You can actually toggle duel wield attacks to only attack once. The button is in the bottom left of the center HUD. I think it’s names something like “toggle duel wield fighting”
@@JDogth3Wiseit also causes the offhand attack to use the main hands attack roll instead of using the lower attack roll of the offhand, so the game awards you for setting it to automatically use the OH attack
It’s the second button below the picture of your melee weapon next to your portrait on the far left of the action bar. The first buttons under melee and ranged pictures is to switch which weapon you have out between them.
I just love dual wielding in my fantasy genre games! I did something similar, though went Gloomstalker/Thief. You get almost everything here and Dread Ambusher. In the first round DA gives you 3 meters more movement and gives you an extra attack that deals an additional 1d8 damage. You really can't go wrong either way!
I just found out great synergy between gloomstalker and assassin for stranding and assassinating targets 1 by 1: Backstab enemy>replenish both actions>dread ambush>2 attacks. So instead of 1 extra secondary attack you get nice burst with crits as assassin is loaded with passives at lvl 3
these guides are really cool for anyone playing the game again on tactician diffculty and going with evil good or neutral to make the game be challenging while not being weak yourself and having all these cool abilities and knowledge of the game
i've wanted to combine fighter and rogue for a while but i had no real idea how to go for it, so thanks for this tutorial! i'll use this for my tav and make astarion my ranger
3 rogue(thief), 3barb(frenzied), 1monk(double unarmed with extra bonus attack) 5 fighter(action surge/feat/extra attack) with this, you get extra bonus which you can use a ki point for, for 2 attacks. (which you could use both bonus actions for 4 attacks if you wanted/needed to) while raging you do extra dmg with all your attacks... And you get an extra frenzied attack. Action surge gives you another attack, and battlemaster gives you superiority die you can use for that extra attack so with this build you can have 7 attacks in one round using ki and action surge, and if not, you can still get 4 attacks with frenzied and your 3 rogue attacks. And by raging, you do extra damage with those 4 standard attacks, and of course even more on your extra 3/4 attacks when you need to bust out the big guns. also, you can go unarmored with this build, with 16dex and 16con and the level in barb, you get a +6 to ac, and you can get armor ward(level 1 cleric spell) to add a plus 1 and you can get shield of faith for another 2, bringing you up to 19ac, at level 2...this is what I did with my dual wielder in tactical. level 1 rogue for the proficiencies. If you kill the cambions level 1 on the nautaloid you hit level 3 (it's not an easy fight but the massive EXP boost from tactical for killing them makes it SUPER worth it) so you go rogue, barb, fighter. Here it depends on you...personally I went another fighter for action surge, but you can 2 level rush rogue for the bonus action if that is more important. however, after you get your thief sublcass, you wanna pick up monk. Monk goes REALLY well with that extra bonus action because you can use that bonus action because you can spend 1 ki for 2 extra attacks. if you wanna save these for a big fight, you can use BOTH your bonus actions to do FOUR unarmed strikes and then use your main attack...for 5 attacks in one round. with rage adding dmg... So rogue,barb,fighter,rogue,rogue,monk then all fighter rest of the game. if you wanted to wait until level 7 when the full build comes online, you can just straight play your fav class like fighter or warlock or whatever, until level 7, then respec into 3rogue, 1monk, 1barb, 2 fighter. all the fighter levels after that add bigly to the build, so each level is HELLA satisfying. There is no specific feat that makes or breaks this build...you can pick dual wield if you have 2 non light finesse weapons at your disposal(not even sure if this is a thing) or you can just add 2 ability points to dex. or you can respec so your dex is 17 and con is 15 so you can put a point in each for 18/16 respectively, keeping the rest of your scores balanced out since you don't need wis for your monk but, since it's for perception and ilithid stuff...it's not a terrible stat to have a few points in. you can sac str completely unless you wanna use shove...but you'll be zippin around the battlefield hard so...I don't see the point. if all you want from barb is rage and the ac(not a terrible 1level dip if i say so myself) you can go 6fighter 4rogue 1barb 1monk for full 3 feats whiles till getting the ki attacks and rage dmg and con to ac from monk/barb, the extra attack from fighter and the 2 extra feats as well as the dual wield fighting style and action surge... 6 fighter is just stupid. any build you can make with 6 fighter is going to be hella op. 5 warlock 7fighter(going Eldridtch Knight) is stupid op for the war caster ability you get at fighter 7. and the extra warlock attack at 5 and extra fighter attack at 5, stack...unlike other martial classes, and at level 12, with war caster, you get to melee attack after casting a cantrip. and eldritch blast has 2 attacks each use at level 5...so you can cantrip for 2 attacks, melee, action surge, cantrip 2 attacks, melee, then throw your weapon with your EK level 3 ability for 7 attacks in one round while wearing full heavy armor and with a 20 charisma and 16 con and 16wis. since you don't need str/dex for this build at all. you can basically do the rest of your ability points as you wish. but 20charsima is a must so you want actor or performer feat with the ability score feat for 2 more points making your starting 17, into 20. since charisma through the warlocks blade pact means your melee and spells all use the same dmg stat, and you add your charisma modifier to your eldritch blast through an invocation, of which you get 3 of at level 5warlock. plus you get armor of agathas, hellish rebuke, and mirror image spells so you're even tankier and damaging passively, so you can literally just fling eblasts and slap shit with your 1h weapon while being almost invulnerable, but when they do get a hit through, they eat cold dmg from agathas and fire dmg from hellish rebuke, which after a short rest you get more rebukes back, and if you need more tankiness, 9more ac from mirror image is at your beck and call... *Edit: I forgot the blade pact doesn't work with weapon bind from ek 3, since it says you can't throw or drop your pact weapon.... but even without the throw or if you have another weapon that's not a pact weapon like going dual wielding, you could pact one and bind the other... i think that should work. losing the 2 ac for a bonus melee or ranged attack each round is not the worst trade off i've ever seen.
Thanks so much! I really enjoy the character but he was useless in battle. Now he’s a lot more fun to play with and his fighting style fits the character so much better as well
I didn't even think about using the dual wielder feat to use rapiers. The focus was always on strength weapons, but now I realized I overlooked those weapons. Definitely going to take another loom at rapiers.
That's it though - short swords and rapiers. I'd love to dual wield long swords (same damage as rapiers but just because I play as an elf). On the plus side, the high DEX makes you good at dual wielding hand crossbows for when you can't quite reach the melee target.
@donkeysunited Dual wielding hand crossbows is something I'm avoiding like the plague. I might as well ignore melee all together, and go swap to 10 sword bard/2 paladin.
@@ZeriocTheTank It has its benefits - if a target is on a few HP, you can use an offhand crossbow attack to kill it and then use the mainhand attack on the tougher enemies. I'm using them until I can find a good long/short bow to return to. I also have a shortsword and a finesse longsword.
