I want a reaction video of Cimo walking CGB tbrough an edited Tear mirror where all the cards are blurred so CGB can see what popping off looks like without knowing what the future busted cards are.
@@DragosCatalan-rl2di To be fair though, Yugioh is quite legendary when it comes to being obtuse and hard to understand due to being eternal format. Also Yugioh is completely different to every single other card game (see also the joke about checkers vs chess vs Street Fighter2, so if you have never played yugioh, and only review cards, I can only imagine how hard it can be to understand.
Tbf they don't need to know the name. You are allowed to accurately describe the card to the point both players can agree what you are referring to. Instead of "Karakuri Watchdog mdl 313 "Saizan"", saying "the level 4 dog tuner Karakuri" would most likely suffice since it is the only card that matches that description. It's only a problem when you just say something like "Black Luster Soldier" or "Agido" since those are actual card names and thus will be taken literally at face value.
@@amethonys2798 With BLS there's also the fact that there are multiple different BLS monsters, so you'd likely have to specify which BLS monster you are naming, so simply saying "Black Luster Soldier" would only apply to the original version of the card, which is a Ritual Monster (and since the original Ritual version of BLS is no different from a BEWD that's just a Warrior rather than a Dragon, it's unlikely anyone would actually be running that specific monster, let alone having it be the monster on the bottom of their graveyard).
@@amethonys2798 This happened in a high profile Magic the Gathering tournament once. Someone called "Borborygamos" for a Prohibition type effect under the assumption that they both knew that it was meant for "Borborygamos Enraged," a retain. The opponent checked with the judge, and the judge ruled in favor for the opponent that the effect would not apply to Borborygamos Enraged because a different legal card name had been declared. Wizards of the Coast changed the rule to be more flexible the following Monday.
it's terrifying for Gage in Prog loves searching the deck by killing tomato. I remember when a raven took my dad's sandwhich he turned his head for 3 minutes he was mad! 😢
And absolutely missing the point of "Defense Position" lol While judging Scapegoat he's looking at "in Defense Position" and probably thinking "cool flavour text... anyway..."
@@ilmanti not really because there are 2 layers. Defense postion uses the def stat, so if you think thats the only thing that matters and look at scapegoat its easy to dismiss it as just clarification text (also you can assume that def position interacts with other card effects and that that is the point of def position). That the player takes no damage if their defense position monster is destroyed (and that piercing exists) is another information someone probably has to tell you.
@@deusex9731 Fair enough :) I'm just fascinated that Cimo's guests are so good at card games they can pick up like half the rules and be better than 99.9% of us anyway.
on one hand I love the slow approach Cimo is taking, on the other hand, I want Cimo to show full powered TearShizu mirror match to GCB and just watch his brain melt
@@TrevorRox6 Even better if they run into the 1 person out of 20000 running some terrible anti-combo stun deck and just happens to get their big combo nullified by a single sphere.
I want Cimo to show CGB the cards of a combo or archetype but a couple cards at a time. Show him the Live Twins. "How good are these cards?" Show him the Evil Twins. "What if I showed you these too?" Show him the searchers. "And if you saw these?" Do the same with Snake Eye, show maybe Flamberge first, then show SnAsh, then show Poplar, then show OSS. Etc etc.
I gotta give credit where credit is due: CGB's analysis of Vampire Lord "looking at their deck" was spot on. I remember a YGO official live stream a few years ago and Gerome McHale, word for word, said exactly the same thing and which is why I assume the exact ruling was changed later on. Along the lines of: "I don't like how they get to look through the opponent's deck and figure out what is in their hand." The logic being that decks have become so optimized and cookie cutter. "2 Ash Blossom in Deck, 2 Raigeki in Deck.... Okay. So they have 1 Ash Blossom and 1 Raigeki in their hand." = 'reverse engineer' Keep in mind, "Trap Dust shoot = I see your hand, I win" So they changed the rule, forcing players to NOT reveal their whole deck and if you get caught lying that's P-E Major? "unsportsmanlike conduct"
Honestly I think this is more of a problem because cards like Maxx “C” isn’t around. Especially as much as Konami doesn’t like it, we do need to have some way to interact with Hand Traps. Also I still think it’s too easy to get away with cheating on that. If Konami really felt that was a problem then ban Mind Crush and Lullaby, don’t open the game to more cheating, there’s enough trouble as is in the game.
You've got to give him a visual representation of the field. Especially for whenever you get into the other summoning mechanics that change the field layout.
Other things I feel he should let him know is when did the card come out, for example by modern standard yes BLS would not be banned, but it was too good back then. Other things I feel he should do is have a duel with him to give a understanding of the game. But I guess that would a bit of fun out of the guessing on how powerful the card is for him?
@@xavierchenliang5811to be fair I think he does cover the timeline portion fairly well by saying it was banned for whatever reasons that are mentioned and then follow up with “ it’s fine by modern standards”
One thing that CGB talked about was running Mystic Tomato into a larger monster and the monster you search up into the monster again to kill it. Unsure if it was rambling during evaluation or if he's unclear on rules, but Yugioh monsters don't take "damage" from battling other monsters. A 2500 attack monster can only be killed by a monster with 2500 or more attack. If you attacked it with two 1500 attack monsters, you would take 2000 damage and lose both monsters. The 2500 monster would be fine. EDIT: NVM, This rule is explained later in the video. Both CGB and you are hilarious and awesome Also I haven't played Yu-Gi-Oh since 2003, so coming back to it and seeing what the game is like nowadays is wild. Love it 😂
Maybe he's thinking of a monster with death touch? There are monsters like that right? Edit: DD Warrior Lady is Light and DD Warrior is Earth, but surely there are Dark cards that would work?
I for one am so happy for CGB that he understands how you need to attack through your opponents' monsters first, before going for your opponent directly. Cimo should show him a GOAT format game (at least) so he can see the cards and the game in action, it's hard to rate cards otherwise.
@EastToWestTCG I mean they probably will. It'll probably happen before we get to synchro era. I remember way back when Cimo did play a few Edison(?) games with Rarran to help him try to understand the game. This would've been like a year ago now at this point or whenever Rarran did his Master Duel....experience.
This would be a doozy to set up but Cimo vs CGB with Rarran as coach in a GOAT format would be interesting now that CGB has accumulated a respectable amount of early Yugioh mechanics. Rarran is there to mostly be cute mascot and confirm on stuff he could/couldn't do
CGB, if you're reading this comment, it explains how the Yu-Gi-Oh battle phase works: - all monsters have taunt - all monsters have haste (there is no battle phase in the first turn of the game) - all monsters have trample when attacking in a ATK position monster - monsters with Piercing have trample against DEF position monsters - monsters in DEF position have Defender - a monster attacking into a DEF positon monster is not destroyed, regardless of ATK and DEF values - monsters attack like in Heartstone, but they can only attack during the battle phase (therefore a monster summoned during the battle phase can attack) - if you attack into a monster with higher ATK (if in ATK position) or DEF (if in DEF position) you take the difference - if an attack is interrupted (the attack target leaves the field or a monster is summoned) the attack is cancelled and the monster can attack again. If it doesn't attack again immediately, it can't attack again. Edit: effects that trigger on attack declaration do not trigger again Edit: I recommend reading the wiki because I left out a lot. Knowing at what time you can activate effects is a nightmare.
Also, one thing I think CGB is missing is that in Yu-Gi-Oh, monsters attack one at a time, with the attacker choosing the order. That's why you can attack again if more monsters are summoned to your field after your first ones attacked.
A funny thing about Call of the Haunted is that you can't remove it from the field without some means to destroy it, which means if the monster it revived leaves the field by any means other than destruction, it just... stays there. Taking up a space and doing nothing. Which was really fun on the old YGO videogames.
Except that usually ends up being upside more than anything. Tellarknights (one of the last few decks to unironically run the card besides like 2016 Kozmo) ran it and dragon spring since you just use the brought back monster (usually Altair) as XYZ material for Triverr and get a free bounce on Call of the Haunted to do it all again next turn.
The Vampire Lord hypothetical isn’t hypothetical at all. Sure it didn’t happen all the time, but it wasn’t uncommon. Some players didn’t like traps for example & played none or played only a few Decrees. I for one am not laughing, it was a perfectly valid deduction.
I actually ran into that problem against the AI in a lot of the old video games. Mostly because I was milling their Trap and they only played a few of those
And while I don't think it's a huge problem with Vampire Lord (since if you played a trap later it would be clear you cheated), I do generally find Yu-Gi-Oh's "just trust me" policies kinda crazy.
@@kcStranger Hard agree. All my friends have stories of playing in Infernity meta, casting Heavy Storm & the opponent conceding without showing what they put in the back row. Cheating has always been huge in Yugioh, I’ve seen many players DQ’d for it. This policy encourages it.
I know a lot of people that cheat at meaningless things and then say "I hate cheaters". Not surprising if local tournaments were won/lost based on cheating like that. Especially since Vampire Lord mill feels like such a bullshit effect when it's hitting decks with powerful one ofs traps/ spells. A lot of the time people constantly shuffle their hand. It's a tick for thinking that's common in card games, but it's also a trick for obfuscating what order you drew which card in, and how many cards are in your hand. If someone lied about it being in their deck and was constantly shuffling their hand it would be really hard to tell.
@@DoNotFearTheReapa This is kinda funny because bakc in the day playing with friends I used to use Zombies once the old school starter came out and V Lord was good. I used to play a guy that put extra cards in the backing of his best ones like Pot of Greed to try and stack his deck when shuffling. He still lost to me all the time because he never put as much effort into gettin gud as he did cheating but still
Honestly, I’d love to see just a completely drastic escalation in one of these videos like that. Then return to the older, more subdued cards immediately after.
@@GurrenPrime It would definitely be pretty interesting to see how his perception on the old cards would change after seeing the modern ones. Like, now most of the effects will seem pretty bad, but you also have to factor in just how long ago they were printed and if they'd already been powercrept to the point that no one would play them even in their own time.
Cards like supreme king needs are very hard to reason about in a vacuum because you need so much context to evalutate it. How good is pendulum as a mechanic, how good is the "supreme king magician" archetype, is ZARC relevant or not, what the power level of starters ? In the last video he had a harder time rating the modern cards because there was so much context he was missing. Cimo does a very good job of introducing him so slowly to what yugioh is like as a game.
I really don't blame CGB for not understanding the battle phase since it wasn't ever fully explained. It was also never fully explained how few turns the game takes. He went off his best assumptions.
