RedHotSonic: "But seriously, If you're a fan of this Genesis port, then that's fine by me. I respect your decision." Sonic: *Proceeds to run near a spinning fan blades.* Me: *Has a cheeky smile on my face.* "Ba dum tss!"
There IS a game-breaking glitch in this Stealth port: After beating Robotnik at the end of Green Hill Act 3, use Debug mode to put a Giant Ring object on the right side of the animal capsule, have at least 50 rings to make it appear (use Debug if necessary), break the capsule open and your character will run right into the Giant Ring. After exiting the Special Stage, you'll be sent to a VERY unfinished Marble Zone that will progressively corrupt the game the longer you stay there. Resetting the game will fix the problem.
Let me point an oversight in the video at 0:20 : There were phones and emulators capable of running Sonic 1 at full speed. I remember using Nokia N82 (released in 2007) and running a Mega Drive emulator (most likely one of the PicoDrive family) on its Symbian OS. Hell, I even launched a fully-functioning Windows 95 on that beast, but, as you can guess, launching Minesweeper there alone took about a minute. =)
Man, can we all appreciate how your channel is getting better and better? The camera shots, the jokes, recorded footage, your scripts: You're doing a great job! :D
You joke, but Tails actually does have supernatural powers. He's a kitsune. This is basically confirmed in Lost World since he can manipulate individual strands of fur like tentacles, indicating some level of shapeshifting (which also explains how he can helicoptor without the tails clipping through each other. Because they actually are clipping through each other) Also the whole he's a super genius and committed genocide against an entire bird species using the Chaos Emeralds and an arsenal of high powered explosives and napalm probably indicates something going on, too
Stealth saves the day by fixing the biggest of issues to make an improved gaming experience for players. Really enjoying this series with lots of funny reactions, and clues to a future episode.
The conversation feel lackluster. I wish it all new game made from ground up, Super Slivers the Future Hedgehog (SFC) and Vile’s Blast Terrorized (MD).
So many ports of Sonic 1 available out there, half of which I didn't even know existed, I knew there was an awful GBA port from 2006 but wasn't aware that Stealth had a go at porting the game to the GBA without all the terrible asthetics was out there, I only knew of a Knuckles In Sonic 1 port to the GBA which was probably by Stealth also. Have to agree with Nikash Gill, your videos are getting better and better and I like how there's a hint here and there of what's to come. Well done!
Coming Soon: Sonic the Hedgehog 1 for SNES, But does it work on real Hardware? Edit: The f***! I forgot about this comment, didn't knew I predicted the future xd
Hi red me! You are making some funny videos and I like those kind of content. No bad words, no bad things, you're doing a good job so keep up this work! =)
Well, that's reassuring to know. After watching your previous video on Sonic Genesis, I decided to try both versions on my PSP. The Stealth port proved to be too much for the PSP's emulation capability and it lagged really badly, ironically making the janky official release look quicker by comparison.
I’ve always wondered why the stealth mobile ports of Sonic 1 & 2 never got released on XBL or PSN like the Sonic CD port did? I feel like they would sell like crazy on consoles.
This hack just makes me outright disappointed in Sega even more with their GBA port of Sonic 1. Hackers actually ported a functional version of Sonic 1 that works with added features to it for the GBA and it succeeded where as Sega failed. When fans succeed at something more then the main company you know they screwed up.
I didn't know this existed so I tried it on my GBA and it's pretty great. But the reason that this port is so nice compared to the official port might be down to rom size. This only has Green Hill and one piece of the Labyrinth stage and it's nearly 8mb. I think the largest possible official game size is 32mb. A complete version of this game might be able to fit in 32mb but the official developer would have to consider manufacturing cost of a larger game vs sales, etc.