@@donkeysunitedphalar eluve and larethians wrath are two great longswords each with awesome weapon skills and most importantly; the finesse property. So you can finesse dual wield long swords with dual wielder feat. Alt: you can build a dex based great weapon master barbarian using one of these swords in one hand for the d10 damage. And great weapon feat plus sneak attack is good so multiclass barbarian rouge works well. Also there is armor that grants +2dex and advantage on dex checks. Great for either of these builds
This is exactly the build I've been playing on Astarion for a while. I didn't plan it, I just lean towards Thief and dual crossbows with him anyway and found the gear to support it so it just happened. I didn't take his first Fighter level until level 6, but even one level for 2WF is a massive upgrade and worth it even if you stop at one. But every level after adds something great.
I'm getting to the endgame now and I've made him a Fighter 6/Rogue 5/Warlock 1. The last level of Fighter or Rogue didn't really offer much, so I picked up 1 Warlock. The Old One subclass ability frightens nearby enemies when I crit, and I get Hex (which doesn't rely on Cha) for extra damage on everything. I picked up Tasha's Laughter too, probably won't use it but it's a saving throw so it also doesn't require Charisma. The cantrips don't really matter, but you can grab Blade Ward if you want it or Minor Illusion if you have any stealing left to do. Blade Ward isn't bad with this build because you can still do some good damage with your offhand.
The other option to this is to go pure STR + Heavy armor without need for Ability Improvement feat (start 17 STR +1 Hag +2 Potion). Since you don't get Sneak Attacks with your off-hand you can use a non-finesse weapon there for more effects, and your lower DEX/Initiative actually allows other melee characters to get in position so you can trigger Sneak Attacks with your main-hand finesse weapon (Phalar longsword). Also using Trip maneuver can give you Advantage for Sneak Attack damage with second attack.
you do get sneak attacks with your offhand. You have to turn on "Ask" on the sneak attack reaction menu with K, and then if you attack with a finesse weapon, and CAN apply sneak attack on that attack, you will get a popup prompt "Do you want to use sneak attack?" and you can do it
@@JDogth3Wise Could work maybe. But I'm finding that dual-wielding kinda falls behind in dmg without the Sneak Attacks, and since Maces aren't Finesse might be better just to sword&board unless there are some amazing weapon effects.
Later on you can get a gloves which gives 18 dex, so you can respec into medium armor and still get high AC. There is a medium armor piece which gives you unlimited bonus from your dexterity and does not apply penalty to hiding. At this point you pretty much have the utility of competent warrior and rouge on a single character without any major drawbacks.
you get a much better selection of weapons by using STR (chug an elixir of hill giant strength if you need to) and not limiting yourself to just finesse weapons (basically only rapiers). Astarion is the perfect companion for this if you ascend him, as one of the perks is 1d10 necrotic damage to weapon attacks. be sure to take the "savage attackers" feat, as this rerolls all damage die, including the elemental die. throw in Helldusk gloves for additional 1d6 fire damage
Heh, this is pretty much the exact build i'm running. I strongly recommend using the phalsar longsword on this in the early/mid game! It counts as a finesse weapon! The shrieking bladesong adds so much damage to your own,and your companion's. It also adds some extra mobility to an already very mobile class.
You can get it directly underneath the goblin castle inside the under dark. Leave the area with the selune statue and turrets and it should be a little bit further out to the west. There it will be resting inside a rock. It's the only finesse longsword in the game afaik.
Love this build .... its my very first multiclasing build ... and i use it on Astarion... and it so fun to play ... and you made it easy ... Thank you so so much
Your content is clear, well-rationalized, and compelling. What a breath of fresh air compared to other bg3 content. Thoughts on including a bard build for maximum utility?
@@JDogth3Wise i have always had a knee jerk reaction to using a bard (other then the old "Blade" archetype way back in 2e) but have been taking a very serious look at college of swords for a dual wielding build
I’ve done a similar build on Astarion, but I did 4 lvls rogue/thief, dipped 2 into Ranger for Hunters mark, then 6 into champion fighter. Got sharpshooter, ASI, and dex resilient, and luck of the far realms. Thinking of getting the dark urge cloak for the next play through, but I’m using the Cloak of Cunning Brume right now. With the dip in 2 ranger it allows you to get both two weapon master and archery to stack with your crossbows hits also thought about great weapon master for duel daggers or scimitars builds or savage attacker since if you start of the match with the enemy surprised you get a free critical and those along with champion will give you more free attacks. Combine that with the dark urge cloak and I imagine it’ll be pretty darn good.
@@JDogth3Wiseyes it does. Getting sharpshooter with this build guarantees minimum 40dmg per round. Getting the archery fighting style negates the -5 to a -3. Maxing dex and shooting from high ground + oils pretty much negates the minus to attack rolls
I have fond memories of BA2 as a duel wielding elf with 19 dex swinging katana blades left and right, going though beholders with ease, and cutting down especially mages, see them explode from a critical hit 😂 I have to try duel wielding in BA3.
Later on in the game you get access to gantlets that sets your str to 23 and an amulet that sets your con to 23 so you can use longswords if you have dual wield feat and re-spec all other points to the other 4 stats. This will provide higher damage/survivability with this build and even open options like dipping 2 levels in barbarian.
Great build, but I is worth noting that if you make your 1st level rogue, you will get 4 skills instead of the fighters 2 skills, where as if you start as fighter you get heavy armor proficiency. As a dex based fighter you dont need the heavy armor proficiency. So it is better under most circumstances to respec at level 6 OR just play 1 level behind.
People sleeping on dual wield are just noobs. I did the same build for my karlah (5 lvl fighter, 7 lvl rogue for better sneak attack). While carring two rapriers +2 with extra 1d4 psychic damage each. She was melting everything on Tactician difficulty. Also, if you find gear that gives you just extra damage to EACH attack, you gain more from dual wield, than from two hander weapon. On top of that, the DEX build is always better option than pure STR damage dealer. The bonuses from DEX were always better than STR in DnD. Even if one have already meele damage dealer, it is always good to have another damage dealer class that gain bonus from DEX, due to the fact that DEX damage dealer willl use different armour, different weapons (finesse) and ranged weapons. The amount of gear you can find for dual wielder is amazing. The feats for dual wilder are also amazing. This build is my favourite in this game, much more enjoyable and versitile than some OP paladin/warlock smite / heavy armor / two hander builds.
I think the fighter class is very lackluster compared to ranger + thief. While playing a ranger 5 / rogue 3 you already absolutely melt targets and there are synergies that don't exist with fighter. First, Hunter subclass add 1d8 damage on target that are not full HP. Add hunter's mark and ring of conduit (found in the Githyanki crève after the inquisitor fight) and caustic band( Myconid Colony) and Nere's Sword, and a normal round will see you : - Attack 4 times with your main and offhand - Each attack adds 2 + 2d4 + 1d6 +1d8 (6-24) to the baseline damage. - Each offhand attack adds 2 + 1d4 + 1d6 (colossus slayer isn't counted twice I believe) So if you simply normally attack, your total damage will be : - 2 x (1d8+DEX + 2 + 2d4 + 1d6 + 1d8) = 20-72 (main) - 2x (1d8+DEX + 2 + 1d4 + 1d6) = 18-48 (off-hand) with a simple 18 DEX (+4 bonus) Now, you can add a level 2 fighter class for two more attacks if that's your thing, so a level 10 character can do a potential 48-156.
