How is the Combat In Wuthering Waves?

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  • Опубликовано: 1 янв 2025

Комментарии • 98

  • @ziephel-6780
    @ziephel-6780 10 месяцев назад +41

    I couldn't make it into beta, so I was curious about what WW has to offer compared to Genshin's combat, and I was not disappointed.

    • @ImTrans-Former
      @ImTrans-Former 9 месяцев назад +3

      I was always wanting more from Genshin combat. Like a jump attack or something. This looks a lot more fun to play honestly.

    • @ziephel-6780
      @ziephel-6780 9 месяцев назад +1

      @@ImTrans-Former I couldn't bring myself to pull for Xiao because I was already interested in another character. But Jiyan seems like a good alternative solution, if not better than constantly doing pogo stick lol

    • @ImTrans-Former
      @ImTrans-Former 9 месяцев назад

      @@ziephel-6780 ah well I was excited for this game but there’s no PS5 release date

    • @fred6907
      @fred6907 8 месяцев назад +2

      The main drawback of Genshin was the simplistic combat imo. Everything else is top notch. Judging by this footage, WW looks like Genshin on steroids. Hopefully they are able to produce somewhat similar quality soundtrack, cuz Genshin's music is the best I've heard in decades.

    • @ziephel-6780
      @ziephel-6780 8 месяцев назад

      @@fred6907 I like Dragonspine's Vortex of Legends the most, 2nd is either Liyue or Mondstadt.

  • @claire98
    @claire98 10 месяцев назад +27

    I love the concept of intro and outro for combat!

    • @hijodelsoldeoriente
      @hijodelsoldeoriente 10 месяцев назад +8

      They have a version of it in their first game Punishing Gray Raven through QTE's. You literally go in tandem, however, switching has cooldown.

    • @knightofcarrion7358
      @knightofcarrion7358 7 месяцев назад

      its literally a ripoff of hi3rd lol

  • @decode9160
    @decode9160 10 месяцев назад +16

    No no, Withering waves is still missing one thing....
    my cbt invite

    • @Isoolated_Irl
      @Isoolated_Irl 10 месяцев назад

      I think they want to lower the invite as they don't know what device will be used and you know about youtube people will be like what the hell it's lagging bla bla. That's why I think...

  • @danielw.2456
    @danielw.2456 10 месяцев назад +4

    Thanks for the clear explanations!

  • @rjlhee3781
    @rjlhee3781 10 месяцев назад +4

    I can't wait for the release of this game.

  • @razornad1299
    @razornad1299 10 месяцев назад +13

    Is that shield bar on our character
    Damn … Genshin could never

    • @BulletSponge71436
      @BulletSponge71436 10 месяцев назад +2

      #GenshinCouldNever 😂

    • @holdenm.c5495
      @holdenm.c5495 10 месяцев назад +2

      Only the enemies in Genshin have a shield/armor bar, but playable characters don't . .
      Genshin could never . 😩

    • @arthurgeier2545
      @arthurgeier2545 10 месяцев назад +1

      That is why Genshin has supports that create shields for the main dps.

    • @_zzeero
      @_zzeero 10 месяцев назад +1

      @@arthurgeier2545 what is bro saying

    • @arthurgeier2545
      @arthurgeier2545 10 месяцев назад +1

      @@_zzeero I am saying that some support units grant shields, e.g. Thoma.
      Genshin revolves around team comps, with some being more f2p friendly and some requiring constellations of 4* (usually up to c6: Fischl, Faruzan, Bennet to support the main dps at max. capacity) and 5* (up to c2, everything else is a bonus). Some 5* dps units are just fine at C0 (e.g. Keqing and Xiao).
      Wuwa is a different but the fundamentals are almost the same.

  • @sleep_deprived_Satoru
    @sleep_deprived_Satoru 10 месяцев назад +3

    thank you soo much 😊😊 i need this info so that dont make mistakes once the game released and so that i know what I'm doing when i play the game, u earned a new subscriber 😉😊😊

  • @yuritart5561
    @yuritart5561 7 месяцев назад +1

    Thanks for actually explaining it in a way that we could understand. I kinda get it now 👍🏻

  • @cynthiahembree3957
    @cynthiahembree3957 10 месяцев назад +1

    If you want you can do one buffer two dps. But than your rotation has to be buffer to dps back to buffer and than the other dps for max efficiency. That’s what I’ll doing right now.