Yeah, I think the lack of properly explaining the fundamentals like field or turn structure are really holding CGB back from being able to properly analyze these. I grew up understanding the basics of Yugioh and then moved into Magic much later, so it's fine for me. But I can absolutely understand someone whose main understanding of TCG combat is "I declare what I attack with, and you declare what my attackers are blocked by" being really confused. Granted, maybe that was partially intentional in order to keep him totally blind and drive up interaction with the video.
@@lugialover09 Yeah I'm not dogging on cimo, just saying that CGB really shouldn't be compared to any other contestant as the mechanics of the game weren't as well explained and especially not compared to raren who's played master duel. As said in the video CGB has seen the comments dog on him for not understanding the mechanics which really isn't fair on him.
Turn pace doesn't really matter, since a lot of these cards are older where the pace was VERY often grindy games, instead of just Sometimes Grindy but often fast
You can tell CGB has a very different idea of what "graveyard play" means. It isnt just that you get to bring stuff out of your graveyard, it is more that cards have effects that trigger when they hit the grave, and those same cards can then be banished from the graveyard to do a completely different effect, so you get multiple effects from a single card that can be used immediately and all at once, because ecerything is free, lol
There are also cards that activate effects in the graveyard, as well as trigger effects from the graveyard, in MtG. Reasonably, CGB should have the same understanding of what might be able to happen as a Yugioh player, the only question should be how common those styles of effect are.
@@dontmisunderstand6041 Roght, but in MtG those are only in certian colors, in Yugioh it's basically every deck, and THEY ARE FREE! In MtG it takes multiple turns to set those things up, in Yugioh it is all at once
37:07 yeah I've actually had that happen. I used lullaby of obedience and called ash blossom. My opponent was like "nah. I don't play it. Not even on the deck list." Then the following turn procedes to ash my deep sea diva. Dude just straight up lied to my face and then ratted himself out like i wasn't gonna call a judge about it.
I will say I've gotta agree with CGB about the Vampire Lord cheating thing. While with that card in particular its not as relevant because the downside is not that big and it is one where you can get caught out for lying. When it saw play (and now in retro formats) 100% people would look at their deck, see their 1 remaining spell or trap late in the game that is also the one that they need to win the match and say they have nothing left, if they draw it for turn theyd act like they had it already and play it, if they didn't they'd surrender before they can get caught. In tournament I've had people do all sorts of shady stuff, I think the only reason we *THINK* that yugioh has less of a cheating problem is because its harder to catch sense we aren't able to record matches like MTG can. Their are always new videos of MTG Pro or high level competitive players getting caught definitively cheating in a match when they KNOW they are on camera for. In Magic you can(and really should) record pretty much all your matches where in yugioh we cant record anything so I would bet a lot of money that we have way more cheating going on. I've heard so many stories about super sus mind crush interactions, but without a hand/deck check and not even being able to have a judge check for you (which is absolutely ridiculous btw) we just cant verify. No days its more stuff like using HOPT effects multiple times and pretending like they didn't when its a complicated game state and they know they wont have to actually walk it all the way back to prove it and stuff like that mixed with the always present shuffle cheating Which this is almost certainly on purpose, they don't want people to be able to catch cheaters because if we catch cheaters it makes the game look worse. Yugioh would rather have a lot of cheaters never getting caught than having a few cheaters who sometimes do get caught for PR reasons. I always warn people to watch out more at events, dont be crazy or interrogate all your opponents but just keep an eye out for weird things and protect yourself by paying attention to their movements and always cutting and tracking interactions yourself.
Yeah, I was flabbergasted that Cimo said this didn't happen. There are countless ways to abuse this and they FOR SURE happened all the time. No way to catch them = no evidence =/= didn't happen.
Except it is usually obvious they are cheating. Let's take a random example where I get smacked in the dome by Vampire Lord and they call spell. My only spell in deck is Monster Reborn. I say I have no spell. My turn comes along and I don't have a way to out the Vampire Lord so I set some random monster or whatever and pass turn. They don't do anything besides attack what I set and pass turn. My turn and I topdeck Monster Reborn. I activate it and summon back Jinzo or whatever to beat over Vampire Lord. There is a ZERO percent chance I am getting away with "it was always in my hand bro" since I would've simply done this last turn if that was true.
Okay opponent, please discard all copies of dark hole! (Surely I win now they can't clear this!) I have none. Pass turn. Draw. Main phase 1. I cast Dark Hole! How are you supposed to call a judge here? Cheating is one of those things that scales inversely bigtime with the chance you have of getting caught, and you're telling me for some of the most important effects there is none??? Surely every lgs has a couple, and every regional tournament brings all of those people out...
@themorellonomicon2757 in the back of the tournament or at a local level where it doesn't "matter" yeah you can maybe probably get away with it. When you get to the higher tables where results mean something though there is usually a judge somewhat nearby if not actually watching the game OR you have spectators who already finished their rounds or have dropped. It just isn't going to fly at the top tables.
@@themorellonomicon2757I was thinking the exact same thing. This is a reason to not even play in real life, if there are no cheating controls in place there are absolutely A LOT of people cheating and getting away with it. And if games aren't recorded they can just lie and say you didn't call the card you called and there are so many stupid ways to cheat that people do in games with nothing at stake so at a high level people are absolutely cheating. No question about it.
I'm with CGB, man; the "just trust me bro" policy on verifying opponents' claims in Yu-Gu-Oh is wild. I feel like it's probably because the game comes from Japan, where you'd probably get exiled from the country if you got caught cheating.
No it makes sense because cimo pointed out lying like that is just so ridiculous noone would believe you and the instant you would attempt that bluff you limit yourself way harder in order to not get disqualified because people will remember that lie and if you play anything that contradicts your bluff you'd get called out immediately. So instead of locking yourself out of 1 spell card now you lost most of them just to keep up the facade. It would be really dumb to lie.
@@kcStranger makes no difference to me honestly. If they lie I win by virtue of making their deck unplayable without exposing themselves in which case i win too.😂
@@kcStranger it happens, I was a judge in locals, and even in america, being caught cheating such a way in a tournament as low as locals can get you blacklisted from all higher tournaments.
In yugioh you actually aren't allowed to rearrange the order of cards in your graveyard, this rule isn't always inforced but it is technically still the rule.
I'm assuming there are cards that interact with the order of the graveyard for that to be a rule but it's a funny rule to have for a game where you have to dig info your graveyard so many times a turn, I only play online but I feel id mix it up just on accident in paper lol
@@KingOfDarknessAndEvilNow I guess, in the old days when gy effects were way less widespread it was not uncommon to see someone put Sinister Serpent at the top of their gy just to remind themselves that they have it.
"But it's free BECAUSE EVERYTHING IS" His reactions are way too freaking funny As well as his reaction to "how we are angels and don't cheat" Ngl, there's a lot of cards I wanna see him trying to learn, synchros, xyz, him learning how they're summoned is way too funny of an idea
show him opening turns of the best yu gi oh decks ever and let him evaluate how good it is compared to the other ones shown, call it mtg player reacts to most insane yu gi oh decks ever
With regards to Question; I think it's interesting that while magic will go out of its way to try and resolve and clarify any little rules interaction, even if it will never matter, and yugioh just goes "card's unplayable, so we're just gonna ignore it"
Well to add to the question thing, the GY actually still cannot be rearranged, and not just because of question, it's so players and judges can maintain a proper game state in case a dispute occurs.
Or in the case of triple tactics talent: "Card's a meta staple and causes the same ruling question over and over? Ask your head judge, it'll differ from event to event."
@@qedsoku849 the issue with talents, that I'm pretty sure you're referring to is the CL1 talents to take CL2 IP effect, the monster summoned when resolving IPs effect, who gets to activate it, this is an issue with the TCG as we don't have an official rules database to work off like the OCG, and the OCG within the last 2 years, changed how this interaction plays out, and since TCG judges are not supposed to use the OCG database (for some reason or another) we have to go based on what the head judge has determined for that specific event
original print Call of Haunted, a move that would see play is you'd pop COTH, summon your beast, then play Giant Tranade, pick up all ypur spells and traps. Because COTH wasn't destroyed, the monster stays out. The reprint removed that ability
you're mixing up two things. even the first print of coth had the clause "when this card is destroyed or _removed from the field"_ so you couldn't circumvent it via bouncing, but you _could_ do that tactic with _premature burial._ which is why it remains banned to this day the other thing is the interaction coth _does_ have with bouncing, which is if you bounce ( or tribute, or spin, or remove it in any way that isn't destruction ) the _monster,_ then coth doesn't blow itself up and you just have a purple card clogging your backrow. that's also still the case to this day, but it doesn't exactly benefit the player aside from potentially letting them use it for magic planter or true draco fuel after they're done with the monster, so it's not exactly an issue that needs resolving
For CGB's scenario of Vampire Lord mentioning a type the opponent doesn't have. I remember the similar case with Abyssal Designator where you could choose Dark, Fish (or Light, Fish), to look through the opponent's deck and hand. So rather than laughing at CGB, I would like to congratulate him for finding this interaction. If Vampire Lord is mandatory, and they say they do not have it, ask to verify. xD
People blow the whole cheating thing out of proportion. At a local level, sure, someone might get away with cheating to win 2 more OTS packs, but if you get to say a regional that is simply NEVER going to fly towards the top tables. Usually someone is watching whether it be an actual judge or just spectators and will clearly see you lie when you say you don't have X card in hand when Mind Crushed or whatever. "Nah bro I just happened to top deck Snake-Eye Ash".
@@amethonys2798 Magic players are just the scum of the earth and assume everyone plays as dirty as them, and Wizards encourages it too Just the fact the Pithing Needle name Borborygmos thing flew in the first place is a massive disgrace and the palyer should have been immediately DQd for unsportsmanlike conduct
Magic player here; We also have the concept in our game of fail to find. And from my understanding Yu-Gi-Oh does not have the same. Like we can say search our deck for a monster and it not be there and it still be a legal game action. And there might be an example where you want to resolve half of the effect and fail to find the other half. So some of that is really wrapped up in having that as like foundational knowledge in our game
i think a card card for this series would be the ursarctic card that says draw 7. because if you provide that card without context it could seem completely broken.
The only use for Question is to have Joey Wheeler summon Jinzo out from the graveyard against a trap heavy deck after Yami Marik sent it there from his hand so he had no way of knowing what it was!
One important distinction to make with these kinds of videos is clarifying how battles work; chump blockers are a lot better when your opponent has to get through your wall of guys
Since "and playing this is free" is so present, we need a video of all high cost cards *solemn judgement, autonomous action unit, magic jammer, double spell, back to square one, etc
Yugioh player : all of our monster has charge, has taunt, doesnt take damage, a 1600 attack monster can takes 5 monster with 1500 attack. Hearthstone and Magic player : .................