Thanks for the help in putting a dual wield build together, I made Astarion the gloomstalker ranged character instead of me, so I can be more in the heat trying to help Karlach in combat.
Ended up respecing Astarion to a kinda similar build during my first playthrough. Here's my thoughts on it: By going for strength you may loose your ability to use crossbows but you've opened yourself up to a giant arsenal of nice weapons you'll find during your playthrough, like the spear in dank crypt that automatically casts true strike on a miss, the mace that casts faerie fire on a miss once per rest, both of which are amazing at granting advantage and reliably triggering your sneak attack, or lots of weapons with extra damage dice. You also can wear heavy armor and the infernal legion mask, granting 2-3 members of your party 2-3 extra strength. Online resources state that sneak attack damage only triggers when made with a finesse weapon, but fortunately you can still use strength for finesse damage calculation if it's higher than your dex. Also there seems to be a bug with that since i've also triggered sneak attack damage using longswords. Leveling progression was 1lv fighter -> 4 lvls of rouge for dual wielder feat-> get to fighter 5 for an extra attack -> get rouge7 if you want more sneak attack and the evasion feature which feels great or go fighter 8 for more stat points. Astarion is a great character to do this build with as he can heal with his vampire bite using a bonus action (which he has plenty of)
really love this build. I was playing the stealth build on Astarion but I just realize that I don't really like stealthy playstyle so I swap to this build at lv 10 and it's really fun to play
thanks for this! I was building a fighter druid but I wanted one more attack so I put a few levels into druid and it works super well just for the extra attack. now I have symbiotic spores buff and an extra attack with my dual wielding fighter meaning I am way more likely to crit with the amount of attacks I do!
This is really blooming now (just defeated Mykrul at level 9). I just do not understand what I get if I start as a fighter in comparison to starting as a rogue. I cannot wear heavy armor for example because I started rogue.
You get different skill proficiencies, on a respec at higher levels I would start as a rogue for this build since you don't wear heavy armor anyways in act 3
If you add a single level of monk, you can use any weapon with dexterity, not just finesse weapons (except two handers, but that's irrelevant). Shar's Spear of Evening being a pretty cool one, adding its bonus damage to your offhand too (and it's piercing damage, so Bhaalist Armour doubles it).
str base monk/fighter is great cause you can get up to 24 str (mirror of loss -2, +2) with Tavern Brawler that's +14 to attack rolls and damage. plus gear and skills that's like 22-40 per punch 66-120 per round with basic auto with 24 AC, 26 AC with shield of faith, 27 AC with fighting style or you can go monk/rouge for that extra bonus action giving you about 88-160 per turn with just punching . ( I am 90% sure on these number) Also your hit chance is very high cause Tavern Brawler OP this build(monk/rouge) works only if you get the legendary armor (HELLDUSK ARMOUR- you have to rob a place for this armor) 21 AC cause all class can wear this armor
The Quartermaster at Last Light Inn sells gloves that have Two-Weapon Fighting on them, wondering if there is an option for a respec and pick up archery for those times you need the bows?
If you dont have a rogue in the party for picklock then I suggest starting a rogue, you also get more skills, just grab 1 level rogue then go 5 fighter.
You don't need a rogue for picking locks. Anyone with good DEX and a lockpick kit can do it. Even better if they have Sleight of Hand. I use my Ranger to pick locks and disarm traps.
Dual wield crossbows dont require two weapon fighting style. Your offhand hand cross bow always recieve your ability score modifier its damage, unlike melee weapon. Which is why dual wield handcross bow you want Archery for +2 to hit, but for dual wield melee weapons, you need two weapon fighting style. In the end a ranger is a stronger dual wielder then the fighter due to passive sub class perks, which outweight Action surge. Depends on level of your character though. In general dual wielding melee weapons is really bad in DND due to the Great weapon master feat giving you +10 damage per attack, and an extra attack as a bonus action on a kill or critical hit. However, Dual wielding crossbows though thats something else together and extremly strong and can utlize the rogues sneak damage every turn unlike the melee variant.
Sort of doing this on my main who is currently a swords bard 6/fighter 1. Two weapon fighting and archery fighting styles. Ranged slashing flourish is tech extra attack as well since you can target the same target twice or multiple targets. He is also the face of the party so filled two roles with One character. Now that I think of it, may try bard 8/thief rogue 4 as well.
i used this build on ascended astarion with orin's weapons (crimson mischief for MH and blade of the first blood for OH) and it just completely shreds its a lot of fun
Going 12 fighter makes more sense, due to improved extra Attack, you will always do more attacks: - DW 8 fighter - 4 rogue: 4 attacks (action+bonus+action+bonus), with haste or action surge 6 attacks (a+b+a+b+a+a), with haste and action surge 8 attacks (a+b+a+b+a+a+a+a) - DW 12 fighter: 4 attacks (a+b+a+a), with haste or action surge 7 attacks (a+b+a+a+a+a+a), with haste and action surge 10 attacks (a+b+a+a+a+a+a+a+a+a) - 1-handed 12 fighter: 3 attacks, with haste 6 attacks, with haste and action surge 9 attacks. Dual wielding AND taking the second bonus action makes no sense at all (same number of attacks, fewer with haste and/or action surge). Dual wielding without the second bonus action is a bit better, but you must "waste" 1 feat and 1 combat style for only 1 more attack per turn, not worth it IMHO.
Question. I was thinking of a Two Weapon fighter build recently and I'm wondering at max level, wouldn't it be better to go full fighter? With Improved extra attack, you still have the same 4 attacks most turns, but with Action Surge that'll be 7 attacks (vs. 6 if you do Fighter/Rogue) wouldn't it? The only advantage I can think of to go Fighter/Rogue is if it's the main character/face of the party and you maybe need the extra skill proficiencies, but I'm not sure if there's something else I'm missing.
Why rogue? Straight Fighter gets 7 attacks first round, 4 each round after. Potion of speed also is better on a fighter. Not to mention you get battlemaster maneuvers which are superior to sneak attack. Also you get 4 feats so can take asi, alert, savage attacker and dual wielder to use strength weapons. Or dump savage for tavern brawler and use dwarven thrower or the Trident in main hand, the +3 mace in off hand.
Yupp thats my build Im using with astarion since day one. Best one. 3 levels rouge and the rest fighter. Idk why but my 4th level rouge only would give me health but no feat😮
love the dual wielding build. Can you tell me what make you choose fighter over bard? With the college of swords, you can spend bardic inspiration in order to have nice interaction like +4ac, strike twice or mobile flourish. I'm going for a dual wielding mobile class and still hesitating between fighter and bard.
As a very first time to ever play these kind of games what is the best 1H weapons to find / purchase from a vendor for this build? Thank you for the awesome guide.
