Why We Decided To REPLACE An ENEMY! | Roguelike Devlog #32

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  • Опубликовано: 28 сен 2024

Комментарии • 72

  • @aleksd286
    @aleksd286 4 года назад +21

    I think that there has to be some extra enemy mechanics added, meaning there are only two types of enemies.
    1) Enemies that shoot (Most of them)
    2) Enemies that charge at you (Melee attack)
    I would suggest adding enemies with special abilities, like setting some tiles on fire, or enemies that could stun you if you are too close, or enemies that can slow you down, or poison you, or perhaps even enemies that could pull you towards them for a melee attack, etc.. Otherwise seems a bit boring and repetitive

    • @JonasBroman
      @JonasBroman  4 года назад +2

      Thank you for the feedback, Aleks D!

  • @TonsOfHunStudios
    @TonsOfHunStudios 4 года назад +7

    The Medieval room looks great! The decision to replace the cameraman makes a lot of sense, and I'm liking Rambo. Nice work Jonas!

    • @JonasBroman
      @JonasBroman  4 года назад +2

      Thank you, I'm glad you liked it! :)

  • @LeNnExTlps
    @LeNnExTlps 4 года назад +3

    This deserves so much more views!

    • @JonasBroman
      @JonasBroman  4 года назад +1

      Thank you, LeNnExTlps! It means a lot :)

  • @cheesecakex5stan277
    @cheesecakex5stan277 4 года назад +2

    Since you said you might add some more unique enemies i think you should add a Dragon that flys into the air and lands fast back on the ground knocking the player back. And before the dragon comes down you should add a cross hair on the floor where he would land. And maybe a flamethrower attack similar to the chili breathe.

    • @JonasBroman
      @JonasBroman  4 года назад +1

      Thanks for the suggestion, Cheesecakex5!

  • @botronas6039
    @botronas6039 4 года назад +3

    I love the new enemy, but which room will he go to? The war zone? The horror?

    • @JonasBroman
      @JonasBroman  4 года назад

      Thank you, Zotronas! When creating rooms, we take inspiration from our enemies. But the enemies will still spawn in random rooms, like on the school level. So the action hero can spawn in any of the rooms.

  • @SundercoreDev
    @SundercoreDev 4 года назад +9

    It'd be cool if there was an Indiana Jones room with traps on the floor and a spike pit

  • @mesebasterisk
    @mesebasterisk 4 года назад +1

    Good work Jonas!, the editor reminds me a lot of the wallmonger and the Rambo enemy of the bullet kin with an ak 47 from Gungeon but they seem more fair lol, anyways keep up the good work

  • @EfrenUrbano
    @EfrenUrbano 4 года назад +1

    This game looks so cool

  • @mr.leeleeleee7153
    @mr.leeleeleee7153 4 года назад

    I have a suggestion:A goblin with a flaming stick that burns the tiles in front of itself.

    • @JonasBroman
      @JonasBroman  4 года назад

      Thanks for the suggestion, Mr Lee!

  • @ratticusbatticus
    @ratticusbatticus 4 года назад

    Here’s an idea: a super hero enemy with a bungee cord wrapped around his waist while attached
    To the ceiling. His normal attack would just be spitting 10 projectiles at billy. But his secondary attack would be
    Him being lifted up by the bungee cord and pose like he is flying, then charge at billy, it would last 5 seconds, when
    He gets near billy, he will punch him and be put back on the ground.

    • @JonasBroman
      @JonasBroman  4 года назад

      Thanks for the suggestion, Toady Hoady!

  • @bamfyu
    @bamfyu 4 года назад +2

    Cool new rooms, i especially like the ww1 room. I think the action hero fits way better to the game, I always found the camera man a bit awkward. Keep up the great work ^^

    • @JonasBroman
      @JonasBroman  4 года назад +1

      Thank you, bamfux productions! :)

  • @rapandrasmus8231
    @rapandrasmus8231 4 года назад

    Awesome as always :)

  • @bourbonbobo
    @bourbonbobo 4 года назад

    Would be cool if the action hero shouted while he shot to give him a sort of overdramatic hammy feeling. The war room seems kind of cramped which I wouldn't think of a battlefield being. If you want to keep it cramped you could lean into it being trenches a bit more maybe.