Drip-feeding the learning experience to keep the content train running forever!!! Choo-choo, baby!!! To the moooooon!!!!! (This is a compliment, he's being smart about it)
@@RinaShinomiyaValYou still need to be able to resolve the effect to activate it, crop's fail-to-find condition is so stupidly specific that it may as well not exist (one of the only ways to trigger it is by chaining an effect to it that somehow leaves your deck with no viable targets)
Monster combat in yugioh is actually my favorite version of the card games I've played. Removal matters, as well as having a big meatball can be fringe useful to buy you some turns. Especially in older formats.
Yeah, when people say "I miss old school Yugioh" I think they just mean they miss the combat-centric play patterns since nowadays you pretty much want to clear the board as best you could before entering battle phase
@@jamesaditya5254 And the times you don't, often you use combat to remove threats so you can rebuild your board(eg running over negates or floodgate monsters), combat centric skirmishing isn't super common anymore
BLS isn't a super crazy card by modern standards, but for older yugioh, this thing was a house. It could come out at literally any point and swing the game so hard in your direction. It special summoned itself, had ATK high enough to rival and surpass most boss monsters, and you could still normal summon to continue your turn. It's not really a "toxic" card but much like MTG's "Fable of the Mirror Breaker", it's an extremely efficient card that's more *free* than free.
Its weaker version Chaos Sorceror was still good enough to be banned back in the day and when you generally had one summon per round and maybe a second special summon with a great trick BLS was so far ahead of the curve it felt like it traveled back in time to destroy Yugiohs history
I can't wait for the synchro and link monster intro for CGB. ALSO TY FOR INTRODUCING ME TO GCB YOU BOTH GOT MY SUB OFF THIS SERIES AND HIS MAGIC SERIES! So much fun to watch fr
I had some friends who topped several regionals where they played Question in dragon rulers post baby bans since you would either summon the ruler or get a search whether your opponent called it right or wrong. This was also around the same time that return from D.D was legal.
Circling Vultures, Barrow Ghoul, Corpse Dance, and Bone Dancer are funny old magic cards that are very similar to Reasoning: Completely unplayable, but do mean that players technically aren't allowed to change graveyard order. Afaik, magic handles it by just assuming nobody plays them and ignoring that rule? Edit: Apparently, official rules are "You can't in Legacy and Vintage (Where those cards are legal), but can in every other format"
I played a legacy deck for years called Tinfins that plays Shallow Grave, which reanimates the top creature in your graveyard. I had to tell opponents more than once to please leave my GY in the same order when they would ask to see it.
Yes, in those formats there are cards that are actually relevant in the meta as well. Shallow grave and nether shadow have both seen a lot of play. There are zero cards in modern that have this mechanic, so you can rearrange in modern and later formats freely.
These old graveyard order cards are the reason why a few cards that let you take random cards from your graveyard (thinking of Fossil Find, but I'm sure there were more) let you reorder or shuffle your graveyard - so you don't accidentally break the Rules.
Since he seems to enjoy cheating scandal: You should talk about Djinn and Archfiend, maybe Pole Position and Last Turn because it would be REALLY funny
That would be sick. I think Edison would really make cgb and his audience appreciate the complexities and fun of ygo without overwhelming them with a tear mirror as funny as it would be. LSV vs CGB Edison match??
as a magic player who loves graveyard dredge i was mindblown Reasoning wasnt banned , its the holy grail of what i imagined the graveyard decks are looking for , when i was evaluating it i thought even if instead of special summing it instead banished the monster found like as a downside it would STILL be an incredible potentially broken card in my eyes . Hermit Druid is the closest parallel i can think of , which is banned in legacy ( eternal ) and is so much slower and vulnerable because its a tap ability ( summoning sickness ) on a weak creature ( 1/1 )
Some clarification on protean hulk. Hulk was almost always played alongside a card called flash, which would put hulk into play for 2 mana and would immediately sacrifice the hulk if you didn't pay for its mana cost (which you never do)
Furthermore, while it isn't the most common thing (being a 4-card combo with 7-card hands), the decks that played Flash-Hulk + a 6 mana creature combo were built so that they could occasionally win before the first main phase of the game when their opponent went first. It isn't unheard of for players to mulligan for free counterspells against Flash-Hulk decks to play around the potential turn-0 win.
@@wickederebus I don't play much magic but from the ramblings I'd imagine Manaless Dredge would be closest to Tear, at least in terms of play pattern of shitting out a bunch of cards into the grave, and sculpting that pile of crap into a monstrosity to punch your opponent in the face
@@wickederebus I don't see the relation between the two. "Tearlaments strongest" because... well, because it's strong. Because it's simply more powerful than everything else. Tear combos win the game because other decks don't have enough interaction to pair against Tear's interaction. Flash-Hulk combos aren't like that. They win the game the instant they resolve - that's what a combo does in MtG. Beyond that, the decks play completely differently and work along entirely different lines. I see more similarities between Dredge and Tear than I do between Flash-Hulk and Tear. Dredge likes to use cards in the graveyard to mill a bunch more cards there, it uses those mills to activate effects, and plays cards from the graveyard. It seems a far more natural comparison to Tearlaments than Flash-Hulk, which doesn't interact with its graveyard much at all. There even exists Manaless Dredge, in case you want to mimic Yugioh's lack of lands!
@@jamesaditya5254 That is correct. I'd argue the variant of Dredge which plays lands is closer to Tear because it's faster, from what little I've seen of each, but Manaless does have the similarity of not running lands going for it in this comparison.
I want to say that I absolutely love these video formats. I don't know if I can ever play Yu-gi-oh, but I really enjoy card game players collaborating and sharing their thoughts on each others games/cards. Keep em coming!
I so wish he brought up all the scenarios where Call if the Haunted gets awkwardly left on your side of the field eating up a spell/trap zone because the summoned monster left the field without being destroyed.
It may be worth letting CGB know that combat in Yu-Gi-Oh! Works on a by monster basis. He seemed a little confused on why new monsters summoned with Call of the Haunted/Cyber Jar would be able to attack after attacks were already declared.
I would very much like CGB to understand that combo in yugioh is not a combination of cards that loop infinitely and win you the game instantly. it's more like intricate sequencing like that of a fighting game, with starters and extenders. that is a very important distinction to make between mtg and yugioh.
Vampire Lord could call a card that isn't in the Deck, in the case of a deck that runs Treacherous Trap Hole, and you call trap, but they hard opened the one copy. That has happened to me before in duel links, but it isn't often.
Thank you Cimo, as a Magic player, these videos are so useful in learning to understand Yugioh. I now finally get why you guys play it, some of this stuff actually seems quite fun!
So you have to declare a monster as an attacker, then the opponent has a change to do things, then you declare what you are attacking with that monster which can include "uh actually I changed my mind, I'm not attacking". But once you've declared a monster as attacker once you can't declare it as attacker again that turn even if you didn't attack? Sounds interesting. That makes it really tactical in what order you attack when the opponent has potential to mess things up.
When you declare an attack, you also declare the target of the attack. Then, your opponent has a window to respond. If an action is performed that changes the monsters that the opponent has on their field, the attacker then gets an opportunity to redeclare their attack with that monster cancel the attack. Because an attack had already been declared with that monster, they cannot declare another attack that turn.
umm no, when you declare an atk with a monster you have to simultaneously select a target for this atk in the same action, the opponent has a chance to response with something on atk declaration but the atking player cannot suddenly decide to stop the atk for no reason, however they can activate certain fast-effect timing card or effects such as quick play spells, traps and monster effects that is categorized as quick effects what cimo is referring to here is a mechanic called a [Replay], its something that occurs during the battle step which is when an atk is declared and then either the target is no longer a legal recipient of proceeding atk such as leaving the field after being subjected to another card's effect or (including no matter how briefly) the monsters on the opponent's field changes such as flipping up call of the haunted adding another possible monster to the opponent's field for example and when this happen a replay occurs where the player of the atking monster can now either - follow through with the atk on the originally target if its still on the field - choose to atk another available and this includes if their only monster left and returned to the field, this is considered a new target - decide to NOT continue atking with the monster after all the rule on declaring an atk with a monster is that you can only declare an atk with a monster that has NOT ALREADY declared an atk this turn hence so if you decide not to continue the atk then that very monster is still considered to have declared an atk already even if nothing happened as a result of it such as canceling the atk or atking into a lesser defense position monster immune to destruction by battle a player is only able to declare an atk with their monsters during an open game state during the battle phase, this is referred to as the battle step and if nothing interferes with the atk declaration then it immediately proceeds to the dmg step where dmg calculation happens as in the calculations of the opposing values between the 2 monsters involve in the battle to determine what happens as a result of the clash alongside the dmg a player would take if battle dmg were to happen, including dmg step activation only effect only certain effects or cards can be activated in this timing such as mystic tomato which is why some yugioh cards even nowadays still have a reminder text on them that they cannot be activated during the dmg step due to not fitting the limited criteria of cards and effects that can only be activated during the dmg step take a monster called [Chaos Hunter] for example whose text reads "When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand" so if the effects of mystic tomato or cyber jar were to resolve during the dmg step, because it happened during the dmg step chaos hunter cannot activate its effect to summon itself despite its effect conditions having been met there is some nuance plays that can happen during the dmg step since what can be activated in this timing is restricted, one of the allowed effects is an effect that alters the stats of a monster so like for example [Bujingi Crane] can during the dmg step discard itself to double the atk of a atking beast-warrior type bujin monster which can be enough to be lethal and win the duel, because it comes out of nowhere and is in a sense a protected play as it happens during the dmg step where there is very little the opponent can do about it and the opposite can happen too such as a player atking with their higher atk monster into a monster with a lower atk, the opponent can use a card such as [Honest] which reads "During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn." to suddenly raise the atk of their own monster to be bigger then the opponent's atking monster and because the monsters on the field hasnt changed as a result of this the opponent cannot do anything but watch as their now weaker monster crash into a bigger monster destroying itself in the process and making them take battle dmg equal to the difference instead, potentially lethal enough to win the duel
@@YukiFubuki. dang, that's gotta be at least 3 Yugioh cards worth of text ;) But I get it now, thanks. That makes more sense than how I was thinking it, but I still like the tactical implications. For some reason I was thinking Yugioh did battle/combat like in Hearthstone where you can attack at any point in the turn with any monster and the turn order was more free-form. But I guess that would be harder to keep track of in a paper game than having a dedicated battle phase, even if the monsters attack separately. Also the last point you made with buffing unexpectedly during damage is also very common in Magic, any instant speed buff spell can do that by casting it after blockers are declared but before damage is dealt, so the defending players always has to keep that in mind and maybe throw some small creature in the way to survive (the defending player chooses what to block).
