You say that as if games prior to this gen weren’t 1080p or less. Future generations will think that the Rtx 4090 running native 4k in games is blurry compared to what they’ll have in the future
Y’all really have to start focusing about how terrible upscaling looks in so many modern games. Blurry even in stills, dreadful in motion, and offering up more ghosting than a bad Tinder date. Touching on it for 30 seconds just doesn’t do it justice. The whole game looks underwhelming because of it, regardless of system or preset. Most importantly, it’s not even optional. I think I speak for a lot of viewers when I say we would love a section in all future relevant videos dedicated to this, with a HARSH focus on image clarity. No more going gentle acting like it’s fine that modern console games look like watercolor paintings.
Yeah. If a game has performance drops (which are effectively the same thing as significant dynamic res drops) DF usually covers it in depth. A game like this has much lower settings available to it, there's no excuse for every mode to be so compromised in the image quality department when there's no attempt to cut back on graphical features.
Well put. Considering how much DF talks about visual delivery of games, it baffles me how these upscalers turning everything into soup hardly bothers them.
I dream with that, ray tracing in consoles was the biggest mistake ever made, the fact they can run doesn’t mean they should use it, guardians of the galaxy or cyberpunk run so good and so beatufull graphics. Cyberpunk run at 60fps 1440p and is 20 times better than this bs of ray tracing
Bit of a shame that the 21:9 mode runs worse. Are they just rendering the whole frame anyway and then covering it as opposed to avoiding rendering all those unnecessary pixels in the first place? Could have been a great win if the 21:9 mode meant you could run at a locked 60
@@cube2fox yeah with dynamic res the 21:9 mode could be hovering at the higher end, but unfortunate, you'd think it would be preferable to run at slightly higher performance in that mode.
The FSR issues are apparent and im like 2 minutes into the video Edit: I’m usually pretty forgiving with FSR, not minding or most of the time, not seeing the issues, but this is actually bad.
It's my one major dislike playing the game on an actual good tv. I'm really liking it but it's a pixelated shimmering mess when you're flying through the world on a speeder. Makes me really hate FSR.
Makes me wish they had used a different upscaler. XeSS is so much better than FSR in many ways and should work on the consoles as it doesn't require Intel hardware to be used
@@crestofhonor2349 from what I know the console hardware has some mix of RDNA1 and 2. My 5700XT is dog 💩 when trying to use xess, performance mode is on par with native rendering, so I think that’s why they don’t use it.
@@mredward3969 When it comes to hardware only the PS5 is a mix of RDNA1 and 2. The Xbox Series S|X are both full RDNA2 when it comes to their GPUs. A PS5 should be fine with XeSS as upscaling. The 5700XT is just RDNA1
I noticed this with shadows as well. I have everything maxed out with dlss quality and I thought it was the dlss but even when disables shadows still looks sort of pixelated especially on the player shadow
i highley doubt if this engine is using the ssd's in any way it must be cpu bottlenecked, knowing ubisoft they didnt update this old engine much to me this game looks like any old ubi games just with patched up ray tracing
So lemme get this straight, sub 60fps performance at 720p internal res and a recommendation to turn on camera motion blur because the FSR artifacts are so bad eauals "A standout experience"? If the go to tech analysis channel for games wont call this unacceptable who will?
"-PS5 and Series X each offer up a choice of three modes: a 30fps quality mode, a 40fps balanced mode (for 120Hz displays) and a 60fps performance mode. -The 60fps performance mode uses internal resolutions from 720p to 1080p, the 40fps quality mode is pegged between 936p to 1252p, and the 30fps quality mode reaches the highest base resolutions at between 1134p and 1620p. -Much like Avatar, all of these figures change rapidly, almost by the frame, and are reconstructed using FSR to a 4K target - or a 1440p final image in the performance mode." Source: Face-off by Thomas Morgan Senior Staff Writer, Digital Foundry/Eurogamer
@@superior96 Thankfully this is not the norm. Most AAA games run better in performance mode. -Last of Us 1 runs at 1440p native @ 60fps -God of War Ragnarok runs at 1440p native @ 60fps -GT7 is native 2160p @ 60fps -Elden Ring is native 1440p @ 60fps -Demons Soul is native 1440p @ 60fps -Ratched & Clank is 1800p @ 60fps -Stellar Blade is 1440p @ 60fps -RE4 remake is native 1944p @ 60fps -F1 24 is native 2160p @ 60fps Source: DF tech review
Why would they make the letterboxed 21:9 aspect ratio mode default if they're not going to do the minimal effort adjustments to make sure the character is framed correctly in the wider format? That's disappointing as I sometimes enjoy it when games feel a bit more cinematic.
Because it would resulted in more rendering for proper ultrawide mode and the alterative is to just crunch the 16:9 image to fit the "21:9" mode. Unless Ubisoft actually did the work and optimized the game for 21:9 on consoles, they should either canned it or just turned it off by default. Also they could have reserved the proper 21:9 ultrawide mode for photo mode, since performance isn't really an issue when just taking screenshots.
@@dhgmrz17 21:9 fit into a 16:9 screen actually renders less pixels than 16:9. Death Stranding has an ultrawide mode that increases FOV and has better performance. How Star Wars Outlaws managed to do the opposite is disappointing
@@Imisgrunbula I'm pretty sure they're drawing a 16:9 image and then using a post-effect to draw black bars over the image- it's the only way to explain why the performance would be worse and not better. Only question is how tf overdrawing black bars costs 2fps?!? LMAO
kinda crazy when people complained about ps4/xbox gen running games below 1080p, lmao at least they were native, meanwhile "next gen titles" using fake resolutions down to PS3/WiiU resolutions, fake frames with very noticeable visual artifacts and input latency
RIP to the beginning of the PS5 era where we had games doing 1440p 60, now all we get is 720p to 1080p 60... We have improved graphics on PS5 era but we have went back to PS3 era resolutions...
Games only ran at 1440p 60 because they were 1080 30 PS4 games. Obviously, as with all generations before it, some of the generational leap would be used for pixels/second, some for improving the core tech. 1080p 60 honestly sounds about what most games with performance modes should be aiming at. 720p can be excusable if the focus is too heavy in the quality mode (as in, this is a 30 fps game with a "nice to have the option" performance mode), but should definitely be criticized. However 1440p 60 would never be the average, should never be the average, and most certainly is the option that presents actual stagnation more than a low resolution ever could.
It seems to look horribly unstable in motion. Like the hair and especially foliage relying so heavily on temporal reconstruction trickery seem like a big mistake given how much of the screen they often take up.
@@ramborambokitchenkitchen6357 not have 720p internal resolution? Like it is their own tech, they built it this way and must have deemed it an acceptable performance target
@@uzayonat they should have stripped the game back to where they could run it at 1080-1440p at 60. Then we'd be hearing from the "no next gen games" crowd. I kinda miss them tbh
The latest consoles are already dated and struggling. Sony and Microsoft messed up big time going with AMD, imagine if you had DLSS on console instead of whatever crap AMD puts out.
@@thumpertron They are doing quite well most of the time. And PCs of similar specs aren't doing much better. Even with DLSS. Like RTX4060. Better,but not dramatically. For now
I'm so glad that people (everyone in the comments) are finally speaking up about how terrible image quality has become these past couple of years thanks to TAA and FSR
@@cube2fox and the quality of the pixels is low with everything over sharp and flickering. i like ray tracing where ive used it, but id rather native 1440p without ray tracing than 480p with it.
Those are not the reason, they are what helps devs lessen the blow. If you took out FSR and TAA but left in RT, then you'd see the native 720p image on your 4K screen.
Man, it feels like implementations of FSR are getting worse and worse as the years go on. It wasn't that long ago that digital foundry themselves said it was doing a great job of reconstructing all things considered. Of course internal resolutions are getting lower and lower too so that doesn't help, but it feels like we're going backward. Funny enough, even Cyberpunk on PC shows this where the original FSR 2.1 update has better IQ than whatever FSR2.1 they're using now. So weird. I've seen a few people comment on it as well so I'm not going too crazy lol.
@@iris4547 Definitely not just FSR. You see the same issue in movie trailers with tons of particles in action scenes and obviously those don't have FSR.
