Satisfactory 1.0 Tutorial: Compact Techniques That Don't Look Bad

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  • Опубликовано: 24 ноя 2024

Комментарии • 86

  • @_Dav1K
    @_Dav1K 26 дней назад +18

    Keep doing what you wish to do, in whatever way you wish do so.
    Your previous video completely revolutionized my Satisfactory designs. I had no idea you could assemble logistics components like that. This leads very nicely into the idea of grouping similar production machines into tight banks and then encapsulate them in a sort of stackable scaffolding was completely game-changing.
    Around the mid-point of the game, buildables require hundreds of input parts/resources. Being able to approach factory lines as "one or two banks" of machine instead of 4, 8, 16+ machines is just amazing.
    I like your engineering mindset and I look forward to whatever content you create, even if it is non-Satisfactory.

  • @StoryMode180
    @StoryMode180 25 дней назад +5

    I'll second anyone who's told you that doing your own thing is completely valid.
    I have enjoyed your humor in these satisfactory videos, and enjoyed to a greater extent the amazing tutorials and eye opening design work that I know is going to heavily influence my gameplay moving forward.
    But regardless if all your content is for me, or if none of the rest is; these videos alone have had an impact,
    Thank you for making them, thank you for being genuine, and I hope you have a great time with whatever you do in the future.

  • @ktraff1180
    @ktraff1180 26 дней назад +6

    Your previous videos got me into a new way of thinking about building in this game and it has been so fun. It's nice to have a video going over the basics, though i suggest people should experiment on their own.

  • @clipperkid3753
    @clipperkid3753 27 дней назад +7

    Ive been using the small stack elevators to build my compact machines. What i ended up doing was actually relocating all my inputs and outputs, then covering the whole machine with big metal columns. Basically creating an entirely new, customizable machine. Essentially, ive been making load balanced multimachines that appear to be 1 structure using this technique. I have yet to see someone make a 16 stack constructor blueprint that visually looks like 1 building with unique inputs and outputs. (When i say unique ins and outs, i mean like putting the in on 1 side, moving the out right above the in, then hiding everything with custom designs)

    • @excrubulent
      @excrubulent  27 дней назад +2

      Glad it's working for you, and it sounds like you've found a way to make the design your own which is very cool :)

  • @najunix
    @najunix 26 дней назад +2

    You're a real good teacher! Even though I learnt all these techniques through experimentation, your explanation of it all solidifies my understanding of the "grammar" of the snapping mechanics.

  • @jijitoto1
    @jijitoto1 26 дней назад +3

    ‘True teachers use themselves as bridges over which they invite their students to cross; then, having facilitated their crossing, joyfully collapse, encouraging them to create bridges of their own.’ - Nikos Kazantzakis

  • @AnonymousAgent-kt6gs
    @AnonymousAgent-kt6gs 6 дней назад

    thank god i found this.. just like you said, once you get used to the 'grammar,' it becomes easier to understand and create the snaps the way i want.. tysm

  • @lupusk9productions
    @lupusk9productions 26 дней назад

    Please continue the tutorials in your head! they are so good. I learned so much from the last one.

  • @Fenikkusu14
    @Fenikkusu14 21 день назад

    I just found your channel today, your method of explaining things and teaching is top notch. I'm also gripped by the Satisfactory craze right now but I also don't want to make it my forever game, and I look forward to both more SF tutorials and whatever other stuff you come up with in the future.

  • @aixaazqadri
    @aixaazqadri 27 дней назад +4

    Ive been waiting for this.❤

  • @finlay9260
    @finlay9260 18 дней назад

    I'm so excited I just found your channel, this is the stuff I've been looking for to level up and make some of my ideas come true!

  • @dj_timoy
    @dj_timoy 11 дней назад

    I really appreciate the vast range of creative ability in this game 🤯

  • @dajviid1893
    @dajviid1893 13 дней назад

    Thank you. The series of vids has been very helpful.

  • @Speculiar
    @Speculiar 26 дней назад +1

    Thank you! I was struggling trying to replicate these designs I saw in another of your videos!

  • @syukri8553
    @syukri8553 21 день назад

    This guy's the goat wtf? I didn't know all these are possible in the game

  • @tristanmorris5646
    @tristanmorris5646 23 дня назад

    I'm definitely interested in your balancers! I think I'm juuuust short of being able to tell what's going on with them from this video

  • @Sevetamryn
    @Sevetamryn 21 день назад

    Great video, lot of information without unnecessary fluff.

