He was lying out of his ass, I've noticed that most lol players would rather lie than actually try dota out. I watched a lol streamer(sneaky) that was doing a dota 2 patch review and quite a few people saying absurd things about dota but obviously haven't played it. My favourite one was someone saying he had thousands of hours and 6k mmr but says that dota didn't have mana and space management, then I pointed out that I play the spirit bros and managing mana is all I do when I play them, he say that he never rans out of mana when playing storm😂😅
depending on the playstyle. It doesn't need too much IQ to spam 2nd skill with Phylactery to kill people. If you want to unleash the whole potential of the hero then yeah, it's hard
i hate that mechanic. it gives advantage to melee players who can deny almost instantly while range has to have a PhD to calculate how long it takes their missile to hit. not to mention every range champ has a different projectile speed. It only takes a little bit of a lead before enemy melee laners have more damage than you and can then deny every creep if they are good enough
@@bloodybones8783You are the representation of the comment tbh. Melee heroes as a backswing animation wich is the same as ranged. You only has to calculate the timings once then everything comes naturally. There is no advantage on this, except maybe some ranged heroes like Sniper wich are almost instant, but even then it just means his timing is faster, there is no advantage on this. I mean you said Melees has an advantage, like, they literally have to walk next to the creep to be able to hit them.
@@KitsuneFaroe melee champs have the same very short animation time that makes it easier to deny creeps while ranged champs have vastly different times before their attack hits. That's an advantage especially in lower elo where most people are. Because of the deny mechanic, players have to choose between last hitting to get exp or harassing the enemy melee champ when he goes up which negates the disadvantage of melee having to walk up to kill creeps. The mechanic also incentivizes snow balling where the more damage your opponent does, the easier he can deny your creeps and put their enemy even more behind I'd rather have the game start with players trying to kill each other immediately instead of just farming waves.
@@bloodybones8783 u must never laned against a viper or razor as a melee lol. tbh everything u are talking about is overcome through knowledge and experience. I'm assuming from ur xp u were playing pos1 and getting dunked on by some fat melee pos3? thats quite normal in dota lanes. offlane heroes generally have great stats early and good abilities for pressuring enemies/securing creeps.
@@charlesc3894 except if they don't have those, they're considered the worst adc ever. And they almost always get rolled by a top player bc league doesn't understand what carry means most of the time
I say this with love, but i main melee carries in DOTA and i’d be hard pressed to call them radically different lmao, Jugg, Sven, Chaos Knight, and Wraith King basically have the same game plan as “run up to you and beat you to death”
Please do make the video on how complex Dota is. I think it'd make for a fun 1h long essay that will get 1m views in first week. I believe in you Pewdiepie Channel
@@bestiaalfin1061 i do.. when i land purge he die easily, but sometimes the cow charge me from other side of the world with invisibility and supa speedo and i die without able to press any button
7 days ago in one match Ancient 4-5 bracket, I had a literal 5 minute nonstop clash and ended with defeat but it was a glorious one. Hearing this kind of issue from a LoL player doesnt really have an impact
I really like that long fight Like 2 years ago i play omniknight and i use my ult 2 times its litterally like a battlefield we retreat they chase they retreat we chase And all of us buyback, it sure are glorious
Ok, so I have played over 800 hours on both games with more time spent in league just because I like the design a bit more. I will say this: Dota is more complex and has a lot to offer and plays like chess, while League feels like a constant knife fight with everything being snappy and quick and teamfights never lasting longer than 10 seconds and decided in less than 5 seconds.
there's something wrong with you if you think that horribly looking LOL with trash animation and designs that fits WOW is better looking then dota. one of the main reasons why dota players dislike league is bad visuals
Dotas a watered down rts while league is a weird fighting game. Sounds about right. I'd prefer dota nowadays since I rather play slow and strategic than to lose all macro decisions off of my cold hands not able to pass the 0.2 sec reaction time check. Though, I would say the recent qol changes in dota don't give me that punishing but rewarding early game that it did 10 years ago.
meanwhile teamfight in Dota especially in high rank can last 1 minute. Just played yesterday with a teamfight that lasted 1 whole minute. I almost lost my cursor lmao
Bro they copied CS as well like imagine building a company by stealing all the published Idea's and saying we are better and make it balanced and then all of a sudden some 14 yr old says Lol is better than DOTA Lmfao
League steals the best from Dota, Dota steals the worst from League like that god awful vision mechanic where you press Mars or NS ulti and it hinders vision only for you making fog of war not the same for every player in the team. Literally the worst mechanic in Dota from launch.
Let them LOL players try invoker, then let see how long it takes for them to master basic combo (tornado, meteor, blast) 😂😂😂 Not to mention there's different lift duration depens on the level of quas orb. 😂😂😂
@@AmoredTM loke how fyfy could actually play league at a high level as well as dota, same with iceiceice but you cant find a league pro who plays dota at a high level
@@dwiatmika9563 they all have a dash, they all have a skillshot, they all have a global mechanic ability. and if they don't, they will eventually get reworked to fit that format
@@NakedGhost3234 yeah , Now lets add flash spell to a champion who already have 2 dashes with low cooldown on their abilities and voila ! happy balanced gaming, Last time i dared to try league of legends got 3 types of ADHD
@@StarLight-zh5tn people don't even realise LoL is massively successful because more than half of it's playerbase are from the most densely populated area in the planet. There's been no Chinese TI winner in years because they don't dominate Dota like CIS and EU do. They all go to League instead because they suck ass strategically
I have to say as a league player who plays dota sometimes, dota is truly way more fun to play (yes, I'm the guy in your team who plays pos5 rubick and rushes dagon to assert dominance)
In league there is no such thing as turn rate, hence all the movement jukes are instant and hard to predict. And if you are used to play nidalee, landing mirana W wouldn't be that hard
@@imanjx2914 this cope is insane, having played both skill shots in dota are much more difficult, the range is farther and not only is range and movement an issue, the actual rotations to aim and shoot are factored into it as well, weeb league tard
@imanjx2914 nidalee's spear is faster than Mirana's Arrow, so the comparison is not a great example, plus mirana's arrow travels much further. Lmao mirana isn't hard? You think you're just standing in one position and finding the perfect time to cast the arrow? Enemies aren't dumb that they only run in a straight line, you know.
@erickjoshuanebreja6154 and nidalee spear is much more visible due to its shiny effect, making it easier to spot and dodge. And league fog of war don't have high ground system that allow you to throw it from 100km without being spotted. And the arrow basically has no shiny effect that show it clearly unless you spot it from far away. And clearly you can't find an angle if you keep missing a basically invis arrow with vision control and its fog of war. How about a spammable nidalee shiny arrow? Not a chance i bet.
There was this league player i enjoyed watching before he quit. His game name was Imaqtpie. When sylas(a mage champ) came out this was his literal reaction to the hero spotlight -oh wow an amazing set of skills, an amazing regular skill that is a used to harass and also clear wave, an amazing regular skill that is used to dodge skillshots/create distance, an amazing regular skill that is used to gap close/CC, an amazing ultimate that deals shitton of damage to kill. he said all this in the most sarcastic way possible and proceeded to say he is tired of every new champ having the exact same style. thing is, riot knew ppl hated these same but different but still same champ releases and tried some unique releases (aphelios, kled, k'sante) and the result is insane memes. -Aphelios, basically a hero with aoe targeted echo slam that can deal 15k dmg in one hit. -ksante, bristleback with the slot and kite of pudge, ultimate of batrider and dmg of leshrac. -kled, basically Wraith King from Wish. u have 2 health bars, good spells health bar and shit spells health bar, if u survive and hit enemy enough or get a kill-assist, you get the good health bar back. edit: forgot to add the new invoker they have, basically a hero that has 10 dmg spells, just that all spells have different uwu wow animations, and the character is a korean femboy looking guy. any release they tried that was supposed to be unique flopped hard. they nerfed it until its unuseable or reverted the changes. the pro scene of league has such adhd players that hates any uncertainty that they removed gem of true sight from game and only sentries are allowed which dont actually show the enemy, just the shadow of it.