@@Lightning_Lance battle phase shenanigans is its own can of worms and the dmg step can have some of the more complicated and scary stuff to happen in yugioh, its why a lot of yugioh involves trying to reduce as much potential liability before the battle phase and the card [honest] including similar cards... for a time in the past it was honestly a massive menace
When i first saw animate dead 12 years ago when i switched from yugioh to mtg. I said "Oh, it's call of the haunted" Funny to see cgb have the same experience in reverse
Gorz was a fun card, it was fun bluffing having him with an empty board by asking your opponent which of his monsters is attacking first; if you were good at bluffing they wouldn't attack with their strongest monster. Would be an awesome card for analysis
I think it really needs to be stated what sort of impact Invasion of Chaos had on yugiohs early life. Its like going from paying 2 mana for a 2/1 with slightly positive effect to playing 2 mana 5/5s with removal spell tacked on. The game went from powerful spells and traps to support mediocre monsters to having busted monsters alongside it mostly thanks to BLS, CED and Chaos sorcerer.
This series has been super cool. Probably the best “card guess” series bc of how it progresses through yugioh history Not to mention the great chemistry between CGB and cimoo always makes it fun. Keep at it!
For cgb, unlike magic in yu gi oh, during the battle phase monsters attack one at a time and attack whatever monster the attacking turn player wishes, unlike in magic where they attack at the same time and the defender gets to decide who hits what
I watch every variation of you guys doing these series including the ones with Rarran and other content creators, and I have to say, watching CGB learn how YuGiOh works has been some of the most entertaining content I’ve seen in a long time. Keep the collabs coming, but especially this one 😂
The funniest thing about Vamp Lord was the timing of when it was released, as it could be argued that when it was released it would have been the best monster in the game, but then a few months later CED got released
@@jgaringan Cyber Dragon was a little over a year later after Vampire Lord. There were a few monsters in Vamp's time who could rumble with it, though most were not great. The Tricky existed alongside Vampire Lord in the OCG but was also restricted and rarely an issue.
Fun fact: The term "Battle recruiter" was actually derived from MTG! There are cards named "Imperial Recruiter" and "Recruiter of the Guard" that tutor for creatures.
No, Battle Recruiter is NOT derived from MtG. You literally said the reason yourself: "Imperial Recruiter" and "Recruiter of the Guard" are tutors, not recruiters. Mechanically tutoring and recruiting are different. Tutors search the target to the hand. Recruiters cheat the unit to the field. They're called "Battle Recruiters" because their effect recruits a new monster to the field when they're destroyed by battle, ergo "Battle (Timing) Recruiter (Action)".
Enjoyed the episode! I would love to see a little push into the next generation of cards- gravekeepers, glad beasts, lightsworn, etc. Goat and earlier is cool, but there’s only so much you can learn about yugioh from those more primeval cards. Looking forward to more content, and would love to see CGB introduced to some gameplay, too. Like playing with a deck in each era after a few episodes spent on it, maybe with a lot of the featured staples and a deck engine.
It’d probably a bit more work but it’d be cool if the guests could see like an example battle replay of the card being used after they guess so they could really get a feel for the game.
Ahhh, Scapegoat. I remember one time in Master Duel where my opponent activated Scapegoat goat, against my BLUE EYES CHAOS MAX DRAGON. Funniest OTK I have ever performed.
I don’t think question leads to any ruling nightmares. The card states “your opponent calls the name of the first monster found at the bottom of your graveyard”. It doesn’t also have to be the first monster send to the graveyard. So in theory, I think you could rearrange your graveyard to put the monster you want at the bottom and play question to hopefully bring it out and it would still comply with both the rules and this cards effect.
CGB's idea of using vampire lord's effects to reverse engineer the opponent's hand really shows how much of a mad man he is 😂 I don't know whether it would be more funny or scary to have him in yugioh 😂😂
I feel like an episode with a 5-10 minute overview of the phases would guide his knowledge way more than what we've been given. If he's gone 3 episodes now without knowing how combat works, understanding how the main phase works, battle phase, main phase 2, etc. without even going into the intricacies of like, the damage step for instance, would benefit the quality a ton
Yeah I agree, but cimo really seems to enjoy leaving out context so that it seems like the other puny card gamers cannot possibly comprehend the complexities behind his preferred brand of cardboard squares. Even though he's actually just witholding crucial information. Also, to be fair to him, I think that's the joke. Plus, we get more content that way, lots of funny moments, and the game stays interesting because all the guests just stay clueless until the end of time and the bit goes on forever. Cgb seems to agree, or at least know what the deal is, because he's actively rejected additional context a few times lol
Can't wait until he shows Synchro monsters. Best extra deck mechanic to explain to a MTG player. CTB, if you read this, it's basically Emerge with the cost equal to its level, and the creature, can be accessed at any time because they are in the extra deck and a Tunerbis basically a creature that allows you to access the ability.
There's a lot of problems with Yugioh as a card game, but without a doubt the coolest and most unique part of the game is the Extra Deck mechanic, especially once Synchros came out. Having a toolbox of powerful monsters that you never have to worry about brick drawing, that just need some sort of combo to bring out is awesome gameplay.
You absolutely cannot change the order of cards in your GY. I have no idea why Cimo thinks you can. If you do this and get called out, I'm giving you an immediate game loss. This is a translation from Konami's maintained FAQ. Question During a duel, each player can check the cards that have been sent to the Graveyard, but can players rearrange the order of cards in the Graveyard at their own discretion? Answer Players cannot arbitrarily change the order of cards sent to the Graveyard during a duel. Cards sent to the Graveyard will continue to be in the same order in which they were sent.
Even though Mesa Falcon guy will probably not love Yugioh, he really respects and appreciates it for what it does. That makes their chemistry with each other phenomenal.
After seeing his reaction to Question you 100% have to show him Yu-Jo Friendship and explain the "accepting the idea of a handshake" rule
please this and cimo need to make him believe in the urban legends of forcing the handshake with unity
oh my god that's so funny
@@cedlap It's crazy how many ygo players believe that when there is 0 evidence for it.
wtf is "accepting the idea of a handshake" rule???
Not a ygo player, but I feel like there's probably a card from one of mtg's un- sets that does something similar
I want a reaction video of Cimo walking CGB tbrough an edited Tear mirror where all the cards are blurred so CGB can see what popping off looks like without knowing what the future busted cards are.
It is a bit crazy how little he understands the game after like a dozen episodes
He’s gonna be confused when he sees Abyss Dweller and Time Thief Redoer
ong this exact thing would be patreon sub worthy for me
Its crazy how little he understands of the game after seeing a a couple dozen cards out a few thousands?
Truly a crazy statement@@DragosCatalan-rl2di
@@DragosCatalan-rl2di To be fair though, Yugioh is quite legendary when it comes to being obtuse and hard to understand due to being eternal format. Also Yugioh is completely different to every single other card game (see also the joke about checkers vs chess vs Street Fighter2, so if you have never played yugioh, and only review cards, I can only imagine how hard it can be to understand.
A legendary troll at my locals used to play Question in Karakuri. The names of the Karakuris were so goofy, nobody fucking knew what to call.
I did that with my Nordic deck before. The good ol days.
This is the appropriate level of trolling, now I wanna do this with Flower Cardians
Tbf they don't need to know the name. You are allowed to accurately describe the card to the point both players can agree what you are referring to.
Instead of "Karakuri Watchdog mdl 313 "Saizan"", saying "the level 4 dog tuner Karakuri" would most likely suffice since it is the only card that matches that description.
It's only a problem when you just say something like "Black Luster Soldier" or "Agido" since those are actual card names and thus will be taken literally at face value.
@@amethonys2798 With BLS there's also the fact that there are multiple different BLS monsters, so you'd likely have to specify which BLS monster you are naming, so simply saying "Black Luster Soldier" would only apply to the original version of the card, which is a Ritual Monster (and since the original Ritual version of BLS is no different from a BEWD that's just a Warrior rather than a Dragon, it's unlikely anyone would actually be running that specific monster, let alone having it be the monster on the bottom of their graveyard).
@@amethonys2798 This happened in a high profile Magic the Gathering tournament once. Someone called "Borborygamos" for a Prohibition type effect under the assumption that they both knew that it was meant for "Borborygamos Enraged," a retain. The opponent checked with the judge, and the judge ruled in favor for the opponent that the effect would not apply to Borborygamos Enraged because a different legal card name had been declared.
Wizards of the Coast changed the rule to be more flexible the following Monday.
You fool, you've attacked my face down Evil Gardner Lady! She allows me to trim my bushes- I mean, search my deck for a monster!
She trims your deck!
it's terrifying for Gage in Prog loves searching the deck by killing tomato. I remember when a raven took my dad's sandwhich he turned his head for 3 minutes he was mad! 😢
NOTEBOOK HYPE!!!
First line of notes: "Special summoning : nothing special about them"
*slowly writes* "everything is free" lolol
and normal summon isn't normal anymore for some deck
The Mesa Falcon guy is such a great guest!
20:10 so CGB went through four videoes without knowing Yugioh monsters have taunt 💀
And absolutely missing the point of "Defense Position" lol While judging Scapegoat he's looking at "in Defense Position" and probably thinking "cool flavour text... anyway..."
@@ilmanti not really because there are 2 layers. Defense postion uses the def stat, so if you think thats the only thing that matters and look at scapegoat its easy to dismiss it as just clarification text (also you can assume that def position interacts with other card effects and that that is the point of def position). That the player takes no damage if their defense position monster is destroyed (and that piercing exists) is another information someone probably has to tell you.
@@deusex9731 Fair enough :) I'm just fascinated that Cimo's guests are so good at card games they can pick up like half the rules and be better than 99.9% of us anyway.
I was in pain since the first video they made cause I knew he didn't have that concept clear 😂
He also got the attacking wrong, he thinks you can trade 2 monsters into 1 as if they had toughness while reviewing mystic tomato
on one hand I love the slow approach Cimo is taking, on the other hand, I want Cimo to show full powered TearShizu mirror match to GCB and just watch his brain melt
Imagine him watching a synchro combo that just goes through 20 special summons and has lethal at certain points but then ends on 3 monsters
@@TrevorRox6 Even better if they run into the 1 person out of 20000 running some terrible anti-combo stun deck and just happens to get their big combo nullified by a single sphere.