0:15 actually, in 2006 era you could already emulate 8bit and 16bit consoles on mobiles pretty decently on several Nokia devices like the nGage, nokia 6600, 6630 and 6680 and more! *IF* i remember right, in the ones i listed, only the nGage and 6600 had some frameskip as they were earlier 2003 devices while the 6630 (relased in 2004) was a bit beefier and the 6680 (from 2005) was even better!
If you play the mobile version from 2005-06 and Sonic Genesis back to back (as if the sprites didn't already make it obvious) you'll notice they're quite similar
Fun Fact: Entering a special stage in Green Hill Act 3 will eventually send you to an absolutely BROKEN Marble Zone. There’s a video that shows the barely existent state.
A really strange game to do, but I’d love to see Sonic Epoch Advance on an episode of BDIWORH! Not sure how well known a Sonic fan game it is, but as a kid I thought it was so cool. It was super different from any other Sonic fan game i had seen at the time, and it ran on a GBA emulator and i thought that was so cool.
Funny how the fans seem to do better than SEGA themselves. Now I'll just let my heart sink into my boots as this comment gets buried under tons of other comments that all get at least 1 thumbs up and this comment doesn't get any, just like every other comment I've posted.
You can break the game, give yourself 50 rings total at the end of green hill act 3 spawn a Big Ring, hit the capsule and fall into the ring. Special stage 3 is still the same and fully functional, but after you will end up in marble zone act 1, which is a glitchy broken mess. It uses green hill objects and more than likely was just put there as a place holder.
The HUD and zone titles are the Genesis originals in the Stealth hack. They weren't resized. That's why they look so huge: the GBA has a lower resolution than the Genesis.
I really hope that someone resumes this project someday. I’m honestly surprised that no one has attempted to port all the classic Sonic games to the GBA, because someone really should. It’s been over a decade by now, we gotta at least TRY.
Technically you could play Sonic 1 “portably” in the 1990’s using a Portable CRT TV and a Mega Drive plus Sonic 1 cartridge. Unfortunately “portable” CRT TVs of the time are usually big old CRTs, up to 14-inches, with handles on top. All of which require electrical power. And the Mega Drive is also no small beast, so it wouldn’t really be portable. However it’s definitely possible to play it outside using this setup and an extension lead.
I did not know you could connect a GBA and use it as a controller on the GB player... it makes perfect sense now in hindsight, but I cannot believe I never thought about it or even tried it back in the day. Hori released their digital controller in very limited quantities here in the US; I was working at a game store at the time, so I picked one up for playing GBA stuff, but I still would have probably been fine just using the GBA and a link cable lol
0:00 I would have to disagree, the classic collection on the Ds is the best way to play Sonic 1. Buttons is what the Ds has over a phone, also instead of using up your phone’s battery, you’ll use the Ds. It may not have CD but it has 3&K which I think most people would rather have.
Each have their pros and cons. But I will agree with you about the physical buttons. I hate touchscreen controls. It actually took me 5 takes at the beginning of that video because every time I wanted to press left, I missed the button 😛
A little extra about Sonic 1 GBA… If you use debug at the end of Green Hill Act 3 to spawn a Special Stage ring (granted if you have 50+ rings), you can bypass the intended action of getting booted back to the title screen, and access Special Stage 3, and soon after, Marble Zone. Well, in name, anyway… I don't think there's a good short way to describe what it's like here, other than "invalid data that somehow doesn't crash the game". Also, there's _another_ proof-of-concept port, published in 2009, from Stealth… This time, featuring Sonic 1, 2 and 3 on the Nintendo DS (each of their first zones are fully playable). From what I recollect, he pitched the ROM to Sega in hopes of it being the basis for development on Sonic Classic Collection, but obviously his development work didn't make to official store shelves. Here's its Sonic Retro page; info.sonicretro.org/Sonic_DS_(fan_game)
... I could've sworn Stealth had written his GBA port from the ground up, therefore not making it a ROM hack of a pre-existing game? Nitpick, I know. But overall, it's awesome to know the proof of concept will indeed work on real hardware.
