Strawberry Jam - All Gyms (with input display)

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  • Опубликовано: 17 янв 2025

Комментарии • 32

  • @DustDaAnt
    @DustDaAnt Год назад +64

    love how the gyms all have the dream madiline from Farewell, then make you use all the tech in one last challenge

    • @globglogabgalabyeast6611
      @globglogabgalabyeast6611  Год назад +17

      Absolutely! The gyms in Spring Collab were helpful, but the SJ ones are are so much better. You can really see how much effort was put into them

    • @cerulity32k
      @cerulity32k 4 месяца назад +1

      final chaleng? like some king of... c side

    • @jacktuell6977
      @jacktuell6977 4 месяца назад +1

      @@globglogabgalabyeast6611 and the creme de la creme is having you be able to get to all of the gyms (and lobbies from one place so you can be like, "im not a beginner," and then realize you most certainly are

  • @noice5892
    @noice5892 Год назад +24

    What a legend, he kept his failed attempts in the video so the music didn’t cut

  • @anthonyfloyd2327
    @anthonyfloyd2327 Год назад +7

    From the looks of here seems like there is going to be the "F-Side" mixtapes now...

  • @funcat3560
    @funcat3560 Год назад +7

    This is such a useful tool for visual learners, or those who just hate reading signs. :P

    • @globglogabgalabyeast6611
      @globglogabgalabyeast6611  Год назад +2

      Lol, I loved reading all the signs and learning all the details, but they can definitely get a bit boring/overwhelming if you’re not in the mood for that

    • @funcat3560
      @funcat3560 Год назад

      @@globglogabgalabyeast6611 Oh yeah, I read the signs too.

  • @cyandizzy
    @cyandizzy Год назад +10

    Thanks! This helped with ultras and will most likely help with gm tech when I get there

    • @iamnort
      @iamnort Год назад

      WILD CYANDIZZY FOUND 🦐🦐🦐

    • @cyandizzy
      @cyandizzy Год назад

      @@iamnort MO WAY!!!

  • @titanic2325
    @titanic2325 Год назад +9

    This has actually helped so much in learning gm tech thanks so much

  • @StylusTbh
    @StylusTbh Год назад +3

    4:47

  • @Generic-Fruit
    @Generic-Fruit Месяц назад

    Congrats on doing most of these first try! I can't do them consistently.
    Also light mode hurts my eyes

  • @harbibusmusic
    @harbibusmusic Год назад +1

    Impressive 👏🏻

  • @rjohn1277
    @rjohn1277 Год назад +2

    Doing Grounded Ultras into the Jellies is so hard for me because I’ll get the grounded Ultra but then not jump up into the air and thus have the speed but not the height to cross the gap. I can get it but it’s super inconsistent and idk what I’m doing wrong
    Also that first Superwave is like near impossible for me to hit. I get it eventually but it takes like 50 attempts to get it once. I can hit the other 2 in that part of the gym no problem so idk what it is with that first one
    Edit: Great video btw :)

    • @globglogabgalabyeast6611
      @globglogabgalabyeast6611  Год назад +4

      For grounded ultras into throwables, I’d recommend jumping significantly later than you think is necessary. It takes some time to grab a throwable, and your jump can get eaten if you do it during that time. You also often have abundant coyote time to jump, so jumping too late is rarely an issue
      Yeah, superwaves are quite weird. For the first one, you want to jump as soon as possible on the super so that you more time before the crumble block disappears. Definitely takes some practice and is not too important to master anyway
      And thanks! :)

    • @rjohn1277
      @rjohn1277 Год назад

      Ah ok, I had noticed I seem to get the grounded ultra into throwables when I jump a bit later but wasn’t sure if it was just luck or it’s just timed that way, thanks for that!
      Also yea that first superwave primarily is so hard for me because of how fast it has to be executed and how many inputs I have to hit in that short period of time

  • @queerplatonicsolid
    @queerplatonicsolid Год назад

    what's a wallboost? from the outside it seems like you're just climbing/jumping off walls

    • @globglogabgalabyeast6611
      @globglogabgalabyeast6611  Год назад +2

      Wallboosts are pretty odd. They're a leniency mechanic designed to address someone accidentally doing a climb jump instead of a wall jump (away from a wall). If you climb jump upwards and then quickly press the direction away from the wall, your climb jump is converted into a wall jump. This also refunds the stamina use of your climb jump
      As you can see in the video, there are a number of different uses for this. Most of the tutorials in the wallboost section give you less the normal amount of stamina, making wallboosts required. In the first section, you don't expend any stamina doing the wallboost from the lower wall to the upper wall. The second section teaches "overclocking". If you do a wallboost from the ground, you actually gain more than the maximum amount of stamina because the climb jump doesn't expend any stamina, plus you gain stamina from the wallboost. The third section shows that you can infinitely climb a flat wall with wallboosts (and no neutrals) without expending any stamina. The fourth section demonstrates that a wallboost cancels the momentum boost from a moving block, and the fifth section brings all those concepts together

    • @queerplatonicsolid
      @queerplatonicsolid Год назад +1

      @@globglogabgalabyeast6611 that's wild thanks for the breakdown!

  • @pprimus
    @pprimus Год назад +1

    how to do core hyper( help pls

    • @globglogabgalabyeast6611
      @globglogabgalabyeast6611  Год назад +4

      Missed this comment. Idk if you still need any advice, but core hypers pretty much have the same leniency as dream hypers. Their timing is just less intuitive. You should input the hyper much later than feels right, as the block is actually breaking. Slowing the game down when you're learning the appropriate time to hyper can help a lot

  • @diskreeee
    @diskreeee 8 месяцев назад

    I can't do a corner jump like at 8:52 consistently. I play on a ps5 controller and additionally use the keyboard to press the space bar, in which case I get a long jump. It's not fair, but I don't understand how it's possible to press jump so quickly only on controller. maybe I'm doing something wrong altogether...

    • @globglogabgalabyeast6611
      @globglogabgalabyeast6611  8 месяцев назад

      Talking about the neutral into corner jump? Could you clarify what you mean by long jump too? That trick can definitely be a bit difficult to line up. Helps to buffer the corner jump input. If you give more description about what is going wrong, may be able to help, but tough to say without a clip. Also don’t have much experience with a controller

  • @orsomethinlykethat
    @orsomethinlykethat 10 месяцев назад

    i cant do the theovators

    • @globglogabgalabyeast6611
      @globglogabgalabyeast6611  10 месяцев назад +1

      I would highly recommend practicing Theovators at slower game speeds as it helps you separate each movement.
      1. Press down
      2. Release grab
      3. Dash up
      4. Grab
      Luckily, most mods don't require you to perform very optimal Theovators. If you can describe what's going wrong with your Theovators, I've happy to give more specific advice. Will differ depending on exactly which step is going wrong or if you're simply trying to get more height out of Theovators

  • @nathansudz8577
    @nathansudz8577 10 месяцев назад

    thanks

  • @5ix1t49
    @5ix1t49 Год назад +2

    14:34 exuse me
    WHAT

    • @globglogabgalabyeast6611
      @globglogabgalabyeast6611  Год назад +2

      Yeah moonboosts are funky. I didn’t really understand them until Strawberry Jam. The basics of it are that if you dash into the top few pixels of a moon block (like the ones in Farewell), you both nudge it forward and get corner-corrected over it. Since the block is moving, you then get a boost from it when you jump (and another boost if you quickly ultra)