Notice what Annoying Bee *doesn't* have - an attack roll or save. It automatically does the 1d4 damage; it's basically a single Magic Missile as a cantrip, and the concentration thing is just a little extra bonus.
@@VaniverseGaming Also those albino Sorraks love casting fly on themselves. Annoying Bee is great for bringing them right back down to your heavy hitter and doing a bunch of fall damage as well.
Now, I found chill touch actually helpful cantrip, since Sorraks have a nasty habit of regenerating from 2d6 or 2d8 health, and since those lizards are damage sponges, I say chill touch is a good remedy against the scallies shenanigans, which appear at least in 35-40 percent of main game, and only in main game.
Thank you for the review! One thing I'd like to point out is that Shadow Dagger ignores cover, as opposed to the ranged attack spells which take a -2 or even a -5 penalty, by cover and greater cover, respectively.
Two comments about Acid Splash and Chill Touch: Like the logic you used on Venomous Spike (where you basically do 1d10 damage but divided into two rolls), Acid Splash can do 2d6 damage as it can hit two targets. Sure it's not a priority target nuke and it depends on dice rolls, but it is still extra damage that goes out on the battlefield, contributing to the "overall dps" of the cantrip. Similarly with Chill Touch: I find there are quite a few fights where you do have to deal with regenerating mobs, especially in the 1st campaign with all the Soraks. Preventing healing is also a form of dps. If you stop a 2d6 or 2d8 health regen roll, that is that much less damage you are required to deal throughout the fight to win it. In those cases, you could consider the cantrip does 1d8 damage from itself, plus 2d6 or similar from the healing it prevents the enemy from doing, making it a *very* strong albeit situational cantrip. I'd always have one member of the party know this one.
They must have fixed it, because when I used it, it kept saying I did not have an open hand to cast since I had the flame in it and weapon in my other hand. It was very wonky so I stopped using it and went to venomous spike. I will revisit it again. Thanks for the feedback. Cheers!
@@VaniverseGaming Yeah it's possible they changed it I never used the druid until recently. Now when you select the cantrip you have the option to hurl or hold. If you select hurl it behaves like other cantrip.
Great video. Very hyped for the next dlc. I use annoying bee a lot. It seems to make enemies do less damage/hit less often. I use true strike when I have a barbarian in the party, and he is going to land a big hit early in the game. I found that it helps me get crits more often. I use guidence to look for traps also. Such a nice spell.
Appreciate the comments and your feedback. In regards to the Revivify scrolls/spell, is you have to have someone in your party who can cast the spell. If you have a party of all barbarians, you cannot use revivify. Cheers!
yeah when it gets down to brass tax, i'm using true strike, sure i might pop all 10 on my firebolt, but i'd rather have my barb with the 2 hander going ham.
Thanks for the comment on Firebolt. As for shocking grasp, I do not think many creatures in Solasta wear heavy armor. I have the same issue with Heat Metal being useless for the same reason. Cheers!
@@VaniverseGaming For a certain time frame they are both quite good vs highwaymen, mercenaries, and some similar enemies. Not great forever but they can be amazing. Heat metal has the advantage of being no save damage and debuff though.
@@VaniverseGaming Shocking Grasp still has the added benefit of allowing you to disengage from 1 opponent while dealing damage to it. To me shocking grasp is a must have for any caster which plans on going to the front line, such as a spell blade or a arcane trickster (or whatever the solasta equivalent is called)
GET: Firebolt: is just great take it use it often especially if you don't want to spend too much on other spell slots and things are getting easier / or easy at the moment. Chill Touch: situational spell BUT MOST SPELLS ARE, get it for things that regenerate HP especially Soraks. Shocking Grasp: You are not going to run into melee but things can run into you. Especially if they are wearing metal this cantrip is great. It can also give the effect "shocked" which stops reactions which is great if you wanna run away after someone cornered you in melee. Ray of Frost: is interesting. You might want it against things that resist fire dmg (since you will only use Firebolt as a reliable source of dmg among cantrips) and it has an extra slowing effect which is nice but not game breaking. (you can't kite enemies since most fights are in close quarters.) DON'T GET: Before anything else. He doesn't even mention how LIMITING CONCENTRATION SPELLS ARE and almost half or more of the spells are concentration and you can only have 1 concentration spell at a certain time.( You also lose concentration when you are hit) And you would almost never wanna have a lower level concentration spell on you. He sells dancing lights as an OK spell but it is a CONCENTRATION SPELL. Think about if you wanna concentrate on Flaming Sphere or this Dancing Lights... 99% you won't want probably. Light is great (especially against things that don't like light) + (it is not concentration) but your cleric can also use it if they have it. Although it has a huge aoe it is stuck on you. Sparkle is kinda nice you can cast is "at will" meaning no action spent do it whenever and you lose nothing. but you get it from an item after a while and it has limited capabilities. Don't forget that your Firebolt can also set one thing on fire at a time but you spend an action to cast that.
