Satisfactory 1.0 Tutorial: Compact Techniques That Don't Look Bad

Поделиться
HTML-код
  • Опубликовано: 31 дек 2024

Комментарии • 96

  • @_Dav1K
    @_Dav1K 2 месяца назад +24

    Keep doing what you wish to do, in whatever way you wish do so.
    Your previous video completely revolutionized my Satisfactory designs. I had no idea you could assemble logistics components like that. This leads very nicely into the idea of grouping similar production machines into tight banks and then encapsulate them in a sort of stackable scaffolding was completely game-changing.
    Around the mid-point of the game, buildables require hundreds of input parts/resources. Being able to approach factory lines as "one or two banks" of machine instead of 4, 8, 16+ machines is just amazing.
    I like your engineering mindset and I look forward to whatever content you create, even if it is non-Satisfactory.

  • @BeholdNails
    @BeholdNails 21 день назад +2

    This channel has real potential to blow up. Don't change, keep it up.

  • @StoryMode180
    @StoryMode180 2 месяца назад +7

    I'll second anyone who's told you that doing your own thing is completely valid.
    I have enjoyed your humor in these satisfactory videos, and enjoyed to a greater extent the amazing tutorials and eye opening design work that I know is going to heavily influence my gameplay moving forward.
    But regardless if all your content is for me, or if none of the rest is; these videos alone have had an impact,
    Thank you for making them, thank you for being genuine, and I hope you have a great time with whatever you do in the future.

  • @ktraff1180
    @ktraff1180 2 месяца назад +6

    Your previous videos got me into a new way of thinking about building in this game and it has been so fun. It's nice to have a video going over the basics, though i suggest people should experiment on their own.

  • @najunix
    @najunix 2 месяца назад +3

    You're a real good teacher! Even though I learnt all these techniques through experimentation, your explanation of it all solidifies my understanding of the "grammar" of the snapping mechanics.

  • @clipperkid3753
    @clipperkid3753 2 месяца назад +8

    Ive been using the small stack elevators to build my compact machines. What i ended up doing was actually relocating all my inputs and outputs, then covering the whole machine with big metal columns. Basically creating an entirely new, customizable machine. Essentially, ive been making load balanced multimachines that appear to be 1 structure using this technique. I have yet to see someone make a 16 stack constructor blueprint that visually looks like 1 building with unique inputs and outputs. (When i say unique ins and outs, i mean like putting the in on 1 side, moving the out right above the in, then hiding everything with custom designs)

    • @excrubulent
      @excrubulent  2 месяца назад +2

      Glad it's working for you, and it sounds like you've found a way to make the design your own which is very cool :)

    • @Ultoman10
      @Ultoman10 20 дней назад

      Im curious, do you have blueprints for every possible recipe? If not, how do you manual setup everything if needed when there are walls blocking everything?

  • @SimonAstrupDK
    @SimonAstrupDK 22 дня назад

    Really appreciating your Satisfactory knowledge

  • @jijitoto1
    @jijitoto1 2 месяца назад +4

    ‘True teachers use themselves as bridges over which they invite their students to cross; then, having facilitated their crossing, joyfully collapse, encouraging them to create bridges of their own.’ - Nikos Kazantzakis

  • @aixaazqadri
    @aixaazqadri 2 месяца назад +4

    Ive been waiting for this.❤

  • @dajviid1893
    @dajviid1893 Месяц назад

    Thank you. The series of vids has been very helpful.

  • @AnonymousAgent-kt6gs
    @AnonymousAgent-kt6gs Месяц назад

    thank god i found this.. just like you said, once you get used to the 'grammar,' it becomes easier to understand and create the snaps the way i want.. tysm

  • @Fenikkusu14
    @Fenikkusu14 Месяц назад

    I just found your channel today, your method of explaining things and teaching is top notch. I'm also gripped by the Satisfactory craze right now but I also don't want to make it my forever game, and I look forward to both more SF tutorials and whatever other stuff you come up with in the future.

