Back to the salt mines you two. Of course he knows how sea water looks like. It's just the fresh kind he had served to him and did not have to procure ;)
A couple tips for this game: 1. Damaged Guns can be recovered for use! Find them, bring them to Innards, then go out on a mission with them in your rig, extract then return to innards and they’re yours! 2. If for whatever reason you lose reputation with a Faction or Vendor, sell them large lock boxes (the large container item you find around maps) to increase rep bigly. 3. On Scorched Enclave, there is a large container item called a Gacha Box (dark green with camouflage looking box) that has guns and loot in them. Their spawns are bugged currently which means they almost always spawn, and in the same 4-5 locations. Learn them for great easy loot. 4. Those Gacha Boxes usually have rig mods which significantly help when in a raid, specifically the Scanner Mod. The Scanner Mod is basically wall hacks. When equipped hold q to use it. 5. Experience per extract is mostly based upon amount of loot you leave with. Special side note: weapon mods like grips, lights, sights, etc do not add weight, so get them all for moar xp. 6. If you’re just starting out, going for a bigger rig should be your first big purchase. If you’re using the Old Man, his character upgrade choice for equipment (the bottom one) gives you access to the best rig for purchase from the rig vendor (which I think unlocks after you get 8 days of water at the innards.) Mask Man has access to that rig from the start, but obviously you have to buy it from the vendor. You can’t lose rigs when you die. You do lose upgrades for the rigs if you die, but you won’t lose the rig. 7. Sell EVERYTHING, save for ammo and meds. This includes things you need for missions! Mission items are only needed to show vendors you got them. Sell the items after you turn in quests. Loot everything, sell everything. But be wary of looting too much, the hunter killers will come for you.
The fixing guns by taking them for a walk thing feels like a bug that will get patched, but you can uncommonly find disabled (rather than destroyed) weapons that you will be able to use if you extract, though they are annoying to find thanks purely to often being hidden under loot bags that you have to empty to see them.
1. As far as i know the fixing guns bug was patched! Didn´t work for me lately. It is worthwhile to look at leftover guns closely because occasionally it says disabled AK for example. These are functional if you bring them back. 2. Yes just selling them lots of everything works for reputation. 6. Yes, i think i got the equipment runner. Lots of space is sooo worth it. 7. Wouldn´t worry about hunter killers too much, if you leave swiftly its mostly fine.
As of two weeks ago you can spawn into a map and extract with destroyed guns to fix them up to disabled. Do it again, and the gun automatically gets loaded into your stash in your innards. I had struggled when loading 2-3 guns though, so perhaps it was only 1 gun at a time. Maybe that is fixed.
Wait, you actually _can_ use disabled weapons if you just bring them into a raid?? Fuck me, i just got done writing a rant on another video complaining about that very feature lmfao. In my defense i am dumb though, i think I'm probably one of the only people who's actually experienced water death so far lol
Yeah, the muzzle flash is really bad in this game. I don't know if it was intentional (as you upgrade your gear with your progress) or something the devs will fix in the near future.
Regarding stability, the lower the value = lower recoil. You would think bigger numbers are better, but in this case the opposite is true. So, with that being said, the more mods you cram onto your gun, the better the recoil reduction will be! Hope this helps.
The water mechanic is made to keep you playing as much as possible. I don't like games that force me to play on an almost daily basis. And I don't like games that are more like a second job than a game.
yeah, had many games like that. first you play them coz it's fun then it becomes a second job coz you don't wanna lose what you've gained so far... and after you made the decision to get rid of the game, you feel so freed after... i tend to not play these games any more and feel freed already.
yeah thats very shit design. i think you should reward not penalize. and what i mean by this is that sure you play daily you get rewarded for that. but if you dont you should not be penalized for doing so. life is life and not everybody can play everyday or even every week. its very silly that the devs are choosing to die on this hill
The game looks cool but my one big issue is the 'real time' water system. It essentially punishes you for not playing. Yeh you might get to a point where you have 30 days worth of water but if you decide to not play for that length of time (for whatever reason) then go "Oh yeh, this game, I'll play a few rounds." You'll go in to no vendors and a massive uphill climb again.
On the contrary. It’s not that of a big issue at all. With a couple of hours you have collected weeks worth of water. Say you have depleted your water it’s just a few games away from having vendors in your base. No massive uphill climb. Besides it add to the charm of the game. It forces you to think about the situation and strategize accordingly, which is amazingly cool. Not that you’ll be put back to the start position. Just some vendor stuff not being available like the first time you started off.
Really liking the look of this, the style is right up my alley. My problem with it is the real time water mechanic. I don't get a lot of time, nor have the inclination to play after work and looking after stuff at home (plus other hobbies) so it can be days or even weeks between gaming sessions depending on what else is going on. So, I shall just be sticking to watching play-throughs of it I guess. However, I think I shall be basing some miniature builds off this style.
Yup. Real time water mechanic is a real turn-off to me. Wouldn't get the game unless that was a toggle difficulty setting. Then again, given what Jingles said about the initial difficulty level, doesn't sound like the Devs are targeting this at casual gamers.
It's not a factor. You get water for every quest you complete. You can reroll quests by backing out of menu, then reloading the quest screen. Do the Extract Scorched Enclave/Ashen Mesa ones on repeat, and do the explosive quest simultaneously. You get 5 water for 3 runs that way, without firing a bullet, once you learn the routes. Can do the runs in 2-3 minutes (or 5 depending on AI spawns) without firing a shot, and without ever bothering to grab water from the map. Prioritize loot + Gacha/large lockboxes.
Jingles, Take damaged weapons with you into a raid and extract with them to repair them. Learned that when I took some M4's on a raid with me by accident. Extracted, and then had 3 new rifles waiting on me back at the innards. Didn't know attachments could be bought, though. I am not a clever man, so that was cool to learn.
glad to see you've fixed the video recording issues, I look forward to more commentary on this game from you, as you always seem to take things from a no nonsense perspective compared to most gamers around
You do not in fact lose your rig that costs hundreds of thousands of credits, all you lose are upgrades for them. IE the high quality upgrades that doubles their storage space or the large item reinforcement that has a chance to negate damage when your being shot in the back. Those upgrades & your weapons can be recovered from your corpse (tombstone?) if you go back into the same map next raid.
Not the weapons, just whatever mods you had on them. It's a time limited thing though, if you don't go back in within a certain time, or go to a different region first, they will vanish forever
They need to at least impliment an option to turn it off completely or slow it down, certainly for beginners. Alternatively It could be built into the difficulty level, i.e. Easy - No water loss, medium - slowed down loss - hard/nightmare standard loss. With a vertical wall to learnng the game, that mechanic is just going to put a lot of players off, especially ones who are busy IRL.
The water mechanic isn't even a big deal. It's easy to obtain. Soon as you know it, you have 30+ days stocked. Especially if you get the bigger rigs that can hold 3 large items, you can farm the fuck out of water. What they need to implement is a dedicated search lamp so you can see in the darker areas of the maps.
@@deanmcmillen5988 If it isn't a big deal then make it a toggle option so I can turn it off. Simple, right? This is simple too. I will not spend money on a game that punishes me for not playing. And I am not alone.
