara is saying, these specials just need an extra buff or something to really bring out their full potential which we obviously havent seen or know of it coming. So in the context of "bringing back specials for splat 4" it makes more sense to go with what we have rather than what could be.
You didn't seem to consider it, but Wave Breaker, Crab Tank, Triple Splashdown, Booyah, and Inkjet are all pretty fun in Salmon Run, too. And thats three "long range" to two "short range" specials if we keep the rule from Next Wave.
I miss bubble blower so much, it blows me away that they leave out the one special that's already about making three of something and instead decided to make two versions of missiles/inkstrike/splashdown
8:10 I'm glad that you still mentioned the accessibility problems with the special even after the 6.2 "fix". I'm a level 2 Autistic person and the special really causes a hole lot of sensory problems for me, to the point that I basically can't continue with the match if I get affected by the special as the sudden change in color and especially the sound gives me horrific sensory overload. Keep in mind I've been playing this game since launch when I was 10 and I've never had any problems with it. Yes the game is very bright and there's a lot happening but it's consistent, I go to loud punk concerts and raves all the time but I can deal with them because A) I know what to expect, and B) The loud music and flashing lights remain generally consistent. My main problem with the special is how jarring it is, it's the sudden change that upsets me and personally I believe that Nintendo really should just remove it from the game since it's causing so many issues for people with a wide range of disabilities.
Hot take, I think missiles are fine, but they definitely do not need to be global range and keep the trackers on enemies when locked on. I think having the weapon’s sight be a bit wider but only have it lock onto opponents a certain distance away. Or you can have it lock onto far away enemies but the missiles could fail and only shoot 2 towards farther enemies. Having 4 minimum per person is kinda crazy.
I love that we are finally over the forced triple splashdown hate
the look of betrayal that was CARVED into my face when you kicked off original killer whale- *HOW. DARE. YOU.*
Since you mention solo for zipcaster, I'd like to add two more arguments for kraken royale to return:
- Solo levels based on it could be quite fun
- It's in salmon run, and it's super good and satisfying to use there. It has a solid niche.
Bubble blower is the most insane and fun special (maybe aside from kraken) and I really wish they would make it appear in splatoon 3. And this list is perfect, the exact same one I would’ve picked except I prolly would’ve gone with storm over chumps, still a super close call. This was a very interesting concept for a video, loved it!
I just feel that stamp is better because it’s better to fight now. If they could make the swinging faster so it’s harder to kill and give it ink armour but not chainable could make it whey more fun to fight than kraken
This might be a wild idea but as for multi bomb rush they could fuse it with Super Chump:
Instead of the chumps exploding with paint they would drop one of each bomb in random directions, This would make the special far more intressting and versatile.
They might have to reduce the amount of chumps by a bit to prevent lag but players would be more inclined to pop them.
baller used to be so cool. RIP.
I agree with most of this list, though it's a shame Stamp and Tri-Strike got cut.
Aside from the coinflip of a frontal protection hitbox, I think Ultra Stamp is more fun to use than Kraken, and more fun to fight as well (the gap shrunk when they overtuned Stamp's splash damage hitbox, but Stamp is still higher in this regard). I would swap Bubble Blower with Ultra Stamp, because I don't think Bubble Blower should return. It always felt greedily gear dependent, and never felt that fun to use.
Triple Inkstrike deserves better than to just be comparably worse than Booyah Bomb.
That's a pretty good selection. I'd put zooka over crabtank, booyah bomb or jetpack honestly, just because it's probably the most iconic special, maybe short only to kraken. Adding zooka and having 11 specials would be fine, too. I really hope Splatoon 4 will cut down on the specials (and main weapons) a lot to simplify kit generation.
Whenever i see charas lil chr bounce around i know its a logitech video! ❤🎉🎉
6:05 maybe something like a parcel special that airdrops 3 parcels at semi predictable locations on the map (5-6 possible locations per map) it should give bonus like the run speed up, the effects should be stronger than the tacticooler and the parcels should be visible on the map and destroyable (by the enemy team).
I know it was good and prob broken but bubble blower is the most fun special to use ESPECIALLY with a good team! Even more fun when you can pop your own bubbles with your own bombs. I miss that special and wish more specials were interactable like that one.
triple splashdown, inkjet, booyah bomb, and bubble blower should all absolutely return
OG Killer Wail seems like a lot of fun. I see why you'd want to cut it though.
I would love it if we could super jump to the super chumps. It could be a bit broken if you aim it at an inaccessible spot in the enemy base, but it still seams like a cool idea. And maybe if you jump to one, even if you don’t have stealth jump, jumping to one should completely hide your landing spot. Imagine taking out a chump and then all of a sudden an enemy slams down in front of you! I think that’d be so cool!
I think chumps would be even cooler if when it is used everyone gets to press the "this way" button while the chumps are launching to jump to a random spot in the chumps, similar to how booyah bomb lets you press booyah to fuel the special. To make it less broken players who jump will land later than the other chumps. They should drive late enough that aware players know which landing to be afraid of, but not so late that they can be camped too easily.
While the chumps are exploding the players who jumped will automatically jump back to where the chumps were launched from.
The players who jump are not allowed to use their sub weapon (because beacons) and anyone who jumps to a player who followed the chumps will land at their recall spot next to the chump cannon.
something i'd find really cool is if they made it so that you can hit your own team's super chumps, kinda like bubble blower. it's kinda redundant (popping them yourself just means inking the floor anyways) but it'd be fun to me
another reason I would have for Kraken over Stamp is that Stamp is faster than heavyweight swim speed. This makes it so that, in no small part because of the really unclear outside hitbox, it feels like there is absolutely no counterplay, which makes it really frustrating to fight against. (in part because of map design) this is especially for tent, because it is often going to be where stamp would be used. Meanwhile, with non heavyweights, it is very easy to just... outrun it. Kraken, as mentioned though, is actually fun to try and juke it.
