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The Three Promises of EG7 and Toadmen so far. When will Planetside 2 get Updates?
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- Опубликовано: 13 июн 2024
- Hello, I'm CMDRCyrious, thanks for stopping by soldier! Stay awhile, let's chat in the canteen, and find glorious battles Planetside!
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#Tutorial #Planetside2 #Cyrious
All this years was fun to play. I will not be scared if this game life cycle going to the end.
26:48 looks like something straight out of a movie and I love it
Yeah those moments make us want to always have that game around. I'm leaving this video with a terrible mix of hope and sadness to go and play some PS2.
They pretty much disabled Oshur so not sure that you can get the play right now. :( But man was it fun.
Those open field Oshur battles were amazing!
So, I get where your coming from about stuff being so slow, but you have to keep in mind that Toadman has only been the devs for what.... 4ish months now. Toadman is just figuring out the spaghetti code of this old game. We don't know if they where working longer with the old devs at rouge planet games or not. No one tells us. We have to assume that when Planetside 2 IP was sold, that was when they where brought on cause Rouge planet games wasn't doing anything with it.
There whole development of Rouge planet games for 2023 can be summed up like this. Wrel left but said he had left a 6 month road man for the Rogue planet game Devs to continue. That came and went with the new implants. Then we had no communication from anyone about what was going on, what was happening. Other than Mithral saying that an update was coming, and what was the update. OUTFIT WARS. The thing that they said wasn't going to happen in 2023. Then the final thing we can say that rouge planet games did before being dissolved was reworking CTF. That's it, that's all they did.
So the fact that your complaining about the lack of content by the new devs at Toadman is just mind blowing, and again I get that, but if there is anyone to blame it's Rouge planet games. They are the ones who did next to NOTHING for 2023. Toadman is now coming in to try and put out a dumpster fire of a dieing game. For that I say good luck, I'll continue to play until the final day of this wonderful game and if they manage to put out that fire great, if not then hey they tried I got my time out of this game and all the memories from it.
I love this game! I hope it keeps going for a long time there is no other MMOFPS
@@mikebond3210 I love this game too ^_^
I hope it continues, but if it closes down then it will be a sad day
Toadman has been listed on their own website as working on the game for over a year now. They were involved in the game well before the announcement was made that they are now the development team. They have had plenty of "ramp up" time. The announcement wasn't the moment they took over, that was over a year ago. I am not suggesting don't keep playing, but they used up all of their grace long before that announcement was made. Without Wrel it's been a catastrophic failure.
@@CMDRCyrious thank you, I was not aware that there website lists that they where working on it for a year
I imagine a module that makes a sunderer more difficult to kill at the expense of the usage of all weaponry mounted to the sunderer while deployed. Mind you, this is an opinion from someone who hasn't played in years, but it would create a meaningful choice and avoid making the sunderer individually powerful. It would mean that the defense of the sunderer would have to be an active effort on behalf of the infantry which respawned on the sunderer. Another option would be support-based mounted turrets (med-ray, repair gun, etc), freeing up the aura slot for something else or for doubling up on being a support bus. Again, ideas from someone who hasn't played in forever.
*MATE! If they merged the servers the players would keep the fights alive by having lots more SUNDY's deployed. Its mental how much time they are putting into this*
wouldnt that cause a lot more deaths that seem BS? Like when you get killed by a rifle AFTER you've made it to cover or vehicles that dont appear till your inside each other? Havent played in a very long time so i genuinely have no clue
Yeah people act like there is only 1 sundy at a base when there should be like minimum 5.
I've had the Base energy idea before. But as a simultaneous secondary win condition to the all points captured. You could win either by capturing all points or draining the base revive energy, it would remove a lot of stalemate fights that don't go anywhere.
doing the lord's work cmdr !!
Morinc how you doing brother thank you sir!
SImple - make sunderer spawn beacon take a slot again, instead of being passive. You will have to choose between having a weaker, respawn sunderer or a stronger one for vehicle gameplay.