Developers really hate resolution this generation. 720p-1080p in performance mode? 900p-1200p in 40 FPS mode? Fucking oof. But the global illumination looks great... except it looks all pixelated and fuzzy because there's no goddamn resolution to properly see any detail in anything.
That’s because everyone and their brother griped about higher FPS. These consoles can’t have high FPS and high resolution or else they would have cost $700.
@@starstruckjoker Raytracing looks good if done right, but games can still look great without it. Not much use if the game looks worse because the resolution can't show off the game's details properly. The consoles are the equivalent of a RTX 2060 which was basically just a low end beta card for raytracing. These consoles really have no business running raytracing, they are not really built for it even though they are capable of it.
Why isn't DF tearing this thing to shreds? 720p and can't hit 60 fps consistently? Really? General blurriness and image reconstruction artifacts galore, while they out here talking about how great it looks I'm being distracted by the shimmering and the ghosting... what is going on??
I remember looking at the trees in Witcher 3 and thinking holy shit those are some strong winds. I've used SpeedTree before, which these games often use to simulate their foliage, and yeah the strong wind settings have a very specific look to them that is noticeable from game to game.
Wow this is some BS 😂 Are you implying SW Outlaw's is to "scary" for him because of the wind? 😂 They do this because they want to make sure that even the last imbecile gets that they have cool moving foliage, that's all. Half the wind would've still gotten the point across without being borderline conical. @@alistermunro7090
This was my last console gen. It was absolutely pointless. The only thing it offered is the ability to play in the living room. I will sort out a PC connection somehow and just use that, superior, way to play games.
@@SpentAmbitionDrain To be fair, good luck getting a PC built for about the same money as a console to get the same performance as on current gen consoles. But don't shit on the consoles, shit on budget/time constraints and/or devs; they have to build for the lowest denominator instead of building for the best specs available (either high PC specs or one console in mind).
My biggest gripe with the game so far is the relatively low resolution/soft look in performance and 40fps mode. The game has so many details when u zoom into objects/npcs that are lost in the low res.
kinda surprised at how positive this review is. i thought DF would be roasting them into the ground for the terrible FSR implementation. Uncharted 4 on PS4 has better image quality
I get a feeling that Tom just has an observer mentality when making these. He just says what he sees and either avoids criticism or is outright positive about the flaws. Other times he blames things on graphics modes, rather than how the game was made.
Because it's decent, not fantastic but decent for an Open World. They also know how hard is to optimize games and tend to not bash the games to much, look at Wukong, on PS5 is total ass but they didn't bash it too much.
Actually surprising (and disappointing) to see DF not demonizing this game for such shameful presentation, poor optimization, sub-par visuals and over-the-edge use of FSR. This game makes some last-gen games look like miracles. It's amazing to see TLOU2, RDR2, Uncharted 4, heck even The Order 1886, being more gorgeus than these new games while not using a lot of these new techniques such as RT, Nanite, Lumen, etc... also not having to rely on reconstruction technologies, and STILL running on a PS4. Like WTF are we going to??? We were supposed to get better, not worse
This runs on the same engine which df n other brands gave best graphics of the year n this is optimised it has 0stutter it’s just you are poor begger n this game has some the best ray tracing ever in any game
@@ttghhgg1918 you had us in the first half: yes the engine can be used to great effect but this game just brute forces RTGI with poor base resolutions resulting in horrible FSR artefacting. Not even close to the best RT implementations on console today
@@DunkeyMediaDM718 This is not only completely subjective, but also the fact we can even so closely compare two games visually that came out 6 years apart shows how little progress certain big studios are making in visuals. At a glance this game looks like it could have easily came out in 2018 which is not a good thing
Same. Im curious how it will look on PC with all the post processing forced off. I appreciate the effort of going for the classic film look. But its too much.
Fun Fact: Avatar, for the last 30 plus days has been locking users, such as myself, out of the game unless we buy the Sky Breaker DLC. Many users like me are 50-100 hours into the game and just got locked out randomly with a message under our save files that says its impossible to progress unless you buy the season pass. I and many others with this issue have opened tickets with UBI to no avail. They basically just say to buy the dlc. Very disappointing as all of us affected bought the game and UBI has done nothing to help.
FSR is one of the worst things about this generation. So many games just look horrible compared to PS4 titles because of those artifacts. Image quality has gone out the window.
We’re in a weird transition period. Once the PS5 Pro comes out with Sony’s implementation, I think things are going to take a drastic turn for the better. Software is the future, no doubt about it. And it can be glorious once fully realized.
You've got to be joking with the title of this video and the overall positive tone of the review. I don't care if you liked the gameplay or whatever, you're supposed to criticize the technology, and the technology on offer here is 720p with lots of aliasing and blur and an unstable framerate in 2024. Digital Foundry, you're SLACKING. The 60 fps mode isn't 60 fps. The 21:9 mode renders the whole 16:9 screen and then pays an extra framerate tax for drawing black bars over the image! For heaven's sake, you noticed all this and your conclusion is - use the 40 fps mode as that one actually works? BUT EVEN THAT MODE HAS TEARING ON XBOX AND TRAVERSAL STUTTER ON ALL PLATFORMS???
"We have ray tracing on every platform" "Great! What's the catch?" "The 60FPS mode and Xbox Series S resolve worse image quality than many games on the PS4 Slim" "..." "Welcome to next gen"
@@finthechatboisqwq5602 The game doesn't use TAA but FSR 2. Which doesn't reduce image quality, but instead improves it at equivalent frame rates. DF compared FSR 2 on and off in the past.
@@cube2fox People underneath this video beg to differ; FSR's artefacts are exceedingly distracting to many. Don't just take my word for it, poke around these very comments
It really sounds like you are sweeping up for a lot of the problems in this game. Everyone thats played it has said its plagued with bugs. You did sorta lightly cover some issues, but the wording tried to make it sound like it wasnt a big thing.
I'm playing it on a Radeon 580 and I have encountered no bugs at all. And the streams I have seen of it have had no bugs. Not everyone who has played it has made an internet comment, if you see only complaints that's because people complain rather than praise.
Adding ray tracing to the console versions was a MASSIVE blunder. I would have gladly accepted a build without ray tracing with a higher resolution. The game probably could have run at 50% higher resolution at the same frame rates with minimal image quality loss.
21:9 mode makes no sense. Showing less of the screen actually lowers the framerate, somehow? My best guess... they're still rendering the entire scene, and the black bars are just a poorly implemented overlay.
If only devs had continued to build to PS4 standards on current gen hardware. We could be playing Uncharted 4, RDR2, The Last of Us etc… quality games at 4K/60.
Cuz in majority of console gerations , fps was not a major point .people were fine with sub par 30 fps ex ps 3. ..most of the game in that console did run below 720p and under 30fps .. but now people expect 60 fps from a 500usd console with 4k resolution
What’s the point of all that vegeatation if it’s going to turn into a blurry, artifacted mess? Massive generally does great tech, but they bit off more than they can chew this time.
We need to see 40fps mode become a standard option in games. Its a massive difference in fluidity over 30fps but not not so masssively inferior to 60. Its a good compromise until we get the PS5 pro which can hopefully do quality graphics at 60.
All the talk about different implementations of different presets but fail to even mention how blurry the game looks. This tech review has left a lot to be desired from DF.
They always do this with games of a certain weight: They minimize the problems with attractive titles. By now many have realized this and yet they continue undaunted to justify that mess mixed with the trail, which by the way they didn't even underline, as they didn't do in Wukong. It means that the consonants will not be awarded until they update, which is more or less what has always happened, if you look closely...
I mean, they did say it in the video... Besides, what did you expect? a PS5 or XBOX runnin full RT on 4k? or even 1440p? Lmao this hardware CANNOT handle that and will never.
