one thing you could add, is Chnaging gamespeed wins you a time to set up businesses. I specially play with minimum gamespeed couse it dosen make sense that small city needs 2 hours for walking few quartals.
My biggest tip is: Do the bare minimum when your uncle asks you to open the fast food restaurant. Complete the mission and immediately close the business. Fast food is a slog early game, and there are better options available. I closed the fast food place and opened a clothing store instead. By day 20 I was making 30k+ a day with my initial gift store (with other items) and a clothing store.
My initial fast food restaurant is my 2nd most profitable business. But I put it in a high traffic, high capacity building and I expanded it to do each main item to capacity (so, soda, burgers, pizza, fries, hot dogs, etc). Initially it was much harder until I could get all the items and enough people to staff it 24/7. But a clothing store is far and away my most profitable business. It makes 5x more profit than my 2nd business.
@@JohnnyHughes1 Sure, it can get to the point of being worthwhile, but as the second business? Not a chance. The amount of effort/money required just to see it make a dent in your bank account is absolutely not worth it compared to doing (almost) any other non-food business. As a midgame business it can be a good venture, but that's because you have the base to support it.
The insight tab should have hints at that for you. You likely either don't have enough or too much equipment/points of sale for your building size, or the foot traffic in your area is low and you need a marketing campaign. Check what your business tab is saying about traffic and your capacity. If anything looks orange, you probably need more of it, if it looks red, you probably put something redundant in your business
Great video, thanks for putting it together! Very nicely edited too. Just a note for tip #6, be sure to talk to the store managers every time you enter a new store! This will allow you to call them instead of physically travel to the store, even if you haven't placed an order yet.
Wow that is extremely helpful to know that the line in the store is just visual. I couldn't figure out why the line out the door of my burger place wasn't getting better and why I was making less and less money by adding more people and registers. I sort of realized there was a maximum capacity system with the store equipment but I didn't really realize there was a point at which I was only hurting myself instead of helping by adding more
Also, if you know you'll need employees in the future, but don't need them in a day, extend the days of the job search at the recruitment companies and expand it to 2+ candidates. A) it gives you two options instead of one so you can get a lower wage / easier to please employee, and B) By making the job search 4-5 days long, you lower the cost for finding each employee. This can easily save you 3-5k in the early game.
great video, great playthrough. I have a tip: the HR manager should be your first employee in the HQ. When you set up the HQ initially, you do not have the supply lines up., but you will have employees. So why not have the HR manager get to work training and managing them first, so they are working in the background before you start setting up the logistics and purchasing contracts. Heck even hire two managers right off the bat, have them train each other and then you wont have to think about that yourself for the rest of the game...(ish)
Cleaning and labor in general: 1. Offices (including HQ) require cleaning too. (Neither Web Devs nor Lawyers will clean) 2. Overall employee wages for Retail do not matter (Fast Food being the exception, don't do Fast Food in general, margins are too slim). Let's take $45 an hour wage, 8 hours of open, 2 hours of cleaning each day. That's $450 per day in wage, in a 15 customer capacity an hour shop selling just Cheap Flowers one will make $850 a day easy, going to Expensive Gifts, Clothes, or Jewelry, and that $450 a day is a rounding error. (This means having a cleaner at 50% would require two hours to take a place from 0% clean to 100% clean) 3. How Cleaning works (or is suppose to work) The cleaning skill is how much cleaning that employee can do in one hour. The reason it doesn't seem to matter is that how dirty a store becomes is dependent on traffic flow per hour, then how many hours that traffic flow occurs between cleanings. So even in a 75 customer per hour store open every 24 hours, using a low skill cleaner once every 4 hours will be enough to keep the store "clean". 4. Cleaners should be able to be assigned to different businesses 5. Manual training costs Hourly Wage x 8 hours per day of training. These are tax deductions, so one gets a 30% "credit" on one's tax bill. Anything bought from the Truck Shop is also a Tax Deduction at 30% too. (So that $6000 van is a net buy of $4200 due to the $1800 tax deduction.)
Running a fast food place or a coffee shop 24 hours with all possible food types seems to make around 5000 dollars a day on normal difficulty. On hard this drops by 30% or so until all the marketing is in place. Even then it does not payoff as well as store that does just both the gift types and both the flower types. Jewelry and clothing does outperform in most cases. In my first play through I did do a gift place and a fast food place and eventually max-ed out everything with fast food. I just like the RP idea of a 24 hour fast food chain all over the city so I do one per district and it is alright. But if one were to min-max then clothing and jewellery with gifts, flowers and wines on the side, like the 'Pryorities' store in Charlie's play throughs is the best option as of now.
Tip 11 would be you can put a fridge & bed in your store room, so you either a) don't need to rent an apartment or b) simply have another rest stop if you are cuaght out sometimes w/ hunger/energy and such. You can even do this with happiness features. TVs you can watch in your store, give both the decor satisfaction AND you as a player can get 4 hours watch time on it.
Be aware that having no apartment at all will incur a persistent -50% happiness against you, due to being homeless. The storeroom is not a replacement for a proper home
Putting a fridge in several places and stocking it with soda and food is a great idea. As Charlie said though, you need at least a cheep apartment to prevent negative happiness. That will make employees angry.
I found this video very useful even though I have been playing the game heavily since the first day of early access. A lot I already knew but I definitely picked up little things I hadn't noticed/thought of before.
I bought the game because of your videos, these guys deserve every cent I payed, this is such a great game, I'm loving it! BTW: you should do tips for advanced players also, it would help a lot
Glad you enjoy it! I'll look into a "advanced" sort of video once the next major patch is released, as it will certainly make the video obsolete if I do it before
Great list! I had actually discovered the large wholesaler early in my gameplay (~40 hrs. and going strong) because I had started opening businesses before our Uncle recommended them. The only nice thing about the small wholesaler is they open a bit earlier than the large wholesaler. Which has saved me from a few of the mistakes I've made....
Important tip: experiment with the price you charge your customers! Both goods and services can sometimes be sold for over double the original selling price. Look inside the store whether your customers start complaining. If they don't, you're good.
Great tips! You missed a big one and it is completely hidden to the average player. Being able to edit the que for the cash registers is a really big deal and it's never explained to the players in game. Not being able to find a cash register is something that customers complain about and my sales went up after altering my que. I would have never known to do that with out watching your series, Thank You!
@@RM.7-x3l I don't think that is a building limit thing so if your building allows more customers than 9 and you have 1 - decorated your interiors by spending at least 5000 dollars or more 2 - trained all staff to 100% customer service skill 3 - Assigned cleaning staff and are keeping the building clean 4 - Ensured that there is enough equipment and nothing is "yellow" on the insights screen 5 - and set the prices to match the market price Then you should be near your building limit. The only thing to do now is more marketing. Both Mc Cains emarketing and City Ads billboards. If your business is big enough then go for all three ad campaigns at both places. Office businesses are different from retail in that they will have lower building limits (more likely) and you just need to have maximum possible 100% trained lawyers or web developers (as per the office type). Marketing can still be beneficial.
I dont get ur point. MY customers always find the cashier why shouldnt they? in addition, in the video he mentiones that it doesnt matter what the "3D-costumers" are doing, and i also have figured that out
OK!OK!.... thank you THE CLEAING PART WAS AWESOME... I would higher 2 ppl to work and had 1 to clean b4 leaving... now i can just have them to clean in closed hrs ....
