@@lolzman999 I saw that way back in the days. It would have been nice to see what Eddy's sister has been up to before the series ended. The opportunity is long missed now, unfortunately.
@sunsetman22 If Druckfuck hadn't decided to change the end of Uncharted 4 so Nate had a Daughter and not a son then they could have continued the series. I and i doubt many others trust him to write a good female character, she would be some overweight blob pronoun pirate who slaps men into oblivion and has a pork sword as her secret weapon. Naughty Dog need to get rid of Neil druckmann, he will undoubtedly make the next major IP some woke nonsense thar goes further than any game has so far. He can't be trusted, so the Series is doomed either way, until he fks off that is.
The fast and furious one felt a lot better bcuz we didn’t even know that dom had a brother, uncharted 4’s felt like we already knew it, well at least to me. Funny enough, Sam was in a Panamanian jail and I think uncharted 1 was set in that area (I could be wrong)
About the sequence in Nate's home at the beginning of Uncharted 4, I think it was successful in putting us in his shoes about how mundane his life has become. Nate's bored with his current life, and so is the player, and both cannot wait to get to the exciting part.
I loved it. Of course I only played the 4th game but the game felt like a movie to me. I loved every minute of it. Those flashbacks were really fun I thought. They offered excellent breaks to all the action.
@@berkaydemirci Same dude. I get what Naughty Dog's intention was, but the house was so well detailed with some great Easter eggs, I probably spent more time than I meant to in that house.
In 2 when nate wakes up in the tibetan village and the old german dude is like "this is just the beginning" I really thought the credits would roll, and continue in the next game. The fact that it continues and gets even better after that is I think my all time favourite gaming moment.
I heard they had to write the Charlie Cutter character out of Uncharted 3 suddenly because the actor left to be one of the dwarfs in The Hobbit film. Which is why he suddenly gets hurt and never shows up again.
I'm really surprised by your take on uncharted 4. I love the combat in that one and often go back to it so I can do the arenas and swing around on ropes more
Maybe I am just a Drukmann fanboy but 4 is my favorite. I loved Nathans's dissatisfaction with his current humdrum vanilla life and missing the excitement of the case for that epic loot. I loved playing as young Nathan and getting to know Sam, it was an even better rendition of young Nathan meeting Sully in 3. But I can see why Gman wouldn't like this one. He's a combat guy first and foremost, the story is secondary. For me, it's the opposite, give me a good story over combat anytime.
Am I the only one who struggled with combat in U4? The thing that makes U4 frustrating to play on higher difficulty level is that the fighting stages are so wide that they allow the enemies to flank you way more easily, so you often end up being attacked by all sides with no secure cover. Also, the fact that there's a higher variety of guns entails that you're going to find less ammo per weapon, end you often don't find the guns you need to face armored soldiers; the game also doesn't incentivate you to grab grenade launchers, as you have less ammo for your pistol and usually have to face enemy at a distance. Hitting enemies when they're about to throw a grenade is way harder than it was in previous games, and you can't throw grenades back as you could in U3. I also find stealth segments harder than they were before (especially in U2), both because of the largeness of stages and because you can no longer kill armored soldiers by breaking their neck. U4 is definitely not as hard as U1, and there were definitely some frustrating parts in U2 and (especially) 3, but I feel like the core of combat gameplay is more frustrating than it was before, I feel like they should have changed some of the level design and mechanics to make it more enjoyable. That's the only real criticism I have for what is otherwise the perfect Uncharted experience in my mind
Uncharted 2 is still the king. The story, the pacing, and the visuals are all top class. Later installments surpassed it in many areas, but UC2 is really the prime example of being greater than the sum of its parts
I played through the entire series, including Lost Legacy, a few months back and Uncharted 2 is absolutely my favourite. The level with the train is just so good and to this day I will randomly reference the villain, Lazarević, and Tenzin saying "Nazi?" in a funny way.
I've always felt like the Uncharted series are true movie games. Not in the sense that they're games based on movies, but they're literally interactive blockbuster movies. Each encounter is a scene in a movie, and each perfect take makes you feel like a total action hero. And that horror act in the first game is one of the coolest gameplay twists in any game I've played.
The multiplayer im the second game was so fun. Everyone sitting there taking cover like its gears while the two people who knew what they were doing would just punch everyone.
Bunny hop hipfire into a punch, timed nade bounces on people's heads, FAL one burst, two pistol shots to a punch. Man i loved the multiplayer so damn much
I honestly loved 4’s multiplayer even if it wasnt as good as 2. The rope swing mechanic mixed with pretty well designed maps made for a ton of fun - nothing like flanking the entire enemy team by crawling the face of a mountain with an ak
@@braxtonwise9897 Multiplayer was where I spend most of my time with 4. It's the real meat and potatoes whereas main story is just kinda dessert. A cherry on top you could say. The story of 4 much like legacy is fine it does what it needs to and that's good enough. I do think the story of 4 drags quite a bit more than legacy that I think gets it done pretty good and quick.
Your take on U4 took me by surprise - but I know you’re a fan of gunplay in games which U4 is lacking on. I don’t mind the walking and talking, purely as by the 4th game I loved all the characters and was fully invested in their moment to moment story beats. I’d rate the game up there with the 2nd but I have always wanted longer combat sections like the first 3.
Yeah. I had the opposite reaction. I rolled my eyes every time a combat zone locked me in and I had to shoot dudes in an area. Give me exploration, dialogue and set pieces only. U4 was my favourite by FAR
@@JediTridae I think the combat is so damn good that it’s a shame it never gets a chance to fully be showcased. You kinda have to break stealth purposefully to get a bit of gunplay in.
That's how I felt the first time I played it back when it came out, recently I went back and played it again on PC, and yeah the game is an absolute drag. The shooting mechanics are meh, the story and dialogue is top notch quality but it is so slow and just drags for too long at parts.
U4 is by far the worst. It's still great as that's how good the series is... but the pacing and story just bogs it down so hard. Especially the mummies in the cave. Brings the pacing to a CRAWL. What a slog to get through. I actually really liked a lot of it, but it doesn't reach the highs of U2 and the lows are the lowest of the series. Nadine was pure druckman nonsense for emasculation purposes and utterly irrelevant to the game as a whole. I am surprised that he didn't mention the end boss of U4 being absolutely garbage. It introduced a new and awful gameplay mechanic, and it's a slog to get through.
The real secret to Uncharted 1’s combat was to get in close for melee attacks as much as possible. It was fun as hell and the animation were fully sick.
The brutal combo was awesome. It's a shame they didn't keep that kind of melee mechanic through the other games. It was so cool that it gave you x2 ammo for doing it.
@@Tomofdahook17 The brutal combo unfortunately was sometimes broken. Sometimes I press triangle, but it doesn't register when I do try to do a brutal combo & Nathan always gets hit in the process. I think they fixed the issue on the PS4/PS5 ports, but doing a brutal combo on the PS3 version just feels like it doesn't work half the time
My favorite part of this mechanic is Nate's one liners when he finishes an enemy with a melee attack. In one of the animations he slides under an enemy between their legs, punches them in the jewels and quips "no children for you!"
Nate’s “health” lowering being his luck running out is actually such a good way of explaining it. I always thought about how goofy it is that this normal guy in normal clothing gets shot and is not immediately incapacitated.
I wish Golden Abyss had been included in the Nathan Drake Collection. I have a feeling they skipped it just because it was made by Bend Studios and not Naughty Dog
I think the real problem was translating mechanics possible thanks to the Vita's gimmicks. An effort that isn't impossible, as Tearaway Unfolded proved, but definitely outside of the time and money Sony was willing to give for what was essentially a cash grab to build hype. Ps: although I agree Naughty Dog's hubris must have been in the mix.
@@Dass_Jennir most of those could've easily been asigned to the front touchpad of either the Dualshock 4 or the PS5 controller. of course I say so without any knowledge of game development, but I'm sure there were ways around most of those hurdles. plus it was the last game with any involvement from Amy Henning.
@@sunsetman22 there were mechanics which used the camera, one puzzle in concrete used it to detect light. Idk how they could translate that to a standard PS4 without losing the intention in the process.
I think you should at least give Lost Legacy some playthrough time because it seemed like they wanted to address some of the issues with 4 and have some callbacks to 2. It seemed a lot more focused and well-paced (granted it does have an open ended section bigger than Madagascar) when compared to 4. The train sequence at the end was enjoyable.
As much as I really enjoyed 4, Lost Legacy just pips it as my favourite of the PS4 games. Think it was because it was as lighthearted as the original three.
I always thought that a uncharted 3 had some of my favorite moments from the entire series and they really made the gunplay feel better than the last two. Plus the fight at the end against Marlowes henchman guy (I don’t remember his name) was awesome.
Gunplay feels like shit in 3 what are you smoking? The enemies literally run through your bullets while in the first 2 games they would flinch after getting shot
I don't think it'll ever be topped. And the fact that it's in the plot for story reason as opposed to the set pieces in Uncharted 3 (while amazing) just being there because Naughty Dog was able to get the tech to work properly and because they look cool.
40:45 I find it quite interesting you find the level design lacking. If anything, I always found Uncharted 4’s encounters the most replay-able in the series (perhaps not the entire game). Opting for a more arena-based design where the climbing was actually used in combat not just to vault over small pieces of cover, but up tower walls and cliffs sides, sometimes to reach vantage points to snipe or get aerial takedowns. Mix in encounters with water which provide cover and access to points to other parts over the arena, extra grappling points to quickly traverse over the battlefield even allowing the player to continue their flow by landing on an enemy, plenty of propane tanks to throw, and a variety of weapons to pick off the ground and you’ve got a good formula for combat scenarios. Not groundbreaking by any means but a I’d argue a step up from the original trilogy. It is shame there is just significantly less combat in U4 than the rest. And I wasn’t even aware journalists were pushing people to play on Easy. But if I’m being honest, I still think Easy/Normal is my favourite way to play. Cover shooters kinda suck mainly because the player is locked behind boxes. You can move right, left or pop out to take shots. Not a very engaging gameplay loop. So to remedy this, you can play on easier difficulties where now the game actually allows you to leave cover and you can keep actively moving. But since the game isn’t designed in mind that you’d be spending so much time out of cover, you end up taking a lot of damage. So in a strange way, it sorta balances out where you’re doing what the game isn’t expecting you to do (which in this case is do fun stuff) so it punishes you. But on easier difficulties, you get punished less allowing you to keep doing the fun stuff whilst also still being relatively challenging. It’s this reason that I don’t understand the enjoyment people get from the difficulties above Hard where you HAVE to stay in cover to stay alive and you end up having a boring repetitive experience (Unless you’re just that hardcore that you can comfortably stay out of cover on Crushing)
Same. I've never felt the urge to play something on high difficulty. Completed Doom2 on ultra-violence back in the days. That's plenty enough for me for playing hard games 😊
I audibly laughed when he said the rope is never used in combat, then showed a clip of him completely missing an aerial takedown. Most of the combat encounters in the game have rope spots that you can use to get a free kill or gain some advantage from.
Yea, I still dont think UC4's gameplay is great, but they did make some worthwhile improvements like the level design, making sneaking a bit more viable, and the grappling hook of course. The previous Uncharted games just had the most boring, mindless cover shooter bullshit.