  • @lupusk9productions
    @lupusk9productions 2 месяца назад

    Please continue the tutorials in your head! they are so good. I learned so much from the last one.

  • @serianaa
    @serianaa 18 дней назад

    Some hacky work arounds that I also do to get the bit at the end of the video is use the floor holes, of course there’ll be clipping, but I usually use that for something extremely hidden.

  • @DragonFinlay
    @DragonFinlay Месяц назад

    I'm so excited I just found your channel, this is the stuff I've been looking for to level up and make some of my ideas come true!

  • @Sevetamryn
    @Sevetamryn Месяц назад

    Great video, lot of information without unnecessary fluff.

  • @DrKvo
    @DrKvo Месяц назад +1

    @13:34 -- The "shame" lift is actually kind of nice if you have to belt something extremely high vertically, beyond the conveyor max length.

    • @ZigamusRainbowWizard
      @ZigamusRainbowWizard Месяц назад +1

      For an 'illegal height' simply start at the TOP, you can stretch it DOWN an unlimited distance!

    • @DrKvo
      @DrKvo Месяц назад +1

      @@ZigamusRainbowWizard I swear. 300 hours into this game and still learning things I should have known in the first. Thanks for this!!

    • @excrubulent
      @excrubulent  Месяц назад +1

      Uhhhh what? That's amazing. Also as mentioned on screen, you can do a similar trick with conveyor lift floor holes to extend their height. Another benefit to them is you can snap both ends of the lift because you can build from the middle.

    • @MrRizzyWizzy
      @MrRizzyWizzy Месяц назад

      If you start at the ground and raise it into a conveyor belt hole, it'll extend to the height limit of the world.

  • @charliebrenton4421
    @charliebrenton4421 2 месяца назад

    Absolute solid content and well-presented! Thanks, Mate!!

  • @cmdrsesslaine8701
    @cmdrsesslaine8701 2 месяца назад

    Noice. This does answer some of my questions regarding why I can't do some things. Thank you.
    Just nipped into game to figure out where these 1/2 meter increments come from - ahhhhhh - press ctrl.
    Life just became far more efficient.

  • @dj_timoy
    @dj_timoy Месяц назад

    I really appreciate the vast range of creative ability in this game 🤯

  • @zaion8917
    @zaion8917 2 месяца назад

    Very instructive video, love this kind of niche deep in the rabbithole content.

  • @syukri8553
    @syukri8553 Месяц назад

    This guy's the goat wtf? I didn't know all these are possible in the game

  • @rowanrooks
    @rowanrooks 2 месяца назад

    10:13 Actually laughed out loud a few times during this video. This offset was definitely the most cursed.
    Thank you for the good build tips and extra thank you for the bad ones! 😂

  • @matbrodi
    @matbrodi 2 месяца назад

    Awesome video.
    Great content, on point and without filler
    superb economy of movement in your build footage, it's very pleasant to watch
    I'm beginning to incorporate this in my own builds. So thanks for the inspiration and know how.
    Just have to get compfortable with all the scafolding work.😅
    My last playthrough was in U5, no blueprints. I would quit playing after building a compact and neat production line and realizing, you have to do this 50 times over for the next-tier component.
    With blueprints this kind of compactification gets less daunting.
    Many thanks for your great videos.

  • @Speculiar
    @Speculiar 2 месяца назад +1

    Thank you! I was struggling trying to replicate these designs I saw in another of your videos!

  • @flokilicious9895
    @flokilicious9895 2 месяца назад

    I hear happy puppies😊 Nice Video! Again very good. A lot of information. I'd like to see more of that!

    • @excrubulent
      @excrubulent  2 месяца назад

      Statistically you are likely to appreciate their existence.