The shops where you sell stuff seems to be much more profitable than restaurants at the moment. You can still make a fair amount on the restaurant so I'm not saying skip it. Although they are much easier to keep stocked once have your own warehouse and trucks, and the HQ with the supply chain and logistics in place. I agree with that someone should wait until they have about 3 businesses going to set all that up, and probably over 100k in cash to get it going. I found somethings in game hard to keep stocked up before having the warehouse fully running. The aforementioned fast food restaurant runs out of products if you don't keep a pretty close eye on it. I also had trouble keeping up stocking wine at my wine and cigar shop. I would take my van sometimes multiple times a day to the warehouse store and load it up with wine 100% and hauling you know what back to my store just to keep it stocked. You'll feel like you're truly spinning your wheels at times. Maybe that's why the game starts you with a gift shop? They are fairly easy to keep stocked and make good money. Get it staffed 24/7 as soon as you can. I also closed my first gift shop and opened a new open with the higher 30 customer capacity as soon as I could. Use the matching customer capacity of a checkout lane instead of the cash register so you potentially have double the customers with the same amount of employees. This isn't obvious! The game tells you nowhere that this is an option. I told you in a comment I felt like I cracked some code when I stumbled into this lol I just started a law firm and huge, multiple purpose stores in the richer parts of town town. Not sure how profitable these are yet. Have fun playing this great game everyone
As someone who grew up up middle class (parents brought in about $90k-$110k total, then got semi-rich (living in a $3M house for 3 years), then hit rock bottom (living for $400/month in a shitty apartment on the living room couch with some friends and falling behind on all my bills) I felt like since I was failing with money, the best way to win with money, is to understand how it works. So I started studying finance and for myself back into a good situation. Got myself out of debt in a year and saved up an emergency fund in only 6 months, now I'm investing again and doing better than most my age. Finding a game like this is such an exciting thing. Not only does it look fun, but it looks educational. Totally my thing.
Good video, some useful information you forgot to mention though in my opinion : -The metro runs at all hours, costs close to nothing (3 bucks in storymode and normal mode, might be free on easy some say) and you can transport goods in handtrucks in it. They're also very very fast, way more than a car or taxi. -Taxi is also a transportation option using handtrucks they bring you directly to your destination but you can't call one you have to find one on the street, they take some time to reach destination and cost some money (60 bucks the only time I took one, no idea if it's depending on distance but it should) -Handtrucks , they're nice and all but only allow to transport 4 boxes ... but Ika has flatbeds that are free to use and can hold up to 8 boxes, they can also be transported in taxi or metro. So borrow one and forget to bring it back ;) Only issue with this is that if you leave it in a building and go outside or the other way around it'll disappear ... if it's empty. So don't let it be empty. When you go grab the flatbed grab a small plant that is on the coffee table just behind the wall below the TV and next to the speakers, they cost 10 bucks and you can simply use it to prevent the flatbed from disappearing. I have a flatbed in all my buildings carrying a boxed small plant, when I need to use it I simply leave the plant on the ground there and put it back when I'm done. I have them in the shops, in the warehouse,in the offices for when I have a lot of furniture delivered to the door and even at home. Also 2 comments about tips you gave : 1-cleaners, you're absolutely right however it's not always possible to use that trick. For example my shops on average are open from 10 am to midnight every single day because those are the hours where I have most customers. Therefore I have 2 shifts of 7 hours each = 49hours per shift, I can't use any of my cashiers to also clean or they would have 56 hours per week and be very unhappy. In big shops where I have say 3 checkouts and 6 employees total then I can have each do one extra hour per week and one of them 2 reaching 50 or 51 hours weekly per employee and not need a cleaner but that's a 75 customers shop they're not the most common ones. If you have your shops open 24/7 on the other hand it's 4 shift of 6 hours so no issue having each employee making one extra hour per day to clean but I've noticed that my shops barely have any customers before 10 and I'm not sure that the few sales that take place during that low period are enough to pay for the salaries including the extra HR people you'll need to take care of the extra employees. I removed 2 shifts and made it 10 midnight and had better income per shop even with the extra cleaning staff. Just make sure that you hire part time cleaners they don't need to spend more than 2 hours per day to keep the shops perfectly clean even without training. I usually give them 2 shifts, one hour each 9 am and 5 pm 2-The activity you see in your shop is not the real one it's just fluff. This partially true, in fact it should be true but there is a bug at the moment.If you enter your shop during working hours it's empty before starting simulating customers and while it shouldn't matter in reality it affects the numbers. Check it out, enter your shop during a very busy hour and you'll see in the recap the next day that at that exact time the number of customers went from full to 0 and went back up to where it was before the next hour. So until this bug is solved I would advise that once your shop is setup and doesn't need your input stay out of it during opening hours.
Man, the Ika flatbed is a great tip ! For sure I'use this in the future! Question about "1". How do u know in which hours u have the most costumers? Are u waiting in your store and observing them and count how many u have in which hour? Cuz i seem to not find any statistic for that. I am also asking myself, when do i have the most customer? but i dont know how to get this information.
@@DDArmy there is a statistic for that, I don't have the game open but you know in the shop screen there is a graph that show how many customers you had per day for a week ? In that graph there are 2 "dots" one grayed and one blue if you click on the dots you switch the graph from customers per day for a week to customers per hour for the previous day. It's not very obvious I agree but the data is there. Hope this helps if not let me know and I'll check the exact names of the screen and tab you need to check tonight when I can launch the game.
@@JezaGaia Allright another question. By far, i make the most money with clothes. When i open a lawyer shop, it makes around 1k each. having 4 layers working for me all 100%. I often read that people make 100k+ with them. do u have any idea how they make so much with layers?
@@DDArmy no sorry I never had much use for them and didn't bother doing any testing. Only thing I know is that they only work if there's a high demand and in rich neighborhoods like midtwon or hell's kitchen, also from what I understand to make any kind of decent money with those you need to push prices very high but how much depends on the neiborhood and I don't have specifics. Clothes are broken they're so OP to be honest so it's hard to compare anything else to those.
A note on cleaners: Though Charlie is correct that generally you can make customer service people do cleaning, cleaners are still situationally useful. For instance, some businesses (florists, gift shops, clothing shops) do not benefit from being open 24 hours. For these shops, it's more useful to be open 14 hours a day with two workers working 7 hours a day (49 hours total, putting them near the limit for full time staff). This gives you very little time to assign cleaning, so having a part time cleaner who comes in for a few hours each day is more effective. Also, good luck getting lawyers, programmers, or your corporate goons to pick up a broom. You'll need part time cleaners in their offices, too.
To add to this, you don’t need two employees all the time. If you look at your insights, it is likely there is a period of time where your store isn’t near your building maximum anyways. During that period of time, an hour of an employee’s day could be cleaning. A single hour is almost always enough.
@@CharliePryor Yeah i was originally bringing cleaners in for a few hours just to satisfy part timers but after some experimentation I agree. It's almost always possible to wrangle the schedule to have one of your customer service guys clean for an hour after his shift and that's almost always enough.
To touch on the loans aspect, you can refinance your loans. Take out a smaller loan to pay off the rest of your larger loan. This will reduce your interest payments incrementally.
I did a little experiment today. I finished the gift shop so that i have a income of around $2000-$3000 a day. And i borrowed 250k and i started a jewelry shop in a 1000m2 location. Finished it, so that it can have 75 customers every hour. I hired some staff so that it can be open every day from 8 hour in the morning to midnight. And it makes around $37.500,- to $40.000,- income a day. And it is not even day 30. I call that a good experiment, you should try it.
Great video, big fan and you convinced me to get the game after the first video I saw you playing in the alpha. Just wanted to share a tip that may be useful for some getting a shop or office setup. If you are outside the Garment area, I would take the bed and fridge and spend some time there while getting the appliances and furniture delivered. Since parking is between $8 - $15 a day, and you get exhausted and have to head back to the apartment. So do one trip with your bed and fridge, get at least 10 fresh food for the fridge, park your car\van\truck in the garment area, and take the train close by the shop. Once you are done then move your apartment stuff out and head to the next one. Saves time driving and in-game money.
