HUGE shout out to Dronizos, a member of our Discord Community, who brought this build up during our community build stream! It's a TON OF FUN! Complete Playlist ►ruclips.net/p/PLDLBnN-W_m2n6nk1Y5-snG4PpOuj9b-7g&si=j1T4BfjqOcSClZFS Spellcasting Guide ► ruclips.net/video/uRWdLeXUTY8/видео.html Sneaking Guide ► ruclips.net/video/T3ZQ0ajLG-o/видео.html Character Creation ► ruclips.net/video/EpZ33jsWjHk/видео.html Terms Guide ► ruclips.net/video/TQrJZPtnqBU/видео.html
For anyone trying this build out: Its important to know that while in combat, if you are unable to shadow step or go invisible despite being in an obscured position, you can hit the group or ungroup key to refresh the game's hot bar. Doing this re-checks your positioning without blowing actions or bonus actions. Great build btw. Monk is my favorite class and I've been racking my brain on how to get this sub-par sub-class to do decent damage. Also, if you join a certain murder cult, The Bhaalist armor does what the gloves do but way better and if you are already using the covert cowl, then might as well.
Dude... I'm watching this whole video but I just had to pause to say I REALLY appreciate the fact that you just did a TL;DW. Such a great idea and so well done.
Since Patch 6 made all dialogue center your Tav/Durge if they are visible to the NPC and anywhere nearby, getting the Hag Hair is now pretty challenging for a low CHA build, especially on Honor Mode. My kids solved it right away with their monk Tav: After getting the Hag to low HP, they used the insane monk speed to bolt into the Hag's "Office" area, and then closed the door behind them. Then, as usual, parked their Bard closest to the Hag. It actually worked, and the Bard got picked to to the talking... and they got the Hair!
I just did it with a low charisma rogue, I don't think you need to roll if you allow ethel to take the blond girl. Since I'm doing a pure evil durge it made sense to take her deal. No rolls needed, ez +1 dex.
@@Yrian96for some reason, after the hag ran away into her lair, Mayrina caught me stealing and ran away yelling for help. Then she didnt appear again in the final fight. So i didnt need to save her at all. She showed up after the fight at her husbands coffin as usual
Solid build. I like the mobility, the Shadow-Ninja flavor, the deadlyness of your first surprise hit.. Knife of the undermountain King for dbl crit range.😉.Durge gets that sweet cloak( forgot name ?!) that turns you invisible for 2 rds after a kill - & activates automatically 🤗. Ninja- assassin time..🏴☠️
@@aaronhumphrey2009 thats pretty bad ass concept. I played storm cleric and fire sorcerer in my previous playthroughs. Might give an assassin try once I brain wash my friend to purchase the game for co-op campaign!
You are better off going 5 4 3 for two feats, not 100 on shadow monk cause I generally play oh... but nothing is gained at level 6 whereas lvl 4 in either of the other 2 classes nets you a feat or asi. Though 6 3 3 thematically is fun and feels right. Min max better 5 4 3, playing to have fun better 6 3 3.
@skotrounds agreed, the idea of champion fighter for crit is good... but an assasin always crits so no need for it. Though you do want 2 in fighter for action surge most likely.
Man I just played a duergar and having perm invis outside of combat is insane, doubt I’ll ever go back, with momentum the drawbacks of a dwarf are fixed
My current honor mode playthrough is a Paladin of Selune (5 Paladin 7 cleric knowledge selune). Duagar. The dialog options are different as a Paladin of selune specifically and as a Duagar. My attributes are spread way to thin and surviving the first 4 levels without abusing Withers is rough. I also have a wood half-elf sun soul monk build going... monk/cleric. The AD&D class...
I appreciate that you cover builds that introduce unique flavor rather than just the strontest meta builds. I wouldn't mind seeing you cover a battle alchemist. My personal pick has been opening with 3 levels of transmutation wizard for transmutation and circle of daggers for popping potions, level 4 rogue for expertise in medicine and slight of hand, then either 4-6 rogue to grab arcane trickster or round off with wizard. Grabbing arcane trickster sounds unusual, but the hand can drink potions from your inventory netting you a companion that can, without breaking its stealth, haste itself, set its stength to 21, force surprise rounds, and double chuck potions for team mates all with the traditional mage hand benefits and it actually benefits from things like aid after long rests since it lasts forever, all while boosting your ESL and relying on intelligence like wizard, but I prefer taking utility spells here. These two classes benefit eachother in this way, wizard benefiting from the slight of hand for materials and scrolls and the medicine expertise + prof for the alchemy checks, and your hand benefits from your potions. Surprisingly fun if you're into that gameplay, and all your potions end up benefiting from the act 1 healing gear for blade wards (paired with transmutation stone lets you grant resistence to 4 types in one turn alongside your rogues bonus actions) and blesses mainly. I usually open either with halfling for the alchemy and slight of hand 1 rerolls, or as gale for the act 1 telekinesis as early as berore the grove fight
My main playthrough was a Duergar Shadow Monk to 8 and Rogue Assassin to 4, my main weapon being the "Knife of the Undermountain King." It really fit the whole theme of an assassin that's a deep dwarf.
This was my first multiplayer build days after release. My little brother (sorcerer) got so mad every time I filled the screen with darkness, making him unable to target anything. Great fun :D
Coming in kinda late to this post, but I am currently on my favorite BG3 playthrough yet as a shadow monk/ rogue Duergar. So much fun! I was looking for methods for maximizing use of the shadow monk features and found them with your video. Thanks!
You talk about Savage Attacker, but don’t go into why it is good for this particular build. savage attacker works on all dice, so it would re-roll sneak attack and extra dice rolled due to Crits. At level 5 you get 3 SA dice, plus the weapon die which will average approx 4 points of extra damage in a single attack doubling to 8 on a critical. The problem with Dual wielder in this build is it requires your bonus action and in this build you are doing shadow stuff with your bonus action. TLDR; Your item choices are designed to increase crits, which doubles the dice and gets more value out of Savage Attacker.
I feel, lore wise, this would be a good solo build, at the very least in Balanced. I'm going to try this build. For my lore, I'm thinking of rolling a Svirfneblin, aka Deep Gnome, that was an urchin, and taken in by a wise master to learn how to strike, subtly, at their Drow overlords, by perhaps sabotaging items, stealing food, etc.