I remember played Sonic 1 on thats old phones.(Sony Ericsson k300). Was made on java and was splitted in 2 games : the first one with Green Hill, Marble and spring yard. The second one with the rest of the Game. If i recall, the Game ran very Well. The only problem was the small screen
Sonic classic collection on the ds exists and its just the genesis/mega drive games so sonic 1, 2, 3, and knuckles as well as knuckles in sonic 2 and 3 but no infinite blue spheres
Phones could run Sonic 1 at the time. Sonic Genesis is actually a port of the official sonic 1 J2ME. Wich explain why it sucks. But it didn't play that bad actually, well not as bad as the GBA port.
Honestly, they should have made new smaller sprites that looked worse. Sure, it wouldn't look as good. But it would have been more playable. The screen crunch is really bad. Then again, they are just showing what the port could have been if it was good. And the og port is garbage
The reason I even played Sonic genesis on emulator was to experience the crappiness and to be one of the guys who managed to properly played it because I an a contrarian.
RedHotSonic: "But seriously, If you're a fan of this Genesis port, then that's fine by me. I respect your decision."
Sonic: *Proceeds to run near a spinning fan blades.*
Me: *Has a cheeky smile on my face.* "Ba dum tss!"
which also got rushed for sonic's 17th(?) anniversary
Sonic 1 on gba
Sonic advence gba!!
Sonic Advance actually exists.
The gba port of sonic 1 is called Sonic the Hedgehog Genesis.
And no, not this ROM Hack, I mean THAT Sonic 1 gba port.
There IS a game-breaking glitch in this Stealth port:
After beating Robotnik at the end of Green Hill Act 3, use Debug mode to put a Giant Ring object on the right side of the animal capsule, have at least 50 rings to make it appear (use Debug if necessary), break the capsule open and your character will run right into the Giant Ring. After exiting the Special Stage, you'll be sent to a VERY unfinished Marble Zone that will progressively corrupt the game the longer you stay there. Resetting the game will fix the problem.
It's also a bug in the original, however softlocking upon entry.
If debug mode is required, it's not really a proper "bug"
Debug mode intentionally breaks many aspects of the game
Let me point an oversight in the video at 0:20 :
There were phones and emulators capable of running Sonic 1 at full speed. I remember using Nokia N82 (released in 2007) and running a Mega Drive emulator (most likely one of the PicoDrive family) on its Symbian OS. Hell, I even launched a fully-functioning Windows 95 on that beast, but, as you can guess, launching Minesweeper there alone took about a minute. =)
Man, can we all appreciate how your channel is getting better and better? The camera shots, the jokes, recorded footage, your scripts: You're doing a great job! :D
Agreed
Yep!
Yep it will only getting better,,,, if all generic stuff get’s removed.
🤖
Bot alert
I think the only reason the ring texture changes is because of Tails’ supernatural powers. He’s turning them into dummy rings for use later on.
That might be!
You joke, but Tails actually does have supernatural powers. He's a kitsune. This is basically confirmed in Lost World since he can manipulate individual strands of fur like tentacles, indicating some level of shapeshifting (which also explains how he can helicoptor without the tails clipping through each other. Because they actually are clipping through each other)
Also the whole he's a super genius and committed genocide against an entire bird species using the Chaos Emeralds and an arsenal of high powered explosives and napalm probably indicates something going on, too
True
@@Icalasari this is making me want a sonic game with an actual deep story like adventure was probably trying to do
0:22 You don't know about the java version, do you ?
?????
ah yes, the java mobile sonic 1
@@Dark_Mario_Bros. And S2 Dash and S2 Crash
@@rcruzer that's mean
@@mariannmariann2052 and s3 part 1 apparently
It's technically not a hack, it's a game made from scratch.
He is not talking about stealth’s hack
Yes he is talking about Stealth’s port did you not watch the video?