Was prior to the DLC, but with the launch of Palace of Ice on the 25th I will have updated versions posted at some point to make sure all of my solasta videos are current and up to date. Cheers!
@@GreatGrandSoap why is an a nearly guaranteed hit for your hardest hitter the worst spell? Find what works, don't listen to the crowd, half the population is below 100 IQ, don't listen to what the common regard. The spell available on virtually every arcane based spellcaster, even if you splash a level, so when that hard to hit mob is ripping through your party, you queue it up and let your hardest hitter take a crack at it with power attack or you can listen to the crowd use your 2d10 firebolt of which the mob is probably resistant too and will only take half, that is if you don't miss entirely.
@@OmegaSupremeWCheese You're spending an action (which equals an attack roll) to gain an extra attack roll, but later. Sure you're going to get two chances to hit on the next attack, but you could have just used this attack as a second chance to hit. There are very niche situations where it could be worth it, but in general you're giving up an attack now to get an extra try to attack later. You're delaying a chance to deal damage for no real benefit. And if it turns out that second attack was going to hit anyway and didn't need advantage, then it was a complete waste of an action.
True strike is a decent self buff for melee focus characters, if you're a high elf, any turn you're not in melee range cast true strike then smack em with advantage no matter what next turn. A good high-elf cantrip but that's it. Shillelagh is pretty good but it DOESNT TELL YOU IT WORKS ON QUARTER STAFFS. which is 1d8 with versatile + wisdom making it one of the hardest hitting early game cantrips 1d8+3-5= 4(6)-11(13) + X (+x weapon bonus modifier)
Wait you can light torches with sparkle???? I’ve tried so many times and have never been able to select the wall torches. I’ve only been able to light chandeliers or stalactites… weird
Can you do a video on feats and backgrounds? I just bought the game and want to start my first run, and for that, I want to plan my characters out a little. One of the character will dual wield, but I have a hard time deciding on my starting stats, since I don't know if ambidexterous is good or not (because that depends of course if there are/ aren't a lot of good light weapons in the game) similarily, I have a hard time deciding on backgrounds, since I do not really understand what tool proficiencies are good/ required, which of them can be ignored if you have certain skill proficiencies and so on
I did make a video on feats. As for backgrounds, I recommend Manacalon Rosary and Thieves tools. Poisoner Kit can be good and blacksmithing to make arrows. But Manaclaon Rosary is what is used to craft magical items, and they are by far better than want you can buy or find in game. Cheers!
@@VaniverseGaming ah, thank you :) I was planning on sellsword for my wizard, instead of enchanter, because I want the medium armor proficiency. I am however still proficient in arcana. Is that enough, or am I forced into that background?
This was made before eldritch blast was in the game. After the new DLC releases, I will update the guide to be complete and stand the test of time. Cheers!
Not saying it redeems it... but, True Strike on a sorcerer? If they get Quickened Spell, they could quicken the TS, then make an attack. Still a bit specific, and definitely doesn't redeem the spell (like, make it an S-tier, or even A). But, maybe brings it solidly out of F-Tier, and makes it potentially 'situational', and a C? Not horrible... but, could be reasonable if on a specific build.
Try holding down the "LALT" key. This will high light the torches so you can click them easier when casting sparkle. As long as they are within range of course. Cheers!
That is a great use for it. However, why use a cantrip when you can do more damage with something else so when they fall, they are sure to die :) Cheers!
