Appreciate the feedback. I am working on a lot of Solasta videos, so stay tuned. If you have any topics you want me to cover let me know and I will see if I can add it to my list. Cheers!
26:05 I know it is most likely the exception but i have to say the Oath of the Motherland was very useful in my Lost Valley run with 4 Paladins (each a different oath) early on with stopping Troll regeneration with fire dmg (lvl 4-5 ish ?) and consistently with AC bonus (lvl7+). I got the feeling the early levels are kind of a slog but once a palybros party gets rolling it is smooth sailing. It was an interesting run XD
@@VaniverseGaming I mean I would prefer to just kill them outright, but to each their own. Good video overall by the way. Out of curiosity, are you most excited for bard, Warlock, or Monk with the upcoming DLC? Also which class do you think you're going to use dragonborn with first?
Really think you're undervaluing the Use Item as bonus action on the Thief. It's the best subclass imho. You can use it with a Scorching Ray Circlet, Magic Missile Wand, get a party member back up with a healing potion, apply a poison, etc. This also makes it much more interesting because you have a lot more choices of what you can do, instead of only the boring attack, attack, attack. Not so much of a fan of hoodlum. If you are using martial weapons, you'll want high strength but you still want dex too. There's good finesse weapons to use so I don't see the point in doing that. Shadowcaster with blur and shield is super tanky with Blur and shield if you want to go front line.
Thanks for your reply and your opinion. With my other classes usually being Wizard and Cleric/Druid, I find the other subclasses to fit better, but I do understand what you mean about the thief & Hoodlum. Cheers!
To be fair, this game seems to focus on combat. As such, "attack, attack, attack" is baked into the experience, unfortunately. Dont get me wrong, I loved IWD, but I was expecting a bit more rpg from Solasta
@@VaniverseGaming Ghouls caress poison can paralyze almost every enemy in the gam and adds 1d8 damage. Its really easy to farm. That's better than most bonus actions any class can take.
I like hoodlum not because it's a rogue, but uses rogue kit to become a great melee fighter. They can use the rogue bonus movement kit to close gaps and bypass opportunity attacks every turn, then go smashy smashy. Most melee will spend at least a turn just getting into position. Great for hunting down casters in the back.
I admit I was pulled in by the extra damage offered by some subclasses such as Shock Arcanist or Darkweaver. Getting 4 rays on Scorching Ray also made it easier to break enemy Concentration during a fight; such as getting spell caster that used Fly to plummet to the ground. Solasta also had me dual wielding finesse weapons on my Ranger and Rogue as needed, so classes that boost that were welcome. That was prior to DLC though; stuff like Court Mage has a big appeal.
For Paladins, I seldom use my spell slots for anything other than Smite or Shield. I find that a Paladin with a Greratsword and Devotion makes a fantastic tank. Heavy armor gives you a good AC, and when you DO get hit, you have the option to Shield it away. You can ignotr the weedy little goblin's hit and instead Shield away the big whopping boss hits. Or, if your Cleric has nothing else to do. use the spell slots on Smites for big damage with that huge frikking greatsword and task the cleric to keep you alive.
@@planexshifter Against skeletons and the like? Absolutely. But there are great options for magical greatswords: mauls are mostly limited to +1 or +2 weapons.
Battle Cleric and Oath of Judgement Pally are the Frontline monsters, Legendary Dreadnoughts. Both can haste themselves, and you can swing 4x with a pally and 4x atks with Cleric (3x you, 1x Spiritual Weapon). Marksmen Ranger is a turret that can have 3 atks, (4 if hasted). People like hunter ranger for colossus slayer, and thats great, but gets outperformed imo lvl 11-16 by marksmen.
