Satisfactory tools is my favourite calculator tool for Satisfactory check it out here: www.satisfactorytools.com Also join me streaming on twitch later this evening!
It's my personal favourite too. I just like it's simplicity and logic. Been using it since update 3. Greeny has done a cracking job. It's definitely subjective though (and would not call it "the best" for that reason even though it is 😜). Worth mentioning for new users that the power usage does not include miners. Was there a reason why this feature was removed back in the day (think it used to be present)?
Satisfactory Logistics is a new calculator that can be used to plan modular factories using the output of a factory as the input of another factory. Each factory has its own calculator. Kind of like Satisfactory Tools, but has the ability to link factories together. You can even specify the method of transport. It is useful for managing factories across your world save.
I really like how the chart visualization takes up most of the page. It makes it much easier to zoom in/out to rearrange things so I can understand what's happening mentally.
also satisfactory tools is REALLY slow and laggy especially when searching for stuff. super annoying to use. this seems much better tried this out and it's far far FAR superior to satisfactory-tools' calculator. if it is not able to calculate a proper path to produce how much you want, it tells you whether the inputs can't produce that much but also immediately tells you which recipes are potentially missing and you can add them with a click. being able to connect factories is a godsend. plus you can also configure which max belt and miner tier you've unclocked and it shows how many belts and miners you'd need to get all those resources and also lets you add sloops and shards. thanks for this and good job dev if you see this!
Oh wow, I've been using it for a few hours now, and it's MUCH better for me. I tend to have everything interconnected to each other based on needs, so this works really well.
Hi Pioneers! I'm the creator of Satisfactory Logistics, and I want to thank you all for your kind words! I’m thrilled to hear that you find the tool useful. Your feedback truly motivates me to continue improving and enhancing it. If you have any suggestions or questions, please feel free to share them - I’m always open to new ideas. Currently, I'm working on several additional features, such as Output Maximization, Notes, and the ability to import recipes directly from savegames. For those of you coming from Satisfactory Tools, you can easily import your existing plans into Satisfactory Logistics by navigating to the "Games List" submenu from the top menu or selecting "Import and Manage Savegames" on the homepage when you first load the site. Thanks again for being part of this journey! PS: I reposted this since I thought I left a link in the previous one and got deleted, if this was the case, sorry, didn't want to spam or anything, just to link it since it has been mentioned before.
I've just discovered Satisfactory Logistics tool - it's fantastic (with a few quirky bugs). Linking production between factory plans, selecting Alt recipes directly from nodes - it's great!
Another tip for early/mid game is to deselect the machines that you don't have unlocked yet so they aren't incorporated in to your factory. They are all selected by default, so some of the more advanced recipes may call for a blender or converter before you have them unlocked.
My biggest problem when planning factories is to know how much floorspace is needed, i.e. how many foundations is needed to support each building with belting and/or pipes. I *always* end up wishing I had layed out more foundations. Thanks for explaining this tool, though. It's getting me a long way in the planning process.
I used salt in combination with this calculator. Sat tools to work out how many machines you need. Then SaLT to put them down and move them around to get an idea of the layout.
This video has been imensily useful already! I didn't really understand the layout of the site but having you walk through the steps made things much easier (I didn't even know that there was a maximize option nor did I know how to add what materials I already had correctly) The alt recipes and normal recipes having issues with each other was another thing I had ran into and couldn't figure out. Thank you again!!!
The best Tool hands down is Sankeyfactory. You're adding nodes and manually input what they produce, and then connect them to the nodes that need this input. It does calculate everything you want, but you're still planning the factory yourself, which you're basically not doing in Satisfactory Tools.
You can do that with Tools as well, it's just less hands-on. Say you want to produce Versatile Frameworks and you already have a line that produces Modular Frames. When you crate the line for the Frameworks in Tools, you can manually specify the amount of Frames you're already producing as an input. It will add a, let's call it "neutral" node in the diagram that will just say "x/min Modular Frame". You can plan out more complex systems this way, it's just handled across individual tabs per product instead of one big diagram.
The big disadvantage to this compared with satisfactory-calculator , is that SC will allow you auto-load the alt recipes you have by reading them from the last map upload.
I've always used SC, especially after I found that feature, but for my last build (a factory producing the Tier 4 Project Parts plus assorted other stuff like Super Computers) I double checked it with ST. And good thing I did, because for some reason SC always went with Residual Plastic and Rubber. Which meant that the SC calc wanted over 2800m³ of Oil, with an excess of 3200m³ HOR, while the ST one only needed 294m3 Oil. So I went from having to bring in additional Oil to just needing a single well. So yeah, I'd definitely recommend double checking, especially for bigger builds 😉
Another problem is that you want to select specific recipes in a very big chain, you deselect everything, start selecting what you want to use but you might forget something, it while not tell you for which item you're missing a recipe. So I find it completely unusable for big customized chains.
My brother and I actually encoutered the fact that Satisfactory Calcualtor doesn't seem to like Diluted Packaged Fuel. No matter what we did SC did not include Diluted Packaged Fuel in the production chain. So since my brother always used SC I showed him ST (which did what was asked) and Ficsit Companion. I personally prefer Ficsit Companion because I actually need to think for myself on which recipes to use.
I stopped playing when I unlocked level 5 belts because I couldn’t figure out how to maximize. You just allowed me to hop back into the game. A true legend.
Satisfactory Modeler is simple design and able to build outposts and you have finer control on resource input and output. love that it can create an outpost and all is in one icon. Satisfactory tools also looks awesome. so both are good to use
I'd love it if you could cover how to figure out over/under clocking. I personally like the idea of more machines at lower clock speeds but I've yet to find a way on how to sort out how to do it. I mostly like this angle cuz busy looking factory, less power consumption whilst still being "efficient" in the sense that I'm still getting the same output. Like with your recent-ish vids for efficient layouts, it had a build for Concrete that spread it across 3 constructors but math despite loving numbers wasn't quite my best subject and I've no idea how you got the underclock needed for it to work smooth. This is also especially needed for when output/input is awkward and a tool shows like 36.438978 constructors, in such a case I'd rather use more and underclock than use less and over clock or have one building being the odd duck out and underclocked on its own. I also like the idea of purpose built mini factory/buildings maxing out a node for a specific task when possible. I frase these as "like the idea" as I know not everything can or will work like that.
Normally you know the output number that you want, and you can put this number into the output field on the machine and divide by the number of machines. For example, if you want 100 iron ingots you'll need 3.3333 smelters. If you're using 4 machines, enter 100/4 into the output (below the percentage) and it will show you 25 iron ingots and the machine at 83.33%, and you can copy and paste that into the other smelters. If you have a blueprint with 6 smelters and you think you'll just use that, then enter 100/6 and you will see 16.666667 as the output number for each machine and it will also show 55.55% for each machine
The old tools( this one and satisfactoy calculator), you could select what miner mk you were using and what type of node impure, normal, pure, but its since been deleted. Made it easier to make the factory depending on what level of the game you were at.