"Water depletes in real time, not matter if you play or not"... Oh boy, that is not a bizarre design choice - it is objectively a bad one. A game basically demands you play on its schedule. That alone is a deal-breaker to me.
you can stack it up to 90 days + 99 in your stach. so it's a non issue + devs already say multiple time water is a WIP. It's EA so i can understand people don't "want" to try the game but it's far from being the issue people make it to be in it's current state.
I wont be playing this game because of the water mechanic, but not for any of the reasons jingles mentioned. The water mechanic means that i HAVE to play this game every couple of days or i loose everything. Some of us dont always get the chance to play games every day.
The mechanics where a vital resource depletes even if you're not playing the game is a HORRIBLE one! They're basically forcing you to play their game whether you have the time for it or not. How dare they?! That's just atrocious!
It is not that hard to be honest gathered 22 days worth of water only played 4 days so far with a hour each day missions help that reward 1 or 2 days of water for completing them along with a water canister I could find during outings
Not sure about the 'how dare they' and 'atrocious' bit to be honest (it's their game after all and playing it is not mandatory), there are more serious matters to which that phrasing applies. But I get the sentiment. I don't like it much either and it certainly will keep me from playing this game.
@@petiertje I do agree that my language is a bit too harsh for the matter. But I guess I'm frustrated because the game looks really good but I'm not going to be able to play it because of this feature, which I think is really silly. There Is no benefit of it. I guess they're trying to increase immersion but at what cost? Also a "fun fact": Not being a native speaker I don't have the same sense of how harsh an English word is even though I know what it means. This is actually common among non-native speakers.
@@MrStarTravelerNo, I don't think you were harsh enough. It was a fucking stupid idea. Doesn't matter if it was easy to accumulate or they're changing it. There was no good reason to. Forcing players to stay is only for a free to play game and those are all predatory as fuck
ive never been much into watching live streams but if you live streamed this jingles, id watch for as many hours as you played. this game looks awesome. i may have to get some upgrades going for my pc. i currently have a potato that struggles with the most basic games but this looks damn good.
I've been PRAYING that you would play this! I'd love to see you put out as many episodes as you feel like making of this game, the moment to moment dynamic gameplay translates so well to long term play and I'd be in for that kind of series
The water mechanic really needs an overhaul, because it is problematic towards player retention. Instead of convincing a player to stay because they want to play it tries to create fear in your real world to play the game so you don't lose your stuff. Which could lead to poor life choices due to dumb game pressure. And then when you lose your stuff because you did the reasonable thing of putting your life before gaming you now have to start from scratch all over again. Awful, no one is going to want to do that all over again because they actually had a life outside the game. It devalues the whole thing. It is something that has been giving me pause in potentially playing the game. I don't want to lost everything just because I had to take a break.
I really wanted to like this game. Some of these devs made HAWKEN (and it shows in some of the environments)! But I'm not an extraction shooter fan, the water mechanic is more anxiety than a game is worth to me, and it runs in the 20 FPS range on my RTX 2070.
Hey Jingles. On Mech trench, come in on Elevator and run straight to the stairs and through the door. It gets you to the med bay way safer. You'll only have to wait for a 5-man team to go downstairs, then complete the mission. It's also the easiest water run in the early game right now. Sometimes, they're not even there.
For those who are uninitiated, expect the M4 and SVD to give off 160dBs when unsuppressed. Actual military grade silencers will only bring down that gun shot by about 20dBs compared to civilian silencers which can reduce noise by 30-40dBs. Suppressors like what Jingles is using in game, are literally that, signature suppressors (like the military uses).
Pretty cool. Seems like a proper combination of scavenging economy and the freedom to use stealth and subterfuge. I can see how you could lead enemies to fighting each other, and then clean up the scraps.
I just became aware of this game. So glad Jingles is posting vids about it. It looks real, real good. Small studios doing better work than the big ones. This may be a diamond in the rough.
ATM as soon as you get past the tutorial missions it becomes a non factor. Most missions give 1-2 water, add to that the water you can pull after the first real bag upgrade (3) and you'll be swimming pretty quick. There's a run in mech trenches you can reliably pull 4-5water and exfill in about 2.5 mins
If you do suffer a water death it only cuts off access to vendors and you lose some parts of your kit, you can recover all that is lost within an hour. I was sweating the mechanic until I figured out it was a rougelike mechanic with bad PR, playing an hour or two each weekend has left me sitting on 6 months of water 😂
Jingles! :)) Either call that thing a Dragunov or SVD - SVD stands for snaysperskaya vintovka Dragunova (literally Dragunov sniper rifle). SVD Dragunov is redundantly redundant.
Jingles and games in Early Access go together like Tea and Crumpets! I was there for Fractured Space, still am (if you know, you know), and I look forward to seeing this game maturing.
Yes! This game can be very intense and whole lot of fun to watch. The devs are very proactive with their community. Constantly learning from community feedback. It's great to see our old man enjoy this game as another old man. (Though their are several characters to choose from). I hope we can get some co-op videos with some of the friends our gnome overlord knows. o7
I love the aesthetics of the game, the gunplay, and the gameplay itself, but the real-time water mechanic is a total deal breaker for me. If they get rid of that (and it seems like they probably will) I'll gladly pick this game up.
While cool, I really hope there is more Sea Power coming. A lot of content creators have been making missions for it and sharing them, I would love to see you play through some of them!
The game sounds really good. However the "water depletes in real time" thing sounds like a "feature" that it really should be possible to turn off. Some of us have busy lives with jobs and kids and literally can't play games for up to weeks at a time. I therefore hate it when games punish you for _not_ playing. It would be helpful to be able to completely pause the whole thing if necessary.
The "water depletes in real time" mechanic seems far more like a mechanic to put people OFF people playing the game, rather than encouraging it. That and the vertical learning curve. I'm not interested in dying again and again and again every time I step out, JUST to learn how the game works. This is especially true as when you get particularly pissed off with it and stop playing till you calm down, all your water depletes!
This feature sounds a lot harder than it actually is. - Even with a few hours a week you can easily rack up two weeks worth of water. - not all is lost upon depletion. And when restarted it just takes a few runs to get your ‘innards’ (base) up and running again. Water is essentially a ‘currency’ to have better shops available.
@@Tclans Try a few hours per month (if that). If you are a regular gamer then I can see why it would be an interesting mechanic. What I would need is the ability to switch it off, so the game can be essentially paused for maybe months at a time.
understandable, but its also possible to find like, a weeks worth of water pretty easy if you know what youre doing, or have a freind that can help you. its a pretty big nonissue imo.
@@jcorbett9620 well then the game just isnt for you, not in the sense that you aren't allowed to play it, just that it'd be better for someone like you to watch things unfold from the sidelines, which is really fun imo, and it makes you feel less bad if the whole thing is a flop.