For the life of me, I can't understand why anyone would not build everything for DEX in Solasta. Aside from avoiding stealth penalties, which is more important in Solasta than most PC RPGs, it also enables effective ranged attacks, which increase dmg range compared to low-lvl spells, and allows for conservation of mid/high lvl spell slots. The thing closes the book on strength builds in Solasta, is the fact that "Empress Chain" exists. It is a +1 chain shirt, WHICH COUNTS AS CLOTHING, is not attuned, has no DEX-cap on AC, can be crafted multiple times, and worn by literally every class in the game - Giving even bards and wizards 18 AC, w/o any rings of protection, and merely 16 DEX. If you want to min/max and properly gear yourself, you can easily have even a bard, with no feats, easily hitting 20, 21, or even 22 AC. All while having maximized stealth, and the ability to consistently hit everything with ranged/melee weapons. Additionally, if you really want to hit things with strength-based weapons, items of Ogre Power are fairly common, and craftable (though you are only adding average 1-2 dmg per hit, which hardly justifies the impulse). Even my optimal War Cleric build is now a DEX build, and fully loaded, was sporting 25 AC (26 with adjacent ally) while wearing Empress Chain. A major reason stealth is vital in Solasta, is that Mind Twist was patched to properly function. It is almost certainly the most powerful AOE in the game, but it also hits allies. Which means if you want to be able to use it, you will need a more tactical approach to positioning - Either stealth close enough to be able to run behind, or stealth around the flank to be able to position on opposite sides. Even +2 half plate, which weighs 20lbs more, and confers disadvantage on stealth (doubling your "safe zone") only breaks even with Empress Chain, when worn with 20 dex. Other medium armor is absolute garbage. Even the usual consideration for carry capacity is not actually viable in Solasta. You ultimately still collect, or get paid for, every single drop, after a week or so. There is very little reason to pick up anything you are not intending to immediately use/equip. Further, there are fantastic light and heavy crossbows in the core campaign (reloading is not a thing in Solasta, despite it being a tag).
Personally I think the greenmage was only added because a druid did not exist at the time. It lacks some of the best spells from the druid, and using a bow is kind of weird on a wizard when cantrips are usually stronger after level 5. Cheers!
Hoodlum Rogue sounds like an awesome damage dealer but I'm debating if using a two hander for sneak attacks is what I want role-playing wise. Just seems like Rogues should be backstabbing with knives... Stabby stabby! Also, isn't it problematic that I would need to put points in STR instead of DEX to use those weapons?
I do not disagree with you from a role play standpoint, but technically its called "sneak attack not backstab. You can use any weapon you want if you attack first without them seeing you lol. As for the STR vs DEX, maybe. AS a rogue you get a lot of expertise and proficiencies, so having a high dex early is important but later on not as important. It is just a nice change of pace to play a front line rogue. This is like a swashbuckler and a fighter has a baby :) Cheers!
Month old comment I know, but for roleplaying, a thug with a big weapon makes perfect sense. A thieves den is going to need hired muscle, to protect the entrance, to perform certain jobs, like a mugging, distraction, or perhaps a slug between rival factions for control. A thug would also fight dirty - literally with the latest update - and would know how and where to put the hurt if given a chance. While sure they can sneak their way for that hit, they find themselves more suited to ganging up on an opponent like a... Well, like a thug. To be the muscle of a crew, to never fight fair, and to drive fear into their enemies, that is the thug.
You missed an obscene strength from child of the rift. You can recover ALL of your sorcery points AND all your spell slots not even taking a short rest, now you will have nearly no hp, but you need toughness and high con. But then a greater restoration removes ALL the hp lost. As a Bonus They have greater restoration..... yeah..
Not gonna argue with your overall sorc ranking per se, but entangle (on the mana painter) is a stupidly useful spell. You can entangle and block doors or hallways with your front liners and pretty much kill every melee mob in the encounter for free since they will just stand in entangle every round. I found myself using it even at level 8-9+
Hi, Who do you recommend for a 4th party member? I currently have Barb tank with lowlife, Dex Paladin melee DPS/heal, Wizard Ranged DPS/Arcane caster. I'm not particularly looking or anything on the 4th slot.