@@marturomano It seems clear to me what was expected: That a mediocre result should not be called an extraordinary effort. The title of the article on EG: Star Wars Outlaws is beautifully realised on PS5 and Series X/S, bar a few rogue issues beautifully realised with that side dish? You can say in the video that the rendering is not optimal, after that title it immediately becomes a way to not deny the evidence, the important thing is to minimize it, and that is what the user above was trying to say. It is not the first time that this has happened. It is absurd to see similar justifications from those who should zoom in on the defects. In practice they zoom in, then say that it changes little worse than the first ignorant... They cannot tell the truth, that is, that it literally sucks, otherwise the rest of the gen will all suck. They will say that it is a little softer and will justify themselves in every way, after years spent spitting on the 900p of Xobx One vs. the 1080p of PS4. It's ridiculous, or they were talking bullshit before, they are doing it now, there is no third option. They take advantage of the short historical memory, they have always done it this way, remember how much 60fps counted before this generation, not to mention the importance of fast loading. How many times have you seen the tenths stopwatch before then? Never? Correct answer! Then, coincidentally, in the worst case of whiny loading on PS5 in Baldur'a Gate-3, they didn't even underline the 30 seconds difference with PC, when for a second they clearly say that it is faster on PS5, when it earns... They are paid like almost all the magazines, don't forget it...
90FPS with DLSS Quality has pretty much ruined me from even thinking about console gaming. And trust me, these FSR artifacts are far more distracting and annoying when you're playing a game. Sadly, we're in a strange transition phase where the technology is being used as a crutch much of the time. It's a bit IRONIC that they spend tonnes of money and time to make a game look good, but then have to ruin the visual quality with FSR. For crying out loud, just optimize for what looks BEST. I know games take YEARS to develop but did they always just assume FSR (for consoles) would come along and save their ass just to get to 30FPS? I'd far, far rather play a game that looks closer to SKYRIM for quality than run a game that's tecnically impressive in certain ways but has annoying visual artifacts.
DLSS is better than FSR, but equally bad in principle. As a matter of fact, Nvidia ruined current gen gaming. Who introduced upscalers? Nvidia. Who went for the push on Ray Tracing way prematurely? Nvidia. Current hardware is not ready to push that stuff, current hardware is good for raster. We got lemons, we make lemonade.
A Standout for the snowdrop engine What are you smoking? The division if far more impressive while using more "rudimentary" techniques and running on lower end hardware
Besides the impressive wind simulation and draw distance it really looks awful. RTGI does nothing for the lightning and reflection are so noisy it just pointless. 720p with FSR2 is straight up insane too.
No matter how many graphical things they wanna put into games it means absolutely nothing when most games look blurry asf and resolution on the fidelity modes having this weird softer look even on my oled compared to performance modes. I play retro games and I prefer sharper image clarity than graphics but this current generation has been a joke.. 4 years into ps5 and still underwhelmed
Can we give a round of applause to Massive Entertainment, once again demonstrating that a 3rd party developer can indeed get good image quality with performance out of the current gen consoles. The elephant in the room being that they're not using Unreal Engine to achieve that.
Yes but who promised 4k 60fps raytrace lighting + all the fancy stuff ? 4k 60fps is still possible if you are ok with the way games were looking on past gen.
Most people are buying at launch, and will likely be done with the game 3 months after launch let alone 6 months. By only reviewing games later, we reward launching these games poorly. If they want to release games in absolute shambles, then they'll get reviewed as such and their sales should suffer in turn. Otherwise this bullshit will never stop.
Remember Star Wars jedi survivor ? The game still is a mess, just slightly more stable, barely improved graphixaly on consoles, Render distance is horrible, blury AF , Bad resolution...
On PS4, almost all games worked in native 1080, even for XBOX ONE 720p was rare, only at the beginning of the generation when the Kinect took up resources. RDR2 actually works on XBOX ONE X in native 4K LOL.
21:9 mode is clearly running at a slightly higher base resolution, as there's far less fizzle and sharper details in the mid distance. In the two static bar comparisons, look at the top of the wall just above and to the left of her head, and in the second shot look at the screens, the hanging lamp, and the details on the back wall. All slightly sharper and less fizzle. That explains the lower framerate between the two. It's likely rendering at the same total vertical resolution, and thus rendering at a higher overall resolution in 21:9.
Honestly, quite impressive achievement for what this game is doing. The fact that they were able to ship a quality game like this so soon after the last one makes it even more so impressive.
I miss when Ubisoft actually made an effort with facial animations and making you feel immersed in their games Seems they lost that skill after like 2018
watch dogs 3 was when I lost all faith in ubisoft. all bets were off once I saw how poorly handled that entire game was. it's sad to see what the company has come to, they used to make great games 😔
> A Standout Snowdrop Engine Effort I see every reconstruction artefact while you'r moving so..... Also "Film Grain, Chromatic Abberation, Motion Blur", Everything that most people disable when possible.
The thing being that before you didn't have 60 fps modes at all. You were stuck AT BEST playing at stable 30 fps. This is completely optional and games on consoles default to quality mode at start-up. These games get developed with 30 fps target for graphics budget, no reason to shit on it.
@@arturaslekstutis7678 ps5 exclusives look amazing and play at a rock solid 60fps so its perfectly possible. And you can change which settings the console launches the game either performance or quality.
Massive would have rather lowered it even further and/or made the dynamic resolution scaler more aggressive. I prefer a 632p with stable 60 fps over a 720p with this instable mess.
@@max_the_german4989 I would just disable bullshit stuff. RT on consoles? I dont even use it on my 4070 ti super. They used to do good choices back then. This makes no sense
A few minutes in the video all I was thinking was that there is something wrong with the bitrate of this upload. Now that I heard what the render resolutions are, it's clear it's not the bitrate, that's just how the game looks. 30fps mode looks awful, 60 fps mode looks borderline disgusting. That is a hard pass for me on PS5.
I LOVED Avatar, for its graphics. I never even watched the movie until after the game. I have loved star wars my entire life. I love the snowdrop engine. I hope outlaws has great graphics and I can explore and have fun!
On PS5 using the balance setting this game looks amazing and I haven’t noticed any performance issues. After being disappointed by Valhalla and Mirage I wasn’t going to get this game. However with not much else going on I picked it up and have been really enjoying it. Just wish I was more observant, I never notice the cool ways I could have done a quest until after I did it.
@@jorge69696 Because that's what people have come to expect now. If it didn't constantly move, people would start ripping into the devs for not being ''next gen'' enough.
Uncharted 4 was released 10years ago on a 1.8TFLOP GPU, had overall far more details and rendered at higher res with really good AA. I have no idea how UbiSoft managed to screw up the visuas so badly especially considering the controversy surrounding the game
They should forget about RT. These consoles die the moment RT is used. The techniques used in 8th gen should be used in 9th gen instead of RT until PS5 Pro arrives.
You are so right !!! 👏 Look at Uncharted 4, The Last of Us Part 2, Horizon Zero Dawn, God of War, etc on PS4, even Red Dead Redemption 2 !!! And we get this on PS5… wtf ?! Almost 11 Tflops for PS5 and PS4 1.8 and it was looking better 🤷♂️
1. Graphically comparing a linear single player game to an open world is dumb lol. Uncharted 4 still looks better than games like cyberpunk/elden ring/dragon's dogma 2/ect. 2. Ubisoft PUBLISHED this game. Massive Entertainment developed it. Blame them. 3. The only controversy surrounding this game was meta-hate-on everything losers sharing 3 to 5 second clips of obvious user error.
I'm guessing Ubisoft cut you a check. You completely ignored the texture problems that are springing up all over youtube. Essentially plenty of times the character looks like she is from a Wii game.
Finally someone who mentions that. Every review I saw was praising the game for its graphics. I am on PS5 and I am getting rid of the game. They still got my money though...
So basically the only visual differences are some reflections and vegetation density and draw distance? If so I'm gonna stick to the 60fps mode. I can't tell the difference visually between the 2
Got it on XSX mostly because Ubisoft+ doesn’t give this game on PS5. In motion on XSX in the 40fps mode with per object motion blur and motion blur and all other options at default settings, sitting 2-3 feet from my expensive 55” telly the game’s environments look GORGEOUS to me. Amazing. Only dodgy element is human faces imo.
The thing I like, and not sure if it was mentioned in the video, was on console being able to set the FOV. Figured this setting would be in the display and graphics, but it's in the gameplay section. Go figure.
The enemy AI has no ability to track threats, the animations are horrible. Stealth in this game is quite possibly the worst I have seen. The facial animations even in pre rendered cutscenes are worse than uncharted 4 for the 2 teraflop ps4. This really isn’t a standout game because some environments look pretty sometimes. It plays like dogshit and looks terrible at times too
Umm, i got in a firefight with both crimson dawn and the empire yesterday and they tracked me just fine. The stealth is fine too, you just have to figure out how it works. I haven't yet.