  • @Master_Matoya
    @Master_Matoya 10 месяцев назад +3

    Wuthering Waves did DMC better than Pinnacle of Combat

  • @CaptainPrice...
    @CaptainPrice... 10 месяцев назад +2

    Mom can you buy me DMC 5?
    We have DMC 5 in home
    DMC 5 in home:

  • @ataberk3539
    @ataberk3539 10 месяцев назад +1

    Artifact system looks promising as well

  • @ArtemShoobovych
    @ArtemShoobovych 10 месяцев назад +2

    Hmmm, it looks very similar to Tower of Fantasy - the setting, the art style, the characters (shooting two pistols while spinning head down in the air?). I’d go as far as saying it’s a ToF 2.0 on steroids

    • @wakuwaku9920
      @wakuwaku9920 9 месяцев назад

      That's it? And you called it instantly a 2.0 version?

    • @ng6635
      @ng6635 8 месяцев назад

      "pistols while spinning head down in the air" is most likely a reference to Devil May Cry
      the setting was intended to look much different but people complained about the old design looking to dull which was the intent but Kuro changed it anyways
      the art style well obviously thats similar which it is also similar to genshin and many other games

    • @Byzantophile
      @Byzantophile 8 месяцев назад

      ​@@ng6635Yeah gunslinger right?

  • @ErinBorg-fd1mu
    @ErinBorg-fd1mu 7 месяцев назад

    It's literally so Samey that its just Genshin without jumping attacks lol

  • @shaka2tu
    @shaka2tu 9 месяцев назад

    So liberation energy shared to whole team?
    If i use only one character, after a while all character liberation skill will be ready right?
    What about resonance bar thingy? Is that shared across all character?

    • @VoidEnigma
      @VoidEnigma  9 месяцев назад

      The resonance bar is not shared amongst characters. Some characters have effects where their bar is filled upon triggering an intro skill, (Like Jiyan). The liberation energy seems to also be tied to the character on field. I'm not sure if other characters gain a bit of liberation energy from the on field character, but I do know that most intro skills give a nice chunk of liberation energy.
      From my experience, for a smooth rotation, you need to have a bit of liberation recharge on your supports who need energy.

  • @sARo878
    @sARo878 10 месяцев назад +2

    Yo bro can u explain why all the characters have 150 crit dmg from the start...
    Do we only have to farm for crit rate in this game...

    • @VoidEnigma
      @VoidEnigma  10 месяцев назад +6

      From my experience that seems to be the case. Crit rate seems to be the rarest substat too. Luckily, you can pretty much farm the main stat for any equipment all day without using stamina. They have a certain drop rate (you can use stamina to guarentee it).
      Early on tho, atk% is more valuable since you get higher crit rates with better grade equipment locked behind a higher account level.
      I'll explain the echo system next video, in about a day or two

    • @danielw.2456
      @danielw.2456 10 месяцев назад +3

      @@VoidEnigma That actually sounds really nice. Like, now we don't gotta farm crit damage stat. I like that alot.

    • @sARo878
      @sARo878 10 месяцев назад +1

      @@VoidEnigmathanks... & will b waiting for the next video

    • @sARo878
      @sARo878 10 месяцев назад +1

      @@danielw.2456 I too feel the same

  • @vexicution5533
    @vexicution5533 10 месяцев назад

    I have some questions:
    Can you pull of multiple combos like in a hack & slash game? (xxx,yyy x,y,x,y,x,y)
    Does this require to be online to play it?

    • @VoidEnigma
      @VoidEnigma  10 месяцев назад

      You can do combos with alot of characters through basic and heavy attack. You would click and hold click to use them. Some characters like Danjin has a combo with basic attack and skill (attack into e.) Which changes depending on when you attack (atk, atk, atk, e, e, e). Each character is different in that regard.
      Yes, you do have to be online to play it.

  • @Prodigal450
    @Prodigal450 10 месяцев назад +1

    Can you switch while doing ult?

    • @VoidEnigma
      @VoidEnigma  10 месяцев назад +4

      If the character is actively attacking during the ult, they can't switch. But if they are providing a buff, leaving something on field to attack, then yes, you can switch.
      You're also able to swap while in air. And while plunging.

    • @Prodigal450
      @Prodigal450 10 месяцев назад +2

      @@VoidEnigma they should make you able to switch mid ult, that would be awesome

  • @elymanuel8095
    @elymanuel8095 7 месяцев назад

    You beat the shit out of your enemy😂

  • @atomotron
    @atomotron 10 месяцев назад +5

    Basically, no aimed shots, no elemental reactions, but a couple more buttons to mash. I wonder if the weapon type makes any difference at all?
    So far, this game doesn't really amaze me. Everyone talking about "more dynamic combat" (oh, how many times I heard that over the years) completely miss the point. The thing with Genshin's combat system is that it really have the potential to learn things, instead of just making your finger skills better. Yes, the internet spoils the fun, because every youtuber just won't shut up about the meta, and the guides are everywhere. People don't seem to want to learn, they just want to practice. I'm afraid I don't share the same passion for button-mashing skills.