So it depends if you have the new DLC or not. Base game I would recommend a 2nd ranger DPS. Rogue or ranger would be fun or a guiding bolt throwing cleric? If you have the Inner Str DLC a Bard or Warlock would fit really well I would go lord bard and fiend warlock for Ranged DPS. My absolute favorite party to run in Solasta is court mage wizard, Barbarian or Paladin 2h, swift blade ranger DW, and circle or balance Druid for healing or circle of land Druid for support and DMG.
I wish druids were more interesting. As someone who grew up on animorphs, I want turning into a tiger or wolf or bear to be something crazy not just a small perk. And pets in dnd suck. They always are so lame which sucks. O well
Unfortunately Solasta does not have the rights to the Monster Manual so the list is limited. In addition the level stops at 12 and the do not have access to the Moon Druid. In tabletop Druids are awesome and can change into Giant Apes and T-Rex, and the summoned pets are beasts! Cheers!
One of the best videos for solasta..this game needs more like those
Appreciate the feedback. I am working on a lot of Solasta videos, so stay tuned. If you have any topics you want me to cover let me know and I will see if I can add it to my list. Cheers!
@@VaniverseGaming I d love to see a video for some items vendor have or some crafting choices
Great Video, thanks for the Indepth breakdown.
Glad it was helpful! Thank you Captain as always! Cheers!
26:05 I know it is most likely the exception but i have to say the Oath of the Motherland was very useful in my Lost Valley run with 4 Paladins (each a different oath) early on with stopping Troll regeneration with fire dmg (lvl 4-5 ish ?) and consistently with AC bonus (lvl7+).
I got the feeling the early levels are kind of a slog but once a palybros party gets rolling it is smooth sailing.
It was an interesting run XD
4 Paladins actually does sound like a lot of fun! thanks for the post. Cheers!
@@VaniverseGaming The first achievement upon starting the campaign gave me a chuckle as well: I cast fist (start a campaign without a cleric or mage)
😂m😂😂is 4k😂😂 37:42 😂 37:42
B😂
great analysis here, learned a lot!
36:38 odd, my version of the game says there is a Level 13 "Use Magic Device" came here for that specifically haha
Love your work, man! Thanks for the vids.
Glad you like them! I have more coming for Solasta, there is just not enough time in the day lol. Cheers!
24:01 "Sleep is great" maybe against goblins but not much else
Haha, well you should soften then up first before you cast it :) Cheers!
@@VaniverseGaming I mean I would prefer to just kill them outright, but to each their own. Good video overall by the way. Out of curiosity, are you most excited for bard, Warlock, or Monk with the upcoming DLC? Also which class do you think you're going to use dragonborn with first?
So I would say probably the monk or Warlock. I have never been a big fan of bards. As for Dragonborn, 100% Paladin :) Cheers!
Sleep is amazing at low levels as there's no save.
Agreed, but at higher levels it becomes less useful. Cheers!
The Path of the Claw Barbarian's Breath Weapon comes back on a Short Rest
Thanks for the comment. I played through a short campaign with one, I could of swore it did not. Cheers!
Really think you're undervaluing the Use Item as bonus action on the Thief. It's the best subclass imho. You can use it with a Scorching Ray Circlet, Magic Missile Wand, get a party member back up with a healing potion, apply a poison, etc. This also makes it much more interesting because you have a lot more choices of what you can do, instead of only the boring attack, attack, attack. Not so much of a fan of hoodlum. If you are using martial weapons, you'll want high strength but you still want dex too. There's good finesse weapons to use so I don't see the point in doing that. Shadowcaster with blur and shield is super tanky with Blur and shield if you want to go front line.
Thanks for your reply and your opinion. With my other classes usually being Wizard and Cleric/Druid, I find the other subclasses to fit better, but I do understand what you mean about the thief & Hoodlum. Cheers!
To be fair, this game seems to focus on combat. As such, "attack, attack, attack" is baked into the experience, unfortunately. Dont get me wrong, I loved IWD, but I was expecting a bit more rpg from Solasta
@@jmmywyf4lyf play Solasta for the combat and BG3 for the Role play. The Lost valley DLC is a little more RPG then main campaign. Cheers!