AMS should never have been combined with the sunderer, imo. A separate, weaponless AMS vehicle would be far easier to tune instead of trying to balance a vehicle that was intended to be an armored personnel carrier that is now also an ams. You'd be able to make the ams more durable and combine the stealth and deploy shield or whatever the fuck.
Thats a really good solution
It was a solid 20 year run with PS. Great times!
I have since moved to Star Citizen. Once Pyro goes online with PVP or if Dune Awakenings doesn’t take the crown first. Either way Planetside has reached it’s final peak.
Like the Titanic the glacier has struck with Wrel’s departure.
What’s pyro?
At some point I got lost in the sauce of PS2 gameplay lol
Best fps game to ever exist, can't wait to come back next time I get the itch
I thought of two things for the deployed sandey. In the case of a dome, why not make the dome stop only part of the projectiles flying into it or instead simple reduce the damage from them. While the dome lasts, the sander will be able to defend himself more effectively, and those attacking him will have the opportunity to harass enemies in a certain way without having to go under the dome or demolish it completely. Attacking a loaf under a dome that can only be freely shot from the inside is too much. Another option is to give the deployed sander additional cover for infantry, like a hard light barrier, or umbrella, in the place of a gun mb.
We need a Planetside 3... and not just updates...
Let Toadman sink it and Arrowhead Studios can buy up all the IP cheap
Sunderer should get a massive percentage damage reduction to all oncoming damage when deployed. If it's damage dealing capabilities are an issue, have a long windup on deploying where its guns are disabled, or keep the short deploy time but reduce the damage of its own guns by the same percentage while in its deployed state. I think that would solve it.
Just my two cents on the Sunderer; if they want a way to increase its defenses, you're of the opinion it needs to sacrifice firepower, right? What if instead, it sacrificed mobility? Consider a concept along the lines of the Command and Conquer series' Mobile Construction Vehicles, where you have a vehicle that can go somewhere and deploy, gaining increased durability and allowing you to create more units, but losing the ability to return to its mobile state. I imagine it as "Heavy Deployment", where the Sunderer deploys into a stationary structure, losing the ability to un-deploy, gaining increased armor or health values, and becoming effectively a FOB. Since it would be unable to move again after deployment, becoming in effect a structure, this would encourage more tactical placement (if you can't move, you can't just pop up and dodge incoming fire, so it would have to seek a genuinely intelligent position to deploy in), and would lose the recent ability to quickly run up to vehicles, deploy, and shred them with its weapons.
Sunderers already have a very small nanite cost to spawn, and a short cooldown before you can spawn one again, so in the grand scheme of things, this would affect the flow of nanites very little, while giving a defense-oriented Sunderer a particular niche. Perhaps it could visually deploy into a structure, with a little platform on top for infantry to stand on and have a bit of cover. Taking the slot of the Deploy Shield or Stealth Field would provide a new, solid tactical asset, particularly if it gained the sort of durability player-made base structures have, as a trade-off in exchange for offensive potential.
I always used to pitch the idea of the Goliath APC crawler thing from BF2142
So much of their notes sound ai generated it hurts. D: Also most of the ideas seem rehashes of the old victory alert wins. v.v
big gripe since returning is how much time is needed to get higher levels and to aurax/get implants.
my connery characters are useless since it's dead, so I've had to restart on emerald.
double xp permanently would be great, but means they arent making money from the few people who still spend a lot of money.
seems they've made up their minds.
server merging between regions is a good idea, but having more latency issues sounds awful. I really don't enjoy getting 3 hit in .2 seconds, when for a high latency player it registered as 1.2 seconds.
would also help to not completely snub late night players. let us have a central 3-4 regions to fight over with all three factions able to join in. also wouldn't be bad to have mini late night alerts. this is a problem that could've been fixed a decade ago.
really enjoyed this game over the years, but it's clear there's too many problems to keep up with.
so basically attack defence from tf2
I think more alerts during quiet times, will help maintain populations a lot. Or make certain slot items incompatible with others
So here's a thought I had about the sunderer area shield and how it could be redesigned.
