Crash Team Racing Nitro-Fueled Developers React to 47 Minute Speedrun
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- Опубликовано: 14 фев 2020
- Watch as three key members of the Crash Team Racing Nitro-Fueled dev team react to speedrunner Keronari's incredible playthrough of their game.
Check out more from Keronari here: / keronari
#ign #gaming #speedrun - Игры
This run is basically: "So a fun fact about this track is that... oh he already finished it"
I was thinking the same thing lol
I do like the stories about the track
watch my content i posted my first video of beating developer time trial
True
Lmao
I love how these creators of crash are really open and chill. I like this concept of creators beeing so open minded and in touch with their community, rather than hiding behind a big company
Facts
They’re actually passionate about what they’re making and willing to take fan feedback, and criticism unlike most developers these days.
Too bad they put in mtx...
@@AesaOTBi think thats activisions fault not beenox
But why haven’t they fixed the online system?
"I thought we created a 4 hour game"
*laughs in speedrun*
It was 4 hour for me on hard mode first time.
@@sonicrashyugioh putting on hard mode the first time was the worst mistake I have ever made but managed to 101%.
when i was reading this they said it at the next 2 seconds hahahahaa
Angry Joe: FOUUURRR HOOOUUURRRSSS
watch my content i posted my first video of beating developer time trial
Developer #1: How we can tell people this is the Track of a specific character.
Developer #2: STATUES. Statues all over the place.
Imagination 100
This series will be the reason for IGN's subs count increase.
Yep. Literally zero interest for anything else here.
Similar to Honest Game Trailers in Smosh Games.
yes :D
And the only reason people will search IGN for
6.8/10
Too Fast.
Not gonna lie these guys are the coolest developers on this show they seem really humble
Nice ben swolo picture
Game devs are people too.
@@YukiiSahashi besides Activision there jerks
@@grimmjaw02 Activision isn't a Game Dev...It is a Game Publisher. Maybe learn the difference.
They make great games. I would like to see them male Vigilante 8
Jumps over "illegal pillar"
Devs: yooo woahh that is awesome, didn't know that existed!!
*Week later*
Patch update removes the shortcut
Oh that's quite disappointing lol
Pepega clap
REALLY LOL! I stopped playing when people got glitched time trials and they never ereased those scores, even when patching :(
it was in the original ( but no pillar )
Ahahahah:)
21:10
Developers: but we did it for the kids.. yeah for the kids.
Me a 28 y/o played over 300Hours: Yeah for the kids.....
I'm with you buddy lol 30 yrs old right here lol
@@alexjimenez956 Just posted new video where i am beating Cortex Castle Developer Time Trial. Be sure to check it out!
Keronari is a fantastic player, and has improved his time by about 30 seconds since this run. He's a very chill guy and explains a lot of the little things going on in the run, so if anyone is interested in hearing about the finer details of this speedrun, I would highly suggest checking him out, however I can comment about some of the questions brought up in the video:
The two timers on the bottom left: the bottom one times the run real-time (with loads, referred to as RTA), and the top one is using a load remover, which detects loading screens and pauses the timer during loads (if not for this, the release patch of this game would be the only speedrun viable version, as the loading screens get a few seconds longer with every new patch. RTA loses almost 4 whole minutes compared to release patch from loads)
Him hitting the TNTs in Roo's Tubes is intentional, hitting a TNT midair while on a downhill will preserver downhill momentum.
The pause before entering the last hub world is because the hub hasn't loaded yet. the timer blocks it, but at the bottom left there's the "loading..." text, and you can not move until it goes away. This is referred to as "The Citadel Load," and we manually remove this time from the run, as it is a variable loading screen as well.
Not mentioned is the part where Kero is losing and gaining multiple seconds on the "Enter Track" splits. This is caused by Podium RNG. After winning the race, there's 3 different camera panning angles you can get, which is completely random. The slowest camera pan loses over 3 seconds compared to the fastest one. There are 16 podiums in the run, so if you're really unlucky, you could lose well over 45 seconds just from podium RNG.
Last but not least, I can definitely speak from the entire speedrunning community: PLEASE implement that "Speedrun Mode" idea, where cutscenes (and hopefully victory podiums) are automatically skipped, and an in-game timer is implemented. outside of the Podium RNG mentioned above, Speedrunning this game is kind of hard to get into because the load remover is an extra thing people have to set up on their PC while capturing the game. If the game had its own in-game timer, like Spyro: Reignited Trilogy, speedrunning would be much more accessible for people that are interested.
