Thanks for checking out the video! My full set up is in the description. Say hello on Discord and don’t forget to subscribe to my twitch: www.twitch.tv/maxafterburner
I'm putting my request here, so it's easy to see, I would love to see more matches, contemporary opposition airframes obviously... one question though, is it possible to do PvP in that simulation? Or is there too much opportunity for lag to ruin the experience?
You're not that old, so why are you permanently grounded? You should still be in the military flying jets. I have been noticing many young people go on youtube telling people, they no longer fly, but they are still young people. I don't get it, and I am confused by that. 🤷♀
@@Jeremiah-f8hsame. That completely sold the experience for me. I wish I could see his reaction when he played it back and realized what he did. His body was just trying to stay alive, the way it was trained to do.
You can tell he’s is super immersed! At 1:34 , 6:31 , 8:06 and several other points he actually uses high G breathing technique! I’m sure force of habit when your sensory system is registering the situation as “real” .
The biggest thing I noticed when I first started in VR in 2016 was how you didn't need the zoom anymore, since the FOV is correct in the cockpit. In 2D everything inside the cockpit is like twice as far for some reason. You will also noticed in AAR you have depth perception now, like when you were talking about how you had a feel with the water now. Love how your instincts are kicking in, you are tightening up and want to start to do the hics in a pull, lol. I remember when Casmo first tried VR in a F-18 and when he went to look behind him he tried to grab the canopy handle.
Not _'for some reason'_ but for obvious geometry. The screen does not occupy all of your field of view, so you have to choose a balance between viewing angle and object angular size. You can calculate exact FOV setting to get real-scale angular sizes with any online FOV calculator based on your screen diagonal and distance to it.
There's something about watching a VR feed of a trained fighter pilot that makes DCS look a thousand times more intense. The pro sim streamers are great to watch but this was on another level.
Definitely! Same with Microsoft flight sim or any other sim streamer too. When you watch a real pilot fly the plane they are trained in, it's a completely different ball game. SOPs, in depth knowledge of all the tricks in the avionics, etc You go back and watch "insert popular flying streamer" and it's like Woah, this dude has NO idea what's going on 😂
I have the Quest 3 also. The first time I went into DCS after I got it running, I jumped into a cold F/A 18. Was absolutely BLOWN AWAY. First thing I did was REACH OUT WITH MY HAND and try to flip a switch. Seconding thing I did was call myself a "Dumba**" One tip I'd give you. Get the USB C cable to connect your headset to your computer. It will help extend your flight time by mitigating your battery draw (It won't keep it charged, but it will slow down the draw on it because you're not on WIFI so it doesn't have to broadcast, and it will TRY to provide some power back into the headset), and a direct connection is MUCH faster than a wireless WIFI connection
VR really takes it to an entirely different level. I got into it like 6 years ago and I haven't played a sim on a monitor since. And the crazy part is that VR is still improving significantly all the time. Soon, hand tracking will be so good that interacting with the cockpit will feel totally natural. It's a fun time to be alive.
@@paro2210 Agreed. I started with VTOL to get familiar with the basics before moving over to DCS. That's what got me thinking about the hand tracking. It'll get there and probably sooner than we think.
Great stuff! Thanks for your service. I was USAF Fire Protection, crash and structural rescue certified,. I was stationed at Moody AFB in south Georgia, 347th TFW, from '84 to '87. Mostly dealt with F4Es but we eventually transitioned to the badass F16E. I dealt a LOT with the BAK12 arresting systems you mentioned during the video. In-flight emergencies w/ hydraulic issues/failures were common on the Viet Nam era Phantom IIs. Tailhook landings were always an adventure. A couple of our F4s had red star MIG kills emblazoned near the left side intake. :) Loved my job.
My buddy Scott always made fun of me for accidentally g straining when I got into VR. I'm glad I'm not the only one that had to get used to not doing that.
Not fair on Scott's part, honestly. You might be able to tell him you're not in the plane when asked, but that jar of meat on top of your neck doesn't know you're not in a plane fighting for your life once you have another reality strapped to your eyes
@@MAXIMUMF You're dense enough to think that only fighter jets can pull 9 G's. Not so cute. Instead of making a friend you just run around the internet trying to call people out without knowing that you too, can experience the thrill of getting into an aircraft that's aerobatic without ever signing up for the Air Force.
I noticed a difference when you tried this in VR. Sounds like your military training crept out more in this one for sure. A testament to how immersive VR in DCS is.
Its just so good how you tell the details cuz u lived this. Like when you said "look at the whispies that means he has some actual energy" I woulda just never thought of that. Great senses man.
I wouldn’t say obsolete, the motion simulators give a very different feel even to VR but I see your point it’s definitely making it easier and cheaper to train people
@@RuralProgressive IMO, VR is >90% of the way to a full motion sim. It's better for immersion, but worse for interacting with physical controls. I'd personally go for a real cockpit trainer for learning buttons and systems and VR for learning to fly the plane itself. It's that good...IMO.
@@oisiaa A good AR setup is the best solution, IMO. You're in VR, but you see the real-world simulator cockpit around you. the only parts that would be in VR is when you look out the window. I'd love for something like this to be common with racing games and flying games.