@Dorraj yep, he also complains about artificial bullet spread, then shows a clip of him shooting multiple enemies in the head. Just feels like he got bored after playing all the games back to back and nitpicks became huge issues.
@@philharmonic2251 he complained about "artificial bullet spread" as if the first 3 games didn't have it. The only difference with 4 is that it shows you where your spread is going, as opposed to having to just hope your bullets hit in the other 3.
Still remember standing on the bow of the rusted, German u-boat and staring out over that giant water fall. Really incredible for it's time. 2007 really was a peak in gaming.
Uncharted 1 didn't even look *that* good for its time. Against games like Gears of War and whatnot, it was ok looking, but nothing special. Wasn't til Uncharted 2 that the series became known for its top tier graphics.
Nice video, but I gotta say I completely disagree with your take on uncharted 4. It’s one of the best in the series. It pretty much took everything from the original games and just made it more serious. It also gave a satisfying end to Nate’s story.
I never had trouble with the zombies because I did the strategy you did in this video; letting Nathan's auto aim do all the work while running in circles
It’s a fucking crime that UC4 came out in such a goofy ass time for multiplayer games AND that it was seemingly benched SO soon after launch because if they would’ve just made the cosmetics work the way they did in UC3, the game would’ve been infinitely more fun to play/unlock things. Oh and neck snaps should’ve stayed for multiplayer as well, the hook melee is neat in its own regard but the neck snaps were one of those immediate draws way back when I played the UC2 beta. Other than that, general quality of life improvements would’ve helped a ton as well (connection stability and all that jazz)
The sequence of the first section in the game is called in media's res which was invented in Greece to warn the people of what's up of coming to the character they're watching, which fits great because uncharted 2 wants to keep you in a unstoppable motive of how everything is realistic
I find your comments about Uncharted 4 deeply disappointing. If you want the simple version of my complaints: As someone who plays a ton of 3rd and 1st person shooters I find a game that de emphasizes shooting to be a breath of fresh air. Uncharted 4 treats its combat more as a reward than a common occurrence and that’s a good thing. Here is the long version: 1. All you talked about was the combat and the climbing. In comparison to the first 3 of course it’s not going to be as “fun”. Then again, the game is not trying to be just a third person shooter, it’s trying to tell a good story. The fact you basically completely ignored the story is probably why you didn’t enjoy the game. 2. In comparison to the first three games Uncharted 4 has better puzzles, downtime, and climbing. The climbing has more unique animations, and the grappling hook helps spruce up the basic mechanics. That plus a camera that intensifies the moments when you’re climbing a cliff or driving up a steep cliff adds a lot of depth to the scene. The game is visually impressive which helps the downtime feel more immersive and calming. The puzzles are all interesting and have way more depth compared to the first 3 games. (This is subjective but I feel personally like the puzzles were also easier to understand which is much better the overly complex puzzles in 3 and the overly long ones in 2.) 3. What little you said about the story is very pathetic. You say that Sam comes out of nowhere and that he’s there for plot convenience and say that as if it’s a bad thing. A big part of this story is that same emotion being felt by Nate. Nate suddenly sees his brother again for the first time in years and he gives a small impression that he doesn’t believe his brother’s story about escaping and needing to find the treasure. To Nate, Sam has come out of nowhere and interrupts his happy ending. To say that’s a bad thing in any way is stupid cause you’re complaining about a story that agrees with your criticism of Sam and that plays into the story. He does come out of “plot convenience” (if you want to boil everything down to its most basic form of storytelling) but then that makes you a huge hypocrite, because the exact same thing happens in Uncharted 2. Random guy that Nate knows but you don’t, comes out of nowhere asks to go find treasure, except instead of that being a plot convenience that’s fine? (Having a problem with the writing of Neil is fine, but not acknowledging how much more personal and meaningful the writing in the cutscenes can be is a crime.) (They REPLACED the dodge button for melee encounters and instead used a block and parry. Although in the footage you used you didn’t even do that.) 4. Your constant remarks about how the game doesn’t have a huge amount of combat or how long the game goes until you fire a gun really does make it seem like you aren’t willing to to give the game any time to tell its story and just want to shoot things. This is an immature way to look at this game and completely misses its point. Your comments about the review score the game received in ere the game came out in make zero sense because the games remaster came out and received very similar meta critic and IMDb rating and Steam still reviews this game as very positive. The gaming review industry also was a little critical of uncharted 4 such as ign who gave the game a 9/10 citing a bloated third act. Even the IGN guy gave it a better shake down than you. (Also the gunplay is universally regarded as fantastic by everyone. In comparison to the classic games you spend so much more time moving and doing cool, fun stuff like using that grappling hook for vertical encounters and the melee combat is so much more flashily and satisfying. The fact you don’t know what guns have a scope and which ones don’t even though literally every gun has a very detailed image that shows whether they do or don’t AND it only takes one pick up to realize what the gun does (just like all the other Uncharted games) just spells out how little you care about actually reviewing the game for what it does well or what it does poorly. This isn’t a review of the Uncharted games, this is a participation in the never ending circle jerk of Uncharted 2 and the continued lack of care given to one of the best games ever made. A game that had an amazingly written story and characters that were believable and realistic and had depth. A game that had some of the most exciting and impressive set pieces in gaming. A game that came out over 10 years ago and plays better than games released yesterday. Uncharted 4 is an excellent game that tried something new and exciting in a series that was over and ended up leaving on an even higher note.
I actually really like Uncharted 3's pacing. Slower starts are so much more satisfying in the end to me, as long as the end is good. Which I think it is.
I started off on Uncharted 4 as my first game so I thought it was fantastic. But looking back on all those walking/platforming/waiting sections, I realise that whenever I replayed this game, I always go for the encounter selects, never even the whole chapters. Great game, just not as much action compared to the rest now that I think about it. Also the multiplayer for this game was underrated, but it was just the right amount of chaos with the 1 hit KO charged grapple melee.
Still Multiplayer for U4 was the lowest point for me and many in the franchise. What made it worse than 2 and 3 were the loadout point system Naughty Dog started to use with The Last of Us Factions Multiplayer, then the fucking sidekicks, melee combat being 3 hits instead of 2, and the special/ultimates not being as impressive as the 3rd game. What they improved was movement but the game became heavier/clunckier and less arcade/action hero shooter. Map layout was a step down in my opinion because of less interesting settings in the 4th game. One thing I commend them doing was the shop/weapon upgrade mid-match. Power game to the losing team was something cool that gave spicy to uneven matches in the 3rd game (but strong teams could use them at their favor to widen the score even more). At the end of the day I feel Uncharted 4 was a huge step back from Uncharted 3 multiplayer, especially in giving player liberty to build some crazy loadouts and in co-op modes like the mini story, the labs mode which was only silly fun, although I think survival mode in Uncharted 4 is better than 3.
So glad you finally reviewed the Uncharted series. The train sequence in Uncharted 2 is by far one of, if, the best set pieces in any game. The pacing in general too is just perfect, balancing gunplay, puzzles, and platforming.
I know it might not seem appealing, but I would love to see your take on Lost Legacy. I thought they did a great job re-emphasizing gameplay and I found it to be an absolute blast. Some of the gunfights and set pieces are stunning.
I much prefered Lost Legacy to Uncharted 4. I wasn't a massive fan of the story in 4 and also how it stripped back the gameplay, but Lost Legacy felt like a return to form. It's my second favourite after Uncharted 2.
Also the fact that Lost Legacy is a bit shorter compared to Uncharted 4, and I think that’s perfect in a spin off dedicated to the fan favourite Chloe Frazer and also Nadine going from enemy to heroine after the events of Uncharted 4.
normally everyone shits on the first Uncharted because of how much the direction improved with the sequels but I've always found it incredibly charming. thanks for giving it the proper chance and talking about what it did well, not just what the sequels eventually improved on. great vid gman
Your opinion on uncharted 4 is a hot take. I played the game with my brother for the first time last year and we easily had the best experience from it out of the franchise. Uncharted 2 was amazing but the pacing grinds when Nate makes it to Tibet for us.
This Uncharted 4 take is insanely weird. Your main complaint is that they focus on the story instead of the combat that barely does anything to innovate game by game? Bro also complains that it’s trying to hard to be a movie when that’s the whole fucking point of this franchise, to make an action movie you can play. Baffling Okay and I’m just now finishing the video and dude has NO self awareness at all. He cannot possibly imagine a world where his opinion is in the minority. It’s okay to not like something that most people like. It’s your opinion. It’s another thing to be like “only Ponies like this game and it’s only because it’s one of the few exclusives it has”. Just accept that you’re in the minority and stop acting like your opinion is the only one that is correct.
I love this series, my personal favorites were Uncharted 2 and 4. I personally think that Uncharted 3 could have been better if they were given more time.
It was in development at the same time as The Last of Us so the team was split and it's development was somewhat side-lined, so it had much less care put into it than the previous games. Still pretty good though.
Uncharted 4 was boring for me and reason for that was too many walking/talking segments. by the chapter 20 I already lost all interest in story too. Ending was very predictable. Uncharted 3 ended perfectly.
The story was really disjointed and rushed. The set-pieces were incredible but were held together by really loose threads. It's still a great game though!
Hilariously unhinged opinion on 4 there, but what's even funnier is saying that you will never play Lost Legacy because you didn't like how little combat was in 4, when Lost Legacy is more or less an open world game where you go from combat to puzzle to combat section at your own pace and overall has far fewer cutscenes.
its so weird how i agree with pretty much every single thing you said about the first 3 games, and then disagree with almost everything you said about Uncharted 4 lol. I thought U4 is the best in the series, followed very closely by U2. Then the first game. Uncharted 3 is the worst imo for the exact reasons you mentioned
The best thing about Uncharted 3 was Charlie Cutter. A charming character that subverts your expectations in the RIGHT way. At first you think he’s gonna be the dumb, muscle meat-head type. But he turns out to be an intelligent, witty man with a possibly autistic passion for history and factoids. He is in some ways a match for Nathan himself, communicated by their playful rivalry. He has endearing faults too, such as his claustrophobia. He deserved more screen time, but got shafted in Lost Legacy and instead we got Nadine. An insufferable, pandering Mary Sue of a character who, ironically, feeds into the insulting stereotypical trope of “female/minority with a chip on their shoulder and an attitude problem”. She literally brags about breaking a man’s legs because he assumed she wasn’t the boss of her company. What a likeable character… Her introduction was a red flag, a warning of things to come. That a certain individual was more concerned with political activism than making good games or writing good stories. You know who I’m talking about.