    • @raptori
      @raptori 10 месяцев назад +1

      This - it means that team building would be pretty surface level, which is pretty disappointing. The combat looks smooth, but the details I've seen so far sound way less engaging than I'd expected given the hype!

    • @Dorankuu
      @Dorankuu 10 месяцев назад +2

      I still think reaction system is a much more limiting system as it forces gameplay around a combat centered around a single reaction or reactions. Outro skills are nice additional buffs but not the be all end all part of a character's kit. Intro skills are way more important as they provide damage and most importantly posture damage to quickly get the boss to a staggered state. There's still many other ways you can play with different characters based from their own kits alone and how you can combo weave them with each other and their forte circuits or extra mechanics in the kit. Having an unusable outro skill isn't the end of the world.
      Comparing the two combat systems, WW does not punish you for using the wrong outro skill for the wrong character swapping in but it will reward you for making use of this synergy. In the other hand, unless your character can do massive damage alone, genshin will heavily punish you for not utilizing the elemental reaction system. The core difference between these two games is that genshin really focuses a lot on the reactions as the main combat system that the more important thing of what the characters will do is applying the element and whether their ICDs are efficient and work with other characters. WW on the other hand is pure action combat rpg and has a central focus on actually using what the characters kits can do while making outro skills a handy bonus buff or effect when utilized rather than a central pillar in a kit.

    • @atomotron
      @atomotron 10 месяцев назад +1

      The devil are in details. I've just recently learned that the camera in this game has some kind of auto tracking issue. It can lock onto an enemy, and will automatically track them, which means whenever they are moving, your direction of movements will change unpredictably. Not sure if I can play like this, I'm getting dizzy just watching. But that's no all!
      Worse still, if you DISABLE the camera tracking automatic, it will still manage the camera in some other way, making it even worse. IWTL shown this on his recent stream here:
      ruclips.net/user/live2SWFJv92kP0?si=nc2RHs_vbhtyO5qC&t=3000
      He thinks this was an oversight, but I'm not so optimistic about that. Because making camera simply do nothing and always operate on manual would have been really easy, but for some reason they haven't.

    • @Dorankuu
      @Dorankuu 10 месяцев назад +1

      @@atomotron anything can happen in game development that is an unexpected byproduct. That's why we have betas like these to provide feedback. Camera work was much worse in CBT1 than it is now so I'll hope they continue working on it as it has been one of their priorities to keep in mind and probably are trying out many different solutions.

    • @Hazel564
      @Hazel564 10 месяцев назад

      one thing thats not mentioned is core passive which is essential to a character gameplay each character have a varrying core passive like pgr that fundamentallya ffect their gameplay also elemental reaction is bad

  • @krisanthonymiranda1713
    @krisanthonymiranda1713 7 месяцев назад

    No element combination like genshin 😢😂

  • @SempaiXDX
    @SempaiXDX 10 месяцев назад

    just like Honkai Impact 3rd

  • @zenmirio5178
    @zenmirio5178 10 месяцев назад +1

    honestly keeping combat aside, never liked genshin for its aesthetics as well. i can understand that many people like the way it looks but its so colourful and oversaturated everywhere that its kinda ugly and compared to wuwa now genshin is starting to look like a ghetto game

  • @Dumfaceknight
    @Dumfaceknight 10 месяцев назад

    The damage seems so low, even killing a mob looks like will take 5-10 minutes even if u are high level. It's like a chore

    • @Hazel564
      @Hazel564 10 месяцев назад

      union level will increase the HP and ATK and aggresiveness of the overworld npc and bosses and union level will also affect gamemodes

  • @farhangg7070
    @farhangg7070 10 месяцев назад

    So basically they just replace previous concerto effect into outro skill🤔🤔. That mean character now only stick to single effect, not really like elemental reaction anymore where team composition/versatility has been limited. Exp like danjin outro skill, it will only benefit Havoc element characters. If you use wrong team composition/switch out wrong character then that effect is wasted. If its really as i mention, then i prefer previous concerto effect since they can change to different playstyle depend on team composition.
    And if different character has different effect, it also mean they actually forced us to pull for more character in silent (They learned how to create FOMO now huh😏😏)