Loved the video, great explanation! I would have loved to also see another guide on this, but more advanced, since this was pretty much all stuff i know from before.
OMG I hate your everything right now! Now? Now you put this out? I needed this so long ago. Thanks for the well done instruction, obviously it's needed.😱 edit: Yes, please make the advanced course video.
An interesting tool for sure. Definitely frustrating that it doesn't play nice with byproducts, as this is one of the harder mechanics to get right in practise. I also feel like it's sweet spot is early to mid game, because when mega factories are involved, there's just too many variables for the format present in a coherent and understandable (at a glance) kind of way. I hear a lot of "how do I plan my factory" in videos, and I've seen plenty of guides like this but I haven't heard a lot around the choosing of item quantities to produce and the rationale behind it. Should I make 12 nuclear pastor or 10? Why not 1 or 100 per minute? For example. I would imagine there's a rough expected play time from start to finish in hours per unit of phase 5 space elevator part per minute to taken into account when choosing a target quantity. I picked 5 per minute of each phase 5 item. 🤷
I'm curious as to why people feel this tool doesn't play nice with byproducts. The only complaint I have in regards to that, is that it likes to mix water systems. It'll send water from bauxite or quartz purification to things like pure copper ingots. This can be avoided by using a separate tab for those products, and simply input them with the item input feature. For me personally, I switched from Satisfactory Calculator because this tool's maximize feature is so important for dealing with byproducts. Making the complicated Turbo Blend Fuel into Rocket Fuel setup with full byproduct utilization is borderline impossible in any other tool, and with this one it's painless
@@TotalXclipse it's the tool I personally enjoy using the most. It's very clean, all in a list (which I like) and it lets you scale and try out different alt recipies very easily. And it directly shows all the necessary information on the page, so you can have it on the second monitor without needing to hover over anything.
Hi, you work is great. I tried enjoy the game, because "counting" at work is enough for me. I just finished project and sent spaceship somewhere without human name. I avoided rails, ficsonium and plutonium waste (small factory - only 30 GW was enough) Could you please iterate most efective usage of portals and efficient exploration? Because Rocky mountains and nearby areas was overflowing with resources, so that was enough for me to finish THE game. Have a great day. (PS: with MK6 belts manifold setup rocks :-D)
A little (biased) comparison from this tool to Satisfactory Calculator (which is what use): This tool handles SAM conversions, while SF Calc doesn't handle it well yet. SF Calc handles by products of nuclear production, and can calculate how many nuclear reactors you need to create enough waste. I'm assuming this tool cannot handle doing a recycled rubber/plastic loop. SF Calc can't either, but I don't know of a tool that can. This tool seems less laggy, and can handle multiple tabs of production lines better than SF Calc. The way SF Calc does alternates seems a little more intuitive to me, but SF Tools has a better way to control which one is used. I prefer the way SF Calc handles missing enough resources by adding another production chain to produce the missing amounts as opposed to just giving you an error.
Since it's the topic here, I think the only thing I dislike about Satisfactory Tools is the inability to mix alt recipes. For example, I need 400 copper powder for I think nuclear pasta, the amount of copper I will need is insane if just use the base copper ingot recipe. So I decided to use both copper alloy and pure copper ingot alt recipes to keep this modular factory at a somewhat reasonable size (an all pure copper ingot factory was around like 80+ refineries, didn't want to build that). But for some ungodly reason, Satisfactory tools refuses to let me implement both with my desired outputs for each section. Edit: If people have tips or advice on how I can rectify this issue without needing to just make a separate factory tab with the singular alt recipe, that would be appreciated.
Not a perfect solution, but you can sometimes resolve this problem by going to the "Input" tab and limiting some resources, for example the amount of available water using your scenario. By doing this, it won't use all refineries to make all of the copper ingots, and will use smelters for what remains after using the amount of water you specified. This can obviously get complicated if water is also used for other things within the same factory in the planner, therefore not always viable.
@ForeverZer0 I have tried this to mostly failure. Maybe I underestimated the copper input needed, or whatever copper input I did use basically amounted to "Just make an 80+ refinery pure copper ingot factory bro." So my only solution was to use a separate factory tab for 250 copper/min using copper alloy and another tab for 150 copper/min using pure copper.
The second way of working, setting inputs and letting it maximize the output is what i was looking for, thank you. Is there a way/tool to do the same for power? You know: I have a pure oil node, and this recipes, whats the way to generate the most power?
Absolutely Amazing Vid! Most of my problems are solved But how would I go on about calculating the maximum amount of Ficsonium Fuel Rods? For further details, I made a quick post in your Discord with quick alot more details in it
Have you seen the new Satisfactory Modeler on steam? It's free and is works a LOT smoother then Satisfactory tools. You just right click and then drag out all you need. Tell it how much you want to make, or how much of an item you have and it calculates properly how much of each machine you need and even lets you sort how much of a resource you want to dedicate to what items. The best part is also you can add MINERS to the setup, and even splitters/mergers and fully plan out how you want stuff setup. As one review put it "You can put in exactly the miner configuration that you have, exactly the part you want to target, and fill in the space between in a few clicks." and the one review that claims you 'cant use it while playing the game'. No idea where that guy got that logic, as it can. You can have a simple layout like the standard tools sites, or go more full on planning.
I have seen it - that's why I mention it in the first minute of the video ;) but I don't find it simpler, as most of the points you've mentioned you can do in Satisfactorytools. The only big difference is the choosing which resources to send to which section. But that's never been an issue as I just create a separate tab for another factory and dictate the resources that way :)
@@TotalXclipse Yeah see that has always been the big thing for me. I want to tell it "I only want one machine making this' and have it as that. Not have it balanced out across everything. Plus trying to tell it how much resource you have to use is a pain. It's only good for ONE setup. Where I can have five full factory plans setup as I can have all of that input, right there. Not having to mess with differing tabs that can't read what is in the other. I can include the setup for my steel factory, along with the setup for my quickwire setup, and have several items and productions right there, without the ore going in being global for the whole 'tab'. Just add a miner to the list and go 'You make 600' and bam, that is how much that chain goes, same setup 'you make 1200 bam... same list. Oh Im adding in more iron from this node okay this is 480.. tada.. You don't have to keep going back in to a tab, figuring out how much total of something is being added in... and then figuring out the item or factories and... No. that's a pain. It also isn't such a mess of a crossover as you can keep productions apart where you want them to. I can have every factory and all its production on ONE sheet, and see how they mingle, what items and amount of items is being sent off to this other factory to mingle with this one part to make this other item while still making everything else. I can also easily see I may need more of X item and can include another location's resources into the mix without jumbling up the whole chain before it. I think what people are missing, is they try and use it like the calc and tools site... but it is far FAR more versatile. The moment I discovered I can have production lines separate from one another, and then link them where I want them to be linked blew my mind. No more 'Oh your adding copper to this? Or more iron? Okay lets redo the WHOLE setup to include it even though what your including is just to be dedicated to X item or items to feed into this part of the line.. and not the whole setup. And just having it all in one place and not a bunch of disconnected tabs is very nice... My whole mega caterium plant, making 24k quickwire is easily split between all the electronic stuff, with room to expand as I progress that again, wont full on recalc the whole darn setup just because I add say rubber to the mix later on.