I wish the game had actual mini games in it. Like in the park there could be chess boards to play an actual game. Or playing video games, have some space invaders or pac man type games. etc. Often I have nothing to do while I wait for my cash to earn.
The small wholesaler does have a point to the game. It is the most obvious situation where the player can tell that goods cost differently based on where you get them. As part of the tutorial, it teaches the player to pay attention to dollar signs.
Yeah, but any player-interactable object a developer adds to their game that shares the same function as other objects in the game (giving the player a choice) should have at least one benefit to the player that gives them a reason to consider it as an option over others. Whether it was made for the tutorial or not, they took the time to create the building and program it. They should be maximizing the value it adds to the game as much as they can. Currently it's usefulness to the player could have been matched by a single tutorial pop-up. To convey the exact same message about prices, they could have done the exact opposite, selling the items at the small wholesaler cheaper because they have a smaller overall selection of items they stock. The building would now be a valuable option to the player in certain situations, the potential savings it offers gives the player the cost and benefit to weigh out when buying stock. You could drive around to multiple smaller stores that have different items discounted but costing gas and time, or go to the large wholesaler and pay a little more but save time and gas.
They do! Up to a point though. I think players should totally go way beyond that point and make their stores their own, even if interior score is already 100%! It’s part of the fun!
Greet job, good video, yes that was a few things you miss like marketing and late game tips. But I did learn not to use cleaners, thanks for the tips and was nicely explain.
Currently, it appears that as long as you have at least one employee at a time and enough registers, you can hit the max occupancy. Ie. 30 person limit building with 2 registers and 1 employee should cap you at 20. But it’s still a30 cap.
Thanks for the tips! I played this for just over 2 hours and missed the Refund window. It’s literally just dropping stock off lol. Maybe i was playing it wrong.. I’ll defo try again with this though 🙏🏽
I feel like the small wholesaler has a very niche use case, I haven't done the math but potentially in 'speedrunning' scenarios, it could be beneficial to roll for a start next to it and very quickly supply it while also having time for jobs
The other issue there though is that they don’t sell anything of particularly high value. It’s all very low-margin goods that aren’t going to be a significantly good investment in centering business around anyways.
I think the only thing I've noticed that is better there, is that they open 2-3 hours earlier than the other wholesales. I think it opens at 6am while the other is at 9am.
Buy yourself a king-size bed! Your stamina/energy will recover much quicker thus you have to sleep less for a full bar. Time is money, so less time sleeping adds to your productivity.
Doesn’t really add much if you’re sleeping at night though. As nobody is open, no orders can be made anyways until morning. I agree though that getting one is a nice progression in the matter of making your apartment better.
Another tip: as soon as you can afford it, travel everywhere by taxi. A taxi can hold 4 items. Have furniture stores and appliance stores deliver everything to where you need it. Basically: don't drive cars. It saves a lot of (real world) time.
Taxies as quite expensive and the time using them back and forth will be insanely expensive over time relative to simply having a van. Now… the metro station, on the other hand, is $3 each time, and you can use hand truck with it.
@@splashelot I see. This was targeted towards players in early game to mid. I suppose it wouldn’t apply to you in that case, although I would still contend that making a single trip with 20 items in a fixed-cost van is superior still to making 5-6 trips in a taxi - and sometimes hundreds of dollars per trip added to your cost of acquiring the goods. Besides, if you have absolutely everything delivered… where’s the gameplay? :)
@@splashelot this is why I want the implentation of a chauffeur that "drives" for you. In game it be like Rising Star 2 where you press a button, teleports you to that place and it costs x amount to go there.
Just curious to clarify on the micro loan. So when I'm told to get a 15k loan by my uncle for example. Get three 5k loans instead and just scale that to my needs? Is there a limit to how many many mini loans you can have? Can you have 100 loans at once? Love the game so far and thanks for the tips!
The only limitation I have seen is the maximum total borrowed. When doing what Fred wants, just borrow it as it says. You can then immediately pay it all off and do it as you want if that’s what you desire. It’s tedious and time consuming initially to set them up, but assuming you’re making regular payoffs every so often, it can lead to a bit interest savings. Ultimately though, loans in the game are overpowered and I hope to see them nerfed and adjusted in the future to include credit worthiness.
Maximum TOTAL lending from JENSEN CAPITAL is $40,000 and I think VANTANDER BANK is $800,000 total, so small loans up to these maximum totals work best.
In one video you mentioned that your toon had a really bad limp or something. I have noticed this as well with mine, I think it starts if your hunger and/or energy bar reaches complete zero? My toon walked and ran perfectly well for a few weeks but two years in and it looks like he has a broken hip or something, I went to the Hospital for a check up, but couldn't find anything interactive there. It looks like I've been hit by a truck! Any idea's?
I don't want to make a business tier list. It's also the reason why I've omitted any information on the type of businesses people should make for maximum profit from this video. This is something people should choose and explore themselves, and it also quite likely, going to get rebalanced soon anyways. I fear a list from me would not service a new player well, but instead, tunnel them into thinking they had to do it that way in order to play right.
The answer is Clothing Store. The reason, is partly because each type of item in stock has a chance to be sold to your customers (and partly margins). There are 8 different kinds of clothes. Meaning at full capacity each customer can buy 1-8 things from your clothing store. The real answer though, is to sell everything under one roof. (recommend after warehouse) In your starter gift shop, you're told to sell cheap gifts, and eventually soda. Most people, I think naturally decide to also sell expensive gifts. But other things can be sold too, like flowers (cheap\expensive), cigars, wine, presumably baked goods... I believe these all sell at reduced numbers compared to the specialty shops where they actually belong. But they all sell and all from the same cashier. Bottom line - the more things you fit in the store, the better.
What I find annoying about the game is that I feel like I’m forced what business I should have. For example my gift shop is more profitable than my coffee shop I spend 20000 on (I started it because the demand on donuts and cupcakes are high). The coffee shop even got more max capacity (which I reach) and way more index. It makes me feel like I’m wasting my time by not just creating more gift shops since they give much more profit. That while gifts aren’t even that high on demand. I guess I’m just gonna dominate the industry with gift shops...
I suppose it’s a lesson on how high margin and low margin have different effectiveness. You shouldn’t feel forced at all though. The act of making the most money possible isn’t the best goal to have, especially if it kills the fun. Just set up what you want to set up, and have fun doing it. All business types can be profitable.
@@CharliePryor I agree with that earning lots of money shouldn’t be the main goal. But it also kinda feels like a slap in the face that I listened to the tutorial by researching the demands and index but instead of being rewarded I’m almost getting punished for it. And that’s what kinda annoys me. The rest of the game is really enjoyable.
Can anyone explain tip number #9 please ? I did not fully understand, is that a "hack" ? Like if you just pay the interest, do you pay them forever as you are not repaying your loan.. Thanks
@@maximemugniot3580 you still have to pay the balance, if you want to stop the interest. - this is how all loans are too. You pay the interest. The bank will gladly take that from you. :)
Incorrect, the visual of customers you see inside the store IS indeed an accurate representation of your actual customer count. 100%. But only while you are in there. You can count the customers served over a time period while standing there, and that will be the exact number represented in the charts. However, this number will almost always be half or less than half of what it will be if you are not in store. The rule is to not be in the store, the game uses a different customer calculation outside than inside.
I’m completely correct. I’m getting this straight from the dev I’ve been working with for this game for over half a year. What’s happening in the store is meaningless. Place 10 cash registers in your store, have them all staffed, then stand in your store. Your customer count didn’t exceed the building maximum anyways.