    • @Dorankuu
      @Dorankuu 10 месяцев назад

      I still think reaction system is a much more limiting system as it forces gameplay around a combat centered around a single reaction or reactions. Outro skills are nice additional buffs but not the be all end all part of a character's kit. Intro skills are way more important as they provide damage and most importantly posture damage to quickly get the boss to a staggered state. There's still many other ways you can play with different characters based from their own kits alone and how you can combo weave them with each other and their forte circuits or extra mechanics in the kit. Having an unusable outro skill isn't the end of the world.
      Comparing the two combat systems, WW does not punish you for using the wrong outro skill for the wrong character swapping in but it will reward you for making use of this synergy. In the other hand, unless your character can do massive damage alone, genshin will heavily punish you for not utilizing the elemental reaction system. The core difference between these two games is that genshin really focuses a lot on the reactions as the main combat system that the more important thing of what the characters will do is applying the element and whether their ICDs are efficient and work with other characters. WW on the other hand is pure action combat rpg and has a central focus on actually using what the characters kits can do while making outro skills a handy bonus buff or effect when utilized rather than a central pillar in a kit.

    • @farhangg7070
      @farhangg7070 10 месяцев назад

      @@Dorankuu That because you use Genshin elemental reaction as a reference. Genshin combat relies too much on the elemental reaction where it is the main source of all dmg output. Honestly, i also don't like it if they copy 100% gameplay of elemental reaction. The Elemental reaction feature is actually a great idea, it just Genshin overused it that makes you feel like that.
      For me they just need to rework the effect, if they can do exactly as i thought. I think we can choose 3 major effects for each element when a character does an intro/outro skill which makes the team quite versatile during the combat. Now the intro/outro skill already has a fixed effect and unintentionally has fixed rotation for the team itself (only favor 1 rotation flow). That means if you do the wrong rotation switch, that effect is going to be wasted/less useful. For example, let's say having a team with Danjin, Taoqi and Jiyan.
      Each of them has a different outro effect (i dont know their exact effect yet):
      Danjin - buffing havoc dmg
      Taoqi - buffing resonance liberation dmg
      Jiyan - deal nuke Aero dmg
      The best rotation is going to be:
      Danjin > Taoqi > Jiyan > Repeat
      If you try to do a different rotation, it is not going to be the best rotation anymore. Because each character has their own speciality. If you do
      Jiyan > Taoqi > Danjin
      Im pretty sure that Danjin is not specialize in resonance liberation, she mostly use her resonance skill the most. Same goes to Taoqi, she needs to be switched in (Intro skill) after Danjin, if not she is not really gaining any benefit during intro skill. YEAH, Jiyan provides additional Aero dmg (let's just hope that the dmg is based on Jiyan, not on Taoqi bonus dmg) but it is still usable (not really the best).
      I prefer the effect based on the element, not the character. I will use the same example for this context
      Let say
      Havoc + Aero = increase final damage and provide vacuum cc
      Havoc + Same element = deal nuke damage of the element and recover concerto energy
      Any rotation will do the work (same for every character, more freedom during combat). You can choose any effect when QTE is available. Now it is more like how you build the team composition (who is the character, doesn't matter). Of course less element mean less effect/versatility. But that is for special game mode, same goes if you say current intro/outro will shine for that very game mode. As you said, it is not like this game will be similar to Genshin since they are going to aim for pure combat experience where characters are unique on their own.
      Another reason is it more player friend or f2p friendly. Since it provides more accessibility to the effect (just need to have the character for every element to use it). But if they proceed with the current intro/outro system, it is like they clearly said "you need to have this character to get this effect", which means you need to have all character pool to have an access to all outro effect. Plus, if they try to add more elements, it is not really a burden to think about the new effect. Now they need new effect for every character that will be released.😅 (i heard every character will has different effect in dev talk)
      Personally, i dont really care about it if they want to make gacha similar to PGR. But they tried to implement 50/50 and not forget to mention that the pity is also high. 50/50 is ok if they do not try to put a burden on the player that much.

  • @meow8496
    @meow8496 10 месяцев назад

    wish you didnt lack skills to play XD than would it be good XD

    • @isaiah5519
      @isaiah5519 10 месяцев назад +14

      Always that one annoying commentor

    • @SmolPetals
      @SmolPetals 10 месяцев назад +1

      if the main point of the vid is showcasing combat then comment on skill however u want but this discusses the combat mechanics so ur comment is irrelevant.