Racing and Flight sims in VR are on another level. I've played a lot of VR games and nothing feels as amazing as these sims. It's a spiritual experience.
I am a bit behind on computing power. Only a 7 chip with a nvida 970 and only 16 megs of memory. I do have a couple of terabit ssds. I probably need to upgrade. I had the first gen oculus
@@MaxAfterburnerusa You should try to find a "Saitek X65" ( don't confuse with a X56) It has a force sensing joystick akin to the f-16 and can be modified to have a little bit of flex to suit the feel you had in your original aircraft.
What u need is a Motion Seat! :) I bought one 4 Years ago for Simracing... now 4 years later i can handle a f18 and f16 but lost my racingskills... what i want to say. DCS is absolut brilliant and catches me! And hell yes, Virtual Reality is the big thing!
strangely enough nobody pilots drones with stereoscopy, so they are just looking at a flat screen (or two) with or without lenses in front of their faces. From what I gather they don't consider the depth perception worth the weight cost since they have such wide angle lenses and aren't flying close enough to anything to meaningfully judge the depth, I'd love to experiment with it though
yeah I want to try to integrate that into my videos to remind people of that whole different dimension, can't fully replicate it (YET LOL) but it's such a factor that I would feel weird not expressing it.
It's easy to forget that IRL, dogfighting is as much a physical fight as it is about tactics and technology. In the sim, we are only really limited by the aircraft's capabilities, so every pilot has the same limits. In the real world, you could have the better aircraft but end up getting shot down because the other pilot had better fitness and G training.
SUPER awesome seeing your first time reaction to the VR. I felt the same way, but without the memories like you. Truly incredible. I would strongly encourage you to check out Falcon 4 BMS. Falcon 4 is THE original F-16 Viper simulation from a couple decades ago. After Microprose "ended," a dev leaked the source code to modders. Thus, the BMS team has kept the sim up and improved it. It now even has VR. It is considered as or even MORE accurate than DCS, which only models the F-16C Block 50 (52? idr) The thing IT has over DCS is that it has just about every variant of the F-16, ever, in full fidelity with clickable cockpits. It now also has a WIP F-15C. It has numerous other planes to fly as well, but they're all directly based on the F-16s and are not their own thing. But the F-16 variants and now the F-15C are fucking AWESOME. And Falcon 4 is only like 5 bucks on Steam. Then BMS is 100% free. Pretty much Must Have. The graphics aren't DCS quality, but you really don't notice unless you're specifically "looking for pretty." But not when you're actually simply playing. The campaign engine is renown as THE BEST flight sim campaign engine ever. Not yet matched. It is live and continuous and dynamic and you can jump into any fragged flight at any point. And frag your own missions. Even control an entire squad, or just let the AI deal with planning and ops.
btw, the knob for the brightness of the JHMCs is functional in DCS world. If you turn that up you should have a working helmet mounted display for locking enemies and those high off boresight shots..
@@MaxAfterburnerusajust remember you can set which eye it renders in under the special settings. You may prefer to change the eye if your left-dominant, or you can run with both eyes. You’ll also need to be cognisant of what eye your VR is recording if y you start running with it :)
Max! My son (22) has been bugging to get this setup. The addiction is real. Didn’t think this would take the edge off… judging by your reaction it might?! Still think about and miss it daily. Why doesn’t everyone? Cheers
Technically its not Zuck you're thanking, its Palmer Lucky, as FB bought his VR company Oculus and that was how FB got into the VR headset game! Now that he's left Facebook, Palmer actually runs a defense company called Anduril, that is trying to compete with the major military contractors!
Either way, that visor is a walmart toy compared to Proxima. Can't wait until the true VR innovators finally release full FOV 16mpx visors. Will never leave the house lol..
@@ZombieLincoln666 no, not really. The peak GPU of today will NOT power the peak headset of today to the fullest. This was actually a reason for pimax cancelling one of their future headsets. Not surprising that headsets need less technology. I mean how complicated is a cracked up display with a mobile chip attached?
With computer and gaming platforms becoming more advanced each year, games and simulation programs like DCS are more realistic than ever imagined by most people. At this point the only thing missing from the DCS experience is actually feeling the G’s, speed and motion that you have when actually flying. There are full motion gaming rigs that move full circle in any direction that can make DCS even more realistic but you still don’t feel the force of gravity or speed when you’re flying. If someone could accurately replicate that feeling and experience it would make DCS absolutely insane.
The biggest thing that one-eye VR recordings unfortunately don't convey to audiences is the *presence* that the responsive, fully-binocular vision that VR gives you makes any VR space more *tangible* than any flatscreen game. A table isn't just *in front of you*, it feels like something you could reach out and touch. A cockpit display isn't just a flat interface of buttons, you can *see* the depth to each switch, each button, the joins between panels, how far a target you're aiming to gun down is, and more. It's really a shame that the only real way to *show* VR is to have a headset for yourself. There's just no way to properly convey what it adds to an experience. Seeing your reaction to the full VR cockpit was delightful. Seeing you G-strain reflexively, too, shows just how much being in VR makes your mind *believe*, on some level, that you're there, even if you *know* you're sitting in your home enjoying a flight sim.
