Keep doing what you wish to do, in whatever way you wish do so. Your previous video completely revolutionized my Satisfactory designs. I had no idea you could assemble logistics components like that. This leads very nicely into the idea of grouping similar production machines into tight banks and then encapsulate them in a sort of stackable scaffolding was completely game-changing. Around the mid-point of the game, buildables require hundreds of input parts/resources. Being able to approach factory lines as "one or two banks" of machine instead of 4, 8, 16+ machines is just amazing. I like your engineering mindset and I look forward to whatever content you create, even if it is non-Satisfactory.
I'll second anyone who's told you that doing your own thing is completely valid. I have enjoyed your humor in these satisfactory videos, and enjoyed to a greater extent the amazing tutorials and eye opening design work that I know is going to heavily influence my gameplay moving forward. But regardless if all your content is for me, or if none of the rest is; these videos alone have had an impact, Thank you for making them, thank you for being genuine, and I hope you have a great time with whatever you do in the future.
Your previous videos got me into a new way of thinking about building in this game and it has been so fun. It's nice to have a video going over the basics, though i suggest people should experiment on their own.
Ive been using the small stack elevators to build my compact machines. What i ended up doing was actually relocating all my inputs and outputs, then covering the whole machine with big metal columns. Basically creating an entirely new, customizable machine. Essentially, ive been making load balanced multimachines that appear to be 1 structure using this technique. I have yet to see someone make a 16 stack constructor blueprint that visually looks like 1 building with unique inputs and outputs. (When i say unique ins and outs, i mean like putting the in on 1 side, moving the out right above the in, then hiding everything with custom designs)
You're a real good teacher! Even though I learnt all these techniques through experimentation, your explanation of it all solidifies my understanding of the "grammar" of the snapping mechanics.
‘True teachers use themselves as bridges over which they invite their students to cross; then, having facilitated their crossing, joyfully collapse, encouraging them to create bridges of their own.’ - Nikos Kazantzakis
thank god i found this.. just like you said, once you get used to the 'grammar,' it becomes easier to understand and create the snaps the way i want.. tysm
I just found your channel today, your method of explaining things and teaching is top notch. I'm also gripped by the Satisfactory craze right now but I also don't want to make it my forever game, and I look forward to both more SF tutorials and whatever other stuff you come up with in the future.
Noice. This does answer some of my questions regarding why I can't do some things. Thank you. Just nipped into game to figure out where these 1/2 meter increments come from - ahhhhhh - press ctrl. Life just became far more efficient.
Amazing techniques and my factory looks cleaner than ever!! (Not my architecture but that's secondary to me 😅). Seriously revolutionized the way that I look at building. I use log floors for my factory just because I like the look but these techniques still allowed me to fit so much more on to a single blueprint. Any tips for making cleaner/more compact pipelines? Those are still pretty much a mess for me.
Pipelines are tricky, I don't have much there, when I made a double-stacked blender I just made a pair of lines that travelled straight between the two machines with a junction on each. My basic rule there is to use horizontal-to-vertical mode, keep them as clean as possible, then find space in between for the belts. But beyond that I don't know of any compactifying methods.
Awesome video. Great content, on point and without filler superb economy of movement in your build footage, it's very pleasant to watch I'm beginning to incorporate this in my own builds. So thanks for the inspiration and know how. Just have to get compfortable with all the scafolding work.😅 My last playthrough was in U5, no blueprints. I would quit playing after building a compact and neat production line and realizing, you have to do this 50 times over for the next-tier component. With blueprints this kind of compactification gets less daunting. Many thanks for your great videos.
Really great tools that will definitely come in useful when I finally get to play 1.0! After checking your channel to see what other topics you made videos on, combined with your comment about the in-cab train camera showing the scale of the game, I would be interested in seeing you try out a VR mod for Satisfactory! I saw another creator working on a companion mod for UEVR which looked really nice. I can search for the video if you'd be interested
@@excrubulent I looked for the creator, their channel name is "Dortamur's Hobbies". Their latest video is showing off the mod, which seems to be in active development on github, and available for 1.0. I found the channel through videos on hypertube networks, which are also a very fun and information packed watch. Also, I didn't mention it before, but I would 100% love to see a video on your train track building techniques!
