I agree that touch and concentration make Bestow Curse not ideal, but it can be a very potent nuke. The Attack curse adds 1d8 to each hit you do on the target. Each hit; no limit. So if you curse your target and then upcast magic missiles on it, each missile you fire will deal 1d8 extra damage in addition to its normal damage. Suddenly you're dealing 5d8+5d4 damage each round that can't miss. Situational, but very cool :)
Late to the party but for anyone watching this late as well: Wind Wall doesn't state it in the description but it actually shoves enemies away. You can get multiple cliff kills if you use this correctly.
Yeah - I am excited for the new classes and feats. The feats are one of the parts of Solasta that need some love, so I am glad they are adding more! Cheers!
I definitely agree that conjure animal is going to go further than wind wall, but wind wall is still excellent for drawing archers in when they are too far away.
Haha what difficulty are you playin on and what is the DC of your spells. At higher difficulty they will save more often. Also, if you have a low DC from ability scores and gear you will also have a hard time. This is an RNG game for sure, so even with a high DC and on easy mode you can still fail a few in a row....Cheers!
Fireball is great but doesn't scale well I'd use Fear and especially Hypnotic Pattern since it will most certainly shut down enemies even on the hardest difficulties I don't find monsters running across the battlefield to wake them either and if they did they'd waste multiple actions to do so
Thanks again for the comment. I am not 100% sure I agree with you here solely based on Solasta not D&D as a whole. Solasta focuses on having a lot of creatures in the encounter, but most of them have low HP. Dropping 1 to 2 Fireballs usually wipes them all out even at higher level or at least softens them up enough to allow my single target DPS characters to clear out the rest. Cheers!
@@VaniverseGaming Idk even in cases were all you're fighting is 8 zombies at level 5 at the castle have 44 hp a fireball that has a avg of 28 damage on a failed save isn't going to kill them far better to Hypnotic Pattern like 4 of them and just pick them off you take way less damage because less action economy and less resource expenditure
10:07 Beacon of hope cannot be casted with prayer of healing because it's a 1 minute concentration spell and Prayer of healing requires 10 minutes to cast. I don't think it's a good spell unless you can justify throwing away a 3rd spell slot instead of simply 2 prayer of healing for instead. If you took so much healing that you need to spend all you spell slot to heal back, then yeah beacon of hope could be ok value but at the point it's probably better to just get a short rest. Nice video otherwise.
I agree that touch and concentration make Bestow Curse not ideal, but it can be a very potent nuke. The Attack curse adds 1d8 to each hit you do on the target. Each hit; no limit. So if you curse your target and then upcast magic missiles on it, each missile you fire will deal 1d8 extra damage in addition to its normal damage. Suddenly you're dealing 5d8+5d4 damage each round that can't miss. Situational, but very cool :)
This is a very neat combo that I did not think about, so thanks for posting. Cheers!
1:37 Just a question: is it possible to counterspell another casting of counterspell? Thank you.
Late to the party but for anyone watching this late as well: Wind Wall doesn't state it in the description but it actually shoves enemies away. You can get multiple cliff kills if you use this correctly.
Wow, I never use this spell since I thought it functioned like the 5e version. This is great information! Cheers!
Solasta is a great game and deserves more videos like these..cant w8 for the next expansion
Yeah - I am excited for the new classes and feats. The feats are one of the parts of Solasta that need some love, so I am glad they are adding more! Cheers!
I definitely agree that conjure animal is going to go further than wind wall, but wind wall is still excellent for drawing archers in when they are too far away.
There are an awful lot of archers in Solasta, so I can see how this has a use. Thanks for the post. Cheers!
Is there something like hunger of hadar in solasta?
Black tentacles is probably the closest thing. Cheers!
Yes, I enjoy these videos.
Glad you like them! Cheers!
Thx for the video , awesome, really for a noob like me to learn how this game mechanics works.
Glad you enjoyed it! Cheers!
Twin Spell + Hast, GodLike :)
Twin Haste is pretty bad ass for sure. Cheers!
Has anyone not seen the ai make its saving throw? I can't remember it happening.
Haha what difficulty are you playin on and what is the DC of your spells. At higher difficulty they will save more often. Also, if you have a low DC from ability scores and gear you will also have a hard time. This is an RNG game for sure, so even with a high DC and on easy mode you can still fail a few in a row....Cheers!
Fireball is great but doesn't scale well I'd use Fear and especially Hypnotic Pattern since it will most certainly shut down enemies even on the hardest difficulties I don't find monsters running across the battlefield to wake them either and if they did they'd waste multiple actions to do so
Thanks again for the comment. I am not 100% sure I agree with you here solely based on Solasta not D&D as a whole. Solasta focuses on having a lot of creatures in the encounter, but most of them have low HP. Dropping 1 to 2 Fireballs usually wipes them all out even at higher level or at least softens them up enough to allow my single target DPS characters to clear out the rest. Cheers!
@@VaniverseGaming Idk even in cases were all you're fighting is 8 zombies at level 5 at the castle have 44 hp a fireball that has a avg of 28 damage on a failed save isn't going to kill them far better to Hypnotic Pattern like 4 of them and just pick them off you take way less damage because less action economy and less resource expenditure
Appreciate the feedback and opinion. Cheers!
I would rather use moonbeam at lvl3 than call lightning - both are concentration spells, but moonbeam isn't just limited by first casting.
True, but I like call lightning since it does not hit my friends when they enter. Cheers!
First i look forward to these everyday
I am so glad! Hope to have more videos soon. Cheers!
10:07 Beacon of hope cannot be casted with prayer of healing because it's a 1 minute concentration spell and Prayer of healing requires 10 minutes to cast. I don't think it's a good spell unless you can justify throwing away a 3rd spell slot instead of simply 2 prayer of healing for instead.
If you took so much healing that you need to spend all you spell slot to heal back, then yeah beacon of hope could be ok value but at the point it's probably better to just get a short rest.
Nice video otherwise.
Appreciate the feedback and comments. Cheers!
Btw creatures don't get to save each turn vs fear if they see the caster
I did miss that part. You really like spells that they do not get to make a save on :) Cheers!