Use Splines to Create a Dynamic Road and Driving System for Cinematics - Unreal Engine Tutorial

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  • Опубликовано: 21 сен 2024

Комментарии • 10

  • @JonathanWinbush
    @JonathanWinbush Год назад +3

    Solid, looking forward to seeing part 4 🤙🏿

  • @TheGrrson
    @TheGrrson Год назад +1

    Nice. Thanks for these vids!

  • @cewok9068
    @cewok9068 5 месяцев назад +1

    Very nice. Question though, when you made your own custom asset, did you make sure that it's the same width and length as the original asset in the bp?

    • @cartandhorse
      @cartandhorse  5 месяцев назад +1

      Yes. I generally either open their road asset or export put a mesh from Unreal. That way I have a safe bet for swapping out a variety of models that I feel confident will work.

    • @cewok9068
      @cewok9068 5 месяцев назад

      @@cartandhorse Thank you so much for the reply! That helped a lot.

  • @porterdesignandmotion
    @porterdesignandmotion 10 месяцев назад +2

    Rewatched this a few times (as well as the spline rig video) and the only thing I think I am missing is how you got the vehicle into the bb_spline_rig blueprint.
    I see that under the bp_spline_rig is an Actor named "Delorean_cart" and then later down the chain I another Actor Blueprint named "Delorean_rig" I also see that bp_spline_rig has an "Attach Actor" drop down in the Default panel on the right that has most likely "Delorean_cart" added in. When I did this I was getting the attached actor to follow, but my vehicle will not.
    Curious what I am doing wrong here....maybe I need to create another Attach Actor variable to give to the "cart bp" and place the vehicle in there?

    • @porterdesignandmotion
      @porterdesignandmotion 10 месяцев назад +2

      Looks like you need to make sure your vehicle blueprint geometry is all set to moveable, which will allow the vehicle to follow the attached actor. Big thanks to Dan Maurer for this one!

    • @cartandhorse
      @cartandhorse  10 месяцев назад +2

      I am late on the reply, but thanks for posting the solution here!

    • @joezohar
      @joezohar 23 дня назад

      ​@@porterdesignandmotion I have a similar issue where my static mesh f1 car I imported wont parent to the actor handle. I have a racetrack setup and just trying to get the car to drive along track. New to Unreal and appreciate the help.