@@CharliePryor Well, then the devs are wrong. Proof is in the game. Watch it, count it, and see it be reflected exactly as you see it. Iv never seen where the devs have said this, I too have been following this game and have put alot of hours into it. You can physically watch this happen, unless I have a special version of the game (I doubt it) then indeed the number of transactions that you visually see are the actual number of transactions that take place while you are in the store. Thats currently how the game works, and it can be proven and replicated.
Pretty sure we’re misunderstanding each other here. I don’t care what happens when you’re in the store, and I’m certainly not going to provide tips based on it. Nobody should be standing around in their stores in the first place. It’s irrelevant what happens when you are standing in your store, because you aren’t going to be doing it hardly ever. That’s why it’s stated as it is. So you are likely totally right about what happens while standing in your store. It still doesn’t matter. Because as soon as you leave, every possible interpretation of what I said is 100% correct, and what happens when out of your store, is all that matters.
What part is confusing? Building has maximum per hour. You must be able to serve every item you offer at that capacity if you wish to hit that capacity. Each set of equipment serves a limited number per hour, so to increase what you can serve, you must have sufficient quantities of that equipment to hit the limit. - but it’s still a limit.
0. Starter tips: You need money to make money, so max out loans early while keep expanding without paying back as long as the cost of interest and fees is lower than the surplus (average).
@@CharliePryor Yeah, kind of, I listen once more, just that the small loan tip with payback made it a bit confusing. Not sure how much you will save by paying back in early/mid game, to save up a bit for next expansion, including a new loan (round). See loan as the first tip, since without you might not become a tycoon. :)
Thank you for the valuable tips, Charlie. I'll use them once you crash your car and give us that free key :-). Who knows maybe I'll win hahahaha. Keep it up buddy!
Yes, but not well. Proper Apple silicon support isn't quite there yet this early in the process, and it's likely a lower priority than other things to work on. Bring your graphics settings down to at most Medium, and turn off AA. Adjust your resolution to no higher than 2560x1600 or whatever it is. That'll get you to a playable frame rate, and it looks okay, but you'll still get flickering in the trees and other lag spikes throughout most areas. (Tested it on my own M1 Macbook Pro)
When you are on late game and makes tons of money, just park illegally, it only cost $125 per day per vehicle, and it's even cheaper than park legally for 24 hours on $15 zone!
Should be noted that it’s $125 per infraction, not per day. Also, when you have a lot of money, using auto-park makes it faster than even parking illegally most times.
umm, i hope they fix so that a small store cant have more than 20 customers. this is dumb, because the reason you move out of an old store, is because you need more space, there is NO reason to exspand if you it never will be over 20. If i have an online store, i could easily have 10000 customers.
Please tell me how you established this easy online store within Big Ambitions.... or how you "easily" got 10,000 customers in your own IRL store. Truth is, none of these things are "easy" at all. It's a video game, and a game that requires a system of balance so that it's an even playing experience. That experience is going to be tweaked a lot in upcoming releases, but the size of the store restricts customer count, in a physically restricted store space. "Realism" has to take a backseat to balance in every game. There is no internet/online store in this game. Comparing what you can do with one, is silly.
Buy real estate. The more money in your account, the more you will lose to negative interest rates at the bank. It’s also useless to you, unless you spend it, so launch new businesses, decorate/design the ones you already have, buy buildings to sink in costs to prevent higher taxation, etc. …. Or… next Friday night… go to the roulette table and drop it all on black. :)
if you have not received the quest from Uncle Fred, call the banks and do Investments, as Charlie said to avoid negative rates. start with low tier one and it will grow little by little than use for real estate
@@TheLivirus There is an interior score which goes up as your store gains attractive decor and features. It simply doesn't matter HOW you arrange them, but adding them makes a difference for sure. - It would be incredibly difficult to code in an "interior design" satisfaction score that actually took into account how you placed stuff in the store, especially given how subjective "attractiveness" would be for something like that
@@CharliePryor I was thinking more along the lines of optimizing workflow/accessibility and to let store performance be determined by what you decide and manage to fit inside rather than hard numbers.
The British way (the true way Step one wait for the casino boat Buy the tickets Create a save called 5k Gamble all of your money if you lose it reload the save If it works Create save 10 k 20k 40k ect Gamble again =profit
@@GUNNER67akaKelt how do you know I’m not already on it?? 🤔 „coz u play such stupid games bla bla bla“ Imagine there are ppl who can handle their business & enjoy their free time
@@DeamRules Whoa there, Sparky! It was justa joke. Guess I should have added a 😋at the end. If you made that much money in-game, you'll end up owning the game studio, soon.
Miss any cool tips? Head into the comments and let others know your favorite tips below!
one thing you could add, is Chnaging gamespeed wins you a time to set up businesses. I specially play with minimum gamespeed couse it dosen make sense that small city needs 2 hours for walking few quartals.
How do I make my employees satisfied?
They all just quiet and hates me
i know this is old maybe it wasnt that way in the past but cleaners are way cheaper than custumer service staff or am i missing something?
Fed Ex driver simulator. 😂😂😂
Literally my current experience. Wow logistics 😅
My biggest tip is: Do the bare minimum when your uncle asks you to open the fast food restaurant. Complete the mission and immediately close the business. Fast food is a slog early game, and there are better options available. I closed the fast food place and opened a clothing store instead. By day 20 I was making 30k+ a day with my initial gift store (with other items) and a clothing store.
Things will surely get balanced over time. There are many aspects of the game that are known already and will be changed soon
My initial fast food restaurant is my 2nd most profitable business. But I put it in a high traffic, high capacity building and I expanded it to do each main item to capacity (so, soda, burgers, pizza, fries, hot dogs, etc). Initially it was much harder until I could get all the items and enough people to staff it 24/7.
But a clothing store is far and away my most profitable business. It makes 5x more profit than my 2nd business.
@@JohnnyHughes1 Sure, it can get to the point of being worthwhile, but as the second business? Not a chance. The amount of effort/money required just to see it make a dent in your bank account is absolutely not worth it compared to doing (almost) any other non-food business. As a midgame business it can be a good venture, but that's because you have the base to support it.
How can I increase my customers? I did everything possible and get 9 customers every hour
The insight tab should have hints at that for you. You likely either don't have enough or too much equipment/points of sale for your building size, or the foot traffic in your area is low and you need a marketing campaign. Check what your business tab is saying about traffic and your capacity. If anything looks orange, you probably need more of it, if it looks red, you probably put something redundant in your business
Great video, thanks for putting it together! Very nicely edited too.
Just a note for tip #6, be sure to talk to the store managers every time you enter a new store! This will allow you to call them instead of physically travel to the store, even if you haven't placed an order yet.
Wow that is extremely helpful to know that the line in the store is just visual. I couldn't figure out why the line out the door of my burger place wasn't getting better and why I was making less and less money by adding more people and registers. I sort of realized there was a maximum capacity system with the store equipment but I didn't really realize there was a point at which I was only hurting myself instead of helping by adding more
Also, if you know you'll need employees in the future, but don't need them in a day, extend the days of the job search at the recruitment companies and expand it to 2+ candidates. A) it gives you two options instead of one so you can get a lower wage / easier to please employee, and B) By making the job search 4-5 days long, you lower the cost for finding each employee. This can easily save you 3-5k in the early game.