Take orc (free savage attacker), 8 monk, 4 rogue (for third feat, which I find much more important then the 5th lvl in rogue. Alert, asi, res DEX or dice or duel wield or another asi for WIS.
I want you to know, I just subscribed solely because you summarize your videos in the first couple of minutes. I understand there is a meta to running a RUclips channel (getting people to watch past the 10 minute mark, etc.), and I don't even mind watching sponsor spots of reasonable length. But most channels take it way too far, and I usually click off if there's too much filler in the first few minutes.
If you're willing to play at half health or less*, you can play Assassin, wear the Helmet of Grit and have it both ways: all the insane first-round damage of Assassin with the extra bonus Action of Thief. * heck, if you're playing Shadow Monk Rogue properly, you should never be taking hits anyway.
Last Epoch seems good but I'm still fairly new and haven't got it so I haven't checked out your content for that but damn if I'm happy you got content for both. This channel has done wonders for my start to ARPG's and I love it.
I would recommend this build on dark urge play through because you get access to a cloak that when you kill enimies you turn invisible for two turns but his is better for role play options
I was just talking to my bro about making a Ninja/ Monk based off Final Fantasy Tactics strongest build. This is almost exactly what I envisioned! Thank you for the awesome and detailed build guide.
Just throwing this out there. There are more finesse weapons. In the gith creche their trader sells another longsword that is finesse. It's got a once per short rest 4m AOE attack on it and it's a +1 sword. Act 3 also has the finesse pike or whatever it is. It's a polearm with reach that is also a finesse weapon (only one of those in the game that I know of).
Found your channel just recently, as I was looking into some random stuff. Love the content! Earned the sub because you put having fun and playing the game ahead of minmax builds. Quality stuff, keep it up
Please do more baldur's gate builds, even if it's a common one on the internet, would love to hear your take on them. Oh! Or if you did something like reviews of popular builds, i just want to have more bg3 content from you, lol.
@@italianspartacus sweet! Side note, this build came at a great time for me. I'm starting a new campaign trying to recreate my old WoW main (a monk) and this gave a lot of helpful advice.
@@italianspartacus on the note of reviews, I did a 5 gloomstalker, 4 sword bard, 3 theif as a character that can do range and dual weilding, with some supporting skills. Thoughts?
In my latest co-op I respected shadowheart into a shadow monk for funsies. It's still early on in the campaign, but I'm definitely taking some pointers from this vid for the eventual build :)
Just want to point out a glaring mistake: Monks will make any weapon they are proficient in a monk weapon, meaning they can use their dexterity for the attacks, as long as the weapon is not a heavy weapon (martial dedicated two-handed weapon, essentially). So even if the weapon doesn't have finesse they can use longswords efficiently. That said, there is a lack of good longswords
Thanks for pointing that out :) I did say all of that but I forgot to mention about heavy/two handed. I'd say a partial mistake more than anything hahahah
6 4 2- shadow monk, assassin, old one.. true bhalspawn run. Assasin give you guaranteed crit, warlock lvl up to you, can also just take 1 warlock lvl but I like to have devil sight., boots of stormy clamour combine with mental inhibition ring, you put penalty on every saving throw of enemy. Bhaalist armor is the last piece. This was the strongest 1v1 boss build I have ever run..drow fits well but half orc adds the crit flavor. Since commitment to armor is req, you can take mobile as your 2nd feat, but most of the time shadowsteps covers for it.
@@Sedaisan man I just realized their is a better version of this if you go 6 fighter bm, 4 assasin, 2 old ones... my problem with this shadow monk build was, it comes online at lvl 7,( 1 point in rogue, 5 in SM ). since you are not going TB feat, dmg will be from weapon. So take 17 dex, and rest whatever you prefer. Hag hair in dex, get graceful cloth from ester. I chose wisdom as secondary stat to get 2 more Ac. Your first feat is race dependent. If you go drow, you get prof in hand crossbow and rapier, so either take savage attack or duel wielder, depending on what kind of control you want. Act 2 will be difficult though, shadow monk work with obscured or lightly obscured areas, and most enemies get resistances in dark areas in act 2 so dmg suffers a lot. Repec class if you see fit, I ran cruel sting and phalar aluve in act 2 to build psychic dmg with mental fatigue ring and boots of stormy clamour for dex penalty.. Don't forget to kill Kagha in act 1, she gives you 1d6 poison dmg necklace, you can kill her without raiding emerald grove.. Act 3 will be a breeze from early on, all you need to get is duellist prerogative and any dagger you like..beeline for bhallist armor. Fighter bm variation removes the early penalty in lvls..if you are looking for inspiration of this build, you might done the vault fight in act3, where bhallist do hit and run tactics, hit 2 times shadowblend away very annoying without see invisibility source.
Fun fact: You can use everything Monk-related with Raphael's Helldusk Armor which you can get as early as Act 1. My Shadow Monk currently has that + the Bracers of Defense + 14 WIS which gives him a whopping 25 AC, making him near impossible to hit 😆 I love Shadow Monk so much. I didn't want to play the traditional Open Hand Monk so now I'm playing as a Shadow Monk Durge who is resisting the Urge. Aka, if I can't go invisible with Shadow Monk, I'll go invisible with the unique Durge cloak 😈. Another fun fact: With an elixir of Cloud Giant strength, your unarmed strikes (7 levels in Monk) can hit around 40 damage... per punch. This, plus the rest of my party in Honor Mode made the fight with Myrkul a walk in the park (THANKFULLY).
I feel like this is the first time I’ve ever heard anyone actually talking about shadow monk idk why (I’ve also never touched the class so I don’t know how good it is) and I’ll definitely be looking forward to the dragons dogma 2 vids :D
Playing Elden Ring right now, but it feels like ill be doing different builds for BG3 and Elden Ring for my next couple years of gaming with how much content is in both games haha
Nice guide, I just want to point out that your weapon doesn't have to be finesse. The monk weapon trait makes it so that any weapon you are proficient with becomes a finesse weapon when wielded by a monk.
Try a Gold- Dwarf Barbarian, Wildheart, Tiger/ Wolverine. Dual wield Shattered Flail and Rital Dagger. Use Periapt of Wound Closure. Tough feat, Primary Constitution. Would love to hear what you think about that. 🙂 Aims to be a CC Tank for the team.