    • @JonasBroman
      @JonasBroman  4 года назад

      Thanks for the feedback, Breogán Hackett! Maybe we'll have to make the battlefield room bigger.

  • @Chadderbox
    @Chadderbox 4 года назад

    Is there any enemies that heal each other? If not, that would be an interesting addition.

    • @JonasBroman
      @JonasBroman  4 года назад

      Thanks for the suggestion, Chadderbox!

  • @deathrex007
    @deathrex007 4 года назад +1

    Idea:
    Lovecraft/cosmic horror (or something similar) themed level and enemies.
    I don't know if that's a good idea.

    • @JonasBroman
      @JonasBroman  4 года назад

      Thanks for the suggestion, death rex!

  • @imjustgabe2773
    @imjustgabe2773 4 года назад

    I think you should add bullet effects that you can buy from the shop cause it will make it more fun and more enjoyable to play

    • @JonasBroman
      @JonasBroman  4 года назад

      What kind of bullet effects?

  • @Pumpkinz0
    @Pumpkinz0 4 года назад +2

    yayayayyayayayayaya new vid

  • @Dryrubbersock
    @Dryrubbersock 4 года назад

    the new rooms are realy cool and i think you culd add a jurassic park type of room

  • @lordeventos4174
    @lordeventos4174 4 года назад

    i like the new rooms, the new enemy is nice, but i'm very interested on the next boss, will it be a cameraman?

    • @JonasBroman
      @JonasBroman  4 года назад

      You will have to wait to see ;)

  • @Nadeloehr1990
    @Nadeloehr1990 4 года назад +2

    Cool stuff, cool stuff. Are you planning another demo/alpha/beta?

    • @JonasBroman
      @JonasBroman  4 года назад +3

      Thank you, Nadeloehr1990! When the game is finished we're gonna let a few players test it to give us feedback and find bugs, but it will not be like the demo where everyone can play.

  • @NajibBari
    @NajibBari 4 года назад

    the hero enemy needs to have a long one bullet like a laser so the player can't stand stile

    • @JonasBroman
      @JonasBroman  4 года назад

      Thanks for the suggestion, pew gameinglife!

  • @scart3redup304
    @scart3redup304 4 года назад

    So what ur saying is that you are going to make the camera man a boss?

    • @JonasBroman
      @JonasBroman  4 года назад

      You will have to wait to see ;)

  • @tichopeop1660
    @tichopeop1660 4 года назад

    Just saying, but there is a HUGE thing that ya forgot to add.
    A little disclaimer: Yes. I am taking inspiration from other rouge-likes, but unlike other ideas that ya scrapped, I honestly think it IS NECESSARY to include something very important ya game is missing right now, compared to the other ones in this genre;
    ADD THE DAMN PASSIVES IN ALREADY!
    Look, I know, it is hard to implement, but maybe ya can make yer own spin around it. Giving out a few examples;
    Challenge passives, for example: A piggy bank.
    Billy has to carry this piggy bank on his back, and deliver it to the shop. If he suceeds, his teeth gets DOUBLED, but if he takes a half of his max health, his teeth get HALVED. This would make the player confront the risk of getting more resources in return that they are performing good.
    Event passives, for example: A slime bomb.
    Ya know those toys kids get at the fairs ? One of those is a piratety-looking bomb that has slime in it. My brother had this toy once, and he played with it for a couple of months. The point is: after using your primary ability X amount of times, ya will throw a non-damaging explosive that leaves a puddle of slime behind. This is, just like the poison from the stinky sock and the burn of some abilities, a better/worse freeze that lasts shorter/longer than freeze itself. HOWEVER, if the bomb itself hits an enemy before exploding, it will do X times more/less damage. This would make that a player doesn’t necessairly camp at a completed room until they got the trust of their (better) abilities, and THEN go in the specific room they want to beat, and instead, some will risk it more to battle without the need of their best abilities, meaning that they feel more comfortable with their passive abilities to battle with.
    Familliars (, huh, guess where I have gotten that from.... ;) ). Explanation ? MUCH worse pets but with invincibility. This way ya have some form of companion with ya through the run.
    And also, since I wanna have passives SO much, I also found use for the elf. Instead of the reforge function, why not combination function ? Meaning once ya visit the elf, why not have the option to COMBINE the passives and/or abilities TOGETHER?! Give this bad boy a X amount of uses and this way, ya slap three files in one;
    -Ya don’t need to brainstorm/think about the function of the elf shop anymore.
    -Ya gave players a REASON to visit shops more times than the amount of times they needed to get their favourite abilities, and then never visit again, except for health.
    -Ya gave players a motive to go further and explore more shops and recipes for equipment combinations!
    So why not ? It seems like a GREAT addition to the game, and literally EVERY rouge-like has, and it HAS SO MUCH POSSIBLE TWISTS AND SPINS ya give it, but it was just an idea... anyways, I will be with the development of this game. Bye!