@@PikachuGamerSMTA port isn't made from scratch either
@@SullySadface...And it isn't modified from Sonic 1 Genesis, a "hack" is a modification, or slight change from an existing game/software
Wow! I didn't know Scratch could run on the GBA and the Game cube! 😂
The question on everyone's mind.
*BUT DOES IT WORK ON REAL HARDWARE*
Oh i thought it was "When is he gonna get a new haircut ? "
Lmao true
Stealth saves the day by fixing the biggest of issues to make an improved gaming experience for players. Really enjoying this series with lots of funny reactions, and clues to a future episode.
0:33 Quick someone, donate him a Nomad along with the WonderMega.
And the Super Nintendo
And a Genesis 32X!
@Command64 actually wait, an NES!
@Command64 r/woooosh
WOOOW this is game boy
Nice to remember that Sonic 1 SNES version is on the making by the same Brazilian guy that's behind Mega Man X's conversion to SEGA Mega Drive.
Now the 16bit wars are back😁
The conversation feel lackluster. I wish it all new game made from ground up, Super Slivers the Future Hedgehog (SFC) and Vile’s Blast Terrorized (MD).
I was wondering since Sega never made there games on anything other then there consoles intill they stopped making consoles
I sense a Mega Man-themed episode of BDIWORH in the future!
So many ports of Sonic 1 available out there, half of which I didn't even know existed, I knew there was an awful GBA port from 2006 but wasn't aware that Stealth had a go at porting the game to the GBA without all the terrible asthetics was out there, I only knew of a Knuckles In Sonic 1 port to the GBA which was probably by Stealth also. Have to agree with Nikash Gill, your videos are getting better and better and I like how there's a hint here and there of what's to come. Well done!
Coming Soon:
Sonic the Hedgehog 1 for SNES, But does it work on real Hardware?
Edit: The f***! I forgot about this comment, didn't knew I predicted the future xd
Lol
@CloverBoi yeah but there is a tech demo where you can ran through green hill act 3 already.
To be Continued..........
Yes. I've played it.
i know there is one. I emulated it like 4 days ago. Not on real hardware cuz i dont have one. Exept the snes classic *YES I HACKED MY SNES CLASSIC*
3:44 that's because rolling has a speed cap in Sonic 1
it's way higher than the cap for running, but it's there
I adore the amount of quality that goes into these videos. It adds a new layer of enjoyment you don't see in so many other RUclipsrs' videos like this
We now whats cookin' up for the next part of the series (Or was it a trick¿¿)
*¿¿*
Know*
Hi red me! You are making some funny videos and I like those kind of content. No bad words, no bad things, you're doing a good job so keep up this work! =)
If this was completed then it would be ''Sonic 1: The Real GBA port''
I wish it was completed tbh
@@emptyspotlight Yea me too
Well, that's reassuring to know.
After watching your previous video on Sonic Genesis, I decided to try both versions on my PSP. The Stealth port proved to be too much for the PSP's emulation capability and it lagged really badly, ironically making the janky official release look quicker by comparison.
I’ve always wondered why the stealth mobile ports of Sonic 1 & 2 never got released on XBL or PSN like the Sonic CD port did? I feel like they would sell like crazy on consoles.
0:23 Wrong, kinda...
Sure they couldn't emulate Sonic 1, but there still was J2ME ports of Sonic 1 for... Well, J2ME phones !
It needs the Extended Camera scrolling in order to compensate for the screen crunch.
Good old eBay. RHS's best friend.
The funny thing is that with the GBA the sound came from the console itself and not from a sound chip
This hack just makes me outright disappointed in Sega even more with their GBA port of Sonic 1. Hackers actually ported a functional version of Sonic 1 that works with added features to it for the GBA and it succeeded where as Sega failed. When fans succeed at something more then the main company you know they screwed up.
fr
There were two systems that still needed testing. Those are:
GBA SP AGS-101
Game Boy Micro
I didn't have them unfortunately. I did have my Wife's DS lite but that decided to die and not charge up before shooting the video.