So this mechanic isn’t explained anywhere in game that I’ve noticed but if you take a destroyed weapon into a new raid it turns into a disabled weapon that is then useable. So in raid, find destroyed gun, get out, take destroyed gun into new raid, gun is now disabled instead of destroyed, get out of raid, now the gun is fully functional. I think it’s intentional and there’s some risk/reward mechanism there. But it’s a great way to farm functional nade launchers from officers which sell for 80k or usas shot guns (I believe from regular Europan eods)and ntw20s from sniper teams.
There's no way it isn't a bug. I have literally 10s of thousands of dollars just sitting in my stash with nothing to spend them on, surely we can pay to repair damaged weapons at some point
The water mechanic reminds me of the Genmat mechanic from a game called 'Meet your Maker'. Where the dungeons/bases you build for other players to run through have a set amount of Genetic Material but it drains over the course of about 12 hours, it drains faster the more players that run through the dungeon and escape with the GenMat. And once it drains, you can't get experience or resources from players dying in the dungeon. So you have to keep coming back and logging in to replenish the dungeon.
I will say this about the water. It NEEDS to change, that is something that absolutely has to happen. But the time requirement is so overblown. Water becomes a non-issue once you understand where to collect water. And given you can collect a water every ten minutes or so, and the 1-2 you get for every mission. It is so easy to collect. My friend has only 15 hours in it without putting effort into trying to collect water and he is already over 30 days. With effort you could easily hit the early max of 50. I'm talking if you could get a week within an hour if you are dedicated to just water. I have it upgraded to sixty and yet I also have another 20 in reserve. I can ignore the game for a month and a half and still be fine. Water is so plentiful that it makes the timer redundant, so the system itself isn't good. It really needs to change, and everyone can agree on that. But in all seriousness the timer isn't as big an issue as some people make it out to be.
A week in a hour? With a big rack you can get a week ever 5 to 15 minutes... Go to mech trenches, go medbay (1 to 3 water), take that side path to the armory (1 or 2 water), then in the armory (1 to 3 water) and go to the railing and just follow it to extraction... You only have to sneak past one patrol in medbay, maybe a patrol near the armory (but those tend to be in combat with drones or cyborgs) and then there are some drones, but the railing should keep you 100% save until the last 40 meter run. The entire thing can be ran in 5 minutes, if that first patrol is gone when you get to med bay, netting you 6 water and 4 explosives/lock boxes or 10 water every 10 minutes... Meh lets say 15 minutes with load times... XD
@@darkdawnbringerWell yeah, I totally agree with you, but by the time you get enough money to buy the rack, you've already collected.... Was it 16 or 20 days of water? To unlock Bundleton then buy it, so you've already had to put time in. For new people with the starting 2 rigs and 3-5 days of water, I think 7 an hour is fair.
Loving this game so far. The atmosphere is just so good. That room is super dodgy, yeah... I went in as Bagman with the Painless heavy machine gun and had hunter killers deployed within the first couple of minutes because of how much fighting went on... I normally play Scav Girl and sneak around in the darkness.
a bit dark for my taste. the water timer thing is not welcome. the trade and item recovery are not my idea of a good hunter/gather mechanic, if skills can eliminate poor outcomes before the need for recovery, it may be acceptable. the game has a lot of visual appeal.
Wow thanks Jingles, I was going to look into this game but the fact that the devs try to force you into playing it by consuming water even when you are not in, thats a no for me.
Me, who plays Tarkov over a few wipes: The hero? Jingles, Im terrified of a SCAV with a shotgun at a range of 75 meters who shoots at my general direction and accidentally headshots me. Getting Tarkov'd is a saying for a reason 🤣
@@ianperley233 I've accumulated almost 300 runs in Noita over the years, maybe more. And you know how many times i beat it? ONCE. LITERALLY ONCE!! Man i fucking love that game lol
Hey Jingles, with Damaged dropped weapons extracting will give you a repaired gun and if you bring in a destroyed gun when you start a mission and extract with it they will also be repaired.
If your issue is the water mechanic I’ll put it in perspective. You can get up to one barrel with the standard rig, Once you get a better rig you can get up to 3 each run. Water almost always spawns in the same places on mech trenches and scorched enclave. Not only can you do that but you can stack any amount of items in your stash including water. As if that wasn’t easy enough you even have respawning missions that simply give you one or two days of water simply for extracting from a giving area…..If you are still pushed away then THIS GAME IS NOT FOR YOU. Simple. If that is the one thing that would stop you from playing then you should look elsewhere because odds are if you can’t handle having a weeks worth of water and stashing some more for those days you wouldn’t be playing than you would have a lot of trouble just playing this game in general. Same with rust, same with state of decay the same with any game where your resources can be manipulated without you being online….lets not act like this is a new mechanic you have never seen
Greetings Jingles. This one interests me. There's something to be said for the "everyman" sandbox, it has huge potential. Very fertile ground for appeal. There are reasons why the Stalker modpacks are still so insanely popular with a second-to-none modding scene. The "everyman" sandbox as opposed to the "power fantasy" sandbox that is now a trope of just about every form of gaming, single player, MMO or Multiplayer. Sure, there are teething problems and they probably shouldn't have gone for such early, early access haha but if they can nail that "everyman" appeal this one could stick around for a long time.
17:13 this is only half true. It doesn't matter if you lose your rig because once you obtain a rig you have an infinite supply of them. However, the rig _upgrades_ you do risk losing forever.
17:02 correction, you lose your rig upgrades not your rig but everything else you lose but you can go back in and get your tombstone and get your deployed gear back.
Those were the least equipped troops in the game. In other zones you have to avoid contact from tanks, helicopters, heavily armed soldiers, and mechs ranging from 8 ft to 30ft tall. All the while being stalked by mechanical dogs the size of a truck. You are certainly not "that guy" in this game. XD
If he was caught in the open, those soldiers would have melted him. Instead he used cover to only deal with one at any given time, and when they rushed him, he'd switch targets back and forth to keep them staggered until he could finish them off. But wiping squads like that also prompts the faction to respond, the HK squad tracking him down at the end is no joke, which is why he got out of there.
@@jarvy251 He was standing in the open during the first encounter until enemy fire forced him in the cover. I come from Arma 3 background so this sort of tanking is just hilarious to me :)
@@Qwarzz Yeah, he caught them single file at a distance facing away from him where they couldn't bring the firepower to bear right away. The AI needs work but if they catch you by surprise instead of the other way around you're cooked. Obviously it's going to be more forgiving than ARMA 3 because the whole point of Arma 3 is to make you into a statistic.
the worst thing in this game isn't the water, it's just a local save file and I lost it, damn it would have been good to know before my C drive died :/
I'm really interested in this game. I like the aesthetics and general feel by what I'm seeing here. But as someone who can play only every other week, I can't see myself enjoying the experience. Sucks to be old.
Single player FPS game: Hell yeah! Stealth-based PvE combat: Hell Yeah!!! Post-apocalyptic Sci-Fi world: HELL YEAH !!!!! Real-time daily water drain: absolute Deal Breaker, F that Sh! Seriously, how can a developer team ruin a game like that. It is such an obvious anti-consumer feature purely to get player retention. Disgusting.
Get sick, get to stay at the hospital, loose tons of money and it fricks up your game. Great design. So motivating. Thx for showing us, I rather not give money for that BS.