Been playing pretty much this build, great fun. Recently re-specced into thief/gloom stalker ranger which good too. Praps I missed it, but multiclassing from rogue into fighter 1 doesn't give you the option for a fighting style I think, so starting with fighter is better.
You do get the option when multiclassing into fighter 1 - I missed it myself the first time and re-specced after I saw that it had automatically defaulted to the +1 ac bonus
@@JDogth3Wise yeah my build now is 5 berserker, 3 thief and 2 fighter I'm basically a tornado of death. Already got duel wield it 17 dex, 16 con, 15 wis unarmor
Hey, loved the video. I couldn't, but notice that your video wasn't at its full editing potential and I was wondering where I could reach you for a business inquiry?
Am I crazy or are Rapiers really hard to come by? I found this build after doing the whole druid/goblin quest so the +1 rapier isn't available to me anymore and I just.. will have to wait for a while before I have a chance to even find one, right?
can astarion stil lockpick stuff if i do this early on game? or should i wait to respect into fighter and add the rogue stuff once im higher lvl? im lvl 4 atm and i really dont like astarion as a sneacky backstabber playstyle. but i still want him to be able to lockpick stuff. i liike his personality but not his combat style pretty boring to play.
this keeps setting my ability modifier to strength, which I set to 8, instead of my dex, which I have at 20, maybe I'm doing something wrong, but 8 fighter 4 rogue doesn't seem to be working for me
Thats literally what i have been trying out on my duo evil run xd im duoing it with minthara whos sorlock, she casts twinned haste to both characters >;) Edit: in act 2 i disarmed my mirror versions sword of screams so im wielding 2 of them and im half orc but yeah i have a feeling this still looses to 11lvl battlemaster whos wielding a hellfire greataxe in dmg
This must be some sort of bug in the game. When my rouge killed his mirror, he dropped another Phalar Long Sword. I didn't disarm him though, he just dropped it. Now I have two of them.
I have so much fun with this build. I've been playing with a paladin and a druid, and having a paladin to tank and semi-heal makes me pop off. You say sneak attack isn't a priority, but i melt dudes when im fighting next to my paladin. The build provides so much versatility and dps, that its a huge asset.
I basically just used magic shortswords and rapiers until act 2, then got the hellfire hand crossbow and exotic scale mail. Then in act 3 you get a lot of good dual wield items from astarion and orins quest
STR 8
DEX 17
CON 15
INT 10
WIS 14
CHA 10
Level 1 - Fighter - Two Weapon Fighting
Level 2 - Fighter - Action Surge
Level 3 - Fighter - Battle Master
Disarming Attack
Evasive Footwork
Riposte
- Champion
Level 4 - Fighter - Feat
Ability Improvement
DEX & CON
Dual Wielder - Use Rapier for high Damage
If using Shortswords Dual Wielder is optional
Level 5 - Fighter - Extra Attack
Now can attack 2x main hand and 1 off hand + Action Surge attacks
Level 6 - Rogue - Sneak Attack
Level 7 - Rogue - Cunning Action
Level 8 - Rogue - Thief
Level 9/10 - Rogue/Fighter - Feat
Ability Improvement
Savage Attacker
Medium Armor Master
Level 11/12 - Rogue 2 Levels - for Uncanny Dodge & Expertise in 2 Skills
Level 11/12 - Fighter 2 Levels - Another Feat & 1 Battlemaster Technique
Bless you, I literally just took a screenshot of this
You can actually toggle duel wield attacks to only attack once. The button is in the bottom left of the center HUD. I think it’s names something like “toggle duel wield fighting”
Interesting, I figured that just put one weapon away but good tip
@@JDogth3Wiseit also causes the offhand attack to use the main hands attack roll instead of using the lower attack roll of the offhand, so the game awards you for setting it to automatically use the OH attack
and on pc the short cut key for that toggle is R
It’s the second button below the picture of your melee weapon next to your portrait on the far left of the action bar. The first buttons under melee and ranged pictures is to switch which weapon you have out between them.
Hello brother I see ur a big fan
As a novice player I want to learn how to utilize characters like Astarion more and this was very helpful. Thank you
Glad I could help!
wow as someone who had no clue how to even multiclass before this video, this was so well explained and reasoned, I'll defintely try it out!
Excellent build guide as your presentation is clear and concise. You don't waste the listeners time. New sub.
Thanks for the sub!
I just love dual wielding in my fantasy genre games! I did something similar, though went Gloomstalker/Thief. You get almost everything here and Dread Ambusher. In the first round DA gives you 3 meters more movement and gives you an extra attack that deals an additional 1d8 damage. You really can't go wrong either way!
The GS Ranger also has the same HP die as the Fighter so you don't skimp on the HP this way either.
I just found out great synergy between gloomstalker and assassin for stranding and assassinating targets 1 by 1:
Backstab enemy>replenish both actions>dread ambush>2 attacks. So instead of 1 extra secondary attack you get nice burst with crits as assassin is loaded with passives at lvl 3
these guides are really cool for anyone playing the game again on tactician diffculty and going with evil good or neutral to make the game be challenging while not being weak yourself and having all these cool abilities and knowledge of the game
There are also 2 finesse longswords in act 1, 1 in the underdark and 1 in the creche.
i've wanted to combine fighter and rogue for a while but i had no real idea how to go for it, so thanks for this tutorial! i'll use this for my tav and make astarion my ranger
3 rogue(thief),
3barb(frenzied),
1monk(double unarmed with extra bonus attack)
5 fighter(action surge/feat/extra attack)
with this, you get extra bonus which you can use a ki point for, for 2 attacks. (which you could use both bonus actions for 4 attacks if you wanted/needed to)
while raging you do extra dmg with all your attacks... And you get an extra frenzied attack.
Action surge gives you another attack, and battlemaster gives you superiority die you can use for that extra attack
so with this build you can have 7 attacks in one round using ki and action surge, and if not, you can still get 4 attacks with frenzied and your 3 rogue attacks. And by raging, you do extra damage with those 4 standard attacks, and of course even more on your extra 3/4 attacks when you need to bust out the big guns.
also, you can go unarmored with this build, with 16dex and 16con and the level in barb, you get a +6 to ac, and you can get armor ward(level 1 cleric spell) to add a plus 1 and you can get shield of faith for another 2, bringing you up to 19ac, at level 2...this is what I did with my dual wielder in tactical. level 1 rogue for the proficiencies. If you kill the cambions level 1 on the nautaloid you hit level 3 (it's not an easy fight but the massive EXP boost from tactical for killing them makes it SUPER worth it) so you go rogue, barb, fighter. Here it depends on you...personally I went another fighter for action surge, but you can 2 level rush rogue for the bonus action if that is more important. however, after you get your thief sublcass, you wanna pick up monk. Monk goes REALLY well with that extra bonus action because you can use that bonus action because you can spend 1 ki for 2 extra attacks. if you wanna save these for a big fight, you can use BOTH your bonus actions to do FOUR unarmed strikes and then use your main attack...for 5 attacks in one round. with rage adding dmg...
