Star Citizen: Intro to Salvage (easy guide)

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  • Опубликовано: 11 июл 2024
  • Salvage is new gameplay, here's what you can do with the initial state of the release. There will be a more advanced guide coming once we figure out all the details, so please don't expect this to cover it all!
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Комментарии • 81

  • @DanielDavis1973
    @DanielDavis1973 Год назад +31

    If I recall correctly, The yellow/red lines are supposed to indicate the density of materials to scrape.. red is low density, yellow medium, blue high, green very high

    • @shock226
      @shock226 8 месяцев назад +1

      is high density good or bad

    • @lloydmeakin372
      @lloydmeakin372 7 месяцев назад

      The colour dictates how much the hull has been scraped, and so how much there is left to go

  • @coina-dig-tion6322
    @coina-dig-tion6322 Год назад +21

    I recommend left alt and mousewheel to slightly spread the distance between lasers to get a little more material. yours are spread 0.00M (see center value between target indicators). Our crew has been using 0.12 to 0.15M spread to grab a little more material. I believe at 0.00 the beams are overlapping slightly.

    • @Lightstep9
      @Lightstep9 Год назад +2

      Oh interesting, thank you for posting this! I am finding so far that around 45% flow rate on both heads I start getting left behind material, higher that that and I see larger chunks during scraping.

  • @Reurbo
    @Reurbo Год назад +6

    While watching your video, I didn't see it mentioned and you weren't using it with your demonstartion, but the default "G" keybind toggles the gimble salvaging arms on the Vulture at least so you doing have to be maneuvering the ship as much when working. Great rundown of the ship and the career and love the content!

  • @THExLURKER
    @THExLURKER Год назад

    Thanks for the Guide. Can't wait to try the VULTURE in the new year.

  • @STLYoungblood
    @STLYoungblood  Год назад +7

    This isn't the high fidelity version, there will be a best practice video coming soon

  • @Blankstate
    @Blankstate Год назад +2

    Merry Christmas, Youngblood!

  • @Jakes_1-1
    @Jakes_1-1 Год назад

    Now I am even more excited for n open PTU, can't wait to try this out!

  • @FormerBunsenBurner
    @FormerBunsenBurner Год назад +8

    172.3k aUEC before sale
    226.2k aUEC after sale
    7 scu of scrap
    53.9k difference
    That's 7.7k aUEC per box!

  • @totallynotthecia
    @totallynotthecia Год назад +6

    If you have the cab door open when you try to leave the pilot seat it will eject you from the ship (out the door). If the door is closed you’ll rotate 180 degrees and stand up

  • @splashtv9115
    @splashtv9115 Год назад +1

    You can most definitely use the cargo to create the multi tool and tractor beam if necessary. That is a great feature.

  • @xahu9444
    @xahu9444 Год назад

    Can't wait to try this myself, can't wait for the 3rd wave

  • @Rocketeer843
    @Rocketeer843 Год назад

    Short and easy, thx a lot.

  • @Ryecrash617
    @Ryecrash617 Год назад

    great guide!

  • @eugeneleroux2513
    @eugeneleroux2513 Год назад

    Nice guid, wel done.

  • @cptmuzz4085
    @cptmuzz4085 Год назад +2

    Tetris master here, you can fit 22 SCU in the Vulture if you stack it right

  • @ArterialCanine
    @ArterialCanine Год назад +1

    Merry Xmas. Scavenging is chill.

  • @Chaos-gu3yc
    @Chaos-gu3yc Год назад +1

    As soon as you get down the ladder , that when your get attacked, haha

  • @Lightstep9
    @Lightstep9 Год назад

    Merry Christmas! Thank you for the video post! Yes we all keep saying mining hehe. I think the idea behind being able to in ship manufacture is a couple of things, until there is an in ship cargo management tractor beam the ability to craft all that is needed for this game play loop offers parity with the Prospector, we do not need to get out to load are saddle bags just to gather ore. Also we get a nice start at a bit of crafting.
    CIG did a good job with the gather effects with the salvage heads and beams as well as deformation patterns, gathering heads slowing down when there is little to no material etc - to make it feel more realistic. Yes the cargo movement is janky. With ship scraping, we get cargo full so fast, not sure how that will work with the rest with cutting hulls and components. One suggestion is to have far higher density for scraping and value per container - saving space and offering better value per process along with a good salvage run gathering other materials as well.
    It is a good start for sure and a positive direction with what we have so far, salvage is a big item has been there with us since the original kickstarter - it has been a very long time.

  • @WookieeRage
    @WookieeRage Год назад

    What was that hot key to exit the seat without exiting the vehicle? That was a great mis key to leave in since it's a common problem.
    Thanks for the quick overview. Happy Holidays and Merry Christmas!