Can't wait for that one meme worthy mission where you will be told that there is only one enemy is in that mission but nobody will tell you that it is Adam Smasher.
Re: the drum mag. In the context of the game, yeah, that's just assigning ammo loadout based on the weapon rather than the attachments. In the context of RL... Hat's off to the developers if they did that on purpose. Drum mags tend to have an ugly habit of misfeeding around shot 11-15 when a 60 rounder is full. It's not bad design, it's literally just spacial geometry and momentum. Yes you're feeding cartridges out one at a time, but between the tension in the spring and the friction of cases rubbing against stuff, that's where it'll tend to just slow down enough to not send the next round into the chamber.
You don't lose the rig itself when you die, you only lose the upgraded attachments. You don't have to worry about spending 276k then dying and losing it all.
something came to mind. what if there is a game-mode in this called "Grunt" Which is you playing as a simple soldier in this war? Like your not a super-human or have the best gear. Your a grunt, low on the pecking order and you are tasked to fight against foes bigger then you. A realistic David and Goliath. The fact that you are not sure if you will survive your mission you are given. "Defend this POI" Or "Take out these targets" Like you stand someone more of a chance that a scavenger but by barely
I was so excited for this game but years of impulse purchases slowly taught me to not buy it ASAP, and I'm glad I waited. Only a day or two after the game was released, I went onto the game's Steam page to look at the reviews and was immediately glad I didn't purchase the game. I still really want to try it out, but I'm hoping that they change some of the mechanics that many players have big issues with. I'm happy to wait until then to buy it.
The real time water mechanic is a big no no for me, I don't have time to play each day, hell sometimes I go weeks without playing a game. So for I'll just watch Jingles play this while hacking away at the salt down here in the mines. The UI of Forever Winter reminders me of Pacific Drive.
This was a game I was interested in, especially since extraction shooters that focus on anything other than kill-on-sight PvP are incredibly rare... Then I learned about the water mechanic. The devs want to add a resource that is important for the survival of your main base? Fine. My main issue is having said resource tick down in real time while offline, justifying said choice because they "want players to always be thinking about their water supply" or whatever nonsense they used to justify themselves. Add to that the fact players will lose everything once their water runs out, and you have a concoction that benefits not that many people. Lose interest in the game for a bit and stay offline while checking out something else? Too bad, start over. Have to leave home for a month or so for a job? Too bad, start over. Wind up in the hospital for one reason or another...? Too bad. Start. Over. What's worse, or at least makes the matter more obnoxious, are those who are in favor of this mechanic that, when asked why they like it or what it adds to the game, never give an actual answer. All they ever do is resort to insults and general mockery, somehow thinking that makes them superior and always in the right, all while telling potential customers to go elsewhere. And honestly, if that's what those in favor of the water mechanic want, that's what I'll do. I'll play Stalker Anomaly, look into Incursion Red River, consider SPT, and/or simply wait for Road to Vostok.
The water mechanic put EVERYONE I recommended the game to off big time somone will chirp up and tell you it doesn't matter which is clearly nonesense because it's activily putting a lot of people off buying an already niche game shame really hope things change.
A game being incredibly difficult at the start and then becoming easier and easier except for maybe a few difficulty spikes here and there happens far more often than it should. X-COM is kinda notorious for it but many other survival games of all kinds are infamous for it. Enemy AI seems to be still pretty basic. The problem with supressed weapons is that they are still pretty loud unless you get the bullet to sub-sonic speeds. Either with a special supressor or the bullet being sub-sonic. The M60 is categorized as an LMG because it's chambered in 7.62 × 51 mm NATO same as the HK MG3. HMG are chambered in at least 12.7 mm. I guess you could call them medium but the game only has LMG and HMG as categories.
If they remove the IRL water loss that happens when you are NOT playing, I will be getting it. The look and the lore are awesome. But I won't play a game that punishes me for NOT playing it.
Was about to try this game despite knowing it was janky atm. Then i heard about the offline water mechanic that i was completely shocked. Will try it in a few months, when it is hopefully in a a better state.
Alright, time to pull a quote from this video out of context. Jingles, has been in the navy for many years, "I don't know what water looks like".
Completely in character mind
We all know Jingles likes to keep the immersion with his videos. 🤣🤣🤣
It is always better not to get into it in any great depth, it does not like us and is always tying its darnest to kill us at every turn.
Back to the salt mines you two. Of course he knows how sea water looks like. It's just the fresh kind he had served to him and did not have to procure ;)
I like to think he was like that guy in water world stuck in the oil container^^
Thank you for being here Jingles
A couple tips for this game:
1. Damaged Guns can be recovered for use! Find them, bring them to Innards, then go out on a mission with them in your rig, extract then return to innards and they’re yours!
2. If for whatever reason you lose reputation with a Faction or Vendor, sell them large lock boxes (the large container item you find around maps) to increase rep bigly.
3. On Scorched Enclave, there is a large container item called a Gacha Box (dark green with camouflage looking box) that has guns and loot in them. Their spawns are bugged currently which means they almost always spawn, and in the same 4-5 locations. Learn them for great easy loot.
4. Those Gacha Boxes usually have rig mods which significantly help when in a raid, specifically the Scanner Mod. The Scanner Mod is basically wall hacks. When equipped hold q to use it.
5. Experience per extract is mostly based upon amount of loot you leave with. Special side note: weapon mods like grips, lights, sights, etc do not add weight, so get them all for moar xp.
6. If you’re just starting out, going for a bigger rig should be your first big purchase. If you’re using the Old Man, his character upgrade choice for equipment (the bottom one) gives you access to the best rig for purchase from the rig vendor (which I think unlocks after you get 8 days of water at the innards.) Mask Man has access to that rig from the start, but obviously you have to buy it from the vendor. You can’t lose rigs when you die. You do lose upgrades for the rigs if you die, but you won’t lose the rig.
7. Sell EVERYTHING, save for ammo and meds. This includes things you need for missions! Mission items are only needed to show vendors you got them. Sell the items after you turn in quests. Loot everything, sell everything. But be wary of looting too much, the hunter killers will come for you.
The fixing guns by taking them for a walk thing feels like a bug that will get patched, but you can uncommonly find disabled (rather than destroyed) weapons that you will be able to use if you extract, though they are annoying to find thanks purely to often being hidden under loot bags that you have to empty to see them.
1. As far as i know the fixing guns bug was patched! Didn´t work for me lately.
It is worthwhile to look at leftover guns closely because occasionally it says disabled AK for example. These are functional if you bring them back.
2. Yes just selling them lots of everything works for reputation.
6. Yes, i think i got the equipment runner. Lots of space is sooo worth it.
7. Wouldn´t worry about hunter killers too much, if you leave swiftly its mostly fine.
@@rocknrolla7288 As of 2 minutes ago you can still fix guns by bringing them into missions.
As of two weeks ago you can spawn into a map and extract with destroyed guns to fix them up to disabled. Do it again, and the gun automatically gets loaded into your stash in your innards.
I had struggled when loading 2-3 guns though, so perhaps it was only 1 gun at a time. Maybe that is fixed.