Thank you for showing interest in our community!
This deserves to be pinned
Along with a leaderboard for speedruns
Great comment!😁
@@GalaxianSR Absolutely! It is the top comment on the video at the moment so it shouldn't be missed by anyone!
Dashy is the voice of truth
Dev: oh in this crazy we challenge ourselves to-
Also dev: aaand it’s gone.
🤣
Flame's gone
“Easy to get into hard to master” - exactly, sign of a great game
That whats missing from games today
@@BadDubII I wouldn't say it's a problem of modern games but more of a general problem games of every decade had - look back at some NES games from the 80s and you'll see many examples where even just understanding the basic controls without the manual is basically impossible... and an NES controller has only two buttons.... or games like League of Legends where you won't have any fun untill you put in a lot of time, reading or watching user guides and all that because the tutorial doesn't prepare you at all for the actual Gameplay - "easy to learn, hard to master" is in my opinion and experience the biggest challenge a Game Designer has to face and even great games can be tough to get into or just get to shallow in the end.
@@BadDubII try CS:GO then
@@BadDubII just gotta find the right games homie
@@BadDubII that's not true at all
Coco has statues of herself on her track: She owns the place
Neo has statues of himself on his track: Narcissistic
lol
😂
That's 2020 misandry for you.
2020 in a nutshell
maurice meerts Tiny Temple isn’t even on Earth, so he’s the most Narcissistic
Well if Coco is supposed to be a representation of the type of "I wanna be Instagram famous" Millenial girls living in my city, they nailed it right on the head tbh
To this day it's amazing that in a era littered with cutting corners and greed, CTR NF provided a game jam packed with content, was faithful to the original while adding new life in a way almost universally accepted by its fans, sold at a price cheaper than its contenders and has been consistently adding dlc without charging an extra dime. The only form of micro transactions is the option to buy in game currency and even then that affects the game in no way and the additional characters can be unlocked without spending extra. I'm not saying every developer has to be exactly like them but the industry would be less toxic if more developers took a page or two from this wonderful game
It literally has a 54 on Metacritics user score because they added microtransactions after the release.... Ever thought that might have something to do with it?
@@Mat-hr1dg No, it doesn't! Activision decided it was best to insert MTX, and my guess it's so the people that have less time to play have an alternative way to earn the content in the Pit Stop. You clearly haven't played the game, which is frustrating because you wouldn't be saying this if you had the game.
Nah they added microtransactions to the game after initial reviews and sales and before the warning labels could be added to physical copies in a game that’s rather PEGI 3 in Europe, that’s really shady. And the coin amounts you earn are deliberately low to push you towards the microtransactions which are absolutely terrible value anyway
@@thebear8326 They clearly planned on microtransactions from the start when they made it so that a full run of the game's story mode wouldn't earn you enough to buy a new racer in the shop.
@@thebear8326 Less time or not, within play sessions they still can fully complete the game, so adding MTX basically cuts their play-time. Don't defend the undefendable.
13:46 he has two back to back laps that are exactly the same time to the hundredth of a second. that's impressive.
Well spotted!
YES I KNEW I WAS NOT THE ONLY ONE TO NOTICE THAT XD
DAMN! He hit the exact same time on the second lap of this race 17:45 :D
Some players: it's "air-braking"
Other players: no, it's "u-turning in air"
Developers: "mid-air-braking"
*braking
@@Jagerbomber Thanks, I forgot the difference myself
@@RageQuitRQ Absolutely! It was like he was speaking a whole other language!
Thanks for the correction!
In asia: KA ME HA ME
I turn is a 180. You can’t u turn without air braking but you can air brake without u turning lol air braking is the same thing as mid air breaking. But I know you were probably just making a joke because it was funny all the different names
"They're going so fast that I can't even talk about the track!"
*a few races later*
"Alright I'll try to tell that story quick"
this is hands down the best series IGN has ever created! really love these videos
They should really brief the developers on what the LiveSplit timer is showing/tracking. After watching a few of these developer videos they always seem to have questions about the splits and what the numbers are actually tracking.
Additionally, I think it be cool if they connected the speedrunner with the devs. This would allow to devs to question the runner about how they do what they do.
Awesome feedback! I agree completely, and I hope they take this into account!!