"A monk weapon is any weapon you're proficient in." I'm pretty certain when I made my Kenshin Himura build, I had proficiency with all weapons via my Fighter levels, but no matter what I did I would never have the follow up monk attack options because scimitars were not monk weapons.
Larethian's Wrath is the only other finesse longsword. Though, it's easier to get Aluve since it's free. Unlike Lare, which needs to be bought from a vendor in Act 1.
stillness of mind in BG3 is like Countercharm in 5e, but worse. because even a minor frighten forces you to use your whole action, and cannot be toggled 😭
Looks really cool. I'd also consider Dwarf Duergar for a stealth build, since they can cast invisibility on themselves for free outside of combat (and once pr battle), and it lasts until you use an action. Makes it so much easier to sneak around or get in position where regular stealth might not be enough. The -1,5m movement speed penalty is annoying, but with your build you're going to be super mobile anyway. I used Duergar for a ranger/rogue build and I could do sneak attack>dread ambusher outside of combat, which would usually kill any regular enemies, and then invis to leave combat. Rinse and repeat while picking off enemies one by one
Yo I love your builds dude. This one in particular seems right up my alley :D I've been thinking about running a fun wild magic build with barb or sorc but I haven't really seen any items that synergise with that mechanic too well. Would you explore that concept? I think it would be pretty fun.
I think it's quite fun to do 4 rogue/6 shadow monk to unlock their most important abilities (4 rogue for the feat so you can have 2) and the two last levels into warlock for devil's sight, so you can cast darkness on enemies and teleport to them at will and get advantage against them while they have disadvantage against you. I don't really see a big reason to go rogue 5 or monk 7
start with rogue for immediate stealth and probably start with ranged attacks mostly until level 4 for the feat which is a huge power spike early game and depending on your preference pick a feat or just asi and of course pick assassin for the subclass. then just start levelling up monk and lean into melee. you can deal really good damage from melee especially if you know how to efficiently use invisibility potions/scrolls and/or have a team member shoot arrows of darkness or just cast darkness in the right spots so you can easily be stealthy even in melee. at 3 monk you of course get the subclass which gives you useful stuff like pass without trace and silence but most importantly darkness which will only become truly useful at level 12. 6 monk gives you shadow step which is insanely good. last 2 levels go into warlock just so you can get devil's sight which is I think the only way to see in magical darkness. from here you cast darkness or your other team member casts it. (I like to have another rogue-ish character that's ranged and shoot darkness arrows at enemies to pump damage while creating darkness in one action.) then you proceed to teleport into the darkness and destroy everything inside. (for the record I haven't actually tried this and yet and it's something I'm building into in my current build so sorry if some of this is wrong lol I haven't tested it yet)
@@Kiony.The Eversight Ring in Act 2 lets you see in Darkness but honestly I like the Warlock dip not just for Devil Sight but for Mortal Reminder which synergizes really well with the guaranteed Criticals of the Assassin subclass and with Bow of the Banshee plus Cerebral Citadel Gloves (both give increased attack rolls when you Frighten enemies.)
Been having a blast with a Gith Shadow Monk Thief, I don't even bother using the rest of the party, soloing every fight with her is such a fun tactical experience.
for me monk is the best class in bg3. there are 3 ways of monk and these ways are super cool. im playing with open hand monk rn cause fighting with hand is such a cool but i wanna try elemental and shadow monk too. good video btw.
I've got one that is similar to this that I made on tabletop first and I will condense it down for BG3 but he is a Lightfoot Halfling with Folk Hero and 11 Trickster Rogue, 3 Gloom Stalker Ranger and 6 Shadow Monk At this level, the minimum he rolls on Stealth is a 27 But for BG3 its the same but 3 Arcane Trickster instead of 11 Sad but being able to not be seen is a core part of this
It would even be a lot better with pure monk if you used shadow blade + shadow strike + the resonance stone = over 100 dmg for the cost of three ki points Of course maintaining concentration on shadow blade can be a real hassle, but with transmutation stone + some gear to give advantage on con saves you rarely fail (just don't get knocked prone)
Transmutation stone doesn't work if you don't have the character in your party anymore :( also carrying that resonance stone is a lot of disadvantage added into the party
Perhaps sub out some levels for 2 levels of warlock for that juicy devilsight? Shadow step in and out of safety, or stunlock your opponent in your darkness spell.
Stillness of mind is literally one of the biggest reasons you don't go past level 6 monk. Because there's no option to disable it you lose an action whether you save against the roll or not effectively making fear auras and other things lock you out of an entire action before your turn even starts and if the source of the roll that triggers stillness of mind isn't gone you keep losing your action every turn. If you're worried about anything that passive works on you can just get calm emotions on one of your party members. IMO it's better just to get level 4 rouge for a feat until they fix stillness of mind and get 2 levels in war cleric.
I made a ninja build DnD wise for a level 9 Shadow Monk, level 6 Assassin Rogue, and Level 5 Gloomstalker Ranger. For Baldur's Gate 3 however, I did 5 levels on Shadow Monk, 4 levels on Gloomstalker Ranger, and 3 levels on Assassin Rogue. The latter two didn't matter which went level 4, but I did Ranger for that final spell replacement.
My build is the exact same but I took one off monk and put it into fighter instead so I can wear heavy armor like the armor of persistence just so I can tank more. Also I went into thief instead of assassin because my co-op party aren’t constantly stopping combat so you can surprise again so the bonus action is more helpful
Looks cool as hell ! I'll run a Gith resist durge with this build in my next run to get a change of pace from CHA classes. I've been thinking, how about using a versatile finesse weapon like Phalar Aluve without anything in left hand, and GWM as a feat ? And later switch for the Dancing Breeze ? I think that could be potent and quite fun to sneak attack with both hands + you get advantage from Shadow step to counteract the penalty of GWM
Did you end up trying this yet? I was kinda thinking the same, you could use flurry of blows any time you didn't shadow step so bonus isn't wasted either
Wouldn't Sarevok's helmet be better for the crit range reduction? e. Also early on, I suggest you use the gloves named "The Sparkle Gloves". They provide a ton of Lightning Charges that add 1 Lightning Damage and +1 to attack rolls. At max charge count you do a big explosion and you can easily get the "Lightning Charge" set that gives defend and damage. All in act 1.