Instead of a bubble shield, with 360 degree protection, make it a flat wall shield as a "turret" can be used only after deployed. Once on, you cannot move the shield emitter, as it slowly projects out a shield wall out to x distance. To prevent what you were talking about with trolling or op behavior with it, enemy fire on the shield can push the shield back to the sunderer. Push it back far enough and the system shuts down temporarily.
best game ever, I hope it keeps running untill I die
I personally enjoyed the VP system. I enjoyed a lot of things that brought variety to the game including HIVES. I'm in the minority I guess as people kept complaining until the game went back to just simply standing on capture points. Only way I can see them accounting for low pop with the new facilities would be to put them on one of the parts of the map that are powered down during low pop times to just restrict gameplay at them entirely. Spawn tickets makes it sound more like rush to me which makes sense why it can't be a back and forth, otherwise it would mostly just play like the bases we have now already.
A good way to balance the sundy could be to have it lock in place once deployed. Then after a short timer where you could back out of the deploy, the durability kicks in, just in case you hit the button on accident. Then it's a one time use and might cut down some on cheese.
I think it should be 2 separate vehicles. one for spawn and one as vehicular support.
Planetside 2 моя любимая игра и я её рекомендую всем моим друзьям, но к сожалению в неё играет всё меньше игроков, мне кажется Planetside 2 необходимо больше рекламы, возможно им надо например запустить Twitch Drops с наградой + к опыту или косметические скины
I just hope to hell these updates are a positive thing for the game, because if not can you imagine how long it would take them to fix things or roll it back? If they ever do. If it takes them months to even announce they're working on the game and they just leave broken ass updates live for an entire weekend that doesn't bode well. I just switched the game off that weekend. Couldn't hardly move for all the sundies.
I don't pretend to have the level of knowledge that you do regarding battle flow and alerts that were out of the game before I started playing. Anything I say on that would be pure guesswork and I think the planetside community are good enough at that already without my help. My impression of their plans is less than positive though. We'll see.
Totally agree that their letters sound like AI wrote them. I have a hard time reading them completely cause it sounds like politicians talking to me. I even spaced out when you were reading it. Talkin loud but saying nothing. And doing less.
I still love this game though. That ain't changing :D
Love seeing LilTalent's driving in your videos as usual o7
Happy Fathers day Kinnusai!
@@CMDRCyrious I'm late seeing your reply but right back atcha man, hope you had a great one!
p.s. for Father's day, my little girl (she's 2 and a half now) got a sickness bug and shared her sick with daddy. All over me. Several times. Now I'm ill as fuck. My whole body aches. She's gotten through it though, that's the main thing. Gotta love em lol. Shooting mans is a good distraction.
I regret coming to planetside 2 so late in its life.
Still a better situation to be in than TF2.
Lol TF2 was released almost 20 years ago :) I don't know what people expect from valve. Internally valve is probably like should we just close the game.
i dont think the delays have been that unreasonable. theyre clearly in the process of wrangling the codebase. we dunno if rpg devs briefed them all that much.
RPG was broken up and moved on by EG7 shortly after Wrel left. That's on EG7s shoulders and Toadmen is EG7, so the blame rests squarely on them.
15-30 second cooldown for deployment. Also, make it so it takes 30-60 seconds to deploy. No cooldown for undeploying.
I think the VP system was superior, the problem is they didn't cap the # of VPs that could be generated by HIVEs for one thing.
I agree, the VP system was better to whats there now
Always Love your stuff and usually agree with you opinions but, have to disagree with you and "reddit" On the Sundy becoming to powerful with buffed defense,
1 the Sundy bug was some of the best PS2 times I've ever had, wish they would happen one weekend a month. lol
2 I think a lot of us miss the armor pushes made obsolete by the Valkyrie (which did make squad play much more fun a trade off) But having OP Sundies will make armor pushes a more powerful strategy again while persevering squad tactics and give you TR something to shoot at besides infantry when your camped up on a hill 1km in your OP tanks and OP spamy ass Banshee ESFs Really might make armor more fun and No amount of defense is going to be able to compete with the zero drop off of armor. Except sometimes on Hossin sure.