Wait, you actually _can_ use disabled weapons if you just bring them into a raid?? Fuck me, i just got done writing a rant on another video complaining about that very feature lmfao.
In my defense i am dumb though, i think I'm probably one of the only people who's actually experienced water death so far lol
Holy cow Batman, i’m watching before bed and the muzzle flash on that M4 was like a flash bang going off.
Yeah, the muzzle flash is really bad in this game. I don't know if it was intentional (as you upgrade your gear with your progress) or something the devs will fix in the near future.
Regarding stability, the lower the value = lower recoil. You would think bigger numbers are better, but in this case the opposite is true. So, with that being said, the more mods you cram onto your gun, the better the recoil reduction will be! Hope this helps.
The water mechanic is made to keep you playing as much as possible. I don't like games that force me to play on an almost daily basis. And I don't like games that are more like a second job than a game.
yeah, had many games like that.
first you play them coz it's fun
then it becomes a second job coz you don't wanna lose what you've gained so far...
and after you made the decision to get rid of the game, you feel so freed after...
i tend to not play these games any more and feel freed already.
The mechanic is dumb but you can ignore it mostly. I am pretty sure they will work on it in due time.
Water mechanic is being reworked and might be deployed in later Oct 2024
It's like mobile games :)
yeah thats very shit design. i think you should reward not penalize. and what i mean by this is that sure you play daily you get rewarded for that. but if you dont you should not be penalized for doing so. life is life and not everybody can play everyday or even every week. its very silly that the devs are choosing to die on this hill
The game looks cool but my one big issue is the 'real time' water system. It essentially punishes you for not playing. Yeh you might get to a point where you have 30 days worth of water but if you decide to not play for that length of time (for whatever reason) then go "Oh yeh, this game, I'll play a few rounds." You'll go in to no vendors and a massive uphill climb again.
Yes. That real time mechanic completely puts me off "licensing" the game.*
* Because of course we've never really bought games for decades.
Agreed, second I heard that I was like “nope”. Hopefully they change or amend it.
Do you lose all your "rep" with the vendors as well, as that appears to be particularly harsh if you've lost all your water, vendors AND rep too!
On the contrary. It’s not that of a big issue at all.
With a couple of hours you have collected weeks worth of water.
Say you have depleted your water it’s just a few games away from having vendors in your base. No massive uphill climb.
Besides it add to the charm of the game. It forces you to think about the situation and strategize accordingly, which is amazingly cool.
Not that you’ll be put back to the start position.
Just some vendor stuff not being available like the first time you started off.
@@Tclans Still enough to defintiely put this game on the no-fun list. It is unnecessary.
Really liking the look of this, the style is right up my alley. My problem with it is the real time water mechanic. I don't get a lot of time, nor have the inclination to play after work and looking after stuff at home (plus other hobbies) so it can be days or even weeks between gaming sessions depending on what else is going on. So, I shall just be sticking to watching play-throughs of it I guess. However, I think I shall be basing some miniature builds off this style.
Yep; same here. Looks great but real time water use just doesn't work for me.
Yup. Real time water mechanic is a real turn-off to me. Wouldn't get the game unless that was a toggle difficulty setting.
Then again, given what Jingles said about the initial difficulty level, doesn't sound like the Devs are targeting this at casual gamers.
It's not a factor. You get water for every quest you complete. You can reroll quests by backing out of menu, then reloading the quest screen. Do the Extract Scorched Enclave/Ashen Mesa ones on repeat, and do the explosive quest simultaneously. You get 5 water for 3 runs that way, without firing a bullet, once you learn the routes. Can do the runs in 2-3 minutes (or 5 depending on AI spawns) without firing a shot, and without ever bothering to grab water from the map. Prioritize loot + Gacha/large lockboxes.
Jingles,
Take damaged weapons with you into a raid and extract with them to repair them.
Learned that when I took some M4's on a raid with me by accident.
Extracted, and then had 3 new rifles waiting on me back at the innards.
Didn't know attachments could be bought, though.
I am not a clever man, so that was cool to learn.
glad to see you've fixed the video recording issues, I look forward to more commentary on this game from you, as you always seem to take things from a no nonsense perspective compared to most gamers around
You do not in fact lose your rig that costs hundreds of thousands of credits, all you lose are upgrades for them. IE the high quality upgrades that doubles their storage space or the large item reinforcement that has a chance to negate damage when your being shot in the back. Those upgrades & your weapons can be recovered from your corpse (tombstone?) if you go back into the same map next raid.
Not the weapons, just whatever mods you had on them. It's a time limited thing though, if you don't go back in within a certain time, or go to a different region first, they will vanish forever
The Devs talked about changing the water mechanics in PvE, even remove it. They havent decided yeat from what i heard.
They need to at least impliment an option to turn it off completely or slow it down, certainly for beginners. Alternatively It could be built into the difficulty level, i.e. Easy - No water loss, medium - slowed down loss - hard/nightmare standard loss. With a vertical wall to learnng the game, that mechanic is just going to put a lot of players off, especially ones who are busy IRL.
I would only be playing PvE and would buy the game if they made the water thing a toggle option. Otherwise, no deal.
I would be fine having the water as a "base upgrade" or "vendor lure" system.
"Use X amount of water to bring in Y vendor" kind of thing
The water mechanic isn't even a big deal. It's easy to obtain. Soon as you know it, you have 30+ days stocked. Especially if you get the bigger rigs that can hold 3 large items, you can farm the fuck out of water.
What they need to implement is a dedicated search lamp so you can see in the darker areas of the maps.
@@deanmcmillen5988 If it isn't a big deal then make it a toggle option so I can turn it off. Simple, right? This is simple too. I will not spend money on a game that punishes me for not playing. And I am not alone.
oh look, hes playing the old man!! lol addicted to this game and its less buggy that most.
"Water depletes in real time, not matter if you play or not"...
Oh boy, that is not a bizarre design choice - it is objectively a bad one. A game basically demands you play on its schedule.
That alone is a deal-breaker to me.
Yeah, not love for dirty filthy casuals such as myself.
I played for 3 days on release and had 40+ days of water. Easy to get once you know how.
Pretty sure they've already nerfed the water depletion thing.
you can stack it up to 90 days + 99 in your stach. so it's a non issue + devs already say multiple time water is a WIP. It's EA so i can understand people don't "want" to try the game but it's far from being the issue people make it to be in it's current state.
Sounds like an excellent monetization strategy: You only have 24 hours of water left, want to buy more or lose all your progress?
I wont be playing this game because of the water mechanic, but not for any of the reasons jingles mentioned. The water mechanic means that i HAVE to play this game every couple of days or i loose everything. Some of us dont always get the chance to play games every day.
Did he just stood there while being shot multiple times? Doesn't he know this isn't a Ubisoft game?
Yes, he did. Yes he just stood there
NO way man, that water mechanic has gotta change.
A surprise to be sure but a welcomed one. I'd have never thought you playing this game Jingles xD
The mechanics where a vital resource depletes even if you're not playing the game is a HORRIBLE one! They're basically forcing you to play their game whether you have the time for it or not. How dare they?! That's just atrocious!