Once I hit layouts with feedback loops I ended up abandoning the online tools and just plopping down test buildings to work out the chain and writing the needs for it on paper. Then I refer to the test buildings when I advance through the construction stages. Flipped between this and online calculator for a while. Never use the online one now.
In my 1.0 playthrough i started using this tool, its really useful but it does have some issues, and i wish it added some more neat features: - There should be a switch that doesnt allow use of SAM to transform other resources into the one you need. And have that switch on by default. If the player wants to turn other ores into the ore they need they will enable it, but by default its just annoying. - It would be nice if making a new line (tab) would automatically enable all of the alt recipies from the previous tab (or maybe curently open tab), so i dont have to go through my list of alt recipies i have unlocked. Of course i could just duplicate the tab, but then i would have to change everything else. - It would be really nice if the tool could round up some production steps (making excess materials) to let you have nice numbers. Like i dont want any of my outputs to have decimal values (except .5 is fine for some items). Additionally i dont want the extra machine to be clocked at like 34.654093903478903703, please only 1 number after decimal point. I would much rather have a factory that is being inefficient with the raw resources and sink the extra produce than deal with ridiculously unsatisfying decimal values. Basically, it could be a switch that when turned on, the tool would go through all steps backwards and see if bad deciamals are used and if they are, increase the production and have a new extra bubble in like red or something, with excess production. - One feature i really need is to be able to keep track of what parts of the factory i have already built. 2 Features would make it possible. Either save the position of nodes after reloading the page (of course only works if you dont alter any details which would regenerate the whole thing). Or be able to mark each node as completed (like a green outline), same as the other, of course it would get dropped if you regenerate everything
It took a while for me to get the hang of it as well. Your first two points can be achieved by deselecting SAM and ticking the alt recipes you have unlocked in your first tab. Then you can copy this tab and the new tab will have all that selected for you. You can then use that to calculate what you want to build. The original tab can be copied as many times as you need, and updated as you unlock more alt. recipes. In terms of keeping track, I have started just getting a screen shot of the tool and then editing in whatever image editor as I work through building the factory. Otherwise I get lost very quickly on what I am up to if I am building over a few days and the layout in the tools resets each time I open it.
While I don't know a great solution on how it could be fixed, the jumble of odd decimals for every phase of the factory does get annoying, which typically just leads to me using the tool as a rough guide to get an overview of how many machines I will need, and working out the ratios myself. It would be fantastic if there was some way to calculate it using sane ratios. One such possible way would be to implement the desired outputs as "fuzzy" guidelines, and not hard requirements, allowing the nice ratios to be used to get as close as possible to the desired output. As it is, you are forced to have an exact figure it tries to achieve, or the "maximize" option, which is evenly distributed among all items that are selected, and often don't make sense. A permissible minimum/maximum range of output to try and keep even ratios would not be overly complicated to code.
@@JaimeIngram yeah about keeping track that is what i did once. It is somewhat fine, but the problem is that you cant click on your screenshot to check the exact machine clock speed nor move the bubbles around if you dont see the resource flow. Sure what i did was to just recreate the positions of the bubbles in app by cross refferencing with my screenshot, but it takes so much time to do so Plus good luck if your grid of machines is too big, the screenshot would be too low res to make out anything
how do you work out the size of your factories? the big problem I run into is that no matter where I decide to build a factory, I end up with part of the landscape getting in the way (i have a rule about only building close to the ground) are the any apps that let us build a factory 'on paper' with the proper machine dimension so it's possible to check there is enough space available to build it?
Biggest issues with tools are 1. Missing option to toggle off convert recipes without deactivating the converter building and 2. It can't handle nuclear power plants
One thing i wish SatisfactoryTools had was Planning Nuclear Plants, I want to maximize the amount of ficsonium fuel rods i can make with all the uranium on the map but it just doesnt have the Nuclear Reactor building in the building list.
I have a template 'factory' in which I select all Alternate Recipes I have unlocked. That way when I make a duplicate of the tamplate and plan a factory it will calculate the most optimal way using my Alts
OH MY GOD i didn't know about SAM i played a bit during early access and returned for 1.0 but i don't remember SAM, maybe it wasn't in or i forgot. i used these tools to plan out my factory but every time it went to an absurd high number...i thought it was bugged or i'm too dumb to use it but it calculated all the SAM into it so i stopped using these tools. thanks for this video but i might have to rebuild my whole factory now... :D
What I dislike about the existing planners is that they all work by setting the end goal and then telling you how to get there and what you need. I prefer to work the other way around... Start with available resources in the area and then building up what I can with the available resources.
Also, none of them allow you to tweak productions numbers within the chain. At least not that I've found. Like, if I don't want to deal with weird fractional inputs/outputs and know a little over- or underclocking will give me a nice round number (Heavy Encased Frame, looking at you), I should be able to edit that node in the chain to my targeted values and have it recalculate the rest. I'd expect it to fork off excess resources that result so you can figure out how to deal with/sink them yourself or warn you that other resources in your chain (with highlights) are now insufficient if you're using defined inputs.
@@jackkain7141 satisfactoryproductionplanner has a "output extra" option so the selected buildings all run at 100%. But I agree, being able to set the exact values yourself would be awesome!
perfect timing, i just was planning out supercomputers and wondered how i can change recipes in the line to alternate recipes, i used satisfactory modeler for that but that one is a bit weird with the numbers, i think i figured it out now but it's still not as intuitive as this one. i'll try satisfactory tools now
Satisfactory Tools is my preferred tool but it just gives up on some more complicated factories, so I had to build my computer factory in Satisfactory Calculator. Not sure what the issue is.
what i am missing with this tool is the percentage your machine has to run on. sometimes you need to run one of the 3 machines at 50% in order to keep everything running smoothly.
It does do that. For example if the tool says it needs 6.2 constructors making cable in the chain, when you hover your cursor over it it does tell you 6 constructors at 100% clock speed and 1 constructor at 20% clock speed.
I think Satisfactory Modeler (free on Steam) is better, because you get an empty canvas you fill step by step instead of instantly getting something overcomplicated and toning it down.
@TotalXclipse I just met people on discord and reddit that felt overwhelmed by the big tree given by tools, but it all really depends on the project itself. I'm actually using both of these. I start on satisfactorytools to maximize nodes and then go to modeler to for example deal with byproducts or excess products. They're both good.