The game definitely does have a sharper image in the 21:9 mode. Not like DF to get it wrong obviously, but it’s easily overlooked with the game being upscaled to oblivion. How noticeable it is is highly dependent on the scene, cos the dynamic resolution is always working overtime, but it definitely targets a higher pixel count with what it saves from not having to render in the black bars. I’ve tested it a whole bunch. Definitely an improvement, it can look much crispier in that mode. I highly recommend playing in 21:9 if you’re having trouble with the blurriness of the FSR n stuff.
The graphics really do remind me of Jedi Survivor, which I mean makes sense given the source material. But interesting to see how the different technologies looking similar
4 years into the gen I think we can stop calling it "next-gen."
These guys are tools bro 🔧
you new to gaming? its "next-gen" until there is a new next-gen. ps4 was "next-gen" until ps5 came out
@@ThisisCitrusit wasnt
@@ThisisCitrus This doesn't even make sense.
They do this because they cannot call the PS4/X1 old generations.
It is marketing and pretty fallacious.
720p in 2024...what a time to be alive!
Damn, the "ultrawide" mode cutting off image AND degrading framerate? Great job guys
I know, what useless feature. But meh "It's more cinematic, now".
It's literally just two black rectangles drawn over parts of the screen, to no benefit to anything. The mode makes absolutely no sense.
@@Interference22would be interesting if they can improve this with further patches. Rendering load should be decreased if implemented reasonable.
@@Interference22 it does for 21 9 monitors
Damn, people as usual crying about a massive open world game as if its some sort of linear level system world. Great job guys
Future generations will look back on this console era and wonder why every game was so goddamn blurry
every game is not though
You just need glasses.
You say that as if games prior to this gen weren’t 1080p or less. Future generations will think that the Rtx 4090 running native 4k in games is blurry compared to what they’ll have in the future
Same as ps2 and n64. Maybe you just a kid tho😂😂
Praise the switch to deferred rendering with TAA
Y’all really have to start focusing about how terrible upscaling looks in so many modern games. Blurry even in stills, dreadful in motion, and offering up more ghosting than a bad Tinder date. Touching on it for 30 seconds just doesn’t do it justice. The whole game looks underwhelming because of it, regardless of system or preset.
Most importantly, it’s not even optional. I think I speak for a lot of viewers when I say we would love a section in all future relevant videos dedicated to this, with a HARSH focus on image clarity. No more going gentle acting like it’s fine that modern console games look like watercolor paintings.
Yeah. If a game has performance drops (which are effectively the same thing as significant dynamic res drops) DF usually covers it in depth.
A game like this has much lower settings available to it, there's no excuse for every mode to be so compromised in the image quality department when there's no attempt to cut back on graphical features.
'more ghosting than a bad tinder date' lmaoooo
Well put. Considering how much DF talks about visual delivery of games, it baffles me how these upscalers turning everything into soup hardly bothers them.
This is why PC is king. DLSS doesn't produce blurry visuals.
Sure if you can run it at 4K. 1080p looks like shit on most games thanks to TAA and its upscaler bros. @@ThisisCitrus
I’d honestly rather no RT and a higher resolution.
Yep wish I could turn it off, it's just a gimmick
Exacly
Id rather no rt no fsr lower res and higher fps
Like in Starfield?
I dream with that, ray tracing in consoles was the biggest mistake ever made, the fact they can run doesn’t mean they should use it, guardians of the galaxy or cyberpunk run so good and so beatufull graphics. Cyberpunk run at 60fps 1440p and is 20 times better than this bs of ray tracing
I really don't like FSR in console games. It's often abused to oblivion. 😮💨
FSR sucks regardless of what platform you use it on.
@@ArchieBunker11fsr at 1440p is nice
They use it at 720p
@@ArchieBunker11 For real, AMD needs to overhaul.
Coudlnt they use Xess? At least thats a bit better
@@rejectxz intel only
Best part of a new game coming out: the DF Tech Review
More hyped for the df review than the games themselves and thats not to downplay the games themselves as some would do
@@WOLGANGFALKE Haha, same
_Especially_ when that game is made by Ubisoft!
Kind of the best and the worst, lol. I was excited for this game and now it left me underwhelmed by both its gameplay and graphics.
It’s actually extremely fun and well-made, but keep blind hating i guess.
Every Current Gen game is just an FSR lowlights montage at this point.
Top tier comment
Not really
Y’all just be saying 💩 lmaooo
Bit of a shame that the 21:9 mode runs worse. Are they just rendering the whole frame anyway and then covering it as opposed to avoiding rendering all those unnecessary pixels in the first place? Could have been a great win if the 21:9 mode meant you could run at a locked 60
Perhaps it runs in a higher resolution.
It wouldn't matter because there are cpu/memory issues
@@cube2fox yeah with dynamic res the 21:9 mode could be hovering at the higher end, but unfortunate, you'd think it would be preferable to run at slightly higher performance in that mode.
@@flaxenflash it’s not true 21:9. Someone used black bars over the image and called it a day.
This is exactly what The Order 1886 did, ran in a big permanent letterbox in an effort to boost the frame rate.
The FSR issues are apparent and im like 2 minutes into the video
Edit: I’m usually pretty forgiving with FSR, not minding or most of the time, not seeing the issues, but this is actually bad.
It's my one major dislike playing the game on an actual good tv. I'm really liking it but it's a pixelated shimmering mess when you're flying through the world on a speeder. Makes me really hate FSR.
Makes me wish they had used a different upscaler. XeSS is so much better than FSR in many ways and should work on the consoles as it doesn't require Intel hardware to be used
@@crestofhonor2349 from what I know the console hardware has some mix of RDNA1 and 2. My 5700XT is dog 💩 when trying to use xess, performance mode is on par with native rendering, so I think that’s why they don’t use it.
@@mredward3969 When it comes to hardware only the PS5 is a mix of RDNA1 and 2. The Xbox Series S|X are both full RDNA2 when it comes to their GPUs. A PS5 should be fine with XeSS as upscaling. The 5700XT is just RDNA1
@@crestofhonor2349 I dont get it either. Maybe theyre only using FSR because they bought the gpus for console from AMD.
Game has a VRAM leak. Textures get low res after a few minutes and flicker. Many players reporting this issue.
I noticed this with shadows as well. I have everything maxed out with dlss quality and I thought it was the dlss but even when disables shadows still looks sort of pixelated especially on the player shadow
Of course. Is Ubisoft. What you mean. lol
i highley doubt if this engine is using the ssd's in any way it must be cpu bottlenecked, knowing ubisoft they didnt update this old engine much to me this game looks like any old ubi games just with patched up ray tracing
Well you bought it that's all ubisoft cared about
They might be waiting for Modders to fix it
@@Ghost-pb4ts Only made U+ sub. So only 18 bucks lost. 😅
So lemme get this straight, sub 60fps performance at 720p internal res and a recommendation to turn on camera motion blur because the FSR artifacts are so bad eauals "A standout experience"? If the go to tech analysis channel for games wont call this unacceptable who will?
Right. I couldn’t believe my ears. No way would such words come from Alex’s mouth.
They are afraid of losing sponsorships
Digital Foundry ain't getting smaller, they have to choose their words carefully to avoid pissing off the money.
"-PS5 and Series X each offer up a choice of three modes: a 30fps quality mode, a 40fps balanced mode (for 120Hz displays) and a 60fps performance mode.
-The 60fps performance mode uses internal resolutions from 720p to 1080p, the 40fps quality mode is pegged between 936p to 1252p, and the 30fps quality mode reaches the highest base resolutions at between 1134p and 1620p.
-Much like Avatar, all of these figures change rapidly, almost by the frame, and are reconstructed using FSR to a 4K target - or a 1440p final image in the performance mode."
Source: Face-off by Thomas Morgan Senior Staff Writer, Digital Foundry/Eurogamer
60fps 720p, truly next gen gaming
I honestly don't understand how a game can look like this and perform so poorly.
It honestly looks like a decent ps4 game but performs horrifically.
@@superior96 Can't wait for PS6 and Xbox Series One 720 X|S when we will be happily playing at a next gen ready 360p.
Bro's really trying to be a gaming journo in the comment section
@@superior96 Thankfully this is not the norm. Most AAA games run better in performance mode.