You can probably still get the employees early so you can train them
great video, great playthrough. I have a tip: the HR manager should be your first employee in the HQ. When you set up the HQ initially, you do not have the supply lines up., but you will have employees. So why not have the HR manager get to work training and managing them first, so they are working in the background before you start setting up the logistics and purchasing contracts. Heck even hire two managers right off the bat, have them train each other and then you wont have to think about that yourself for the rest of the game...(ish)
Cleaning and labor in general:
1. Offices (including HQ) require cleaning too. (Neither Web Devs nor Lawyers will clean)
2. Overall employee wages for Retail do not matter (Fast Food being the exception, don't do Fast Food in general, margins are too slim). Let's take $45 an hour wage, 8 hours of open, 2 hours of cleaning each day. That's $450 per day in wage, in a 15 customer capacity an hour shop selling just Cheap Flowers one will make $850 a day easy, going to Expensive Gifts, Clothes, or Jewelry, and that $450 a day is a rounding error. (This means having a cleaner at 50% would require two hours to take a place from 0% clean to 100% clean)
3. How Cleaning works (or is suppose to work) The cleaning skill is how much cleaning that employee can do in one hour. The reason it doesn't seem to matter is that how dirty a store becomes is dependent on traffic flow per hour, then how many hours that traffic flow occurs between cleanings. So even in a 75 customer per hour store open every 24 hours, using a low skill cleaner once every 4 hours will be enough to keep the store "clean".
4. Cleaners should be able to be assigned to different businesses
5. Manual training costs Hourly Wage x 8 hours per day of training. These are tax deductions, so one gets a 30% "credit" on one's tax bill. Anything bought from the Truck Shop is also a Tax Deduction at 30% too. (So that $6000 van is a net buy of $4200 due to the $1800 tax deduction.)
Running a fast food place or a coffee shop 24 hours with all possible food types seems to make around 5000 dollars a day on normal difficulty. On hard this drops by 30% or so until all the marketing is in place. Even then it does not payoff as well as store that does just both the gift types and both the flower types. Jewelry and clothing does outperform in most cases.
In my first play through I did do a gift place and a fast food place and eventually max-ed out everything with fast food. I just like the RP idea of a 24 hour fast food chain all over the city so I do one per district and it is alright. But if one were to min-max then clothing and jewellery with gifts, flowers and wines on the side, like the 'Pryorities' store in Charlie's play throughs is the best option as of now.
Tip 11 would be you can put a fridge & bed in your store room, so you either
a) don't need to rent an apartment
or
b) simply have another rest stop if you are cuaght out sometimes w/ hunger/energy and such.
You can even do this with happiness features. TVs you can watch in your store, give both the decor satisfaction AND you as a player can get 4 hours watch time on it.
Be aware that having no apartment at all will incur a persistent -50% happiness against you, due to being homeless. The storeroom is not a replacement for a proper home
Putting a fridge in several places and stocking it with soda and food is a great idea. As Charlie said though, you need at least a cheep apartment to prevent negative happiness. That will make employees angry.
This is the Elon Musk method
I found this video very useful even though I have been playing the game heavily since the first day of early access. A lot I already knew but I definitely picked up little things I hadn't noticed/thought of before.
I just wanted to say thanks for providing entertaining and informative videos.
You’re welcome!
I bought the game because of your videos, these guys deserve every cent I payed, this is such a great game, I'm loving it! BTW: you should do tips for advanced players also, it would help a lot
Glad you enjoy it! I'll look into a "advanced" sort of video once the next major patch is released, as it will certainly make the video obsolete if I do it before
@@CharliePryor One tip to include is marketing, it was the best gamechanger for me so far
Great list! I had actually discovered the large wholesaler early in my gameplay (~40 hrs. and going strong) because I had started opening businesses before our Uncle recommended them. The only nice thing about the small wholesaler is they open a bit earlier than the large wholesaler. Which has saved me from a few of the mistakes I've made....
Thanks Charlie! Been following your playthroughs and this quick guide will helps new players for sure!
Glad you like them!
Important tip: experiment with the price you charge your customers! Both goods and services can sometimes be sold for over double the original selling price. Look inside the store whether your customers start complaining. If they don't, you're good.
If the demand and supply is right.
Great tips! You missed a big one and it is completely hidden to the average player. Being able to edit the que for the cash registers is a really big deal and it's never explained to the players in game. Not being able to find a cash register is something that customers complain about and my sales went up after altering my que. I would have never known to do that with out watching your series, Thank You!
Good call. Could have mentioned that
How can I increase my customers? I did everything possible and get 9 customers every hour
How do you edit queues?
@@RM.7-x3l I don't think that is a building limit thing so if your building allows more customers than 9 and you have
1 - decorated your interiors by spending at least 5000 dollars or more
2 - trained all staff to 100% customer service skill
3 - Assigned cleaning staff and are keeping the building clean
4 - Ensured that there is enough equipment and nothing is "yellow" on the insights screen
5 - and set the prices to match the market price
Then you should be near your building limit. The only thing to do now is more marketing. Both Mc Cains emarketing and City Ads billboards. If your business is big enough then go for all three ad campaigns at both places.
Office businesses are different from retail in that they will have lower building limits (more likely) and you just need to have maximum possible 100% trained lawyers or web developers (as per the office type). Marketing can still be beneficial.
I dont get ur point. MY customers always find the cashier why shouldnt they? in addition, in the video he mentiones that it doesnt matter what the "3D-costumers" are doing, and i also have figured that out
OK!OK!.... thank you THE CLEAING PART WAS AWESOME... I would higher 2 ppl to work and had 1 to clean b4 leaving... now i can just have them to clean in closed hrs ....
The shops where you sell stuff seems to be much more profitable than restaurants at the moment. You can still make a fair amount on the restaurant so I'm not saying skip it. Although they are much easier to keep stocked once have your own warehouse and trucks, and the HQ with the supply chain and logistics in place. I agree with that someone should wait until they have about 3 businesses going to set all that up, and probably over 100k in cash to get it going.
I found somethings in game hard to keep stocked up before having the warehouse fully running. The aforementioned fast food restaurant runs out of products if you don't keep a pretty close eye on it. I also had trouble keeping up stocking wine at my wine and cigar shop. I would take my van sometimes multiple times a day to the warehouse store and load it up with wine 100% and hauling you know what back to my store just to keep it stocked. You'll feel like you're truly spinning your wheels at times. Maybe that's why the game starts you with a gift shop? They are fairly easy to keep stocked and make good money. Get it staffed 24/7 as soon as you can.
I also closed my first gift shop and opened a new open with the higher 30 customer capacity as soon as I could. Use the matching customer capacity of a checkout lane instead of the cash register so you potentially have double the customers with the same amount of employees. This isn't obvious! The game tells you nowhere that this is an option. I told you in a comment I felt like I cracked some code when I stumbled into this lol
I just started a law firm and huge, multiple purpose stores in the richer parts of town town. Not sure how profitable these are yet. Have fun playing this great game everyone
As someone who grew up up middle class (parents brought in about $90k-$110k total, then got semi-rich (living in a $3M house for 3 years), then hit rock bottom (living for $400/month in a shitty apartment on the living room couch with some friends and falling behind on all my bills) I felt like since I was failing with money, the best way to win with money, is to understand how it works. So I started studying finance and for myself back into a good situation. Got myself out of debt in a year and saved up an emergency fund in only 6 months, now I'm investing again and doing better than most my age. Finding a game like this is such an exciting thing. Not only does it look fun, but it looks educational. Totally my thing.
Finally, a video about tips for the game, I've literally been waiting ages for this.
Good video, some useful information you forgot to mention though in my opinion :
-The metro runs at all hours, costs close to nothing (3 bucks in storymode and normal mode, might be free on easy some say) and you can transport goods in handtrucks in it. They're also very very fast, way more than a car or taxi.
-Taxi is also a transportation option using handtrucks they bring you directly to your destination but you can't call one you have to find one on the street, they take some time to reach destination and cost some money (60 bucks the only time I took one, no idea if it's depending on distance but it should)
-Handtrucks , they're nice and all but only allow to transport 4 boxes ... but Ika has flatbeds that are free to use and can hold up to 8 boxes, they can also be transported in taxi or metro.