Dota is like a home-cooked meal, to League being a restaurant meal. In Dota, you have to make a lot of the fun, and a big part of it is looking at what you have ingredient-wise (enemy and team heroes) and then deciding what kind of seasonings you need (items) to help pull off the dish and make it satsifying. In League, there's pretty much a prescribed way that champions will be built, and a generally consistent pool of characters per lane. You're getting served a dish, and if you don't like it you should've ordered something else.
The thing that make people see or perceive LoL as a more fun or complex is how flashy that game is. Blinking somewhere hitting something then blinking again to hit another "skillshot" then some tornadoes then blinking again etc. And reason why LoL players think their heroes are more complex is their all heroes have combo of their own. If you do this, this skill gets cd reduction, if you do this tornado will appear and if you hit this skill something will explode and that makes LoL not really reliant on team and makes it easier to show off their "skill".
Dota has such a long history that has allowed complexity to build, I remember in early 2000s when I used to play DOTA all stars , I picked up DOTA2 18months ago and was very impressed with all the development the game has gone through yet still remaining true to its origins. It’s just as fun as it was before but with more content, very chess like
The thing I love with dota is it has a wider range of what the heroes do, in league all adcs are basically the same and when you introduce a new mechanic its absolutely busted and people complain sometimes with reason (viego passive, akshan rez, ksante being ksante). In dota heroes are more unique and since all have a very specific thing they do better than anyone or in a special way they all shine in different games, in league you can just one trick yone. Also yummi exists
I don’t think he was insinuating that saksa is bad at the game. I think his point was, just because you are at the top of the leaderboard on Dota, that does not mean your team is winning.
Having played League for a few years, I recently made the leap into Dota, starting just yesterday. It's intriguing how I could enjoy and laugh at a Dota video so much, even as a newcomer to its complexities. It's a fresh yet familiar experience in the world of MOBAs.
You got me with the Rubick part "this is why the school shootings happen". Dude - I played most of my dota life as a support, barely any carry. When I decided to try League for real this time - I just said "no", because I couldn't figure out the teleportation scroll, not even the training 5vAI. And the amount of sweat, even in a training is just... I wanted to drive over my whole League team with a 7TP tank and impale them like Vlad the Impaler. That's why I stick to Dota - same garbage, same skills, same pro moments. Same faces and Mav - the newest humor and kind heart
Still one of the funniest shit league players complain about is turn rate as if instanly turning with every hero is "balanced" imagine if Gragas did take longer to turn he might be not as broken anymore but decent balancing and mechanics isn't what league players are used to
Dota also requires accuracy. Pudge, Mirana, WindRanger, Hoodwink and others heros have proven that. If you fail, you lose. Again, I am tired of people thinking that dota players aren't fast thinkers, quickly reactors and accurate. Yet, they indeed need creativity ;)
@@farriner7554funny enough most of the heroes you mention don't get punished when they miss a shot and some of them are easy to use and don't even need to press their skill shot skill
Of what I know of league, and it's not much due to not liking the casual side of moba's, their meta's tend to revolve around 20-30 characters and the rest are all jokes or trash, but in dota it's very common for upwards of 2/3 of the roster to be played in professional tournaments, I think the last major had 100? out of 125? picked, quick check and it was 114/123 unique picks.
But diamondprox is solely a jungler famous for playing extremely basic stat check champions (udyr shyvana) that have the most similarity to dotas basic heroes lol.
As a rubik main. in Paper, Rubik is indeed a simple character. you got a relocation spell, a burst, a passive that enhances your spells, and a spell stealing ult. in practice... not to mention the number of active items you usually buy just to be properly effective along with cooldown management and other things... goodluck
I feel like LoL Champ skills follow a very specific set of rules. Dota heroes are skills created around a hero concept, wich is why some heros can be inherently broken when their numbers get tweaked too much. But then again, everything in Dota is broken, so who cares?
Yes LOL has a more dynamic in fights as cooldowns are lower and so on. I would like to see him playing Invoker, Meepo, Lone Druid, Morphling, arc Warden and so on.
I came over to dota 2 from lol. I mostly play turbo as I am very busy with work and stuff. Really enjoy the game right now. In my opinion, a lot of league skills transfer almost perfectly to dota 2. I do feel like dota 2 itemization has more agency than in lol. League is way more fast-paced, and mechanics are more demanding, for example, being irelia riven and so on. Dota is more decision focused, thus more strategic. Some dota heroes are very hard to play but usually due to micro or just absurd number of spells and interactions. But it's not intence like playing some high apm lol champs. The difficult part of dota that threw me off was the turn rate. Turn rate changes everything. But now I am used to it.
Fot me personally, most of lol champion are designed with skill combo in mind, like each champ have a complete skill set, and they can do war alone, things like you cast skill 1 hit enemy, use skill 2 thay have 2s CD if it hit it reduce skill 1 CD, and of every skill hit you gain some sort of stack, if stack full and cast ult it reset and reduce CD of skill 1 and 2 That kind of stuff But in dota its not the case, yes some hero have complete combo on its own, but usually each skill can be use for other thing outside of combo, it have other utility on its own and this utility usually the one mostly used rather then pulling off combo on team war alone Well i not playing for over 5 years so idk, last new hero i still play is grimstroke I think this the reason why lol apear more flashy and snapy in their fight
As a 3 year league player that's learning dota, they both got their headaches. They got their interesting points. But Dota feels like it weighs more on strategy and the items you buy along with the timing you use abilities and timings you use. ADC is flamed in both. League players are just mad because they don't have a jungler to flame when they feed. Also wukong in dota feels more like the monkey king than league's "hehe dash run away" and "mild erection" range boost on his staff lengthening ability
I do believe the less reliance on skillshot aiming in dota really puts emphasis on the strategy aspect on the game while in lol you can get carried just by playing a difficult to master champion with mechanics alone because they're usually designed to lose by getting outplayed and not by bad positioning or other aspects outside of the fighting
I will only bring up the most popular features that some shallow LoL players bring up to argue that their game is "superior" - or more specifically, trying to prove that "LoL requires more skills" but actually shows that they're "inferior" by their own logic LoL has "Skill Shot" (you predict and aim, then launch the skill in that direction) DotA2 has 1. Skill Shot - yes it exists too. and not just Mirana's arrow 2. Point Target 3. Ground Target 4. Vector Target 5. No Target 6. Channeling 7. Toggle etc. Some abilities also act in more ways than one. like being a Point Target and Ground Target at the same time Turn Rate does exist in DotA. it's not lag, your hero actually has to turn to attack in that direction, and it takes a bit of time. you can't expect DotA hero to magically attack someone right behind their back (except IO). Bringing up the "Skill Shot" is not going to win you an argument, unless that argument is to prove that you're more stupid. LoL does offer you more mobility in basically every champion... basically almost every champion can dance around and 1v5, as long as the resource and skill gaps are enough. very few heroes in DotA can do that because it focuses a lot more on strategy and teamwork (tho there's some exceptions, but you'd need to be extremely far ahead to do so - how far? basically you could probably already have won but you drag the game out to that point just to flex or torture the opposing team) bushes... bruh... I don't think I'll even need to explain this one Both games have something to offer that the other doesn't. they're different enough that you can't fairly compare them. at the end of the day, just play what you enjoy. trying to put the other down just to feel good about yourself is childish.