It is not that hard to be honest gathered 22 days worth of water only played 4 days so far with a hour each day missions help that reward 1 or 2 days of water for completing them along with a water canister I could find during outings
@@fastold Maybe it's just me but I get to have an hour of play once every few weeks. So I guess I won't be playing this one.
Not sure about the 'how dare they' and 'atrocious' bit to be honest (it's their game after all and playing it is not mandatory), there are more serious matters to which that phrasing applies. But I get the sentiment. I don't like it much either and it certainly will keep me from playing this game.
@@petiertje I do agree that my language is a bit too harsh for the matter. But I guess I'm frustrated because the game looks really good but I'm not going to be able to play it because of this feature, which I think is really silly. There Is no benefit of it. I guess they're trying to increase immersion but at what cost?
Also a "fun fact": Not being a native speaker I don't have the same sense of how harsh an English word is even though I know what it means. This is actually common among non-native speakers.
@@MrStarTravelerNo, I don't think you were harsh enough. It was a fucking stupid idea. Doesn't matter if it was easy to accumulate or they're changing it. There was no good reason to.
Forcing players to stay is only for a free to play game and those are all predatory as fuck
Mech trenches has to be one of my favourite maps. Love the atmosphere in this game.
glad you got your recording software worked out. been waiting for this one. thank you, jingles.
ive never been much into watching live streams but if you live streamed this jingles, id watch for as many hours as you played. this game looks awesome. i may have to get some upgrades going for my pc. i currently have a potato that struggles with the most basic games but this looks damn good.
I hope this becomes a series :3 really enjoyed watching this
I've been PRAYING that you would play this! I'd love to see you put out as many episodes as you feel like making of this game, the moment to moment dynamic gameplay translates so well to long term play and I'd be in for that kind of series
The water mechanic really needs an overhaul, because it is problematic towards player retention. Instead of convincing a player to stay because they want to play it tries to create fear in your real world to play the game so you don't lose your stuff. Which could lead to poor life choices due to dumb game pressure. And then when you lose your stuff because you did the reasonable thing of putting your life before gaming you now have to start from scratch all over again. Awful, no one is going to want to do that all over again because they actually had a life outside the game. It devalues the whole thing. It is something that has been giving me pause in potentially playing the game. I don't want to lost everything just because I had to take a break.
I really wanted to like this game. Some of these devs made HAWKEN (and it shows in some of the environments)! But I'm not an extraction shooter fan, the water mechanic is more anxiety than a game is worth to me, and it runs in the 20 FPS range on my RTX 2070.
Hey Jingles. On Mech trench, come in on Elevator and run straight to the stairs and through the door. It gets you to the med bay way safer. You'll only have to wait for a 5-man team to go downstairs, then complete the mission. It's also the easiest water run in the early game right now. Sometimes, they're not even there.
For those who are uninitiated, expect the M4 and SVD to give off 160dBs when unsuppressed. Actual military grade silencers will only bring down that gun shot by about 20dBs compared to civilian silencers which can reduce noise by 30-40dBs. Suppressors like what Jingles is using in game, are literally that, signature suppressors (like the military uses).
Pretty cool. Seems like a proper combination of scavenging economy and the freedom to use stealth and subterfuge. I can see how you could lead enemies to fighting each other, and then clean up the scraps.
I just became aware of this game. So glad Jingles is posting vids about it. It looks real, real good. Small studios doing better work than the big ones. This may be a diamond in the rough.
I almost went into an epileptic fit when that gun fired, the flash on that is absurd
Have this on my watchlist but it seems they have an offline decay mechanic. and i don't want to lose all progress just because i don't play for a bit.
ATM as soon as you get past the tutorial missions it becomes a non factor. Most missions give 1-2 water, add to that the water you can pull after the first real bag upgrade (3) and you'll be swimming pretty quick. There's a run in mech trenches you can reliably pull 4-5water and exfill in about 2.5 mins
If you do suffer a water death it only cuts off access to vendors and you lose some parts of your kit, you can recover all that is lost within an hour. I was sweating the mechanic until I figured out it was a rougelike mechanic with bad PR, playing an hour or two each weekend has left me sitting on 6 months of water 😂
People with lives outside of games wouldn’t have playing this. The water mechanics would get me discouraged and I’d go play another game instead.
Jingles! :)) Either call that thing a Dragunov or SVD - SVD stands for snaysperskaya vintovka Dragunova (literally Dragunov sniper rifle). SVD Dragunov is redundantly redundant.
ATM machine
I've been playing this since launch. Love it!
Jingles and games in Early Access go together like Tea and Crumpets!
I was there for Fractured Space, still am (if you know, you know), and I look forward to seeing this game maturing.
@@indigenoussober407 Loved fractured space, and Heliborne too.
(Sadly, my laptop is struggling to run both of those lately...)
I would like to know more
Nice in game reference there to "Painless", the minigun from Predator.
Yes! This game can be very intense and whole lot of fun to watch.
The devs are very proactive with their community. Constantly learning from community feedback.
It's great to see our old man enjoy this game as another old man. (Though their are several characters to choose from).
I hope we can get some co-op videos with some of the friends our gnome overlord knows. o7
I love the aesthetics of the game, the gunplay, and the gameplay itself, but the real-time water mechanic is a total deal breaker for me. If they get rid of that (and it seems like they probably will) I'll gladly pick this game up.
The last time I was this early I was also up at 3am from insomnia. At least there’s Jingles!
While cool, I really hope there is more Sea Power coming. A lot of content creators have been making missions for it and sharing them, I would love to see you play through some of them!
The game sounds really good. However the "water depletes in real time" thing sounds like a "feature" that it really should be possible to turn off. Some of us have busy lives with jobs and kids and literally can't play games for up to weeks at a time. I therefore hate it when games punish you for _not_ playing. It would be helpful to be able to completely pause the whole thing if necessary.
The "water depletes in real time" mechanic seems far more like a mechanic to put people OFF people playing the game, rather than encouraging it. That and the vertical learning curve. I'm not interested in dying again and again and again every time I step out, JUST to learn how the game works. This is especially true as when you get particularly pissed off with it and stop playing till you calm down, all your water depletes!
This feature sounds a lot harder than it actually is.
- Even with a few hours a week you can easily rack up two weeks worth of water.
- not all is lost upon depletion.
And when restarted it just takes a few runs to get your ‘innards’ (base) up and running again.
Water is essentially a ‘currency’ to have better shops available.
@@Tclans Try a few hours per month (if that). If you are a regular gamer then I can see why it would be an interesting mechanic.
What I would need is the ability to switch it off, so the game can be essentially paused for maybe months at a time.
understandable, but its also possible to find like, a weeks worth of water pretty easy if you know what youre doing, or have a freind that can help you.
its a pretty big nonissue imo.
@@jcorbett9620 well then the game just isnt for you, not in the sense that you aren't allowed to play it, just that it'd be better for someone like you to watch things unfold from the sidelines, which is really fun imo, and it makes you feel less bad if the whole thing is a flop.