When I was younger I had never owned a TV game console. My dad thought it make me antisocial. But after my parents got divorced my mom decided to get me one. And I spent weeks trying to decide btw a Xbox 360 or PS3. I looked at tons of forums, articles, videos, etc. And while I wanted to play God of War mostly this was before GOW3 came out and last gen games werent the most compelling argument. But eventually I decided on a PS3 since it was technically more powerful and had free online. But after getting it I kind of regretted it. After finishing the GOW remasters, I played Drake's Fortune and it was underwhelming and there weren't enough exclusives and some 3rd party games ran poorly. One of my friends had a 360 and I was jealous of Halo, Gears, Xbox Live, etc. But then Uncharted 2 came out. And immediately playing the train sequence all my regrets were gone. This felt like on another level compared to every other game in the industry. The level of fidelity, cinematic quality, simple but extremely fun and engaging gameplay, etc felt unmatched to me anywhere else. This was everything the PS3 promised and then some. It blew my teenage mind. It's interesting going back and seeing the game now that I have a PS5 and a RTX 3080 PC and having played games like RDR2 or even Uncharted 4. The game does hold up a lot but also it's clear it was from a past gen with some of the, relative to now, low res and hardware limited aspects are more noticable. But back then man, I didn't think games could get any better and it will always hold a special place in my heart. And ironically to my dad's chagrin, some of my long time friends who I'm still close with today were strengthened by us sitting in my den taking turns playing this specific game and marveling at it.
34:40 Gamers love to shit on Neil Druckmann, but he was a level designer and co-writer on Uncharted 1 and the Lead Game Designer of Uncharted 2. Uncharted 3 is the only Uncharted game he never worked because he and Bruce Straley were busy with The Last of Us. I know that the shooting doesn't start until later compared to the other games, but how is the narrative so different than the others? The previous titles were full of sections where we just walked, platformed, and explored while finishing menial tasks and puzzles while Drake bantered with Sully, Elena, Chloe, or Charlie. And the movements in the game with the grappling hook, smooth melee, and car were pure ludo. The only major difference is that it held back on that Whedonesque tryhard "clever" dialogue that are emblematic of Disney and MCU movies that Reddit and Twitter loves so much.
I never quite understood why people didn't like the Talbot boss fight, at least compared to the first two final bosses. I actually liked the Talbot boss fight because it wasn't *only* a cheap QTE like Navarro in 1 and an un-equal video game-y chase boss like Lazaravic in 2. Talbot's fight plays to the series' strengths since it was primarily a fist-fight, which doesn't force you to suspend your disbelief over a bullet-sponge boss, and it's on top of a very cinematic setpiece in a falling platform, ending with making the player do a climbing sequence and a final few shots. It has some QTE moments, but it's blended almost seamlessly with the normal melee combat that it's not nearly as egregious as in the first game.
You should play The lost legacy. Personally to me it's the second best game in the series. It's a bit shorter i think but the efford just oozes from it.
This! It's easily way more engaging than 4 imo, I wanted it to be longer. Worth it just for Claudia Black too lol. Stargate, farscape, pitch black, mass effect, Gears of war, I love her in everything.
The guardians are 1 shot killed by the crossbow. The game offers you one before you face them. The whole point is to change how to strategize combat. They don't have more health, they have a different method to killing them that makes it more difficult to fight off regular goons. I'm a nerd who's platinumed every Uncharted game though so what's obvious to me is probably obvious because I played Uncharted 1 3 times before I touched 2.
Naughty Dog's first game was "Way of the Warrior" for the ill fated 3DO. Some of the character models were actually done by the founders (Andy Gavin & Jason Rubin). It was extremely cheaply made, and while it copied Mortal Kombat, it did have some good ideas. I personally liked it. It was heavily flawed, but it was so bad that it was actually good and my friends & I had so much fun playing against each-other in it.
Thank you for telling your story. Jack and daxter on the ps2 was my first console game. Dinotopia on the gba was my first handheld. Jak and daxter and dinosaurs is just so nostalgic for me.
Great review! I love all the Uncharted games, but DRAKE’S DECEPTION was the pinnacle of the series for me. Refined gameplay, incredible locations & set pieces, atmosphere, and a story with real stakes made this adventure Nathan Drake’s best outing. Also genuine pacing changeups (like the villain reciting T. S. Eliot’s “The Wasteland” while you wander lost in the desert) and a focus on the “buddy” aspect that makes these games so fun. This was also the only game that really explored Nate’s motivations and relationships and the potential ramifications of his thirst for adventure in a serious way. And who can ever forget the greatest video game sequence of all time, the airplane cargo hold? A 10/10 classic.
For a few years, AAA narrative games that came out after The Last of Us all seemed to have pacing issues, going on for too long, not knowing when to end, sometimes even having multiple points where the game could’ve ended but still kept going
The Last of Us has excellent pacing, though. I felt like Uncharted 4 was intentionally and gleefully wasting my time and it made me hate the game. And it wasn't just for a few years, it's still happening. The Last of Us 2, Red Dead 2, Ragnarok all have atrocious pacing. They're not terrible games but I will likely never replay them because it's not worth trudging through the bullshit to get to the good stuff.
For clarification I don’t think TLOU has bad pacing. I think it’s all the copycats that are trying to imitate that narrative style. The focus is so much on spectacle, set pieces, and pushing as much narrative as possible around both of those that the actual amount of “gameplay” is diluted and scattered haphazardly
Idk, Ghost of Tsushima has incredible pacing for most of the game's run. The ending of the second act is a masterclass in gaming cinematic storytelling with the trope of the fall/abyss/death/lowest point of our hero so they can come back stronger than ever after accepting their fate and new identity. Meanwhile, the final confrontation is just chef's kiss since the build-up has been there since the beginning of the story.
I agree fully. The Naughty Dog formula created in Uncharted and perfected in Last of Us 1 seems to have infected a lot of games, particularly Sony ones. All the games are so narrative focused and they tend to be extremely padded well beyond the point that they should have ended. You spend more time being forced to walk at a "cinematic" pace and listen to NPCs than actually have fun, with combat feeling like an obstacle to the next cutscenes from the dev's point of view.
I can die a happy knowing Gmanlives has reviewed the Nathan Drake Uncharted Games. This is a pleasant surprise and I'll all for it considering if these were films they would be my favourite films ever. Edit: Why did he change the thumbnail? The old one was better.
I am surprised he didn't go into more depth with Nadine and Rafe's bossfight with the former being one on the worst boss fights in the whole series. Nate just forgets how to fight in those sequences.
The ending of U4 is like finishing a steak and as you take your last bite you find bits of a cockroach. An absolute chore to play with this utterly moronic new gameplay mechanic. It puts a damper on the entire game. Nadine is irrelevant to the entire game and just used so druckman can emasculate the heroes. If Amy Hennig was involved, U4 would have been a better and more cohesive game by far.
I'm glad more people are coming out and expressing their displeasure with the Nadine and Rafe fight sequences. Nadine was too overpowered and it took away from what we liked about Drake, a guy who is all about overcoming any odds and the Rafe fight being unsatisfactory as you are put in this meh sword fight sequence and against a guy who isn't even a formidable foe.
Appreciate the breakdown and definitely agreed with all of the reviews, especially 3, up to 4. Definitely personal taste but I really liked the pacing of 4 and the emphasis on the characters was definitely my favorite part about it.
Idk what Gman is smoking: The entire series is AAA, and is one of the few series (or even game really) that I’ve ever replayed more than twice. Only the 1st is a bit aged. Admittedly, I was not a fan of TLOS.
43:00 I suspect many of the reviewers are in the same position that Druckman is in, wanting to do TV or Film but are stuck working on video games. It never ceases to frustrate me when I hear developers wanting to make a game like a film or TV show. If I wanted to watching something, I would go and watch it. I am here to play a game.
@Nottheguyyouthinkitis You say that as if the entire Uncharted franchise is not already focused on being cinematic. Go play Pokemon or something. This isn't for you.
I guess I am a broken man, but by the time i have arrived at the 4th installment of the series, i was so tired and fatigued out of endless cover shooting and mowing through literal armies of bad guys, that the more character/story focused perspective of the game made me quite happy with it. I was cringing every time I saw endless waves of enemies arriving to shoot me from all over the place, and I was very pleased when the game focused on exploring, walking around, hearing the characters bantering with each other, etc.
There's no mystery at all as to why 4 is so highly rated, it's fantastic. Most mature storytelling of the series. Your criticisms, Nate not mentioning his brother before for example, are very nitpicky.
Thank you for finally putting words as to why uncharted 4's shooting feels the worst its ever been in the series. I hate that stupid bullet spread. I think they fixed it to some degree with TLOU2 and maybe uncharted LL but it honestly makes it a chore to get through the combat sections. It wants you to be accurate with your shots by fundemtally discouraging full auto fire (which isn't anywhere near how full auto works with real guns) but forces you to only use full auto instead of being able to switch to smei auto. I found my self rejecting any of the full auto guns on crushing just so I could hit a target further than point blank range. Its not like you are allowed to switch the AK or ARX to semi auto to allow for more accurate shooting because a semi auto function from the AK would make bullet spread pointless. To add to your point of having to wait 20-30 mins for a combat arena then have it taken away, i feel more dread knowing full well any run & gun tactics will not work on crushing so you have to use a mediocre stealth system and slowly take out enemies, get caught eventually because you just want to get back to the fun dialogue, and waste all of your grenades and ammo getting rid of enemies that on higher difficulties can survive 5 torso shots from an AK.
The point of the the combat is to use a bit of stealth then jump around shooting guys, using your grappling hook and then taking temporary cover, it's an expansion of 3,2 and 1
I'm glad I am not the only one who felt dissapointed with Uncharted 4. As much as I tried buying into the idea of Sam being Nate's brother I couldn't. Also, I didn't like how poor the balance of exploration, combat and puzzles is. Another thing that dissapointed me was the soundtrack. I found it forgetable compared to the previous games
Your segment talking about Uncharted 4 has made me realize just how much of a flashback problem Neil Druckmann has when it comes to writing. Uncharted 4, filled with flashbacks. The Last of Us Part II, filled with flashbacks, hell, half the fucking game is a flashback with flashbacks inside of it. The Last of Us HBO, an adaptation of a game with one flashback that wasn’t introduced until DLC came out, filled with flashbacks. Dude needs to change it up, The Last of Us Part II in particular had terrible pacing because of how often it would just rip away the momentum in favor of showing you some crap that happened years ago.
Uncharted 1 is the most underrated/most replayable game in the series. I ran threw it more times than I can count and beat it on Brutal mode twice! There was one bug in the final chapter where the checkpoint spawn is right in front of the enemy and as soon as you spawned in you would get 1-shotted. It took many many tries of RNG and luck to get it but man was it satisfying to beat the game.
There is nothing more frustrating than a reviewer trying to justify why a game he hates is liked by others by resorting to calling others "bored", "trying to justify their PS4 purchase" or whatever else you come up with. At some point, you just have to concede that it's alright for people to enjoy a game you yourself don't without resorting to belittiling others. Heck that take of yours about reviewers being stupid for liking U4 on easy mode because they suck is ridiculous when you just finished talking about how frustrating it is to have to die and repeat sequences in U3 when it would be more fun for set pieces to be a spectacle that you don't have to repeat over and over by dying, something which can be achieved by playing the game on easy. Also that very opening you hate in U4 because it's slow and boring shows you've completely missed the point because that's exactly what it's supposed to convey. Nate is bored to death with his "ordinary" life and that's translated quite well to the gameplay. Heck your "ironic" point about how the most exciting part of it was when nate is shooting stuff with a nerf gun isn't ironic at all because that's literally the entire point of the sequence. The most fun part of his life is when he's shooting at cardboard cuttouts. And yeah sure just because something is designed to be boring doesn't mean it should avoid criticism, but are gamers' attention spans to short that they can't have a game slow down for 1 or 2 hours to convey a character's current mood and feelings through gameplay?
