Nine Sols - (Nintendo Switch) - Framerate & Gameplay

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  • Опубликовано: 1 янв 2025

Комментарии • 24

  • @Sab-Cat
    @Sab-Cat Месяц назад +7

    I don't think it went below like 48fps during movement/fighting, ya? I saw it soon lower when selecting a thing that opens a menu, but.. this seems fine to me.

  • @maestrojo
    @maestrojo Месяц назад +14

    Maybe its because I'm not framerate snob, but I'm not understanding the comments below me. It looks perfectly fine to me.

    • @bigwayne1111
      @bigwayne1111 Месяц назад +5

      have you played Bo Path of the Teal Lotus on the Switch? There are parts which are fluid and there are certain parts, I would say 30-40% of the game. where the framerate drops and it honestly sucks.

    • @pawekrasowski8060
      @pawekrasowski8060 Месяц назад +2

      drops are worse than lower still fps,
      but this one is ok i guess

    • @Callmethedrink7
      @Callmethedrink7 Месяц назад +2

      It doesn’t even hate 60 fps consistently for a modern 2d game that’s horrible. If that looks good to you fine but that’s sub standard performance

    • @keithmcquillan6983
      @keithmcquillan6983 Месяц назад +3

      Totally agree. Anything above 30fps is perfectly playable, and this keeps above 50fps most of the time. Would like to see some more action heavy segments like a boss fight to confirm it doesn't experience slowdown. Ultimately, if you want to miss out on a great game due to slight framerate dips, it's your call, but I wouldn't even hesitate to buy this based on what I've seen from this clip

    • @kylehall2448
      @kylehall2448 Месяц назад

      Yeah theres always folks dogging on the switch's performance. Never fails....

  • @Smabverse
    @Smabverse Месяц назад +3

    I'm so happy with this 🤩

  • @Runescythe9852
    @Runescythe9852 29 дней назад +1

    There are framerate dips like at the Four Seasons Pavilion, and its at its worst when at the Research Facility (It has like a really slow frame dip at the beginning, but clears up shortly after about 5 seconds). The one thing that has got me was when the game crashes when returning to the main hub after a boss fight. Not sure why it does that, but hopefully there will be a patch to address this. Its a fairly rare occurrence when it crashes (3 times total in my playthrough so far)

  • @perrub
    @perrub Месяц назад +3

    It looks like during gameplay it’s very close to 60. Just drops for menus and stuff. Not that bad

  • @yalltuberocks
    @yalltuberocks Месяц назад +1

    Just mod the switch and up all the clock speeds. Should hit 60 all the time.

  • @jsostick
    @jsostick Месяц назад +9

    Hopefully we get a patch cause this game should be a locked 60 just like hollow knight and ori and the blind forest

  • @vladi3862
    @vladi3862 Месяц назад +3

    is there imput delay?

  • @bigwayne1111
    @bigwayne1111 Месяц назад +4

    so no fluid 60 fps. but it would be more helpful to record mid/end game sequences

    • @mofomiko
      @mofomiko Месяц назад

      yees, would be nicer if they kept it a consistent 45

  • @KeiBrightwing
    @KeiBrightwing Месяц назад +2

    Yeah, it's a pass for now with those jerky framerates.

  • @Callmethedrink7
    @Callmethedrink7 Месяц назад +2

    It’s like 45-50 frame rates for a 2d game lmaoo that’s so bad

    • @christophergardiner7372
      @christophergardiner7372 27 дней назад

      Cool go design a game with a large open explorable world and beautiful hand drawn 2d animation and fluid action and get it to run a perfect 60fps on seven year old hardware. Fucking loser.