So this mechanic isn’t explained anywhere in game that I’ve noticed but if you take a destroyed weapon into a new raid it turns into a disabled weapon that is then useable. So in raid, find destroyed gun, get out, take destroyed gun into new raid, gun is now disabled instead of destroyed, get out of raid, now the gun is fully functional. I think it’s intentional and there’s some risk/reward mechanism there. But it’s a great way to farm functional nade launchers from officers which sell for 80k or usas shot guns (I believe from regular Europan eods)and ntw20s from sniper teams.
It seems like an intentional risk/reward mechanic but I can't think of what the lore explaination could possiby be
There's no way it isn't a bug. I have literally 10s of thousands of dollars just sitting in my stash with nothing to spend them on, surely we can pay to repair damaged weapons at some point
The water mechanic reminds me of the Genmat mechanic from a game called 'Meet your Maker'. Where the dungeons/bases you build for other players to run through have a set amount of Genetic Material but it drains over the course of about 12 hours, it drains faster the more players that run through the dungeon and escape with the GenMat. And once it drains, you can't get experience or resources from players dying in the dungeon. So you have to keep coming back and logging in to replenish the dungeon.
My God, why the hell didn't YT recommend you sooner? Man I missed you! Glad I was able to find you again! =D
I will say this about the water. It NEEDS to change, that is something that absolutely has to happen. But the time requirement is so overblown. Water becomes a non-issue once you understand where to collect water. And given you can collect a water every ten minutes or so, and the 1-2 you get for every mission. It is so easy to collect. My friend has only 15 hours in it without putting effort into trying to collect water and he is already over 30 days. With effort you could easily hit the early max of 50. I'm talking if you could get a week within an hour if you are dedicated to just water. I have it upgraded to sixty and yet I also have another 20 in reserve. I can ignore the game for a month and a half and still be fine.
Water is so plentiful that it makes the timer redundant, so the system itself isn't good. It really needs to change, and everyone can agree on that. But in all seriousness the timer isn't as big an issue as some people make it out to be.
A week in a hour?
With a big rack you can get a week ever 5 to 15 minutes...
Go to mech trenches, go medbay (1 to 3 water), take that side path to the armory (1 or 2 water), then in the armory (1 to 3 water) and go to the railing and just follow it to extraction...
You only have to sneak past one patrol in medbay, maybe a patrol near the armory (but those tend to be in combat with drones or cyborgs) and then there are some drones, but the railing should keep you 100% save until the last 40 meter run.
The entire thing can be ran in 5 minutes, if that first patrol is gone when you get to med bay, netting you 6 water and 4 explosives/lock boxes or 10 water every 10 minutes...
Meh lets say 15 minutes with load times... XD
@@darkdawnbringerWell yeah, I totally agree with you, but by the time you get enough money to buy the rack, you've already collected.... Was it 16 or 20 days of water? To unlock Bundleton then buy it, so you've already had to put time in. For new people with the starting 2 rigs and 3-5 days of water, I think 7 an hour is fair.
Been waiting on the salt overlord to talk about this
Loving this game so far. The atmosphere is just so good.
That room is super dodgy, yeah... I went in as Bagman with the Painless heavy machine gun and had hunter killers deployed within the first couple of minutes because of how much fighting went on... I normally play Scav Girl and sneak around in the darkness.
I've got this downloaded but can't get started until I get back from an upcoming trip. Looking forward to diving in.
That old man's got some iron thighs. Crouch-walking for so long vith that heavy rig on the back. He deffo didnt skip leg day. XD
Jingles mentioning the need to balance stealth and firepower has reminded me to get the suppressor for the SMG in Wolfenstein The New Colossus.
a bit dark for my taste. the water timer thing is not welcome. the trade and item recovery are
not my idea of a good hunter/gather mechanic, if skills can eliminate poor outcomes before
the need for recovery, it may be acceptable. the game has a lot of visual appeal.
Wow thanks Jingles, I was going to look into this game but the fact that the devs try to force you into playing it by consuming water even when you are not in, thats a no for me.
Love Mech Trenches. Big map and lots of good loot. This game is so fun!
Me, who plays Tarkov over a few wipes: The hero? Jingles, Im terrified of a SCAV with a shotgun at a range of 75 meters who shoots at my general direction and accidentally headshots me.
Getting Tarkov'd is a saying for a reason 🤣
I wonder how our Gnome Overlord would fare playing Noita and having to deal with getting Noita'd 🤣😂
@@ianperley233 I've accumulated almost 300 runs in Noita over the years, maybe more. And you know how many times i beat it? ONCE. LITERALLY ONCE!!
Man i fucking love that game lol
Hey Jingles, with Damaged dropped weapons extracting will give you a repaired gun and if you bring in a destroyed gun when you start a mission and extract with it they will also be repaired.
Looks interesting but I think I'll wait a bit to see more Jingles Moments before I pull the trigger on this one.
Thanks Jingles!
Welcome to the Salt Mine's of Forever Winter Captain Jingles ^_^
If your issue is the water mechanic I’ll put it in perspective. You can get up to one barrel with the standard rig, Once you get a better rig you can get up to 3 each run. Water almost always spawns in the same places on mech trenches and scorched enclave. Not only can you do that but you can stack any amount of items in your stash including water. As if that wasn’t easy enough you even have respawning missions that simply give you one or two days of water simply for extracting from a giving area…..If you are still pushed away then THIS GAME IS NOT FOR YOU. Simple. If that is the one thing that would stop you from playing then you should look elsewhere because odds are if you can’t handle having a weeks worth of water and stashing some more for those days you wouldn’t be playing than you would have a lot of trouble just playing this game in general. Same with rust, same with state of decay the same with any game where your resources can be manipulated without you being online….lets not act like this is a new mechanic you have never seen
Love the GITS reference with your character being named Aramaki! I miss the good anime!
In tarkov you can take on everything, except that shotgun wielding Ai scav 300 m away 😅
Greetings Jingles. This one interests me. There's something to be said for the "everyman" sandbox, it has huge potential. Very fertile ground for appeal. There are reasons why the Stalker modpacks are still so insanely popular with a second-to-none modding scene. The "everyman" sandbox as opposed to the "power fantasy" sandbox that is now a trope of just about every form of gaming, single player, MMO or Multiplayer. Sure, there are teething problems and they probably shouldn't have gone for such early, early access haha but if they can nail that "everyman" appeal this one could stick around for a long time.
The water mechanic in its current state should be a feature for some "hardcore" mode and not the default setting.
17:13 this is only half true. It doesn't matter if you lose your rig because once you obtain a rig you have an infinite supply of them. However, the rig _upgrades_ you do risk losing forever.
This is a winner. Would love to see a play through of this from you.
17:02 correction, you lose your rig upgrades not your rig but everything else you lose but you can go back in and get your tombstone and get your deployed gear back.
RE picking up weapons. If you bring the damaged weapons in with you during your next mission and successfully extract, they will be fixed and usable.
My buddy and I are looking forward to this.
Game is called Forever Winter, water is a scarce resource.
Forever Summer would have been more appropriate 😂
"Not the hero", proceed to take out a group of soldiers while taking a lot of hits in return. Seems quite superhuman to me.