Why can't you over clock? Unless it's power you're calculating it's take the total machines and divide by the overclock you want. Have machines, and want to run at 250% overclock just do 5 and divide by 2.5 to get the answer, 2 machines and 250% As for sloop - I wouldn't use it to support production, rather just use it for doubling the end product? But they are fair points
Seems like a decent tool for setting up lines, but it doesn't show you how to split off things properly, As in how to split 300 of X 7 different ways (or if you have off amount like this machine needs 3.1539 while the other part need 6.8461) i get you just round em off but id like to see that in a planner tool as well
I use this all the time, but there is a problem optimizing production when you produce several items in the same factory. When you put "maximize" on every item you want to produce, it forces a balance in all of them to the same output amounth, when sometimes it could just calculate the maximum amount of each item, despite being different production
Satisfactory Tools is my go-to too, but it breaks with some things for some reason. Like packaged rocket fuel for your jetpack. For some reason, it simply will not to do that for me. That, plutonium fuel rods, uranium fuel rods, and power in general. Tools just won’t work.
It's still pretty buggy for 1.0. I've had too many issues with late game factories on the planner. Like having enough recourses to do a factory (resources come form another factory) and then having the planner tell me I need to get like 7.93 ore to make 1.2547 items. Even though I already have all the things. I had to tweak all recipes in order for it to work correctly. At least they fixed their nuclear set ups. Until a week or two ago the planner would not recognize the existence of nuclear waste. I'm sure things will get better as modders and planner sites have more time to update their software.
What if you don't know how much product you need to make at the end of the line, and you're just trying to make the maximum based on the node(s) you have feeding in? Seems all these tools are all based on how much you want to output, rather than what you're able to input into the line.
Maybe it's a stupid question but how do i make a 1,6 Foundry as it suggests ? I mean i know why it's doing this calculation, but is'nt there a way of only using whole numbers in terms of maschines ? And if not how do you go about this issue ? Do you simply round it downwards or ?
To get full numbers from decimals X the number by 100. So 1.6 would be 160. That is the total clock speed needed. So you have either one foundry at 160% oc or 1 foundry at 100 and one at 60 or half them so you have two foundry's at 80% clock speed 🙂
I've been using this and now looking for a better one. It would be nice if you could set the amount of ore/min then it gives you what you need down the line. I've had to build stuff just to get the default amounts and go from there.
@@brodriguez11000 ??? What? You can select the recipes yourself, if you need a tool to know what recipes you have automatically that's a skill issue Edit: at least I assume that's what you mean, your grammar is so bad
is there a way to make it easy to calculate load balancers? I'm having a bit of trouble with weirder load balances but cant find a tool to help mt. i can only find basic schematics for basic LB like 3:2 or 2:4
What if I don't know or care about my target amount produced?? I have a node that a I want to make rotors with and just want to know what all that node can produce and how many buildings I should make... ugh.
Unfortunately for me the tool doesn't work because visualization only shrinks for me and I cannot get it bigger, no matter which direction the scroll wheel goes it always shrinks the diagram.
Since I saw a RUclipsr showing how we can make much more out of a node combine more than one recipe instead of any single recipe for said part, I have a feel that all calculators are missing this and only selecting one "best" recipe (in that scenario) and going with it. The RUclipsr does shown in the video we can "force" the calculator to show multiple recipes in a factory, but it's not the same as they calculating it by themselves. They should get a update in this field.
Good explanation. But if it's simple enough for the tool, I already do it in my head. If it breaks the tool, I do it by hand anyways. No pen and paper, just Notepad++ on Windows or Vim in Termux on my phone. I just jot down the numbers at each stage of production, noting 0-9.99999% overclock or underclock, per-unit or just a trailing fractional. 🤷♂
Is this an ad? Satisfactory calculator does all of this but also tells you how to set up your connections and the optimal overclocking/underclocking for each machine. It also has images instead of textboxes for easier visualization. You mentioned it at the beginning of the video. I don't get how anyone could know about both of these and conclude that Tools is better. If this is an ad, not disclosing it is a violation of ToS
Really? Calling me out on an ad because we have different opinions? Every sponsored video I do I disclose. This is my opinion - I've used the calculator but the pages take so long to load that it's immediately a no from me.
@@TotalXclipse Sorry. It wasn't really about opinions, though. SC has more functions and QoL, so it seems odd to call this the best and present it like it does something unique. If the load times were the issue, it's odd that isn't the crux of the video. Ultimately, however, it's my mistake for thinking this might be an ad. I never intended to call you out, I'd just prefer (if it was an ad) that you didn't get a guidelines strike for it.
@@crankypop No worries, I guess written messages are easily misconstrued. I think it's as much about user experience as it is about the tool. I find Tools, easier to read and work with, perhaps this is because I've worked with it a lot more. I Also find personally for me, the UI is much cleaner and easier to work with along with quicker load times. Which is why I feel tools is the better planner. This doesn't mean I don't think SC isn't good and I think the map system the site has is fantastic along with the blueprints.
Hai salut cum pot sa fac si eu o asa mapa cum ai tu daca asi putea lua si eu de unde va o salvare de la joc casa imi apara si mie tot ce ai tu construit m-ia place mult de tot
I usually don't comment on these things but I can certainly see the effort that went into the research (and editing) of this video by the amount of greasy hair. Lmao. Not hating, but rather relating when I also spent (too) many hours planning my factories. Keep it up :)
Satisfactory tools is my favourite calculator tool for Satisfactory check it out here: www.satisfactorytools.com
Also join me streaming on twitch later this evening!
It's my personal favourite too. I just like it's simplicity and logic. Been using it since update 3. Greeny has done a cracking job.
It's definitely subjective though (and would not call it "the best" for that reason even though it is 😜).
Worth mentioning for new users that the power usage does not include miners. Was there a reason why this feature was removed back in the day (think it used to be present)?
Satisfactory Logistics is a new calculator that can be used to plan modular factories using the output of a factory as the input of another factory. Each factory has its own calculator. Kind of like Satisfactory Tools, but has the ability to link factories together. You can even specify the method of transport.
It is useful for managing factories across your world save.
I really like how the chart visualization takes up most of the page. It makes it much easier to zoom in/out to rearrange things so I can understand what's happening mentally.
also satisfactory tools is REALLY slow and laggy especially when searching for stuff. super annoying to use. this seems much better
tried this out and it's far far FAR superior to satisfactory-tools' calculator. if it is not able to calculate a proper path to produce how much you want, it tells you whether the inputs can't produce that much but also immediately tells you which recipes are potentially missing and you can add them with a click. being able to connect factories is a godsend. plus you can also configure which max belt and miner tier you've unclocked and it shows how many belts and miners you'd need to get all those resources and also lets you add sloops and shards. thanks for this and good job dev if you see this!
Oh wow, I've been using it for a few hours now, and it's MUCH better for me. I tend to have everything interconnected to each other based on needs, so this works really well.
Hi Pioneers!
I'm the creator of Satisfactory Logistics, and I want to thank you all for your kind words! I’m thrilled to hear that you find the tool useful. Your feedback truly motivates me to continue improving and enhancing it.
If you have any suggestions or questions, please feel free to share them - I’m always open to new ideas. Currently, I'm working on several additional features, such as Output Maximization, Notes, and the ability to import recipes directly from savegames.
For those of you coming from Satisfactory Tools, you can easily import your existing plans into Satisfactory Logistics by navigating to the "Games List" submenu from the top menu or selecting "Import and Manage Savegames" on the homepage when you first load the site.