First time I used my quest 2 I legitimately tried setting my controller down on a table that didn't actually exist. Thankfully I was using the wrist straps lol
if you want the pilot press right shift + p and the pilot should display, it is fully modeled with animations if you look too far sometimes you can see the pilots head but if that happens you can turn it off. you can turn on the pilot in the MISC settings as well so when you spawn in the pilot will always show but if you need to see buttons/switches just turn the pilot off with right shift + p then turn it on again. in VR it's hard to look at your keyboard so just bind it to a button to your HOTAS that isn't being used. in the control settings for the Viper. the pilot body is called "Show Pilot Body"
What made you want to try VR ? I'm so happy you enjoy it and your reaction is so fun :D I love the experience of VR for sim games, and I encourage people to try it. It's 100% worth it
Actually... Palmer Luckey is the person to thank for the VR renaissance... If it wasn't for the Oculus Rift CV1, that thing you wore on your head would be inexistant...
Nice to see the reaction of a real fighter pilot 🙂 Started with a Lenovo Explorer, moved to the Reverb G2 powered by a 4090 and over the years, i got ~500h in the F-14. Now having the F-4 ... it's a time consuming hobby 🙄
There is a checkbox setting to make you be used to the G forces automatically instead of the pilot “getting used to it” over time. Its in the special menu or something like that.
Wait until you go around the rabbit hole of movers and tactile transducers with the shudder. I have G Belts on servos the load up your thighs and chest, and with the motion and shudder from vibration, it trips people out. The mover is wild too because with VR your eyes trick you inner ear and balance to make it feel or recalibrate the motion. The first time i pulled up for a vertical climb, the rig can only do like 20° of angle, but I thought something broke and I was flipping over backwards. Very trippy sensation.
Watching you get the blood back in your knuckles in round 2 made me think, i mean, i never got round to setting it up myself, but you can enable hand tracking with the quest so you can see your hands and use buttons an switches too.
Yeah its so true VR is so distracting sometimes im flying and there is a sunset and im just like wow that's so pretty and i get blown up and it scares me so bad cause i forgot i wasn't in friendly airspace i really do love free flying sometimes
Sir, I would like to ask you some questions about aerial refueling: 1. For aerial refueling, should I display the speed as CAS or TAS? When I was under the belly of the KC-135, I always felt inexplicably nervous because it was difficult for me to focus on speed control while also controlling the plane's ascent and descent. Do you have any experience in attention allocation that you can offer to DCS beginners?
It was very interesting, especially seeing how your body automatically reacted to what you were seeing even though you weren't feeling actual g's... Apparently all that training is still well imprinted)
I have the Oculus Rift S - and the first time I wore to to do BFM in an F/A-18C vs MiG-29 or an Su-27 vs an F-14, I was absolutely gobsmacked. Launching off the carrier in an F/A-18C or an AV-8B Harrier was something else as well. But Ryan, the Oculus as well as HP Reverb use aspheric lenses so to read an instrument, you need to look directly at it. You can't just look forward and glance down because it's blurry. The VR headset that *everyone* raves on about is the PIMAX CRYSTAL. However, it's over 4 times as expensive as the Oculus Rift.
At first I was like, “what’s he bugging out about?” Then i remembered he normally used ir track. I’ve only played this in VR and I agree it’s very immersive. I’m saving up for the flight motion rig by Yaw 3
since you have a vr setup now! theres another flight sim called VTIOL VR. its not as high fidelity as DCS but you can use the HANDLES as your hands physically TOGGLE switchs and such. its a more simple flight model as well! more beginner friendly! thank you for your service sir!
You should try to find a "Saitek X65" It has a force sensing joystick akin to the f-16 and can be modified to have a little bit of flex to suit the feel you had in your original aircraft.
This was amazing to watch. Also interesting comparing a REAL dogfight with what we see in hollywood. This dude is constantly looking straight up and back over his shoulders, almost never looking straight ahead, unlike movie heroes that are almost always just looking straigth into the camera.
That was my biggest eye opener when I started flying VR. Just how little you look straight ahead, even when not engaged in combat. I could never go back to 2D now. VR ain’t cheap, but it’s worth every penny to me.
you can actually add the pilot model with the recent update , I also think you can use the replay so we can get a better resolution video , looks like youre having so much fun keep it up!
If you thought this was cool then you should try vtol vr. It’s a full fidelity vr sim. You can actually put your hand up to the switches and flick them yourself it’s awesome. It’s not as advanced as dcs graphics and realism wise but the fact that it has a fully modeled cockpit is awesome and definitely worth a try. I have 250 hrs in it so I have definitely enjoyed it
DCS in VR is the most addicting game there is!...actually, VR for Sim games that your PC can handle will make it impossible for you to ever play them flat again in my opinion. Non -Sim games? Heavily modded Skyrim VR and Half-Life: Alyx (of course) are pretty special.