I think he just needs a series reviewing a deck and if it good or not then watch a combo with him explaining it so they can see if it good or bad
I want Cimo to show CGB the cards of a combo or archetype but a couple cards at a time. Show him the Live Twins. "How good are these cards?" Show him the Evil Twins. "What if I showed you these too?" Show him the searchers. "And if you saw these?" Do the same with Snake Eye, show maybe Flamberge first, then show SnAsh, then show Poplar, then show OSS. Etc etc.
I gotta give credit where credit is due: CGB's analysis of Vampire Lord "looking at their deck" was spot on.
I remember a YGO official live stream a few years ago and Gerome McHale, word for word, said exactly the same thing and which is why I assume the exact ruling was changed later on.
Along the lines of: "I don't like how they get to look through the opponent's deck and figure out what is in their hand."
The logic being that decks have become so optimized and cookie cutter. "2 Ash Blossom in Deck, 2 Raigeki in Deck.... Okay. So they have 1 Ash Blossom and 1 Raigeki in their hand." = 'reverse engineer'
Keep in mind, "Trap Dust shoot = I see your hand, I win"
So they changed the rule, forcing players to NOT reveal their whole deck and if you get caught lying that's P-E Major? "unsportsmanlike conduct"
Honestly I think this is more of a problem because cards like Maxx “C” isn’t around. Especially as much as Konami doesn’t like it, we do need to have some way to interact with Hand Traps.
Also I still think it’s too easy to get away with cheating on that. If Konami really felt that was a problem then ban Mind Crush and Lullaby, don’t open the game to more cheating, there’s enough trouble as is in the game.
You've got to give him a visual representation of the field. Especially for whenever you get into the other summoning mechanics that change the field layout.
Other things I feel he should let him know is when did the card come out, for example by modern standard yes BLS would not be banned, but it was too good back then. Other things I feel he should do is have a duel with him to give a understanding of the game. But I guess that would a bit of fun out of the guessing on how powerful the card is for him?
@@xavierchenliang5811to be fair I think he does cover the timeline portion fairly well by saying it was banned for whatever reasons that are mentioned and then follow up with “ it’s fine by modern standards”
One thing that CGB talked about was running Mystic Tomato into a larger monster and the monster you search up into the monster again to kill it. Unsure if it was rambling during evaluation or if he's unclear on rules, but Yugioh monsters don't take "damage" from battling other monsters. A 2500 attack monster can only be killed by a monster with 2500 or more attack. If you attacked it with two 1500 attack monsters, you would take 2000 damage and lose both monsters. The 2500 monster would be fine.
EDIT: NVM, This rule is explained later in the video. Both CGB and you are hilarious and awesome
Also I haven't played Yu-Gi-Oh since 2003, so coming back to it and seeing what the game is like nowadays is wild. Love it 😂
Maybe he's thinking of a monster with death touch? There are monsters like that right? Edit: DD Warrior Lady is Light and DD Warrior is Earth, but surely there are Dark cards that would work?
@@laytonjr6601nah he was thinking on terms of magic where creatures have health (toughness) that goes down with damage
I for one am so happy for CGB that he understands how you need to attack through your opponents' monsters first, before going for your opponent directly.
Cimo should show him a GOAT format game (at least) so he can see the cards and the game in action, it's hard to rate cards otherwise.
A duel between starter deck Kaiba and Yugi. Also puts to show why La Jinn was such a great card if a player draws it.
He shouldn't just show him, they should play a game together
@EastToWestTCG I mean they probably will. It'll probably happen before we get to synchro era.
I remember way back when Cimo did play a few Edison(?) games with Rarran to help him try to understand the game. This would've been like a year ago now at this point or whenever Rarran did his Master Duel....experience.
This would be a doozy to set up but Cimo vs CGB with Rarran as coach in a GOAT format would be interesting now that CGB has accumulated a respectable amount of early Yugioh mechanics. Rarran is there to mostly be cute mascot and confirm on stuff he could/couldn't do
A retro Tournament featuring some of the guests he has had here would be fire
CGB, if you're reading this comment, it explains how the Yu-Gi-Oh battle phase works:
- all monsters have taunt
- all monsters have haste (there is no battle phase in the first turn of the game)
- all monsters have trample when attacking in a ATK position monster
- monsters with Piercing have trample against DEF position monsters
- monsters in DEF position have Defender
- a monster attacking into a DEF positon monster is not destroyed, regardless of ATK and DEF values
- monsters attack like in Heartstone, but they can only attack during the battle phase (therefore a monster summoned during the battle phase can attack)
- if you attack into a monster with higher ATK (if in ATK position) or DEF (if in DEF position) you take the difference
- if an attack is interrupted (the attack target leaves the field or a monster is summoned) the attack is cancelled and the monster can attack again. If it doesn't attack again immediately, it can't attack again. Edit: effects that trigger on attack declaration do not trigger again
Edit: I recommend reading the wiki because I left out a lot. Knowing at what time you can activate effects is a nightmare.
I watched the 4 videos (knowing nothing of the game beforehand) and several of your points were not clear to me at all. Thanks for the summary.
Also, one thing I think CGB is missing is that in Yu-Gi-Oh, monsters attack one at a time, with the attacker choosing the order.
That's why you can attack again if more monsters are summoned to your field after your first ones attacked.
@@NovaSaber That's why I said monsters attack like in Hearthstone
A funny thing about Call of the Haunted is that you can't remove it from the field without some means to destroy it, which means if the monster it revived leaves the field by any means other than destruction, it just... stays there. Taking up a space and doing nothing.
Which was really fun on the old YGO videogames.
that's what we call magic planter fuel, baaaybeeee!
At least now the card leaves the field (some of the time) when the monster leaves the field. If the monster is banished though 👀💀
Dude playing yugioh worldwide and setting up destiny board and locking the back row just to get fucked by COTH
Except that usually ends up being upside more than anything. Tellarknights (one of the last few decks to unironically run the card besides like 2016 Kozmo) ran it and dragon spring since you just use the brought back monster (usually Altair) as XYZ material for Triverr and get a free bounce on Call of the Haunted to do it all again next turn.
@hi-i-am-atan that's what I call scrap dragon fuel, babyyyyy!
The Vampire Lord hypothetical isn’t hypothetical at all. Sure it didn’t happen all the time, but it wasn’t uncommon. Some players didn’t like traps for example & played none or played only a few Decrees. I for one am not laughing, it was a perfectly valid deduction.
I actually ran into that problem against the AI in a lot of the old video games. Mostly because I was milling their Trap and they only played a few of those
And while I don't think it's a huge problem with Vampire Lord (since if you played a trap later it would be clear you cheated), I do generally find Yu-Gi-Oh's "just trust me" policies kinda crazy.
@@kcStranger Hard agree. All my friends have stories of playing in Infernity meta, casting Heavy Storm & the opponent conceding without showing what they put in the back row. Cheating has always been huge in Yugioh, I’ve seen many players DQ’d for it. This policy encourages it.
I know a lot of people that cheat at meaningless things and then say "I hate cheaters". Not surprising if local tournaments were won/lost based on cheating like that. Especially since Vampire Lord mill feels like such a bullshit effect when it's hitting decks with powerful one ofs traps/ spells.
A lot of the time people constantly shuffle their hand. It's a tick for thinking that's common in card games, but it's also a trick for obfuscating what order you drew which card in, and how many cards are in your hand. If someone lied about it being in their deck and was constantly shuffling their hand it would be really hard to tell.
@@DoNotFearTheReapa This is kinda funny because bakc in the day playing with friends I used to use Zombies once the old school starter came out and V Lord was good. I used to play a guy that put extra cards in the backing of his best ones like Pot of Greed to try and stack his deck when shuffling. He still lost to me all the time because he never put as much effort into gettin gud as he did cheating but still
If he saw Supreme King Gate Magician i think he'd just fucking die.
Honestly, I’d love to see just a completely drastic escalation in one of these videos like that. Then return to the older, more subdued cards immediately after.
@@GurrenPrime It would definitely be pretty interesting to see how his perception on the old cards would change after seeing the modern ones. Like, now most of the effects will seem pretty bad, but you also have to factor in just how long ago they were printed and if they'd already been powercrept to the point that no one would play them even in their own time.
eh is kinda an adventure
Cards like supreme king needs are very hard to reason about in a vacuum because you need so much context to evalutate it. How good is pendulum as a mechanic, how good is the "supreme king magician" archetype, is ZARC relevant or not, what the power level of starters ?
In the last video he had a harder time rating the modern cards because there was so much context he was missing. Cimo does a very good job of introducing him so slowly to what yugioh is like as a game.
*2121*
I really don't blame CGB for not understanding the battle phase since it wasn't ever fully explained. It was also never fully explained how few turns the game takes. He went off his best assumptions.
Yeah, I think the lack of properly explaining the fundamentals like field or turn structure are really holding CGB back from being able to properly analyze these. I grew up understanding the basics of Yugioh and then moved into Magic much later, so it's fine for me. But I can absolutely understand someone whose main understanding of TCG combat is "I declare what I attack with, and you declare what my attackers are blocked by" being really confused. Granted, maybe that was partially intentional in order to keep him totally blind and drive up interaction with the video.
@@lugialover09 Yeah I'm not dogging on cimo, just saying that CGB really shouldn't be compared to any other contestant as the mechanics of the game weren't as well explained and especially not compared to raren who's played master duel. As said in the video CGB has seen the comments dog on him for not understanding the mechanics which really isn't fair on him.
Turn pace doesn't really matter, since a lot of these cards are older where the pace was VERY often grindy games, instead of just Sometimes Grindy but often fast
honestly I think him learning in real time and slowly getting a grasp of the mechanics is the most compelling part of these videos.
@@xarezarcs4125 Absolutely agree but to hear him say that he was getting complaints when he wasn't given full info is sad.
Please let him review Pendulum decks with all the text. "Just think of these as 2 cards with a summoning mechanic, oh also paragraphs of text".
Especially the one with the most text lol
@@wilbo_bagginsThe brain overheated when reading Endymion
@@taufantrisnaindra811 I'm glad I never run into it. I have trouble with half the cards played now lol
No, please no.
Pendulum cards are basically MDFCs that can transform into the other side (we don't talk about Pendulum summoning, Pendulum/Synchro, etc)
You can tell CGB has a very different idea of what "graveyard play" means. It isnt just that you get to bring stuff out of your graveyard, it is more that cards have effects that trigger when they hit the grave, and those same cards can then be banished from the graveyard to do a completely different effect, so you get multiple effects from a single card that can be used immediately and all at once, because ecerything is free, lol
There are also cards that activate effects in the graveyard, as well as trigger effects from the graveyard, in MtG. Reasonably, CGB should have the same understanding of what might be able to happen as a Yugioh player, the only question should be how common those styles of effect are.