So rogue,barb,fighter,rogue,rogue,monk then all fighter rest of the game. if you wanted to wait until level 7 when the full build comes online, you can just straight play your fav class like fighter or warlock or whatever, until level 7, then respec into 3rogue, 1monk, 1barb, 2 fighter. all the fighter levels after that add bigly to the build, so each level is HELLA satisfying.
There is no specific feat that makes or breaks this build...you can pick dual wield if you have 2 non light finesse weapons at your disposal(not even sure if this is a thing) or you can just add 2 ability points to dex. or you can respec so your dex is 17 and con is 15 so you can put a point in each for 18/16 respectively, keeping the rest of your scores balanced out since you don't need wis for your monk but, since it's for perception and ilithid stuff...it's not a terrible stat to have a few points in. you can sac str completely unless you wanna use shove...but you'll be zippin around the battlefield hard so...I don't see the point.
if all you want from barb is rage and the ac(not a terrible 1level dip if i say so myself) you can go 6fighter 4rogue 1barb 1monk for full 3 feats whiles till getting the ki attacks and rage dmg and con to ac from monk/barb, the extra attack from fighter and the 2 extra feats as well as the dual wield fighting style and action surge...
6 fighter is just stupid. any build you can make with 6 fighter is going to be hella op. 5 warlock 7fighter(going Eldridtch Knight) is stupid op for the war caster ability you get at fighter 7. and the extra warlock attack at 5 and extra fighter attack at 5, stack...unlike other martial classes, and at level 12, with war caster, you get to melee attack after casting a cantrip. and eldritch blast has 2 attacks each use at level 5...so you can cantrip for 2 attacks, melee, action surge, cantrip 2 attacks, melee, then throw your weapon with your EK level 3 ability for 7 attacks in one round while wearing full heavy armor and with a 20 charisma and 16 con and 16wis. since you don't need str/dex for this build at all. you can basically do the rest of your ability points as you wish. but 20charsima is a must so you want actor or performer feat with the ability score feat for 2 more points making your starting 17, into 20. since charisma through the warlocks blade pact means your melee and spells all use the same dmg stat, and you add your charisma modifier to your eldritch blast through an invocation, of which you get 3 of at level 5warlock. plus you get armor of agathas, hellish rebuke, and mirror image spells so you're even tankier and damaging passively, so you can literally just fling eblasts and slap shit with your 1h weapon while being almost invulnerable, but when they do get a hit through, they eat cold dmg from agathas and fire dmg from hellish rebuke, which after a short rest you get more rebukes back, and if you need more tankiness, 9more ac from mirror image is at your beck and call...
*Edit: I forgot the blade pact doesn't work with weapon bind from ek 3, since it says you can't throw or drop your pact weapon.... but even without the throw or if you have another weapon that's not a pact weapon like going dual wielding, you could pact one and bind the other... i think that should work. losing the 2 ac for a bonus melee or ranged attack each round is not the worst trade off i've ever seen.
Thanks so much! I really enjoy the character but he was useless in battle. Now he’s a lot more fun to play with and his fighting style fits the character so much better as well
I love that cut at 6:28. Really shows the dark side :D 1 hit, half HP
I'm so happy you're diversifying your content from Tarkov and blowing up J Dog! Always good.
I can't lie, it has been refreshing
I didn't even think about using the dual wielder feat to use rapiers. The focus was always on strength weapons, but now I realized I overlooked those weapons. Definitely going to take another loom at rapiers.
Yea, there are some really good magic shortswords and daggers but dual rapiers makes for great damage
That's it though - short swords and rapiers. I'd love to dual wield long swords (same damage as rapiers but just because I play as an elf).
On the plus side, the high DEX makes you good at dual wielding hand crossbows for when you can't quite reach the melee target.
@donkeysunited Dual wielding hand crossbows is something I'm avoiding like the plague. I might as well ignore melee all together, and go swap to 10 sword bard/2 paladin.
@@ZeriocTheTank It has its benefits - if a target is on a few HP, you can use an offhand crossbow attack to kill it and then use the mainhand attack on the tougher enemies. I'm using them until I can find a good long/short bow to return to. I also have a shortsword and a finesse longsword.
@@donkeysunitedphalar eluve and larethians wrath are two great longswords each with awesome weapon skills and most importantly; the finesse property. So you can finesse dual wield long swords with dual wielder feat.
Alt: you can build a dex based great weapon master barbarian using one of these swords in one hand for the d10 damage. And great weapon feat plus sneak attack is good so multiclass barbarian rouge works well. Also there is armor that grants +2dex and advantage on dex checks. Great for either of these builds
This is exactly the build I've been playing on Astarion for a while. I didn't plan it, I just lean towards Thief and dual crossbows with him anyway and found the gear to support it so it just happened. I didn't take his first Fighter level until level 6, but even one level for 2WF is a massive upgrade and worth it even if you stop at one. But every level after adds something great.
I'm getting to the endgame now and I've made him a Fighter 6/Rogue 5/Warlock 1. The last level of Fighter or Rogue didn't really offer much, so I picked up 1 Warlock. The Old One subclass ability frightens nearby enemies when I crit, and I get Hex (which doesn't rely on Cha) for extra damage on everything. I picked up Tasha's Laughter too, probably won't use it but it's a saving throw so it also doesn't require Charisma.
The cantrips don't really matter, but you can grab Blade Ward if you want it or Minor Illusion if you have any stealing left to do. Blade Ward isn't bad with this build because you can still do some good damage with your offhand.
The other option to this is to go pure STR + Heavy armor without need for Ability Improvement feat (start 17 STR +1 Hag +2 Potion). Since you don't get Sneak Attacks with your off-hand you can use a non-finesse weapon there for more effects, and your lower DEX/Initiative actually allows other melee characters to get in position so you can trigger Sneak Attacks with your main-hand finesse weapon (Phalar longsword). Also using Trip maneuver can give you Advantage for Sneak Attack damage with second attack.
you do get sneak attacks with your offhand.
You have to turn on "Ask" on the sneak attack reaction menu with K, and then if you attack with a finesse weapon, and CAN apply sneak attack on that attack, you will get a popup prompt "Do you want to use sneak attack?" and you can do it
Never thought of doing a STR dual wield build for some reason, but it could be be fun with 2 legendary maces on Minthara
@@JDogth3Wise Could work maybe. But I'm finding that dual-wielding kinda falls behind in dmg without the Sneak Attacks, and since Maces aren't Finesse might be better just to sword&board unless there are some amazing weapon effects.
Later on you can get a gloves which gives 18 dex, so you can respec into medium armor and still get high AC. There is a medium armor piece which gives you unlimited bonus from your dexterity and does not apply penalty to hiding. At this point you pretty much have the utility of competent warrior and rouge on a single character without any major drawbacks.
you get a much better selection of weapons by using STR (chug an elixir of hill giant strength if you need to) and not limiting yourself to just finesse weapons (basically only rapiers). Astarion is the perfect companion for this if you ascend him, as one of the perks is 1d10 necrotic damage to weapon attacks. be sure to take the "savage attackers" feat, as this rerolls all damage die, including the elemental die. throw in Helldusk gloves for additional 1d6 fire damage
Heh, this is pretty much the exact build i'm running.