I didn't know this existed so I tried it on my GBA and it's pretty great. But the reason that this port is so nice compared to the official port might be down to rom size. This only has Green Hill and one piece of the Labyrinth stage and it's nearly 8mb. I think the largest possible official game size is 32mb. A complete version of this game might be able to fit in 32mb but the official developer would have to consider manufacturing cost of a larger game vs sales, etc.
A DS port by Stealth also exists (with Sonic 2,3 and surprisingly, Megamix). Though it was very early in development when Stealth stopped developing.
0:15 actually, in 2006 era you could already emulate 8bit and 16bit consoles on mobiles pretty decently on several Nokia devices like the nGage, nokia 6600, 6630 and 6680 and more!
*IF* i remember right, in the ones i listed, only the nGage and 6600 had some frameskip as they were earlier 2003 devices while the 6630 (relased in 2004) was a bit beefier and the 6680 (from 2005) was even better!
If you play the mobile version from 2005-06 and Sonic Genesis back to back (as if the sprites didn't already make it obvious) you'll notice they're quite similar
I wish they had made a full version of that Sonic game for the GBA not just the first levels
I got a ad saying "WERE BOTH WINNERS", and I was like: What the fu-
Who?
redhotsonic and you?
@@segahatty No
@@MrCosmicSurfer I see.
@Roberto Grigoraș Its a ad
@Roberto Grigoraș and also people can make comments not about the video.
Stealth Version is the god at this Emulation. You have to agree
Fun Fact: Entering a special stage in Green Hill Act 3 will eventually send you to an absolutely BROKEN Marble Zone. There’s a video that shows the barely existent state.
You mean act 2
@@HassantheamazingGamer750no? Act 3 spawning a big ring with debug mode when you spawn it. Hit the capsule and you will be into marble
I'll save you the trouble, the SNES version works on real hardware.
BeCaUsE i CaN
@@GB_256 ok understandable have a nice day
i cant play that on real hardware
A really strange game to do, but I’d love to see Sonic Epoch Advance on an episode of BDIWORH! Not sure how well known a Sonic fan game it is, but as a kid I thought it was so cool. It was super different from any other Sonic fan game i had seen at the time, and it ran on a GBA emulator and i thought that was so cool.
I love your content, you see, there's no need to say bad words or clickbaiting, you only need to make good content!
Funny how the fans seem to do better than SEGA themselves. Now I'll just let my heart sink into my boots as this comment gets buried under tons of other comments that all get at least 1 thumbs up and this comment doesn't get any, just like every other comment I've posted.
Nuh uh
When you realize someone probably not working for Sega makes a better version of Sonic 1 for GBA than what Sega did.
There's a reason the next time Sega did a port rather than slapping a rom in an emulator, they just hired Stealth and Taxman to do it :p
>probably not working for SEGA
Who do you think brought you the iOS port?
@@Aeiutube Wasn't that nearly a decade later though?
You can break the game, give yourself 50 rings total at the end of green hill act 3 spawn a Big Ring, hit the capsule and fall into the ring. Special stage 3 is still the same and fully functional, but after you will end up in marble zone act 1, which is a glitchy broken mess. It uses green hill objects and more than likely was just put there as a place holder.
@Command64 didn't see that stream
0:33 - Plus it was only released North America.
Although the music is closer to the OG, i would have prefered to have it remixed Sonic Advance Style
The HUD and zone titles are the Genesis originals in the Stealth hack. They weren't resized. That's why they look so huge: the GBA has a lower resolution than the Genesis.
I really hope that someone resumes this project someday. I’m honestly surprised that no one has attempted to port all the classic Sonic games to the GBA, because someone really should. It’s been over a decade by now, we gotta at least TRY.
I didn't actually expect this to work that well on real hardware, I'm actually kinda impressed.
Good point, but you'd think there'd be a bit more slowdown.