@@dontmisunderstand6041 Roght, but in MtG those are only in certian colors, in Yugioh it's basically every deck, and THEY ARE FREE! In MtG it takes multiple turns to set those things up, in Yugioh it is all at once
It's time for Extra Deck summons to be introduced
Or, a small archetype
He should show him Harpies in order the cards came out
I feel like at this point Cimooooooo should just put him in a GOAT game to try to help him actually understand how an actual game plays out.
How dare he doubt how much he brought give this man an honorary deck! A Timmy deck if you please!!
37:07 yeah I've actually had that happen.
I used lullaby of obedience and called ash blossom. My opponent was like "nah. I don't play it. Not even on the deck list."
Then the following turn procedes to ash my deep sea diva. Dude just straight up lied to my face and then ratted himself out like i wasn't gonna call a judge about it.
That is insane, how do you be so..dumb. What happened after that? Dude got disqualified?
@@ianmacdonald1613 there was no proof that I had called Ash the previous turn, so there was nothing the judge could do.
*play card called lullaby of obedience*
*opponent doesn't obey the rules of the card*
Hmmm, must have had a match against imperial Order
I will say I've gotta agree with CGB about the Vampire Lord cheating thing. While with that card in particular its not as relevant because the downside is not that big and it is one where you can get caught out for lying. When it saw play (and now in retro formats) 100% people would look at their deck, see their 1 remaining spell or trap late in the game that is also the one that they need to win the match and say they have nothing left, if they draw it for turn theyd act like they had it already and play it, if they didn't they'd surrender before they can get caught. In tournament I've had people do all sorts of shady stuff, I think the only reason we *THINK* that yugioh has less of a cheating problem is because its harder to catch sense we aren't able to record matches like MTG can.
Their are always new videos of MTG Pro or high level competitive players getting caught definitively cheating in a match when they KNOW they are on camera for. In Magic you can(and really should) record pretty much all your matches where in yugioh we cant record anything so I would bet a lot of money that we have way more cheating going on. I've heard so many stories about super sus mind crush interactions, but without a hand/deck check and not even being able to have a judge check for you (which is absolutely ridiculous btw) we just cant verify. No days its more stuff like using HOPT effects multiple times and pretending like they didn't when its a complicated game state and they know they wont have to actually walk it all the way back to prove it and stuff like that mixed with the always present shuffle cheating
Which this is almost certainly on purpose, they don't want people to be able to catch cheaters because if we catch cheaters it makes the game look worse. Yugioh would rather have a lot of cheaters never getting caught than having a few cheaters who sometimes do get caught for PR reasons. I always warn people to watch out more at events, dont be crazy or interrogate all your opponents but just keep an eye out for weird things and protect yourself by paying attention to their movements and always cutting and tracking interactions yourself.
Yeah, I was flabbergasted that Cimo said this didn't happen. There are countless ways to abuse this and they FOR SURE happened all the time. No way to catch them = no evidence =/= didn't happen.
Except it is usually obvious they are cheating. Let's take a random example where I get smacked in the dome by Vampire Lord and they call spell. My only spell in deck is Monster Reborn. I say I have no spell. My turn comes along and I don't have a way to out the Vampire Lord so I set some random monster or whatever and pass turn. They don't do anything besides attack what I set and pass turn. My turn and I topdeck Monster Reborn. I activate it and summon back Jinzo or whatever to beat over Vampire Lord. There is a ZERO percent chance I am getting away with "it was always in my hand bro" since I would've simply done this last turn if that was true.
Okay opponent, please discard all copies of dark hole! (Surely I win now they can't clear this!)
I have none.
Pass turn.
Draw.
Main phase 1.
I cast Dark Hole!
How are you supposed to call a judge here? Cheating is one of those things that scales inversely bigtime with the chance you have of getting caught, and you're telling me for some of the most important effects there is none??? Surely every lgs has a couple, and every regional tournament brings all of those people out...
@themorellonomicon2757 in the back of the tournament or at a local level where it doesn't "matter" yeah you can maybe probably get away with it. When you get to the higher tables where results mean something though there is usually a judge somewhat nearby if not actually watching the game OR you have spectators who already finished their rounds or have dropped. It just isn't going to fly at the top tables.
@@themorellonomicon2757I was thinking the exact same thing. This is a reason to not even play in real life, if there are no cheating controls in place there are absolutely A LOT of people cheating and getting away with it. And if games aren't recorded they can just lie and say you didn't call the card you called and there are so many stupid ways to cheat that people do in games with nothing at stake so at a high level people are absolutely cheating. No question about it.
I'm with CGB, man; the "just trust me bro" policy on verifying opponents' claims in Yu-Gu-Oh is wild. I feel like it's probably because the game comes from Japan, where you'd probably get exiled from the country if you got caught cheating.
No it makes sense because cimo pointed out lying like that is just so ridiculous noone would believe you and the instant you would attempt that bluff you limit yourself way harder in order to not get disqualified because people will remember that lie and if you play anything that contradicts your bluff you'd get called out immediately. So instead of locking yourself out of 1 spell card now you lost most of them just to keep up the facade. It would be really dumb to lie.
@@limazulu6192 Even if I granted every single point you made, since when has something being dumb kept people from doing it?
@@kcStranger makes no difference to me honestly. If they lie I win by virtue of making their deck unplayable without exposing themselves in which case i win too.😂
@@kcStranger it happens, I was a judge in locals, and even in america, being caught cheating such a way in a tournament as low as locals can get you blacklisted from all higher tournaments.
In yugioh you actually aren't allowed to rearrange the order of cards in your graveyard, this rule isn't always inforced but it is technically still the rule.
If I ever saw someone rearranging their graveyard, I would have immediately called over a judge. Lol
I'm assuming there are cards that interact with the order of the graveyard for that to be a rule but it's a funny rule to have for a game where you have to dig info your graveyard so many times a turn, I only play online but I feel id mix it up just on accident in paper lol
I once used this rule to get a filthy, degenerate Frog FTK abuser a game loss. Losing them the match. Karmic justice.
@@DragoX7 Yeah you have no reason to do that if you're not doing something fishy, I'd be concerned too
@@KingOfDarknessAndEvilNow I guess, in the old days when gy effects were way less widespread it was not uncommon to see someone put Sinister Serpent at the top of their gy just to remind themselves that they have it.
"Evil Gardener Lady" is what one of those knock-off cards with bad English of Witch of the Black Forest is called.
Yeah and "Evil Gardener Lady" has nothing on "Darkly Big Rabbi" for Exodia.
EGL is, comparitively, a relatively reasonable name.
The whiplash of CGB questioning his existence during Rarran’s video to him strutting around in this video.
"But it's free BECAUSE EVERYTHING IS"
His reactions are way too freaking funny
As well as his reaction to "how we are angels and don't cheat"
Ngl, there's a lot of cards I wanna see him trying to learn, synchros, xyz, him learning how they're summoned is way too funny of an idea
show him opening turns of the best yu gi oh decks ever and let him evaluate how good it is compared to the other ones shown, call it mtg player reacts to most insane yu gi oh decks ever
Might be good for a rarran vs cgb video. I am imagining that zoodiac is a deck that they would underestimate.
@@U1TR4F0RCE Yu-Gi-Oh players underestimate zoo sometimes, so I'd be surprised if they didn't
With regards to Question; I think it's interesting that while magic will go out of its way to try and resolve and clarify any little rules interaction, even if it will never matter, and yugioh just goes "card's unplayable, so we're just gonna ignore it"
Or in case of last turn: "this vard is banned so we don't have to ever clarify this card, and we have the power to keep it banned forever"
Well to add to the question thing, the GY actually still cannot be rearranged, and not just because of question, it's so players and judges can maintain a proper game state in case a dispute occurs.
Or in the case of triple tactics talent: "Card's a meta staple and causes the same ruling question over and over? Ask your head judge, it'll differ from event to event."
@@qedsoku849 the issue with talents, that I'm pretty sure you're referring to is the CL1 talents to take CL2 IP effect, the monster summoned when resolving IPs effect, who gets to activate it, this is an issue with the TCG as we don't have an official rules database to work off like the OCG, and the OCG within the last 2 years, changed how this interaction plays out, and since TCG judges are not supposed to use the OCG database (for some reason or another) we have to go based on what the head judge has determined for that specific event
@@AntCommando Yep, that's the issue I was referring to.
original print Call of Haunted, a move that would see play is you'd pop COTH, summon your beast, then play Giant Tranade, pick up all ypur spells and traps. Because COTH wasn't destroyed, the monster stays out. The reprint removed that ability
you're mixing up two things. even the first print of coth had the clause "when this card is destroyed or _removed from the field"_ so you couldn't circumvent it via bouncing, but you _could_ do that tactic with _premature burial._ which is why it remains banned to this day
the other thing is the interaction coth _does_ have with bouncing, which is if you bounce ( or tribute, or spin, or remove it in any way that isn't destruction ) the _monster,_ then coth doesn't blow itself up and you just have a purple card clogging your backrow. that's also still the case to this day, but it doesn't exactly benefit the player aside from potentially letting them use it for magic planter or true draco fuel after they're done with the monster, so it's not exactly an issue that needs resolving
For CGB's scenario of Vampire Lord mentioning a type the opponent doesn't have.
I remember the similar case with Abyssal Designator where you could choose Dark, Fish (or Light, Fish), to look through the opponent's deck and hand.
So rather than laughing at CGB, I would like to congratulate him for finding this interaction. If Vampire Lord is mandatory, and they say they do not have it, ask to verify. xD
If I'm not mistaken, now you have to trust your opponent's word for it
Not how it works anymore(thank fucking god)
People blow the whole cheating thing out of proportion. At a local level, sure, someone might get away with cheating to win 2 more OTS packs, but if you get to say a regional that is simply NEVER going to fly towards the top tables. Usually someone is watching whether it be an actual judge or just spectators and will clearly see you lie when you say you don't have X card in hand when Mind Crushed or whatever. "Nah bro I just happened to top deck Snake-Eye Ash".
@@amethonys2798 Magic players are just the scum of the earth and assume everyone plays as dirty as them, and Wizards encourages it too
Just the fact the Pithing Needle name Borborygmos thing flew in the first place is a massive disgrace and the palyer should have been immediately DQd for unsportsmanlike conduct
Magic player here;
We also have the concept in our game of fail to find. And from my understanding Yu-Gi-Oh does not have the same. Like we can say search our deck for a monster and it not be there and it still be a legal game action.