Can't wait for them to bring back Tenta Missiles and have it be the only special because it's so beloved
OMEGA STRIKERS OST IN THE VIDEO????? based
I would honestly play an entire Splatoon single player sith just zip caster, those were my favorite stages in RoTM
So happy that wave breaker was put innn, best designed special, just sucks that it.. well sucks.
Though it hurt to have OG strike and stamp cut, overall I love the list.
If weapon kits were included and this lineup of Specials would turn out to be true. Then I’d like to see an Inkbrush with Splatbomb and Triple Splashdown. It would literally reference Splatoon 2’s Inkbrush kit since Killer Wail 5.1 wouldn’t be in this hypothetical roster for Splatoon 4.
One thing that i think could be fun is if the other team mashed Booyah too they could counter the effects a little. Maybe they would have to make it more powerful for that to be viable
bubbler, big bubbler, and ink armor can also be excluded because there is only one "armor" special in each game, this special is always on junior, as a way for newer players to support without doing much.
I want the ability to super jump into the swarm of chumps and control how tightly packed the chumps are
I honestly _strongly_ disagree with Zooka being removed between games, it's way too iconic to be left out of Splatoon 4. Especially with the way it is in Splatoon 3, with the addition of outside hits it has lots of potential in both solo plays and team plays
I wouldn't bring back ink vac as it is currently because most of the time when it's used, it just leaves 2 people staring at each other, both waiting for the special to end so that they can both keep playing the video game
There is no reason imo to keep kraken over stamp. Stamp does the same but is just a better design. It just needs some stat tweak to be good but it’s better in terms of game design. People chose kraken cause it’s nostalgia bait.
"Decent spot balance wise" bottom 5 specials in the game 2:16
I would like to see a Tenta Missiles rework to make them target an area like Super Chump and you get a brief warning circle (like with Megalodontia) before the missiles lock on. Missiles that don't lock on just shoot randomly into the circle with reduced damage and radius. Fires 16 missiles in total and each player can only be targeted by four.
Autobomb launcher's one W was giving everyone ptsd in Inner Agent 3
I pretty much agree with every choice made here. My only totally not self centered gripe is that this would send roller back to splash down hell. Big Bubbler has problems but it just feels so much fucking better on roller than splash down ever did. I'm willing to accept this fate for a hypothetical healthier special pool though.
I generally agree with most of these changes, except the removal of Killer Wail 5.1.
I think even tho it's annoying, it rewards mastery of mobility in an interesting way since you can dodge it, and it's just pretty cool
Special idea: what if they made a special that was a mix of Tacta-cooler and Wave breaker where it was a small radius where you get some of the buffs from tacta cooler and the locating waves of wave breaker
Im all cool with this lineup as long as crab tank stays
I love your choices splatoon 4 can be a healthy game with these specials
Triple Inkstrike is so fun I can't say goodbye to it
Let's do the same with Weapon Classes/Individual Weapons.
since the Base Splat JR always has a more defence/support special, if your list of ten specials was chosen for Splat 4, Splat JR would get Splat Bomb and Ink Vac, and I actually like the sound of that combo
I feel like i agree with all of it, except for one thing... crab tank, while being good for all the reasons you just said, personally, i think its kinda boring and forgettable, the zookas however, are literally the face of the game, when i think splatoon, i usually think of that special, as well as it making me ascend when i kill someone from max range.
I think we should keep normal splashdown but give it more options, such as being able to combine it with squid rollls to go diagonally. Or squid surges so it can go further up. The three fists are kind of annoying and make it hard to punish tbh.
I would put in stingray 9 times and also inkjet
If we get another new recall special, it would be cool if it was one where you were submerged underneath in the ink rather than being a air-based special.
Edit:
As a Bamboozler main, Crab Cancels have essentially replaced Splashdown cancels for me so I'm partial towards that returning lol
Oh, a shark based special would be pretty sweet.
S2 Inkbrush kit with the Triple Splashdown instead of the regular one would be great for Brush users who liked the kit back in 2.
I love bubble blower!!! I hope it comes back even if it’s only in side order!
Well since you're talking about 10 returning specials, allow me to give some ideas for new specials
1. Stingray rework. Basically just the stingray, but it doesn't pierce through walls, only has the range of a splatterscope, and no shockwaves. In exchange it has better strafe speed, lasts longer, and has a better turning speed (not by much though). Think of it as kinda like a flamethrower.
2. Ink mortar. You set up a mortar that fires up to 4 large explosive shots of ink (about the same radius as a rainmaker explosion) within a certain area. You can still move around and go into squid form.
3. Ink drone. You summon a automating drone that can locate players and shoot at them (mind you the shots are VERY weak), but the opponents can shoot it down, so it's best used to flush people out of cover, and as a distraction.
The only one that makes me sad to see cut is Inkstorm honestly. But I also actually agree with the list. Every single thing there has good counterplay, and you have to use the special well.
booyah bomb has to stay because theres no greater moment of team connection than a collective spamming of the booyah button
- Tacticooler
- Ink Storm
- Super Chump
- Splattercolor Screen
- Ink Vac
- Killer Wail
Can all go.
Bring back:
- Bubble Blower
Always enjoy watching your videos ProChara 😀
I surely don't miss that inconsistent hitbox on the hammer, there is so so many bad QOL properties on this special.
I think that having defensive specials in Splatoon is something thats needed as far as support goes but i dont think big bubbler does it very well, i think i would like to see something like screen that blocks shots from the enemy team while still being able to move through it, without the vision or hearing effects that it has now. I knoe it would basically be just using the model but it could work and have tons of interesting counterplay to it