So borrow one and forget to bring it back ;) Only issue with this is that if you leave it in a building and go outside or the other way around it'll disappear ... if it's empty. So don't let it be empty. When you go grab the flatbed grab a small plant that is on the coffee table just behind the wall below the TV and next to the speakers, they cost 10 bucks and you can simply use it to prevent the flatbed from disappearing.
I have a flatbed in all my buildings carrying a boxed small plant, when I need to use it I simply leave the plant on the ground there and put it back when I'm done.
I have them in the shops, in the warehouse,in the offices for when I have a lot of furniture delivered to the door and even at home.
Also 2 comments about tips you gave :
1-cleaners, you're absolutely right however it's not always possible to use that trick.
For example my shops on average are open from 10 am to midnight every single day because those are the hours where I have most customers.
Therefore I have 2 shifts of 7 hours each = 49hours per shift, I can't use any of my cashiers to also clean or they would have 56 hours per week and be very unhappy.
In big shops where I have say 3 checkouts and 6 employees total then I can have each do one extra hour per week and one of them 2 reaching 50 or 51 hours weekly per employee and not need a cleaner but that's a 75 customers shop they're not the most common ones.
If you have your shops open 24/7 on the other hand it's 4 shift of 6 hours so no issue having each employee making one extra hour per day to clean but I've noticed that my shops barely have any customers before 10 and I'm not sure that the few sales that take place during that low period are enough to pay for the salaries including the extra HR people you'll need to take care of the extra employees. I removed 2 shifts and made it 10 midnight and had better income per shop even with the extra cleaning staff.
Just make sure that you hire part time cleaners they don't need to spend more than 2 hours per day to keep the shops perfectly clean even without training. I usually give them 2 shifts, one hour each 9 am and 5 pm
2-The activity you see in your shop is not the real one it's just fluff.
This partially true, in fact it should be true but there is a bug at the moment.If you enter your shop during working hours it's empty before starting simulating customers and while it shouldn't matter in reality it affects the numbers. Check it out, enter your shop during a very busy hour and you'll see in the recap the next day that at that exact time the number of customers went from full to 0 and went back up to where it was before the next hour.
So until this bug is solved I would advise that once your shop is setup and doesn't need your input stay out of it during opening hours.
Man, the Ika flatbed is a great tip ! For sure I'use this in the future!
Question about "1". How do u know in which hours u have the most costumers? Are u waiting in your store and observing them and count how many u have in which hour? Cuz i seem to not find any statistic for that. I am also asking myself, when do i have the most customer? but i dont know how to get this information.
@@DDArmy there is a statistic for that, I don't have the game open but you know in the shop screen there is a graph that show how many customers you had per day for a week ? In that graph there are 2 "dots" one grayed and one blue if you click on the dots you switch the graph from customers per day for a week to customers per hour for the previous day.
It's not very obvious I agree but the data is there.
Hope this helps if not let me know and I'll check the exact names of the screen and tab you need to check tonight when I can launch the game.
@@JezaGaia jesus yes. i would never assume there is this button. i found it. wow amazing thank u man haha. wish u saw it earlier
@@JezaGaia Allright another question. By far, i make the most money with clothes. When i open a lawyer shop, it makes around 1k each. having 4 layers working for me all 100%. I often read that people make 100k+ with them. do u have any idea how they make so much with layers?
@@DDArmy no sorry I never had much use for them and didn't bother doing any testing.
Only thing I know is that they only work if there's a high demand and in rich neighborhoods like midtwon or hell's kitchen, also from what I understand to make any kind of decent money with those you need to push prices very high but how much depends on the neiborhood and I don't have specifics.
Clothes are broken they're so OP to be honest so it's hard to compare anything else to those.
My tip is that using a cart on the subway is quite good alternative to a car
If you have a fast car and speed it around a corner, you can flip your car. Just found that out.
A note on cleaners: Though Charlie is correct that generally you can make customer service people do cleaning, cleaners are still situationally useful. For instance, some businesses (florists, gift shops, clothing shops) do not benefit from being open 24 hours. For these shops, it's more useful to be open 14 hours a day with two workers working 7 hours a day (49 hours total, putting them near the limit for full time staff). This gives you very little time to assign cleaning, so having a part time cleaner who comes in for a few hours each day is more effective.
Also, good luck getting lawyers, programmers, or your corporate goons to pick up a broom. You'll need part time cleaners in their offices, too.
To add to this, you don’t need two employees all the time. If you look at your insights, it is likely there is a period of time where your store isn’t near your building maximum anyways. During that period of time, an hour of an employee’s day could be cleaning. A single hour is almost always enough.
@@CharliePryor Yeah i was originally bringing cleaners in for a few hours just to satisfy part timers but after some experimentation I agree. It's almost always possible to wrangle the schedule to have one of your customer service guys clean for an hour after his shift and that's almost always enough.
To touch on the loans aspect, you can refinance your loans. Take out a smaller loan to pay off the rest of your larger loan. This will reduce your interest payments incrementally.
I did a little experiment today. I finished the gift shop so that i have a income of around $2000-$3000 a day.
And i borrowed 250k and i started a jewelry shop in a 1000m2 location. Finished it, so that it can have 75 customers every hour. I hired some staff so that it can be open every day from 8 hour in the morning to midnight. And it makes around $37.500,- to $40.000,- income a day.
And it is not even day 30.
I call that a good experiment, you should try it.
Great video, big fan and you convinced me to get the game after the first video I saw you playing in the alpha. Just wanted to share a tip that may be useful for some getting a shop or office setup. If you are outside the Garment area, I would take the bed and fridge and spend some time there while getting the appliances and furniture delivered. Since parking is between $8 - $15 a day, and you get exhausted and have to head back to the apartment. So do one trip with your bed and fridge, get at least 10 fresh food for the fridge, park your car\van\truck in the garment area, and take the train close by the shop. Once you are done then move your apartment stuff out and head to the next one. Saves time driving and in-game money.
Tip: You don't need a fridge, the food still doesn't spoil.
How can I increase my customers in my restaurant ? I did everything possible and get 9 customers every hour
I wish the game had actual mini games in it. Like in the park there could be chess boards to play an actual game. Or playing video games, have some space invaders or pac man type games. etc. Often I have nothing to do while I wait for my cash to earn.
The small wholesaler does have a point to the game. It is the most obvious situation where the player can tell that goods cost differently based on where you get them. As part of the tutorial, it teaches the player to pay attention to dollar signs.
Yeah, but any player-interactable object a developer adds to their game that shares the same function as other objects in the game (giving the player a choice) should have at least one benefit to the player that gives them a reason to consider it as an option over others. Whether it was made for the tutorial or not, they took the time to create the building and program it. They should be maximizing the value it adds to the game as much as they can. Currently it's usefulness to the player could have been matched by a single tutorial pop-up.
To convey the exact same message about prices, they could have done the exact opposite, selling the items at the small wholesaler cheaper because they have a smaller overall selection of items they stock. The building would now be a valuable option to the player in certain situations, the potential savings it offers gives the player the cost and benefit to weigh out when buying stock. You could drive around to multiple smaller stores that have different items discounted but costing gas and time, or go to the large wholesaler and pay a little more but save time and gas.
Also having nice decor actually helps your business too :)
They do! Up to a point though. I think players should totally go way beyond that point and make their stores their own, even if interior score is already 100%! It’s part of the fun!
Greet job, good video, yes that was a few things you miss like marketing and late game tips. But I did learn not to use cleaners, thanks for the tips and was nicely explain.
Great list, although I learned it already by following Tip 11: You can always watch Charlies Let's Play
I'll check it out! Sounds like a cool dude
@@CharliePryor In your game play I'm wondering where you purchased the Scorpio Game Pod from?
