WG:RD is one of the best strategy games I've ever played. If they would release a version that was easier to modify, that would really open the door for increased sales and customization. I hope SD will help them to embrace the mod community. The foundation is very solid, now provide some mod tools to help the community to diversify the game to be flexible and interesting to many different customers. It's rare that a company can profit from other's labors, but a good game with creator supported mods can really be a force multiplier for sales.
Would be great to create custom campaigns instead of modifying the existing ones that most times result in bugs crashes and disappointments - unfortunately so many conflicts happened since the 1990 - plenty of room for creativity
This is the single most important difference IMO, very surprised he didn't put it up top. Your tanks may not have HP, but you can 'destroy' any vehicle in the game with basic infantry mortars if you just keep fire on them until the crew bails for lunch. As for infantry, call in arty or airstrike, and rush with a transport and there goes half the enemy frontline surrendered
@@fortusvictus8297 most modern engagements are super long range, so the odds of you in an abrams being able to wave to someone with an ATGM miles away that you "surrender" isn't very viable, and its likely you won't even know your fucked until you are, I'd say surrender only applies when you jump the gun on someone in an ambush and they have little chance to react, kind of like catching a tank crew on their lunch break.
As to the unit icons and the confusion, it's purely down to habit. It's very easy to see at a glance if something is a tank, an APC or a truck (so, the broad categories) Think about it in WG... If you're new to it, what the hell is a Nana-Yon Shiki or an AMOS? You'll have more people who are knowledgeable about WW2 vehicles than modern ones in general
Same, I started with Steel Division 2, no problems with units. Now I'm trying out Red Dragon and I feel like it's a lot more confusing. And I know both WW2 vehicles and modern vehicles (but I must admit, probably more of WW2)
I find the "standard" Icons ins SD2 easier to read, unlike in W:RD, there I always used Nato symbols. The only reason I left the gamey Icons on in SD2 is because I can see straight away what Tank the enemy has, not just that it is a tank, otherwise I would use Nato symbols there as well.
Vehicles do have HP but it is hidden (and can't be repaired). HE damage that happens close enough, and AP crits do inflict HP damage to the vehicle (heavy tanks have more HP than medium tanks , who have more than light tanks, who have more than Half-tracks. Not sure about tank destroyers' position in this). Eventually, too many crits or massive HE damage will destroy anything. If you zoom in on a tank that has been through a lot, it will look blackened and battered compared to a brand new one, indicating it's low on HP.
I like objectives mechanic of Steel Division more. No need command vehicles to capture sector, and you dont lose sector by losing 1 commander unit. I would like wargame with frontlin (or at least any unit can capture sector, without commanders)
Commander units are a good mechanic but using them to buff nerby units experience is a more ellegant way of implementing them than command zones I agree.
Dude, the scout plane you brought is probably the slowest plane in the whole WW2, at least on soviet side. Of course planes are much slower in this game because ww2 piston engined planes are no match for jets. But the thing you brought is remarkably slow even by ww2 standarts. It's also known for killing jet in Korean war by being too slow: jet just stall while trying to get aim on this thing.
correction to the first point the vehicles have hitpoints you just cant see them and cant repair them simple to know since king tigers have to pen twice to kill another heavy tank (which has 12 hp) while the is2 and kv2 only need 1 penetrating shot. they will just simply stay on that hp till they die and cant restore their hp at supply trucks. if an is2 gets penetrated by a tiger for example and kills the tiger afterwards the next tiger it encounters will kill it with 1 shot if the shot penetrates the armor
both games have tank hitpoints... steel division just have more types of vehicle crits, such as ammo rack, fuel explosion etc that instant kill no matter the HP.
Steel division tanks have hitpoints, they aren't shown, but it's the overall integrity of the armour so that it can still die to high explosive weapons even though they technically have zero penetration. It also counts when it is hit by any anti tank gun, even if it doesn't penetrate. This means that it takes damage over time due to the structural integrity being reduced as it gets hit more. This is so that you don't just sit tanks indefinitely under enemy fire, and have a proper reason to move them
Commander units add veterancy to leaders and regular units via the chain of command. I did not buy SD1 as it was too different from WG, but SD2 is much more close and a big step ahead of SD1 so I got it.