Thanks again for being part of this journey!
PS: I reposted this since I thought I left a link in the previous one and got deleted, if this was the case, sorry, didn't want to spam or anything, just to link it since it has been mentioned before.
I've just discovered Satisfactory Logistics tool - it's fantastic (with a few quirky bugs). Linking production between factory plans, selecting Alt recipes directly from nodes - it's great!
Another tip for early/mid game is to deselect the machines that you don't have unlocked yet so they aren't incorporated in to your factory. They are all selected by default, so some of the more advanced recipes may call for a blender or converter before you have them unlocked.
I like Satisfactory modler. No messing around in side pages and menus, it's all right there.
My biggest problem when planning factories is to know how much floorspace is needed, i.e. how many foundations is needed to support each building with belting and/or pipes. I *always* end up wishing I had layed out more foundations. Thanks for explaining this tool, though. It's getting me a long way in the planning process.
I used salt in combination with this calculator. Sat tools to work out how many machines you need. Then SaLT to put them down and move them around to get an idea of the layout.
This video has been imensily useful already! I didn't really understand the layout of the site but having you walk through the steps made things much easier (I didn't even know that there was a maximize option nor did I know how to add what materials I already had correctly)
The alt recipes and normal recipes having issues with each other was another thing I had ran into and couldn't figure out. Thank you again!!!
The best Tool hands down is Sankeyfactory. You're adding nodes and manually input what they produce, and then connect them to the nodes that need this input. It does calculate everything you want, but you're still planning the factory yourself, which you're basically not doing in Satisfactory Tools.
You can do that with Tools as well, it's just less hands-on. Say you want to produce Versatile Frameworks and you already have a line that produces Modular Frames. When you crate the line for the Frameworks in Tools, you can manually specify the amount of Frames you're already producing as an input. It will add a, let's call it "neutral" node in the diagram that will just say "x/min Modular Frame". You can plan out more complex systems this way, it's just handled across individual tabs per product instead of one big diagram.
The big disadvantage to this compared with satisfactory-calculator , is that SC will allow you auto-load the alt recipes you have by reading them from the last map upload.
I've always used SC, especially after I found that feature, but for my last build (a factory producing the Tier 4 Project Parts plus assorted other stuff like Super Computers) I double checked it with ST.
And good thing I did, because for some reason SC always went with Residual Plastic and Rubber. Which meant that the SC calc wanted over 2800m³ of Oil, with an excess of 3200m³ HOR, while the ST one only needed 294m3 Oil.
So I went from having to bring in additional Oil to just needing a single well. So yeah, I'd definitely recommend double checking, especially for bigger builds 😉
I just put Plastic and Rubber as inputs, the diluted fuel path is of course not doable in the calc @carringtont7632
Another problem is that you want to select specific recipes in a very big chain, you deselect everything, start selecting what you want to use but you might forget something, it while not tell you for which item you're missing a recipe. So I find it completely unusable for big customized chains.
You can use select "All" for base and alternate recipes in satisfactory tool. Although it's not all selected by default.
My brother and I actually encoutered the fact that Satisfactory Calcualtor doesn't seem to like Diluted Packaged Fuel. No matter what we did SC did not include Diluted Packaged Fuel in the production chain.
So since my brother always used SC I showed him ST (which did what was asked) and Ficsit Companion.
I personally prefer Ficsit Companion because I actually need to think for myself on which recipes to use.
I stopped playing when I unlocked level 5 belts because I couldn’t figure out how to maximize. You just allowed me to hop back into the game. A true legend.
TIL that I must be doing things right because I came here to find out what you use, and realized I already use it like you do. :)
Satisfactory Modeler is simple design and able to build outposts and you have finer control on resource input and output. love that it can create an outpost and all is in one icon.
Satisfactory tools also looks awesome. so both are good to use
I'd love it if you could cover how to figure out over/under clocking. I personally like the idea of more machines at lower clock speeds but I've yet to find a way on how to sort out how to do it. I mostly like this angle cuz busy looking factory, less power consumption whilst still being "efficient" in the sense that I'm still getting the same output. Like with your recent-ish vids for efficient layouts, it had a build for Concrete that spread it across 3 constructors but math despite loving numbers wasn't quite my best subject and I've no idea how you got the underclock needed for it to work smooth. This is also especially needed for when output/input is awkward and a tool shows like 36.438978 constructors, in such a case I'd rather use more and underclock than use less and over clock or have one building being the odd duck out and underclocked on its own. I also like the idea of purpose built mini factory/buildings maxing out a node for a specific task when possible. I frase these as "like the idea" as I know not everything can or will work like that.
Normally you know the output number that you want, and you can put this number into the output field on the machine and divide by the number of machines. For example, if you want 100 iron ingots you'll need 3.3333 smelters. If you're using 4 machines, enter 100/4 into the output (below the percentage) and it will show you 25 iron ingots and the machine at 83.33%, and you can copy and paste that into the other smelters. If you have a blueprint with 6 smelters and you think you'll just use that, then enter 100/6 and you will see 16.666667 as the output number for each machine and it will also show 55.55% for each machine
What would be really interesting if Coffee Stain introduced such a tool into the game itself.
Finally someone explains it cuz I have no idea how to read 3.4.04 assemblers
The old tools( this one and satisfactoy calculator), you could select what miner mk you were using and what type of node impure, normal, pure, but its since been deleted.
Made it easier to make the factory depending on what level of the game you were at.
And early game this is particularly important with power too as an overclocked miner can crash that coal-powered power grid ⚡
Loved the video, great explanation! I would have loved to also see another guide on this, but more advanced, since this was pretty much all stuff i know from before.
OMG I hate your everything right now!
Now? Now you put this out? I needed this so long ago. Thanks for the well done instruction, obviously it's needed.😱
edit: Yes, please make the advanced course video.
😅😅😅 sorry
An interesting tool for sure. Definitely frustrating that it doesn't play nice with byproducts, as this is one of the harder mechanics to get right in practise.
I also feel like it's sweet spot is early to mid game, because when mega factories are involved, there's just too many variables for the format present in a coherent and understandable (at a glance) kind of way.
I hear a lot of "how do I plan my factory" in videos, and I've seen plenty of guides like this but I haven't heard a lot around the choosing of item quantities to produce and the rationale behind it.
Should I make 12 nuclear pastor or 10? Why not 1 or 100 per minute? For example.
I would imagine there's a rough expected play time from start to finish in hours per unit of phase 5 space elevator part per minute to taken into account when choosing a target quantity.
I picked 5 per minute of each phase 5 item. 🤷
I'm curious as to why people feel this tool doesn't play nice with byproducts.
The only complaint I have in regards to that, is that it likes to mix water systems. It'll send water from bauxite or quartz purification to things like pure copper ingots. This can be avoided by using a separate tab for those products, and simply input them with the item input feature.