Yes
There is a video of that with physconauts and its very funny
*calls Ripper Roo 'Rilla Roo' the first time*
Me: "Ah it's cool. Just a mistake"
*calls Ripper Roo 'Rilla Roo' the second time*
Me: *IT'S NO LONGER COOL*
Crash Bash remaster confirmed!
same reaction bro and i took off to the comments to see if anyone else caught that.
I know ur pain DX
DontJoelMe That lowkey hurt me inside too lol.
Same y’all lmao
27:11 that "ou" from one of the devs
He does it again at 27:48 at the same part lol
Literally everyone: Turtle shells
CTR Developers: Turtle backs
to be fair, it in that situation the turtles back
Turtle pecans
im pretty sure they are french canadians
It is LE FRENCH that lives on their hearts
Turtle exoskeleton
14:30 "I challenge you Jason, and i said... What!?"
When you make the Director flabbergasted by your Speedruns.
"We thought on making a speedrun mode where you skip all loading screens but we didn't do it at the end"
Those words hurt more than you thought....
Just know that they wanted to, they just didn’t have the time.
In a perfect world they would have all the time they need and it would be a great mode for all games really.
@@destroythehuman3380 It wouldn't take much time at all to remove cutscenes...
@@Fazer_600 they said removing cutscenes, not loading screens...
@@SceneTurkey Depending on how the game works, it could be quite some effort to implement.
@@SceneTurkey You don't seem to have much knowledge on how game development works. Anything like that that is just an extra feature/after thought is almost always left out as they have literally no time at all to work on it. Even if it would only take a single day of effort to implement in it's entirety, they still wouldn't be able to do it as they were working on everything else up until print/release.
It's nice to see when the Devs are just so passionate about their game. It's just sad that it has been Activision the publisher... They even said it in the video they wanted to implant more stuff but they ran out of time.
@@hunterls6069 I mean Activision is just as bad as EA...
Well it's not really their game is it, it's a remaster
@@Lavernator well yes Naughty Dog originally created the game based around Diddy Kong Racing. Activision realised how successful the N sane Trilogy is that they did the same for this.
4:25, that tnt was on purpose, its a tech that helps going faster down hill on that track
A kind of speedghost.
Even the devs didn't know and thought it was a mistake or bad luck XD
That right there shows that deves never intended to program the tnt to be used in that manor.
Whoever found that is pretty clever.
That's impressive. You can even see his speed drop as soon as he bounces the TNT off
After you said this, i try to rewatch this track and it's true, he get caught by the tnt that put by himself. It's very impressive
Honestly, a sightseeing dev-commentary mode where the crates or items on the track talk about the details that went into the game would be cool! 🆒
Ikr!
The way some of the devs react to speed runners makes me want to buy their game on principle. These folks did amazing work and celebrated its utter decimation. What's not to love?
*First Track Starts*
Game devs: “ Why do we hear Eurobeat?”
Speedrun: *i n t e n s e d r i f t i n g*
Love how they are so down-to-earth and fun talking about their game, they deserve all the praise for the effort they made on this game even with it's flaws.
Please keep doing these developers react to speedrun videos..
They are really fun to watch.
Wow, CTR team is so joyful and fun. It was a pleasure to watch the whole thing. Sweet.
14:25 I really challenged the level artists here-
14:30 *WHAT?!*
I really do love all the background detail though and hope you know there are players who enjoy it. We're not all ridiculous speed runners. There's been times when I go on time trial and just drive at my own pace admiring all the background detail.
Here i am, just looking at the scenery in crash cove and coco park. I always love those tracks both original and the remake
@@ktldon me too, I even made a topic about it on the GameFAQs board for this game. A lot of people chimed in with so many fun details for a lot of tracks. I love that they went out of their way to include some many fun gags and easter eggs as background world building.
A speed run mode would have been crazy, hopefully it gets added at one point.
I know some games have a speed run feature like Hat in Time.
I immagine it will be part of the update after the final grand prix.
Every speedrunner's wet dream:
Get acknowledged and praised for beating a game faster than others.
Speed runner: Hey guys, want to play CTR multiplayer?
Friends: Nah
Just posted new video where i am beating Cortex Castle Developer Time Trial. Be sure to check it out!
I love these developers reaction videos not only for their responses to the crazy speed runs, but we get to hear them do commentary on the game like a director does on a film that we don't get anywhere else. I love them looking at all the levels and sharing some little insights on the details and making of the game.
10:20 Developers calling the first boss “Rilla Roo” instead of Ripper Roo multiple times.