-Last of Us 1 runs at 1440p native @ 60fps
-God of War Ragnarok runs at 1440p native @ 60fps
-GT7 is native 2160p @ 60fps
-Elden Ring is native 1440p @ 60fps
-Demons Soul is native 1440p @ 60fps
-Ratched & Clank is 1800p @ 60fps
-Stellar Blade is 1440p @ 60fps
-RE4 remake is native 1944p @ 60fps
-F1 24 is native 2160p @ 60fps
Source: DF tech review
Why would they make the letterboxed 21:9 aspect ratio mode default if they're not going to do the minimal effort adjustments to make sure the character is framed correctly in the wider format? That's disappointing as I sometimes enjoy it when games feel a bit more cinematic.
Because it would resulted in more rendering for proper ultrawide mode and the alterative is to just crunch the 16:9 image to fit the "21:9" mode. Unless Ubisoft actually did the work and optimized the game for 21:9 on consoles, they should either canned it or just turned it off by default. Also they could have reserved the proper 21:9 ultrawide mode for photo mode, since performance isn't really an issue when just taking screenshots.
nah, you can just move the camera down.
@@dhgmrz17 21:9 fit into a 16:9 screen actually renders less pixels than 16:9. Death Stranding has an ultrawide mode that increases FOV and has better performance. How Star Wars Outlaws managed to do the opposite is disappointing
@@Imisgrunbula I'm pretty sure they're drawing a 16:9 image and then using a post-effect to draw black bars over the image- it's the only way to explain why the performance would be worse and not better. Only question is how tf overdrawing black bars costs 2fps?!? LMAO
@@n8mo1fps per bar 😂
2008 called, it wants its resolution back
lol, holy cr*p - this is just insane at this point.
kinda crazy when people complained about ps4/xbox gen running games below 1080p, lmao at least they were native, meanwhile "next gen titles" using fake resolutions down to PS3/WiiU resolutions, fake frames with very noticeable visual artifacts and input latency
@@doomslayer8985no one cares about “fake resolutions” if the game looks good. It just looks terrible
Were you even born than, because i don't remember that i looked that good 16 years ago
@@Hakeraiden I was born in 1985 and I do remember sixth gen games looking cleaner than this mess
RIP to the beginning of the PS5 era where we had games doing 1440p 60, now all we get is 720p to 1080p 60... We have improved graphics on PS5 era but we have went back to PS3 era resolutions...
Remember people rushing out to buy 4K 120 TVs 😂
4K gaming was a lie, glad im still gaming on my old 720p tv
Yeah, and people crying that it wasn't real next gen.
If you want 60 and advanced visuals, you have to compromise on resolution.
Games only ran at 1440p 60 because they were 1080 30 PS4 games. Obviously, as with all generations before it, some of the generational leap would be used for pixels/second, some for improving the core tech.
1080p 60 honestly sounds about what most games with performance modes should be aiming at. 720p can be excusable if the focus is too heavy in the quality mode (as in, this is a 30 fps game with a "nice to have the option" performance mode), but should definitely be criticized. However 1440p 60 would never be the average, should never be the average, and most certainly is the option that presents actual stagnation more than a low resolution ever could.
And N64 motion clarity.
Seeing as PC can scale much lower, limiting the consoles to such a low resolution in all modes is frankly insane.
It seems to look horribly unstable in motion. Like the hair and especially foliage relying so heavily on temporal reconstruction trickery seem like a big mistake given how much of the screen they often take up.
720p internal resolution what are they meant to do?.
@@ramborambokitchenkitchen6357 not have 720p internal resolution?
Like it is their own tech, they built it this way and must have deemed it an acceptable performance target
What is the point of a fake 21:9 mode?
haven't watched the whole video, yet. Is the framerate better in 21:9?
@@marsMayflower It doesn't do anything besides add black bars over the frame.
@@rockleesmile lame. seems like the framerate would at least be better since there are less pixels to render. very weird design choice.
@@marsMayflower more scenery to render
@@marsMayflower It's actually worse apparently which doesn't make a whole lot of sense, since it's processing less pixels.
60fps at 720p doesn't seem like a "standout effort" to me...
@@uzayonat they should have stripped the game back to where they could run it at 1080-1440p at 60. Then we'd be hearing from the "no next gen games" crowd. I kinda miss them tbh
The latest consoles are already dated and struggling. Sony and Microsoft messed up big time going with AMD, imagine if you had DLSS on console instead of whatever crap AMD puts out.
DF has become a joke.
@@thumpertron the issue is forcing RT onto everything
@@thumpertron
They are doing quite well most of the time.
And PCs of similar specs aren't doing much better.
Even with DLSS.
Like RTX4060.
Better,but not dramatically.
For now
I'm so glad that people (everyone in the comments) are finally speaking up about how terrible image quality has become these past couple of years thanks to TAA and FSR
But the global illumination has become far better. Graphics is not just about the number of pixels, it's also about the quality of those pixels.
@@cube2fox and the quality of the pixels is low with everything over sharp and flickering. i like ray tracing where ive used it, but id rather native 1440p without ray tracing than 480p with it.
Those are not the reason, they are what helps devs lessen the blow. If you took out FSR and TAA but left in RT, then you'd see the native 720p image on your 4K screen.
@@leonro I think that 16 gb of ram is the culprit, imagine the ps2 with 4 mb of ram, or the ps3 with 64 mb, or the ps4 with 1 gb.
I think a lot of people notice it, they just don't know what's actually causing it.
Man, it feels like implementations of FSR are getting worse and worse as the years go on. It wasn't that long ago that digital foundry themselves said it was doing a great job of reconstructing all things considered.
Of course internal resolutions are getting lower and lower too so that doesn't help, but it feels like we're going backward. Funny enough, even Cyberpunk on PC shows this where the original FSR 2.1 update has better IQ than whatever FSR2.1 they're using now. So weird. I've seen a few people comment on it as well so I'm not going too crazy lol.
@@Torso6131 Nah. It's just Ubisoft.
the swaying grass KILLS the bitrate like crazy
Especially with the FSR pixelation, it basically makes it impossible to compress correctly. 😅
@@paulbmiller24 yeah, they should make it more still
thats not youtube, just fsr
@@iris4547 it's both
@@iris4547 Definitely not just FSR. You see the same issue in movie trailers with tons of particles in action scenes and obviously those don't have FSR.
Developers really hate resolution this generation. 720p-1080p in performance mode? 900p-1200p in 40 FPS mode? Fucking oof. But the global illumination looks great... except it looks all pixelated and fuzzy because there's no goddamn resolution to properly see any detail in anything.
That’s because everyone and their brother griped about higher FPS. These consoles can’t have high FPS and high resolution or else they would have cost $700.
If you want high FPS and great resolution you need to play on PC with a machine to at cost $1000+
@@AustinCooper-dm9wm Higher resolution would have been possible if they dropped the ray-tracing
@@starstruckjoker Raytracing looks good if done right, but games can still look great without it. Not much use if the game looks worse because the resolution can't show off the game's details properly. The consoles are the equivalent of a RTX 2060 which was basically just a low end beta card for raytracing. These consoles really have no business running raytracing, they are not really built for it even though they are capable of it.
PlayStation 5 and Xbox Series X had the specs $2000 high end PC at launch and better than RTX 2080 SUPER PC. That was farr better than any $1000 PC
Why isn't DF tearing this thing to shreds? 720p and can't hit 60 fps consistently? Really? General blurriness and image reconstruction artifacts galore, while they out here talking about how great it looks I'm being distracted by the shimmering and the ghosting... what is going on??
You know why.
Ubisoft pays good...
"A well optimized effort" lmao where's the usual DF standard
I don't understand why they crank up the wind to near hurricane level speeds in so many games. Yes your leaves and grass move... we get it.
I remember looking at the trees in Witcher 3 and thinking holy shit those are some strong winds. I've used SpeedTree before, which these games often use to simulate their foliage, and yeah the strong wind settings have a very specific look to them that is noticeable from game to game.
It is used to add a sense of hostility and risk. A simple way of increasing adrenaline.
Maybe these types of games are not for you.
Thank you! I was about to comment just this. It ruins the effect, it looks ridiculous.