I disagree with your take on Uncharted 4 entirely. I think that the game has much better build up to the action than previous entries, the story is handle extremely well despite obvious plot-device (Sam), the gameplay is undoubtedly the best in the serie, which goes for gunplay, movement and climbing as a whole. Moreover, the game has well-designed outposts that are an absolute blast to replay.
These games will always hold a special place in heart. Uncharted was a huge part of my childhood and then kept me sane during lockdown when I decided to revisit them and even went as far as unlocking all the trophies which ironically sent me insane completing all four games on crushing AND brutal mode 😂
uncharted 4 is a masterpiece , people who likes story driven games, is getting fattigued for the more than a decade long trending of 80% of the gameplay on action videogames being shooting. What made uncharted 4 so good to me , is actually how much parkour , sight seein, and story telling there was, with combat being fun and a nice change of pace.
I'm sorry but to insinuate the only reason Uncharted 4 got good reviews is bc reviewers played it on easy or that fans only liked it bc of not much being out at the time is wild. Is it really so hard to believe that Uncharted fans like 4 so much maybe because it's a fantastic send-off and conclusion for characters we've been following since 2007?
I was looked at crazy when i said U4 wasnt great. I think Amy Hennig was a big part of why the first 3 games worked. She knew that at its core, Uncharted was meant to be fun action adventure stories that were meant to get your adrenaline pumping and impress you with explosive set pieces. When Neil came on it felt like he wanted to do a character study on Nathan Drake. That format works for something like TLOU, but not as much for Uncharted.
I know where your coming from but the slow parts were so entertaining with the banter between characters, plus I felt the story and character development were honestly required to give a satisfying end to nates story
Neil Druckmann removing Donut Drake from Uncharted 4 is like the equivalent of him taking away barbie dolls from little girls because they're "objectifying" LOL!
I feel like his review on 4 is pretty harsh. Playing these games all back to back like he seemed to do will wear you out. Personally 4 is probably right behind 2 for me as the best in the series
I was pretty much with you until you started bashing on Uncharted 4: A Thief's End. That's my favorite out of all of them! Yeah, the story had a nice conclusion with number 3, but Uncharted 4 is just plain awesome. They're making an Uncharted 5 just so you know but it's with his daughter
I can proudly say I have the platinum for Drake's Fortune, Among Thieves, Thieves End, and Lost Legacy, but I was burnt out and couldn't put myself through the types of trophies again. maybe one day I'll go back and get Drake's Deception.
You're missing out on Lost Legacy. There is plenty of fun action in that game and the last sequence is like the train sequence in Uncharted 2 and the Convoy Chase in Uncharted 4 combined together making it among the most fun I've had in terms of set pieces in an Uncharted game.
I disagree on the dumbed down climbing being good, classic Tomb Raider and Prince of Persia both did it perfectly, having to restart a challenge over when failing is normal punishment in games, why have climbing at all if there's no challenge. It copies Tomb Raider but then doesn't bother doing half the gameplay of that game but acts like it did with a semiautomated sequence.
Uncharted 4 is easily my favorite. It's story is far more grounded and believable than the others, thanks in no small part to the lack of any supernatural elements, but also the story itself is a classic pirate treasure hunt using a real pirate and believable locations.
I remember enjoying 4 the most at the time because of its darker approach to storytelling but I agree with some of your issues. His brother really does kinda come out of nowhere lol.
I kinda liked more "realistic" Nathan in fourth. Same as the latest Tomb Raider where character didn't feel absolutely invincible super human. She was scared, wounded etc. Also the darker tone was indeed quite fine change. Though admittedly I really liked the "Indiana Jones" feel of the previous title. All-in-all I think fourth would've been dissed so badly if it would've kept the formula. To be honest you can't ride the same indentical track forever. It gets too old.
One thing that really disappointed me in Uncharted 4 was the lack of pseudo-supernatural elements. In 1 you had the Descendants, in 2 you had the Guardians and in 3 you had the Djinn. In 4 the closest thing you got was booby trapped mummies
The issues you listed with Uncharted 4, the stop start nature of it is literally my issue with like every Sony release since. They're split into walkie talkie parts and then gameplay parts so much you can practically see the seams that hold them together. Ironically God of War Ragnarök has telegraphed combat encounters because the second you step into an open area, it's the equivalent to stepping into a room full of chest high walls in any game post Gears, it's the game being like "Right story time over, go hit some guys for a while" and they all repeat this for like 10-15 hours of their agonising runtime Still I did kind of enjoy Uncharted 4, because it was before the current formula they use for all their games become too tedious Sony has really gotten up their own crack about this stuff recently and it sucks seeing people drop heaps of praise onto some of the most boring dross out there.
I think the Last of Us was the only game to really strike the right balance of walk and talk and gameplay without making really obvious when one section ends and the other begins. every other game to really try to ape this, including TLOU2, has had issues of varying degrees. Ragnarok and U4 being the worst offenders imo
@@internetnobody6754 I honestly think Uncharted 4 can get away with it far more than Last of Us 2 and God of War Ragnarok because it actually has interesting traversal puzzles and even if you don't think they're interesting it's at least something they don't have in-between the boring gameplay loop
Honestly i really didnt like the first game up until the middle part where i slowly started to fall in love with the way the characters interact and do stuff and when i got to the second game i was already hooked. Naughty dog outdid themselves with this series
Agree on your assessment of UC4. Naughty Dog are so far up their own storytelling ass that they forgot how to make a fun *game*. I have friends and family I talk to every day. I don't want to spend time getting to know characters that are polygons. I don't believe in this whole movement of video games that just want to be movies. I would rather go watch a movie or read a book - chances are that they'll do everything the video game was trying to do story-wise, but much better. Games should stick to what they're best at - giving you something fun and engaging to *do*, not to just watch or listen to. Naughty Dog, and even Rockstar games, make games that serve the story, characters, and the visuals. They are utterly boring to actually play. I would rather play a game where things work the other way around. Y'all know this is just my opinion, right?
Uncharted 4 can be summed up as watching One Piece, 120 episodes of conversation in the middle of a bossfight, just to watch luffy eat an oversized meat and sleep for 2 episodes
The original Uncharted 4 was nearly 90% done with Mocap when Amy Hennig left Naughty Dog. I don't know the reasons behind her departure but it must of been bad enough for ND to agree to just start over with the forth game. For what I know the story would of been similar but Sam was bitter for being left behind at he jail and trying kill Nate, making him the main villain for most of the game.
Yep and the ship in the cave in U4 was going to be the opening level with a flashback where you would have played as Henry Avery during the Gunsway Heist.
Uncharted 4 - I think gameplay wise I did not disagree with you on a whole lot in the game for the later game. I'd rather have more of a directed flow rather than the open world stuff. I think the character development of Nate and Elena is why fans of the original games like me still really like it. Kind of why the flashback sequence to his childhood was really comfortable, even if it's the same thing from 3. Overall - I loved Nate's character journey in Uncharted 4. I thought it felt right to say goodbye to the character since 3 rushes it a bit too much. But by the same token, I wish all of this was a part of 3. Sam was unnecessary when Nate already had that bond with Sully. Only if 3 had spent a bit more time saying goodbye and settling Nate into family life, it would have been ideal.
In Uncharted 1 I always thought the monastery/temple shootout in the final third of the game with the multiple snipers was always the hardest shooting section in that game, especially on the Extreme difficulty
6:34 i freaking love how naughty dog just made the theme music more epic with every installment, it just shows how much of a legacy and a name nathan is making for himself
Eddy being killed off in the first game is actually criminal. I could have totally seen him being a recurring frenemy throughout the series.
Yeah, they really take him away right after you start really liking him.
Did anyone else think they were trying to do a similar thing with the pirate leader in the third game?
@@lolzman999 I saw that way back in the days. It would have been nice to see what Eddy's sister has been up to before the series ended. The opportunity is long missed now, unfortunately.
@@IIIOldSchooLIII if they'd actually made a Golden Abyss sequel, Eddy and his sister should've definitely been there.
@sunsetman22 If Druckfuck hadn't decided to change the end of Uncharted 4 so Nate had a Daughter and not a son then they could have continued the series.
I and i doubt many others trust him to write a good female character, she would be some overweight blob pronoun pirate who slaps men into oblivion and has a pork sword as her secret weapon.
Naughty Dog need to get rid of Neil druckmann, he will undoubtedly make the next major IP some woke nonsense thar goes further than any game has so far. He can't be trusted, so the Series is doomed either way, until he fks off that is.
The brother of Nate appearing in the 4th game felt like John Cena suddenly entering the Fast & Furious franchise. "Remember me, brother?"
it did but that twist was top tier
The fast and furious one felt a lot better bcuz we didn’t even know that dom had a brother, uncharted 4’s felt like we already knew it, well at least to me. Funny enough, Sam was in a Panamanian jail and I think uncharted 1 was set in that area (I could be wrong)
They handled it well though, and there’s good explanations for why he isn’t there, such as him being in jail
Well for one uncharted 4 gives a dozen reasons why Nate wouldn't bring him up. While in fast and furious there's 0. The brother's just there now.
different Panamanian prisons always suck, in Uncharted 1 he was in Panama just not at the prison from Uncharted 4.
About the sequence in Nate's home at the beginning of Uncharted 4, I think it was successful in putting us in his shoes about how mundane his life has become. Nate's bored with his current life, and so is the player, and both cannot wait to get to the exciting part.
I loved it. Of course I only played the 4th game but the game felt like a movie to me. I loved every minute of it. Those flashbacks were really fun I thought. They offered excellent breaks to all the action.
Cannot wait? The house looked so fucking good that I was fine just playing there lol.
@@berkaydemirci Same dude. I get what Naughty Dog's intention was, but the house was so well detailed with some great Easter eggs, I probably spent more time than I meant to in that house.
@Agniv Saikia Yes. The epilogue was even worse cause it had a whole beach and other small house to explore. The house was also big.
it wasn't
In 2 when nate wakes up in the tibetan village and the old german dude is like "this is just the beginning" I really thought the credits would roll, and continue in the next game. The fact that it continues and gets even better after that is I think my all time favourite gaming moment.
Yeah I was also caught off guard when the monkey like monsters appeared.....
Same. I remember being shocked by just how long the game was. But in a good way, it just kept upping the danger and story.
One of the greatest games ever.
@@chambeet thee
It’s funny because he says that the game gets freaking hard
I heard they had to write the Charlie Cutter character out of Uncharted 3 suddenly because the actor left to be one of the dwarfs in The Hobbit film. Which is why he suddenly gets hurt and never shows up again.
I'm really surprised by your take on uncharted 4. I love the combat in that one and often go back to it so I can do the arenas and swing around on ropes more
And that final boss fight made up for all the bad ones that came before it
@@hotline_miiami The final boss fight is amazing
Maybe I am just a Drukmann fanboy but 4 is my favorite. I loved Nathans's dissatisfaction with his current humdrum vanilla life and missing the excitement of the case for that epic loot. I loved playing as young Nathan and getting to know Sam, it was an even better rendition of young Nathan meeting Sully in 3.