Haha, I agree 100%. same applies to Inflict wounds and guiding bolt. I feel like them never hit when you need them, but the enemy crushes you with them especially on higher difficulty. Cheers!
Notice what Annoying Bee *doesn't* have - an attack roll or save. It automatically does the 1d4 damage; it's basically a single Magic Missile as a cantrip, and the concentration thing is just a little extra bonus.
Appreciate the comment and opinion. I still do not like it lol. Cheers!
@@VaniverseGaming Also those albino Sorraks love casting fly on themselves. Annoying Bee is great for bringing them right back down to your heavy hitter and doing a bunch of fall damage as well.
Now, I found chill touch actually helpful cantrip, since Sorraks have a nasty habit of regenerating from 2d6 or 2d8 health, and since those lizards are damage sponges, I say chill touch is a good remedy against the scallies shenanigans, which appear at least in 35-40 percent of main game, and only in main game.
Good point. Thanks for the comment. Cheers!
It also helps against some undead like vampires.
Very true! I Hate defilers SO MUCH! Cheers!
Fun enough I found myself using Chill Touch a whole bunch with my Wizard.
I just cannot help using Firebolt all the time lol. Cheers!
Thank you for the review! One thing I'd like to point out is that Shadow Dagger ignores cover, as opposed to the ranged attack spells which take a -2 or even a -5 penalty, by cover and greater cover, respectively.
Appreciate the clarification, that does make up for the damage being less. Cheers!
it might be worth using over an attack roll based cantrip vs high AC creatures too since it targets the Wisdom save.
I like the spell a lot.
Very good point! Cheers!
Exactly ! And still it is a horrible spell :P
Two comments about Acid Splash and Chill Touch: Like the logic you used on Venomous Spike (where you basically do 1d10 damage but divided into two rolls), Acid Splash can do 2d6 damage as it can hit two targets. Sure it's not a priority target nuke and it depends on dice rolls, but it is still extra damage that goes out on the battlefield, contributing to the "overall dps" of the cantrip.
Similarly with Chill Touch: I find there are quite a few fights where you do have to deal with regenerating mobs, especially in the 1st campaign with all the Soraks. Preventing healing is also a form of dps. If you stop a 2d6 or 2d8 health regen roll, that is that much less damage you are required to deal throughout the fight to win it. In those cases, you could consider the cantrip does 1d8 damage from itself, plus 2d6 or similar from the healing it prevents the enemy from doing, making it a *very* strong albeit situational cantrip. I'd always have one member of the party know this one.
Thanks for the comments and feedback. Cheers!
Exactly you don't mention some of the most important stuff and just gloss over them :D it is 2 times 1d6 acid dmg. :D
Acid splash with power cantrips feat is like is nice
Produce flame works like any other cantrip, just pick the option to hurl and it's like firebolt but with d8 damage
They must have fixed it, because when I used it, it kept saying I did not have an open hand to cast since I had the flame in it and weapon in my other hand. It was very wonky so I stopped using it and went to venomous spike. I will revisit it again. Thanks for the feedback. Cheers!
@@VaniverseGaming Yeah it's possible they changed it I never used the druid until recently. Now when you select the cantrip you have the option to hurl or hold. If you select hurl it behaves like other cantrip.
That is great to hear. Cheers!
Great video. Very hyped for the next dlc.
I use annoying bee a lot. It seems to make enemies do less damage/hit less often.
I use true strike when I have a barbarian in the party, and he is going to land a big hit early in the game. I found that it helps me get crits more often.
I use guidence to look for traps also. Such a nice spell.
Revivify doesnt seem to work for me. The game just ends if anyone dies. I dont get any chances to use it.
Appreciate the comments and your feedback. In regards to the Revivify scrolls/spell, is you have to have someone in your party who can cast the spell. If you have a party of all barbarians, you cannot use revivify. Cheers!
yeah when it gets down to brass tax, i'm using true strike, sure i might pop all 10 on my firebolt, but i'd rather have my barb with the 2 hander going ham.
Was Eldritch Blast included here, or was the video prior to that DLC?
@@g.d.graham2446
Prior
Firebolt lights torches too.