And there might be an example where you want to resolve half of the effect and fail to find the other half. So some of that is really wrapped up in having that as like foundational knowledge in our game
i think a card card for this series would be the ursarctic card that says draw 7. because if you provide that card without context it could seem completely broken.
The only use for Question is to have Joey Wheeler summon Jinzo out from the graveyard against a trap heavy deck after Yami Marik sent it there from his hand so he had no way of knowing what it was!
Yeah Joey could simply play a monster reborn with the same outcome but this was the more Joey thing to do.
Seeing CGB ask questions about Scapegoat and understand more fundamentals of yugioh as a result made my day. It was just nice
His reaction to the battle phase while Cimo explains call of the haunted makes me believe that showing him Tenpai Dragons would make his head explode😂
One important distinction to make with these kinds of videos is clarifying how battles work; chump blockers are a lot better when your opponent has to get through your wall of guys
2:58 he says like that’s not totally the kind of thing a YGO card would be named 😂😂
Since "and playing this is free" is so present, we need a video of all high cost cards *solemn judgement, autonomous action unit, magic jammer, double spell, back to square one, etc
Yugioh player : all of our monster has charge, has taunt, doesnt take damage, a 1600 attack monster can takes 5 monster with 1500 attack.
Hearthstone and Magic player : .................
"In battle right?"
@@syreliannaah, it's a harpie lady
I was asking myself when Cimo would finally explain combat to CGB, because he was clearly confused in earlier videos
Drip-feeding the learning experience to keep the content train running forever!!! Choo-choo, baby!!! To the moooooon!!!!!
(This is a compliment, he's being smart about it)
Wait until CGB finds out that there is no "fail to find" in Yu-gi-oh and you must be able to resolve a card's effect to use it.
And that failing to do that you get slapped with a pe-minor I think? That or game loss
Crop Circles the trap card is a fail to find
@@RinaShinomiyaValYou still need to be able to resolve the effect to activate it, crop's fail-to-find condition is so stupidly specific that it may as well not exist (one of the only ways to trigger it is by chaining an effect to it that somehow leaves your deck with no viable targets)
Monster combat in yugioh is actually my favorite version of the card games I've played. Removal matters, as well as having a big meatball can be fringe useful to buy you some turns. Especially in older formats.
Yeah, when people say "I miss old school Yugioh" I think they just mean they miss the combat-centric play patterns since nowadays you pretty much want to clear the board as best you could before entering battle phase
@@jamesaditya5254 And the times you don't, often you use combat to remove threats so you can rebuild your board(eg running over negates or floodgate monsters), combat centric skirmishing isn't super common anymore
BLS isn't a super crazy card by modern standards, but for older yugioh, this thing was a house. It could come out at literally any point and swing the game so hard in your direction.
It special summoned itself, had ATK high enough to rival and surpass most boss monsters, and you could still normal summon to continue your turn.
It's not really a "toxic" card but much like MTG's "Fable of the Mirror Breaker", it's an extremely efficient card that's more *free* than free.
Its weaker version Chaos Sorceror was still good enough to be banned back in the day and when you generally had one summon per round and maybe a second special summon with a great trick BLS was so far ahead of the curve it felt like it traveled back in time to destroy Yugiohs history
@@TrollCapAmerica when it was released dropping BLS really felt like bringing a gun to a card game
"Fail to Find" is a really fun mechanic in magic
I can't wait for the synchro and link monster intro for CGB. ALSO TY FOR INTRODUCING ME TO GCB YOU BOTH GOT MY SUB OFF THIS SERIES AND HIS MAGIC SERIES! So much fun to watch fr
This is the most fun series I’ve watched in a while and I’m so glad we’re getting one once a week!
I had some friends who topped several regionals where they played Question in dragon rulers post baby bans since you would either summon the ruler or get a search whether your opponent called it right or wrong. This was also around the same time that return from D.D was legal.
Circling Vultures, Barrow Ghoul, Corpse Dance, and Bone Dancer are funny old magic cards that are very similar to Reasoning: Completely unplayable, but do mean that players technically aren't allowed to change graveyard order. Afaik, magic handles it by just assuming nobody plays them and ignoring that rule?
Edit: Apparently, official rules are "You can't in Legacy and Vintage (Where those cards are legal), but can in every other format"
I played a legacy deck for years called Tinfins that plays Shallow Grave, which reanimates the top creature in your graveyard. I had to tell opponents more than once to please leave my GY in the same order when they would ask to see it.
Yes, in those formats there are cards that are actually relevant in the meta as well. Shallow grave and nether shadow have both seen a lot of play. There are zero cards in modern that have this mechanic, so you can rearrange in modern and later formats freely.
These old graveyard order cards are the reason why a few cards that let you take random cards from your graveyard (thinking of Fossil Find, but I'm sure there were more) let you reorder or shuffle your graveyard - so you don't accidentally break the Rules.
Since he seems to enjoy cheating scandal:
You should talk about Djinn and Archfiend, maybe Pole Position and Last Turn because it would be REALLY funny
I feel like with every CGB video on this channel I grow to love him more and more
Now we just need a video, were Cimo shows him how to play Edison. Similar to the video with Raran ^^
That would be sick. I think Edison would really make cgb and his audience appreciate the complexities and fun of ygo without overwhelming them with a tear mirror as funny as it would be. LSV vs CGB Edison match??
I cant wait till we get to the extra deck cards like fusion synchro xyz. etc. and see his reaction to the incredible small printed texts :D
Reasoning (46:30) I love how CGB immediately sees the busted combos and is a little bit delighted/horrified to cook with it.
as a magic player who loves graveyard dredge i was mindblown Reasoning wasnt banned , its the holy grail of what i imagined the graveyard decks are looking for , when i was evaluating it i thought even if instead of special summing it instead banished the monster found like as a downside it would STILL be an incredible potentially broken card in my eyes . Hermit Druid is the closest parallel i can think of , which is banned in legacy ( eternal ) and is so much slower and vulnerable because its a tap ability ( summoning sickness ) on a weak creature ( 1/1 )
“I think I know more about combat.”
Me: Don’t talk about the damage step.
Some clarification on protean hulk. Hulk was almost always played alongside a card called flash, which would put hulk into play for 2 mana and would immediately sacrifice the hulk if you didn't pay for its mana cost (which you never do)
Furthermore, while it isn't the most common thing (being a 4-card combo with 7-card hands), the decks that played Flash-Hulk + a 6 mana creature combo were built so that they could occasionally win before the first main phase of the game when their opponent went first. It isn't unheard of for players to mulligan for free counterspells against Flash-Hulk decks to play around the potential turn-0 win.
@delta3244 now imagine Flash Hulk combos with fast mana, in a 40 card deck, with all your cards at 3 copies.
That was Tearlament.
@@wickederebus I don't play much magic but from the ramblings I'd imagine Manaless Dredge would be closest to Tear, at least in terms of play pattern of shitting out a bunch of cards into the grave, and sculpting that pile of crap into a monstrosity to punch your opponent in the face
@@wickederebus I don't see the relation between the two. "Tearlaments strongest" because... well, because it's strong. Because it's simply more powerful than everything else. Tear combos win the game because other decks don't have enough interaction to pair against Tear's interaction. Flash-Hulk combos aren't like that. They win the game the instant they resolve - that's what a combo does in MtG. Beyond that, the decks play completely differently and work along entirely different lines. I see more similarities between Dredge and Tear than I do between Flash-Hulk and Tear. Dredge likes to use cards in the graveyard to mill a bunch more cards there, it uses those mills to activate effects, and plays cards from the graveyard. It seems a far more natural comparison to Tearlaments than Flash-Hulk, which doesn't interact with its graveyard much at all. There even exists Manaless Dredge, in case you want to mimic Yugioh's lack of lands!
@@jamesaditya5254 That is correct. I'd argue the variant of Dredge which plays lands is closer to Tear because it's faster, from what little I've seen of each, but Manaless does have the similarity of not running lands going for it in this comparison.
I want to say that I absolutely love these video formats. I don't know if I can ever play Yu-gi-oh, but I really enjoy card game players collaborating and sharing their thoughts on each others games/cards. Keep em coming!
"I activate call of the haunted targeting Giant Soldier of Stone and ATTACK THE MOOOON!"
though you know, in duelist kingdom call of the haunted didn't target, it just brought back your whole graveyard as zombies
I so wish he brought up all the scenarios where Call if the Haunted gets awkwardly left on your side of the field eating up a spell/trap zone because the summoned monster left the field without being destroyed.
I love episodes with Cgb, he’s such a vibe and can listen to him talk for an hour no problem.
I'm not a Yu-Gi-Oh player, or a MTG player, may never be, but I just love the vibe of these videos. Very entertaining. 🙂
I just want Cimo to show CGB Astrograph and watch his mind melt at what the hell a pendulum card is.
It may be worth letting CGB know that combat in Yu-Gi-Oh! Works on a by monster basis. He seemed a little confused on why new monsters summoned with Call of the Haunted/Cyber Jar would be able to attack after attacks were already declared.
I may have missed it, and completely unrelated to the video but I'd love to see CGB's reaction to Raigeki and Harpy's Feather Duster lol
Thanks for bringing him back! I’ve been watching his videos and getting more into magic thanks to him.
I would very much like CGB to understand that combo in yugioh is not a combination of cards that loop infinitely and win you the game instantly. it's more like intricate sequencing like that of a fighting game, with starters and extenders. that is a very important distinction to make between mtg and yugioh.
6:30 I saw Mystic Tomato and I instantly thinked about the guy who played Hero Tomato in the World Championship. 😂
Vampire Lord could call a card that isn't in the Deck, in the case of a deck that runs Treacherous Trap Hole, and you call trap, but they hard opened the one copy. That has happened to me before in duel links, but it isn't often.
Thank you Cimo, as a Magic player, these videos are so useful in learning to understand Yugioh. I now finally get why you guys play it, some of this stuff actually seems quite fun!
So you have to declare a monster as an attacker, then the opponent has a change to do things, then you declare what you are attacking with that monster which can include "uh actually I changed my mind, I'm not attacking". But once you've declared a monster as attacker once you can't declare it as attacker again that turn even if you didn't attack?
Sounds interesting. That makes it really tactical in what order you attack when the opponent has potential to mess things up.