But I can see why Gman wouldn't like this one. He's a combat guy first and foremost, the story is secondary. For me, it's the opposite, give me a good story over combat anytime.
@@hotline_miiami fighting rafe in the ship was 🔥
Am I the only one who struggled with combat in U4? The thing that makes U4 frustrating to play on higher difficulty level is that the fighting stages are so wide that they allow the enemies to flank you way more easily, so you often end up being attacked by all sides with no secure cover. Also, the fact that there's a higher variety of guns entails that you're going to find less ammo per weapon, end you often don't find the guns you need to face armored soldiers; the game also doesn't incentivate you to grab grenade launchers, as you have less ammo for your pistol and usually have to face enemy at a distance. Hitting enemies when they're about to throw a grenade is way harder than it was in previous games, and you can't throw grenades back as you could in U3. I also find stealth segments harder than they were before (especially in U2), both because of the largeness of stages and because you can no longer kill armored soldiers by breaking their neck.
U4 is definitely not as hard as U1, and there were definitely some frustrating parts in U2 and (especially) 3, but I feel like the core of combat gameplay is more frustrating than it was before, I feel like they should have changed some of the level design and mechanics to make it more enjoyable. That's the only real criticism I have for what is otherwise the perfect Uncharted experience in my mind
Uncharted 2 is still the king. The story, the pacing, and the visuals are all top class. Later installments surpassed it in many areas, but UC2 is really the prime example of being greater than the sum of its parts
Definitely the best overall bundle of all aspects.
I love UC2 but for me I find UC3 & 4 superior
I played through the entire series, including Lost Legacy, a few months back and Uncharted 2 is absolutely my favourite. The level with the train is just so good and to this day I will randomly reference the villain, Lazarević, and Tenzin saying "Nazi?" in a funny way.
Uncharted 2 got me into Uncharted as a whole
The mulitiplayer was amazing too.
I've always felt like the Uncharted series are true movie games. Not in the sense that they're games based on movies, but they're literally interactive blockbuster movies. Each encounter is a scene in a movie, and each perfect take makes you feel like a total action hero. And that horror act in the first game is one of the coolest gameplay twists in any game I've played.
The multiplayer im the second game was so fun. Everyone sitting there taking cover like its gears while the two people who knew what they were doing would just punch everyone.
Bunny hop hipfire into a punch, timed nade bounces on people's heads, FAL one burst, two pistol shots to a punch. Man i loved the multiplayer so damn much
I honestly loved 4’s multiplayer even if it wasnt as good as 2. The rope swing mechanic mixed with pretty well designed maps made for a ton of fun - nothing like flanking the entire enemy team by crawling the face of a mountain with an ak
I was really good at the MP too, managed to solo win one of the capture the flag maps in about 1 min once
@@braxtonwise9897
Multiplayer was where I spend most of my time with 4. It's the real meat and potatoes whereas main story is just kinda dessert. A cherry on top you could say. The story of 4 much like legacy is fine it does what it needs to and that's good enough.
I do think the story of 4 drags quite a bit more than legacy that I think gets it done pretty good and quick.
Uncharted 3 was the best in the series
The musical comparison of the main theme throughout the games was a nice touch
There labeled as Uncharted theme 1.0 , 2.0 , 3.0
Your take on U4 took me by surprise - but I know you’re a fan of gunplay in games which U4 is lacking on. I don’t mind the walking and talking, purely as by the 4th game I loved all the characters and was fully invested in their moment to moment story beats. I’d rate the game up there with the 2nd but I have always wanted longer combat sections like the first 3.
Yeah. I had the opposite reaction. I rolled my eyes every time a combat zone locked me in and I had to shoot dudes in an area. Give me exploration, dialogue and set pieces only. U4 was my favourite by FAR
@@JediTridae I think the combat is so damn good that it’s a shame it never gets a chance to fully be showcased. You kinda have to break stealth purposefully to get a bit of gunplay in.
That's how I felt the first time I played it back when it came out, recently I went back and played it again on PC, and yeah the game is an absolute drag. The shooting mechanics are meh, the story and dialogue is top notch quality but it is so slow and just drags for too long at parts.
Yup I disagree completely with his take on UC4
U4 is by far the worst. It's still great as that's how good the series is... but the pacing and story just bogs it down so hard. Especially the mummies in the cave. Brings the pacing to a CRAWL. What a slog to get through. I actually really liked a lot of it, but it doesn't reach the highs of U2 and the lows are the lowest of the series. Nadine was pure druckman nonsense for emasculation purposes and utterly irrelevant to the game as a whole.
I am surprised that he didn't mention the end boss of U4 being absolutely garbage. It introduced a new and awful gameplay mechanic, and it's a slog to get through.
The real secret to Uncharted 1’s combat was to get in close for melee attacks as much as possible. It was fun as hell and the animation were fully sick.
The brutal combo was awesome. It's a shame they didn't keep that kind of melee mechanic through the other games. It was so cool that it gave you x2 ammo for doing it.
@@Tomofdahook17 The brutal combo unfortunately was sometimes broken. Sometimes I press triangle, but it doesn't register when I do try to do a brutal combo & Nathan always gets hit in the process. I think they fixed the issue on the PS4/PS5 ports, but doing a brutal combo on the PS3 version just feels like it doesn't work half the time
steel fist is my go to strategy all the time, the blindfire mechanic is quite accurate.
"were fully sick" do people really talk like this?
My favorite part of this mechanic is Nate's one liners when he finishes an enemy with a melee attack. In one of the animations he slides under an enemy between their legs, punches them in the jewels and quips "no children for you!"
Nate’s “health” lowering being his luck running out is actually such a good way of explaining it. I always thought about how goofy it is that this normal guy in normal clothing gets shot and is not immediately incapacitated.
I wish Golden Abyss had been included in the Nathan Drake Collection. I have a feeling they skipped it just because it was made by Bend Studios and not Naughty Dog
It's better than Uncharted 1 in my opinion.
I think the real problem was translating mechanics possible thanks to the Vita's gimmicks. An effort that isn't impossible, as Tearaway Unfolded proved, but definitely outside of the time and money Sony was willing to give for what was essentially a cash grab to build hype.
Ps: although I agree Naughty Dog's hubris must have been in the mix.
@@Dass_Jennir It's Uncharted. The name is big enough I'd say.
@@Dass_Jennir most of those could've easily been asigned to the front touchpad of either the Dualshock 4 or the PS5 controller. of course I say so without any knowledge of game development, but I'm sure there were ways around most of those hurdles. plus it was the last game with any involvement from Amy Henning.
@@sunsetman22 there were mechanics which used the camera, one puzzle in concrete used it to detect light. Idk how they could translate that to a standard PS4 without losing the intention in the process.
I think you should at least give Lost Legacy some playthrough time because it seemed like they wanted to address some of the issues with 4 and have some callbacks to 2. It seemed a lot more focused and well-paced (granted it does have an open ended section bigger than Madagascar) when compared to 4. The train sequence at the end was enjoyable.
As much as I really enjoyed 4, Lost Legacy just pips it as my favourite of the PS4 games. Think it was because it was as lighthearted as the original three.
Agree it's far shorter too and just far more balanced.
@@DroosterH it's a shame gmanlives didn't review lost legacy. despite its short length.
@@TonyGoff-Yu that's good to know. thanks for telling me this.
uncharted lost legacy is still on my to-do list of games to check out on playstation 5 and\ or steam.
I always thought that a uncharted 3 had some of my favorite moments from the entire series and they really made the gunplay feel better than the last two. Plus the fight at the end against Marlowes henchman guy (I don’t remember his name) was awesome.
@©Cukli what does tlou have anything to do with what thier comment just said!?.
@©Cukli TLOU? Gears of War clone?
Are you alright in the head?
@@iraford5788 I think the guy is off his meds
Gunplay feels like shit in 3 what are you smoking? The enemies literally run through your bullets while in the first 2 games they would flinch after getting shot
@@nathanyoung4182headshots didn’t register properly in the first 2 games.
Uncharted 2 still remains as my favorite in the series. The opening still blows my mind to this day.
I don't think it'll ever be topped. And the fact that it's in the plot for story reason as opposed to the set pieces in Uncharted 3 (while amazing) just being there because Naughty Dog was able to get the tech to work properly and because they look cool.
Playing the game was like being on adrenaline
Its the best game of all time
40:45 I find it quite interesting you find the level design lacking. If anything, I always found Uncharted 4’s encounters the most replay-able in the series (perhaps not the entire game). Opting for a more arena-based design where the climbing was actually used in combat not just to vault over small pieces of cover, but up tower walls and cliffs sides, sometimes to reach vantage points to snipe or get aerial takedowns. Mix in encounters with water which provide cover and access to points to other parts over the arena, extra grappling points to quickly traverse over the battlefield even allowing the player to continue their flow by landing on an enemy, plenty of propane tanks to throw, and a variety of weapons to pick off the ground and you’ve got a good formula for combat scenarios. Not groundbreaking by any means but a I’d argue a step up from the original trilogy. It is shame there is just significantly less combat in U4 than the rest.
And I wasn’t even aware journalists were pushing people to play on Easy. But if I’m being honest, I still think Easy/Normal is my favourite way to play. Cover shooters kinda suck mainly because the player is locked behind boxes. You can move right, left or pop out to take shots. Not a very engaging gameplay loop. So to remedy this, you can play on easier difficulties where now the game actually allows you to leave cover and you can keep actively moving. But since the game isn’t designed in mind that you’d be spending so much time out of cover, you end up taking a lot of damage. So in a strange way, it sorta balances out where you’re doing what the game isn’t expecting you to do (which in this case is do fun stuff) so it punishes you. But on easier difficulties, you get punished less allowing you to keep doing the fun stuff whilst also still being relatively challenging. It’s this reason that I don’t understand the enjoyment people get from the difficulties above Hard where you HAVE to stay in cover to stay alive and you end up having a boring repetitive experience (Unless you’re just that hardcore that you can comfortably stay out of cover on Crushing)
Same. I've never felt the urge to play something on high difficulty. Completed Doom2 on ultra-violence back in the days. That's plenty enough for me for playing hard games 😊
I audibly laughed when he said the rope is never used in combat, then showed a clip of him completely missing an aerial takedown. Most of the combat encounters in the game have rope spots that you can use to get a free kill or gain some advantage from.
Yea, I still dont think UC4's gameplay is great, but they did make some worthwhile improvements like the level design, making sneaking a bit more viable, and the grappling hook of course. The previous Uncharted games just had the most boring, mindless cover shooter bullshit.
@Dorraj yep, he also complains about artificial bullet spread, then shows a clip of him shooting multiple enemies in the head. Just feels like he got bored after playing all the games back to back and nitpicks became huge issues.
@@philharmonic2251 he complained about "artificial bullet spread" as if the first 3 games didn't have it. The only difference with 4 is that it shows you where your spread is going, as opposed to having to just hope your bullets hit in the other 3.
Still remember standing on the bow of the rusted, German u-boat and staring out over that giant water fall. Really incredible for it's time. 2007 really was a peak in gaming.
Yeah man that U boat section was dope as F
Same here, i had just gotten my 24 inch HD TV lol and my PS3. It was amazing.