One thing you could do with the "cursed" conveyor lifts clipping into oneanother is turning it into decorative bits of techno-future architecture. Love the tech, Im gonns check out what tutorials you have on this and see if I too can master it
Like place a sign covering that opening which could tell the direction or item or count/m, many things could be on the sign, but that cowl behind it definitely makes it look like a monitor or something.
:0 how about the horizontal lift, and vertical splitter? you can snap splitter to lift holes and they act vertically, then from them you can snap lift horizontally. great stuff.
Uhhhh what? That's amazing. Also as mentioned on screen, you can do a similar trick with conveyor lift floor holes to extend their height. Another benefit to them is you can snap both ends of the lift because you can build from the middle.
19:09 I actually have a blueprint with stackable conveyor poles to do sneaky belt and lift placement, but I might try using mergers/splitters more to see if they work better in some situations. The stackable conveyor poles are kinda nice because it's easy to remove them when the top of the blueprint is sticking out of the machine. Also, I painted the different levels in contrasting colors to make it easier to see what I'm doing.
This is fantastic stuff, though im curious to see how you deal with refineries, or buildings with liquid inputs. Refineries in particular seem annoying to try and stack them
Could you do a video on compact chainable storage? I've been working on some designs for storage with dimensional depots (mine are currently hidden so they could be optional as well), but I'm realizing now from this video that I could have made it so much better by using some techniques. I'd be really curious to see a ground up approach from someone like you. Keep up the great Satisfactory content!
I'm afraid I'm not quite sure what you mean by compact chainable storage, how would it chain exactly? I'd be interested to investigate if you had some more details.
@@excrubulent Sorry I think i meant tileable? Basically I just wanted a nice blueprint that I can stack next to each other with 3? 5? however many unique item containers can fit / blueprint.
I'm definitely using some of these techniques in my own building from now on. Also, having spent probably a hundred+ hours on balancers in Factorio, I am intensely curious about the balancers you show at 22:30.
Aha! Figured them out, and they're definitely in line with the rest of this video. It would defintely be nice if there was a texture to make the lifts look a little better with the splitters and mergers.
10:13 Actually laughed out loud a few times during this video. This offset was definitely the most cursed. Thank you for the good build tips and extra thank you for the bad ones! 😂
This is excellent thank you for this. Maybe I'm just mis remembering, but I feel like when I try to nudge a stacked merger / splitter it tells me this building cannot be nudged?
You definitely can nudge them, I think the only time a building can't be nudged is when it has a belt snap. You can't nudge them from the head of a lift, which is what you may be remembering. That's why when using lifts to place them, you need to add a second on top or below in order to nudge.
Has something changed with the recent update? I can't get my lifts to connect anyway but the default disctance. Placing a splitter on a lift still insets it.
You're a lizard, Harry! Moo needs to embrace more of this! I wouldn't discourage picking on him about it... I will be referencing this video more than I even think I will! Saved! I like your style, but I am here for this particular content...not Satisfactory, but compact SF blueprints and the like. I don't watch creators for their style, but I will avoid creators because of their style (cough, kibitz, cough cough). I won't unsubscribe from them unless they actually offend me on a primal level. I may enjoy your other content if I am also into that topic, obviously. And I would never discourage anyone from following their bliss! Not everyone likes to be scratched in the same spots. If we were close personal friends, I would play all of your content, but I might not actually listen to all of it, but enough for light conversations... This, I will pay attention to many times over. AND I will be sharing and posting about it, because of the content AND style!
It's a mod, there's a link in the description. There's a whole series of first-person vehicle mods as well as a mod that lets you ride on the train's running boards by altering its hitbox. I have them all installed :)
I spent ages building up a bunch of empty factory floors so I'd have room to expand into as the factory grew. It's mostly empty space for now, but the plan is to fill it :)
I'll be honest, this is a silly argument. Who, realistically, will use even a fraction of the possible variations? creating blueprints for the most common 5 or even 10 variations is totally acceptable.