I think 1 more major difference is the Frontline (the red & blue thing). In Wargame you need recon to see where the enemy is moving, but in SD i think you only need it to identify what enemy is pushing. Personally, this is something i kinda hate because you can't do suprise attacks on the flanks or something like that.
Scout units do not push frontline - you still can make spec-ops teams and infiltrate enemy lines. Frontline gives some info, yes, but only general one "something is pushing" or "someone is defending here"
There are quite a few Recon based decks in SD2, Recon units dont push the frontline and arent also subjected to surrender to my knowledge, though I could be wrong on the surrender part. There is one deck specifically that comes to mind for the Russians, it's an early version of Spetznaz and they get some seriously nasty Recon units that can sneak through your lines if unguarded swoop around and bite you in the ass, to say it only works against noobs would not be an accurate statement, I have seen these things done in 10v10's. Also when you consider that most of the people saying these kinds of games have usually come from the previous title or similair games like Wargame, the term "noob" should probably be used sparingly because anyone with a good tactical sense and basic knowledge of mechanics is quite capable of kicking anyone else's ass, it purely depends on how they utilize their forces against whoever they are facing.
For me it's the scenario, I just like the modern setting. I wish they would release a new Wargame set in Desert Storm, Syria or slithly in the future to incorparate Russia and China.
I don't think they have the license for it, I think the IP stayed with Focus Home Interactive, though yeah I'd love to see a not-wargame wargame with larger scope and more consideration for the nuance that's included in the SD games to be in, not just more arbitrary hitpoints based systems for something as cut and dry as, for example: modern tank engagements.
@@Donuthan If what you said is true then they should make their own ip(with hookers and blackjack :D). And in that ip use modern war or ww2 as inspiration not source in an alternate world. That way armor and gun values and such can be made up for balance and stuff. Extra interesting would be a WG or SD style game in the 40k universe.
"I find the Unit Icons in Wargame Red Dragon far more clear" 5:50 Chief, i don't know but I can barely tell if that's multiple Units and not just a snake.
To my mind WRD could be a better game but honestly, the shortkeys are so bad compared to SD2, and it is also very frustrating to not be able to setup move and actions with units before game start. Especialy because units move way faster on WRD than SD2. And Deck personalisation is so much fun in SD2 for me. Unfortunatly SD graphics become a bit old.
For me major difference...maps!!! I like the wargame maps!!! Very variety and more bearifuls in my opinion,yes in sd2 have elevation but dont have any mount like wargame for example mud figth,elevation of sd 2 is arcadish Ps sorry my english,regards stealth
There were Helicopter in WW2 the germans had the Focke-Achgelis Fa 223 wich was used at the end of the war. And almost like modern Helicopters exept the attack but the transportet Infantery, vehicles and Assault guns
If you like RD you will only see flaws in SD2. Most people don’t like new things and just criticize. I do like yourlist. SD 2 also has commanders that buff leaders and the sight and elevation changes are important in SD2. Basically SD 2 is War Thunder. Units have crit and crews. RD is like WoT where units have hit points.
I don't only see the downsides of SD2. I like the mechanics of parts of vehicles being damaged until repaired. In WRD is a temporary debuff, whereas in SD2 it's a permanent debuff until repaired. And the vision tool is fantastic :)
I honestly don't know why anyone would make a deck other than Balanced or Juggernaut. Unless you had a group together that was going to all throw down Vangaurd with heavy tanks asap.