Honestly i don't feel like mimaxing is actually needed in this game, even on highest difficulty. As you explore throughout whole act 1 you get pretty buffed pretty quickly.
Any recommendations for an Unarmed Shadow Monk build (something like a Shadow-Tavern Monk)? I want Shadow Step but I also want to avoid all weapon usage.
So im trying to follow this build, but my skills are greyed out and limited Wood half elf, monk, charlatan, 8, 16, 14, 8, 16, 12 (2 dex/ 1 wis) My skills i can add insight but stealth shows grey with +7 already on it. Skills not greyed out Athletic, acrobatics, history, religion, insight (already added 1 to insight) Is this a glitch or is it patched from last update? Did i pick something wrong?
I am trying 6 shadow monk, 4 rogue (for the feat) and 2 warlock for devil sight and repelling blast as control option/to push into hazards/knock people off stuff.
I made a list of the items mentioned, divided by Acts and where you can find them (spoilers ofc). Hope someone else find it useful. Act 1 Crashe Y'llek Knife of the undermountain king Grymforge Armour of Uninhibited Kushigo Sentient Amulet Disintegrating Night Walkers Myconid Colony Gloves of Uninhibited Kushiugo Boots of Speed Rosymorn Monastery Trail The Graceful Cloth Shattered Sanctum Spidersilk Armour Druid Grove Gloves of missile snaring Blighted Village Bracers of Defence Goblin Camp Crusher's Ring Act 2 Last Light Inn Hat of Uninhibited Kushigo Covert Cowl Amulet of the Harpers Gauntlet of Shar Killer's Sweetheart Moonrise Tower Ring of Free Action House of Healing Surgeon's Subjugation Amulet Act 3 Lower City Sewers Shade-Slayer Cloak Astral Plane Boots of uninhibited Kushigo Jaheira's Basement Khalid's Gift Lower City The dead shot Rivington Bonespike Boots Stalker gloves Sorcerous Sundries Vest of soul rejuvenation House of Hope Helldusk gloves Gloves of soul catching Undercity Ruins Bonespike Gloves The Temple of Bhaal Bloodthirst Crimson Mischief Devil's fee Mask of Soul perception
New to this game and I think I missed this note, but what allows you to use 2 weapons? I thought you needed 2-weapon fighting, which he said there was a way around
@italianspartacus I love your buid-videos, they give me a lot of inspirations, could you try a combo sorcerer/monk? thinking of draconic bloodline fire and monk with way of the 4 elements... just trying this (drow elf)
My one complaint about this game and these uilds none of them are fun until act 3. I really dont get how you guys played more than one playthrough i did basically everything in my first run got into act 2 one other time and i just couldnt force myself anymore. great video though super cool build!
Shadow Monk becomes super-fun at Level 6 when you get Shadow Step which if you do things the standard way more or less should be right when you get to the Githyanki Creche. That's not even Act 2 yet more like Act 1.5
HUGE shout out to Dronizos, a member of our Discord Community, who brought this build up during our community build stream! It's a TON OF FUN!
Complete Playlist ►ruclips.net/p/PLDLBnN-W_m2n6nk1Y5-snG4PpOuj9b-7g&si=j1T4BfjqOcSClZFS
Spellcasting Guide ► ruclips.net/video/uRWdLeXUTY8/видео.html
Sneaking Guide ► ruclips.net/video/T3ZQ0ajLG-o/видео.html
Character Creation ► ruclips.net/video/EpZ33jsWjHk/видео.html
Terms Guide ► ruclips.net/video/TQrJZPtnqBU/видео.html
I love that you emphasize roleplaying over minmaxing unlike most other build guide channels.
its always better.
I always roleplay in my playthroughs
Makes the game far more enjoyable
Baldur's Gate 3.
Roleplay.
LMFAO
@@pr0xyman287all words are made up. So are all games.
My first blind playthrough was a forest gnome lore bard, played him as a leprechaun. 10/10 would recommend.
For anyone trying this build out: Its important to know that while in combat, if you are unable to shadow step or go invisible despite being in an obscured position, you can hit the group or ungroup key to refresh the game's hot bar. Doing this re-checks your positioning without blowing actions or bonus actions. Great build btw. Monk is my favorite class and I've been racking my brain on how to get this sub-par sub-class to do decent damage. Also, if you join a certain murder cult, The Bhaalist armor does what the gloves do but way better and if you are already using the covert cowl, then might as well.
if you're solo, you can just drag and drop the spell back into its slot and it will update :)
Dude... I'm watching this whole video but I just had to pause to say I REALLY appreciate the fact that you just did a TL;DW. Such a great idea and so well done.
Thank you so much dude! Hope you enjoy the rest of the vid :D
Since Patch 6 made all dialogue center your Tav/Durge if they are visible to the NPC and anywhere nearby, getting the Hag Hair is now pretty challenging for a low CHA build, especially on Honor Mode. My kids solved it right away with their monk Tav: After getting the Hag to low HP, they used the insane monk speed to bolt into the Hag's "Office" area, and then closed the door behind them. Then, as usual, parked their Bard closest to the Hag. It actually worked, and the Bard got picked to to the talking... and they got the Hair!
I just did it with a low charisma rogue, I don't think you need to roll if you allow ethel to take the blond girl. Since I'm doing a pure evil durge it made sense to take her deal. No rolls needed, ez +1 dex.
You can also just accept the hag's offer to avoid the check.
@@Yrian96for some reason, after the hag ran away into her lair, Mayrina caught me stealing and ran away yelling for help. Then she didnt appear again in the final fight. So i didnt need to save her at all. She showed up after the fight at her husbands coffin as usual
6 shadow monk, 3 fighter champion, 3 rogue assassin
Solid build. I like the mobility, the Shadow-Ninja flavor, the deadlyness of your first surprise hit..
Knife of the undermountain King for dbl crit range.😉.Durge gets that sweet cloak( forgot name ?!) that turns you invisible for 2 rds after a kill - & activates automatically 🤗.
Ninja- assassin time..🏴☠️
@@aaronhumphrey2009 thats pretty bad ass concept. I played storm cleric and fire sorcerer in my previous playthroughs. Might give an assassin try once I brain wash my friend to purchase the game for co-op campaign!