I build like this all the time and I couldn't tell you which combinations are the most common. I've got another video about to come out, and I'd be fascinated if you could look at that one and tell me which stacks I reused, even one time.
Hey, not sure what you need it for, but you've made me aware I should probably have a channel email and list it. That'll make it way easier to sell out.
Keep doing what you wish to do, in whatever way you wish do so.
Your previous video completely revolutionized my Satisfactory designs. I had no idea you could assemble logistics components like that. This leads very nicely into the idea of grouping similar production machines into tight banks and then encapsulate them in a sort of stackable scaffolding was completely game-changing.
Around the mid-point of the game, buildables require hundreds of input parts/resources. Being able to approach factory lines as "one or two banks" of machine instead of 4, 8, 16+ machines is just amazing.
I like your engineering mindset and I look forward to whatever content you create, even if it is non-Satisfactory.
I'll second anyone who's told you that doing your own thing is completely valid.
I have enjoyed your humor in these satisfactory videos, and enjoyed to a greater extent the amazing tutorials and eye opening design work that I know is going to heavily influence my gameplay moving forward.
But regardless if all your content is for me, or if none of the rest is; these videos alone have had an impact,
Thank you for making them, thank you for being genuine, and I hope you have a great time with whatever you do in the future.
Your previous videos got me into a new way of thinking about building in this game and it has been so fun. It's nice to have a video going over the basics, though i suggest people should experiment on their own.
Ive been using the small stack elevators to build my compact machines. What i ended up doing was actually relocating all my inputs and outputs, then covering the whole machine with big metal columns. Basically creating an entirely new, customizable machine. Essentially, ive been making load balanced multimachines that appear to be 1 structure using this technique. I have yet to see someone make a 16 stack constructor blueprint that visually looks like 1 building with unique inputs and outputs. (When i say unique ins and outs, i mean like putting the in on 1 side, moving the out right above the in, then hiding everything with custom designs)
Glad it's working for you, and it sounds like you've found a way to make the design your own which is very cool :)
You're a real good teacher! Even though I learnt all these techniques through experimentation, your explanation of it all solidifies my understanding of the "grammar" of the snapping mechanics.
‘True teachers use themselves as bridges over which they invite their students to cross; then, having facilitated their crossing, joyfully collapse, encouraging them to create bridges of their own.’ - Nikos Kazantzakis
thank god i found this.. just like you said, once you get used to the 'grammar,' it becomes easier to understand and create the snaps the way i want.. tysm
Please continue the tutorials in your head! they are so good. I learned so much from the last one.
I just found your channel today, your method of explaining things and teaching is top notch. I'm also gripped by the Satisfactory craze right now but I also don't want to make it my forever game, and I look forward to both more SF tutorials and whatever other stuff you come up with in the future.
Ive been waiting for this.❤
I'm so excited I just found your channel, this is the stuff I've been looking for to level up and make some of my ideas come true!
I really appreciate the vast range of creative ability in this game 🤯
Thank you. The series of vids has been very helpful.
Thank you! I was struggling trying to replicate these designs I saw in another of your videos!
This guy's the goat wtf? I didn't know all these are possible in the game
I'm definitely interested in your balancers! I think I'm juuuust short of being able to tell what's going on with them from this video
Great video, lot of information without unnecessary fluff.
Noice. This does answer some of my questions regarding why I can't do some things. Thank you.
Just nipped into game to figure out where these 1/2 meter increments come from - ahhhhhh - press ctrl.
Life just became far more efficient.
Amazing techniques and my factory looks cleaner than ever!! (Not my architecture but that's secondary to me 😅). Seriously revolutionized the way that I look at building. I use log floors for my factory just because I like the look but these techniques still allowed me to fit so much more on to a single blueprint.
Any tips for making cleaner/more compact pipelines? Those are still pretty much a mess for me.
Pipelines are tricky, I don't have much there, when I made a double-stacked blender I just made a pair of lines that travelled straight between the two machines with a junction on each. My basic rule there is to use horizontal-to-vertical mode, keep them as clean as possible, then find space in between for the belts. But beyond that I don't know of any compactifying methods.