Not sure if you've thought of it, but a collab with Mover (CW Lemoine) and Gonky would be cool. Mover is a former AF and USN guy, while Gonky is straight Navy. They have a ton of fun in their videos.
i think some other former fighter pilots who do the youtube thing have talked about constantly having to check the indicated speed in DCS. they said because you don't have that feeling of knowing when you're at corner speed in 2-circle or the like
When you fish gasp from a G pull I know it's gotta be reverie. Nice not to feel like a tube of toothpaste being steam rolled every time you perform a tight maneuver, lol. Now your a NGAD drone pilot lol.
Theres pilot modeled in the F-16 now, Rshift + P should be the button for it, if not it should be under "Show pilot body" :) it helps alot with immersive in VR :D
I guess you're used to it already, but I'm surprised you're not getting any sort of motion sickness. I tried a flight sim with my Quest 2 once, and I had to stop after 5 minutes because I was getting too nauseous. Weirdly I'm not sick in planes even when doing light acrobatics however...
It could be the difference in what your eyes are seeing vs what your semi-circular canals are sensing. In the real world they are somewhat in sync or at least there so you're used to a combination of both inputs. In the SIM your eyes are seeing one thing but your ears are feeling something different. Clashing sensory inputs can have that effect.
Thanks for checking out the video! My full set up is in the description. Say hello on Discord and don’t forget to subscribe to my twitch: www.twitch.tv/maxafterburner
I think it’s right shift -P for the pilot to show 🤷🏾🙏🏾
I'm putting my request here, so it's easy to see, I would love to see more matches, contemporary opposition airframes obviously... one question though, is it possible to do PvP in that simulation? Or is there too much opportunity for lag to ruin the experience?
Great. Enjoyed it... Keep it up with DCS. Simply the best!
You're not that old, so why are you permanently grounded? You should still be in the military flying jets.
I have been noticing many young people go on youtube telling people, they no longer fly, but they are still young people. I don't get it, and I am confused by that. 🤷♀
@@TwstedTV do you understand the requirements to be a pilot? if you did youd get it...
When an actual pilot is forgetting hes not in a real jet, you know its good. Hes even doing anti G strain breathing just out of pure muscle memory.
Yeah that floored me. He didn’t even realize he did it.
I couldn't tell if it was the game hint that the virtual pilot was going to experience G-strain or it was him with his training kicking in.
@@orlock20 It probably is, his vision in game starts to greyscale so his mind just kicks right into it! super cool to see.
Yeah I was about to say that. 😂
@@Jeremiah-f8hsame. That completely sold the experience for me. I wish I could see his reaction when he played it back and realized what he did. His body was just trying to stay alive, the way it was trained to do.
You can tell he’s is super immersed!
At 1:34 , 6:31 , 8:06 and several other points he actually uses high G breathing technique!
I’m sure force of habit when your sensory system is registering the situation as “real” .
It was cool to see his reflexes kick during those moments out of habit.
I just commented something of this effect good catch friend
thats so funny
😂yea I noticed.
I knew he would do the high G breathing, but when he actually did I was delighted.
The biggest thing I noticed when I first started in VR in 2016 was how you didn't need the zoom anymore, since the FOV is correct in the cockpit. In 2D everything inside the cockpit is like twice as far for some reason. You will also noticed in AAR you have depth perception now, like when you were talking about how you had a feel with the water now. Love how your instincts are kicking in, you are tightening up and want to start to do the hics in a pull, lol. I remember when Casmo first tried VR in a F-18 and when he went to look behind him he tried to grab the canopy handle.
yes! The FOV feels so much more natural good call
Not _'for some reason'_ but for obvious geometry. The screen does not occupy all of your field of view, so you have to choose a balance between viewing angle and object angular size. You can calculate exact FOV setting to get real-scale angular sizes with any online FOV calculator based on your screen diagonal and distance to it.
@@ShadeAKAhayateK, nerd. Charisma; zero.
@@rocketassistedgoat1079 Damn.
@@rocketassistedgoat1079 its ok hes smarter than you are 😂. Your feels got hurt 😮. Let go of your ego..EGO... have a better day
I love it how he’s instinctively doing a ‘hicks’ then he remembers it’s a sim, no real g-forces 😂
Muscle memory 💪
Gotta keep that blood flow to the brain❤❤❤
There's something about watching a VR feed of a trained fighter pilot that makes DCS look a thousand times more intense. The pro sim streamers are great to watch but this was on another level.
Glad to hear!
Definitely! Same with Microsoft flight sim or any other sim streamer too. When you watch a real pilot fly the plane they are trained in, it's a completely different ball game. SOPs, in depth knowledge of all the tricks in the avionics, etc
You go back and watch "insert popular flying streamer" and it's like Woah, this dude has NO idea what's going on 😂
6:07 you can enable the pilot model by pressing Shift + P (may need to press a few times)
I have the Quest 3 also. The first time I went into DCS after I got it running, I jumped into a cold F/A 18. Was absolutely BLOWN AWAY. First thing I did was REACH OUT WITH MY HAND and try to flip a switch. Seconding thing I did was call myself a "Dumba**"
One tip I'd give you. Get the USB C cable to connect your headset to your computer. It will help extend your flight time by mitigating your battery draw (It won't keep it charged, but it will slow down the draw on it because you're not on WIFI so it doesn't have to broadcast, and it will TRY to provide some power back into the headset), and a direct connection is MUCH faster than a wireless WIFI connection
If you have a power delivery capable port, it should completely charge it.