#triggered
Must be some sort of name they called him when developing, inside joke maybe
@@shafaatoo9328 there IS rilla roo character this IS ripper roo
damn yes *triggered*
Typical ign
What's more amusing other than the speedrun itself is the enthusiasm of the developers towards the game, it's not like just another job for them, they genuinely love the game.
Hey Beenox, I played this game 20 years ago for a long long time.
Now, on Switch, I already have 120h on it.
A HUGE thank you for making this game so PERFECT!!! 🙏
Thanks for this IGN and Beenox, I had a lot of fun watching it! :D
Alternate title: CTR developers get one minute to talk about their levels
This game was literally my childhood, I remember countless hours playing ctr. I am so glad you guys remade this game its such a nostalgia trip and the gameplay is still amazing.
Is it possible to get a video like this with the devs reacting but the speedrunner also being in the chat so they could ask eachother questions etc ? I think that would be a amazing video
THE TIMING ON THIS IS WELL CHOSEN
Why?
@@recht_voor_zijn_raap5506 Very recent announcements that CTR:NF is having its last Grand Prix soon, then will shift towards a perpetual-challenge model where new additions will be added gradually. More info on the game's official blog.
It seems like beenox takes pride into their work, and update new ideas each month for free.
And they always say "bug fixes"
So it's basically saying play the game and find out!
We need more game developers like this!
I have been following them for awhile and I wish they could make Vigilante 8 remake next
I've done alot of research into the topic and the potential is there. An Easter egg in call of duty blackout teases Vigilante 8
"Joe, fire somebody!" 😂😂😂
Love this series, between the impressive gameplay and the dev telling fun stories about making the game, this series really hits the note for what makes the gaming community great, please keep this up!
“Developer’s react” is such an entertaining show.
We noticed all your new beautiful touches to this childhood defining favorite ❤️❤️ Thank you for all the effort you put into this. Truly the game is beyond incredible in looks and gameplay ❤️
This has been my favorite game since psx, I loved this remake, and I love to hear how passionate the makers od the game were, how they talk about it with so much love and the amount of detail that went into making it... Thank you so much to everyone behind this game, everything you guys did here, we really appreciate. Much love to the team!
This is one of the best videos I’ve ever watched on RUclips. Such cool creators and still excited about their own game! Plus that dude running it is INSANE! Haha
Imagine them watching this and 2 weeks later dropping a 10gb patch xD
these devs are the best! their charisma and passion for the original and the remake make this commentary so much fun to watch!
Crazy part is that for a big portion of the run, he's running red splits so he could have done some portions of the early game even faster
What does red splits mean
@@ONIGIRIKINGU the time splits, the red ones that shows that he es losing time
Dev: We have multiple hidden shortcuts
Other dev: I know
@beenox A speedrun mode would be amazing. Let us skip podium animations as they are random and last different amount of times :)
Edit: The video was great, thanks for doing it.
Where active the speedrun
You're awesome!!
I hope they reconsider that speedrun option, that actually would've been a pretty cool feature to have.
This is probably my favorite devs reaction to speedrun, they seem like fun to race with
I absolutely love this series! just getting the devs to react to the play through of their game is fun enough, a speed run makes it 10 times better! Keep it up!
These dev react Speedrun series are fun. Keep em coming.
These speedrun react videos are my favorite videos on youtube in recent memory. Please keep them coming IGN!
Keep these videos coming! We all love them!
They should send the guy a real trophy that has his world record time
They really should. The devs obviously admire the pros of this game. Sadly, Activision doesn't.
They did a insane job with this game, base content and post-launch content. The only complain is the online with could be better.
So you dont care about microtransactions
RhinoDino the micro transactions didnt affect this game quality. You gain SOOO MUCH coins online (especially on weekends) that you don’t even need them. Only people who do are the ones that don’t have enough time to grind. I got every content in the pitshop with 400thousand wumpas to spare (and i dont even play online that much lol) Im just saying, micro transactions didnt ruin this game
@@BEXUS99 True, with wumpa time too
@Anime Is a plague ¿
Anime Is a plague lmao ripoff? Wheres the proof that its a ripoff?
How did he not know that the jump at Papu's temple was there? I've been doing that shortcut since the PS1 pizza hut demo! lol
I love these videos so much! Seeing the N’ Sane Trilogy reaction and now this has gotten me wanting more. It’s very wholesome and just the right kind of content. Would love to see more with Spyro and other games :)
I am really enjoying these speed run reaction videos. Please keep them coming.