Well, a BIG, BIG diference in Steel Division is that you can turn off that damned haze emanating from the contact lines so that you can see the battle field better even when you are zoomed out. A feature wich i dont know why was not patched into Wargame aswell? That haze ( shadow, whatever you want to call it ) that fills the capture zones in Wargame makes the game a strain on the eyes plus its hard to see the battlefield properly whilst you are zoomed out, game just looks ugly in a sense, you cant enjoy the grafics with that haze on. I see also that the forum on Eugen Systems went off, maybe someone can push the idea to the devs, i posted some time ago in the forum, but i see it was to no effect. A shame, i would have loved to play some cold war era games. Maybe some of you can contact them and have a better result regarding the issue. I hope someone else can see the problem i see.
For me, there is one massive difference that just about kills Steel Division for me, and it's related to the unit icons. I am actually far more familiar with the weapons of WWII than modern. But I unfortunately can't really utilize that knowledge, because the unit icons don't include their dang names. I have to mouse over a unit to see what it is, and I just don't want to spend all my time looking for the one IS-2 I have in my sea of M4A1's. I also have a ton of difficulty seeing what unit I have selected. I'll click on a unit, and not even be sure he's listening, because the contrast in color between selected and unselected is so subtle. These two things come together to make the overall commanding my force such a frustrating mess, and it really degrades my enjoyment of the game.
in wargame red dragon you can chose more unit cards in steel division 2 no, in wargame red dragon you can make your own division from a variety of choices and this apply for every nation also you can add a bonification if your choices an specialization (armored, airforce, infantry, mechanized, spec ops) and increase the unit cars if you choice a early era (1985 or 1980) in steel division they limited all ze fund limiting the choices of units in "divisions" instead of putting all units for every nations and divide the choices in countrys. but why they do that i have no idea also they dont put the mighty pershing :v for the USA :v. but hey "new generations games are better" (not all the new generations are better), the game is nice but they can do better job with it.
While they don’t have helicopters, I would imagen they will add gliders/airborne units into the game to fill in for the quick point grabbing abilities. If they are not present already that is, never played Steel Division so I don’t know how those types of units are handled.
The ABC decktypes are not a good way to balance. It might give a hint as to why if you realise that the wermacht categorised its unit readiness the following way: suitable for all operations, suitable for defensive operations, not suitable for frontline operations. Any formation that is capable of offense is also capable of an elastic defence. C decks are straight up worse than B or A.
Technically, helicopters as well as the related autogyros were used during WWII. However, I doubt we will see them used in Steel Division 2 as they were not widely used in Europe and I don't think the Soviets had any. If any do show up in game, expect them to essentially be slower but more persistent observer aircraft.
I think helis were in limited use by the Germans in the southern theater of Europe as supply transport (most-likely wrong on usage) but were still a proto-type and had difficulties so commanders opted to not use them often. I am most likely wrong somewhere but I do know you are right they were invented during ww2 and by Germany and served no combat roles.
The US had the Sikorsky prototype and the germans had a side by side dual rotor one they used in limited numbers for cargo transport. Thats all that I know of.
Hmmm.... I actually considered buying this game, but after seeing this video I changed my mind. It seems as if this game requires an insane amount of micro-management.
Nope, theres actually a seize button and hold position which lets the AI handle huge formations if you let them. Also you can have whole regiments be handled by AI while you handle other regiments.
Difference 1: Wargame Red Dragon still more active (and less boring) than Steel Division is today, even when Wargame is now more than 3 (?) years old? ^^
Recon units don't impact the frontline and infantry combat is a pivotal point in SDN44 and SD2, you basically have to make educate guess on what type of unit you are up against since FoV plays a major role in SD titles which adds a layer of strategic depth to it. Also in SD2, the objective is to capture objectives (basically the RTS version of capture the flag similar to Battlefield games) rather than having the majority percentage of the frontline.
no, it takes away the artificial hunt for command vehicle. This is better. They overdid it in SD 1 with JUST frontline, but the mix of frontline and flags is perfect. It feels less gamey than wargame system.
SD2 is far too slow pace for me its like an rts for beginners just beginning rts and I said before the frontline mechanic is a very bad idea now you don't need recon just a bomber and pair of eyes watching your map that mechanic will give their position away every time
Not really. It's pretty easy to fake a frontline since it only requires a single non recon unit to hold it. If you watched high level sd44 games youd see it was all about bluffs and stacking forces on a flank.