Yeah and Virtual Desktop I feel does a better job than link
I got a wifi6e router in the same room. Stable 2401mbps wireles
it usually does charge mine at the same time when i plug it into my pc, i think your wire just needs enough power to keep it charged while its playing
“Dumba”? Where you from?
VR really takes it to an entirely different level. I got into it like 6 years ago and I haven't played a sim on a monitor since. And the crazy part is that VR is still improving significantly all the time. Soon, hand tracking will be so good that interacting with the cockpit will feel totally natural. It's a fun time to be alive.
thats it i can only imagine 10 years from now!!
Vtol vr is probably the best for cockpit interaction we currently have.
@@paro2210 Agreed. I started with VTOL to get familiar with the basics before moving over to DCS. That's what got me thinking about the hand tracking. It'll get there and probably sooner than we think.
@@angryginger791 if DCS can get to that, with the detail it has, the immersion will be insane.
Im a pc guy but i know NOTHING about VR. What do you recommend I get started with?? @
@angryginger791 Thank you in advance!! :)
Great stuff! Thanks for your service. I was USAF Fire Protection, crash and structural rescue certified,. I was stationed at Moody AFB in south Georgia, 347th TFW, from '84 to '87. Mostly dealt with F4Es but we eventually transitioned to the badass F16E. I dealt a LOT with the BAK12 arresting systems you mentioned during the video. In-flight emergencies w/ hydraulic issues/failures were common on the Viet Nam era Phantom IIs. Tailhook landings were always an adventure. A couple of our F4s had red star MIG kills emblazoned near the left side intake. :) Loved my job.
The breathing technique to handle the heavy g's while not actually moving says a lot. Modern Sim technology is getting scary real
My buddy Scott always made fun of me for accidentally g straining when I got into VR. I'm glad I'm not the only one that had to get used to not doing that.
What do/did you drive?
Not fair on Scott's part, honestly. You might be able to tell him you're not in the plane when asked, but that jar of meat on top of your neck doesn't know you're not in a plane fighting for your life once you have another reality strapped to your eyes
@@MAXIMUMF You're dense enough to think that only fighter jets can pull 9 G's. Not so cute. Instead of making a friend you just run around the internet trying to call people out without knowing that you too, can experience the thrill of getting into an aircraft that's aerobatic without ever signing up for the Air Force.
1:34 Him doing a reflex "KH" is all you need to know at how good this is 😂😂😂😂
I noticed a difference when you tried this in VR. Sounds like your military training crept out more in this one for sure. A testament to how immersive VR in DCS is.
Its just so good how you tell the details cuz u lived this. Like when you said "look at the whispies that means he has some actual energy" I woulda just never thought of that. Great senses man.
VR is incredible. Our $20 million dollar full motion simulators are mostly obsolete with a $400 headset.
Thank God they aren’t legal, ha ha
I wouldn’t say obsolete, the motion simulators give a very different feel even to VR but I see your point it’s definitely making it easier and cheaper to train people
@@RuralProgressive IMO, VR is >90% of the way to a full motion sim. It's better for immersion, but worse for interacting with physical controls. I'd personally go for a real cockpit trainer for learning buttons and systems and VR for learning to fly the plane itself. It's that good...IMO.
@@oisiaa A good AR setup is the best solution, IMO. You're in VR, but you see the real-world simulator cockpit around you. the only parts that would be in VR is when you look out the window. I'd love for something like this to be common with racing games and flying games.
@@jerm8146 That would be great! Maybe I'll upgrade to something like that in 10 years.
Racing and Flight sims in VR are on another level. I've played a lot of VR games and nothing feels as amazing as these sims. It's a spiritual experience.
As an aviation fanatic this was absolutely precious watching him have this much fun. He was so into it!
I can tell it's realistic AF, since you involuntarily started to G strain a few times from just visual cues.
Stoked to see you trying VR. If you have the computing power, hard to beat the experience.
Definitely! good call
I am a bit behind on computing power. Only a 7 chip with a nvida 970 and only 16 megs of memory. I do have a couple of terabit ssds. I probably need to upgrade. I had the first gen oculus
@@MaxAfterburnerusa You should try to find a "Saitek X65" ( don't confuse with a X56) It has a force sensing joystick akin to the f-16 and can be modified to have a little bit of flex to suit the feel you had in your original aircraft.
What u need is a Motion Seat! :) I bought one 4 Years ago for Simracing... now 4 years later i can handle a f18 and f16 but lost my racingskills... what i want to say. DCS is absolut brilliant and catches me! And hell yes, Virtual Reality is the big thing!
I like how he instinctively sucked in the first breath and started straining when he engaged.
You should try flying FPV drones. The feeling is close to the same I’ve heard. The creator of one of the most famous online stores was a F-15 pilot.
strangely enough nobody pilots drones with stereoscopy, so they are just looking at a flat screen (or two) with or without lenses in front of their faces.