@@VaniverseGaming Ghouls caress poison can paralyze almost every enemy in the gam and adds 1d8 damage. Its really easy to farm. That's better than most bonus actions any class can take.
I like hoodlum not because it's a rogue, but uses rogue kit to become a great melee fighter. They can use the rogue bonus movement kit to close gaps and bypass opportunity attacks every turn, then go smashy smashy. Most melee will spend at least a turn just getting into position. Great for hunting down casters in the back.
I admit I was pulled in by the extra damage offered by some subclasses such as Shock Arcanist or Darkweaver. Getting 4 rays on Scorching Ray also made it easier to break enemy Concentration during a fight; such as getting spell caster that used Fly to plummet to the ground. Solasta also had me dual wielding finesse weapons on my Ranger and Rogue as needed, so classes that boost that were welcome. That was prior to DLC though; stuff like Court Mage has a big appeal.
Thank you for the feedback and comment. Cheers!
For Paladins, I seldom use my spell slots for anything other than Smite or Shield. I find that a Paladin with a Greratsword and Devotion makes a fantastic tank. Heavy armor gives you a good AC, and when you DO get hit, you have the option to Shield it away. You can ignotr the weedy little goblin's hit and instead Shield away the big whopping boss hits. Or, if your Cleric has nothing else to do. use the spell slots on Smites for big damage with that huge frikking greatsword and task the cleric to keep you alive.
100% there are very few reasons to use spells slot for anything other than smite. Cheers!
I prefer the Maul to the sword.
@@planexshifter Against skeletons and the like? Absolutely. But there are great options for magical greatswords: mauls are mostly limited to +1 or +2 weapons.
Battle Cleric and Oath of Judgement Pally are the Frontline monsters, Legendary Dreadnoughts. Both can haste themselves, and you can swing 4x with a pally and 4x atks with Cleric (3x you, 1x Spiritual Weapon). Marksmen Ranger is a turret that can have 3 atks, (4 if hasted). People like hunter ranger for colossus slayer, and thats great, but gets outperformed imo lvl 11-16 by marksmen.
100% agree with everything you just said. Cheers!
Great Video!
Glad you enjoyed it! Cheers!
For the life of me, I can't understand why anyone would not build everything for DEX in Solasta. Aside from avoiding stealth penalties, which is more important in Solasta than most PC RPGs, it also enables effective ranged attacks, which increase dmg range compared to low-lvl spells, and allows for conservation of mid/high lvl spell slots. The thing closes the book on strength builds in Solasta, is the fact that "Empress Chain" exists. It is a +1 chain shirt, WHICH COUNTS AS CLOTHING, is not attuned, has no DEX-cap on AC, can be crafted multiple times, and worn by literally every class in the game - Giving even bards and wizards 18 AC, w/o any rings of protection, and merely 16 DEX. If you want to min/max and properly gear yourself, you can easily have even a bard, with no feats, easily hitting 20, 21, or even 22 AC. All while having maximized stealth, and the ability to consistently hit everything with ranged/melee weapons. Additionally, if you really want to hit things with strength-based weapons, items of Ogre Power are fairly common, and craftable (though you are only adding average 1-2 dmg per hit, which hardly justifies the impulse). Even my optimal War Cleric build is now a DEX build, and fully loaded, was sporting 25 AC (26 with adjacent ally) while wearing Empress Chain.
A major reason stealth is vital in Solasta, is that Mind Twist was patched to properly function. It is almost certainly the most powerful AOE in the game, but it also hits allies. Which means if you want to be able to use it, you will need a more tactical approach to positioning - Either stealth close enough to be able to run behind, or stealth around the flank to be able to position on opposite sides. Even +2 half plate, which weighs 20lbs more, and confers disadvantage on stealth (doubling your "safe zone") only breaks even with Empress Chain, when worn with 20 dex. Other medium armor is absolute garbage.