Wow this is some BS 😂 Are you implying SW Outlaw's is to "scary" for him because of the wind? 😂 They do this because they want to make sure that even the last imbecile gets that they have cool moving foliage, that's all. Half the wind would've still gotten the point across without being borderline conical. @@alistermunro7090
It's a fantasy not a simulation, their goal is to make stuff visually impressive it's part of art direction not realism. Realism is boring :P
I really hate that this gen is just falling back on reconstruction techniques to make things work
This was my last console gen. It was absolutely pointless. The only thing it offered is the ability to play in the living room. I will sort out a PC connection somehow and just use that, superior, way to play games.
its ubisoft, they are one of those companies that dont care much im afraid the only good optimized games will come from exclusive companies
@@SpentAmbitionDrain To be fair, good luck getting a PC built for about the same money as a console to get the same performance as on current gen consoles. But don't shit on the consoles, shit on budget/time constraints and/or devs; they have to build for the lowest denominator instead of building for the best specs available (either high PC specs or one console in mind).
@@razvanzamfir1545 Sure but you can save a lot of money on games. Also dont have to pay for online gaming. And PC can do so much more than just game.
@machinefannatic99 maybe temper your expectations of a 500 dollar console?
My biggest gripe with the game so far is the relatively low resolution/soft look in performance and 40fps mode. The game has so many details when u zoom into objects/npcs that are lost in the low res.
kinda surprised at how positive this review is. i thought DF would be roasting them into the ground for the terrible FSR implementation. Uncharted 4 on PS4 has better image quality
That's because the game is woke. They can't criticize it, DF plays ball all the time.
@@bbbazzingathis "woke" is here in this room with us?
I get a feeling that Tom just has an observer mentality when making these. He just says what he sees and either avoids criticism or is outright positive about the flaws. Other times he blames things on graphics modes, rather than how the game was made.
Because it's decent, not fantastic but decent for an Open World. They also know how hard is to optimize games and tend to not bash the games to much, look at Wukong, on PS5 is total ass but they didn't bash it too much.
Slave would not be a slave if it wouldn't slave. But of course he is not, he's got five kids to feed. 😌
Actually surprising (and disappointing) to see DF not demonizing this game for such shameful presentation, poor optimization, sub-par visuals and over-the-edge use of FSR. This game makes some last-gen games look like miracles. It's amazing to see TLOU2, RDR2, Uncharted 4, heck even The Order 1886, being more gorgeus than these new games while not using a lot of these new techniques such as RT, Nanite, Lumen, etc... also not having to rely on reconstruction technologies, and STILL running on a PS4. Like WTF are we going to??? We were supposed to get better, not worse
This runs on the same engine which df n other brands gave best graphics of the year n this is optimised it has 0stutter it’s just you are poor begger n this game has some the best ray tracing ever in any game
What lol outlaws looks way better than Red dead redemption 2
@@ttghhgg1918 you had us in the first half: yes the engine can be used to great effect but this game just brute forces RTGI with poor base resolutions resulting in horrible FSR artefacting. Not even close to the best RT implementations on console today
@@DunkeyMediaDM718 This is not only completely subjective, but also the fact we can even so closely compare two games visually that came out 6 years apart shows how little progress certain big studios are making in visuals. At a glance this game looks like it could have easily came out in 2018 which is not a good thing
@@DunkeyMediaDM718 even the ps4 version of rdr2 looks Farr better than this. Stop it
it may be the art direction but i don´t think this looks better than Battlefront II.
Same. Im curious how it will look on PC with all the post processing forced off. I appreciate the effort of going for the classic film look. But its too much.
I was kinda expecting outlaws to look similar to avatar that was made by the same engine, but nope it looks worse
The global illumination looks fantastic, especially in indoor scenes.
Battle front 2 was looking amazing!!!! But it wasn't an open world game, the runtime memory budget and rendering distance are way different.
Battlefront looks way better thanks for being an fps game running on frostbite
It is so performant because they only used 2 polygons to render her jaw.
Fun Fact:
Avatar, for the last 30 plus days has been locking users, such as myself, out of the game unless we buy the Sky Breaker DLC. Many users like me are 50-100 hours into the game and just got locked out randomly with a message under our save files that says its impossible to progress unless you buy the season pass.
I and many others with this issue have opened tickets with UBI to no avail. They basically just say to buy the dlc.
Very disappointing as all of us affected bought the game and UBI has done nothing to help.
Don’t play shit games my brotha .
sorry to hear that
Eh, that sounds really fucking bad
@Praisestothemosthigh369 What an unhelpful statement. First off Avatar isn't a "shit game". Second that doesn't in any way help the situation.
@@matthewbarrios1028 just let trolls be trolls
Hitting gen 7 resolutions in 2024. Pretty wild.
720p is 6th gen just to let you know. Both Xbox and PS2 supported 720p LMAO 😂😂😂
@@ohwow2074Some PS2 games went up to 1080i as well
Star Wars Battlefront from 2015 looks significantly better than this.
FSR is one of the worst things about this generation. So many games just look horrible compared to PS4 titles because of those artifacts. Image quality has gone out the window.
They look much sharper than TAA 😭 what are you talking about 😭😭😭
@@jjnet123he means artifacts in motion
@@jjnet123 FSR is only sharper when the image is static, FSR artifacts too much in motion.
@@TheRedRaven_ see if ps5 pro and PSSR is like DLSS it will be the superior upscaler on console. Hopefully that happens to be the case
We’re in a weird transition period. Once the PS5 Pro comes out with Sony’s implementation, I think things are going to take a drastic turn for the better. Software is the future, no doubt about it. And it can be glorious once fully realized.
You've got to be joking with the title of this video and the overall positive tone of the review. I don't care if you liked the gameplay or whatever, you're supposed to criticize the technology, and the technology on offer here is 720p with lots of aliasing and blur and an unstable framerate in 2024. Digital Foundry, you're SLACKING. The 60 fps mode isn't 60 fps. The 21:9 mode renders the whole 16:9 screen and then pays an extra framerate tax for drawing black bars over the image! For heaven's sake, you noticed all this and your conclusion is - use the 40 fps mode as that one actually works? BUT EVEN THAT MODE HAS TEARING ON XBOX AND TRAVERSAL STUTTER ON ALL PLATFORMS???
"We have ray tracing on every platform"
"Great! What's the catch?"
"The 60FPS mode and Xbox Series S resolve worse image quality than many games on the PS4 Slim"
"..."
"Welcome to next gen"
It's not just about the quantity of the pixels, but also about the quality.
@@cube2fox I agree; it just so happens that the quality of these pixels is bad - thanks to TAA and FSR reducing the image to an unstable, blurry mess
Series Shit was never next gen to begin with
@@finthechatboisqwq5602 The game doesn't use TAA but FSR 2. Which doesn't reduce image quality, but instead improves it at equivalent frame rates. DF compared FSR 2 on and off in the past.
@@cube2fox People underneath this video beg to differ; FSR's artefacts are exceedingly distracting to many. Don't just take my word for it, poke around these very comments
Is it just me or do many of the shots in this video look like a game from 2010?
It really sounds like you are sweeping up for a lot of the problems in this game. Everyone thats played it has said its plagued with bugs. You did sorta lightly cover some issues, but the wording tried to make it sound like it wasnt a big thing.
Brother this is a digital foundry review, they are not reviewing the game itself 😂
I'm playing it on a Radeon 580 and I have encountered no bugs at all. And the streams I have seen of it have had no bugs.
Not everyone who has played it has made an internet comment, if you see only complaints that's because people complain rather than praise.
Adding ray tracing to the console versions was a MASSIVE blunder. I would have gladly accepted a build without ray tracing with a higher resolution. The game probably could have run at 50% higher resolution at the same frame rates with minimal image quality loss.
21:9 mode makes no sense. Showing less of the screen actually lowers the framerate, somehow? My best guess... they're still rendering the entire scene, and the black bars are just a poorly implemented overlay.
Great coverage Tom, thanks bro 😊👍🏼
after I finished RDR2, The Last of us 2 and Cyberpunk 2077, every game is a disapointment to me. But every video of Digital Foundry makes me happy
Everything is a masterpiece after playing 2077
@@deathtrooper2048damn still living in 2020
Luv how the next gen games were gonna be 4k 120fps ....oh wait
If only devs had continued to build to PS4 standards on current gen hardware. We could be playing Uncharted 4, RDR2, The Last of Us etc… quality games at 4K/60.