    • @JonasBroman
      @JonasBroman  4 года назад

      Wow thanks for all the suggestions, Ticho Peop! :D

    • @tichopeop1660
      @tichopeop1660 4 года назад

      No problemo mate, I really want to help with this project!

  • @juanberron5258
    @juanberron5258 4 года назад

    Hey I'm new to the dev logs, but I think the game is awesome! Keep the good work! 💪🏻💪🏻
    Can I play it on Mac?? I know it's annoying but it is all I have to play with 😔🤦🏻‍♂️

    • @JonasBroman
      @JonasBroman  4 года назад

      Thank you, Juan Berron! Unfortunately the game is for Windows only.

    • @juanberron5258
      @juanberron5258 4 года назад

      @@JonasBroman I guess I'll just find myself a PC to play on then! Thanks for the answer!

  • @maxtitan1529
    @maxtitan1529 4 года назад

    Mabye make a soldiers for enemys

    • @JonasBroman
      @JonasBroman  4 года назад

      Thank you for the suggestion, Max Titan!

  • @zilya8874
    @zilya8874 4 года назад

    Add A recording duo plz

  • @malekelsady
    @malekelsady 4 года назад +4

    You could also make the camera man Robin Hood and he could quickly shoot arrows

  • @blueee0088
    @blueee0088 4 года назад +1

    Maybe a soldier would arm one of the grenades and throw it at you after a moment of chasing you? It would distinguish him from his chemistry teacher and make him a more dangerous opponent.

    • @JonasBroman
      @JonasBroman  4 года назад

      Thanks for the suggestion, Marcel!

  • @cam_pent
    @cam_pent 4 года назад

    You could make the camera man boss a duo with a boom mic guy to do like a 2-enemy boss, would be pretty unique as you dont have any bosses like this to my knowledge

    • @JonasBroman
      @JonasBroman  4 года назад

      Thanks for the suggestion, Campent!

  • @DanielLochner
    @DanielLochner 4 года назад

    Awesome work Jonas! Keep it up! 😄

  • @donutman7407
    @donutman7407 4 года назад

    3 new enemy ideas: rifle men basically he has a rifle
    Alien captain: he would spawn enemy’s and have dual laser pistols
    CHOPPA: have a attack CHOPPA
    (Bonus) I’m very fond of the predator movies it would make my day to have a predator enemy (or something like the predator to avoid copyright)

    • @JonasBroman
      @JonasBroman  4 года назад

      Thanks for all the suggestions, Donut man!

  • @TheRealDemonslayer
    @TheRealDemonslayer 4 года назад

    can u add a outfit like a spy vs spy of ps2 mount are a tank ..firts gun slinshot second are a misile bazooka or a bucket on a door or a classic black bomb

    • @TheRealDemonslayer
      @TheRealDemonslayer 4 года назад

      srry wrong outfit it was for other game i sayd a racing car dream his mount are a car

    • @JonasBroman
      @JonasBroman  4 года назад

      Thanks for the suggestion, Demonslayer!

  • @KaspianKronberg
    @KaspianKronberg 4 года назад

    Loved the new rooms and the Rambo enemy

    • @JonasBroman
      @JonasBroman  4 года назад

      Thank you, I'm glad you liked them!