  • @CrzBonKerz21
    @CrzBonKerz21 10 месяцев назад

    This is extremely cool.

  • @sleepfishl
    @sleepfishl Год назад +6

    I personally prefer the Aaron halo to look for Salvage. Much safer than Lagrange points or known Asteroid fields.

    • @michaelosborne701
      @michaelosborne701 Год назад

      Same with mining. Not likely to get snuck up on and if you are, it’s probably by another miner or salvager.

    • @Dowlphin
      @Dowlphin Год назад

      One has to wonder how the wrecks got there, though. 😅
      (Or are they all Prospector and MOLE wrecks? 🤔)

  • @iwantbrains
    @iwantbrains Год назад

    i was scraping some hulls and filled up 2 boxes so i pulled them out and put them on the grid
    but after that anything that i scraped wouldnt load into a box or anything, it was just scraping and disappearing
    any ideas?

  • @Voidroamer
    @Voidroamer Год назад

    have you heard anything about when we will hear more about the BMM? i thought citizencon, but nothing :(

  • @youfavskynet9845
    @youfavskynet9845 Год назад

    So what about Idris we fight during that one event , can savage those ?

  • @Zoten001
    @Zoten001 Год назад

    I want to try salvaging once I'm able to. I have to wait for 3.18 to go to live server though.

  • @rolanders7553
    @rolanders7553 Год назад

    Nice vid

  • @iDie4Dabs_BigBird80
    @iDie4Dabs_BigBird80 Год назад +1

    The Vulture can make you a Multi-tool and Tractor beam. So dont need to bring just make. 👍

  • @master8127
    @master8127 Год назад +3

    I dont get why you need to manually handle the boxes.... if that is the cargo refactor they have in mind....

    • @TheRealSpenco
      @TheRealSpenco Год назад

      so you want an easy way that will get repetitive and boring over time? that's a lazy way

    • @master8127
      @master8127 Год назад +1

      @@TheRealSpenco Currently we have the repetitie boring way

  • @AcoVidikovac
    @AcoVidikovac Год назад

    Where can i buy the Vulture in game?

  • @commanderoof4578
    @commanderoof4578 Год назад

    The snapping is janky but thank god they added it
    But is it janky because there isnt any ctrl to snap 1 way, shift to snap another and alt to disable snapping stuff going on
    Internet sucks so while i have wave 1 access i cannot play it for a good week if it hasnt gone to wave 2 or live by then
    Ooooh another question can you buy the extracted materials or do you need to harvest them (asking cus repairing gameplay)

    • @TheEVEInspiration
      @TheEVEInspiration Год назад

      A "shift" key to align a box to the ships gravity would be nice too, to place boxes off-grid in a neat way.

  • @Smoke-te1iy
    @Smoke-te1iy Год назад

    I can shoot my salvage but how do I get out of shooting guns and using the actual salvage mode?

  • @rustyhook84gaming56
    @rustyhook84gaming56 Год назад

    when i went to sell it says there is nothing in the ship....

  • @steppahouse
    @steppahouse Год назад

    I'm good up until the part where I have to sell. I land, leave the fully loaded vulture in the hangar, and run to the TDD. At this point, I'm stuck. When I select the Vulture, there's nothing showing up sell. I think I heard you mention storing the ship. Do I have to do that, instead of just leaving the Vulture in the hangar, to be able to sell from the TDD terminal?

    • @steppahouse
      @steppahouse Год назад

      PS...always good to see another Arch-adjacent dweller!

    • @Arbiteroflife
      @Arbiteroflife Год назад +1

      I don't think you have to store it. You should be able to sell just by being landed in the hangar. The terminals have changed now so I don't have the interface memorized yet.

    • @warlockscott
      @warlockscott Год назад +1

      I had this issue, i believe its related to the blank/black HUD and elevator issue. I had to do a character reset to fix this.

  • @TheJCG9
    @TheJCG9 Год назад

    A nice next add would be to fully implement suit and gun storage in the respective closets and cabinets

    • @LiveLNXgaming
      @LiveLNXgaming Год назад

      No way that's still not in game yet.

    • @Dowlphin
      @Dowlphin Год назад

      @@LiveLNXgaming Gun racks should be working. The code is in.

  • @cdkraft
    @cdkraft Год назад

    how do you activate salvage mode on the ship?

  • @ripits_62
    @ripits_62 Год назад

    thought my headset was broken on the intro

  • @raymaster
    @raymaster Год назад

    might want to add how to enable the salvage module with the m key.. pretty big thing to leave out of your EASY guide..