@@darkkirby40 Did you just reply to yourself? :)
@@harrisonhall1139 likely not
...I hope not
sonic genesis runs faster without the music
Technically you could play Sonic 1 “portably” in the 1990’s using a Portable CRT TV and a Mega Drive plus Sonic 1 cartridge. Unfortunately “portable” CRT TVs of the time are usually big old CRTs, up to 14-inches, with handles on top. All of which require electrical power. And the Mega Drive is also no small beast, so it wouldn’t really be portable. However it’s definitely possible to play it outside using this setup and an extension lead.
I did not know you could connect a GBA and use it as a controller on the GB player... it makes perfect sense now in hindsight, but I cannot believe I never thought about it or even tried it back in the day.
Hori released their digital controller in very limited quantities here in the US; I was working at a game store at the time, so I picked one up for playing GBA stuff, but I still would have probably been fine just using the GBA and a link cable lol
Did you guys know that the reason why the GameBoy Color and GameBoy advance didn’t have backlight was to reduce the production cost?
Oi great vid! Came from Rnzo's stream :)
I wish that was continued to be worked on, it’s so cool
I swear the Stealth S1GBA Demo uses real ASM code to get that kind of hi-quality performance that the official Sonic Genesis port doesn't have.
I am pretty sure that you can't use ASM for GBA
I watched your review of it yesterday then you post this lol.
Lol true
Imagine this getting ported to sega genisis.
@Command64 alright... Uhm... Do you know what a "joke" is?
@Command64 r/wooooooosh
I still don't understand how his music conversion is possible. Insane.
Ain't nobody gonna talk about 1:00?
0:00 I would have to disagree, the classic collection on the Ds is the best way to play Sonic 1. Buttons is what the Ds has over a phone, also instead of using up your phone’s battery, you’ll use the Ds. It may not have CD but it has 3&K which I think most people would rather have.
Each have their pros and cons. But I will agree with you about the physical buttons. I hate touchscreen controls. It actually took me 5 takes at the beginning of that video because every time I wanted to press left, I missed the button 😛
8:02 I can't believe you can play sonic the hedgehog on the small phone
It isn't réal footage but it exist
Took me to 0:32, not 0:00
0:28
I mean, you could get the PocketGo....
screeeeeeeen tearing
hilariously, sonic 1 gba and sonic 06 released both in 2006, and if i remember correctly, maybe the same day
Hey RedHotSonic! Why don't you do this: Knuckles in Sonic 2 gameplay live?
Isn't it just brilliant how the technology works?
The huge question is how can you capture the gameplay footage on
the Nintendo 2DS or 3DS?
you can mod a 3ds with a capture card.
@@itsdad0c the problem is, I can't afford one of those capture cards plus they're very tricky to find and I'm not even in the USA.
@@UltraSonicHero I'm in Canada, and I just paid the money to ship my 3DS internationally to get it modded. Can't afford it- can't use it.
any time there's a port of Sonic 1, I always ask, "Did they get the music right?", and usually never do and I don't buy them
3:01 Ooh, Sonic Gems Collection menu BGM! Haven't heard that in a long time
Finally! You Did A Video
im glad somebody uses the fucking awesome Sonic Gems Collection music. That game was strangely beautiful.
Would've been nice to see Stealth's Sonic 1 port completed on GBA.
A little extra about Sonic 1 GBA… If you use debug at the end of Green Hill Act 3 to spawn a Special Stage ring (granted if you have 50+ rings), you can bypass the intended action of getting booted back to the title screen, and access Special Stage 3, and soon after, Marble Zone. Well, in name, anyway… I don't think there's a good short way to describe what it's like here, other than "invalid data that somehow doesn't crash the game".