@Originality is Dead. I got Uncharted and COD4 on the same day and remember just smiling throughout each game. Better times.
Uncharted 1 didn't even look *that* good for its time. Against games like Gears of War and whatnot, it was ok looking, but nothing special. Wasn't til Uncharted 2 that the series became known for its top tier graphics.
@maynardburger Wrong. Uncharted looks much better than than Grey washed out mess that was Gears of War.
Nice video, but I gotta say I completely disagree with your take on uncharted 4. It’s one of the best in the series. It pretty much took everything from the original games and just made it more serious. It also gave a satisfying end to Nate’s story.
Uncharted was the Indy Jones stories fans wanted, it’s an amazing series, the main 4 are worth a playthrough at least once in your life.
I never had trouble with the zombies because I did the strategy you did in this video; letting Nathan's auto aim do all the work while running in circles
The multiplayer for this series has always been insanely underrated.
It’s a fucking crime that UC4 came out in such a goofy ass time for multiplayer games AND that it was seemingly benched SO soon after launch because if they would’ve just made the cosmetics work the way they did in UC3, the game would’ve been infinitely more fun to play/unlock things. Oh and neck snaps should’ve stayed for multiplayer as well, the hook melee is neat in its own regard but the neck snaps were one of those immediate draws way back when I played the UC2 beta.
Other than that, general quality of life improvements would’ve helped a ton as well (connection stability and all that jazz)
I agree, spent so many hours playing Uncharted 2 MP
Uncharted 2 MP was a core part of my childhood
Twos multiplayer was simple and perfect in my opinion
3 felt weird gunplay wise, didn’t feel as tight and got to bloated with extra stuff
UC3 multiplayer was peak
The sequence of the first section in the game is called in media's res which was invented in Greece to warn the people of what's up of coming to the character they're watching, which fits great because uncharted 2 wants to keep you in a unstoppable motive of how everything is realistic
Is refreshing watch a review that apreciate the first Uncharted, without dismiss it.
I find your comments about Uncharted 4 deeply disappointing. If you want the simple version of my complaints:
As someone who plays a ton of 3rd and 1st person shooters I find a game that de emphasizes shooting to be a breath of fresh air. Uncharted 4 treats its combat more as a reward than a common occurrence and that’s a good thing.
Here is the long version:
1. All you talked about was the combat and the climbing. In comparison to the first 3 of course it’s not going to be as “fun”. Then again, the game is not trying to be just a third person shooter, it’s trying to tell a good story. The fact you basically completely ignored the story is probably why you didn’t enjoy the game.
2. In comparison to the first three games Uncharted 4 has better puzzles, downtime, and climbing. The climbing has more unique animations, and the grappling hook helps spruce up the basic mechanics. That plus a camera that intensifies the moments when you’re climbing a cliff or driving up a steep cliff adds a lot of depth to the scene. The game is visually impressive which helps the downtime feel more immersive and calming. The puzzles are all interesting and have way more depth compared to the first 3 games.
(This is subjective but I feel personally like the puzzles were also easier to understand which is much better the overly complex puzzles in 3 and the overly long ones in 2.)
3. What little you said about the story is very pathetic. You say that Sam comes out of nowhere and that he’s there for plot convenience and say that as if it’s a bad thing. A big part of this story is that same emotion being felt by Nate. Nate suddenly sees his brother again for the first time in years and he gives a small impression that he doesn’t believe his brother’s story about escaping and needing to find the treasure. To Nate, Sam has come out of nowhere and interrupts his happy ending. To say that’s a bad thing in any way is stupid cause you’re complaining about a story that agrees with your criticism of Sam and that plays into the story. He does come out of “plot convenience” (if you want to boil everything down to its most basic form of storytelling) but then that makes you a huge hypocrite, because the exact same thing happens in Uncharted 2. Random guy that Nate knows but you don’t, comes out of nowhere asks to go find treasure, except instead of that being a plot convenience that’s fine?
(Having a problem with the writing of Neil is fine, but not acknowledging how much more personal and meaningful the writing in the cutscenes can be is a crime.)
(They REPLACED the dodge button for melee encounters and instead used a block and parry. Although in the footage you used you didn’t even do that.)
4. Your constant remarks about how the game doesn’t have a huge amount of combat or how long the game goes until you fire a gun really does make it seem like you aren’t willing to to give the game any time to tell its story and just want to shoot things. This is an immature way to look at this game and completely misses its point. Your comments about the review score the game received in ere the game came out in make zero sense because the games remaster came out and received very similar meta critic and IMDb rating and Steam still reviews this game as very positive. The gaming review industry also was a little critical of uncharted 4 such as ign who gave the game a 9/10 citing a bloated third act. Even the IGN guy gave it a better shake down than you.
(Also the gunplay is universally regarded as fantastic by everyone. In comparison to the classic games you spend so much more time moving and doing cool, fun stuff like using that grappling hook for vertical encounters and the melee combat is so much more flashily and satisfying. The fact you don’t know what guns have a scope and which ones don’t even though literally every gun has a very detailed image that shows whether they do or don’t AND it only takes one pick up to realize what the gun does (just like all the other Uncharted games) just spells out how little you care about actually reviewing the game for what it does well or what it does poorly. This isn’t a review of the Uncharted games, this is a participation in the never ending circle jerk of Uncharted 2 and the continued lack of care given to one of the best games ever made. A game that had an amazingly written story and characters that were believable and realistic and had depth. A game that had some of the most exciting and impressive set pieces in gaming. A game that came out over 10 years ago and plays better than games released yesterday. Uncharted 4 is an excellent game that tried something new and exciting in a series that was over and ended up leaving on an even higher note.
I actually really like Uncharted 3's pacing. Slower starts are so much more satisfying in the end to me, as long as the end is good. Which I think it is.
The whole tank stage from U2 is still unmatched to this day. Holy shit, that game blew up mi shit back in the day.
I started off on Uncharted 4 as my first game so I thought it was fantastic. But looking back on all those walking/platforming/waiting sections, I realise that whenever I replayed this game, I always go for the encounter selects, never even the whole chapters. Great game, just not as much action compared to the rest now that I think about it.
Also the multiplayer for this game was underrated, but it was just the right amount of chaos with the 1 hit KO charged grapple melee.
Still Multiplayer for U4 was the lowest point for me and many in the franchise. What made it worse than 2 and 3 were the loadout point system Naughty Dog started to use with The Last of Us Factions Multiplayer, then the fucking sidekicks, melee combat being 3 hits instead of 2, and the special/ultimates not being as impressive as the 3rd game.
What they improved was movement but the game became heavier/clunckier and less arcade/action hero shooter. Map layout was a step down in my opinion because of less interesting settings in the 4th game. One thing I commend them doing was the shop/weapon upgrade mid-match. Power game to the losing team was something cool that gave spicy to uneven matches in the 3rd game (but strong teams could use them at their favor to widen the score even more).
At the end of the day I feel Uncharted 4 was a huge step back from Uncharted 3 multiplayer, especially in giving player liberty to build some crazy loadouts and in co-op modes like the mini story, the labs mode which was only silly fun, although I think survival mode in Uncharted 4 is better than 3.
So glad you finally reviewed the Uncharted series. The train sequence in Uncharted 2 is by far one of, if, the best set pieces in any game. The pacing in general too is just perfect, balancing gunplay, puzzles, and platforming.
I know it might not seem appealing, but I would love to see your take on Lost Legacy. I thought they did a great job re-emphasizing gameplay and I found it to be an absolute blast. Some of the gunfights and set pieces are stunning.
@Cukli_ oh look a redditer in the wild
@©Cukli Ah yes of course. Women = bad
@©Cukli Oh for crying out loud. Why do you deem it 'woke'? Because it has female leads with differing melanin levels?
I much prefered Lost Legacy to Uncharted 4. I wasn't a massive fan of the story in 4 and also how it stripped back the gameplay, but Lost Legacy felt like a return to form. It's my second favourite after Uncharted 2.
Also the fact that Lost Legacy is a bit shorter compared to Uncharted 4, and I think that’s perfect in a spin off dedicated to the fan favourite Chloe Frazer and also Nadine going from enemy to heroine after the events of Uncharted 4.
normally everyone shits on the first Uncharted because of how much the direction improved with the sequels but I've always found it incredibly charming. thanks for giving it the proper chance and talking about what it did well, not just what the sequels eventually improved on. great vid gman
Your opinion on uncharted 4 is a hot take. I played the game with my brother for the first time last year and we easily had the best experience from it out of the franchise. Uncharted 2 was amazing but the pacing grinds when Nate makes it to Tibet for us.
This Uncharted 4 take is insanely weird. Your main complaint is that they focus on the story instead of the combat that barely does anything to innovate game by game?
Bro also complains that it’s trying to hard to be a movie when that’s the whole fucking point of this franchise, to make an action movie you can play. Baffling
Okay and I’m just now finishing the video and dude has NO self awareness at all. He cannot possibly imagine a world where his opinion is in the minority. It’s okay to not like something that most people like. It’s your opinion. It’s another thing to be like “only Ponies like this game and it’s only because it’s one of the few exclusives it has”. Just accept that you’re in the minority and stop acting like your opinion is the only one that is correct.
I love this series, my personal favorites were Uncharted 2 and 4. I personally think that Uncharted 3 could have been better if they were given more time.
It was in development at the same time as The Last of Us so the team was split and it's development was somewhat side-lined, so it had much less care put into it than the previous games. Still pretty good though.
I dont even have to write a comment you guys covered me completely
Uncharted 4 was boring for me and reason for that was too many walking/talking segments. by the chapter 20 I already lost all interest in story too. Ending was very predictable. Uncharted 3 ended perfectly.
@@JuJuLa__ I agree. I never understood the holy praise it got. It's good but definitely has pacing issues.
The story was really disjointed and rushed. The set-pieces were incredible but were held together by really loose threads. It's still a great game though!
Hilariously unhinged opinion on 4 there, but what's even funnier is saying that you will never play Lost Legacy because you didn't like how little combat was in 4, when Lost Legacy is more or less an open world game where you go from combat to puzzle to combat section at your own pace and overall has far fewer cutscenes.
The start of two might be one of the best cold (pun intended) openings to a game. Then the train levels up to that point are so incredibly fun
UC2 was so good I often called my wife through to see it. She doesn't play games. Point is, I dont do that with every game... it was soooooo good.
its so weird how i agree with pretty much every single thing you said about the first 3 games, and then disagree with almost everything you said about Uncharted 4 lol. I thought U4 is the best in the series, followed very closely by U2. Then the first game. Uncharted 3 is the worst imo for the exact reasons you mentioned
When Uncharted 4 was new on the market, the online multiplayer was so damn addictive.
I miss those multiplayer days back in 2016
That and Uncharted 3 multiplayer was awesome
The best thing about Uncharted 3 was Charlie Cutter.
A charming character that subverts your expectations in the RIGHT way.
At first you think he’s gonna be the dumb, muscle meat-head type.
But he turns out to be an intelligent, witty man with a possibly autistic passion for history and factoids.
He is in some ways a match for Nathan himself, communicated by their playful rivalry.
He has endearing faults too, such as his claustrophobia.
He deserved more screen time, but got shafted in Lost Legacy and instead we got Nadine.