@@caif4 So if I also put 1 unit and take a guess at location an bomb the hell out of it that front line is now gone also bluffing the enemy that your on the flank is a very poor move because if they find out your not there then they will simple attack you then from the flank bluffing them into thinking your not there is smarter
@@izvarzone RD vets have experiences and most of then suck so bad they have to stack on 1 team to get a win because if they went against another vet that plays against other vets they will simple lose so take the noobs % 30-ish and the vets (questionable) 60-ish% and bring it half way 45% is were they should be close to but their not only because some jackoffs can't play anyone better than their skills
@@williamhutt2588 1. So your solution is to just guess and waste bombers on potentially nothing? That's also assuming that someone went to the extreme to just put a single unit to hold a frontline (no one does this unless they are playing against the most passive of passive players). 2. Making a bluff that you arent at a place is easy. Take an imposing unit like a panther and park it somewhere that's visible to the enemy but out of range of possible AT locations. It looks like you are prepping for an attack but you are not. You can also drop HE and smoke on known strong points to give the impression that you are moving to hit that location then hit a different are. Or you can get a breakthrough and send a very fast unit like a jeep to stretch the frontline but instead of moving units where the jeep past you hit the flanks of the front. It just sounds like you didnt actually play the game or you played stuff like 10v10 on a 4v4 map because all the same mind games you can do in wargame are possible.
WG:RD is one of the best strategy games I've ever played. If they would release a version that was easier to modify, that would really open the door for increased sales and customization. I hope SD will help them to embrace the mod community. The foundation is very solid, now provide some mod tools to help the community to diversify the game to be flexible and interesting to many different customers. It's rare that a company can profit from other's labors, but a good game with creator supported mods can really be a force multiplier for sales.
Would be great to create custom campaigns instead of modifying the existing ones that most times result in bugs crashes and disappointments - unfortunately so many conflicts happened since the 1990 - plenty of room for creativity
Like desert storm or afganista
You might be lucky tomorrow when they announce their new project.
In SD2 your infantry can also surrender if they lose all their morale and there's no friendly command units nearby.
yea, same with tanks. As a result, you could just panic enemy superheavy and force it to surrender even to your non-at infantry.
Dmitry Smirnov makes sense. Since most tanks lost are either being abandoned or surrendered to advancing enemies.
yeah and its ww2 it was harder to get renforcement then in modern war
This is the single most important difference IMO, very surprised he didn't put it up top.
Your tanks may not have HP, but you can 'destroy' any vehicle in the game with basic infantry mortars if you just keep fire on them until the crew bails for lunch.
As for infantry, call in arty or airstrike, and rush with a transport and there goes half the enemy frontline surrendered
@@fortusvictus8297 most modern engagements are super long range, so the odds of you in an abrams being able to wave to someone with an ATGM miles away that you "surrender" isn't very viable, and its likely you won't even know your fucked until you are, I'd say surrender only applies when you jump the gun on someone in an ambush and they have little chance to react, kind of like catching a tank crew on their lunch break.
I feel like if they aren’t making a new wargame soon, they should just give rd actual mod support
Wargame: Oil Reclamation
Well well well, South Africa is a surprise, a welcomed one.
As to the unit icons and the confusion, it's purely down to habit. It's very easy to see at a glance if something is a tank, an APC or a truck (so, the broad categories)
Think about it in WG... If you're new to it, what the hell is a Nana-Yon Shiki or an AMOS?
You'll have more people who are knowledgeable about WW2 vehicles than modern ones in general
Thats why you always use NATO standard icons.
actualy, i like the SD2 icons - now i can understand what type of tank or AT gun i'm loking at without need to hover it.
The bad thing is that I don't see the names. Euro Escalation icons is the only proper setting
Same, I started with Steel Division 2, no problems with units.