I strongly recommend using the phalsar longsword on this in the early/mid game! It counts as a finesse weapon!
The shrieking bladesong adds so much damage to your own,and your companion's. It also adds some extra mobility to an already very mobile class.
Yea TBH I never found the finesse longswords 😅 that is way better fashion souls
You can get it directly underneath the goblin castle inside the under dark. Leave the area with the selune statue and turrets and it should be a little bit further out to the west. There it will be resting inside a rock. It's the only finesse longsword in the game afaik.
I believe there is a githyanki merchant in the creche in act 2 that sells a finesse longsword as well
Dude, your guides are amazing and really fun, keep them coming.
Thanks, glad you enjoyed
Love this build .... its my very first multiclasing build ... and i use it on Astarion... and it so fun to play ... and you made it easy ... Thank you so so much
Your content is clear, well-rationalized, and compelling. What a breath of fresh air compared to other bg3 content. Thoughts on including a bard build for maximum utility?
I have never tried bard, I have learning to do
@@JDogth3Wise i have always had a knee jerk reaction to using a bard (other then the old "Blade" archetype way back in 2e) but have been taking a very serious look at college of swords for a dual wielding build
I’ve done a similar build on Astarion, but I did 4 lvls rogue/thief, dipped 2 into Ranger for Hunters mark, then 6 into champion fighter. Got sharpshooter, ASI, and dex resilient, and luck of the far realms. Thinking of getting the dark urge cloak for the next play through, but I’m using the Cloak of Cunning Brume right now. With the dip in 2 ranger it allows you to get both two weapon master and archery to stack with your crossbows hits also thought about great weapon master for duel daggers or scimitars builds or savage attacker since if you start of the match with the enemy surprised you get a free critical and those along with champion will give you more free attacks. Combine that with the dark urge cloak and I imagine it’ll be pretty darn good.
Did sharpshooter stack onto both crossbow shots?
@@JDogth3Wiseyes it does. Getting sharpshooter with this build guarantees minimum 40dmg per round. Getting the archery fighting style negates the -5 to a -3. Maxing dex and shooting from high ground + oils pretty much negates the minus to attack rolls
How were your stats when you did this at the beginning? Were they the same as in the video?
YESSS IVE BEEN WAITING FOR A good dual wield build. Thank
You!!
Hope you enjoy
Taking Rogue first at level 1 will grant you 2 more skills and Dex Saving Throws. Dual Wielders will usually be Dex based.
I have fond memories of BA2 as a duel wielding elf with 19 dex swinging katana blades left and right, going though beholders with ease, and cutting down especially mages, see them explode from a critical hit 😂
I have to try duel wielding in BA3.
did that too but with "kesai" class - 4 point in wepon matery but no armor - good time
Later on in the game you get access to gantlets that sets your str to 23 and an amulet that sets your con to 23 so you can use longswords if you have dual wield feat and re-spec all other points to the other 4 stats. This will provide higher damage/survivability with this build and even open options like dipping 2 levels in barbarian.
There are two finesse longswords in Act 1 as-well. One in the underdark near Selune Chapel entrance, the other for sale at the Githyanki creche.
How did I miss both of those
@@JDogth3Wise *SPOILER*
If you want to know where you can find em, they are in Rafael's lair.
I meab would suggest to:
- Start are rouge (1 lvl) and then go 5 into figter, just to get more skills to cover traps etc
Great build, but I is worth noting that if you make your 1st level rogue, you will get 4 skills instead of the fighters 2 skills, where as if you start as fighter you get heavy armor proficiency. As a dex based fighter you dont need the heavy armor proficiency. So it is better under most circumstances to respec at level 6 OR just play 1 level behind.
People sleeping on dual wield are just noobs. I did the same build for my karlah (5 lvl fighter, 7 lvl rogue for better sneak attack). While carring two rapriers +2 with extra 1d4 psychic damage each. She was melting everything on Tactician difficulty. Also, if you find gear that gives you just extra damage to EACH attack, you gain more from dual wield, than from two hander weapon. On top of that, the DEX build is always better option than pure STR damage dealer. The bonuses from DEX were always better than STR in DnD. Even if one have already meele damage dealer, it is always good to have another damage dealer class that gain bonus from DEX, due to the fact that DEX damage dealer willl use different armour, different weapons (finesse) and ranged weapons. The amount of gear you can find for dual wielder is amazing. The feats for dual wilder are also amazing.
This build is my favourite in this game, much more enjoyable and versitile than some OP paladin/warlock smite / heavy armor / two hander builds.
Yea I ascended Astarion and his dual wielding became utterly broken
how did you get the +2 rapiers?
I think the fighter class is very lackluster compared to ranger + thief.
While playing a ranger 5 / rogue 3 you already absolutely melt targets and there are synergies that don't exist with fighter.
First, Hunter subclass add 1d8 damage on target that are not full HP. Add hunter's mark and ring of conduit (found in the Githyanki crève after the inquisitor fight) and caustic band( Myconid Colony) and Nere's Sword, and a normal round will see you :
- Attack 4 times with your main and offhand
- Each attack adds 2 + 2d4 + 1d6 +1d8 (6-24) to the baseline damage.
- Each offhand attack adds 2 + 1d4 + 1d6 (colossus slayer isn't counted twice I believe)
So if you simply normally attack, your total damage will be :
- 2 x (1d8+DEX + 2 + 2d4 + 1d6 + 1d8) = 20-72 (main)
- 2x (1d8+DEX + 2 + 1d4 + 1d6) = 18-48 (off-hand)
with a simple 18 DEX (+4 bonus)
Now, you can add a level 2 fighter class for two more attacks if that's your thing, so a level 10 character can do a potential 48-156.
Thanks for the help in putting a dual wield build together, I made Astarion the gloomstalker ranged character instead of me, so I can be more in the heat trying to help Karlach in combat.
Glad you enjoyed the build!
Thanks for this. I use astarion for unlocking stuff now he can be useful in battle
Glad I could help
Ended up respecing Astarion to a kinda similar build during my first playthrough. Here's my thoughts on it:
By going for strength you may loose your ability to use crossbows but you've opened yourself up to a giant arsenal of nice weapons you'll find during your playthrough, like the spear in dank crypt that automatically casts true strike on a miss, the mace that casts faerie fire on a miss once per rest, both of which are amazing at granting advantage and reliably triggering your sneak attack, or lots of weapons with extra damage dice.
You also can wear heavy armor and the infernal legion mask, granting 2-3 members of your party 2-3 extra strength.
Online resources state that sneak attack damage only triggers when made with a finesse weapon, but fortunately you can still use strength for finesse damage calculation if it's higher than your dex. Also there seems to be a bug with that since i've also triggered sneak attack damage using longswords.