An insufferable, pandering Mary Sue of a character who, ironically, feeds into the insulting stereotypical trope of “female/minority with a chip on their shoulder and an attitude problem”.
She literally brags about breaking a man’s legs because he assumed she wasn’t the boss of her company.
What a likeable character…
Her introduction was a red flag, a warning of things to come. That a certain individual was more concerned with political activism than making good games or writing good stories.
You know who I’m talking about.
Neil druckmann effect
When I was younger I had never owned a TV game console. My dad thought it make me antisocial. But after my parents got divorced my mom decided to get me one.
And I spent weeks trying to decide btw a Xbox 360 or PS3. I looked at tons of forums, articles, videos, etc. And while I wanted to play God of War mostly this was before GOW3 came out and last gen games werent the most compelling argument.
But eventually I decided on a PS3 since it was technically more powerful and had free online. But after getting it I kind of regretted it. After finishing the GOW remasters, I played Drake's Fortune and it was underwhelming and there weren't enough exclusives and some 3rd party games ran poorly.
One of my friends had a 360 and I was jealous of Halo, Gears, Xbox Live, etc. But then Uncharted 2 came out. And immediately playing the train sequence all my regrets were gone. This felt like on another level compared to every other game in the industry.
The level of fidelity, cinematic quality, simple but extremely fun and engaging gameplay, etc felt unmatched to me anywhere else. This was everything the PS3 promised and then some. It blew my teenage mind.
It's interesting going back and seeing the game now that I have a PS5 and a RTX 3080 PC and having played games like RDR2 or even Uncharted 4.
The game does hold up a lot but also it's clear it was from a past gen with some of the, relative to now, low res and hardware limited aspects are more noticable.
But back then man, I didn't think games could get any better and it will always hold a special place in my heart.
And ironically to my dad's chagrin, some of my long time friends who I'm still close with today were strengthened by us sitting in my den taking turns playing this specific game and marveling at it.
how uncharted 1 manages to spawn a franchise is wild
Hardly, it played great in 2007.
For the time it was very impressive, but boy did it age. The jump from 1 to 2 is huge.
wdym? 1 is actually good. It's only held back a bit by those parts where you can't tell where to go.
same with Tomb Raider, God of War, Final Fantasy, Assasins Creed, Halo, Far Cry, Metro, Doom, etc...
@@BeatmasterAC Maybe you weren't around to play Halo Combat Evolved on release but it was fucking fantastic.
34:40 Gamers love to shit on Neil Druckmann, but he was a level designer and co-writer on Uncharted 1 and the Lead Game Designer of Uncharted 2. Uncharted 3 is the only Uncharted game he never worked because he and Bruce Straley were busy with The Last of Us.
I know that the shooting doesn't start until later compared to the other games, but how is the narrative so different than the others? The previous titles were full of sections where we just walked, platformed, and explored while finishing menial tasks and puzzles while Drake bantered with Sully, Elena, Chloe, or Charlie. And the movements in the game with the grappling hook, smooth melee, and car were pure ludo.
The only major difference is that it held back on that Whedonesque tryhard "clever" dialogue that are emblematic of Disney and MCU movies that Reddit and Twitter loves so much.
At least I'm not the only one that thought 4 was a boring climbing simulator, 2 was the greatest imo.
I never quite understood why people didn't like the Talbot boss fight, at least compared to the first two final bosses. I actually liked the Talbot boss fight because it wasn't *only* a cheap QTE like Navarro in 1 and an un-equal video game-y chase boss like Lazaravic in 2. Talbot's fight plays to the series' strengths since it was primarily a fist-fight, which doesn't force you to suspend your disbelief over a bullet-sponge boss, and it's on top of a very cinematic setpiece in a falling platform, ending with making the player do a climbing sequence and a final few shots. It has some QTE moments, but it's blended almost seamlessly with the normal melee combat that it's not nearly as egregious as in the first game.
You should play The lost legacy.
Personally to me it's the second best game in the series.
It's a bit shorter i think but the efford just oozes from it.
This! It's easily way more engaging than 4 imo, I wanted it to be longer.
Worth it just for Claudia Black too lol. Stargate, farscape, pitch black, mass effect, Gears of war, I love her in everything.
The guardians are 1 shot killed by the crossbow. The game offers you one before you face them. The whole point is to change how to strategize combat. They don't have more health, they have a different method to killing them that makes it more difficult to fight off regular goons.
I'm a nerd who's platinumed every Uncharted game though so what's obvious to me is probably obvious because I played Uncharted 1 3 times before I touched 2.
Naughty Dog's first game was "Way of the Warrior" for the ill fated 3DO. Some of the character models were actually done by the founders (Andy Gavin & Jason Rubin). It was extremely cheaply made, and while it copied Mortal Kombat, it did have some good ideas.
I personally liked it. It was heavily flawed, but it was so bad that it was actually good and my friends & I had so much fun playing against each-other in it.
Thank you for telling your story. Jack and daxter on the ps2 was my first console game. Dinotopia on the gba was my first handheld. Jak and daxter and dinosaurs is just so nostalgic for me.
Great review! I love all the Uncharted games, but DRAKE’S DECEPTION was the pinnacle of the series for me. Refined gameplay, incredible locations & set pieces, atmosphere, and a story with real stakes made this adventure Nathan Drake’s best outing. Also genuine pacing changeups (like the villain reciting T. S. Eliot’s “The Wasteland” while you wander lost in the desert) and a focus on the “buddy” aspect that makes these games so fun. This was also the only game that really explored Nate’s motivations and relationships and the potential ramifications of his thirst for adventure in a serious way. And who can ever forget the greatest video game sequence of all time, the airplane cargo hold? A 10/10 classic.
For a few years, AAA narrative games that came out after The Last of Us all seemed to have pacing issues, going on for too long, not knowing when to end, sometimes even having multiple points where the game could’ve ended but still kept going
The Last of Us has excellent pacing, though. I felt like Uncharted 4 was intentionally and gleefully wasting my time and it made me hate the game. And it wasn't just for a few years, it's still happening. The Last of Us 2, Red Dead 2, Ragnarok all have atrocious pacing. They're not terrible games but I will likely never replay them because it's not worth trudging through the bullshit to get to the good stuff.
For clarification I don’t think TLOU has bad pacing. I think it’s all the copycats that are trying to imitate that narrative style. The focus is so much on spectacle, set pieces, and pushing as much narrative as possible around both of those that the actual amount of “gameplay” is diluted and scattered haphazardly
Idk, Ghost of Tsushima has incredible pacing for most of the game's run. The ending of the second act is a masterclass in gaming cinematic storytelling with the trope of the fall/abyss/death/lowest point of our hero so they can come back stronger than ever after accepting their fate and new identity. Meanwhile, the final confrontation is just chef's kiss since the build-up has been there since the beginning of the story.
@@ThePhantomTommy hard agree. Thats why elden ring was so perfect. It flowed so well.
I agree fully. The Naughty Dog formula created in Uncharted and perfected in Last of Us 1 seems to have infected a lot of games, particularly Sony ones.
All the games are so narrative focused and they tend to be extremely padded well beyond the point that they should have ended.
You spend more time being forced to walk at a "cinematic" pace and listen to NPCs than actually have fun, with combat feeling like an obstacle to the next cutscenes from the dev's point of view.
God of War, Tomb Raider and the last of us all suffered the uncharted 4 treatment.
I can die a happy knowing Gmanlives has reviewed the Nathan Drake Uncharted Games. This is a pleasant surprise and I'll all for it considering if these were films they would be my favourite films ever.
Edit: Why did he change the thumbnail? The old one was better.
What about the Ps Vita stupid
I am surprised he didn't go into more depth with Nadine and Rafe's bossfight with the former being one on the worst boss fights in the whole series. Nate just forgets how to fight in those sequences.
The ending of U4 is like finishing a steak and as you take your last bite you find bits of a cockroach. An absolute chore to play with this utterly moronic new gameplay mechanic. It puts a damper on the entire game.
Nadine is irrelevant to the entire game and just used so druckman can emasculate the heroes.
If Amy Hennig was involved, U4 would have been a better and more cohesive game by far.
I'm glad more people are coming out and expressing their displeasure with the Nadine and Rafe fight sequences. Nadine was too overpowered and it took away from what we liked about Drake, a guy who is all about overcoming any odds and the Rafe fight being unsatisfactory as you are put in this meh sword fight sequence and against a guy who isn't even a formidable foe.
@DP what new gameplay mechanic? The annoying rafe boss fight structure?
@@matthewhewitt4145 The shitty sword fight.
@DP yeah that sucked. Horrible way to end that game
Appreciate the breakdown and definitely agreed with all of the reviews, especially 3, up to 4. Definitely personal taste but I really liked the pacing of 4 and the emphasis on the characters was definitely my favorite part about it.
Idk what Gman is smoking: The entire series is AAA, and is one of the few series (or even game really) that I’ve ever replayed more than twice. Only the 1st is a bit aged. Admittedly, I was not a fan of TLOS.
This is one of my favorite franchises. Each game is unique and they're always fun to revisit.
43:00 I suspect many of the reviewers are in the same position that Druckman is in, wanting to do TV or Film but are stuck working on video games. It never ceases to frustrate me when I hear developers wanting to make a game like a film or TV show. If I wanted to watching something, I would go and watch it. I am here to play a game.
I can not take this guy's take on U4 seriously at all. The dude went in with so much anger and bias right away its not even funny
@Nottheguyyouthinkitis You say that as if the entire Uncharted franchise is not already focused on being cinematic. Go play Pokemon or something. This isn't for you.
I guess I am a broken man, but by the time i have arrived at the 4th installment of the series, i was so tired and fatigued out of endless cover shooting and mowing through literal armies of bad guys, that the more character/story focused perspective of the game made me quite happy with it. I was cringing every time I saw endless waves of enemies arriving to shoot me from all over the place, and I was very pleased when the game focused on exploring, walking around, hearing the characters bantering with each other, etc.
I have fond memories of Uncharted 2 and it's multiplayer. That music is iconic.
There's no mystery at all as to why 4 is so highly rated, it's fantastic. Most mature storytelling of the series. Your criticisms, Nate not mentioning his brother before for example, are very nitpicky.
Thank you for finally putting words as to why uncharted 4's shooting feels the worst its ever been in the series. I hate that stupid bullet spread. I think they fixed it to some degree with TLOU2 and maybe uncharted LL but it honestly makes it a chore to get through the combat sections. It wants you to be accurate with your shots by fundemtally discouraging full auto fire (which isn't anywhere near how full auto works with real guns) but forces you to only use full auto instead of being able to switch to smei auto. I found my self rejecting any of the full auto guns on crushing just so I could hit a target further than point blank range. Its not like you are allowed to switch the AK or ARX to semi auto to allow for more accurate shooting because a semi auto function from the AK would make bullet spread pointless. To add to your point of having to wait 20-30 mins for a combat arena then have it taken away, i feel more dread knowing full well any run & gun tactics will not work on crushing so you have to use a mediocre stealth system and slowly take out enemies, get caught eventually because you just want to get back to the fun dialogue, and waste all of your grenades and ammo getting rid of enemies that on higher difficulties can survive 5 torso shots from an AK.