Now I'm trying out Red Dragon and I feel like it's a lot more confusing.
And I know both WW2 vehicles and modern vehicles (but I must admit, probably more of WW2)
The thing I like most about steel division is how the infantry plays.
Same it a pity tho that u can't replace infantry and the at range for the infantry is lack luster
I find the "standard" Icons ins SD2 easier to read, unlike in W:RD, there I always used Nato symbols.
The only reason I left the gamey Icons on in SD2 is because I can see straight away what Tank the enemy has, not just that it is a tank,
otherwise I would use Nato symbols there as well.
Vehicles do have HP but it is hidden (and can't be repaired).
HE damage that happens close enough, and AP crits do inflict HP damage to the vehicle (heavy tanks have more HP than medium tanks , who have more than light tanks, who have more than Half-tracks. Not sure about tank destroyers' position in this).
Eventually, too many crits or massive HE damage will destroy anything.
If you zoom in on a tank that has been through a lot, it will look blackened and battered compared to a brand new one, indicating it's low on HP.
I like objectives mechanic of Steel Division more. No need command vehicles to capture sector, and you dont lose sector by losing 1 commander unit.
I would like wargame with frontlin (or at least any unit can capture sector, without commanders)
Commander units are a good mechanic but using them to buff nerby units experience is a more ellegant way of implementing them than command zones I agree.
Fuck the front line mechanic.
@@skyrimn00b98
Agreed
The frontline MEC is ok but u can't do any cheeky flanks with out the other player knowing
Dude, the scout plane you brought is probably the slowest plane in the whole WW2, at least on soviet side. Of course planes are much slower in this game because ww2 piston engined planes are no match for jets. But the thing you brought is remarkably slow even by ww2 standarts. It's also known for killing jet in Korean war by being too slow: jet just stall while trying to get aim on this thing.
There are also FW 190 scout planes, major difference
noone cares what you think
@@RecklessGenesis nah you are wrong m8
@@RecklessGenesis i do care.
correction to the first point the vehicles have hitpoints you just cant see them and cant repair them
simple to know since king tigers have to pen twice to kill another heavy tank (which has 12 hp) while the is2 and kv2 only need 1 penetrating shot.
they will just simply stay on that hp till they die and cant restore their hp at supply trucks. if an is2 gets penetrated by a tiger for example and kills the tiger afterwards the next tiger it encounters will kill it with 1 shot if the shot penetrates the armor
it's like World of Tanks and War Thunder,, one has HP the other Can be One Shot.
which one is the one shot one? wg or sd?
@@ruse3436 you can one shot tanks in War Thunder not all times but you can. hit that Ammo rack or the type of shell you have in.
both games have tank hitpoints... steel division just have more types of vehicle crits, such as ammo rack, fuel explosion etc that instant kill no matter the HP.
Steel division tanks have hitpoints, they aren't shown, but it's the overall integrity of the armour so that it can still die to high explosive weapons even though they technically have zero penetration. It also counts when it is hit by any anti tank gun, even if it doesn't penetrate. This means that it takes damage over time due to the structural integrity being reduced as it gets hit more. This is so that you don't just sit tanks indefinitely under enemy fire, and have a proper reason to move them
But the damage is not binary like in RD. in RD any AP weapon effectively will deal at least 1 damage, so chepa units have a too easy time.
I would of thought army general mode is the biggest difference. IN SD2 battles have significance in a turn based campaign.
Commander units add veterancy to leaders and regular units via the chain of command.
I did not buy SD1 as it was too different from WG, but SD2 is much more close and a big step ahead of SD1 so I got it.
I think 1 more major difference is the Frontline (the red & blue thing). In Wargame you need recon to see where the enemy is moving, but in SD i think you only need it to identify what enemy is pushing. Personally, this is something i kinda hate because you can't do suprise attacks on the flanks or something like that.
I do surprise attacks and ambush all the time.