Shocking grasp also gives advantage on your attack if the enemy is wearing metal armor.
Thanks for the comment on Firebolt. As for shocking grasp, I do not think many creatures in Solasta wear heavy armor. I have the same issue with Heat Metal being useless for the same reason. Cheers!
@@VaniverseGaming For a certain time frame they are both quite good vs highwaymen, mercenaries, and some similar enemies. Not great forever but they can be amazing. Heat metal has the advantage of being no save damage and debuff though.
Thanks for the comment. Cheers!
@@VaniverseGaming Shocking Grasp still has the added benefit of allowing you to disengage from 1 opponent while dealing damage to it. To me shocking grasp is a must have for any caster which plans on going to the front line, such as a spell blade or a arcane trickster (or whatever the solasta equivalent is called)
GET:
Firebolt: is just great take it use it often especially if you don't want to spend too much on other spell slots and things are getting easier / or easy at the moment.
Chill Touch: situational spell BUT MOST SPELLS ARE, get it for things that regenerate HP especially Soraks.
Shocking Grasp: You are not going to run into melee but things can run into you. Especially if they are wearing metal this cantrip is great. It can also give the effect "shocked" which stops reactions which is great if you wanna run away after someone cornered you in melee.
Ray of Frost: is interesting. You might want it against things that resist fire dmg (since you will only use Firebolt as a reliable source of dmg among cantrips) and it has an extra slowing effect which is nice but not game breaking. (you can't kite enemies since most fights are in close quarters.)
DON'T GET:
Before anything else. He doesn't even mention how LIMITING CONCENTRATION SPELLS ARE and almost half or more of the spells are concentration and you can only have 1 concentration spell at a certain time.( You also lose concentration when you are hit) And you would almost never wanna have a lower level concentration spell on you. He sells dancing lights as an OK spell but it is a CONCENTRATION SPELL. Think about if you wanna concentrate on Flaming Sphere or this Dancing Lights... 99% you won't want probably.
Light is great (especially against things that don't like light) + (it is not concentration) but your cleric can also use it if they have it. Although it has a huge aoe it is stuck on you.
Sparkle is kinda nice you can cast is "at will" meaning no action spent do it whenever and you lose nothing. but you get it from an item after a while and it has limited capabilities. Don't forget that your Firebolt can also set one thing on fire at a time but you spend an action to cast that.
Appreciate your feedback and comments. Cheers!
Dancing lights is amazing on a Rouge to get those max distance sneak attacks in the dark and vs any defiler chase the light hater all day
Eldritch blast, best catnip.
Well yeah, but I made this video like 2 weeks before the DLC dropped....Cheers!
Indeed bit no tabaxi in Solasta yet
I will refresh all videos when new DLC releases to be up to date, since I think this will be the last DLC. Cheers!
@@VaniverseGaming Yep can't wait for the next DLC.
Me either! Cheers!
Was Eldritch Blast included here, or was the video prior to that DLC?
Was prior to the DLC, but with the launch of Palace of Ice on the 25th I will have updated versions posted at some point to make sure all of my solasta videos are current and up to date. Cheers!
@@VaniverseGaming Awesome. Thank you 🙏
You are welcome. Cheers!
True Strike, Fire Bolt and Light are pretty much my goto spells. You have a point on Chill touch though, that is rock solid.
Appreciate the comment. Cheers!
True strike is commonly regarded as the worst spell in 5e dnd. And it's bad in Solasta too. I'm curious how you're making any use of that lol
@@GreatGrandSoap why is an a nearly guaranteed hit for your hardest hitter the worst spell? Find what works, don't listen to the crowd, half the population is below 100 IQ, don't listen to what the common regard.
The spell available on virtually every arcane based spellcaster, even if you splash a level, so when that hard to hit mob is ripping through your party, you queue it up and let your hardest hitter take a crack at it with power attack or you can listen to the crowd use your 2d10 firebolt of which the mob is probably resistant too and will only take half, that is if you don't miss entirely.
@@OmegaSupremeWCheese You're spending an action (which equals an attack roll) to gain an extra attack roll, but later. Sure you're going to get two chances to hit on the next attack, but you could have just used this attack as a second chance to hit.