@@vestafreyja see near the end of video 15
@@CharliePryor Thank you.
Currently, it appears that as long as you have at least one employee at a time and enough registers, you can hit the max occupancy. Ie. 30 person limit building with 2 registers and 1 employee should cap you at 20. But it’s still a30 cap.
Just bought this game and your video will help! Thanks. :D
Glad I could help!
Thanks for the tips! I played this for just over 2 hours and missed the Refund window. It’s literally just dropping stock off lol. Maybe i was playing it wrong.. I’ll defo try again with this though 🙏🏽
Excellent video (s)
Can we use checkout counter for fast-food. Uncle Fred's mission wouldn't let me , but I'm wondering in general
I feel like the small wholesaler has a very niche use case, I haven't done the math but potentially in 'speedrunning' scenarios, it could be beneficial to roll for a start next to it and very quickly supply it while also having time for jobs
The other issue there though is that they don’t sell anything of particularly high value. It’s all very low-margin goods that aren’t going to be a significantly good investment in centering business around anyways.
I think the only thing I've noticed that is better there, is that they open 2-3 hours earlier than the other wholesales. I think it opens at 6am while the other is at 9am.
Man not me driving my beginner car up and down for ever buying the same items over and over again wouldve loved to know about the truck earlier
Great video, very helpful and I love your series
Glad you like them!
Buy yourself a king-size bed! Your stamina/energy will recover much quicker thus you have to sleep less for a full bar. Time is money, so less time sleeping adds to your productivity.
Doesn’t really add much if you’re sleeping at night though. As nobody is open, no orders can be made anyways until morning. I agree though that getting one is a nice progression in the matter of making your apartment better.
Another tip: as soon as you can afford it, travel everywhere by taxi. A taxi can hold 4 items. Have furniture stores and appliance stores deliver everything to where you need it. Basically: don't drive cars. It saves a lot of (real world) time.
Taxies as quite expensive and the time using them back and forth will be insanely expensive over time relative to simply having a van.
Now… the metro station, on the other hand, is $3 each time, and you can use hand truck with it.
@@CharliePryor sure enough, but 'expensive' is a relative scale. When you earn 100k a day, I don't mind the cost of those 5 or 6 taxi trips. :)
@@splashelot I see. This was targeted towards players in early game to mid. I suppose it wouldn’t apply to you in that case, although I would still contend that making a single trip with 20 items in a fixed-cost van is superior still to making 5-6 trips in a taxi - and sometimes hundreds of dollars per trip added to your cost of acquiring the goods.
Besides, if you have absolutely everything delivered… where’s the gameplay? :)
@@splashelot this is why I want the implentation of a chauffeur that "drives" for you. In game it be like Rising Star 2 where you press a button, teleports you to that place and it costs x amount to go there.
A lot of these I didn't know, I didn't know about the ika bulk orders, image all the trips I made in a van for the last 14 hours lol
It's not just IKA either. Pretty much ALL locations you can buy from, you can get deliveries from. Just look for the store manager desk!
Just curious to clarify on the micro loan. So when I'm told to get a 15k loan by my uncle for example. Get three 5k loans instead and just scale that to my needs? Is there a limit to how many many mini loans you can have? Can you have 100 loans at once? Love the game so far and thanks for the tips!
The only limitation I have seen is the maximum total borrowed. When doing what Fred wants, just borrow it as it says. You can then immediately pay it all off and do it as you want if that’s what you desire. It’s tedious and time consuming initially to set them up, but assuming you’re making regular payoffs every so often, it can lead to a bit interest savings. Ultimately though, loans in the game are overpowered and I hope to see them nerfed and adjusted in the future to include credit worthiness.
Maximum TOTAL lending from JENSEN CAPITAL is $40,000 and I think VANTANDER BANK is $800,000 total, so small loans up to these maximum totals work best.
No 10 hits me hard 🤣. Coz i never decorate my shop 🤣
Thanks this was very very helpful
In one video you mentioned that your toon had a really bad limp or something. I have noticed this as well with mine, I think it starts if your hunger and/or energy bar reaches complete zero?
My toon walked and ran perfectly well for a few weeks but two years in and it looks like he has a broken hip or something, I went to the Hospital for a check up, but couldn't find anything interactive there. It looks like I've been hit by a truck! Any idea's?
happiness maybe?
how do you add cash registers to the schedule icon?
does the hours (schedule) matter? Will I get the same amount of customers during the middle of the night vs daytime?
You can see the breakdown per day it tells you what happened “yesterday” for your research.
great video 👍and As a video suggestion you can make a top of the best businesses.
I don't want to make a business tier list. It's also the reason why I've omitted any information on the type of businesses people should make for maximum profit from this video. This is something people should choose and explore themselves, and it also quite likely, going to get rebalanced soon anyways. I fear a list from me would not service a new player well, but instead, tunnel them into thinking they had to do it that way in order to play right.
The answer is Clothing Store. The reason, is partly because each type of item in stock has a chance to be sold to your customers (and partly margins). There are 8 different kinds of clothes. Meaning at full capacity each customer can buy 1-8 things from your clothing store.
The real answer though, is to sell everything under one roof. (recommend after warehouse) In your starter gift shop, you're told to sell cheap gifts, and eventually soda. Most people, I think naturally decide to also sell expensive gifts. But other things can be sold too, like flowers (cheap\expensive), cigars, wine, presumably baked goods... I believe these all sell at reduced numbers compared to the specialty shops where they actually belong. But they all sell and all from the same cashier.
Bottom line - the more things you fit in the store, the better.
What I find annoying about the game is that I feel like I’m forced what business I should have. For example my gift shop is more profitable than my coffee shop I spend 20000 on (I started it because the demand on donuts and cupcakes are high). The coffee shop even got more max capacity (which I reach) and way more index.
It makes me feel like I’m wasting my time by not just creating more gift shops since they give much more profit. That while gifts aren’t even that high on demand.
I guess I’m just gonna dominate the industry with gift shops...
I suppose it’s a lesson on how high margin and low margin have different effectiveness. You shouldn’t feel forced at all though. The act of making the most money possible isn’t the best goal to have, especially if it kills the fun. Just set up what you want to set up, and have fun doing it. All business types can be profitable.
@@CharliePryor I agree with that earning lots of money shouldn’t be the main goal. But it also kinda feels like a slap in the face that I listened to the tutorial by researching the demands and index but instead of being rewarded I’m almost getting punished for it. And that’s what kinda annoys me. The rest of the game is really enjoyable.
@@aSheepy additional balancing will come. :)
@@CharliePryor that’s great to hear.
Just tried the customer capacity here, mine were all red, weirdly enough, not making anymore money, if anything slightly less
Clothing stores are legit a cheat code, went from 15k a day to 170k a day in one day
They certainly need balancing. :)
Hi.. um.. i play about big ambitions.. but how to own at least 2 or 10 or 30 buildings? i don't understand.. lol..
but i like having lots of cash register so my customer doesn't queeing for long tine😢
Can anyone explain tip number #9 please ? I did not fully understand, is that a "hack" ? Like if you just pay the interest, do you pay them forever as you are not repaying your loan.. Thanks
Yes, you pay that interest forever.
@@CharliePryor and so that's it. You only pay the interest, so that's cheaper and you take as much money as you want haha
@@CharliePryor feels a bit like cheating
@@maximemugniot3580 you still have to pay the balance, if you want to stop the interest. - this is how all loans are too. You pay the interest. The bank will gladly take that from you. :)
How can I increase my customers in my restaurant ? I did everything possible and get 9 customers every hour
Thank you!
When I saw the Van at first, I am like "this has no business being this cheap with that tank size and carho capacity"
Incorrect, the visual of customers you see inside the store IS indeed an accurate representation of your actual customer count. 100%. But only while you are in there.