@@izvarzone it only works if ur againt noobs and ai
Scout units do not push frontline - you still can make spec-ops teams and infiltrate enemy lines. Frontline gives some info, yes, but only general one "something is pushing" or "someone is defending here"
There are quite a few Recon based decks in SD2, Recon units dont push the frontline and arent also subjected to surrender to my knowledge, though I could be wrong on the surrender part.
There is one deck specifically that comes to mind for the Russians, it's an early version of Spetznaz and they get some seriously nasty Recon units that can sneak through your lines if unguarded swoop around and bite you in the ass, to say it only works against noobs would not be an accurate statement, I have seen these things done in 10v10's.
Also when you consider that most of the people saying these kinds of games have usually come from the previous title or similair games like Wargame, the term "noob" should probably be used sparingly because anyone with a good tactical sense and basic knowledge of mechanics is quite capable of kicking anyone else's ass, it purely depends on how they utilize their forces against whoever they are facing.
There was something just so entertaining about watching the ATACMS shoot, then level up like 10 seconds later.
+15
I think the fact that you still play and post Wargame: RD very telling about the strategic and replay value of each game.
For me it's the scenario, I just like the modern setting. I wish they would release a new Wargame set in Desert Storm, Syria or slithly in the future to incorparate Russia and China.
"no helicopter = no fast flanking maneuvers"
laughs in blitzkrieg
For me the biggest difference is the computers required to play 10 v 10. An old college laptop plays WG, it takes a monster to play SD2.
More of these types of videos!
omfg seriously stop 🤡🤡🤡
@@olivermiller1905 bruh what a coincidence.
I just hope they are using SD to pass time and get experience in development and are working how to make improvements for WG2.
I don't think they have the license for it, I think the IP stayed with Focus Home Interactive, though yeah I'd love to see a not-wargame wargame with larger scope and more consideration for the nuance that's included in the SD games to be in, not just more arbitrary hitpoints based systems for something as cut and dry as, for example: modern tank engagements.
@@Donuthan If what you said is true then they should make their own ip(with hookers and blackjack :D). And in that ip use modern war or ww2 as inspiration not source in an alternate world. That way armor and gun values and such can be made up for balance and stuff. Extra interesting would be a WG or SD style game in the 40k universe.
There are actually hit points to the vehicles in SD2... it's just that they are hidden.
"I find the Unit Icons in Wargame Red Dragon far more clear"
5:50
Chief, i don't know but I can barely tell if that's multiple Units and not just a snake.
Do you have the wrong timestamp?
@@bumblebeepotato Lol. I'm sure he means 9:05. That clusterf*ck annoyed me in RD as well.
9:59 no they won’t introduce this th unit icon is a side view of the unit and it should be that way
And no ships either... I loved maps where you can bring battleship along and blast the land units to the stone age
this guy's voice reminds of that guy on thor ragnarok movie
To my mind WRD could be a better game but honestly, the shortkeys are so bad compared to SD2, and it is also very frustrating to not be able to setup move and actions with units before game start. Especialy because units move way faster on WRD than SD2. And Deck personalisation is so much fun in SD2 for me. Unfortunatly SD graphics become a bit old.
For me major difference...maps!!! I like the wargame maps!!! Very variety and more bearifuls in my opinion,yes in sd2 have elevation but dont have any mount like wargame for example mud figth,elevation of sd 2 is arcadish
Ps sorry my english,regards stealth
i actually found the sd2 maps to have more variety in terrain, elevation, and vegetation than wgrd
There were Helicopter in WW2 the germans had the Focke-Achgelis Fa 223 wich was used at the end of the war. And almost like modern Helicopters exept the attack but the transportet Infantery, vehicles and Assault guns
If you like RD you will only see flaws in SD2. Most people don’t like new things and just criticize. I do like yourlist. SD 2 also has commanders that buff leaders and the sight and elevation changes are important in SD2.
Basically SD 2 is War Thunder. Units have crit and crews. RD is like WoT where units have hit points.