I have to turn on the notification because of this series. I always love to see how people react to speedrunning OwO Still waiting for some horror game speedrun react, or popular series like Pokemon, The Legend of Zelda, or maybe even Hideo Kojima on Metal Gear Solid speedrun would be fascinating. Looking forward to watch more awesome content like this.
Now we want CD Projekt Red to react to the 20 hour 100% Witcher 3 speedrun. Do it.
lmao
This is the best series i have enjoyed in a long time, thank you IGN.
Did anyone else notice how he was calling ripper roo “rilla roo”
NO
yeah rilla is the gorilla from crash bash, is he even in CTR?
Yes wtf
Yes indeed, and how he misstates that they added the keys for the doors. They were already in the original on ps1
GekkeGerrit think he meant the animations for the keys opening the doors
I use to do most of this shortcut moves back then. The devs also raise the fence at 39:42 because theres an exploit were you can skip half the level. After i discovered it my brother laughed so hard how the character icon jumps so fast on the map hud.
Devs time trials will be interesting to beat
I have a bad feeling about this.
Not for this guy though haha
Easy* to beat
Aaron Coombes not
Still fairly easy haha
PLEASE KEEP DOING THESE. its literally the best series out there right now for this channel
What an amazing group that worked on this game. Their commentary was so hilarious lol, insane run as well ofcourse. Abaolutely insane.
30 mins of this speedrun is from loading times.
kinda wierd that they sometimes dont know whats coming next or dont know shortcuts but these dudes are really chill and just show that they are just human like the rest of us
except wr speedrunners :D
I absolutely love these kind of videos IGN you guys totally need to do more videos like this 100%
Thanks for this game! When I played it I feel like I was playing the original game when I was a kid. I also enjoyed every detail you added we do look at them an have noticed the fantastic amount of work put on it! Great remake thanks
I actually appreciate the amount of work the devs did when it comes to the environment. Sometimes subtle, but most of the time adding the right elements to just bring all the maps/worlds alive and unique.
The timing right next the last GP is fantastic 💜💜💜
lots of fun hearing the devs talk about the maps and stuff. Never played this game but still fun to watch.
This is probably my favorite thing to watch now. I hope they do more dev reactions.
This was probably my favorite speedrun reaction to watch. Hearing their reactions is so much fun
49:19 - 49:35
Anyone noticed that Oxide got stuck recovering from that chasm after he got hit? 😂🤣🤣
@25:25 "so that's how you do it" says the devs of the actual game! Hahaha lmao
This is one of the best series on RUclips that I’ve found. I love watching somebody cheese a game while the devs watch
These are so much fun to listen to. Bring on more devs react to speedruns!!!
can we have a series where "Devs Speed run their games"
we can get devs to attempt speed run mechanics they see from when doing these episodes
I don't think that'd be as interesting. What I like about these reaction videos is the dev's disbelief at the exploits or skips they didn't know could be done. There's something charming about looking at people who made something not realizing how much stuff there is in the game. A dev speed run after a dev reacts to a speedrun would be a more boring, slower speedrun because nothing is a surprise and the person doing the speedrun isn't as skillful as the speedrunners. That's just me though.
The Devs say they are going to out their best times ghost for each track up. I'm willing to bet it won't be anywhere near this monstrosity however
Dev vs speedrunner race series
"I'm gonna put collisions" hell yea that's what I love to hear.
This series is gold. Loving every minute.
I love these dev reacts videos keep em coming
16:36 they even know that is unfair, please fix! Those invisible crashes can happen in almost every race
Yes they are everywhere even on the normal track not only shortcuts.
They don't happen that often maybe once in every 50 races
Now that they’re done with Grand Prix. Maybe Activision will let them, instead of forcing them to push out content
i love it when the devs who test the game thousands of times still learning new thing from their thing ahaha
Absolutely loved the speedrun & the developers reactions.Do more of these aeries.
Love the comments of the dev team, you can see their passion!.
These devs are my favorite out of videos that I’ve seen. They crack me up 😂😂
The game looks so beautiful 🏁💕
This series is so fun to watch,keep doing it IGN!
I love these Developer reacts, I love hearing what the devs have to say about their games and about the speed-runners. I didn't even know you could speed-run this game lol. Also all of that drifting, *Euro-beat intensifies.*