You are better off going 5 4 3 for two feats, not 100 on shadow monk cause I generally play oh... but nothing is gained at level 6 whereas lvl 4 in either of the other 2 classes nets you a feat or asi. Though 6 3 3 thematically is fun and feels right. Min max better 5 4 3, playing to have fun better 6 3 3.
Interesting that its champion fighter I would've gloomstalker ranger it myself
@skotrounds agreed, the idea of champion fighter for crit is good... but an assasin always crits so no need for it. Though you do want 2 in fighter for action surge most likely.
I really feel like Duergar are slept on in general a free enlarge per long rest with no concentration, and free invisibility EVERY BATTLE.
I actually mention them in nearly every build but... FUCK I FORGOT TO DO IT HERE hahahaha
And resist paralysis against those nasty mindflayers the perfect durge race
Man I just played a duergar and having perm invis outside of combat is insane, doubt I’ll ever go back, with momentum the drawbacks of a dwarf are fixed
My current honor mode playthrough is a Paladin of Selune (5 Paladin 7 cleric knowledge selune). Duagar. The dialog options are different as a Paladin of selune specifically and as a Duagar. My attributes are spread way to thin and surviving the first 4 levels without abusing Withers is rough.
I also have a wood half-elf sun soul monk build going... monk/cleric. The AD&D class...
Monk- path of Shadows 6- and Thief or Assasin Rogue would work very well with Duergar dwarves..The 2 Bonus Actions of Thief are more versatile..
Let's gooooo keep pushing out the BG3 content
;)
I literally just started playing a week ago lol. I've watched all your videos for help understanding and learning this game. Appreciate you bro
Of course! Thanks so much for watching dude!
I appreciate that you cover builds that introduce unique flavor rather than just the strontest meta builds. I wouldn't mind seeing you cover a battle alchemist. My personal pick has been opening with 3 levels of transmutation wizard for transmutation and circle of daggers for popping potions, level 4 rogue for expertise in medicine and slight of hand, then either 4-6 rogue to grab arcane trickster or round off with wizard. Grabbing arcane trickster sounds unusual, but the hand can drink potions from your inventory netting you a companion that can, without breaking its stealth, haste itself, set its stength to 21, force surprise rounds, and double chuck potions for team mates all with the traditional mage hand benefits and it actually benefits from things like aid after long rests since it lasts forever, all while boosting your ESL and relying on intelligence like wizard, but I prefer taking utility spells here. These two classes benefit eachother in this way, wizard benefiting from the slight of hand for materials and scrolls and the medicine expertise + prof for the alchemy checks, and your hand benefits from your potions. Surprisingly fun if you're into that gameplay, and all your potions end up benefiting from the act 1 healing gear for blade wards (paired with transmutation stone lets you grant resistence to 4 types in one turn alongside your rogues bonus actions) and blesses mainly. I usually open either with halfling for the alchemy and slight of hand 1 rerolls, or as gale for the act 1 telekinesis as early as berore the grove fight
My main playthrough was a Duergar Shadow Monk to 8 and Rogue Assassin to 4, my main weapon being the "Knife of the Undermountain King." It really fit the whole theme of an assassin that's a deep dwarf.
This was my first multiplayer build days after release.
My little brother (sorcerer) got so mad every time I filled the screen with darkness, making him unable to target anything. Great fun :D
Coming in kinda late to this post, but I am currently on my favorite BG3 playthrough yet as a shadow monk/ rogue Duergar. So much fun! I was looking for methods for maximizing use of the shadow monk features and found them with your video. Thanks!
You talk about Savage Attacker, but don’t go into why it is good for this particular build. savage attacker works on all dice, so it would re-roll sneak attack and extra dice rolled due to Crits. At level 5 you get 3 SA dice, plus the weapon die which will average approx 4 points of extra damage in a single attack doubling to 8 on a critical. The problem with Dual wielder in this build is it requires your bonus action and in this build you are doing shadow stuff with your bonus action. TLDR; Your item choices are designed to increase crits, which doubles the dice and gets more value out of Savage Attacker.
Thank you dude! Appreciate you keeping me honest and writing such a detailed response on it!
I feel, lore wise, this would be a good solo build, at the very least in Balanced. I'm going to try this build. For my lore, I'm thinking of rolling a Svirfneblin, aka Deep Gnome, that was an urchin, and taken in by a wise master to learn how to strike, subtly, at their Drow overlords, by perhaps sabotaging items, stealing food, etc.
Moar builds with item synergy....MOAR!
Hahahaha most of my builds have been!
Take orc (free savage attacker), 8 monk, 4 rogue (for third feat, which I find much more important then the 5th lvl in rogue. Alert, asi, res DEX or dice or duel wield or another asi for WIS.
I want you to know, I just subscribed solely because you summarize your videos in the first couple of minutes. I understand there is a meta to running a RUclips channel (getting people to watch past the 10 minute mark, etc.), and I don't even mind watching sponsor spots of reasonable length.
But most channels take it way too far, and I usually click off if there's too much filler in the first few minutes.
Only change I would make is Thief for the extra bonus action.
If you're willing to play at half health or less*, you can play Assassin, wear the Helmet of Grit and have it both ways: all the insane first-round damage of Assassin with the extra bonus Action of Thief.
* heck, if you're playing Shadow Monk Rogue properly, you should never be taking hits anyway.
Another great build excited to try it out. Love that you highlight things that aren't just the usual op picks that people already know about.
Last Epoch seems good but I'm still fairly new and haven't got it so I haven't checked out your content for that but damn if I'm happy you got content for both. This channel has done wonders for my start to ARPG's and I love it.
subscribed as soon as i watched the TLDW, really appreciate it, also cool build for flavour
I would recommend this build on dark urge play through because you get access to a cloak that when you kill enimies you turn invisible for two turns but his is better for role play options
I was just talking to my bro about making a Ninja/ Monk based off Final Fantasy Tactics strongest build. This is almost exactly what I envisioned! Thank you for the awesome and detailed build guide.
Next up, MATHEMATICIAN! THE REAL OP CLASS
@@italianspartacus 1 shot holy every enemy in 1 turn regardless of distance 😩
Just throwing this out there. There are more finesse weapons.
In the gith creche their trader sells another longsword that is finesse. It's got a once per short rest 4m AOE attack on it and it's a +1 sword.
Act 3 also has the finesse pike or whatever it is. It's a polearm with reach that is also a finesse weapon (only one of those in the game that I know of).