Also, there's _another_ proof-of-concept port, published in 2009, from Stealth… This time, featuring Sonic 1, 2 and 3 on the Nintendo DS (each of their first zones are fully playable). From what I recollect, he pitched the ROM to Sega in hopes of it being the basis for development on Sonic Classic Collection, but obviously his development work didn't make to official store shelves. Here's its Sonic Retro page; info.sonicretro.org/Sonic_DS_(fan_game)
Well, the GBA port at least has no spike bug
... I could've sworn Stealth had written his GBA port from the ground up, therefore not making it a ROM hack of a pre-existing game?
Nitpick, I know. But overall, it's awesome to know the proof of concept will indeed work on real hardware.
Yeah, I think you're right, actually.
I would have loved to hear Game Boy remixes of Sonic coming from the GBA game itself.
Now it's time for something: Does the Sonic 1 SNES/Super Famicom port function properly on real hardware?
yes
just as a note: there IS a mobile J2ME version of both Sonic 1 and 2. both distributed in 2 parts and lack special stages.
they are not very good.
Yeah and the special stage still doesn't use the GBA's scaling features?
It was just a proof of concept why break your back over something that you just did to prove it could be done?
there is the DS port of the classics, and it's really good and accurate.
I loved Sonic Classic Collection
Are you saying of stealth port or original. (yeah stealth port for ds exists, and it haves megamix for bonus)
clearly rhs hasn't heard of either Sonic 1 Forever or Sonic 2 Absolute
Well there's the next bdiworh:
Sonic snes edition. In fact, why doesn't he do a vid on 'sonic on other consoles bdiworh'?
Lol
I know
But like the N64 Sonic Adventure 64 Sadly Didn't Work For Real Hardware Or For Sshort DWFRH
I remember played Sonic 1 on thats old phones.(Sony Ericsson k300). Was made on java and was splitted in 2 games : the first one with Green Hill, Marble and spring yard. The second one with the rest of the Game.
If i recall, the Game ran very Well. The only problem was the small screen
I love the fact you used flame core music lol
Ah yes another installment In the "does it work on real hardware" seires
Now I can play dan the man
0:15 - 0:35 I could say the EXACT same thing that you said in that time frame about my opinion with Super Mario All Stars!
So next is: Sonic 1 Genesis Stealth Edition (SNES), But does it work on real hardware?
No it means Super Nintendo Entertainment System
Sonic classic collection on the ds exists and its just the genesis/mega drive games so sonic 1, 2, 3, and knuckles as well as knuckles in sonic 2 and 3 but no infinite blue spheres
Phones could run Sonic 1 at the time.
Sonic Genesis is actually a port of the official sonic 1 J2ME. Wich explain why it sucks.
But it didn't play that bad actually, well not as bad as the GBA port.
2:28 Nintendo Switch of 2000's
i think the Green Hill music from the Stealth version is from Sonic Classic Collection
I miss the Does it work on real hardware series
Honestly, they should have made new smaller sprites that looked worse. Sure, it wouldn't look as good. But it would have been more playable. The screen crunch is really bad.
Then again, they are just showing what the port could have been if it was good. And the og port is garbage
I actually like the music (not the real game) of the GBA Version more
actually, the bridge glitch also happened to me in the vanilla game
I heard Sonic is coming out on the super nintendo, I was looking for an excuse to buy the system but now I have a good reason.
Hopefully we can see the SNES port. Say, can you do the Sonic 1 Ring Ride games?
Redhotsonic
The reason I even played Sonic genesis on emulator was to experience the crappiness and to be one of the guys who managed to properly played it because I an a contrarian.
Great vid but why did you only mention Whitehead for the iOS and Android remake? Simon "Stealth" Thomly also worked on them.
Mobiles back in 2005 were actually able to run the classic Sonic games. In Sonic Genesis (GBA) style
I remember emulating Sonic and whatever on a PSP in 2005. No need for a GBA homebrew port, then or now
But would the official Sonic the Hedgehog GBA work on a Genesis and/or Mega Drive?
5:05 sonic genesis for the gba
5:11 0:38