You can count the customers served over a time period while standing there, and that will be the exact number represented in the charts. However, this number will almost always be half or less than half of what it will be if you are not in store.
The rule is to not be in the store, the game uses a different customer calculation outside than inside.
I’m completely correct. I’m getting this straight from the dev I’ve been working with for this game for over half a year. What’s happening in the store is meaningless.
Place 10 cash registers in your store, have them all staffed, then stand in your store. Your customer count didn’t exceed the building maximum anyways.
@@CharliePryor Well, then the devs are wrong. Proof is in the game. Watch it, count it, and see it be reflected exactly as you see it.
Iv never seen where the devs have said this, I too have been following this game and have put alot of hours into it.
You can physically watch this happen, unless I have a special version of the game (I doubt it) then indeed the number of transactions that you visually see are the actual number of transactions that take place while you are in the store. Thats currently how the game works, and it can be proven and replicated.
Pretty sure we’re misunderstanding each other here. I don’t care what happens when you’re in the store, and I’m certainly not going to provide tips based on it. Nobody should be standing around in their stores in the first place. It’s irrelevant what happens when you are standing in your store, because you aren’t going to be doing it hardly ever. That’s why it’s stated as it is.
So you are likely totally right about what happens while standing in your store. It still doesn’t matter. Because as soon as you leave, every possible interpretation of what I said is 100% correct, and what happens when out of your store, is all that matters.
@@CharliePryor Yes, thats why I also said its a "rule" to stay out of your store while its running
is there any settings i need set to run this game at full capacity
Charliee do a Challenge!!!! dont fix your car until IRS call again HAHAHAHA, if its broke.. you need to buy a new one :D
I don't understand the bit on capacity. Can you elaborate?
What part is confusing? Building has maximum per hour. You must be able to serve every item you offer at that capacity if you wish to hit that capacity. Each set of equipment serves a limited number per hour, so to increase what you can serve, you must have sufficient quantities of that equipment to hit the limit. - but it’s still a limit.
0. Starter tips: You need money to make money, so max out loans early while keep expanding without paying back as long as the cost of interest and fees is lower than the surplus (average).
I have no doubt that loans will be rebalanced. - that said, my number 9 covered what you said. :)
@@CharliePryor Yeah, kind of, I listen once more, just that the small loan tip with payback made it a bit confusing. Not sure how much you will save by paying back in early/mid game, to save up a bit for next expansion, including a new loan (round). See loan as the first tip, since without you might not become a tycoon. :)
Customers say I need uniform but not sure what they are talking about
Look at your employee, and their needs. Just pick one. Notice there's a spot for a uniform there?
Thank you for the valuable tips, Charlie. I'll use them once you crash your car and give us that free key :-). Who knows maybe I'll win hahahaha. Keep it up buddy!
Does this run on M1 Mac?
Yes, but not well. Proper Apple silicon support isn't quite there yet this early in the process, and it's likely a lower priority than other things to work on. Bring your graphics settings down to at most Medium, and turn off AA. Adjust your resolution to no higher than 2560x1600 or whatever it is. That'll get you to a playable frame rate, and it looks okay, but you'll still get flickering in the trees and other lag spikes throughout most areas.
(Tested it on my own M1 Macbook Pro)
@@CharliePryor Cheers squire!
When you are on late game and makes tons of money, just park illegally, it only cost $125 per day per vehicle, and it's even cheaper than park legally for 24 hours on $15 zone!
Should be noted that it’s $125 per infraction, not per day. Also, when you have a lot of money, using auto-park makes it faster than even parking illegally most times.
umm, i hope they fix so that a small store cant have more than 20 customers. this is dumb, because the reason you move out of an old store, is because you need more space, there is NO reason to exspand if you it never will be over 20.
If i have an online store, i could easily have 10000 customers.
Please tell me how you established this easy online store within Big Ambitions.... or how you "easily" got 10,000 customers in your own IRL store. Truth is, none of these things are "easy" at all. It's a video game, and a game that requires a system of balance so that it's an even playing experience. That experience is going to be tweaked a lot in upcoming releases, but the size of the store restricts customer count, in a physically restricted store space. "Realism" has to take a backseat to balance in every game. There is no internet/online store in this game. Comparing what you can do with one, is silly.
I have 4mil cash now and i dont know what to do with it. I have a profit of 200-250k a day. Anyone any tips?
Buy real estate. The more money in your account, the more you will lose to negative interest rates at the bank. It’s also useless to you, unless you spend it, so launch new businesses, decorate/design the ones you already have, buy buildings to sink in costs to prevent higher taxation, etc.
…. Or… next Friday night… go to the roulette table and drop it all on black. :)
if you have not received the quest from Uncle Fred, call the banks and do Investments, as Charlie said to avoid negative rates. start with low tier one and it will grow little by little than use for real estate
@@luismercado08 i’m at the 50mil quest
@@CharliePryor okay thanks, is there a lot of profit if you buy buildings?
@parrashut2080 not relative to good retail businesses, but relative to the bank and government taking it bit by bit, yes. :)
It's disappointing that the activity in the store is just fluff.
It means the layout of the store has no meaning.
Why does it have no meaning? You get out of a game what you put into it. That’s what #10 is all about!
@@CharliePryor You have a point, but would be more fun if there was potential to improve the store with a smart layout.
@@TheLivirus There is an interior score which goes up as your store gains attractive decor and features. It simply doesn't matter HOW you arrange them, but adding them makes a difference for sure. - It would be incredibly difficult to code in an "interior design" satisfaction score that actually took into account how you placed stuff in the store, especially given how subjective "attractiveness" would be for something like that
@@CharliePryor I was thinking more along the lines of optimizing workflow/accessibility and to let store performance be determined by what you decide and manage to fit inside rather than hard numbers.
@@TheLivirus like I said, really hard to code in a simulation like that, which would often be based largely on subjective assessments
1. Start with a small loan of one million dollars.
The British way (the true way
Step one wait for the casino boat
Buy the tickets
Create a save called 5k
Gamble all of your money if you lose it reload the save
If it works Create save 10 k 20k 40k ect
Gamble again =profit
Save scumming isn't an exploit. Spiff lost. Jonas wins.
Bmc van is faster and mor space then mimic
Not sure what I’m doin wrong but I’m on just about 850k daily income - could anybody pls help me?
You're wasting your time playing a video game when you could be out building your empire! Does that help?
@@GUNNER67akaKelt how do you know I’m not already on it?? 🤔
„coz u play such stupid games bla bla bla“
Imagine there are ppl who can handle their business & enjoy their free time
@@DeamRules Whoa there, Sparky! It was justa joke. Guess I should have added a 😋at the end. If you made that much money in-game, you'll end up owning the game studio, soon.
Rule #1 : CARDIO.... Rule #2 Never trust advise given on the internet ;)
@@Mr_Spock512 I know how to spell dark dragon... as well as pompous.. Ignorant.. Troll.. and many other words :D
@@bubbles69138 Relax Dude, I was just teasing you.
I guess humor doesn't convey well on the interweb.
@@Mr_Spock512 Exactly.. So my joke back went unnoticed as well :p So this conversation is completely illogical!
or just dupe at the casino lol
Save scumming is neither a strategy, nor an exploit, Spiff lost. Jonas wins.
@@CharliePryor lol
i have 900 billion money in the game 🗿
I doubt any of these tips will help you. :)
@@CharliePryor I still need a lot of tips because I spend a lot of time in this game, thanks for the cool tips😁
How did you get that much?
@@factsin7979 im using cheat table🗿
Love the video great game. I was just wondering cuz I've never bought a van why didn't everyone just have things delivered