Found your channel just recently, as I was looking into some random stuff. Love the content! Earned the sub because you put having fun and playing the game ahead of minmax builds. Quality stuff, keep it up
The gith in the creche also sells a finesse longsword that also has a cool ability, Larethian's Wrath love the vids!
Great shout! I couldn't remember if it was finesse or not!
Please do more baldur's gate builds, even if it's a common one on the internet, would love to hear your take on them. Oh! Or if you did something like reviews of popular builds, i just want to have more bg3 content from you, lol.
Hahahaha I'll see what I can do brother. I have a wild barbarian build coming too :)
@@italianspartacus sweet! Side note, this build came at a great time for me. I'm starting a new campaign trying to recreate my old WoW main (a monk) and this gave a lot of helpful advice.
@@italianspartacus on the note of reviews, I did a 5 gloomstalker, 4 sword bard, 3 theif as a character that can do range and dual weilding, with some supporting skills. Thoughts?
This is pretty much exactly how I play Astarion in my current run and it's an absolute blast. :)
In my latest co-op I respected shadowheart into a shadow monk for funsies. It's still early on in the campaign, but I'm definitely taking some pointers from this vid for the eventual build :)
Just want to point out a glaring mistake: Monks will make any weapon they are proficient in a monk weapon, meaning they can use their dexterity for the attacks, as long as the weapon is not a heavy weapon (martial dedicated two-handed weapon, essentially). So even if the weapon doesn't have finesse they can use longswords efficiently. That said, there is a lack of good longswords
Thanks for pointing that out :) I did say all of that but I forgot to mention about heavy/two handed. I'd say a partial mistake more than anything hahahah
@@italianspartacuswe are sending you to the dungeon for your mistakes
Jk
FUCK YES! FINALLY!
6 4 2- shadow monk, assassin, old one.. true bhalspawn run. Assasin give you guaranteed crit, warlock lvl up to you, can also just take 1 warlock lvl but I like to have devil sight., boots of stormy clamour combine with mental inhibition ring, you put penalty on every saving throw of enemy. Bhaalist armor is the last piece. This was the strongest 1v1 boss build I have ever run..drow fits well but half orc adds the crit flavor. Since commitment to armor is req, you can take mobile as your 2nd feat, but most of the time shadowsteps covers for it.
This sounds amazing! What would be your recommendation for starting ability point allocation?
@@Sedaisan man I just realized their is a better version of this if you go 6 fighter bm, 4 assasin, 2 old ones... my problem with this shadow monk build was, it comes online at lvl 7,( 1 point in rogue, 5 in SM ). since you are not going TB feat, dmg will be from weapon. So take 17 dex, and rest whatever you prefer. Hag hair in dex, get graceful cloth from ester. I chose wisdom as secondary stat to get 2 more Ac. Your first feat is race dependent. If you go drow, you get prof in hand crossbow and rapier, so either take savage attack or duel wielder, depending on what kind of control you want.
Act 2 will be difficult though, shadow monk work with obscured or lightly obscured areas, and most enemies get resistances in dark areas in act 2 so dmg suffers a lot. Repec class if you see fit,
I ran cruel sting and phalar aluve in act 2 to build psychic dmg with mental fatigue ring and boots of stormy clamour for dex penalty..
Don't forget to kill Kagha in act 1, she gives you 1d6 poison dmg necklace, you can kill her without raiding emerald grove..
Act 3 will be a breeze from early on, all you need to get is duellist prerogative and any dagger you like..beeline for bhallist armor.
Fighter bm variation removes the early penalty in lvls..if you are looking for inspiration of this build, you might done the vault fight in act3, where bhallist do hit and run tactics, hit 2 times shadowblend away very annoying without see invisibility source.
@@doyoubleed.yes3475 Awesome! Thank you so much for taking the time to write that up!
Great video and explanation of shadow monk!
Thanks brother!
To be honest this build should be default pure rogue, this is how imagine a rogues strength late game should be.
36:05 hardest I've laughed in 3 weeks
HAHAHAHAHA DEFINITELY don't remember saying that
Fun fact: You can use everything Monk-related with Raphael's Helldusk Armor which you can get as early as Act 1. My Shadow Monk currently has that + the Bracers of Defense + 14 WIS which gives him a whopping 25 AC, making him near impossible to hit 😆 I love Shadow Monk so much. I didn't want to play the traditional Open Hand Monk so now I'm playing as a Shadow Monk Durge who is resisting the Urge. Aka, if I can't go invisible with Shadow Monk, I'll go invisible with the unique Durge cloak 😈.
Another fun fact: With an elixir of Cloud Giant strength, your unarmed strikes (7 levels in Monk) can hit around 40 damage... per punch. This, plus the rest of my party in Honor Mode made the fight with Myrkul a walk in the park (THANKFULLY).
I've been lurking in the shadows for this! _Baldur Gear Solid can finally begin!_ Or BG3's version of Batman, take your fancy.
Baldur Gear Solid..
Baldur Gear?!? It can't be...
I would like to see that!
Me personally I will do 9 monk 3 rogue for the brutal critical that stacks with the half-orc passive and stack crit roll reduction effects
dude this is great, kind of what i'd been looking for. thx so much! love ur ck3 content as well
I feel like this is the first time I’ve ever heard anyone actually talking about shadow monk idk why (I’ve also never touched the class so I don’t know how good it is) and I’ll definitely be looking forward to the dragons dogma 2 vids :D
Me too. I only saw video guides on Open Hand subclass.
Less damage than open hand, but the mobility and utility is peerless.
For rp i like the idea of a criminal rogue becoming a monk and using his shady skills for good
The Mario theme “bonus bonus bonus” got me bro 🤣🤣
And this shall be my dark urge build! It's perfect.
Playing Elden Ring right now, but it feels like ill be doing different builds for BG3 and Elden Ring for my next couple years of gaming with how much content is in both games haha
Nice guide, I just want to point out that your weapon doesn't have to be finesse. The monk weapon trait makes it so that any weapon you are proficient with becomes a finesse weapon when wielded by a monk.
Try a Gold- Dwarf Barbarian, Wildheart, Tiger/ Wolverine. Dual wield Shattered Flail and Rital Dagger. Use Periapt of Wound Closure. Tough feat, Primary Constitution.