From what I gather they don't consider the depth perception worth the weight cost since they have such wide angle lenses and aren't flying close enough to anything to meaningfully judge the depth, I'd love to experiment with it though
I liked how you prepare the breath as if you were actually pulling a G-force.
muscle memory.
Yeah I heard that too 😆
6:30 damn, I didn't think you'd end up actually G straining LOL
yeah I want to try to integrate that into my videos to remind people of that whole different dimension, can't fully replicate it (YET LOL) but it's such a factor that I would feel weird not expressing it.
@@MaxAfterburnerusaTry active belts like TensionR or the upcoming TensionR Pro from PTActuator. It adds compression adding to the G effect.
They just need to sell centrifuges commercially.
It's easy to forget that IRL, dogfighting is as much a physical fight as it is about tactics and technology. In the sim, we are only really limited by the aircraft's capabilities, so every pilot has the same limits. In the real world, you could have the better aircraft but end up getting shot down because the other pilot had better fitness and G training.
@@strikkflypilot927imagine the belts fail and crush you to death yikes
RIGHT SHIFT +P to show pilot model for that extra immersion =p
been waiting for your VR vid!
not for F16
Remember that in VR, even in the 200-300 the field of view is massive, it's 89 deg with the Quest 2 it's 104° horizontal/96° vertical
Really amazing how we get to see a real pilot play a game. Respect.
SUPER awesome seeing your first time reaction to the VR. I felt the same way, but without the memories like you. Truly incredible.
I would strongly encourage you to check out Falcon 4 BMS. Falcon 4 is THE original F-16 Viper simulation from a couple decades ago. After Microprose "ended," a dev leaked the source code to modders. Thus, the BMS team has kept the sim up and improved it. It now even has VR. It is considered as or even MORE accurate than DCS, which only models the F-16C Block 50 (52? idr)
The thing IT has over DCS is that it has just about every variant of the F-16, ever, in full fidelity with clickable cockpits. It now also has a WIP F-15C. It has numerous other planes to fly as well, but they're all directly based on the F-16s and are not their own thing. But the F-16 variants and now the F-15C are fucking AWESOME.
And Falcon 4 is only like 5 bucks on Steam. Then BMS is 100% free. Pretty much Must Have. The graphics aren't DCS quality, but you really don't notice unless you're specifically "looking for pretty." But not when you're actually simply playing.
The campaign engine is renown as THE BEST flight sim campaign engine ever. Not yet matched. It is live and continuous and dynamic and you can jump into any fragged flight at any point. And frag your own missions. Even control an entire squad, or just let the AI deal with planning and ops.
btw, the knob for the brightness of the JHMCs is functional in DCS world. If you turn that up you should have a working helmet mounted display for locking enemies and those high off boresight shots..
For sure! JHMCS is so beautiful. I think I was just so distracted with how awesome VR is to remember to turn it on LOL
@@MaxAfterburnerusajust remember you can set which eye it renders in under the special settings. You may prefer to change the eye if your left-dominant, or you can run with both eyes.
You’ll also need to be cognisant of what eye your VR is recording if y you start running with it :)
Max! My son (22) has been bugging to get this setup. The addiction is real. Didn’t think this would take the edge off… judging by your reaction it might?! Still think about and miss it daily. Why doesn’t everyone? Cheers
What an awesome & cool freaking video, was fun just watching along with you during the fights with your commentating.
You can see your legs if you toggle show pilot. New feature in last patch i believe.
okay sweeeeet thx
Indeed. I felt it was more impersive with legs.
R shift + P
Since the last patch? It’s been there longer than you think.
Been waiting a long time for you to take the plunge into VR. You can't go back now!
You know it's good when the fighter pilot does his hick technique
Thanks for making us witness the how it is to feel or at least see how it is to be in the cockpit.
Really a privilege to watch a real fighter pilot in action.
Technically its not Zuck you're thanking, its Palmer Lucky, as FB bought his VR company Oculus and that was how FB got into the VR headset game! Now that he's left Facebook, Palmer actually runs a defense company called Anduril, that is trying to compete with the major military contractors!
Either way, that visor is a walmart toy compared to Proxima. Can't wait until the true VR innovators finally release full FOV 16mpx visors. Will never leave the house lol..
@@super266the tech is there but what PC is supposed to power the graphics?
@@popajedilive3631 Simple: a CERN supercomputer with three hundred RTX4090 cards. No biggie.
@@popajedilive3631you’re telling me GPUs aren’t powerful enough?
@@ZombieLincoln666 no, not really. The peak GPU of today will NOT power the peak headset of today to the fullest. This was actually a reason for pimax cancelling one of their future headsets.
Not surprising that headsets need less technology. I mean how complicated is a cracked up display with a mobile chip attached?
I crewed A10s for 4 years and F16 block 25 for 2 years. I can smell that cockpit lol
The compression breaths is what sells me on the rig. That's a muscle memory you wouldn't trigger if it wasn't realistic.
Love the way he practices his high G breathing in the turns..lol
6:28 that's muscle memory!