For me personally, I switched from Satisfactory Calculator because this tool's maximize feature is so important for dealing with byproducts. Making the complicated Turbo Blend Fuel into Rocket Fuel setup with full byproduct utilization is borderline impossible in any other tool, and with this one it's painless
thanks so much for that overview.. I had gone to use the tool but hadnt quite worked it out :)
+1 for Satisfactory Modeler. No submenus to navigate though and can easily throttle by input rate.
Subjective title. And Satisfactory Production Planner doesn't get enough love
And Satisfactory Modeler
I did mention Satisfactory modeler - never heard of the production planner though
@@TotalXclipse Satisfaction Production Planner is my favourite out of all the calculators, definitely worth a look if you haven't before
@@TotalXclipse it's the tool I personally enjoy using the most. It's very clean, all in a list (which I like) and it lets you scale and try out different alt recipies very easily. And it directly shows all the necessary information on the page, so you can have it on the second monitor without needing to hover over anything.
I completely agree!
Hi, you work is great. I tried enjoy the game, because "counting" at work is enough for me. I just finished project and sent spaceship somewhere without human name. I avoided rails, ficsonium and plutonium waste (small factory - only 30 GW was enough) Could you please iterate most efective usage of portals and efficient exploration? Because Rocky mountains and nearby areas was overflowing with resources, so that was enough for me to finish THE game. Have a great day. (PS: with MK6 belts manifold setup rocks :-D)
A little (biased) comparison from this tool to Satisfactory Calculator (which is what use): This tool handles SAM conversions, while SF Calc doesn't handle it well yet. SF Calc handles by products of nuclear production, and can calculate how many nuclear reactors you need to create enough waste. I'm assuming this tool cannot handle doing a recycled rubber/plastic loop. SF Calc can't either, but I don't know of a tool that can. This tool seems less laggy, and can handle multiple tabs of production lines better than SF Calc. The way SF Calc does alternates seems a little more intuitive to me, but SF Tools has a better way to control which one is used. I prefer the way SF Calc handles missing enough resources by adding another production chain to produce the missing amounts as opposed to just giving you an error.
Since it's the topic here, I think the only thing I dislike about Satisfactory Tools is the inability to mix alt recipes. For example, I need 400 copper powder for I think nuclear pasta, the amount of copper I will need is insane if just use the base copper ingot recipe. So I decided to use both copper alloy and pure copper ingot alt recipes to keep this modular factory at a somewhat reasonable size (an all pure copper ingot factory was around like 80+ refineries, didn't want to build that). But for some ungodly reason, Satisfactory tools refuses to let me implement both with my desired outputs for each section.
Edit: If people have tips or advice on how I can rectify this issue without needing to just make a separate factory tab with the singular alt recipe, that would be appreciated.
Not a perfect solution, but you can sometimes resolve this problem by going to the "Input" tab and limiting some resources, for example the amount of available water using your scenario. By doing this, it won't use all refineries to make all of the copper ingots, and will use smelters for what remains after using the amount of water you specified. This can obviously get complicated if water is also used for other things within the same factory in the planner, therefore not always viable.
@ForeverZer0 I have tried this to mostly failure. Maybe I underestimated the copper input needed, or whatever copper input I did use basically amounted to "Just make an 80+ refinery pure copper ingot factory bro." So my only solution was to use a separate factory tab for 250 copper/min using copper alloy and another tab for 150 copper/min using pure copper.
This is the reason I stopped using them too. Good old whiteboard does it for me
The second way of working, setting inputs and letting it maximize the output is what i was looking for, thank you.
Is there a way/tool to do the same for power? You know: I have a pure oil node, and this recipes, whats the way to generate the most power?
Absolutely Amazing Vid! Most of my problems are solved
But how would I go on about calculating the maximum amount of Ficsonium Fuel Rods? For further details, I made a quick post in your Discord with quick alot more details in it
I found that it uses the byproduct when working with aluminium. It recycles the water back into the machines.
Yep - and you should in most circumstances because the game prioritizes the water byproduct over the water pumps :)
@@TotalXclipsecan you elaborate on that? Because I often see my machines backing up when adding too much fresh water
Have you seen the new Satisfactory Modeler on steam? It's free and is works a LOT smoother then Satisfactory tools. You just right click and then drag out all you need. Tell it how much you want to make, or how much of an item you have and it calculates properly how much of each machine you need and even lets you sort how much of a resource you want to dedicate to what items. The best part is also you can add MINERS to the setup, and even splitters/mergers and fully plan out how you want stuff setup. As one review put it "You can put in exactly the miner configuration that you have, exactly the part you want to target, and fill in the space between in a few clicks." and the one review that claims you 'cant use it while playing the game'. No idea where that guy got that logic, as it can. You can have a simple layout like the standard tools sites, or go more full on planning.
I have seen it - that's why I mention it in the first minute of the video ;) but I don't find it simpler, as most of the points you've mentioned you can do in Satisfactorytools. The only big difference is the choosing which resources to send to which section. But that's never been an issue as I just create a separate tab for another factory and dictate the resources that way :)
@@TotalXclipse Yeah see that has always been the big thing for me. I want to tell it "I only want one machine making this' and have it as that. Not have it balanced out across everything. Plus trying to tell it how much resource you have to use is a pain. It's only good for ONE setup. Where I can have five full factory plans setup as I can have all of that input, right there. Not having to mess with differing tabs that can't read what is in the other. I can include the setup for my steel factory, along with the setup for my quickwire setup, and have several items and productions right there, without the ore going in being global for the whole 'tab'.
Just add a miner to the list and go 'You make 600' and bam, that is how much that chain goes, same setup 'you make 1200 bam... same list. Oh Im adding in more iron from this node okay this is 480.. tada.. You don't have to keep going back in to a tab, figuring out how much total of something is being added in... and then figuring out the item or factories and... No. that's a pain. It also isn't such a mess of a crossover as you can keep productions apart where you want them to.
I can have every factory and all its production on ONE sheet, and see how they mingle, what items and amount of items is being sent off to this other factory to mingle with this one part to make this other item while still making everything else. I can also easily see I may need more of X item and can include another location's resources into the mix without jumbling up the whole chain before it.
I think what people are missing, is they try and use it like the calc and tools site... but it is far FAR more versatile. The moment I discovered I can have production lines separate from one another, and then link them where I want them to be linked blew my mind. No more 'Oh your adding copper to this? Or more iron? Okay lets redo the WHOLE setup to include it even though what your including is just to be dedicated to X item or items to feed into this part of the line.. and not the whole setup. And just having it all in one place and not a bunch of disconnected tabs is very nice... My whole mega caterium plant, making 24k quickwire is easily split between all the electronic stuff, with room to expand as I progress that again, wont full on recalc the whole darn setup just because I add say rubber to the mix later on.
Once I hit layouts with feedback loops I ended up abandoning the online tools and just plopping down test buildings to work out the chain and writing the needs for it on paper. Then I refer to the test buildings when I advance through the construction stages. Flipped between this and online calculator for a while. Never use the online one now.
In my 1.0 playthrough i started using this tool, its really useful but it does have some issues, and i wish it added some more neat features:
- There should be a switch that doesnt allow use of SAM to transform other resources into the one you need. And have that switch on by default. If the player wants to turn other ores into the ore they need they will enable it, but by default its just annoying.