Leveling progression was 1lv fighter -> 4 lvls of rouge for dual wielder feat-> get to fighter 5 for an extra attack -> get rouge7 if you want more sneak attack and the evasion feature which feels great or go fighter 8 for more stat points.
Astarion is a great character to do this build with as he can heal with his vampire bite using a bonus action (which he has plenty of)
TL;DW
Gear:
- Head:
- Cloak:
- Armor: Yuan-Ti Scale Mail (Act 2)
- Gloves:
- Boots:
- Amulet:
- Rings:
- Weapons: Any Finesse Weapons
- Consumables: Bloodlust
Spells:
Stats: str8 *dex16 *con16 int10 wis14 cha8
lv01 Fighter: Two-Weapon Fighting (GWF)
lv02 Fighter:
lv03 Fighter: sub: Battle Master, Riposte, Evasive Footwork, Disarming Attack
lv04 Fighter: Feat: ASI+dex or Dual Wielder (if Dual Rapier)
lv05 Fighter: Extra attack
lv06 Rogue:
lv07 Rogue:
lv08 Rogue: sub: Thief
lv09 Rogue: Feat: Dual Wielder or ASI+dex
lv10 Fighter: Feat: Savage Attacker
lv11 Fighter/Rogue: Your choice
lv12 Fighter has Feat / Rogue has Uncanny Dodge
Damn this shit doin numbers! Both the character and the video, nice work.
:D
really love this build. I was playing the stealth build on Astarion but I just realize that I don't really like stealthy playstyle so I swap to this build at lv 10 and it's really fun to play
thanks for this! I was building a fighter druid but I wanted one more attack so I put a few levels into druid and it works super well just for the extra attack. now I have symbiotic spores buff and an extra attack with my dual wielding fighter meaning I am way more likely to crit with the amount of attacks I do!
iam just looking for fighter/druid dualwield build for jaheira at the end of 2nd act, can you please elaborate yours? ty.
don't even have the game yet but love the builds
Glad you enjoyed!
This is really blooming now (just defeated Mykrul at level 9). I just do not understand what I get if I start as a fighter in comparison to starting as a rogue. I cannot wear heavy armor for example because I started rogue.
You get different skill proficiencies, on a respec at higher levels I would start as a rogue for this build since you don't wear heavy armor anyways in act 3
Went from watching tarkov builds to bg3 guids. Amazing :,)
:D
Just FYI there are finesse longswords in the game - at least two that I've come across in Act 1 and you can dual wield them.
Damn, apparently I haven't been looking hard enough
this build is so OP lol, thanks a lot for sharing!
If you add a single level of monk, you can use any weapon with dexterity, not just finesse weapons (except two handers, but that's irrelevant). Shar's Spear of Evening being a pretty cool one, adding its bonus damage to your offhand too (and it's piercing damage, so Bhaalist Armour doubles it).
when do you recommend adding the monk lvl? using axes instead of swords seem more for me.
@@irondisciple2984 depends... I usually respec a couple of times. At 6 it's about ideal, fighter gets big upgrades at the first 5 levels.
str base monk/fighter is great cause you can get up to 24 str (mirror of loss -2, +2) with Tavern Brawler that's +14 to attack rolls and damage.
plus gear and skills that's like 22-40 per punch 66-120 per round with basic auto with 24 AC, 26 AC with shield of faith, 27 AC with fighting style
or you can go monk/rouge for that extra bonus action giving you about 88-160 per turn with just punching . ( I am 90% sure on these number)
Also your hit chance is very high cause Tavern Brawler OP
this build(monk/rouge) works only if you get the legendary armor (HELLDUSK ARMOUR- you have to rob a place for this armor) 21 AC cause all class can wear this armor
Really keen to try a monk next
+7 to attack rolls and dmg. Also titan bow is massive for this strat
can you explain more?
Just what I was looking for. Thank you!
Glad I could help!
Love your builds. Made Minsc your Rogue Ranger. Best idea. I’m going to make Asterion this. I want to see a Necromancer type of build.
Glad you have enjoyed the builds! I have heard that necro is pretty fun
The Quartermaster at Last Light Inn sells gloves that have Two-Weapon Fighting on them, wondering if there is an option for a respec and pick up archery for those times you need the bows?
That sounds like a good item to pick up for sure!
I like this build a lot, range or melee, they always do good damage.
If you dont have a rogue in the party for picklock then I suggest starting a rogue, you also get more skills, just grab 1 level rogue then go 5 fighter.
You don't need a rogue for picking locks. Anyone with good DEX and a lockpick kit can do it. Even better if they have Sleight of Hand. I use my Ranger to pick locks and disarm traps.
Dual wield crossbows dont require two weapon fighting style. Your offhand hand cross bow always recieve your ability score modifier its damage, unlike melee weapon. Which is why dual wield handcross bow you want Archery for +2 to hit, but for dual wield melee weapons, you need two weapon fighting style. In the end a ranger is a stronger dual wielder then the fighter due to passive sub class perks, which outweight Action surge. Depends on level of your character though. In general dual wielding melee weapons is really bad in DND due to the Great weapon master feat giving you +10 damage per attack, and an extra attack as a bonus action on a kill or critical hit.
However, Dual wielding crossbows though thats something else together and extremly strong and can utlize the rogues sneak damage every turn unlike the melee variant.
I have Atarion as lvl4 Assassin/lvl 5 Barbarian at moment. Was not aware of how finesse weapons worked with Dex so I may change things around.
Sort of doing this on my main who is currently a swords bard 6/fighter 1. Two weapon fighting and archery fighting styles. Ranged slashing flourish is tech extra attack as well since you can target the same target twice or multiple targets. He is also the face of the party so filled two roles with
One character.
Now that I think of it, may try bard 8/thief rogue 4 as well.
Worst part about Astarion is that he's very clearly a Swashbuckler. A rogue who's not afraid to go in and do wacky stuff against his opponent.
i used this build on ascended astarion with orin's weapons (crimson mischief for MH and blade of the first blood for OH) and it just completely shreds its a lot of fun
Going 12 fighter makes more sense, due to improved extra Attack, you will always do more attacks:
- DW 8 fighter - 4 rogue: 4 attacks (action+bonus+action+bonus), with haste or action surge 6 attacks (a+b+a+b+a+a), with haste and action surge 8 attacks (a+b+a+b+a+a+a+a)
- DW 12 fighter: 4 attacks (a+b+a+a), with haste or action surge 7 attacks (a+b+a+a+a+a+a), with haste and action surge 10 attacks (a+b+a+a+a+a+a+a+a+a)
- 1-handed 12 fighter: 3 attacks, with haste 6 attacks, with haste and action surge 9 attacks.
Dual wielding AND taking the second bonus action makes no sense at all (same number of attacks, fewer with haste and/or action surge).
Dual wielding without the second bonus action is a bit better, but you must "waste" 1 feat and 1 combat style for only 1 more attack per turn, not worth it IMHO.