Would love to hear what you think about that. 🙂
Aims to be a CC Tank for the team.
"A monk weapon is any weapon you're proficient in."
I'm pretty certain when I made my Kenshin Himura build, I had proficiency with all weapons via my Fighter levels, but no matter what I did I would never have the follow up monk attack options because scimitars were not monk weapons.
Yep, I'm playing Monk next. Looks like a fun build!
Good video, thanks for the info
You essentially made a badass Nightcrawler build.....sweet!
....
Larethian's Wrath is the only other finesse longsword. Though, it's easier to get Aluve since it's free. Unlike Lare, which needs to be bought from a vendor in Act 1.
stillness of mind in BG3 is like Countercharm in 5e, but worse. because even a minor frighten forces you to use your whole action, and cannot be toggled 😭
I like the way you think bro I'm currently building Astarion like this 😂😂😂 I guess great minds think alot.
Hell yeah man! Let me know how it goes!
Looks really cool. I'd also consider Dwarf Duergar for a stealth build, since they can cast invisibility on themselves for free outside of combat (and once pr battle), and it lasts until you use an action. Makes it so much easier to sneak around or get in position where regular stealth might not be enough. The -1,5m movement speed penalty is annoying, but with your build you're going to be super mobile anyway. I used Duergar for a ranger/rogue build and I could do sneak attack>dread ambusher outside of combat, which would usually kill any regular enemies, and then invis to leave combat. Rinse and repeat while picking off enemies one by one
This builds gunna be so sexy for my good durge play through especially as a drow
Yo I love your builds dude. This one in particular seems right up my alley :D
I've been thinking about running a fun wild magic build with barb or sorc but I haven't really seen any items that synergise with that mechanic too well. Would you explore that concept? I think it would be pretty fun.
It's a TON of fun, I think you'll enjoy it :)
I think it's quite fun to do 4 rogue/6 shadow monk to unlock their most important abilities (4 rogue for the feat so you can have 2) and the two last levels into warlock for devil's sight, so you can cast darkness on enemies and teleport to them at will and get advantage against them while they have disadvantage against you. I don't really see a big reason to go rogue 5 or monk 7
start with rogue for immediate stealth and probably start with ranged attacks mostly until level 4 for the feat which is a huge power spike early game and depending on your preference pick a feat or just asi and of course pick assassin for the subclass. then just start levelling up monk and lean into melee. you can deal really good damage from melee especially if you know how to efficiently use invisibility potions/scrolls and/or have a team member shoot arrows of darkness or just cast darkness in the right spots so you can easily be stealthy even in melee. at 3 monk you of course get the subclass which gives you useful stuff like pass without trace and silence but most importantly darkness which will only become truly useful at level 12. 6 monk gives you shadow step which is insanely good. last 2 levels go into warlock just so you can get devil's sight which is I think the only way to see in magical darkness. from here you cast darkness or your other team member casts it. (I like to have another rogue-ish character that's ranged and shoot darkness arrows at enemies to pump damage while creating darkness in one action.) then you proceed to teleport into the darkness and destroy everything inside. (for the record I haven't actually tried this and yet and it's something I'm building into in my current build so sorry if some of this is wrong lol I haven't tested it yet)
@@Kiony.The Eversight Ring in Act 2 lets you see in Darkness but honestly I like the Warlock dip not just for Devil Sight but for Mortal Reminder which synergizes really well with the guaranteed Criticals of the Assassin subclass and with Bow of the Banshee plus Cerebral Citadel Gloves (both give increased attack rolls when you Frighten enemies.)
Another heavy hitter of a video - very interesting looking build bro. - Machinegaming
definitely going to try out a Gith Monk soon
Been having a blast with a Gith Shadow Monk Thief, I don't even bother using the rest of the party, soloing every fight with her is such a fun tactical experience.
for me monk is the best class in bg3. there are 3 ways of monk and these ways are super cool. im playing with open hand monk rn cause fighting with hand is such a cool but i wanna try elemental and shadow monk too. good video btw.
Drinking a Elixir of Viciousnes would bring the change to crit up even further.
will start a multi player soon ! think Ill try that! awesome build!
Great, great video again! ❤
This build is also perfect for Ascended Astarion since you gain necrotic damage or Karlach since she has fire damage added to her attacks
Perfect for my slav- Astarion, uh I mean companion. 😊
I did a similar play style just thief instead, now I want to do 11 shadow to try out the shadow strike with the invis cloak
Gith are honestly extremely underrated
They look rough though, honestly. Especially the males.
@@barberman2737 Lae Lae looks the best. The beauty standard for her race lol
@@barberman2737 Two of the female Gith faces (first row left 2 and the one under it) are kind of cute. The male ones on the other hand are hopeless.
@@barberman2737 yeah I have a monk gith male he looks insane but the female one I have doesn’t look that bad lol
6monk, 3 assassin rogue, 3 gloom stalker ranger, stealth attack monster
I've got one that is similar to this that I made on tabletop first and I will condense it down for BG3 but he is a Lightfoot Halfling with Folk Hero and 11 Trickster Rogue, 3 Gloom Stalker Ranger and 6 Shadow Monk
At this level, the minimum he rolls on Stealth is a 27
But for BG3 its the same but 3 Arcane Trickster instead of 11
Sad but being able to not be seen is a core part of this
If you go Monk 9 your base weapon damage with monk weapons goes to 1d8. So daggers do 1d8 which is great. Then go Assassin 3.
very nice... why not go full shadow monk solo build then? looks like a strong class by itself without the use of rogue
It's just too ki starved and I'd rather get the benefits of Rogue :)
It would even be a lot better with pure monk if you used shadow blade + shadow strike + the resonance stone = over 100 dmg for the cost of three ki points
Of course maintaining concentration on shadow blade can be a real hassle, but with transmutation stone + some gear to give advantage on con saves you rarely fail (just don't get knocked prone)
Transmutation stone doesn't work if you don't have the character in your party anymore :( also carrying that resonance stone is a lot of disadvantage added into the party
Love your videos 😆
Thank you so much for watching!
I'm undecided between a combination of 6 shadow monk, 3 thief or assassin rogue, 3 champion fighter, or 3 gloomstalker ranger
Perhaps sub out some levels for 2 levels of warlock for that juicy devilsight? Shadow step in and out of safety, or stunlock your opponent in your darkness spell.