- It would be nice if making a new line (tab) would automatically enable all of the alt recipies from the previous tab (or maybe curently open tab), so i dont have to go through my list of alt recipies i have unlocked. Of course i could just duplicate the tab, but then i would have to change everything else.
- It would be really nice if the tool could round up some production steps (making excess materials) to let you have nice numbers. Like i dont want any of my outputs to have decimal values (except .5 is fine for some items). Additionally i dont want the extra machine to be clocked at like 34.654093903478903703, please only 1 number after decimal point. I would much rather have a factory that is being inefficient with the raw resources and sink the extra produce than deal with ridiculously unsatisfying decimal values. Basically, it could be a switch that when turned on, the tool would go through all steps backwards and see if bad deciamals are used and if they are, increase the production and have a new extra bubble in like red or something, with excess production.
- One feature i really need is to be able to keep track of what parts of the factory i have already built. 2 Features would make it possible. Either save the position of nodes after reloading the page (of course only works if you dont alter any details which would regenerate the whole thing). Or be able to mark each node as completed (like a green outline), same as the other, of course it would get dropped if you regenerate everything
It took a while for me to get the hang of it as well. Your first two points can be achieved by deselecting SAM and ticking the alt recipes you have unlocked in your first tab. Then you can copy this tab and the new tab will have all that selected for you. You can then use that to calculate what you want to build. The original tab can be copied as many times as you need, and updated as you unlock more alt. recipes.
In terms of keeping track, I have started just getting a screen shot of the tool and then editing in whatever image editor as I work through building the factory. Otherwise I get lost very quickly on what I am up to if I am building over a few days and the layout in the tools resets each time I open it.
While I don't know a great solution on how it could be fixed, the jumble of odd decimals for every phase of the factory does get annoying, which typically just leads to me using the tool as a rough guide to get an overview of how many machines I will need, and working out the ratios myself. It would be fantastic if there was some way to calculate it using sane ratios. One such possible way would be to implement the desired outputs as "fuzzy" guidelines, and not hard requirements, allowing the nice ratios to be used to get as close as possible to the desired output. As it is, you are forced to have an exact figure it tries to achieve, or the "maximize" option, which is evenly distributed among all items that are selected, and often don't make sense. A permissible minimum/maximum range of output to try and keep even ratios would not be overly complicated to code.
@@JaimeIngram yeah about keeping track that is what i did once. It is somewhat fine, but the problem is that you cant click on your screenshot to check the exact machine clock speed nor move the bubbles around if you dont see the resource flow. Sure what i did was to just recreate the positions of the bubbles in app by cross refferencing with my screenshot, but it takes so much time to do so
Plus good luck if your grid of machines is too big, the screenshot would be too low res to make out anything
how do you work out the size of your factories? the big problem I run into is that no matter where I decide to build a factory, I end up with part of the landscape getting in the way (i have a rule about only building close to the ground) are the any apps that let us build a factory 'on paper' with the proper machine dimension so it's possible to check there is enough space available to build it?
I learned something. Thank you
thanks for explaination
I haven’t tried everything admittedly, but I really like the Satisfactory Modeler tool
Biggest issues with tools are 1. Missing option to toggle off convert recipes without deactivating the converter building and 2. It can't handle nuclear power plants
fun part the creator of that tool is working on a new tool that fixes many issues the current tool.
One thing i wish SatisfactoryTools had was Planning Nuclear Plants, I want to maximize the amount of ficsonium fuel rods i can make with all the uranium on the map but it just doesnt have the Nuclear Reactor building in the building list.
I have a template 'factory' in which I select all Alternate Recipes I have unlocked.
That way when I make a duplicate of the tamplate and plan a factory it will calculate the most optimal way using my Alts
Thanks for the tips 👍🏻
If you select all the alternage recipes, i believe it finds the maxmized solution in this case. Just an fyi
This is not, in fact, a tool IN Satisfactory. It's a tool FOR Satisfactory.
True, an important distinction I think.
Thanks!
OH MY GOD i didn't know about SAM
i played a bit during early access and returned for 1.0 but i don't remember SAM, maybe it wasn't in or i forgot.
i used these tools to plan out my factory but every time it went to an absurd high number...i thought it was bugged or i'm too dumb to use it but it calculated all the SAM into it so i stopped using these tools.
thanks for this video but i might have to rebuild my whole factory now... :D
What I dislike about the existing planners is that they all work by setting the end goal and then telling you how to get there and what you need.
I prefer to work the other way around... Start with available resources in the area and then building up what I can with the available resources.
Also, none of them allow you to tweak productions numbers within the chain. At least not that I've found. Like, if I don't want to deal with weird fractional inputs/outputs and know a little over- or underclocking will give me a nice round number (Heavy Encased Frame, looking at you), I should be able to edit that node in the chain to my targeted values and have it recalculate the rest. I'd expect it to fork off excess resources that result so you can figure out how to deal with/sink them yourself or warn you that other resources in your chain (with highlights) are now insufficient if you're using defined inputs.
@@jackkain7141 satisfactoryproductionplanner has a "output extra" option so the selected buildings all run at 100%. But I agree, being able to set the exact values yourself would be awesome!
But you *can* do that, and in fact he showed you in the video. Just set the inputs first (say, 600 crude oil) and use Maximize (say, Turbofuel)
I usually just "set all to 0" so I can clearly see and control the inputs
perfect timing, i just was planning out supercomputers and wondered how i can change recipes in the line to alternate recipes, i used satisfactory modeler for that but that one is a bit weird with the numbers, i think i figured it out now but it's still not as intuitive as this one. i'll try satisfactory tools now
Love the Bo Katan helmet in the background. Is that from the Black Series?
Yep :)
Satisfactory Tools is my preferred tool but it just gives up on some more complicated factories, so I had to build my computer factory in Satisfactory Calculator. Not sure what the issue is.
This a great help thank you.
what i am missing with this tool is the percentage your machine has to run on.
sometimes you need to run one of the 3 machines at 50% in order to keep everything running smoothly.
It's done in decibals three machines at 50% would be 1.5 machines.
If you have 2.1 machines and need them to run evenly it would be three and 70%
It does do that. For example if the tool says it needs 6.2 constructors making cable in the chain, when you hover your cursor over it it does tell you 6 constructors at 100% clock speed and 1 constructor at 20% clock speed.
I think Satisfactory Modeler (free on Steam) is better, because you get an empty canvas you fill step by step instead of instantly getting something overcomplicated and toning it down.
That's the exact reason I feel tools is better, I don't want to be filling in each step. :)
@TotalXclipse I just met people on discord and reddit that felt overwhelmed by the big tree given by tools, but it all really depends on the project itself. I'm actually using both of these. I start on satisfactorytools to maximize nodes and then go to modeler to for example deal with byproducts or excess products. They're both good.
the Problem on the Tool is you cant overclock or sloop what you can do in the Modeler for example sadly thats a big - point for the Tool
Why can't you over clock? Unless it's power you're calculating it's take the total machines and divide by the overclock you want. Have machines, and want to run at 250% overclock just do 5 and divide by 2.5 to get the answer, 2 machines and 250%
As for sloop - I wouldn't use it to support production, rather just use it for doubling the end product?