TLDR; LoL doesn't require more skills and doesn't really have more options. trying to say otherwise is ridiculous. but each LoL champion kinda has free blink dagger that is far easier to use because the dash doesn't become disabled when you get hit and you can spam it to some extent. to reach the level of mobility LoL freely give you, DotA heroes need to invest a lot more in many ways.
@@weaponizedautism3269 not all. just how the abilities are used. LoL doesn't have many other DotA features that weren't even listed here. DotA also doesn't have free dash (it does have an item called Blink Dagger, but it's far more restrictive to use). and probably some more, i'm not invested enough in either game. point is, bringing up the lack of skill shot is very stupid. there're many features that LoL adopted from DotA, including how to use abilities LoL features are just made to be more "modern" so they're easier to control. even a lot of champions are heavily inspired by DotA heroes
@@fluffydough6557 it's not as much of being "modern", its much more of a "simpler" as a definition. they made lol as a simpler way to play dota and if it was really the case, dota should've updated their mechanics a long time ago to match what was modern in that time that LoL offered. What dota 2 has now in terms of the skills is what you can call as being "modern". first they made skill trees which you can only get up to 4 out of 8 skill trees, then adding aghanim shards for an extra skill or upgrading a skill, introducing neutral items that's been dropped by neutral creeps and having tiers in specific durations of the game, making heroes to level up to 30 to use all the skill trees and now, hero facets in which heroes has more adaptability when it comes to which facets you use. The only thing that i saw on what LoL made as to be being "modern", was the runes like i first played it on 2015 so idk that much if there are new features that has LoL now than dota 2.
man i remember playing dota when i was very young XD i didn't know how to move, always trying to use wasd But when i learnt to play i always played against bots, and loved broodmother, lifestealer and chen. I played at those times when broodmother becomes invisible in her web.. so yeah long fucking time, and even there's a stat of when you played for first time, i don't remember the date but yeah.. i am shy that players might see it and be like "oh, this one's a veteran" when in reality i didn't touch the game in years 🤣
Saksa is the worst player to use in that example. Sure he was rank 60 at that time, but at one point the rank 1,2 and 3 spots were saksa, fakesaksa, and fakefakesaksa
from Dota to League to Dota 2: when I first play league coming from dota, I would say it took me few months to get comfortable, and when I first play league I'm not farming enemy but atleast I'm not a noob. But when I go to Dota 2 from League, I was the trash and shit. When I go back to League after years of playing dota 2 I would say I'm not having a hard time, but only after few months of playing League and go back to Dota 2, shit my mechanics are back from square one.
Dota 2 pros: team oriented Dota 2 cons: team oriented if you get a team of morons then womp womp, you will not win even if you have a 10k gold overfarm since a hero without a team will just get stunlocked and fucked in every orifice
I agree that LoL has more skillshots for their champs (although Dota 2 still has some of the more insane skillshot intensive heroes). However, I think this is a misunderstanding of intention. The reason Dota 2 has less skillshots because it is neither fun for the receiving end nor it is consistent given the game mechanics. First, imagine if you suddenly got hit with a skill shot that leads into a combo: this means you are looking at 30s of uninterruptable gameplay where you cannot do anything, while the other guy sweatingly excecute his entire skillset on you. There will be no counterplay possible during the entire sequence, except for praying that the other guy miss his combo timing. This is purely just not rewarding fun gameplay. Second, the combos cannot be consistent in the game anyway because Dota builds a lot of counterplay into the game: euls, blinks, aeon disk, bkb, force staff, ... are all situational items that can disrupt enemies combos. Therefore, a hero built around perfectly excecuting skillshots is going to be a shit hero because you cannot combo anyone consistently. Instead, heroes are built around the fact that they expect enemy counterplay, so they also have diverse arsenal of skills to respond to different situations. Instead of giving Void Spirit 4 skillshots that when combo nukes down 1 enemy, you get 2 ground targetting for initiating combo, 1 for both defense and offense, and 1 mostly for escape or disruption. You can most likely weaken enemy support with 3 skills, but if you get counterplayed, you get escape options.
Yes dota doesn't have heroes that do 10000 different stuff (excluding Invoker), but they are very good at what few things they do, also every hero has a different abilities and capabilities, there are no 2 heroes that you can pick either and game will play out same way, in LOL whether you pick Lulu or Janna bears a minimal different, whether you pick Seraphine or Sona makes mostly no difference, don't even get me started on melee ad assassins who all play around diving deep killing squishy hero and running away with Duskblade passive, no two heroes in Dota have such identical playstyle. Plus Dota 2 this year is completely different game from Dota 2 from previous year, Valve updates game every year quite massively to keep it fresh, while LOL this year is the same game it was 5 years ago, there is no massive updates to game, map has only received trivial changes, items are soulless deprived of any identity (adc items exist on completely different level of identity crisis) while in Dota 2 every item is completely different from one another. Yes, Dota doesn't have a lot of skillshots, nor does it need more of them, game is fun and complex even in their absence.
Rubic is the second or 3rd most complex hero in the game on par with invoker and chen. I cant think of another hero who has to juggle as much as those three.
In league if your champion is a magic damage user, you are stuck on building magic damage item. In dota, even juggernaut and sven can build dagon and do magic damage or rubick and crystal maiden buy rapier and desolator to deal basic attack physical damage.
Radiance Jugg with strength blink, shivas and Sange&Kaya. Some of the most fun I've ever had in the game, with a pretty decent winrate because a), noone expects this shit and b), I suck and play in low MMR.
But despite diversity for buying any items, it still locked behind the heroes design. Example CM and Weaver, both of them are buying deso while Weaver can snowball and getting stronger then CM probably become useless
@@RabiRabii-fp1ft Well, Maiden has an insane attack speed talent. I have seen pros buying Deso on cm in the lategame. Obviously doesn't make carry maiden a thing, but it gives her some push or, if she buy maelstrom, waveclear.
@@MoreImbaThanYou it's only Theorical lmao. If you want play carry why pick CM? , there are so many heroes that have role as carry and probably can scale pretty well. If you think "oh this hero can go carry because of talent. I will buy dmg items", you either low rank or just playing for fun. It's not so simple. I.g Naga siren she can't have same item build to PA. Because of their design are really different. Theorical Naga can buy same items but don't expect it will be same like when PA Build those items
I would take it but from a guy whose last major win would be from less then 15 years ago. Thanks for your input diamond, back to the retirement home now.
A winning Dota 2 pro player from TI mentioned how boring the finals are in that game. I take for example the LOL final (I don't remember what year), but it was minute 60 and they were 10-12... I don't know if they were all playing in jungle, but in Dota 2, the game at minute 0 can be 3-2, 1-0, the number you choose less than 5 and all for taking a gold rune xD. They are different games but lol has cartoon networks graphics.
as a hon player went dota yes dota is easy, but LoL is way easier, for me HoN is still the best, faster response, fast as lightning cast and while it has dota teamplay kind of thing, you can beat everyone solo like LoL, because the ability are extremely balanced and every item can counter every hero, and broken effect like BKB+muerta ultimate, does not and will not exist in hon, but this very unbalance makes dota a true teamplay game. if ur playing templar agains slark, u cant just yolo him 1v1, u need tank to either bodyblock him from jumping out or getting radiance to stop his shroud regen, and many more examples!