  • @cmdrsesslaine8701
    @cmdrsesslaine8701 26 дней назад

    Noice. This does answer some of my questions regarding why I can't do some things. Thank you.
    Just nipped into game to figure out where these 1/2 meter increments come from - ahhhhhh - press ctrl.
    Life just became far more efficient.

  • @deadlightning4532
    @deadlightning4532 19 дней назад

    Amazing techniques and my factory looks cleaner than ever!! (Not my architecture but that's secondary to me 😅). Seriously revolutionized the way that I look at building. I use log floors for my factory just because I like the look but these techniques still allowed me to fit so much more on to a single blueprint.
    Any tips for making cleaner/more compact pipelines? Those are still pretty much a mess for me.

    • @excrubulent
      @excrubulent  14 дней назад

      Pipelines are tricky, I don't have much there, when I made a double-stacked blender I just made a pair of lines that travelled straight between the two machines with a junction on each. My basic rule there is to use horizontal-to-vertical mode, keep them as clean as possible, then find space in between for the belts. But beyond that I don't know of any compactifying methods.

  • @zaion8917
    @zaion8917 26 дней назад

    Very instructive video, love this kind of niche deep in the rabbithole content.

  • @matbrodi
    @matbrodi 26 дней назад

    Awesome video.
    Great content, on point and without filler
    superb economy of movement in your build footage, it's very pleasant to watch
    I'm beginning to incorporate this in my own builds. So thanks for the inspiration and know how.
    Just have to get compfortable with all the scafolding work.😅
    My last playthrough was in U5, no blueprints. I would quit playing after building a compact and neat production line and realizing, you have to do this 50 times over for the next-tier component.
    With blueprints this kind of compactification gets less daunting.
    Many thanks for your great videos.

  • @slunce12
    @slunce12 26 дней назад +1

    Really great tools that will definitely come in useful when I finally get to play 1.0!
    After checking your channel to see what other topics you made videos on, combined with your comment about the in-cab train camera showing the scale of the game, I would be interested in seeing you try out a VR mod for Satisfactory!
    I saw another creator working on a companion mod for UEVR which looked really nice. I can search for the video if you'd be interested

    • @excrubulent
      @excrubulent  26 дней назад +1

      That's honestly the dream.

    • @slunce12
      @slunce12 25 дней назад

      @@excrubulent I looked for the creator, their channel name is "Dortamur's Hobbies". Their latest video is showing off the mod, which seems to be in active development on github, and available for 1.0. I found the channel through videos on hypertube networks, which are also a very fun and information packed watch.
      Also, I didn't mention it before, but I would 100% love to see a video on your train track building techniques!

  • @charliebrenton4421
    @charliebrenton4421 27 дней назад

    Absolute solid content and well-presented! Thanks, Mate!!

  • @unusedTV
    @unusedTV 14 дней назад

    A lot more clipping than I would personally tolerate but still a very entertaining video :)

  • @marcovanderspek9476
    @marcovanderspek9476 26 дней назад

    One thing you could do with the "cursed" conveyor lifts clipping into oneanother is turning it into decorative bits of techno-future architecture.
    Love the tech, Im gonns check out what tutorials you have on this and see if I too can master it

    • @ZigamusRainbowWizard
      @ZigamusRainbowWizard 9 дней назад

      Like place a sign covering that opening which could tell the direction or item or count/m, many things could be on the sign, but that cowl behind it definitely makes it look like a monitor or something.

  • @meredocu
    @meredocu 26 дней назад

    :0 how about the horizontal lift, and vertical splitter? you can snap splitter to lift holes and they act vertically, then from them you can snap lift horizontally. great stuff.

  • @0bsidianas
    @0bsidianas 21 день назад

    "Lear to live it"- loved that! LOL

  • @DrKvo
    @DrKvo 9 дней назад +1

    @13:34 -- The "shame" lift is actually kind of nice if you have to belt something extremely high vertically, beyond the conveyor max length.

    • @ZigamusRainbowWizard
      @ZigamusRainbowWizard 9 дней назад

      For an 'illegal height' simply start at the TOP, you can stretch it DOWN an unlimited distance!

    • @DrKvo
      @DrKvo 8 дней назад +1

      @@ZigamusRainbowWizard I swear. 300 hours into this game and still learning things I should have known in the first. Thanks for this!!

    • @excrubulent
      @excrubulent  3 дня назад +1

      Uhhhh what? That's amazing. Also as mentioned on screen, you can do a similar trick with conveyor lift floor holes to extend their height. Another benefit to them is you can snap both ends of the lift because you can build from the middle.