I don't only see the downsides of SD2. I like the mechanics of parts of vehicles being damaged until repaired. In WRD is a temporary debuff, whereas in SD2 it's a permanent debuff until repaired. And the vision tool is fantastic :)
what about graphics and performance?
Can you make the same video but for WGRD and WARNO?
I honestly don't know why anyone would make a deck other than Balanced or Juggernaut. Unless you had a group together that was going to all throw down Vangaurd with heavy tanks asap.
Well, a BIG, BIG diference in Steel Division is that you can turn off that damned haze emanating from the contact lines so that you can see the battle field better even when you are zoomed out. A feature wich i dont know why was not patched into Wargame aswell? That haze ( shadow, whatever you want to call it ) that fills the capture zones in Wargame makes the game a strain on the eyes plus its hard to see the battlefield properly whilst you are zoomed out, game just looks ugly in a sense, you cant enjoy the grafics with that haze on. I see also that the forum on Eugen Systems went off, maybe someone can push the idea to the devs, i posted some time ago in the forum, but i see it was to no effect. A shame, i would have loved to play some cold war era games. Maybe some of you can contact them and have a better result regarding the issue. I hope someone else can see the problem i see.
Number 1 sold me
WWII had chopper, just to let you guys know
For me, there is one massive difference that just about kills Steel Division for me, and it's related to the unit icons. I am actually far more familiar with the weapons of WWII than modern. But I unfortunately can't really utilize that knowledge, because the unit icons don't include their dang names. I have to mouse over a unit to see what it is, and I just don't want to spend all my time looking for the one IS-2 I have in my sea of M4A1's.
I also have a ton of difficulty seeing what unit I have selected. I'll click on a unit, and not even be sure he's listening, because the contrast in color between selected and unselected is so subtle.
These two things come together to make the overall commanding my force such a frustrating mess, and it really degrades my enjoyment of the game.
what u think is the better game?
You said before you wont review steel division 2. What made you change your mind?
In his previous video he explains that since he left his job he has time to come this game and lean it and to possibly master it
Lol the beacon sound is from Act of Agression?
I have to know, whoever has played both games which one I should get because I have no idea, I would really like to know😃
in wargame red dragon you can chose more unit cards in steel division 2 no, in wargame red dragon you can make your own division from a variety of choices and this apply for every nation also you can add a bonification if your choices an specialization (armored, airforce, infantry, mechanized, spec ops) and increase the unit cars if you choice a early era (1985 or 1980) in steel division they limited all ze fund limiting the choices of units in "divisions" instead of putting all units for every nations and divide the choices in countrys. but why they do that i have no idea also they dont put the mighty pershing :v for the USA :v. but hey "new generations games are better" (not all the new generations are better), the game is nice but they can do better job with it.
While they don’t have helicopters, I would imagen they will add gliders/airborne units into the game to fill in for the quick point grabbing abilities. If they are not present already that is, never played Steel Division so I don’t know how those types of units are handled.
No they won't, because paratroopers / gliders were never used (on purpose) in the middle of a firefight while a battle was ongoing
When will ash and shadow campaign be out
Are there no NATO unit icons in Steel Division?
The ABC decktypes are not a good way to balance.
It might give a hint as to why if you realise that the wermacht categorised its unit readiness the following way: suitable for all operations, suitable for defensive operations, not suitable for frontline operations.
Any formation that is capable of offense is also capable of an elastic defence. C decks are straight up worse than B or A.
Technically, helicopters as well as the related autogyros were used during WWII. However, I doubt we will see them used in Steel Division 2 as they were not widely used in Europe and I don't think the Soviets had any. If any do show up in game, expect them to essentially be slower but more persistent observer aircraft.
I think helis were in limited use by the Germans in the southern theater of Europe as supply transport (most-likely wrong on usage) but were still a proto-type and had difficulties so commanders opted to not use them often. I am most likely wrong somewhere but I do know you are right they were invented during ww2 and by Germany and served no combat roles.
Is any body steel playing wargame airland battle
Actually, they did have helos in WWII. They were not exactly common, but they were there.