Very instructive video, love this kind of niche deep in the rabbithole content.
Awesome video.
Great content, on point and without filler
superb economy of movement in your build footage, it's very pleasant to watch
I'm beginning to incorporate this in my own builds. So thanks for the inspiration and know how.
Just have to get compfortable with all the scafolding work.😅
My last playthrough was in U5, no blueprints. I would quit playing after building a compact and neat production line and realizing, you have to do this 50 times over for the next-tier component.
With blueprints this kind of compactification gets less daunting.
Many thanks for your great videos.
Really great tools that will definitely come in useful when I finally get to play 1.0!
After checking your channel to see what other topics you made videos on, combined with your comment about the in-cab train camera showing the scale of the game, I would be interested in seeing you try out a VR mod for Satisfactory!
I saw another creator working on a companion mod for UEVR which looked really nice. I can search for the video if you'd be interested
That's honestly the dream.
@@excrubulent I looked for the creator, their channel name is "Dortamur's Hobbies". Their latest video is showing off the mod, which seems to be in active development on github, and available for 1.0. I found the channel through videos on hypertube networks, which are also a very fun and information packed watch.
Also, I didn't mention it before, but I would 100% love to see a video on your train track building techniques!
Absolute solid content and well-presented! Thanks, Mate!!
A lot more clipping than I would personally tolerate but still a very entertaining video :)
One thing you could do with the "cursed" conveyor lifts clipping into oneanother is turning it into decorative bits of techno-future architecture.
Love the tech, Im gonns check out what tutorials you have on this and see if I too can master it
Like place a sign covering that opening which could tell the direction or item or count/m, many things could be on the sign, but that cowl behind it definitely makes it look like a monitor or something.
:0 how about the horizontal lift, and vertical splitter? you can snap splitter to lift holes and they act vertically, then from them you can snap lift horizontally. great stuff.
"Lear to live it"- loved that! LOL
@13:34 -- The "shame" lift is actually kind of nice if you have to belt something extremely high vertically, beyond the conveyor max length.
For an 'illegal height' simply start at the TOP, you can stretch it DOWN an unlimited distance!
@@ZigamusRainbowWizard I swear. 300 hours into this game and still learning things I should have known in the first. Thanks for this!!
Uhhhh what? That's amazing. Also as mentioned on screen, you can do a similar trick with conveyor lift floor holes to extend their height. Another benefit to them is you can snap both ends of the lift because you can build from the middle.
If you start at the ground and raise it into a conveyor belt hole, it'll extend to the height limit of the world.
19:09 I actually have a blueprint with stackable conveyor poles to do sneaky belt and lift placement, but I might try using mergers/splitters more to see if they work better in some situations.
The stackable conveyor poles are kinda nice because it's easy to remove them when the top of the blueprint is sticking out of the machine. Also, I painted the different levels in contrasting colors to make it easier to see what I'm doing.
That's actually a super neat trick that I didn't know about! Well, that's one point in the blueprint column, thanks!
I hear happy puppies😊 Nice Video! Again very good. A lot of information. I'd like to see more of that!
Statistically you are likely to appreciate their existence.
This is fantastic stuff, though im curious to see how you deal with refineries, or buildings with liquid inputs. Refineries in particular seem annoying to try and stack them
Yup, refineries in the Mk1 designer I've found to be almost not worth doing. I'll investigate larger designers and see.
"settle down Descartes" broke me 😂
Could you do a video on compact chainable storage? I've been working on some designs for storage with dimensional depots (mine are currently hidden so they could be optional as well), but I'm realizing now from this video that I could have made it so much better by using some techniques.
I'd be really curious to see a ground up approach from someone like you.
Keep up the great Satisfactory content!
I'm afraid I'm not quite sure what you mean by compact chainable storage, how would it chain exactly? I'd be interested to investigate if you had some more details.
@@excrubulent Sorry I think i meant tileable? Basically I just wanted a nice blueprint that I can stack next to each other with 3? 5? however many unique item containers can fit / blueprint.