I've only played very few games of hon back in 2016ish in comparison to other mobas which I've played for years. I remember playing nerubian assasin and lion like heroes. What killed hon anyways?
@@Technasmaa personal anecdote of mine but one of my friends decided playing league on his first try, he said he was tired of dota i suppose he is 2.5k immortal, he mastered league in 1 week he said lmao,
@@Technasma i was like 9k mmr dota player, decided to play league, got to EUW master in like 50 days, and i still had 57% wr and could just grind all the way to chal, but the game is just shit. No VC = shit game. Just me, a guy with a brain, and 4 useless fuckers every game that can not comperhend what teamwork is. If a Chal league player ever tried playing dota, they would be unironically fucking hardstuck at 4k mmr for years.
I dont understand how anyone can say that dota heroes are boring. Dota makes every hero really unique and interesting through the use of what league players call "overpowered" abilities. Every hero has their own gimmick which makes them seem overpowered in theory, but it makes them fun. Meanwhile league heroes end up seeming like copies/knock offs of each other. Often, no matter the situation, one hero is just a better version of another. The devs wont experiment with cool mechanics in fear of the community complaining about how difficult or unfair they are.
i honestly cringe when even dota 2 players call their (and my) game "overpowered" just cuz league players say it is, acting like dota imba doesn't exist the ACTUAL imbalanced moba.
For me dota has just more heritage as game series, since i played little warcraft and dota 1 when i was teen. League as an idea does not feel the same. Never tried it though. However i realy liked HoN between dota1 and 2.
I mean, out of all the Dota 2 heroes to pick as boring, he picked Rubick. The dude that can copy spells from enemies, not just one spell, but two spells. You have 5 enemy heroes, with an average of 3 stealable(copy) spells. Spells that have their own different effects, combined with a passive skill that amplifies his own spells and stolen spells. How many combination is that already?
I watch a lot of LoL pro match and it's all about which CARRY can get more gold then the opposite CARRY, even in team fight it's hard for the team with under level CARRY to do a COMBACK unlike dota where you still can have a chance to win if your team doing a right combo or stunt lock.
The amount of disrespect against League is staggering and hilarious. My take is this: League has the more complex characters (mostly), and Dota has the more complex overall game.
Bro, even heroes of the storm has more complex heroes than lol Remember than Yummi is a vile copy of Abathur, ppl of riot games said that so that says all
Am I really the only guy who has trouble trying to read every visuals their abilities display in LoL? It's like all of their abilities look the same here and there, it felt like trying to distinguish their visuals that has blended with its environment, I can't see what their abilities do until I die 3 secs later. Well before you decide to reply, I play Dota 2, thank you very much and I have tried to play League multiple times, but I just hate having to rely on pure instinct, reflexes, speed, and accuracy just to effectively kill someone in the game, that might as well be owning everyone.
As a wise person once said, "LoL is as easy to learn as checkers, but is played later like chess. Dota, on the other hand, is as hard to learn as chess at first, but later is played like checkers."
"Rubick" is a boring hero? He plays the same every game?
He was lying out of his ass, I've noticed that most lol players would rather lie than actually try dota out. I watched a lol streamer(sneaky) that was doing a dota 2 patch review and quite a few people saying absurd things about dota but obviously haven't played it. My favourite one was someone saying he had thousands of hours and 6k mmr but says that dota didn't have mana and space management, then I pointed out that I play the spirit bros and managing mana is all I do when I play them, he say that he never rans out of mana when playing storm😂😅
prolly he doesn't use his ulti
So boring they had to steal his ult for sylas
@@saidrakhmiddin9860 And skills too. Don't use your skills and you will never run out of mana 4Head
@morbidsoyskill issue
I like how he mentioned that Rubick is a rather simple hero ... lol
oh yeah, the only thing easier than rubick is Chen
It might be if you hapen to be player such as Topson.
U need to master every hero to be a master of grandmagus
That's what new players with little game knowledge usually say.
depending on the playstyle. It doesn't need too much IQ to spam 2nd skill with Phylactery to kill people. If you want to unleash the whole potential of the hero then yeah, it's hard
Very unbiased reporting! that‘s how i like my journalism. well done mav ❤
? dota2 >>>> league of larvas
@@eriksen59 Sigma 2 vs league of lgbt
@@lbatsul123dead game vs moba game
@@boiscooka232 Just because many woke people play a game doesnt make it "alive". Just because you don't play a game it doesnt mean is "dead"
@@lbatsul123dead cuz only good thing about it(TI prize pool) is dead
A lot league players cry because they got no XP when enemy players keep denying their creeps
i hate that mechanic. it gives advantage to melee players who can deny almost instantly while range has to have a PhD to calculate how long it takes their missile to hit. not to mention every range champ has a different projectile speed.
It only takes a little bit of a lead before enemy melee laners have more damage than you and can then deny every creep if they are good enough
@@bloodybones8783You are the representation of the comment tbh. Melee heroes as a backswing animation wich is the same as ranged. You only has to calculate the timings once then everything comes naturally. There is no advantage on this, except maybe some ranged heroes like Sniper wich are almost instant, but even then it just means his timing is faster, there is no advantage on this.
I mean you said Melees has an advantage, like, they literally have to walk next to the creep to be able to hit them.
@@KitsuneFaroe melee champs have the same very short animation time that makes it easier to deny creeps while ranged champs have vastly different times before their attack hits. That's an advantage especially in lower elo where most people are. Because of the deny mechanic, players have to choose between last hitting to get exp or harassing the enemy melee champ when he goes up which negates the disadvantage of melee having to walk up to kill creeps. The mechanic also incentivizes snow balling where the more damage your opponent does, the easier he can deny your creeps and put their enemy even more behind
I'd rather have the game start with players trying to kill each other immediately instead of just farming waves.
@@bloodybones8783 u must never laned against a viper or razor as a melee lol. tbh everything u are talking about is overcome through knowledge and experience. I'm assuming from ur xp u were playing pos1 and getting dunked on by some fat melee pos3? thats quite normal in dota lanes. offlane heroes generally have great stats early and good abilities for pressuring enemies/securing creeps.
@@bloodybones8783 Tell me you're trash at dota without telling me you're trash at dota
DOTA 2 and LOL are different, dont compare an adult and a child.
When someone says league is more diverse List adc champs skill set
Always have a dash, a wave clear.
LOL
@@charlesc3894 except if they don't have those, they're considered the worst adc ever. And they almost always get rolled by a top player bc league doesn't understand what carry means most of the time
I say this with love, but i main melee carries in DOTA and i’d be hard pressed to call them radically different lmao, Jugg, Sven, Chaos Knight, and Wraith King basically have the same game plan as “run up to you and beat you to death”
@@thechozopandash the main weakness of melee carry is they prone to get kited and mostly spell immunity dependant
@@spacetator69 ksante
Please do make the video on how complex Dota is. I think it'd make for a fun 1h long essay that will get 1m views in first week. I believe in you Pewdiepie Channel
whos mike and how he's relevant to pewdiepie channel?
@@justsightseeing1 i corrected my mistake
If u wanna look league and dota comparison complexity video go check tzar potato
1h too short.
It will take more than one hour, my friend. If you know russian, you can watch Boroda4 vids where he digs deep into Dota mechanics.
The only thing that's better on league than dota is that league doesnt have spirit breaker and primal beast
Just play SD, its funny to see that madlads turn into disabled Cows.