But they are fair points
very good, thanks for posting.
Lizard doggo lover here ❤❤
I myself dislike how Satisfactory Tools does everything. I want to think for myself. That's why I prefer Ficsit Companion.
Thanks for the video. What is the import .sft file?
Seems like a decent tool for setting up lines, but it doesn't show you how to split off things properly, As in how to split 300 of X 7 different ways (or if you have off amount like this machine needs 3.1539 while the other part need 6.8461) i get you just round em off but id like to see that in a planner tool as well
I use this all the time, but there is a problem optimizing production when you produce several items in the same factory. When you put "maximize" on every item you want to produce, it forces a balance in all of them to the same output amounth, when sometimes it could just calculate the maximum amount of each item, despite being different production
Satisfactory Tools is my go-to too, but it breaks with some things for some reason. Like packaged rocket fuel for your jetpack. For some reason, it simply will not to do that for me. That, plutonium fuel rods, uranium fuel rods, and power in general. Tools just won’t work.
It's still pretty buggy for 1.0. I've had too many issues with late game factories on the planner. Like having enough recourses to do a factory (resources come form another factory) and then having the planner tell me I need to get like 7.93 ore to make 1.2547 items. Even though I already have all the things. I had to tweak all recipes in order for it to work correctly. At least they fixed their nuclear set ups. Until a week or two ago the planner would not recognize the existence of nuclear waste. I'm sure things will get better as modders and planner sites have more time to update their software.
What if you don't know how much product you need to make at the end of the line, and you're just trying to make the maximum based on the node(s) you have feeding in? Seems all these tools are all based on how much you want to output, rather than what you're able to input into the line.
WE NEED P3 GUIDED PLAYTHROUGH
Maybe it's a stupid question but how do i make a 1,6 Foundry as it suggests ? I mean i know why it's doing this calculation, but is'nt there a way of only using whole numbers in terms of maschines ? And if not how do you go about this issue ? Do you simply round it downwards or ?
To get full numbers from decimals X the number by 100. So 1.6 would be 160. That is the total clock speed needed. So you have either one foundry at 160% oc or 1 foundry at 100 and one at 60 or half them so you have two foundry's at 80% clock speed 🙂
@@TotalXclipse You're a lifesaver !!! Thanks a lot.
I've been using this and now looking for a better one. It would be nice if you could set the amount of ore/min then it gives you what you need down the line. I've had to build stuff just to get the default amounts and go from there.
I show in the video how to set the ore per minute :)
the only thing i dont like is that the site doesnt let you use overclocked machines or set somersloop outputs or something like that
Satisfactory Modeler is so much better I used the Calculater before but its not even close - I wish I could have paid for it.
^^
Yeah, it's by far the best one out there, never understand why it doesn't get more love.
@@jeffhilton6729 You can't pick a recipe. e.g. HMF, tell it recipes you know, and have it figure out the rest.
@@brodriguez11000 ??? What? You can select the recipes yourself, if you need a tool to know what recipes you have automatically that's a skill issue
Edit: at least I assume that's what you mean, your grammar is so bad
you kinda look like Mr beast
Is there a way to make it show miners needed and include that building cost and energy cost ?? only thing that really bothers me
is there a way to make it easy to calculate load balancers? I'm having a bit of trouble with weirder load balances but cant find a tool to help mt.
i can only find basic schematics for basic LB like 3:2 or 2:4
When is the next video coming for the guided let’s play? 👀
Did you watch to the end of this video? ;)
@@TotalXclipseawesome! Looking forward to it.
What if I don't know or care about my target amount produced?? I have a node that a I want to make rotors with and just want to know what all that node can produce and how many buildings I should make... ugh.
Unfortunately for me the tool doesn't work because visualization only shrinks for me and I cannot get it bigger, no matter which direction the scroll wheel goes it always shrinks the diagram.
I've gotten nothing but "Unfortunately we couldn't calculate any result" for over a week now.
What have you been trying to calculate? and have you followed the troubleshooting tips I mention?
Your trying to calculate something that isn't a resource in the game. You have to add it (for example for plutonium production)
What items are you trying to make with it?
@@sentairider42 Candy bars? 😁
@@sentairider42 anything
Since I saw a RUclipsr showing how we can make much more out of a node combine more than one recipe instead of any single recipe for said part, I have a feel that all calculators are missing this and only selecting one "best" recipe (in that scenario) and going with it.
The RUclipsr does shown in the video we can "force" the calculator to show multiple recipes in a factory, but it's not the same as they calculating it by themselves. They should get a update in this field.
Good explanation. But if it's simple enough for the tool, I already do it in my head. If it breaks the tool, I do it by hand anyways. No pen and paper, just Notepad++ on Windows or Vim in Termux on my phone. I just jot down the numbers at each stage of production, noting 0-9.99999% overclock or underclock, per-unit or just a trailing fractional. 🤷♂
Is this an ad? Satisfactory calculator does all of this but also tells you how to set up your connections and the optimal overclocking/underclocking for each machine. It also has images instead of textboxes for easier visualization. You mentioned it at the beginning of the video. I don't get how anyone could know about both of these and conclude that Tools is better. If this is an ad, not disclosing it is a violation of ToS
Really? Calling me out on an ad because we have different opinions? Every sponsored video I do I disclose. This is my opinion - I've used the calculator but the pages take so long to load that it's immediately a no from me.
@@TotalXclipse Sorry. It wasn't really about opinions, though. SC has more functions and QoL, so it seems odd to call this the best and present it like it does something unique. If the load times were the issue, it's odd that isn't the crux of the video.
Ultimately, however, it's my mistake for thinking this might be an ad. I never intended to call you out, I'd just prefer (if it was an ad) that you didn't get a guidelines strike for it.
@@crankypop No worries, I guess written messages are easily misconstrued. I think it's as much about user experience as it is about the tool. I find Tools, easier to read and work with, perhaps this is because I've worked with it a lot more. I Also find personally for me, the UI is much cleaner and easier to work with along with quicker load times. Which is why I feel tools is the better planner. This doesn't mean I don't think SC isn't good and I think the map system the site has is fantastic along with the blueprints.
@@TotalXclipse Do you use DaVinci? I can see how Tools would feel more familiar if you're used to Fusion.
Shame about the (completely unneccesary) background music, it makes it impossible for me to follow the commentary.
First I guess
Hai salut cum pot sa fac si eu o asa mapa cum ai tu daca asi putea lua si eu de unde va o salvare de la joc casa imi apara si mie tot ce ai tu construit m-ia place mult de tot
I usually don't comment on these things but I can certainly see the effort that went into the research (and editing) of this video by the amount of greasy hair. Lmao. Not hating, but rather relating when I also spent (too) many hours planning my factories. Keep it up :)
Cheating
How is it cheating? 😅