@@grantwilliams630 Oh yeah, gotcha. I do have one of those, I'll consider it :)
Oh, wow. This is great!
You can position a floor hole above the splitter or merger, so that the lift will be flush with the merger/splitter.
16:58 I believe you can do that flush offset on both side by using a floor hole in the middle.
I'm definitely using some of these techniques in my own building from now on. Also, having spent probably a hundred+ hours on balancers in Factorio, I am intensely curious about the balancers you show at 22:30.
Aha! Figured them out, and they're definitely in line with the rest of this video. It would defintely be nice if there was a texture to make the lifts look a little better with the splitters and mergers.
Nice work! Definitely plan to eventually make a video on them anyway.
“Lines within lines within lines. Blood weaves the tapestry. “
Why is my accursed splitter speaking to me?!?
you've done smelters, can you do foundries (for steel)? id watch it and im sure a lot of others would too! :)
Yes, that is actually one of the advanced ones due to the dual inputs, and I definitely want to cover it.
10:13 Actually laughed out loud a few times during this video. This offset was definitely the most cursed.
Thank you for the good build tips and extra thank you for the bad ones! 😂
I would love to see a blueprint made by you of constructors
AWESOME
ten seconds in and I'm sweating profusely already
This is excellent thank you for this. Maybe I'm just mis remembering, but I feel like when I try to nudge a stacked merger / splitter it tells me this building cannot be nudged?
You definitely can nudge them, I think the only time a building can't be nudged is when it has a belt snap. You can't nudge them from the head of a lift, which is what you may be remembering. That's why when using lifts to place them, you need to add a second on top or below in order to nudge.
Has something changed with the recent update? I can't get my lifts to connect anyway but the default disctance. Placing a splitter on a lift still insets it.
"Let's Game it Out" on those cursed lifts 🤣
Nobody tell him.
Memes denied ?! Ho yeah, I subscribed just for that!! So tired of memes culture.
You're a lizard, Harry!
Moo needs to embrace more of this! I wouldn't discourage picking on him about it...
I will be referencing this video more than I even think I will! Saved!
I like your style, but I am here for this particular content...not Satisfactory, but compact SF blueprints and the like. I don't watch creators for their style, but I will avoid creators because of their style (cough, kibitz, cough cough). I won't unsubscribe from them unless they actually offend me on a primal level.
I may enjoy your other content if I am also into that topic, obviously. And I would never discourage anyone from following their bliss! Not everyone likes to be scratched in the same spots. If we were close personal friends, I would play all of your content, but I might not actually listen to all of it, but enough for light conversations...
This, I will pay attention to many times over. AND I will be sharing and posting about it, because of the content AND style!
What I learned watching this:
The search has a calculator!
Oh and the other stuff is neat too, I guess.
My reaction when I saw that in a video was similar. Also, don't tell anyone, but the machine speed inputs also take formulae.
Tour de force
How do you change train camera view?
It's a mod, there's a link in the description. There's a whole series of first-person vehicle mods as well as a mod that lets you ride on the train's running boards by altering its hitbox. I have them all installed :)
@@excrubulent perfect thank you!
What is that monster of a factory?
I spent ages building up a bunch of empty factory floors so I'd have room to expand into as the factory grew. It's mostly empty space for now, but the plan is to fill it :)
I'll be honest, this is a silly argument. Who, realistically, will use even a fraction of the possible variations? creating blueprints for the most common 5 or even 10 variations is totally acceptable.
I build like this all the time and I couldn't tell you which combinations are the most common. I've got another video about to come out, and I'd be fascinated if you could look at that one and tell me which stacks I reused, even one time.
"No shame". Proceeds to label it "shame"😂😂
SHAME
17:07 u can ;)
There's a single frame in this where it does get selected, but it's more work than just rebuilding the whole chain in my opinion.
3:45 just say it lmao
bro playing 2.0
can you add your email to the about
Hey, not sure what you need it for, but you've made me aware I should probably have a channel email and list it. That'll make it way easier to sell out.