@@bestiaalfin1061 i do.. when i land purge he die easily, but sometimes the cow charge me from other side of the world with invisibility and supa speedo and i die without able to press any button
I miss Old techies 🙈
@@EramPrinceI miss the oldest iteration that you can walk towards them and they run away thinking you're suicide bombing
@@maunabesanikahe's called the spirit breaker for a reason 😂😊
7 days ago in one match Ancient 4-5 bracket, I had a literal 5 minute nonstop clash and ended with defeat but it was a glorious one. Hearing this kind of issue from a LoL player doesnt really have an impact
I really like that long fight
Like 2 years ago i play omniknight and i use my ult 2 times its litterally like a battlefield we retreat they chase they retreat we chase
And all of us buyback, it sure are glorious
i feel u sir
5 min nonstop clash? man i love it when we dota players go back to our herald roots 🤣
@@pakasyet8208 "we dota players herald" dont include me in your club kiddy boy
@@rcortez5979 lol someone can't take a joke 🤣
Ok, so I have played over 800 hours on both games with more time spent in league just because I like the design a bit more. I will say this: Dota is more complex and has a lot to offer and plays like chess, while League feels like a constant knife fight with everything being snappy and quick and teamfights never lasting longer than 10 seconds and decided in less than 5 seconds.
there's something wrong with you if you think that horribly looking LOL with trash animation and designs that fits WOW is better looking then dota. one of the main reasons why dota players dislike league is bad visuals
If a Teamfight Takes 5 Seconds you Game is bad
Dotas a watered down rts while league is a weird fighting game. Sounds about right.
I'd prefer dota nowadays since I rather play slow and strategic than to lose all macro decisions off of my cold hands not able to pass the 0.2 sec reaction time check. Though, I would say the recent qol changes in dota don't give me that punishing but rewarding early game that it did 10 years ago.
meanwhile teamfight in Dota especially in high rank can last 1 minute. Just played yesterday with a teamfight that lasted 1 whole minute. I almost lost my cursor lmao
LoL still copies Dota 2 with their new offbrand Invoker champ💀
and people still saying League is harder and more complex while still copying Dota...
And they've been crying about it how hard to master it 😂 BS walmart invoker
Bro they copied CS as well like imagine building a company by stealing all the published Idea's and saying we are better and make it balanced and then all of a sudden some 14 yr old says Lol is better than DOTA Lmfao
League steals the best from Dota, Dota steals the worst from League like that god awful vision mechanic where you press Mars or NS ulti and it hinders vision only for you making fog of war not the same for every player in the team. Literally the worst mechanic in Dota from launch.
@@someoneelse5505 leagues is ass. Period.
Let them LOL players try invoker, then let see how long it takes for them to master basic combo (tornado, meteor, blast) 😂😂😂
Not to mention there's different lift duration depens on the level of quas orb. 😂😂😂
Its funny how most Dota players can play League with little issues, but League players are overwhelmed when they try Dota.
Exactly
@@AmoredTM loke how fyfy could actually play league at a high level as well as dota, same with iceiceice but you cant find a league pro who plays dota at a high level
@@ettibbet5493 this is accurate
I agree with this. One time I got so frustrated at dota that I went to league to chill
dota is more about decision making
league is more about fast reactions and "style" stuff teenagers care about
I find league is very boring, every hero design is literally the same, lack of uniqueness
@@dwiatmika9563 they all have a dash, they all have a skillshot, they all have a global mechanic ability. and if they don't, they will eventually get reworked to fit that format
@@NakedGhost3234I know right, the game is an isometric overwatchlike shooter arcade, not a moba.
@@NakedGhost3234 yeah , Now lets add flash spell to a champion who already have 2 dashes with low cooldown on their abilities and voila ! happy balanced gaming, Last time i dared to try league of legends got 3 types of ADHD
@@StarLight-zh5tn people don't even realise LoL is massively successful because more than half of it's playerbase are from the most densely populated area in the planet. There's been no Chinese TI winner in years because they don't dominate Dota like CIS and EU do. They all go to League instead because they suck ass strategically
I have to say as a league player who plays dota sometimes, dota is truly way more fun to play (yes, I'm the guy in your team who plays pos5 rubick and rushes dagon to assert dominance)
Based
dagon rush as pos 5 is the ultimate move on every hero lmao
@@krzysztofputerko1943 the only respectable item rush
The pos5 i want in my team
Nah youshould have bought midas... Then dagon 5, and a freebie obs ward so you can say you are warding
If Dota is trash, I'd still play it than LoL. LoL players can't take the heat of Dota toxicity lmao. No VC is no fun.
I mean, if he finds 3-5 kills on a single pro match enjoyable... He's not entitled for an opinion.
What
@@sysnico8691 pro lol matches usually end up with ~20 kills total before one team surrends
@@赴大家惡化不得好死時and?
@@赴大家惡化不得好死時 in dota 20 kills usually happen before the 10 min mark that's barely laning phase
When the LoL player didn't hit a close-quarter skill, imagine this guy trying to hit an enemy using Mirana's 2nd skill 🤣
don't forget about the enemy movement too, you can kite a lot of skills just in front of their owners
In league there is no such thing as turn rate, hence all the movement jukes are instant and hard to predict.
And if you are used to play nidalee, landing mirana W wouldn't be that hard
@@imanjx2914 this cope is insane, having played both skill shots in dota are much more difficult, the range is farther and not only is range and movement an issue, the actual rotations to aim and shoot are factored into it as well, weeb league tard
@imanjx2914 nidalee's spear is faster than Mirana's Arrow, so the comparison is not a great example, plus mirana's arrow travels much further.
Lmao mirana isn't hard? You think you're just standing in one position and finding the perfect time to cast the arrow? Enemies aren't dumb that they only run in a straight line, you know.
@erickjoshuanebreja6154 and nidalee spear is much more visible due to its shiny effect, making it easier to spot and dodge. And league fog of war don't have high ground system that allow you to throw it from 100km without being spotted. And the arrow basically has no shiny effect that show it clearly unless you spot it from far away.
And clearly you can't find an angle if you keep missing a basically invis arrow with vision control and its fog of war. How about a spammable nidalee shiny arrow? Not a chance i bet.
There was this league player i enjoyed watching before he quit. His game name was Imaqtpie. When sylas(a mage champ) came out this was his literal reaction to the hero spotlight
-oh wow an amazing set of skills, an amazing regular skill that is a used to harass and also clear wave, an amazing regular skill that is used to dodge skillshots/create distance, an amazing regular skill that is used to gap close/CC, an amazing ultimate that deals shitton of damage to kill.
he said all this in the most sarcastic way possible and proceeded to say he is tired of every new champ having the exact same style.
thing is, riot knew ppl hated these same but different but still same champ releases and tried some unique releases (aphelios, kled, k'sante) and the result is insane memes.
-Aphelios, basically a hero with aoe targeted echo slam that can deal 15k dmg in one hit.
-ksante, bristleback with the slot and kite of pudge, ultimate of batrider and dmg of leshrac.
-kled, basically Wraith King from Wish. u have 2 health bars, good spells health bar and shit spells health bar, if u survive and hit enemy enough or get a kill-assist, you get the good health bar back.
edit: forgot to add the new invoker they have, basically a hero that has 10 dmg spells, just that all spells have different uwu wow animations, and the character is a korean femboy looking guy.
any release they tried that was supposed to be unique flopped hard. they nerfed it until its unuseable or reverted the changes. the pro scene of league has such adhd players that hates any uncertainty that they removed gem of true sight from game and only sentries are allowed which dont actually show the enemy, just the shadow of it.