    • @MrRizzyWizzy
      @MrRizzyWizzy 2 дня назад

      If you start at the ground and raise it into a conveyor belt hole, it'll extend to the height limit of the world.

  • @rowanrooks
    @rowanrooks 26 дней назад

    19:09 I actually have a blueprint with stackable conveyor poles to do sneaky belt and lift placement, but I might try using mergers/splitters more to see if they work better in some situations.
    The stackable conveyor poles are kinda nice because it's easy to remove them when the top of the blueprint is sticking out of the machine. Also, I painted the different levels in contrasting colors to make it easier to see what I'm doing.

    • @excrubulent
      @excrubulent  20 дней назад

      That's actually a super neat trick that I didn't know about! Well, that's one point in the blueprint column, thanks!

  • @flokilicious9895
    @flokilicious9895 26 дней назад

    I hear happy puppies😊 Nice Video! Again very good. A lot of information. I'd like to see more of that!

    • @excrubulent
      @excrubulent  25 дней назад

      Statistically you are likely to appreciate their existence.

  • @BluDragon98
    @BluDragon98 19 дней назад

    This is fantastic stuff, though im curious to see how you deal with refineries, or buildings with liquid inputs. Refineries in particular seem annoying to try and stack them

    • @excrubulent
      @excrubulent  14 дней назад

      Yup, refineries in the Mk1 designer I've found to be almost not worth doing. I'll investigate larger designers and see.

  • @NewSchattenRayquaza
    @NewSchattenRayquaza 25 дней назад +1

    "settle down Descartes" broke me 😂

  • @grantwilliams630
    @grantwilliams630 11 дней назад

    Could you do a video on compact chainable storage? I've been working on some designs for storage with dimensional depots (mine are currently hidden so they could be optional as well), but I'm realizing now from this video that I could have made it so much better by using some techniques.
    I'd be really curious to see a ground up approach from someone like you.
    Keep up the great Satisfactory content!

    • @excrubulent
      @excrubulent  3 дня назад

      I'm afraid I'm not quite sure what you mean by compact chainable storage, how would it chain exactly? I'd be interested to investigate if you had some more details.

    • @grantwilliams630
      @grantwilliams630 2 дня назад

      @@excrubulent Sorry I think i meant tileable? Basically I just wanted a nice blueprint that I can stack next to each other with 3? 5? however many unique item containers can fit / blueprint.

    • @excrubulent
      @excrubulent  2 дня назад

      @@grantwilliams630 Oh yeah, gotcha. I do have one of those, I'll consider it :)

  • @Bump3rst1cker
    @Bump3rst1cker 26 дней назад

    Oh, wow. This is great!

  • @rastadude
    @rastadude 25 дней назад

    You can position a floor hole above the splitter or merger, so that the lift will be flush with the merger/splitter.

  • @LightStrikerQc
    @LightStrikerQc 23 дня назад

    16:58 I believe you can do that flush offset on both side by using a floor hole in the middle.

  • @Jauntie_J
    @Jauntie_J 9 дней назад

    I'm definitely using some of these techniques in my own building from now on. Also, having spent probably a hundred+ hours on balancers in Factorio, I am intensely curious about the balancers you show at 22:30.

    • @Jauntie_J
      @Jauntie_J 9 дней назад

      Aha! Figured them out, and they're definitely in line with the rest of this video. It would defintely be nice if there was a texture to make the lifts look a little better with the splitters and mergers.

    • @excrubulent
      @excrubulent  3 дня назад

      Nice work! Definitely plan to eventually make a video on them anyway.

  • @OGParzoval
    @OGParzoval 19 дней назад +1

    “Lines within lines within lines. Blood weaves the tapestry. “
    Why is my accursed splitter speaking to me?!?

  • @tamedelement
    @tamedelement 26 дней назад +1

    you've done smelters, can you do foundries (for steel)? id watch it and im sure a lot of others would too! :)

    • @excrubulent
      @excrubulent  26 дней назад

      Yes, that is actually one of the advanced ones due to the dual inputs, and I definitely want to cover it.