Rant
when I fly a mosey I don't even equip a secondary the booster tanks and Banshee lets me dominate everything without dying XD its ridiculous the Banshee is the single worst thing in the game. and the prowler has 2X the anti air and is much more effective against infantry than of any other tanks why? Also you get 2X-4X the shots to practice with. I believe this has skewed armor loving TR opinion a bit.
Could just take away the sunderers spawn option and its focus shifts more to battle/repair/ammo making it a tad more duarable on the move and making minor adjustments to weapons to suit. If you want it to be a spawn point that can defend itself well and take a hit make it so it has to be deployed for a certain ammount of time before point defense and or things like the other deployed related perks and or buff to the sunderer. Thats my 2 cents with a whole minute of thought. Honestly though im not sure!
For starters, it's be nice they'd fix bugs that are haunting the game for years already.
I disagree with disabling the weapons to fix the offensive overpoweredness if increase the length of the deployment and increase the delay to mobilize
Seems like these new Devs have alot to learn about Planetside 2
When you press deploy, make weapons power down with a looong delay before they come back online.
Thats a good idea
They should balance the revive grenade I'm a medic main and haviing 4 of them is pretty OP since they have a big AOE. They're radius should be massively nerfed so that it can be harder to accurately bounce them to a body.
How about you allow the sunderer to have 50% less DPS when deployed so that you can at least defend against LAs and discourage the offensive use of the sundie. Disabling the guns is a bit much in my opinion. Or how about the guns on the sundie (when deployed) are no longer accessible for the players but become AI-self shooting just like the Spitfire turrets with modified DPS for balance of course. Great video.
Thats a good idea
@@CMDRCyrious Glad you like it, but which one do you like best? the 50 % less DPS or the AI one? Or maybe both are equally good? Now if we could only suggest this to the developers :)
Feels they don't take previous experience this game had into account
So what if you can cheese with the sundy update. The update fixes the sundy killing and farming problem. Which would benefit the infantry which is more important then the vehicle mains and air mains that farm the shit out of them. But yeah lets protoct those playstyles at the expense of infantry.
Honestly, I agree. But people were so up[ in arms about CAI, I think if you don't balance it well to vehicles they will be upset.
@@CMDRCyrious well pleasing that crowd clearly did nothing in keeping the player base healthy.
The game is obviously on life support. Why change core mechanics that have been a thing for 12 years? Forget it. The masses don't care. Who really cares about Sundys? Clearly they don't have the manpower or money to make real changes. What do you do with people on life support? Make things as good as possible before they pass on.
I suggest doubling, tripling, quadrupling XP gain. Crank it up. Give players the opportunity to grind out the things they've always wanted but didn't have time to grind for. Give them the chance to max out all their characters.
Merge servers obviously.
Work on interesting alerts/missions.
Close off parts of the map in a more effective way when population is low.
And then what happens when those players get everything, there is nothing left for them to do and the game dies quicker.
@@mechicanalnumbariaro It's going to die anyway.... We need to give it a proper crazy send off into the sunset.
And a lot of people play for the gameplay and not the rewards
I think I like this approach best. The only mini-alert idea i had to drive folks out of the same middle base fight, is to make a bounty base, and whoever holds it at the end gets bonus xp. Move it around so we can see different bases, give time for faction to get there, and more certs for the grind.
I would like to see sundies tweaked, and personally i like the idea of disabling weapons, more cover for spawns, and more durable. Part of my sadness with routers these days is that if I am defending the router, I am not defending the base, if I am defending the base I am not defending the router, and often both feel like more of a chore than fun.
That said, this is still my favorite fps, and it is still fun when there are fights to be had.