Cool, but now you gotta wait till level 11 to get that and stuck with 3 attacks until then
start 16/16 , no 17/15. At lv 4 o go 18/16 same way, but with more HP and stronger in early
Question. I was thinking of a Two Weapon fighter build recently and I'm wondering at max level, wouldn't it be better to go full fighter? With Improved extra attack, you still have the same 4 attacks most turns, but with Action Surge that'll be 7 attacks (vs. 6 if you do Fighter/Rogue) wouldn't it? The only advantage I can think of to go Fighter/Rogue is if it's the main character/face of the party and you maybe need the extra skill proficiencies, but I'm not sure if there's something else I'm missing.
thanks this is cool, currently at lvl 8
Why rogue? Straight Fighter gets 7 attacks first round, 4 each round after. Potion of speed also is better on a fighter.
Not to mention you get battlemaster maneuvers which are superior to sneak attack.
Also you get 4 feats so can take asi, alert, savage attacker and dual wielder to use strength weapons.
Or dump savage for tavern brawler and use dwarven thrower or the Trident in main hand, the +3 mace in off hand.
really nice guide, thanks
I like getting sentinal on karlach and astarion and just ganking people. No matter who the enemy hits they get a face full of damage.
HELL YEAH!!!!! ❤ I wasn’t expecting you to put out my idea for this so soon😂 you’re awesome, thank you.👍
No problem 😊
Yupp thats my build Im using with astarion since day one. Best one. 3 levels rouge and the rest fighter. Idk why but my 4th level rouge only would give me health but no feat😮
Ayy this is a sick build.
Thanks!
what about the dual weapon feat, so you can wield weapons that aren't 'light' but are still finesse?
love the dual wielding build. Can you tell me what make you choose fighter over bard? With the college of swords, you can spend bardic inspiration in order to have nice interaction like +4ac, strike twice or mobile flourish.
I'm going for a dual wielding mobile class and still hesitating between fighter and bard.
I really like action surge + the extra HP, but Bard is on my list of classes to try soon!
Fighter super underrated multi for Rogue
This is my first time trying it and yep I've come to the same conclusion
As a very first time to ever play these kind of games what is the best 1H weapons to find / purchase from a vendor for this build?
Thank you for the awesome guide.
Missing half the hits rip
Where is everyone finding cloaks???? I’m 30 hours in and haven’t found a single one 😢
I didn't find my 1st one till act 2.
Thats exactly what I said when I found my first one...
The Drittz build lol
Thanks for the tips ! What kind of armor would be useful ? Heavy ? Light ?
Medium armor, then exotic medium armor in act 2 / 3!
1 level of War Cleric would get you the War Priest which gives you 2 more attacks per long rest, as well as a few spells. Put that good WIS to use!
You’d already be using your bonus actions for the thief, like, always
@@Jabberwokeeexactly.
Been playing pretty much this build, great fun. Recently re-specced into thief/gloom stalker ranger which good too. Praps I missed it, but multiclassing from rogue into fighter 1 doesn't give you the option for a fighting style I think, so starting with fighter is better.
Yea apparently you do miss out on some things from not having it as the "level 1" class which is kind of odd
You do get the option when multiclassing into fighter 1 - I missed it myself the first time and re-specced after I saw that it had automatically defaulted to the +1 ac bonus
Checked it out again, looks like they've fixed it. :)
Thanks for your video! I really like them and they help me a lot. Can you describe all your companions?
In due time!
Lol might as well take 2 level of barbarian for rage and savage attack. My build 4 thief, 6 battle master, 2 barbarian.
Do you find its worth it while dual wielding? I was thinking dual wield barb would be fun
@@JDogth3Wise yeah my build now is 5 berserker, 3 thief and 2 fighter I'm basically a tornado of death. Already got duel wield it 17 dex, 16 con, 15 wis unarmor
Would this build be good at lock picking? Looks like a great build!
Hey, loved the video. I couldn't, but notice that your video wasn't at its full editing potential and I was wondering where I could reach you for a business inquiry?
Not interested at the moment but thanks for reaching out
How well you think a lv6 fighter and Lv6 thief would do? I thought about starting as a rogue and then into fighter
Am I crazy or are Rapiers really hard to come by? I found this build after doing the whole druid/goblin quest so the +1 rapier isn't available to me anymore and I just.. will have to wait for a while before I have a chance to even find one, right?
I found one from looting and for the second gave Astarion Wylls
can astarion stil lockpick stuff if i do this early on game? or should i wait to respect into fighter and add the rogue stuff once im higher lvl? im lvl 4 atm and i really dont like astarion as a sneacky backstabber playstyle. but i still want him to be able to lockpick stuff. i liike his personality but not his combat style pretty boring to play.
this keeps setting my ability modifier to strength, which I set to 8, instead of my dex, which I have at 20, maybe I'm doing something wrong, but 8 fighter 4 rogue doesn't seem to be working for me
What armor, weapons and accessories do you use for this build?
might as well use war domian cleric too
if iwwre to make this build for my main character what race and background would you recommend?
Thats literally what i have been trying out on my duo evil run xd im duoing it with minthara whos sorlock, she casts twinned haste to both characters >;)
Edit: in act 2 i disarmed my mirror versions sword of screams so im wielding 2 of them and im half orc but yeah i have a feeling this still looses to 11lvl battlemaster whos wielding a hellfire greataxe in dmg
Yea double haste on 2 melee characters at high level is so much fun
This must be some sort of bug in the game. When my rouge killed his mirror, he dropped another Phalar Long Sword. I didn't disarm him though, he just dropped it. Now I have two of them.
Would this work with a dual wield strength heavy armor build as well?
I´ll try that
I think you forgot the skill proficiency also would of loved if you did rogue first cause thawasy mess up
What's the best background choice for this build?
@J Dog th3 Wise
can you make a video showing your shadowhart build and a showcase?
Yes!
How well would this work if you made it strength based?
isn't ranger knight better option, as a tanky dual wieldieng dps?
what if we do rogue assassin + fighter battle master? would that make sense?
What about the skill proficiencies right out lol 1?
I have so much fun with this build. I've been playing with a paladin and a druid, and having a paladin to tank and semi-heal makes me pop off. You say sneak attack isn't a priority, but i melt dudes when im fighting next to my paladin. The build provides so much versatility and dps, that its a huge asset.
Glad you enjoyed it!! I was very impressed by how good fighter with the extra bonus action was!!
What is that armor? 👀
Adamantine scale mail
Hey nice build, IS it possible too have a look at the stuff used ?
I basically just used magic shortswords and rapiers until act 2, then got the hellfire hand crossbow and exotic scale mail. Then in act 3 you get a lot of good dual wield items from astarion and orins quest
It is also possible to just use the dual wield mod (nexusmods) to not use up your bonus Action but still attack with both hands (as it should be)
so.. if i sneak attack i get only 1 hit right and have a bonus action? vs normal attack which uses both action and bonus?
Assasain resets all actions