Seconded. I haven't done true PvP yet, but where the Vanguard and Infernals felt really natural right out of the gate... The Celestials have felt really clunky. That said, they're obviously the newest faction so they are probably far from optimized.
Nice straightforward build! It's always important to have a strategic direction in RTS. Even if your plan isnt the best one out there you will beat your opponent without one 9/10 times!
A good tip: if you run out of energy too fast, you can bring the mothership and build battery near the enemy to replenish your unit. this video is obv vs an ai and not a player
I lost two Celestial matches this morning. I watched this video, went into queue, did the build (poorly), and my opponent mined out their only base building cannon turrets. I won, eventually. That's one win on the board, I'm riding this strat to the top of the leaderboard from here.
I do this build straight line to enemy base dropping creation chambers when i fly with archship. This build works very well against passive enemy. You can load argents energy with power banks near enemy door. But if enemy is rushing too its not sure its working.
power surge isnt used witch i sure he knows about now as this is 2 weeks old. 2 creation chambers plus a power bank is 3 creation chambers for 50 less luminite. power surge is permenant unless deactivate it. 4 chambers while power surged can be ran with 2 more power banks and makes it equivlent to 6 chambers. basically 1 power bank for 100 minerals can run 2 creation chambers without running out of power for 50 less luminite then running 3 chambers. this is one of the reasons celestial is good sence there units themselves are actually rather week. argents do 8 damage despite it saying they do 16. the 16 is against heavy armour. so at the very most there doing 16 damage with power shot against light enemys and 35(armour) against heavy armour units like lancers witch youd see against vangaurd.
Thank you, this style of build is a lot less alien than the others I have seen for Celestials. It's a nice baseline.
Very welcome! hope it works well for ya!
Thanks for the build. Celestials have felt really unnatural to play so far, so an easy build like this will help be get used to them.
Very welcome! I played around min maxing and things so I hope this works well for you on the ladder!
Seconded. I haven't done true PvP yet, but where the Vanguard and Infernals felt really natural right out of the gate... The Celestials have felt really clunky. That said, they're obviously the newest faction so they are probably far from optimized.
Doing build orders in addition to casting matches and news updates is a good extra!
Plenty more on the way!
Nice video, guides are quite welcomed at this stage
Thanks! many more to come 🙂
Nice straightforward build! It's always important to have a strategic direction in RTS.
Even if your plan isnt the best one out there you will beat your opponent without one 9/10 times!
💯
Thanks for the build! Loving stormgate so far
Very welcome!
Yessss a rush build first thing. Very classic XD
😂 🔥🚒
can you do a tech tree video where you explain all the factions abilities and tech?
Yep, I'll have a celestial summary video out soon in the next few days 🙂
@@FarmManOfficial-Stormgate Great I know a lot of people who have no idea how they works and the power system including myself.
Honey wake up, new 4 gate just dropped
😱😂
A good tip: if you run out of energy too fast, you can bring the mothership and build battery near the enemy to replenish your unit. this video is obv vs an ai and not a player
👌👌
I lost two Celestial matches this morning. I watched this video, went into queue, did the build (poorly), and my opponent mined out their only base building cannon turrets. I won, eventually. That's one win on the board, I'm riding this strat to the top of the leaderboard from here.
I do this build straight line to enemy base dropping creation chambers when i fly with archship. This build works very well against passive enemy. You can load argents energy with power banks near enemy door. But if enemy is rushing too its not sure its working.
Celestials are so cool
👌👌
power surge isnt used witch i sure he knows about now as this is 2 weeks old. 2 creation chambers plus a power bank is 3 creation chambers for 50 less luminite. power surge is permenant unless deactivate it. 4 chambers while power surged can be ran with 2 more power banks and makes it equivlent to 6 chambers. basically 1 power bank for 100 minerals can run 2 creation chambers without running out of power for 50 less luminite then running 3 chambers. this is one of the reasons celestial is good sence there units themselves are actually rather week. argents do 8 damage despite it saying they do 16. the 16 is against heavy armour. so at the very most there doing 16 damage with power shot against light enemys and 35(armour) against heavy armour units like lancers witch youd see against vangaurd.
You are not using the Surge, the first top bar ability, to make your creation chambers build units 50% faster....
this is like 4gate rush in starcraft 2
🏀
Nice but its easy to counter it tho,
its very vulnerable during the first 4/5min
How would you counter this as vanguard?
This usually works well for me: ruclips.net/video/bhnJPjThd_c/видео.html
@@FarmManOfficial-Stormgate Nice thanks. Whilst i've ghpt you i'm struggling vs celestial vectors too. Any suggestions?
I usually open straight Exos, but you can consider lots of scouts too!
@@stewarttrench528
so this is the 4Gate version in Stormgate?
I have no idea mate, I never really played StarCraft lol. Someone in the comments section, let us know!
It's that but with adepts instead of zealots
look like that but with 2 bases
please make infernals build order
I have one, coming in the next few days 🙂
@@FarmManOfficial-Stormgate yipeee
if harass by in its ff or need to delay mine bad
🐏