Those were the least equipped troops in the game. In other zones you have to avoid contact from tanks, helicopters, heavily armed soldiers, and mechs ranging from 8 ft to 30ft tall.
All the while being stalked by mechanical dogs the size of a truck. You are certainly not "that guy" in this game. XD
If he was caught in the open, those soldiers would have melted him. Instead he used cover to only deal with one at any given time, and when they rushed him, he'd switch targets back and forth to keep them staggered until he could finish them off. But wiping squads like that also prompts the faction to respond, the HK squad tracking him down at the end is no joke, which is why he got out of there.
@@jarvy251 He was standing in the open during the first encounter until enemy fire forced him in the cover.
I come from Arma 3 background so this sort of tanking is just hilarious to me :)
@@Qwarzz Yeah, he caught them single file at a distance facing away from him where they couldn't bring the firepower to bear right away. The AI needs work but if they catch you by surprise instead of the other way around you're cooked. Obviously it's going to be more forgiving than ARMA 3 because the whole point of Arma 3 is to make you into a statistic.
This game reminds me a little of This War Of Mine. In that you're not a soldier but a survivor.
This looks like it has potential, It'll be interesting to see how this turns out.
the worst thing in this game isn't the water,
it's just a local save file and I lost it,
damn it would have been good to know before my C drive died :/
has potential, but is way too early access right now
I'm really interested in this game. I like the aesthetics and general feel by what I'm seeing here. But as someone who can play only every other week, I can't see myself enjoying the experience. Sucks to be old.
Single player FPS game: Hell yeah!
Stealth-based PvE combat: Hell Yeah!!!
Post-apocalyptic Sci-Fi world: HELL YEAH !!!!!
Real-time daily water drain: absolute Deal Breaker, F that Sh!
Seriously, how can a developer team ruin a game like that. It is such an obvious anti-consumer feature purely to get player retention. Disgusting.
Kinda reminds of of a mix of a FPS and Death Stranding (especially the rig...)
Get sick, get to stay at the hospital, loose tons of money and it fricks up your game. Great design. So motivating. Thx for showing us, I rather not give money for that BS.
Can't wait for that one meme worthy mission where you will be told that there is only one enemy is in that mission but nobody will tell you that it is Adam Smasher.
Re: the drum mag.
In the context of the game, yeah, that's just assigning ammo loadout based on the weapon rather than the attachments.
In the context of RL... Hat's off to the developers if they did that on purpose. Drum mags tend to have an ugly habit of misfeeding around shot 11-15 when a 60 rounder is full. It's not bad design, it's literally just spacial geometry and momentum. Yes you're feeding cartridges out one at a time, but between the tension in the spring and the friction of cases rubbing against stuff, that's where it'll tend to just slow down enough to not send the next round into the chamber.
The muzzle flash is crazy
Hadn't heard about this game before your mingles video, looks interesting.
You don't lose the rig itself when you die, you only lose the upgraded attachments. You don't have to worry about spending 276k then dying and losing it all.
something came to mind. what if there is a game-mode in this called "Grunt" Which is you playing as a simple soldier in this war? Like your not a super-human or have the best gear. Your a grunt, low on the pecking order and you are tasked to fight against foes bigger then you. A realistic David and Goliath. The fact that you are not sure if you will survive your mission you are given. "Defend this POI" Or "Take out these targets" Like you stand someone more of a chance that a scavenger but by barely
They gotta change that water mechanic. I've already got a job!!
I can’t wait to see you play more
Is it wrong of me to bit a teeny bit disappointed this was not a star wars outlaws video when i saw the thumbnail?
I was so excited for this game but years of impulse purchases slowly taught me to not buy it ASAP, and I'm glad I waited. Only a day or two after the game was released, I went onto the game's Steam page to look at the reviews and was immediately glad I didn't purchase the game. I still really want to try it out, but I'm hoping that they change some of the mechanics that many players have big issues with. I'm happy to wait until then to buy it.
The real time water mechanic is a big no no for me, I don't have time to play each day, hell sometimes I go weeks without playing a game. So for I'll just watch Jingles play this while hacking away at the salt down here in the mines.
The UI of Forever Winter reminders me of Pacific Drive.
This water mechanic very much reminds me of mobile games and it seems like an aweful idea for a PC game.
I usually listen to Jingles during workouts, and today doing my set half deaf i heard modifying your std. Your what?? I mean lets hear that again.
"Less burning, more accuracy" 😅😆
This was a game I was interested in, especially since extraction shooters that focus on anything other than kill-on-sight PvP are incredibly rare...
Then I learned about the water mechanic.
The devs want to add a resource that is important for the survival of your main base? Fine. My main issue is having said resource tick down in real time while offline, justifying said choice because they "want players to always be thinking about their water supply" or whatever nonsense they used to justify themselves. Add to that the fact players will lose everything once their water runs out, and you have a concoction that benefits not that many people. Lose interest in the game for a bit and stay offline while checking out something else? Too bad, start over. Have to leave home for a month or so for a job? Too bad, start over. Wind up in the hospital for one reason or another...?
Too bad. Start. Over.
What's worse, or at least makes the matter more obnoxious, are those who are in favor of this mechanic that, when asked why they like it or what it adds to the game, never give an actual answer. All they ever do is resort to insults and general mockery, somehow thinking that makes them superior and always in the right, all while telling potential customers to go elsewhere. And honestly, if that's what those in favor of the water mechanic want, that's what I'll do. I'll play Stalker Anomaly, look into Incursion Red River, consider SPT, and/or simply wait for Road to Vostok.
Bro, do yourself a favor and start "considering SPT" right now 😉 it can take a while to get it set up the way you want, but it's so worth it.
Looks interesting, not sure that I will play it, but will watch you play it if you do
When my HOI4 campaign goes into mid 1960s
The water mechanic put EVERYONE I recommended the game to off big time somone will chirp up and tell you it doesn't matter which is clearly nonesense because it's activily putting a lot of people off buying an already niche game shame really hope things change.
A game being incredibly difficult at the start and then becoming easier and easier except for maybe a few difficulty spikes here and there happens far more often than it should.
X-COM is kinda notorious for it but many other survival games of all kinds are infamous for it.
Enemy AI seems to be still pretty basic.
The problem with supressed weapons is that they are still pretty loud unless you get the bullet to sub-sonic speeds. Either with a special supressor or the bullet being sub-sonic.
The M60 is categorized as an LMG because it's chambered in 7.62 × 51 mm NATO same as the HK MG3. HMG are chambered in at least 12.7 mm. I guess you could call them medium but the game only has LMG and HMG as categories.
If they remove the IRL water loss that happens when you are NOT playing, I will be getting it. The look and the lore are awesome. But I won't play a game that punishes me for NOT playing it.
Game looks very nice. Hope they change that water issue. Make it easy to get into the game don't put hurdles in front of your customers.
Really cool game, this. A passion project from devs who are tired working on generic games.
Was about to try this game despite knowing it was janky atm. Then i heard about the offline water mechanic that i was completely shocked. Will try it in a few months, when it is hopefully in a a better state.