720p in 2024... we are evolving just backwards👍
Cuz in majority of console gerations , fps was not a major point .people were fine with sub par 30 fps ex ps 3. ..most of the game in that console did run below 720p and under 30fps .. but now people expect 60 fps from a 500usd console with 4k resolution
Did DF get paid for this? Feels like a sponsored video to me. A "standout effort"? You have got to be kidding me.
What’s the point of all that vegeatation if it’s going to turn into a blurry, artifacted mess? Massive generally does great tech, but they bit off more than they can chew this time.
Drops to mid 40 on medium settings at 720p WHILE USING FSR 💀💀💀💀💀.
We need to see 40fps mode become a standard option in games. Its a massive difference in fluidity over 30fps but not not so masssively inferior to 60. Its a good compromise until we get the PS5 pro which can hopefully do quality graphics at 60.
No. We need 60 fps minimum and the game's visuals adjusted until it hits it. Too much shit going on turning games into chug-fests.
@@danieladams5379 nah 40 is alright for 4k target
All the talk about different implementations of different presets but fail to even mention how blurry the game looks. This tech review has left a lot to be desired from DF.
They always do this with games of a certain weight: They minimize the problems with attractive titles.
By now many have realized this and yet they continue undaunted to justify that mess mixed with the trail, which by the way they didn't even underline, as they didn't do in Wukong.
It means that the consonants will not be awarded until they update, which is more or less what has always happened, if you look closely...
I mean, they did say it in the video... Besides, what did you expect? a PS5 or XBOX runnin full RT on 4k? or even 1440p? Lmao this hardware CANNOT handle that and will never.
@@marturomano
It seems clear to me what was expected:
That a mediocre result should not be called an extraordinary effort.
The title of the article on EG: Star Wars Outlaws is beautifully realised on PS5 and Series X/S, bar a few rogue issues
beautifully realised with that side dish? You can say in the video that the rendering is not optimal, after that title it immediately becomes a way to not deny the evidence, the important thing is to minimize it, and that is what the user above was trying to say.
It is not the first time that this has happened. It is absurd to see similar justifications from those who should zoom in on the defects. In practice they zoom in, then say that it changes little worse than the first ignorant...
They cannot tell the truth, that is, that it literally sucks, otherwise the rest of the gen will all suck. They will say that it is a little softer and will justify themselves in every way, after years spent spitting on the 900p of Xobx One vs. the 1080p of PS4. It's ridiculous, or they were talking bullshit before, they are doing it now, there is no third option.
They take advantage of the short historical memory, they have always done it this way, remember how much 60fps counted before this generation, not to mention the importance of fast loading. How many times have you seen the tenths stopwatch before then? Never? Correct answer!
Then, coincidentally, in the worst case of whiny loading on PS5 in Baldur'a Gate-3, they didn't even underline the 30 seconds difference with PC, when for a second they clearly say that it is faster on PS5, when it earns...
They are paid like almost all the magazines, don't forget it...
6:32 The main menu is beautiful.
90FPS with DLSS Quality has pretty much ruined me from even thinking about console gaming. And trust me, these FSR artifacts are far more distracting and annoying when you're playing a game. Sadly, we're in a strange transition phase where the technology is being used as a crutch much of the time. It's a bit IRONIC that they spend tonnes of money and time to make a game look good, but then have to ruin the visual quality with FSR. For crying out loud, just optimize for what looks BEST. I know games take YEARS to develop but did they always just assume FSR (for consoles) would come along and save their ass just to get to 30FPS?
I'd far, far rather play a game that looks closer to SKYRIM for quality than run a game that's tecnically impressive in certain ways but has annoying visual artifacts.
DLSS is better than FSR, but equally bad in principle. As a matter of fact, Nvidia ruined current gen gaming. Who introduced upscalers? Nvidia. Who went for the push on Ray Tracing way prematurely? Nvidia. Current hardware is not ready to push that stuff, current hardware is good for raster. We got lemons, we make lemonade.
A Standout for the snowdrop engine
What are you smoking?
The division if far more impressive while using more "rudimentary" techniques and running on lower end hardware
Man the division 1 almost looks photo real at times it's crazy especially what I've seen on pc.
I never thought I would say this about a DF video but this one felt like it was paid by Ubisoft
@@pedrofraga4366I cannot say to be honest. Sometimes they make some videos praising the dumbest things ever.
" 720p" and "next gen" in the same sentence lmao 😂😂😂
I mean...isnt thus next gen by definition since current consol gen can't run it but pc can at a stable 60+?
FSR is fucking the imaga quality
@@2freeIvX ps5 and series X ARE current gen
@@2freeIvX PC version is not optimized at all...I have to do too much sacrifice to get a stable 60 FPS (4090 & 78003d)
Steam Deck
Besides the impressive wind simulation and draw distance it really looks awful. RTGI does nothing for the lightning and reflection are so noisy it just pointless. 720p with FSR2 is straight up insane too.
"A well optimized effort" he calls it 😂😂😂
DF standards have plummeted! 😮
@@walter_the_wobot2349 Nah, you just don't understand the tech
It is optimized. I'd argue the problem is too high of a tech target, not being poorly optimized.
@@iurigrang It doesn't look like it. Heavy shimmering, low quality textures, bad animations etc
@@nossy232323 the consoles just plain and simply can't run raytracing like PC does. It's the reason why it's so blurry and low res
That's insane. I never heard of a game where 21:9 would be disadvantageous from a non performance standpoint.
Bitrate on 1080p/60 is absolutely horrendous here.
No matter how many graphical things they wanna put into games it means absolutely nothing when most games look blurry asf and resolution on the fidelity modes having this weird softer look even on my oled compared to performance modes.
I play retro games and I prefer sharper image clarity than graphics but this current generation has been a joke.. 4 years into ps5 and still underwhelmed
Can we give a round of applause to Massive Entertainment, once again demonstrating that a 3rd party developer can indeed get good image quality with performance out of the current gen consoles. The elephant in the room being that they're not using Unreal Engine to achieve that.
Thanks for including a table of resolutions for each system & mode 👍Important information that I can easily see and understand. Thanks!😁
reminder we were promised 4K 60fps this generation
we can't even get _1080p_ 60fps
Shit.
This game can't even get 60 at 720p 😂
"Next Gen" lmao
And the game is garbage regardless so who cares
Who promised you 4k 60?
Yes but who promised 4k 60fps raytrace lighting + all the fancy stuff ?
4k 60fps is still possible if you are ok with the way games were looking on past gen.
So even Ubisoft don't know how to enable 120hz container for PS5 VRR LFC. Amazing.
It would have saved the framerate
Yea, but probably noone with a 120 hz display will play at the 60 fps mode anyways. 40 seems to be the sweet spot.
Weird, because it's in Avatar
@@Miha-ii3dy Me
PS5 becoming severely underpowered
'made for series s' 'a true next gen effort' - what?
its year 2024, 1080p 60fps is still out of reach for modern games... grim
It will always be out of reach because devs will never create games with 4K/60 in mind. It’s a choice.
Excellent video, Tom! Thanks so much for the detailed analysis!
Next time in every game test
Turn off motion blur, film grain, chromatic abberation etc.
We’re now at the stage where games should receive a technical review six months after launch. No point at launch. We know it’s ’going to need work’.
Most people are buying at launch, and will likely be done with the game 3 months after launch let alone 6 months. By only reviewing games later, we reward launching these games poorly.
If they want to release games in absolute shambles, then they'll get reviewed as such and their sales should suffer in turn. Otherwise this bullshit will never stop.
people should know what they could be getting into if they are wondering if its worth one or not. this comment makes no sense lmao
Remember Star Wars jedi survivor ?
The game still is a mess, just slightly more stable, barely improved graphixaly on consoles,
Render distance is horrible, blury AF , Bad resolution...
@@Oznerol1234 even rise of the ronin with that low quality graphic is still stuttering and I always get fps drop in 60fps mode.
@@Player-gv5lp I couldnt talk about it cz I havent played it.
I'm waiting for a low Price like maybe
the abuse of FSR make the dev being lazy to properly optimize their games
On PS4, almost all games worked in native 1080, even for XBOX ONE 720p was rare, only at the beginning of the generation when the Kinect took up resources. RDR2 actually works on XBOX ONE X in native 4K LOL.
rdr2 has ray tracing?