I learnt russian language from playing CSGO and Dota2... it clearly shows which game is superior... thats right its NFS MostWanted 2005
Underground 2 is better
As an underground guy myself, your point is still valid asf. Most wanted is goated
Dota is like a home-cooked meal, to League being a restaurant meal. In Dota, you have to make a lot of the fun, and a big part of it is looking at what you have ingredient-wise (enemy and team heroes) and then deciding what kind of seasonings you need (items) to help pull off the dish and make it satsifying.
In League, there's pretty much a prescribed way that champions will be built, and a generally consistent pool of characters per lane. You're getting served a dish, and if you don't like it you should've ordered something else.
League is fast food
The thing that make people see or perceive LoL as a more fun or complex is how flashy that game is. Blinking somewhere hitting something then blinking again to hit another "skillshot" then some tornadoes then blinking again etc. And reason why LoL players think their heroes are more complex is their all heroes have combo of their own. If you do this, this skill gets cd reduction, if you do this tornado will appear and if you hit this skill something will explode and that makes LoL not really reliant on team and makes it easier to show off their "skill".
Daymn...that sounds Just like Mobile Legend lol...
If combos make a game complex then every fighting game would casually shit on LOL
@@kiro253 yea it is, thats exactly what mlbb took from the equation
@@kiro253 well, it is, coz mlbb based on lol (they even stealed some of the map assets at the beginning of game live :) )
Dota has such a long history that has allowed complexity to build, I remember in early 2000s when I used to play DOTA all stars , I picked up DOTA2 18months ago and was very impressed with all the development the game has gone through yet still remaining true to its origins. It’s just as fun as it was before but with more content, very chess like
Спасибо за видео мав, желаю тебе успехов в новых делах!
same
саме
صحيح
league is hard because you need 1 million apm to win the game
dota is hard because you need 1 million words per minute to win the trashtalk
actually if you want to play high apm, Dota has heroes for it that LoL could only dream of.
@@ddenozormeepo.
there's less trash talk in LoL because everyone surrenders after the first little thing goes wrong
while on the other hand, Dota holds you hostage in an unwinnable game you don't want to play. Hard to say what's better.@@mahatmasloth6543
@@mahatmasloth6543yeah cuz dota doesn’t have ff
The thing I love with dota is it has a wider range of what the heroes do, in league all adcs are basically the same and when you introduce a new mechanic its absolutely busted and people complain sometimes with reason (viego passive, akshan rez, ksante being ksante). In dota heroes are more unique and since all have a very specific thing they do better than anyone or in a special way they all shine in different games, in league you can just one trick yone. Also yummi exists
1:55 My guy, at one point Saksa was rank 1, 2 and 3 with different accounts on the EU leaderboards
I don’t think he was insinuating that saksa is bad at the game. I think his point was, just because you are at the top of the leaderboard on Dota, that does not mean your team is winning.
He didn't want to shit in others playing games and made this video, now imagine if he really wanted to shit in others playing games 😂
Mav is an absolute legend 😂
Having played League for a few years, I recently made the leap into Dota, starting just yesterday. It's intriguing how I could enjoy and laugh at a Dota video so much, even as a newcomer to its complexities. It's a fresh yet familiar experience in the world of MOBAs.
So how is it so far?
You got me with the Rubick part "this is why the school shootings happen".
Dude - I played most of my dota life as a support, barely any carry.
When I decided to try League for real this time - I just said "no", because I couldn't figure out the teleportation scroll, not even the training 5vAI. And the amount of sweat, even in a training is just... I wanted to drive over my whole League team with a 7TP tank and impale them like Vlad the Impaler.
That's why I stick to Dota - same garbage, same skills, same pro moments. Same faces and Mav - the newest humor and kind heart
Still one of the funniest shit league players complain about is turn rate as if instanly turning with every hero is "balanced" imagine if Gragas did take longer to turn he might be not as broken anymore but decent balancing and mechanics isn't what league players are used to
the blizzard jab at 2:29 is underrated😂
I still can’t believe how tall saksa is. Bro is a giant.
3:06 Man this is Peak 😂
LoL requires accuracy
Dota requires creativity
Dota also requires accuracy. Pudge, Mirana, WindRanger, Hoodwink and others heros have proven that. If you fail, you lose.
Again, I am tired of people thinking that dota players aren't fast thinkers, quickly reactors and accurate.
Yet, they indeed need creativity ;)
@@farriner7554 No one said dota doesn't require it but in pure comparison, League simply requires astronomically more of it.
@@farriner7554funny enough most of the heroes you mention don't get punished when they miss a shot and some of them are easy to use and don't even need to press their skill shot skill
Of what I know of league, and it's not much due to not liking the casual side of moba's, their meta's tend to revolve around 20-30 characters and the rest are all jokes or trash, but in dota it's very common for upwards of 2/3 of the roster to be played in professional tournaments, I think the last major had 100? out of 125? picked, quick check and it was 114/123 unique picks.
This is a really good comment
Sign of a Balanced game
But diamondprox is solely a jungler famous for playing extremely basic stat check champions (udyr shyvana) that have the most similarity to dotas basic heroes lol.
You forgot xz 😂 the dude picks the most basic shit in pro scene
MAV WE KNOW YOU ARE THE ESL SHORTS EDITOR
As a rubik main.
in Paper, Rubik is indeed a simple character. you got a relocation spell, a burst, a passive that enhances your spells, and a spell stealing ult.
in practice... not to mention the number of active items you usually buy just to be properly effective along with cooldown management and other things... goodluck
man i love pewdiepie
Dota is a very complex and flexible game that even pro players discover or see new things almost everyday.
New channel but no content.....feelsbadman
I feel like LoL Champ skills follow a very specific set of rules. Dota heroes are skills created around a hero concept, wich is why some heros can be inherently broken when their numbers get tweaked too much. But then again, everything in Dota is broken, so who cares?
LoL: dota is boring
Invoker: Did i hear a squeak???
Nepo being a dota player just made him one my favorites anew.
Nah bro, stop being cool, i want to sse the UFC
Yes LOL has a more dynamic in fights as cooldowns are lower and so on. I would like to see him playing Invoker, Meepo, Lone Druid, Morphling, arc Warden and so on.
I came over to dota 2 from lol. I mostly play turbo as I am very busy with work and stuff. Really enjoy the game right now. In my opinion, a lot of league skills transfer almost perfectly to dota 2. I do feel like dota 2 itemization has more agency than in lol. League is way more fast-paced, and mechanics are more demanding, for example, being irelia riven and so on. Dota is more decision focused, thus more strategic. Some dota heroes are very hard to play but usually due to micro or just absurd number of spells and interactions. But it's not intence like playing some high apm lol champs.
The difficult part of dota that threw me off was the turn rate. Turn rate changes everything. But now I am used to it.
Yikes, I remember when Diamondprox was relevenant, but that was almost a decade ago.