  • @rowanrooks
    @rowanrooks 26 дней назад

    10:13 Actually laughed out loud a few times during this video. This offset was definitely the most cursed.
    Thank you for the good build tips and extra thank you for the bad ones! 😂

  • @bryancalvo7525
    @bryancalvo7525 26 дней назад

    I would love to see a blueprint made by you of constructors

  • @GospelBearer
    @GospelBearer 25 дней назад

    AWESOME

  • @OllyWood688
    @OllyWood688 26 дней назад +1

    ten seconds in and I'm sweating profusely already

  • @haydenbush3545
    @haydenbush3545 26 дней назад

    This is excellent thank you for this. Maybe I'm just mis remembering, but I feel like when I try to nudge a stacked merger / splitter it tells me this building cannot be nudged?

    • @excrubulent
      @excrubulent  26 дней назад

      You definitely can nudge them, I think the only time a building can't be nudged is when it has a belt snap. You can't nudge them from the head of a lift, which is what you may be remembering. That's why when using lifts to place them, you need to add a second on top or below in order to nudge.

  • @croyd132
    @croyd132 16 дней назад

    Has something changed with the recent update? I can't get my lifts to connect anyway but the default disctance. Placing a splitter on a lift still insets it.

  • @dj_timoy
    @dj_timoy 11 дней назад

    "Let's Game it Out" on those cursed lifts 🤣

  • @jakaloper
    @jakaloper 26 дней назад

    Memes denied ?! Ho yeah, I subscribed just for that!! So tired of memes culture.

  • @tehNashty
    @tehNashty 26 дней назад

    You're a lizard, Harry!
    Moo needs to embrace more of this! I wouldn't discourage picking on him about it...
    I will be referencing this video more than I even think I will! Saved!
    I like your style, but I am here for this particular content...not Satisfactory, but compact SF blueprints and the like. I don't watch creators for their style, but I will avoid creators because of their style (cough, kibitz, cough cough). I won't unsubscribe from them unless they actually offend me on a primal level.
    I may enjoy your other content if I am also into that topic, obviously. And I would never discourage anyone from following their bliss! Not everyone likes to be scratched in the same spots. If we were close personal friends, I would play all of your content, but I might not actually listen to all of it, but enough for light conversations...
    This, I will pay attention to many times over. AND I will be sharing and posting about it, because of the content AND style!

  • @DerSolinski
    @DerSolinski 22 дня назад

    What I learned watching this:
    The search has a calculator!
    Oh and the other stuff is neat too, I guess.

    • @excrubulent
      @excrubulent  22 дня назад

      My reaction when I saw that in a video was similar. Also, don't tell anyone, but the machine speed inputs also take formulae.

  • @IconoclastDX
    @IconoclastDX 26 дней назад

    Tour de force

  • @DavidKaka22
    @DavidKaka22 17 дней назад

    How do you change train camera view?

    • @excrubulent
      @excrubulent  14 дней назад

      It's a mod, there's a link in the description. There's a whole series of first-person vehicle mods as well as a mod that lets you ride on the train's running boards by altering its hitbox. I have them all installed :)

    • @DavidKaka22
      @DavidKaka22 12 дней назад

      @@excrubulent perfect thank you!

  • @shanerooney7288
    @shanerooney7288 2 дня назад

    What is that monster of a factory?

    • @excrubulent
      @excrubulent  День назад

      I spent ages building up a bunch of empty factory floors so I'd have room to expand into as the factory grew. It's mostly empty space for now, but the plan is to fill it :)

  • @imasonite
    @imasonite 6 дней назад

    I'll be honest, this is a silly argument. Who, realistically, will use even a fraction of the possible variations? creating blueprints for the most common 5 or even 10 variations is totally acceptable.

    • @excrubulent
      @excrubulent  3 дня назад

      I build like this all the time and I couldn't tell you which combinations are the most common. I've got another video about to come out, and I'd be fascinated if you could look at that one and tell me which stacks I reused, even one time.

  • @MrFalpha
    @MrFalpha 23 дня назад

    "No shame". Proceeds to label it "shame"😂😂

  • @illya4d4
    @illya4d4 23 дня назад

    17:07 u can ;)

    • @excrubulent
      @excrubulent  22 дня назад

      There's a single frame in this where it does get selected, but it's more work than just rebuilding the whole chain in my opinion.

  • @majeee1353
    @majeee1353 26 дней назад

    3:45 just say it lmao

  • @spartameister3565
    @spartameister3565 18 дней назад

    bro playing 2.0

  • @rankovasnano2998
    @rankovasnano2998 24 дня назад

    can you add your email to the about

    • @excrubulent
      @excrubulent  20 дней назад +1

      Hey, not sure what you need it for, but you've made me aware I should probably have a channel email and list it. That'll make it way easier to sell out.