With computer and gaming platforms becoming more advanced each year, games and simulation programs like DCS are more realistic than ever imagined by most people. At this point the only thing missing from the DCS experience is actually feeling the G’s, speed and motion that you have when actually flying. There are full motion gaming rigs that move full circle in any direction that can make DCS even more realistic but you still don’t feel the force of gravity or speed when you’re flying. If someone could accurately replicate that feeling and experience it would make DCS absolutely insane.
The biggest thing that one-eye VR recordings unfortunately don't convey to audiences is the *presence* that the responsive, fully-binocular vision that VR gives you makes any VR space more *tangible* than any flatscreen game. A table isn't just *in front of you*, it feels like something you could reach out and touch. A cockpit display isn't just a flat interface of buttons, you can *see* the depth to each switch, each button, the joins between panels, how far a target you're aiming to gun down is, and more.
It's really a shame that the only real way to *show* VR is to have a headset for yourself. There's just no way to properly convey what it adds to an experience.
Seeing your reaction to the full VR cockpit was delightful. Seeing you G-strain reflexively, too, shows just how much being in VR makes your mind *believe*, on some level, that you're there, even if you *know* you're sitting in your home enjoying a flight sim.
First time I used my quest 2 I legitimately tried setting my controller down on a table that didn't actually exist. Thankfully I was using the wrist straps lol
Wow, your just getting in to VR?! Once you go VR, you can never go back!
VR is a game changer, you will never go back to a flat screen again and enjoy it
It's funny to see your left-hand action. You've been there.
if you want the pilot press right shift + p and the pilot should display, it is fully modeled with animations if you look too far sometimes you can see the pilots head but if that happens you can turn it off. you can turn on the pilot in the MISC settings as well so when you spawn in the pilot will always show but if you need to see buttons/switches just turn the pilot off with right shift + p then turn it on again. in VR it's hard to look at your keyboard so just bind it to a button to your HOTAS that isn't being used. in the control settings for the Viper. the pilot body is called "Show Pilot Body"
What made you want to try VR ? I'm so happy you enjoy it and your reaction is so fun :D
I love the experience of VR for sim games, and I encourage people to try it. It's 100% worth it
Actually... Palmer Luckey is the person to thank for the VR renaissance... If it wasn't for the Oculus Rift CV1, that thing you wore on your head would be inexistant...
We watch this in 2D -- he sees it in 3D (or the illusion of 3D). Must be breathtaking.
1:33 did u just do a breathing exercise to not black out in the game 😂
old habits never die
Imagine being shocked at something we all been tryin to tell ya the whole key time. VR is a far superior experience lol Keep it up Max!
hahaha I heeaaaar you! Thanks man!
I want to see Max vs growling sidewinder. :D
Nice to see the reaction of a real fighter pilot 🙂
Started with a Lenovo Explorer, moved to the Reverb G2 powered by a 4090 and
over the years, i got ~500h in the F-14. Now having the F-4 ... it's a time consuming
hobby 🙄
DCS in VR is amazing - AI Mig29 has some UFO powers though and doesn't lose speed in the turn the same as you
There is a checkbox setting to make you be used to the G forces automatically instead of the pilot “getting used to it” over time. Its in the special menu or something like that.
This was awesome! Loved seeing your enjoyment with VR! 😁
Thanks for checking it out!!
Now you need to get the Bigscreen beyond. And be truly blown away.
Wait until you go around the rabbit hole of movers and tactile transducers with the shudder. I have G Belts on servos the load up your thighs and chest, and with the motion and shudder from vibration, it trips people out. The mover is wild too because with VR your eyes trick you inner ear and balance to make it feel or recalibrate the motion. The first time i pulled up for a vertical climb, the rig can only do like 20° of angle, but I thought something broke and I was flipping over backwards. Very trippy sensation.
😮😮😮
Watching you get the blood back in your knuckles in round 2 made me think, i mean, i never got round to setting it up myself, but you can enable hand tracking with the quest so you can see your hands and use buttons an switches too.
Yeah its so true VR is so distracting sometimes im flying and there is a sunset and im just like wow that's so pretty and i get blown up and it scares me so bad cause i forgot i wasn't in friendly airspace i really do love free flying sometimes
This is awesome that you found this! I can not fly 2D anymore! WAIT until you try some of the higher end headsets, its unbelievable!
I think an interesting idea would be to record a multiplayer server run. Would get to see real time fighter pilot decisions
Sir, I would like to ask you some questions about aerial refueling:
1. For aerial refueling, should I display the speed as CAS or TAS?
When I was under the belly of the KC-135, I always felt inexplicably nervous because it was difficult for me to focus on speed control while also controlling the plane's ascent and descent.
Do you have any experience in attention allocation that you can offer to DCS beginners?
When I was watching your videos before I always thought "when will this guy go VR". Finally. Haha.
It was very interesting, especially seeing how your body automatically reacted to what you were seeing even though you weren't feeling actual g's... Apparently all that training is still well imprinted)
loved that for him it was so real he was doing the muscle memory for g force breathing..
been flying the F14 for about 4yrs now in VR. That thing is awesome along with the F18 and Apache
What impressed me was how you keep eyeballs on target. Lose sight lose the fight. Always true
I have the Oculus Rift S - and the first time I wore to to do BFM in an F/A-18C vs MiG-29 or an Su-27 vs an F-14, I was absolutely gobsmacked. Launching off the carrier in an F/A-18C or an AV-8B Harrier was something else as well.