MIKE WHEN NEW VIDEO? MILKS ARE ON SALE
magnus carlsen is have literally 2 dota heroes in his name wtf lol
Fot me personally, most of lol champion are designed with skill combo in mind, like each champ have a complete skill set, and they can do war alone, things like you cast skill 1 hit enemy, use skill 2 thay have 2s CD if it hit it reduce skill 1 CD, and of every skill hit you gain some sort of stack, if stack full and cast ult it reset and reduce CD of skill 1 and 2
That kind of stuff
But in dota its not the case, yes some hero have complete combo on its own, but usually each skill can be use for other thing outside of combo, it have other utility on its own and this utility usually the one mostly used rather then pulling off combo on team war alone
Well i not playing for over 5 years so idk, last new hero i still play is grimstroke
I think this the reason why lol apear more flashy and snapy in their fight
As a 3 year league player that's learning dota, they both got their headaches. They got their interesting points. But Dota feels like it weighs more on strategy and the items you buy along with the timing you use abilities and timings you use. ADC is flamed in both. League players are just mad because they don't have a jungler to flame when they feed. Also wukong in dota feels more like the monkey king than league's "hehe dash run away" and "mild erection" range boost on his staff lengthening ability
Top tier journalism
Boy have I missed Meme Mike, video made me laugh hard keep keep up the dank content sir
Omg...your insertion of memes is so on point. Liked and subscribed
was just thinking about how there's nothing like sf in league.
i laugh so much on this video habibi great job. lets celebrate with a tea
3:28 is that Timado? He transitioned from league to dota?
I do believe the less reliance on skillshot aiming in dota really puts emphasis on the strategy aspect on the game while in lol you can get carried just by playing a difficult to master champion with mechanics alone because they're usually designed to lose by getting outplayed and not by bad positioning or other aspects outside of the fighting
Me when less than 50 heroes' kit doesn't let me get a 10 kill streak in the first 5 minutes
I will only bring up the most popular features that some shallow LoL players bring up to argue that their game is "superior" - or more specifically, trying to prove that "LoL requires more skills" but actually shows that they're "inferior" by their own logic
LoL has "Skill Shot" (you predict and aim, then launch the skill in that direction)
DotA2 has
1. Skill Shot - yes it exists too. and not just Mirana's arrow
2. Point Target
3. Ground Target
4. Vector Target
5. No Target
6. Channeling
7. Toggle
etc.
Some abilities also act in more ways than one. like being a Point Target and Ground Target at the same time
Turn Rate does exist in DotA. it's not lag, your hero actually has to turn to attack in that direction, and it takes a bit of time. you can't expect DotA hero to magically attack someone right behind their back (except IO).
Bringing up the "Skill Shot" is not going to win you an argument, unless that argument is to prove that you're more stupid.
LoL does offer you more mobility in basically every champion... basically almost every champion can dance around and 1v5, as long as the resource and skill gaps are enough.
very few heroes in DotA can do that because it focuses a lot more on strategy and teamwork (tho there's some exceptions, but you'd need to be extremely far ahead to do so - how far? basically you could probably already have won but you drag the game out to that point just to flex or torture the opposing team)
bushes... bruh...
I don't think I'll even need to explain this one
Both games have something to offer that the other doesn't. they're different enough that you can't fairly compare them.
at the end of the day, just play what you enjoy. trying to put the other down just to feel good about yourself is childish.
You high or something?
Apart from vector league has all of these you mentioned
@@weaponizedautism3269 maybe.
you're missing the point
TLDR;
LoL doesn't require more skills and doesn't really have more options. trying to say otherwise is ridiculous.
but each LoL champion kinda has free blink dagger that is far easier to use because the dash doesn't become disabled when you get hit and you can spam it to some extent.
to reach the level of mobility LoL freely give you, DotA heroes need to invest a lot more in many ways.
@@weaponizedautism3269 not all. just how the abilities are used.
LoL doesn't have many other DotA features that weren't even listed here.
DotA also doesn't have free dash (it does have an item called Blink Dagger, but it's far more restrictive to use). and probably some more, i'm not invested enough in either game.
point is, bringing up the lack of skill shot is very stupid. there're many features that LoL adopted from DotA, including how to use abilities
LoL features are just made to be more "modern" so they're easier to control. even a lot of champions are heavily inspired by DotA heroes
@@fluffydough6557 it's not as much of being "modern", its much more of a "simpler" as a definition. they made lol as a simpler way to play dota and if it was really the case, dota should've updated their mechanics a long time ago to match what was modern in that time that LoL offered. What dota 2 has now in terms of the skills is what you can call as being "modern". first they made skill trees which you can only get up to 4 out of 8 skill trees, then adding aghanim shards for an extra skill or upgrading a skill, introducing neutral items that's been dropped by neutral creeps and having tiers in specific durations of the game, making heroes to level up to 30 to use all the skill trees and now, hero facets in which heroes has more adaptability when it comes to which facets you use. The only thing that i saw on what LoL made as to be being "modern", was the runes like i first played it on 2015 so idk that much if there are new features that has LoL now than dota 2.
Dota 2= home cooked meal
LoL= fast food
as a person who's never really played either I agree
Is it time to declare war on LoL? *HAVE THE MOBA WARS BEGUN FINALLY!?!?*
Just like the cold war, they never ended.
@@News-Rune I'll go get my mad max fury road style War rig!!!
man i remember playing dota when i was very young XD i didn't know how to move, always trying to use wasd
But when i learnt to play i always played against bots, and loved broodmother, lifestealer and chen.
I played at those times when broodmother becomes invisible in her web.. so yeah long fucking time, and even there's a stat of when you played for first time, i don't remember the date but yeah.. i am shy that players might see it and be like "oh, this one's a veteran" when in reality i didn't touch the game in years 🤣
Saksa is the worst player to use in that example. Sure he was rank 60 at that time, but at one point the rank 1,2 and 3 spots were saksa, fakesaksa, and fakefakesaksa
from Dota to League to Dota 2: when I first play league coming from dota, I would say it took me few months to get comfortable, and when I first play league I'm not farming enemy but atleast I'm not a noob. But when I go to Dota 2 from League, I was the trash and shit. When I go back to League after years of playing dota 2 I would say I'm not having a hard time, but only after few months of playing League and go back to Dota 2, shit my mechanics are back from square one.
Dota 2 pros: team oriented
Dota 2 cons: team oriented
if you get a team of morons then womp womp, you will not win even if you have a 10k gold overfarm since a hero without a team will just get stunlocked and fucked in every orifice
I prefer my adult.dota Team over some 12yo lol players
@@JButterZJ yeah, that's the best part, if you have a full stack of friends with good coordination then you will likely win and have a lot of fun
I agree that LoL has more skillshots for their champs (although Dota 2 still has some of the more insane skillshot intensive heroes). However, I think this is a misunderstanding of intention. The reason Dota 2 has less skillshots because it is neither fun for the receiving end nor it is consistent given the game mechanics. First, imagine if you suddenly got hit with a skill shot that leads into a combo: this means you are looking at 30s of uninterruptable gameplay where you cannot do anything, while the other guy sweatingly excecute his entire skillset on you. There will be no counterplay possible during the entire sequence, except for praying that the other guy miss his combo timing. This is purely just not rewarding fun gameplay.
Second, the combos cannot be consistent in the game anyway because Dota builds a lot of counterplay into the game: euls, blinks, aeon disk, bkb, force staff, ... are all situational items that can disrupt enemies combos. Therefore, a hero built around perfectly excecuting skillshots is going to be a shit hero because you cannot combo anyone consistently. Instead, heroes are built around the fact that they expect enemy counterplay, so they also have diverse arsenal of skills to respond to different situations. Instead of giving Void Spirit 4 skillshots that when combo nukes down 1 enemy, you get 2 ground targetting for initiating combo, 1 for both defense and offense, and 1 mostly for escape or disruption. You can most likely weaken enemy support with 3 skills, but if you get counterplayed, you get escape options.