  • @tristanmorris5646
    @tristanmorris5646 Месяц назад

    I'm definitely interested in your balancers! I think I'm juuuust short of being able to tell what's going on with them from this video

  • @0bsidianas
    @0bsidianas Месяц назад

    "Lear to live it"- loved that! LOL

  • @slunce12
    @slunce12 2 месяца назад +1

    Really great tools that will definitely come in useful when I finally get to play 1.0!
    After checking your channel to see what other topics you made videos on, combined with your comment about the in-cab train camera showing the scale of the game, I would be interested in seeing you try out a VR mod for Satisfactory!
    I saw another creator working on a companion mod for UEVR which looked really nice. I can search for the video if you'd be interested

    • @excrubulent
      @excrubulent  2 месяца назад +1

      That's honestly the dream.

    • @slunce12
      @slunce12 2 месяца назад

      @@excrubulent I looked for the creator, their channel name is "Dortamur's Hobbies". Their latest video is showing off the mod, which seems to be in active development on github, and available for 1.0. I found the channel through videos on hypertube networks, which are also a very fun and information packed watch.
      Also, I didn't mention it before, but I would 100% love to see a video on your train track building techniques!

  • @LonesomeTinkerbell
    @LonesomeTinkerbell 2 дня назад +1

    Short question, cos I cannot find it anymore: How to put 2 inputs into a Industrial Storage Container, so the second above is free? I know I saw it anywhere in your video(s) but cannot remember where. It is important for me, when I place a train station below the floor and want two outputs (train) into one single input of 2 from a huge container. Hopefully you know what I mean? Thanks in advance! ♥

    • @excrubulent
      @excrubulent  День назад

      If you're talking about the part where I connected a container to a train station, that would the SURPRISE MINI TUTORIAL section at 24:29. I hope that helps, if not, I'll need a little more detail to answer your question, but happy to help!

  • @marcovanderspek9476
    @marcovanderspek9476 2 месяца назад

    One thing you could do with the "cursed" conveyor lifts clipping into oneanother is turning it into decorative bits of techno-future architecture.
    Love the tech, Im gonns check out what tutorials you have on this and see if I too can master it

    • @ZigamusRainbowWizard
      @ZigamusRainbowWizard Месяц назад

      Like place a sign covering that opening which could tell the direction or item or count/m, many things could be on the sign, but that cowl behind it definitely makes it look like a monitor or something.

  • @deadlightning4532
    @deadlightning4532 Месяц назад

    Amazing techniques and my factory looks cleaner than ever!! (Not my architecture but that's secondary to me 😅). Seriously revolutionized the way that I look at building. I use log floors for my factory just because I like the look but these techniques still allowed me to fit so much more on to a single blueprint.
    Any tips for making cleaner/more compact pipelines? Those are still pretty much a mess for me.

    • @excrubulent
      @excrubulent  Месяц назад

      Pipelines are tricky, I don't have much there, when I made a double-stacked blender I just made a pair of lines that travelled straight between the two machines with a junction on each. My basic rule there is to use horizontal-to-vertical mode, keep them as clean as possible, then find space in between for the belts. But beyond that I don't know of any compactifying methods.

  • @Jauntie_J
    @Jauntie_J Месяц назад

    I'm definitely using some of these techniques in my own building from now on. Also, having spent probably a hundred+ hours on balancers in Factorio, I am intensely curious about the balancers you show at 22:30.

    • @Jauntie_J
      @Jauntie_J Месяц назад

      Aha! Figured them out, and they're definitely in line with the rest of this video. It would defintely be nice if there was a texture to make the lifts look a little better with the splitters and mergers.

    • @excrubulent
      @excrubulent  Месяц назад

      Nice work! Definitely plan to eventually make a video on them anyway.

  • @rowanrooks
    @rowanrooks 2 месяца назад

    19:09 I actually have a blueprint with stackable conveyor poles to do sneaky belt and lift placement, but I might try using mergers/splitters more to see if they work better in some situations.
    The stackable conveyor poles are kinda nice because it's easy to remove them when the top of the blueprint is sticking out of the machine. Also, I painted the different levels in contrasting colors to make it easier to see what I'm doing.

    • @excrubulent
      @excrubulent  Месяц назад

      That's actually a super neat trick that I didn't know about! Well, that's one point in the blueprint column, thanks!