Love your attitude
Stillness of mind is literally one of the biggest reasons you don't go past level 6 monk.
Because there's no option to disable it you lose an action whether you save against the roll or not effectively making fear auras and other things lock you out of an entire action before your turn even starts and if the source of the roll that triggers stillness of mind isn't gone you keep losing your action every turn.
If you're worried about anything that passive works on you can just get calm emotions on one of your party members.
IMO it's better just to get level 4 rouge for a feat until they fix stillness of mind and get 2 levels in war cleric.
Pretty sure monk dextrous attacks can be used on any thing they are proficent in
As long as they aren't two handed or heavy weapons :)
@@italianspartacus yep, thats how i made a gotrek themed build with a battle axe.
I made a ninja build DnD wise for a level 9 Shadow Monk, level 6 Assassin Rogue, and Level 5 Gloomstalker Ranger.
For Baldur's Gate 3 however, I did 5 levels on Shadow Monk, 4 levels on Gloomstalker Ranger, and 3 levels on Assassin Rogue. The latter two didn't matter which went level 4, but I did Ranger for that final spell replacement.
looks like a fun melee build
Also im pretty sure if you use a longsword with nothing in off hand you can use great weapon master with this too
My build is the exact same but I took one off monk and put it into fighter instead so I can wear heavy armor like the armor of persistence just so I can tank more. Also I went into thief instead of assassin because my co-op party aren’t constantly stopping combat so you can surprise again so the bonus action is more helpful
Any reason not to use a feat to get heavy amour? Kinda a newb here
When do you toggle dual wield on or off? Great video, going to try this out, thanks!
All long swords are finesse for monks as long as you have proficiency
Looks cool as hell ! I'll run a Gith resist durge with this build in my next run to get a change of pace from CHA classes.
I've been thinking, how about using a versatile finesse weapon like Phalar Aluve without anything in left hand, and GWM as a feat ? And later switch for the Dancing Breeze ?
I think that could be potent and quite fun to sneak attack with both hands + you get advantage from Shadow step to counteract the penalty of GWM
Did you end up trying this yet? I was kinda thinking the same, you could use flurry of blows any time you didn't shadow step so bonus isn't wasted either
How did you do a shadow step and then a sneak attack in your last example of the video... with only a bonus action ?
Wouldn't Sarevok's helmet be better for the crit range reduction?
e. Also early on, I suggest you use the gloves named "The Sparkle Gloves". They provide a ton of Lightning Charges that add 1 Lightning Damage and +1 to attack rolls. At max charge count you do a big explosion and you can easily get the "Lightning Charge" set that gives defend and damage. All in act 1.
Honestly i don't feel like mimaxing is actually needed in this game, even on highest difficulty. As you explore throughout whole act 1 you get pretty buffed pretty quickly.
Any recommendations for an Unarmed Shadow Monk build (something like a Shadow-Tavern Monk)? I want Shadow Step but I also want to avoid all weapon usage.
Im tryin out somethin similar to this as a monk-lock. Using devils sight and darkness to really become one with the shadows.
very good
Hahahah thank you for all the comments brother!
So im trying to follow this build, but my skills are greyed out and limited
Wood half elf, monk, charlatan, 8, 16, 14, 8, 16, 12 (2 dex/ 1 wis)
My skills i can add insight but stealth shows grey with +7 already on it.
Skills not greyed out
Athletic, acrobatics, history, religion, insight (already added 1 to insight)
Is this a glitch or is it patched from last update? Did i pick something wrong?
I am trying 6 shadow monk, 4 rogue (for the feat) and 2 warlock for devil sight and repelling blast as control option/to push into hazards/knock people off stuff.
What gave him the second action off of the shadow step??? Im so confused about that
I always love how these videos have "too long, didn't watch, feel free to click off" as if i am going to click off.
Hahahaha well I want to respect your time!
According to the wiki the savage attacker re roll doesn’t apply to the sneak attack. Am I missing something
I made a list of the items mentioned, divided by Acts and where you can find them (spoilers ofc). Hope someone else find it useful.
Act 1
Crashe Y'llek
Knife of the undermountain king
Grymforge
Armour of Uninhibited Kushigo
Sentient Amulet
Disintegrating Night Walkers
Myconid Colony
Gloves of Uninhibited Kushiugo
Boots of Speed
Rosymorn Monastery Trail
The Graceful Cloth
Shattered Sanctum
Spidersilk Armour
Druid Grove
Gloves of missile snaring
Blighted Village
Bracers of Defence
Goblin Camp
Crusher's Ring
Act 2
Last Light Inn
Hat of Uninhibited Kushigo
Covert Cowl
Amulet of the Harpers
Gauntlet of Shar
Killer's Sweetheart
Moonrise Tower
Ring of Free Action
House of Healing
Surgeon's Subjugation Amulet
Act 3
Lower City Sewers
Shade-Slayer Cloak
Astral Plane
Boots of uninhibited Kushigo
Jaheira's Basement
Khalid's Gift
Lower City
The dead shot
Rivington
Bonespike Boots
Stalker gloves
Sorcerous Sundries
Vest of soul rejuvenation
House of Hope
Helldusk gloves
Gloves of soul catching
Undercity Ruins
Bonespike Gloves
The Temple of Bhaal
Bloodthirst
Crimson Mischief
Devil's fee
Mask of Soul perception
New to this game and I think I missed this note, but what allows you to use 2 weapons? I thought you needed 2-weapon fighting, which he said there was a way around
On a new playthrough, how would you recommend leveling this? Rogue 1-3, Smonk 1-7, rogue 4-5?
The leveling in this video is how I'd approach it! :)
@italianspartacus I love your buid-videos, they give me a lot of inspirations, could you try a combo sorcerer/monk? thinking of draconic bloodline fire and monk with way of the 4 elements... just trying this (drow elf)
in the thumbnail it looks cool as fuck, then you open the video and it looks like my uncle George from tennessee 💀
My one complaint about this game and these uilds none of them are fun until act 3. I really dont get how you guys played more than one playthrough i did basically everything in my first run got into act 2 one other time and i just couldnt force myself anymore. great video though super cool build!
Shadow Monk becomes super-fun at Level 6 when you get Shadow Step which if you do things the standard way more or less should be right when you get to the Githyanki Creche. That's not even Act 2 yet more like Act 1.5