The US had the Sikorsky prototype and the germans had a side by side dual rotor one they used in limited numbers for cargo transport. Thats all that I know of.
No helo rush? Nah I'm not getting that game
But you get the arty spam so there's that!
@@rotgertesla Eh idk about arty spam, unles you're in a 10v10 arty is too expensive.
Do you enjoy playing SD2?
Very bad game
@@premium0bly How is it a bad game?
Hmmm....
I actually considered buying this game, but after seeing this video I changed my mind.
It seems as if this game requires an insane amount of micro-management.
Nope, theres actually a seize button and hold position which lets the AI handle huge formations if you let them. Also you can have whole regiments be handled by AI while you handle other regiments.
@@Salaci ah cool. I might consider getting it afterwards.
Here come us WWII nerds, informing you there were indeed helicopters in WWII.
Difference 1:
Wargame Red Dragon still more active (and less boring) than Steel Division is today, even when Wargame is now more than 3 (?) years old? ^^
It's 5 years old. Red Dragon came out in April 2014
are you dutch? :)
Yes
@@Stealth17Gaming Freaky Deaky Dutch :P
Wargame - cold war RTS
Steel division - same, but ww2
I just can't get over the front line mechanic. I despise it. It takes a way from how tactical you can be with your units.
Recon units don't impact the frontline and infantry combat is a pivotal point in SDN44 and SD2, you basically have to make educate guess on what type of unit you are up against since FoV plays a major role in SD titles which adds a layer of strategic depth to it. Also in SD2, the objective is to capture objectives (basically the RTS version of capture the flag similar to Battlefield games) rather than having the majority percentage of the frontline.
no, it takes away the artificial hunt for command vehicle. This is better. They overdid it in SD 1 with JUST frontline, but the mix of frontline and flags is perfect. It feels less gamey than wargame system.
WRD > SD2
SD2 is far too slow pace for me its like an rts for beginners just beginning rts and I said before the frontline mechanic is a very bad idea now you don't need recon just a bomber and pair of eyes watching your map that mechanic will give their position away every time
Not really. It's pretty easy to fake a frontline since it only requires a single non recon unit to hold it. If you watched high level sd44 games youd see it was all about bluffs and stacking forces on a flank.
If it was for beginners, beginners would have 50% winrate.
@@caif4 So if I also put 1 unit and take a guess at location an bomb the hell out of it that front line is now gone also bluffing the enemy that your on the flank is a very poor move because if they find out your not there then they will simple attack you then from the flank bluffing them into thinking your not there is smarter
@@izvarzone RD vets have experiences and most of then suck so bad they have to stack on 1 team to get a win because if they went against another vet that plays against other vets they will simple lose so take the noobs % 30-ish and the vets (questionable) 60-ish% and bring it half way 45% is were they should be close to but their not only because some jackoffs can't play anyone better than their skills
@@williamhutt2588 1. So your solution is to just guess and waste bombers on potentially nothing? That's also assuming that someone went to the extreme to just put a single unit to hold a frontline (no one does this unless they are playing against the most passive of passive players).
2. Making a bluff that you arent at a place is easy. Take an imposing unit like a panther and park it somewhere that's visible to the enemy but out of range of possible AT locations. It looks like you are prepping for an attack but you are not. You can also drop HE and smoke on known strong points to give the impression that you are moving to hit that location then hit a different are.
Or you can get a breakthrough and send a very fast unit like a jeep to stretch the frontline but instead of moving units where the jeep past you hit the flanks of the front.
It just sounds like you didnt actually play the game or you played stuff like 10v10 on a 4v4 map because all the same mind games you can do in wargame are possible.
one being great the other being just as bad as part 1?
Lemme just correct you on one part bud, there were helicopters in WWII, they just weren't mass produced.
That is why SD2 suck major ass and i will NEVER ever play this shit in my life. I hate it with all my heart.
i like to fill gaps , btw : 1 critical difference ... ITS A DIFFERENT GAME . No need for video :D i fixed your life