  • @NewSchattenRayquaza
    @NewSchattenRayquaza 2 месяца назад +1

    "settle down Descartes" broke me 😂

  • @unusedTV
    @unusedTV Месяц назад

    A lot more clipping than I would personally tolerate but still a very entertaining video :)

  • @Bump3rst1cker
    @Bump3rst1cker 2 месяца назад

    Oh, wow. This is great!

  • @LightStrikerQc
    @LightStrikerQc 2 месяца назад

    16:58 I believe you can do that flush offset on both side by using a floor hole in the middle.

  • @rastadude
    @rastadude 2 месяца назад

    You can position a floor hole above the splitter or merger, so that the lift will be flush with the merger/splitter.

  • @grantwilliams630
    @grantwilliams630 Месяц назад

    Could you do a video on compact chainable storage? I've been working on some designs for storage with dimensional depots (mine are currently hidden so they could be optional as well), but I'm realizing now from this video that I could have made it so much better by using some techniques.
    I'd be really curious to see a ground up approach from someone like you.
    Keep up the great Satisfactory content!

    • @excrubulent
      @excrubulent  Месяц назад

      I'm afraid I'm not quite sure what you mean by compact chainable storage, how would it chain exactly? I'd be interested to investigate if you had some more details.

    • @grantwilliams630
      @grantwilliams630 Месяц назад

      @@excrubulent Sorry I think i meant tileable? Basically I just wanted a nice blueprint that I can stack next to each other with 3? 5? however many unique item containers can fit / blueprint.

    • @excrubulent
      @excrubulent  Месяц назад

      @@grantwilliams630 Oh yeah, gotcha. I do have one of those, I'll consider it :)

  • @meredocu
    @meredocu 2 месяца назад

    :0 how about the horizontal lift, and vertical splitter? you can snap splitter to lift holes and they act vertically, then from them you can snap lift horizontally. great stuff.

  • @OGParzoval
    @OGParzoval Месяц назад +1

    “Lines within lines within lines. Blood weaves the tapestry. “
    Why is my accursed splitter speaking to me?!?

  • @BluDragon98
    @BluDragon98 Месяц назад

    This is fantastic stuff, though im curious to see how you deal with refineries, or buildings with liquid inputs. Refineries in particular seem annoying to try and stack them

    • @excrubulent
      @excrubulent  Месяц назад

      Yup, refineries in the Mk1 designer I've found to be almost not worth doing. I'll investigate larger designers and see.

  • @croyd132
    @croyd132 Месяц назад

    Has something changed with the recent update? I can't get my lifts to connect anyway but the default disctance. Placing a splitter on a lift still insets it.

  • @tamedelement
    @tamedelement 2 месяца назад +1

    you've done smelters, can you do foundries (for steel)? id watch it and im sure a lot of others would too! :)

    • @excrubulent
      @excrubulent  2 месяца назад

      Yes, that is actually one of the advanced ones due to the dual inputs, and I definitely want to cover it.

  • @bryancalvo7525
    @bryancalvo7525 2 месяца назад

    I would love to see a blueprint made by you of constructors

  • @GospelBearer
    @GospelBearer 2 месяца назад

    AWESOME

  • @OllyWood688
    @OllyWood688 2 месяца назад +1

    ten seconds in and I'm sweating profusely already

  • @haydenbush3545
    @haydenbush3545 2 месяца назад

    This is excellent thank you for this. Maybe I'm just mis remembering, but I feel like when I try to nudge a stacked merger / splitter it tells me this building cannot be nudged?

    • @excrubulent
      @excrubulent  2 месяца назад

      You definitely can nudge them, I think the only time a building can't be nudged is when it has a belt snap. You can't nudge them from the head of a lift, which is what you may be remembering. That's why when using lifts to place them, you need to add a second on top or below in order to nudge.

  • @dj_timoy
    @dj_timoy Месяц назад

    "Let's Game it Out" on those cursed lifts 🤣

  • @dylanwatts9344
    @dylanwatts9344 Месяц назад

    Wait.
    Do machines connect like that? Like if you had a 1 to 1 goods. Ore > Ingot > Plates?
    And what is the throughput? Because I would think its instant/infinite.