  • @MerchantIvoryfilms
    @MerchantIvoryfilms Год назад +2

    Star Citizen Salvage
    2012: Can salvage alien factions tech/armor/weapons, Find artifacts that unlock Indiana jones style quest. Devs said and i quote "Alien jump scares will be our top priority in salvage" (Also attack you and your ship to)
    2022: Point and click....
    Well that was worth 10 years of waiting -.-

  • @Chaos-gu3yc
    @Chaos-gu3yc Год назад

    When munching is available, this ship will make money

  • @LiveLNXgaming
    @LiveLNXgaming Год назад

    Those frame drops

  • @juliancain6128
    @juliancain6128 Год назад

    Sweeeeet!🐇

  • @STLYoungblood
    @STLYoungblood  Год назад

    If you're looking for a referral code, get one from here (my randomizer): tinyurl.com/yx3ezjdq
    Speaking of that, my supporters earn my referrals, so if you want to support the channel and hopefully get free stuff, consider signing up at one of these: www.patreon.com/STLYoungblood
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  • @ChristianJAssemblage
    @ChristianJAssemblage Год назад

    EIGHT minutes of gameplay, got no downlode deal ?

  • @maestrom7531
    @maestrom7531 Год назад

    Not bad for its first implementation...

  • @VAS.T
    @VAS.T 8 месяцев назад

    somebody just told me that you actually dont need a salvage ship to complete the first few salvage missions to unlock 30k salvages... its enough to BLOW UP the salvage ship. contract is completed if there is nothing to salvage ;-)

  • @pierce1913
    @pierce1913 5 месяцев назад

    There are salvage contracts now, fyi everybody

  • @kurtremislettmyr7108
    @kurtremislettmyr7108 Год назад

    wow, the physics is so glitchy. do you use AI?

  • @ffmichael1764
    @ffmichael1764 Год назад

    hull scraping, not hole scraping

  • @texys5848
    @texys5848 Год назад

    No help. I dont know. Where to go to sell it. Skipping right to the place is so unhelpful

    • @texys5848
      @texys5848 Год назад

      Nor do i know i should store my ship or not

    • @Reapz.-
      @Reapz.- Год назад

      @@texys5848 He literally lists the planets and that you have to store your ship.

  • @jackbrehany4187
    @jackbrehany4187 Год назад

    Can you not just rec your own ship and scarp it

  • @meyatetana2973
    @meyatetana2973 10 месяцев назад +1

    Mining is tedious now hope they don't make every thing so damn annoying to do

  • @cybee89
    @cybee89 Год назад

    In one day more then 15 times the game crashed I lost . Just sad the servers are broken . I have no words star citizen foxes on servers 😊😊

  • @KhalainBear
    @KhalainBear Год назад

    Stop salvaging while the boxes are swapping out, anything you harvest while they are ejecting is lost.

  • @MattePaavi
    @MattePaavi Год назад

    No cargo haul ore anymore. Wow bye mining

  • @Skycoder13
    @Skycoder13 Год назад

    First

  • @rooster1012
    @rooster1012 Год назад

    Multi tool crafting is not in game and is a future feature.

  • @DrSnackCake5
    @DrSnackCake5 Год назад

    As I suspected - this isn't a very profitable playstyle.

  • @Czecher86
    @Czecher86 Год назад

    soo boring just like mining... they just have no clue

    • @drksideofthewal
      @drksideofthewal Год назад +1

      Subjective. Seems like you just don't enjoy the industry side of the game.

    • @Czecher86
      @Czecher86 Год назад

      ​@@drksideofthewal nope , i just played games ,where developers use brain to the maximum, like Elite dangerous - 5 types of mining etc... it shows how bad SC developers are ..

    • @drksideofthewal
      @drksideofthewal Год назад +3

      ​@@Czecher86
      There aren't "5 types of mining" in Elite Dangerous, (2 at best) you're probably thinking of the 5 stages of the process. Probing, fracturing, collecting, refining, and selling. Similar to Star Citizen, but without the choices of on foot or vehicle mining, and none of the modules or mining gadgets that SC has, and a mini-game which isn't as involved.
      Also, SC devs have managed to design a game that's technologically superior to Elite Tedious. What was that horse shit about using the "brain to the maximum?"

    • @Czecher86
      @Czecher86 Год назад

      @@drksideofthewal What?? Surface mining, deep mining, explosive...etc bro its just shit in SC no effort..

    • @rooster1012
      @rooster1012 Год назад

      @@Czecher86 There are two main types of mining in Elite: Dangerous, Core mining where rocks are cracked open to access the valuable materials inside and laser mining where rock are mined with a traditional mining laser. The equipment needed and locations used for the two types of mining are slightly different.