@@Toni-ic7ki No, but it looks 5 times better than most games that do have Ray tracing.
21:9 mode is clearly running at a slightly higher base resolution, as there's far less fizzle and sharper details in the mid distance. In the two static bar comparisons, look at the top of the wall just above and to the left of her head, and in the second shot look at the screens, the hanging lamp, and the details on the back wall. All slightly sharper and less fizzle.
That explains the lower framerate between the two. It's likely rendering at the same total vertical resolution, and thus rendering at a higher overall resolution in 21:9.
Honestly, quite impressive achievement for what this game is doing. The fact that they were able to ship a quality game like this so soon after the last one makes it even more so impressive.
I miss when Ubisoft actually made an effort with facial animations and making you feel immersed in their games
Seems they lost that skill after like 2018
watch dogs 3 was when I lost all faith in ubisoft. all bets were off once I saw how poorly handled that entire game was. it's sad to see what the company has come to, they used to make great games 😔
It funny it's the opposite on my side, I was looking at the sequence at 6:14 and thinking that the facial animation on that was looking pretty neat.
The last great and good looking Ubisoft game was Watch Dogs 2 on PC even tho it’s still extremely heavy on the CPU !
Honestly is not just the animations the faces themselves look a whole lot worse in games like Valhalla then compared to Orgins or Oddessy
@@cybermad64 The scene at the table is the opening of the game and it is a CGI video, not real time rendering.
> A Standout Snowdrop Engine Effort
I see every reconstruction artefact while you'r moving so.....
Also "Film Grain, Chromatic Abberation, Motion Blur", Everything that most people disable when possible.
I can't believe they've made such a forgettable Hero starship in a universe full of iconic ships.
2024 gaming at 60 fps with 720p resolution lmao
it's the same reality for PC even on more power, 1440p DLSS Performance scaled from 720p 🤔
Did you think the ray tracing wasn’t going to have some kind of cost somewhere?
The thing being that before you didn't have 60 fps modes at all. You were stuck AT BEST playing at stable 30 fps.
This is completely optional and games on consoles default to quality mode at start-up.
These games get developed with 30 fps target for graphics budget, no reason to shit on it.
Most pc players usually play at that resolution though, while pretending they have high-end rigs bruh
@@arturaslekstutis7678 ps5 exclusives look amazing and play at a rock solid 60fps so its perfectly possible. And you can change which settings the console launches the game either performance or quality.
720p looks really blurry on a 4K set the FSR is really rather aggressive
720p
Massive would have rather lowered it even further and/or made the dynamic resolution scaler more aggressive. I prefer a 632p with stable 60 fps over a 720p with this instable mess.
Lowest in the 60 fps mode and in general on the series S
RDR2 On XBOX ONE X have 4K 30 FPS LOL
@@max_the_german4989 I would just disable bullshit stuff. RT on consoles? I dont even use it on my 4070 ti super. They used to do good choices back then. This makes no sense
Ubisoft needs to go bankrupt. They REALLY need to go
Series S at 720p 30 FPS is the pinnacle of 2024 ☠️☠️☠️
At the same time raytrace on a series S is the pinnacle of 2024. Don't forget series S is almost the equivalent of last gen consoles.
@@cybermad64 yeah that's interesting
A few minutes in the video all I was thinking was that there is something wrong with the bitrate of this upload. Now that I heard what the render resolutions are, it's clear it's not the bitrate, that's just how the game looks. 30fps mode looks awful, 60 fps mode looks borderline disgusting. That is a hard pass for me on PS5.
I LOVED Avatar, for its graphics. I never even watched the movie until after the game. I have loved star wars my entire life. I love the snowdrop engine. I hope outlaws has great graphics and I can explore and have fun!
On PS5 using the balance setting this game looks amazing and I haven’t noticed any performance issues. After being disappointed by Valhalla and Mirage I wasn’t going to get this game. However with not much else going on I picked it up and have been really enjoying it. Just wish I was more observant, I never notice the cool ways I could have done a quest until after I did it.
gale force winds everywhere
Finally someone says it
Please look at our trees move in the wind, LOOK AT THEM, IGNORE THE FSR ARTIFACTS
I dislike how vegetation is always moving nonstop in games.
@@jorge69696 Because that's what people have come to expect now. If it didn't constantly move, people would start ripping into the devs for not being ''next gen'' enough.
If they were making a game based in the UK yeah I'd expect all that wind but otherwise no.
Uncharted 4 was released 10years ago on a 1.8TFLOP GPU, had overall far more details and rendered at higher res with really good AA.
I have no idea how UbiSoft managed to screw up the visuas so badly especially considering the controversy surrounding the game
They should forget about RT. These consoles die the moment RT is used. The techniques used in 8th gen should be used in 9th gen instead of RT until PS5 Pro arrives.
@@ohwow2074fr the ps5 and series x can make good 1080p/1440p 60fps machines without ray tracing.
You are so right !!! 👏
Look at Uncharted 4, The Last of Us Part 2, Horizon Zero Dawn, God of War, etc on PS4, even Red Dead Redemption 2 !!! And we get this on PS5… wtf ?! Almost 11 Tflops for PS5 and PS4 1.8 and it was looking better 🤷♂️
1. Graphically comparing a linear single player game to an open world is dumb lol. Uncharted 4 still looks better than games like cyberpunk/elden ring/dragon's dogma 2/ect.
2. Ubisoft PUBLISHED this game. Massive Entertainment developed it. Blame them.
3. The only controversy surrounding this game was meta-hate-on everything losers sharing 3 to 5 second clips of obvious user error.
Uncharted 4 doesn't do what this game is doing graphically or in an open world.
I'm guessing Ubisoft cut you a check. You completely ignored the texture problems that are springing up all over youtube. Essentially plenty of times the character looks like she is from a Wii game.
Finally someone who mentions that. Every review I saw was praising the game for its graphics. I am on PS5 and I am getting rid of the game. They still got my money though...
So basically the only visual differences are some reflections and vegetation density and draw distance? If so I'm gonna stick to the 60fps mode. I can't tell the difference visually between the 2
Gotta love that at 15:23 you catch something clipping the camera and causing the camera to see through the world geometry!
Whoa, didn't expect that...
Got it on XSX mostly because Ubisoft+ doesn’t give this game on PS5.
In motion on XSX in the 40fps mode with per object motion blur and motion blur and all other options at default settings, sitting 2-3 feet from my expensive 55” telly the game’s environments look GORGEOUS to me. Amazing.
Only dodgy element is human faces imo.
PS5 on launch: native 4k with ability to do 120 fps
PS5 after 4 years: 720p FSR barely hitting 60 fps
BRUH!
PS5's box: 8K 😂😂😂
A curious phenomenon that doesn't seem to impact most of the 1st party titles. Must mean the HW is capable, and the devs aren't.
I really like classic DF, straight to the point, make obviouse comparisons first- ps5 vs Xbox
The thing I like, and not sure if it was mentioned in the video, was on console being able to set the FOV. Figured this setting would be in the display and graphics, but it's in the gameplay section. Go figure.
I’m really enjoying this game 😊
720p in 2024?
The enemy AI has no ability to track threats, the animations are horrible. Stealth in this game is quite possibly the worst I have seen. The facial animations even in pre rendered cutscenes are worse than uncharted 4 for the 2 teraflop ps4. This really isn’t a standout game because some environments look pretty sometimes. It plays like dogshit and looks terrible at times too
Never played the game but give a review 😂
Umm, i got in a firefight with both crimson dawn and the empire yesterday and they tracked me just fine. The stealth is fine too, you just have to figure out how it works. I haven't yet.
The game definitely does have a sharper image in the 21:9 mode. Not like DF to get it wrong obviously, but it’s easily overlooked with the game being upscaled to oblivion. How noticeable it is is highly dependent on the scene, cos the dynamic resolution is always working overtime, but it definitely targets a higher pixel count with what it saves from not having to render in the black bars. I’ve tested it a whole bunch. Definitely an improvement, it can look much crispier in that mode. I highly recommend playing in 21:9 if you’re having trouble with the blurriness of the FSR n stuff.
The graphics really do remind me of Jedi Survivor, which I mean makes sense given the source material. But interesting to see how the different technologies looking similar