    • @excrubulent
      @excrubulent  Месяц назад

      I don't think it's possible to connect machines without belts, I'm afraid.

    • @dylanwatts9344
      @dylanwatts9344 Месяц назад

      @@excrubulent
      Would make sense, primarily based on the output calculation.

  • @DavidKaka22
    @DavidKaka22 Месяц назад

    How do you change train camera view?

    • @excrubulent
      @excrubulent  Месяц назад

      It's a mod, there's a link in the description. There's a whole series of first-person vehicle mods as well as a mod that lets you ride on the train's running boards by altering its hitbox. I have them all installed :)

    • @DavidKaka22
      @DavidKaka22 Месяц назад

      @@excrubulent perfect thank you!

  • @DerSolinski
    @DerSolinski Месяц назад

    What I learned watching this:
    The search has a calculator!
    Oh and the other stuff is neat too, I guess.

    • @excrubulent
      @excrubulent  Месяц назад

      My reaction when I saw that in a video was similar. Also, don't tell anyone, but the machine speed inputs also take formulae.

  • @jakaloper
    @jakaloper 2 месяца назад

    Memes denied ?! Ho yeah, I subscribed just for that!! So tired of memes culture.

  • @tehNashty
    @tehNashty 2 месяца назад

    You're a lizard, Harry!
    Moo needs to embrace more of this! I wouldn't discourage picking on him about it...
    I will be referencing this video more than I even think I will! Saved!
    I like your style, but I am here for this particular content...not Satisfactory, but compact SF blueprints and the like. I don't watch creators for their style, but I will avoid creators because of their style (cough, kibitz, cough cough). I won't unsubscribe from them unless they actually offend me on a primal level.
    I may enjoy your other content if I am also into that topic, obviously. And I would never discourage anyone from following their bliss! Not everyone likes to be scratched in the same spots. If we were close personal friends, I would play all of your content, but I might not actually listen to all of it, but enough for light conversations...
    This, I will pay attention to many times over. AND I will be sharing and posting about it, because of the content AND style!

  • @worldonfire_fox9706
    @worldonfire_fox9706 3 дня назад

    I have a terrible idea that just may drove you mad.......using your compact building methods, how much of a factory could fill up an entire mk3 blueprint designer

  • @illya4d4
    @illya4d4 2 месяца назад

    17:07 u can ;)

    • @excrubulent
      @excrubulent  Месяц назад

      There's a single frame in this where it does get selected, but it's more work than just rebuilding the whole chain in my opinion.

  • @shanerooney7288
    @shanerooney7288 Месяц назад

    What is that monster of a factory?

    • @excrubulent
      @excrubulent  Месяц назад

      I spent ages building up a bunch of empty factory floors so I'd have room to expand into as the factory grew. It's mostly empty space for now, but the plan is to fill it :)

  • @IconoclastDX
    @IconoclastDX 2 месяца назад

    Tour de force

  • @spartameister3565
    @spartameister3565 Месяц назад +1

    bro playing 2.0

  • @MrFalpha
    @MrFalpha 2 месяца назад

    "No shame". Proceeds to label it "shame"😂😂

  • @majeee1353
    @majeee1353 2 месяца назад

    3:45 just say it lmao

  • @imasonite
    @imasonite Месяц назад

    I'll be honest, this is a silly argument. Who, realistically, will use even a fraction of the possible variations? creating blueprints for the most common 5 or even 10 variations is totally acceptable.

    • @excrubulent
      @excrubulent  Месяц назад

      I build like this all the time and I couldn't tell you which combinations are the most common. I've got another video about to come out, and I'd be fascinated if you could look at that one and tell me which stacks I reused, even one time.

  • @rankovasnano2998
    @rankovasnano2998 2 месяца назад

    can you add your email to the about

    • @excrubulent
      @excrubulent  Месяц назад +1

      Hey, not sure what you need it for, but you've made me aware I should probably have a channel email and list it. That'll make it way easier to sell out.