Hi mate to save planetside you need all the old players that got banned over nothing .
Cope
Whats up Tigerr!
@CMDRCyrious well not playing planetside we are on discord most times. Playing battlebit and WOT North America server. How have you been.
I wish i could play again. I started getting high ping when in fights. Idk what caused it but it was unplayable as i would get booted for high ping OR just lagged so bad i couldn't do anything.
Sorry thats a bummer man!
Give infinite orbitals to everyone and let it go out with a bang.
Lol that would be an epic send off
I liked the idea of new assault facility. It is similar to breakthrough mode on battlefield games and i prefer it over conquest or frontlines
Rush was always my favorite until they got rid of it. But I haven't played a battlefield game since 4.
@@mandu9520 rush was nearly as same as breakthrough. We can have rush in planetside its so simple, we have the codes for it, just do couple of shield generators and line them up just like rush, you need to overload first generator if it blowsup its shield will be down and now you can push to the second generator etc. I also love frontlines
at 19:00 why would they buff defending even more, a stalemate should go to the attacker not the defender which have every advantage already if they cant break out they should lose
i remember the days when PS1 was dying and they started to merge the servers.
Time for that in PS2 as well
Why not keep everything the sunderer currently has as is, and give them the new defense items. Completely leave out the cargo mechanic and keep proxy repair, ammo, and radar the same. Then give the cargo upgrades to the ANT, which is currently one of the most useless vehicles in combat since the removal of cloak. The cargo stations fit perfectly with construction anyways.
That is a great idea - yeah they are sort of trying to reinvent the wheel
try killing armor columns without armor because 90% of the time your team wont have armor to defend because majority of armor sweats have to deal with remaining armor sweats left the game.
i love the containment sites
Idk, ever since the ANT got their spawn function that time, I feel like they should have started moving away from Sundies being the spawn vehicle.
Having more options to get fights started never hurts. But I don't see that changing any time soon.
Sundy guns should be replaceable with shield nodes
As you were reading through that letter, I was sitting here and thinking "Man, it sounds like they didn't research the games history much." AKA things that were already done and deemed disruptive or imbalanced. I can only hope something good comes from this, mainly population growth. Guess we will find out.
New developers but barely any content for console players which is kinda sad
Who doesnt love Rez Nades...
You love geting back in to battle and you also love to shoot zombies.
removal of power knives 1 hit kill has made res nades cancer and brought about shtty medic spam in a room gameplay that isnt fun for defenders.
Are you actually testing the sunderer update in the test server? This would help the devs
I tested it on live. I did go to the test server to check it out, but its in a broken incomplete state, and the community has listed everything that is broken there. So yeah the feedback has been given about how broken it is.
@@CMDRCyrious ok good
I miss Wrel
Planetside 2 is dead. They need to work on a Planetside 3.
what the heck is a warzone?
Its just a continent, Indar, Amerish, etc. Its what they are named internally.
Hopefully Toadmen care about console unlike those before. Havent had an update in over two years, but I guess hoping for an update when even the PC version is dying is wishful thinking
I played on PS4 yesterday is was cool, it was very different than on PC. The graphics were very nice and the night looked darker
A lot of updates were just tweaks to construction which as stated in the past the ps4 hardware was too weak to handle. Not really any updates to give to ps4 because of that issue.
I dont like your negativity about this game
cyrious is huge wrel fanboy, so once wrel got fired he became a big doomsayer 🙁
@vlaine73 Wrel didn't get fired. And Cyrious has posted negative videos and positive ones for years. Concerns, excitement and everything in between. He's earned the right to give his opinion on his own channel without getting troll comments from people who get really, really basic facts wrong.
@@kinnusai4432 stating things like i see em, if u think its a troll comment thats on you. have a nice day :)
Hoping EG7 makes some big moves to turn it around, then I will celebrate their success. Right now I am just reacting to the trajectory the current leadership has created.
I would say I am a numbers fanboy. And over 50% population loss since Wrel left correlates to that for sure.