But Ryan, the Oculus as well as HP Reverb use aspheric lenses so to read an instrument, you need to look directly at it. You can't just look forward and glance down because it's blurry. The VR headset that *everyone* raves on about is the PIMAX CRYSTAL. However, it's over 4 times as expensive as the Oculus Rift.
Now you just need the buttkicker and Winwing Force sensing stick and you’ll really feel right at home!
Same with racing sims. One you have raced in VR, there's no going back to 2D.
yeah first time i put my vr on, I felt like I was actually in the jet. It is amazing every time I fly now. I could NEVER go back to a monitor again.
You were even G breathing at times, realistic.
At first I was like, “what’s he bugging out about?” Then i remembered he normally used ir track. I’ve only played this in VR and I agree it’s very immersive. I’m saving up for the flight motion rig by Yaw 3
It is immersive!
I guess the most immersive breaking thing is there isn't a body flying the plane.
You can adjust the setting in your DCS to make the VR less sensitive and this chopping camera movements will be way more smoother.
since you have a vr setup now! theres another flight sim called VTIOL VR. its not as high fidelity as DCS but you can use the HANDLES as your hands physically TOGGLE switchs and such. its a more simple flight model as well! more beginner friendly! thank you for your service sir!
You should try to find a "Saitek X65" It has a force sensing joystick akin to the f-16 and can be modified to have a little bit of flex to suit the feel you had in your original aircraft.
This was amazing to watch. Also interesting comparing a REAL dogfight with what we see in hollywood. This dude is constantly looking straight up and back over his shoulders, almost never looking straight ahead, unlike movie heroes that are almost always just looking straigth into the camera.
That was my biggest eye opener when I started flying VR. Just how little you look straight ahead, even when not engaged in combat. I could never go back to 2D now. VR ain’t cheap, but it’s worth every penny to me.
The real thing isn't like the movies?! How astute..
6:19 : Your muscle memory was good enough to breathe in and bear down (like child birth) as if you were pulling real G's when it greyed out.
you can actually add the pilot model with the recent update , I also think you can use the replay so we can get a better resolution video , looks like youre having so much fun keep it up!
Mine was pretty choppy at first too when I first played VR. Bought a long USB C cable and play wired to my PC and it works much better.
Yo, love the content, glad to see you're giving VR a try. Just a heads up, Shift+P adds/removes the pilot.
If you thought this was cool then you should try vtol vr. It’s a full fidelity vr sim. You can actually put your hand up to the switches and flick them yourself it’s awesome. It’s not as advanced as dcs graphics and realism wise but the fact that it has a fully modeled cockpit is awesome and definitely worth a try. I have 250 hrs in it so I have definitely enjoyed it
there is no turning back now :) Got to say I am glad i am not the only that strains in vr , there is nothing like it.
DCS in VR is the most addicting game there is!...actually, VR for Sim games that your PC can handle will make it impossible for you to ever play them flat again in my opinion.
Non -Sim games? Heavily modded Skyrim VR and Half-Life: Alyx (of course) are pretty special.
Time to collab with Mover and others to enjoy more with multiplay all using VR.
Not sure if you've thought of it, but a collab with Mover (CW Lemoine) and Gonky would be cool. Mover is a former AF and USN guy, while Gonky is straight Navy. They have a ton of fun in their videos.
I need a good star wars version of this... x wing vs Tie in this level of realism... yummmy picturing a death star trench run RN, drooling
Star Wars Squadrons
Best part of my VR rig is getting real pilots to try it for the first time.
i think some other former fighter pilots who do the youtube thing have talked about constantly having to check the indicated speed in DCS. they said because you don't have that feeling of knowing when you're at corner speed in 2-circle or the like
When you fish gasp from a G pull I know it's gotta be reverie. Nice not to feel like a tube of toothpaste being steam rolled every time you perform a tight maneuver, lol. Now your a NGAD drone pilot lol.
So cool that we can hear you G-straining even though it is a sim.
Finally!!! I can't play without VR by years!
How he switch in breaving techniques just out of muscle memory. That is insane, he is completly in a cockpit.
Dudes do immersed that at 1:30 he's g-breathing
Theres pilot modeled in the F-16 now, Rshift + P should be the button for it, if not it should be under "Show pilot body" :) it helps alot with immersive in VR :D
I guess you're used to it already, but I'm surprised you're not getting any sort of motion sickness. I tried a flight sim with my Quest 2 once, and I had to stop after 5 minutes because I was getting too nauseous. Weirdly I'm not sick in planes even when doing light acrobatics however...
It could be the difference in what your eyes are seeing vs what your semi-circular canals are sensing. In the real world they are somewhat in sync or at least there so you're used to a combination of both inputs. In the SIM your eyes are seeing one thing but your ears are feeling something different. Clashing sensory inputs can have that effect.