Even the usual consideration for carry capacity is not actually viable in Solasta. You ultimately still collect, or get paid for, every single drop, after a week or so. There is very little reason to pick up anything you are not intending to immediately use/equip. Further, there are fantastic light and heavy crossbows in the core campaign (reloading is not a thing in Solasta, despite it being a tag).
While I'm just starting a playthrough, I wonder, in any party without a druid is the Greenmage perhaps better than it seems?
Personally I think the greenmage was only added because a druid did not exist at the time. It lacks some of the best spells from the druid, and using a bow is kind of weird on a wizard when cantrips are usually stronger after level 5. Cheers!
Hoodlum Rogue sounds like an awesome damage dealer but I'm debating if using a two hander for sneak attacks is what I want role-playing wise. Just seems like Rogues should be backstabbing with knives... Stabby stabby!
Also, isn't it problematic that I would need to put points in STR instead of DEX to use those weapons?
I do not disagree with you from a role play standpoint, but technically its called "sneak attack not backstab. You can use any weapon you want if you attack first without them seeing you lol. As for the STR vs DEX, maybe. AS a rogue you get a lot of expertise and proficiencies, so having a high dex early is important but later on not as important. It is just a nice change of pace to play a front line rogue. This is like a swashbuckler and a fighter has a baby :) Cheers!
Month old comment I know, but for roleplaying, a thug with a big weapon makes perfect sense.
A thieves den is going to need hired muscle, to protect the entrance, to perform certain jobs, like a mugging, distraction, or perhaps a slug between rival factions for control.
A thug would also fight dirty - literally with the latest update - and would know how and where to put the hurt if given a chance.
While sure they can sneak their way for that hit, they find themselves more suited to ganging up on an opponent like a... Well, like a thug.
To be the muscle of a crew, to never fight fair, and to drive fear into their enemies, that is the thug.
You missed an obscene strength from child of the rift. You can recover ALL of your sorcery points AND all your spell slots not even taking a short rest, now you will have nearly no hp, but you need toughness and high con. But then a greater restoration removes ALL the hp lost. As a Bonus They have greater restoration..... yeah..
Wow! I do not need to look at that! Thanks for the post. Cheers!
Not gonna argue with your overall sorc ranking per se, but entangle (on the mana painter) is a stupidly useful spell. You can entangle and block doors or hallways with your front liners and pretty much kill every melee mob in the encounter for free since they will just stand in entangle every round. I found myself using it even at level 8-9+
Yes that is true but you can get in on Druid and Warlock as well. Cheers!
@@VaniverseGaming true. Ultimately just depends on party comp
Agreed. Cheers!
Where are Bard, Monk and Warlock classes?
They do not come out until Nov 15th. I will make a video when they do come out. Cheers!
@@VaniverseGaming I hope the dragonborn race would come in as well.
@@vellothedreepy5930 yes, it will be in the same DLC.
Hi, Who do you recommend for a 4th party member? I currently have Barb tank with lowlife, Dex Paladin melee DPS/heal, Wizard Ranged DPS/Arcane caster. I'm not particularly looking or anything on the 4th slot.
So it depends if you have the new DLC or not. Base game I would recommend a 2nd ranger DPS. Rogue or ranger would be fun or a guiding bolt throwing cleric? If you have the Inner Str DLC a Bard or Warlock would fit really well I would go lord bard and fiend warlock for Ranged DPS. My absolute favorite party to run in Solasta is court mage wizard, Barbarian or Paladin 2h, swift blade ranger DW, and circle or balance Druid for healing or circle of land Druid for support and DMG.
I wish druids were more interesting. As someone who grew up on animorphs, I want turning into a tiger or wolf or bear to be something crazy not just a small perk.
And pets in dnd suck. They always are so lame which sucks. O well
Unfortunately Solasta does not have the rights to the Monster Manual so the list is limited. In addition the level stops at 12 and the do not have access to the Moon Druid. In tabletop Druids are awesome and can change into Giant Apes and T-Rex, and the summoned pets are beasts! Cheers!
Wow frozen on a ad.
Frozen on an Ad! What is RUclips doing lol. Sorry about that. Cheers!