The point of the the combat is to use a bit of stealth then jump around shooting guys, using your grappling hook and then taking temporary cover, it's an expansion of 3,2 and 1
I'm glad I am not the only one who felt dissapointed with Uncharted 4. As much as I tried buying into the idea of Sam being Nate's brother I couldn't. Also, I didn't like how poor the balance of exploration, combat and puzzles is.
Another thing that dissapointed me was the soundtrack. I found it forgetable compared to the previous games
Your segment talking about Uncharted 4 has made me realize just how much of a flashback problem Neil Druckmann has when it comes to writing.
Uncharted 4, filled with flashbacks.
The Last of Us Part II, filled with flashbacks, hell, half the fucking game is a flashback with flashbacks inside of it.
The Last of Us HBO, an adaptation of a game with one flashback that wasn’t introduced until DLC came out, filled with flashbacks.
Dude needs to change it up, The Last of Us Part II in particular had terrible pacing because of how often it would just rip away the momentum in favor of showing you some crap that happened years ago.
Uncharted 1 is the most underrated/most replayable game in the series. I ran threw it more times than I can count and beat it on Brutal mode twice!
There was one bug in the final chapter where the checkpoint spawn is right in front of the enemy and as soon as you spawned in you would get 1-shotted. It took many many tries of RNG and luck to get it but man was it satisfying to beat the game.
There is nothing more frustrating than a reviewer trying to justify why a game he hates is liked by others by resorting to calling others "bored", "trying to justify their PS4 purchase" or whatever else you come up with. At some point, you just have to concede that it's alright for people to enjoy a game you yourself don't without resorting to belittiling others. Heck that take of yours about reviewers being stupid for liking U4 on easy mode because they suck is ridiculous when you just finished talking about how frustrating it is to have to die and repeat sequences in U3 when it would be more fun for set pieces to be a spectacle that you don't have to repeat over and over by dying, something which can be achieved by playing the game on easy.
Also that very opening you hate in U4 because it's slow and boring shows you've completely missed the point because that's exactly what it's supposed to convey. Nate is bored to death with his "ordinary" life and that's translated quite well to the gameplay. Heck your "ironic" point about how the most exciting part of it was when nate is shooting stuff with a nerf gun isn't ironic at all because that's literally the entire point of the sequence. The most fun part of his life is when he's shooting at cardboard cuttouts. And yeah sure just because something is designed to be boring doesn't mean it should avoid criticism, but are gamers' attention spans to short that they can't have a game slow down for 1 or 2 hours to convey a character's current mood and feelings through gameplay?
I disagree with your take on Uncharted 4 entirely. I think that the game has much better build up to the action than previous entries, the story is handle extremely well despite obvious plot-device (Sam), the gameplay is undoubtedly the best in the serie, which goes for gunplay, movement and climbing as a whole. Moreover, the game has well-designed outposts that are an absolute blast to replay.
Totally agree with you about Uncharted 4, but let's not forget the main reason it was so disappointing compared to the others: no donut Drake
These games will always hold a special place in heart. Uncharted was a huge part of my childhood and then kept me sane during lockdown when I decided to revisit them and even went as far as unlocking all the trophies which ironically sent me insane completing all four games on crushing AND brutal mode 😂
uncharted 4 is a masterpiece , people who likes story driven games, is getting fattigued for the more than a decade long trending of 80% of the gameplay on action videogames being shooting.
What made uncharted 4 so good to me , is actually how much parkour , sight seein, and story telling there was, with combat being fun and a nice change of pace.
I'm sorry but to insinuate the only reason Uncharted 4 got good reviews is bc reviewers played it on easy or that fans only liked it bc of not much being out at the time is wild. Is it really so hard to believe that Uncharted fans like 4 so much maybe because it's a fantastic send-off and conclusion for characters we've been following since 2007?
I was looked at crazy when i said U4 wasnt great. I think Amy Hennig was a big part of why the first 3 games worked. She knew that at its core, Uncharted was meant to be fun action adventure stories that were meant to get your adrenaline pumping and impress you with explosive set pieces. When Neil came on it felt like he wanted to do a character study on Nathan Drake. That format works for something like TLOU, but not as much for Uncharted.
I know where your coming from but the slow parts were so entertaining with the banter between characters, plus I felt the story and character development were honestly required to give a satisfying end to nates story
Neil Druckmann removing Donut Drake from Uncharted 4 is like the equivalent of him taking away barbie dolls from little girls because they're "objectifying" LOL!
100% agree on that Druckmann assessment. At least he’s making movies now.
I feel like his review on 4 is pretty harsh. Playing these games all back to back like he seemed to do will wear you out. Personally 4 is probably right behind 2 for me as the best in the series
I was pretty much with you until you started bashing on Uncharted 4: A Thief's End. That's my favorite out of all of them! Yeah, the story had a nice conclusion with number 3, but Uncharted 4 is just plain awesome. They're making an Uncharted 5 just so you know but it's with his daughter
I can proudly say I have the platinum for Drake's Fortune, Among Thieves, Thieves End, and Lost Legacy, but I was burnt out and couldn't put myself through the types of trophies again. maybe one day I'll go back and get Drake's Deception.
Good video overall but I could not disagree more with you on 4. The game is great and I think you're being absurdly unfair to it.
You're missing out on Lost Legacy. There is plenty of fun action in that game and the last sequence is like the train sequence in Uncharted 2 and the Convoy Chase in Uncharted 4 combined together making it among the most fun I've had in terms of set pieces in an Uncharted game.
I played Uncharted on PS3 rather than studying for one of my year 12 exams. No regrets. I do work in restaurants now though.
I disagree on the dumbed down climbing being good, classic Tomb Raider and Prince of Persia both did it perfectly, having to restart a challenge over when failing is normal punishment in games, why have climbing at all if there's no challenge.
It copies Tomb Raider but then doesn't bother doing half the gameplay of that game but acts like it did with a semiautomated sequence.
Uncharted 4 is easily my favorite. It's story is far more grounded and believable than the others, thanks in no small part to the lack of any supernatural elements, but also the story itself is a classic pirate treasure hunt using a real pirate and believable locations.
the caddyshack "well, we're waiting" clip is so underused, i'm so happy to see it here
I remember enjoying 4 the most at the time because of its darker approach to storytelling but I agree with some of your issues. His brother really does kinda come out of nowhere lol.
Specially the scene from the third where the badguy have documents about all nate's story but never mention that he had a brother
I kinda liked more "realistic" Nathan in fourth. Same as the latest Tomb Raider where character didn't feel absolutely invincible super human. She was scared, wounded etc. Also the darker tone was indeed quite fine change. Though admittedly I really liked the "Indiana Jones" feel of the previous title. All-in-all I think fourth would've been dissed so badly if it would've kept the formula. To be honest you can't ride the same indentical track forever. It gets too old.
@@vicenterivera2136 There’s no need to because Marlowe already proved her point
One thing that really disappointed me in Uncharted 4 was the lack of pseudo-supernatural elements. In 1 you had the Descendants, in 2 you had the Guardians and in 3 you had the Djinn. In 4 the closest thing you got was booby trapped mummies
The issues you listed with Uncharted 4, the stop start nature of it is literally my issue with like every Sony release since. They're split into walkie talkie parts and then gameplay parts so much you can practically see the seams that hold them together. Ironically God of War Ragnarök has telegraphed combat encounters because the second you step into an open area, it's the equivalent to stepping into a room full of chest high walls in any game post Gears, it's the game being like "Right story time over, go hit some guys for a while" and they all repeat this for like 10-15 hours of their agonising runtime
Still I did kind of enjoy Uncharted 4, because it was before the current formula they use for all their games become too tedious
Sony has really gotten up their own crack about this stuff recently and it sucks seeing people drop heaps of praise onto some of the most boring dross out there.
I had the same feeling with doom eternal lol
I never finished the new GOW for that reason. It was sooooo boring
Sony games have had this long before Uncharted 4 and God of War has had it since the very first game in the series
I think the Last of Us was the only game to really strike the right balance of walk and talk and gameplay without making really obvious when one section ends and the other begins. every other game to really try to ape this, including TLOU2, has had issues of varying degrees. Ragnarok and U4 being the worst offenders imo
@@internetnobody6754 I honestly think Uncharted 4 can get away with it far more than Last of Us 2 and God of War Ragnarok because it actually has interesting traversal puzzles and even if you don't think they're interesting it's at least something they don't have in-between the boring gameplay loop
For train levels it's criminal not mentioning Mexican Caesar in Red Dead Redemption
Honestly i really didnt like the first game up until the middle part where i slowly started to fall in love with the way the characters interact and do stuff and when i got to the second game i was already hooked. Naughty dog outdid themselves with this series
Hands down the best shotguns in gaming is the pump shotgun and the riot shotgun from the original RE4, they were rowdy 😂
Agree on your assessment of UC4. Naughty Dog are so far up their own storytelling ass that they forgot how to make a fun *game*.
I have friends and family I talk to every day. I don't want to spend time getting to know characters that are polygons. I don't believe in this whole movement of video games that just want to be movies. I would rather go watch a movie or read a book - chances are that they'll do everything the video game was trying to do story-wise, but much better.
Games should stick to what they're best at - giving you something fun and engaging to *do*, not to just watch or listen to. Naughty Dog, and even Rockstar games, make games that serve the story, characters, and the visuals. They are utterly boring to actually play. I would rather play a game where things work the other way around.
Y'all know this is just my opinion, right?
There is actually a motion comic on RUclips where you can see Nate and Eddy go on an adventure together called The Eye of Indra
That train level alone makes Uncharted 2 my favourite.
It was so incredible!
Uncharted 4 can be summed up as watching One Piece, 120 episodes of conversation in the middle of a bossfight, just to watch luffy eat an oversized meat and sleep for 2 episodes
What made you change the thumbnail & title?
Uncharted is def one of my fav game franchises ever
The original Uncharted 4 was nearly 90% done with Mocap when Amy Hennig left Naughty Dog. I don't know the reasons behind her departure but it must of been bad enough for ND to agree to just start over with the forth game. For what I know the story would of been similar but Sam was bitter for being left behind at he jail and trying kill Nate, making him the main villain for most of the game.
Yep and the ship in the cave in U4 was going to be the opening level with a flashback where you would have played as Henry Avery during the Gunsway Heist.
Uncharted 4 - I think gameplay wise I did not disagree with you on a whole lot in the game for the later game. I'd rather have more of a directed flow rather than the open world stuff. I think the character development of Nate and Elena is why fans of the original games like me still really like it. Kind of why the flashback sequence to his childhood was really comfortable, even if it's the same thing from 3.
Overall - I loved Nate's character journey in Uncharted 4. I thought it felt right to say goodbye to the character since 3 rushes it a bit too much.
But by the same token, I wish all of this was a part of 3. Sam was unnecessary when Nate already had that bond with Sully. Only if 3 had spent a bit more time saying goodbye and settling Nate into family life, it would have been ideal.
In Uncharted 1 I always thought the monastery/temple shootout in the final third of the game with the multiple snipers was always the hardest shooting section in that game, especially on the Extreme difficulty
6:34 i freaking love how naughty dog just made the theme music more epic with every installment, it just shows how much of a legacy and a name nathan is making for himself