Yes dota doesn't have heroes that do 10000 different stuff (excluding Invoker), but they are very good at what few things they do, also every hero has a different abilities and capabilities, there are no 2 heroes that you can pick either and game will play out same way, in LOL whether you pick Lulu or Janna bears a minimal different, whether you pick Seraphine or Sona makes mostly no difference, don't even get me started on melee ad assassins who all play around diving deep killing squishy hero and running away with Duskblade passive, no two heroes in Dota have such identical playstyle. Plus Dota 2 this year is completely different game from Dota 2 from previous year, Valve updates game every year quite massively to keep it fresh, while LOL this year is the same game it was 5 years ago, there is no massive updates to game, map has only received trivial changes, items are soulless deprived of any identity (adc items exist on completely different level of identity crisis) while in Dota 2 every item is completely different from one another. Yes, Dota doesn't have a lot of skillshots, nor does it need more of them, game is fun and complex even in their absence.
2:30 I did not expect that. xD
Hardest League Champions probably play like Low Complexity heroes in Dota at best
Rubic is the second or 3rd most complex hero in the game on par with invoker and chen. I cant think of another hero who has to juggle as much as those three.
3 games of dota take me out for a day 😂😂😂
In league if your champion is a magic damage user, you are stuck on building magic damage item. In dota, even juggernaut and sven can build dagon and do magic damage or rubick and crystal maiden buy rapier and desolator to deal basic attack physical damage.
Radiance Jugg with strength blink, shivas and Sange&Kaya. Some of the most fun I've ever had in the game, with a pretty decent winrate because a), noone expects this shit and b), I suck and play in low MMR.
But despite diversity for buying any items, it still locked behind the heroes design. Example CM and Weaver, both of them are buying deso while Weaver can snowball and getting stronger then CM probably become useless
@@RabiRabii-fp1ft Well, Maiden has an insane attack speed talent. I have seen pros buying Deso on cm in the lategame. Obviously doesn't make carry maiden a thing, but it gives her some push or, if she buy maelstrom, waveclear.
@@MoreImbaThanYou it's only Theorical lmao. If you want play carry why pick CM? , there are so many heroes that have role as carry and probably can scale pretty well.
If you think "oh this hero can go carry because of talent. I will buy dmg items", you either low rank or just playing for fun. It's not so simple.
I.g Naga siren she can't have same item build to PA. Because of their design are really different.
Theorical Naga can buy same items but don't expect it will be same like when PA Build those items
@@RabiRabii-fp1ft your whole Comment is redundant as i already addresses all of it before.
You're right, DOTA is like a chess game
they copied invoker. who's boring now.
highly disagree with Saksa part of being top 60 only. He was Rank1 with his main and Rank2 with his smurf account at 1 point.
I would take it but from a guy whose last major win would be from less then 15 years ago. Thanks for your input diamond, back to the retirement home now.
I've been watching the wrong pewdiepie this entire time
I only get my news sources for the most credible of channels.
damn im just finding this channel, hilarious video!
I know PewDiePie play dota but goddamn, he's getting skinnier now
Why are we asking a Dota Tutorial pro player his opinion about Dota again?
A winning Dota 2 pro player from TI mentioned how boring the finals are in that game. I take for example the LOL final (I don't remember what year), but it was minute 60 and they were 10-12... I don't know if they were all playing in jungle, but in Dota 2, the game at minute 0 can be 3-2, 1-0, the number you choose less than 5 and all for taking a gold rune xD.
They are different games but lol has cartoon networks graphics.
as a hon player went dota yes dota is easy, but LoL is way easier, for me HoN is still the best, faster response, fast as lightning cast and while it has dota teamplay kind of thing, you can beat everyone solo like LoL, because the ability are extremely balanced and every item can counter every hero, and broken effect like BKB+muerta ultimate, does not and will not exist in hon, but this very unbalance makes dota a true teamplay game. if ur playing templar agains slark, u cant just yolo him 1v1, u need tank to either bodyblock him from jumping out or getting radiance to stop his shroud regen, and many more examples!
in dota its possible to beat everyone solo as well, but the condition is that you would have to be miracle
I've only played very few games of hon back in 2016ish in comparison to other mobas which I've played for years. I remember playing nerubian assasin and lion like heroes. What killed hon anyways?
another superb video. keep it coming 👍
Playing league is just like pushing buttons. No mental calculations required. Even super Mario World is more hardcore than league.
If a regular dota player starts playing league they would be winning a decent game but on the other hand, LOL.
They wouldnt be winning a decent game 😂
@@Technasmaa personal anecdote of mine but one of my friends decided playing league on his first try, he said he was tired of dota i suppose he is 2.5k immortal, he mastered league in 1 week he said lmao,
@@arnodorian1620 mastered??? 😆
@@arnodorian1620 what do you mean mastered, like he installed it and won tutorial??? 😆
@@Technasma i was like 9k mmr dota player, decided to play league, got to EUW master in like 50 days, and i still had 57% wr and could just grind all the way to chal, but the game is just shit.
No VC = shit game.
Just me, a guy with a brain, and 4 useless fuckers every game that can not comperhend what teamwork is.
If a Chal league player ever tried playing dota, they would be unironically fucking hardstuck at 4k mmr for years.
I dont understand how anyone can say that dota heroes are boring. Dota makes every hero really unique and interesting through the use of what league players call "overpowered" abilities. Every hero has their own gimmick which makes them seem overpowered in theory, but it makes them fun. Meanwhile league heroes end up seeming like copies/knock offs of each other. Often, no matter the situation, one hero is just a better version of another. The devs wont experiment with cool mechanics in fear of the community complaining about how difficult or unfair they are.
i honestly cringe when even dota 2 players call their (and my) game "overpowered" just cuz league players say it is, acting like dota imba doesn't exist the ACTUAL imbalanced moba.
I miss when league had rune system and would get fresh talents every new season
For me dota has just more heritage as game series, since i played little warcraft and dota 1 when i was teen. League as an idea does not feel the same. Never tried it though. However i realy liked HoN between dota1 and 2.
Nice to see your content Pewds, keep it up!
I mean, out of all the Dota 2 heroes to pick as boring, he picked Rubick. The dude that can copy spells from enemies, not just one spell, but two spells. You have 5 enemy heroes, with an average of 3 stealable(copy) spells. Spells that have their own different effects, combined with a passive skill that amplifies his own spells and stolen spells. How many combination is that already?
I watch a lot of LoL pro match and it's all about which CARRY can get more gold then the opposite CARRY, even in team fight it's hard for the team with under level CARRY to do a COMBACK unlike dota where you still can have a chance to win if your team doing a right combo or stunt lock.
The amount of disrespect against League is staggering and hilarious.
My take is this:
League has the more complex characters (mostly), and Dota has the more complex overall game.
Define the complex "character"
Is it their lore? Gameplay? Design? Mechanic?
😂😂😂😂😂😂😂😂 , Have you even tried any complex dota hero?
LOL, LMAO even
They all kinda look the same and play the same. Where is the complexity in that.
Bro, even heroes of the storm has more complex heroes than lol
Remember than Yummi is a vile copy of Abathur, ppl of riot games said that so that says all
Am I really the only guy who has trouble trying to read every visuals their abilities display in LoL? It's like all of their abilities look the same here and there, it felt like trying to distinguish their visuals that has blended with its environment, I can't see what their abilities do until I die 3 secs later.
Well before you decide to reply, I play Dota 2, thank you very much and I have tried to play League multiple times, but I just hate having to rely on pure instinct, reflexes, speed, and accuracy just to effectively kill someone in the game, that might as well be owning everyone.
Ahhh, a true masterpiece as usual
As a wise person once said, "LoL is as easy to learn as checkers, but is played later like chess. Dota, on the other hand, is as hard to learn as chess at first, but later is played like checkers."
Mav come back I miss you