There are very niche situations where it could be worth it, but in general you're giving up an attack now to get an extra try to attack later. You're delaying a chance to deal damage for no real benefit. And if it turns out that second attack was going to hit anyway and didn't need advantage, then it was a complete waste of an action.
Thanks all for keeping the conversation civil here. All good points. Cheers!
True strike is a decent self buff for melee focus characters, if you're a high elf, any turn you're not in melee range cast true strike then smack em with advantage no matter what next turn.
A good high-elf cantrip but that's it.
Shillelagh is pretty good but it DOESNT TELL YOU IT WORKS ON QUARTER STAFFS. which is 1d8 with versatile + wisdom making it one of the hardest hitting early game cantrips
1d8+3-5= 4(6)-11(13) + X (+x weapon bonus modifier)
Appreciate the comments and opinion. Cheers!
Wait you can light torches with sparkle???? I’ve tried so many times and have never been able to select the wall torches. I’ve only been able to light chandeliers or stalactites… weird
You sure can. You can light up to 3 at a time, but even if you only have 1 of 3 click okay and it will work. Cheers!
True strike is good for shadowcaster rogue to surely hit the target before the combat from hiding
great use for True Strike for sure. Thanks for sharing. Cheers!
Can you do a video on feats and backgrounds?
I just bought the game and want to start my first run, and for that, I want to plan my characters out a little.
One of the character will dual wield, but I have a hard time deciding on my starting stats, since I don't know if ambidexterous is good or not (because that depends of course if there are/ aren't a lot of good light weapons in the game)
similarily, I have a hard time deciding on backgrounds, since I do not really understand what tool proficiencies are good/ required, which of them can be ignored if you have certain skill proficiencies and so on
I did make a video on feats. As for backgrounds, I recommend Manacalon Rosary and Thieves tools. Poisoner Kit can be good and blacksmithing to make arrows. But Manaclaon Rosary is what is used to craft magical items, and they are by far better than want you can buy or find in game. Cheers!
@@VaniverseGaming ah, thank you :)
I was planning on sellsword for my wizard, instead of enchanter, because I want the medium armor proficiency.
I am however still proficient in arcana. Is that enough, or am I forced into that background?
You can do whatever you want. The courtmage wizard also gets medium armor :) Cheers!
Where was eldritch blast?
This was made before eldritch blast was in the game. After the new DLC releases, I will update the guide to be complete and stand the test of time. Cheers!
True strike is somewhat useful if you're a rogue. You can use it to get guaranteed sneek attacks every turn
That is true, but there are other ways to do the same. Cheers!
Not saying it redeems it... but, True Strike on a sorcerer? If they get Quickened Spell, they could quicken the TS, then make an attack. Still a bit specific, and definitely doesn't redeem the spell (like, make it an S-tier, or even A). But, maybe brings it solidly out of F-Tier, and makes it potentially 'situational', and a C? Not horrible... but, could be reasonable if on a specific build.
Yeah, I guess at higher levels when have lots of sorc points. It would be worth it try and get advantage on an upcasted inflict wounds. Cheers!
sparkle never seems to work on anything, you mentioned the torches but that diddnt work
Try holding down the "LALT" key. This will high light the torches so you can click them easier when casting sparkle. As long as they are within range of course. Cheers!
@@VaniverseGaming thanks, that did the trick! I guess I wasnt clicking directly on it lol
@@justin6024 You character must "see" them and highlight with alt button exactly.
Glad this helped. Cheers!
Annoying Bee is great for Sorak casters flying, lose concentration and take fall damage.
That is a great use for it. However, why use a cantrip when you can do more damage with something else so when they fall, they are sure to die :) Cheers!
Note: Sacred flames never hits
Haha, I agree 100%. same applies to Inflict wounds and guiding bolt. I feel like them never hit when you need them, but the enemy crushes you with them especially on higher difficulty. Cheers!
There's a subclass that gives your target disadvantage on saving against Sacred Flame, which makes it really good.
Good point James. Thanks for the post. Cheers!
I almost never miss with Sacred Flames lol.
24 spaces is 120ft. 24 x 5 = 120...
I cant math. Cheers!