When you declare an attack, you also declare the target of the attack. Then, your opponent has a window to respond. If an action is performed that changes the monsters that the opponent has on their field, the attacker then gets an opportunity to redeclare their attack with that monster cancel the attack. Because an attack had already been declared with that monster, they cannot declare another attack that turn.
umm no, when you declare an atk with a monster you have to simultaneously select a target for this atk in the same action, the opponent has a chance to response with something on atk declaration but the atking player cannot suddenly decide to stop the atk for no reason, however they can activate certain fast-effect timing card or effects such as quick play spells, traps and monster effects that is categorized as quick effects
what cimo is referring to here is a mechanic called a [Replay], its something that occurs during the battle step which is when an atk is declared and then either the target is no longer a legal recipient of proceeding atk such as leaving the field after being subjected to another card's effect or (including no matter how briefly) the monsters on the opponent's field changes such as flipping up call of the haunted adding another possible monster to the opponent's field for example and when this happen a replay occurs where the player of the atking monster can now either
- follow through with the atk on the originally target if its still on the field
- choose to atk another available and this includes if their only monster left and returned to the field, this is considered a new target
- decide to NOT continue atking with the monster after all
the rule on declaring an atk with a monster is that you can only declare an atk with a monster that has NOT ALREADY declared an atk this turn hence so if you decide not to continue the atk then that very monster is still considered to have declared an atk already even if nothing happened as a result of it such as canceling the atk or atking into a lesser defense position monster immune to destruction by battle
a player is only able to declare an atk with their monsters during an open game state during the battle phase, this is referred to as the battle step and if nothing interferes with the atk declaration then it immediately proceeds to the dmg step where dmg calculation happens as in the calculations of the opposing values between the 2 monsters involve in the battle to determine what happens as a result of the clash alongside the dmg a player would take if battle dmg were to happen, including dmg step activation only effect only certain effects or cards can be activated in this timing such as mystic tomato which is why some yugioh cards even nowadays still have a reminder text on them that they cannot be activated during the dmg step due to not fitting the limited criteria of cards and effects that can only be activated during the dmg step
take a monster called [Chaos Hunter] for example whose text reads "When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand" so if the effects of mystic tomato or cyber jar were to resolve during the dmg step, because it happened during the dmg step chaos hunter cannot activate its effect to summon itself despite its effect conditions having been met
there is some nuance plays that can happen during the dmg step since what can be activated in this timing is restricted, one of the allowed effects is an effect that alters the stats of a monster so like for example [Bujingi Crane] can during the dmg step discard itself to double the atk of a atking beast-warrior type bujin monster which can be enough to be lethal and win the duel, because it comes out of nowhere and is in a sense a protected play as it happens during the dmg step where there is very little the opponent can do about it and the opposite can happen too such as a player atking with their higher atk monster into a monster with a lower atk, the opponent can use a card such as [Honest] which reads "During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn." to suddenly raise the atk of their own monster to be bigger then the opponent's atking monster and because the monsters on the field hasnt changed as a result of this the opponent cannot do anything but watch as their now weaker monster crash into a bigger monster destroying itself in the process and making them take battle dmg equal to the difference instead, potentially lethal enough to win the duel
@@YukiFubuki. dang, that's gotta be at least 3 Yugioh cards worth of text ;)
But I get it now, thanks. That makes more sense than how I was thinking it, but I still like the tactical implications.
For some reason I was thinking Yugioh did battle/combat like in Hearthstone where you can attack at any point in the turn with any monster and the turn order was more free-form. But I guess that would be harder to keep track of in a paper game than having a dedicated battle phase, even if the monsters attack separately.
Also the last point you made with buffing unexpectedly during damage is also very common in Magic, any instant speed buff spell can do that by casting it after blockers are declared but before damage is dealt, so the defending players always has to keep that in mind and maybe throw some small creature in the way to survive (the defending player chooses what to block).
@@Lightning_Lance battle phase shenanigans is its own can of worms and the dmg step can have some of the more complicated and scary stuff to happen in yugioh, its why a lot of yugioh involves trying to reduce as much potential liability before the battle phase and the card [honest] including similar cards... for a time in the past it was honestly a massive menace
When i first saw animate dead 12 years ago when i switched from yugioh to mtg. I said "Oh, it's call of the haunted"
Funny to see cgb have the same experience in reverse
Do hand traps next. I’d like to see their reactions to Gorz; Emissary of Darkness. It was one of my favorite cards in the past.
Gorz was a fun card, it was fun bluffing having him with an empty board by asking your opponent which of his monsters is attacking first; if you were good at bluffing they wouldn't attack with their strongest monster. Would be an awesome card for analysis
I think it really needs to be stated what sort of impact Invasion of Chaos had on yugiohs early life.
Its like going from paying 2 mana for a 2/1 with slightly positive effect to playing 2 mana 5/5s with removal spell tacked on.
The game went from powerful spells and traps to support mediocre monsters to having busted monsters alongside it mostly thanks to BLS, CED and Chaos sorcerer.
The progression series of card rating.
This series has been super cool. Probably the best “card guess” series bc of how it progresses through yugioh history
Not to mention the great chemistry between CGB and cimoo always makes it fun. Keep at it!
Cant wait for him to review Kashtira Arisehearth
I love these so much. Love the vids, keep it up!!!
For cgb, unlike magic in yu gi oh, during the battle phase monsters attack one at a time and attack whatever monster the attacking turn player wishes, unlike in magic where they attack at the same time and the defender gets to decide who hits what
I watch every variation of you guys doing these series including the ones with Rarran and other content creators, and I have to say, watching CGB learn how YuGiOh works has been some of the most entertaining content I’ve seen in a long time. Keep the collabs coming, but especially this one 😂
The funniest thing about Vamp Lord was the timing of when it was released, as it could be argued that when it was released it would have been the best monster in the game, but then a few months later CED got released
Didn't cyber dragon come out earlier and make it obsolete overnight?
No but Jinzo existed and made this monster trash
@@jgaringan Cyber Dragon was a little over a year later after Vampire Lord. There were a few monsters in Vamp's time who could rumble with it, though most were not great. The Tricky existed alongside Vampire Lord in the OCG but was also restricted and rarely an issue.
Cyber Dragon was closer to 2 years after Vampire Lord in the TCG and over 3 in the OCG.
I'm not talking about cyber dragon guys
My knowledge of yugioh is ends at battle city and I love these videos so much. Me remembering or learning about these cards with the guests
Fun fact: The term "Battle recruiter" was actually derived from MTG! There are cards named "Imperial Recruiter" and "Recruiter of the Guard" that tutor for creatures.
No, Battle Recruiter is NOT derived from MtG. You literally said the reason yourself: "Imperial Recruiter" and "Recruiter of the Guard" are tutors, not recruiters. Mechanically tutoring and recruiting are different. Tutors search the target to the hand. Recruiters cheat the unit to the field. They're called "Battle Recruiters" because their effect recruits a new monster to the field when they're destroyed by battle, ergo "Battle (Timing) Recruiter (Action)".
Enjoyed the episode! I would love to see a little push into the next generation of cards- gravekeepers, glad beasts, lightsworn, etc. Goat and earlier is cool, but there’s only so much you can learn about yugioh from those more primeval cards. Looking forward to more content, and would love to see CGB introduced to some gameplay, too. Like playing with a deck in each era after a few episodes spent on it, maybe with a lot of the featured staples and a deck engine.
Wait, I was convinced that Scapegoat got banned once during the Vrains era.
Am I remembering wrong?
just checked, was never banned but it did got semi limited and then limited
@@YukiFubuki.Oh, ok! Thank you for checking!
It’d probably a bit more work but it’d be cool if the guests could see like an example battle replay of the card being used after they guess so they could really get a feel for the game.
Ahhh, Scapegoat. I remember one time in Master Duel where my opponent activated Scapegoat goat, against my BLUE EYES CHAOS MAX DRAGON. Funniest OTK I have ever performed.
My favourite RUclips duo, I love all your videos together on both your channels
my favourite recent cimo videos are these ones
I don’t think question leads to any ruling nightmares. The card states “your opponent calls the name of the first monster found at the bottom of your graveyard”. It doesn’t also have to be the first monster send to the graveyard. So in theory, I think you could rearrange your graveyard to put the monster you want at the bottom and play question to hopefully bring it out and it would still comply with both the rules and this cards effect.
cimo, mesa falcon guy, weasel tunneler, and rarran are my fav card game avengers team lol
CGB's idea of using vampire lord's effects to reverse engineer the opponent's hand really shows how much of a mad man he is 😂
I don't know whether it would be more funny or scary to have him in yugioh 😂😂
Damn Cimo got frustrated when CGB started talking about cheating 👀👀
I feel like an episode with a 5-10 minute overview of the phases would guide his knowledge way more than what we've been given. If he's gone 3 episodes now without knowing how combat works, understanding how the main phase works, battle phase, main phase 2, etc. without even going into the intricacies of like, the damage step for instance, would benefit the quality a ton
Just have them watch the original Dual Master's Guide DVD
Yeah I agree, but cimo really seems to enjoy leaving out context so that it seems like the other puny card gamers cannot possibly comprehend the complexities behind his preferred brand of cardboard squares. Even though he's actually just witholding crucial information.
Also, to be fair to him, I think that's the joke. Plus, we get more content that way, lots of funny moments, and the game stays interesting because all the guests just stay clueless until the end of time and the bit goes on forever. Cgb seems to agree, or at least know what the deal is, because he's actively rejected additional context a few times lol
Can't wait until he shows Synchro monsters. Best extra deck mechanic to explain to a MTG player. CTB, if you read this, it's basically Emerge with the cost equal to its level, and the creature, can be accessed at any time because they are in the extra deck and a Tunerbis basically a creature that allows you to access the ability.
There's a lot of problems with Yugioh as a card game, but without a doubt the coolest and most unique part of the game is the Extra Deck mechanic, especially once Synchros came out. Having a toolbox of powerful monsters that you never have to worry about brick drawing, that just need some sort of combo to bring out is awesome gameplay.
This guy is a great guest! I like the other guy who plays magic and is making his own game too
You absolutely cannot change the order of cards in your GY. I have no idea why Cimo thinks you can. If you do this and get called out, I'm giving you an immediate game loss.
This is a translation from Konami's maintained FAQ.
Question
During a duel, each player can check the cards that have been sent to the Graveyard, but
can players rearrange the order of cards in the Graveyard at their own discretion?
Answer
Players cannot arbitrarily change the order of cards sent to the Graveyard during a duel.
Cards sent to the Graveyard will continue to be in the same order in which they were sent.
1:03:17
CGB: We need magic cards like this.
Me: It is a magic card.
Even though Mesa Falcon guy will probably not love Yugioh, he really respects and appreciates it for what it does.
That makes their chemistry with each other phenomenal.
Love watching CGB have these realizations on how yugioh plays!
Love having CGB on here, his analysis is very insightful and very funny, I love watching him learn the game as we go through these.