the armor is greatly detailed and incredibly well designed. You may not be well versed in the intricacies of historical armor but asking and considering the questions you have is well beyond what most people do. Also I don’t know why but my favorite part of the design are the helmets
@@generalsmite7167 Thank you for your comment, I'm always researching and learning more but I'm very pleased with how these designs came out. I put a lot of time into the details and intricacies so it's awesome to have people such as yourself point them out, thanks! The helmets are interesting as they're kind of my own creation, I took inspiration from things like barbutes and visorless sallets (some kettlehat inspiration in there also) but I'm not sure exactly how to classify them. I'm pretty sure they'd be effective though :)
THIS is the kind of stuff that drew me to Power Fantasy in the first place. Seeing European plate armor with Chinese influenced aesthetics and design was just so innovative, especially in an environment where you don't hear much about historical Chinese plate armor. Dao rocks the look!
Thanks so much! Yeah this is essentially what I want to be THE look of Power Fantasy, I really enjoyed making these designs. Thanks for following along :))
This is awesome! If you've thought about the army organization, I'd love to see that as well. Nobody's asking me here, and it's not my world building, BUT, I have a proposal. Since Dao's army relies on small, professional, well equipped soldiers, inspiration from Lance Fournies of compagnie d'ordonnances could be taken. Tho those 'squads' were a mix of heavy cavalry and mounted archers, Dao's units could be a mix of Mounted Infantry and Crossbowmen. Horses for transportation, but not necessarily for fighting on horseback.
Thank you for the detailed response, that's very interesting. I really enjoy that dragoon-type way of fighting and want to represent it in some capacity in this setting, just need to do more research so I can be more confident including it! Also thanks for bringing up the compagnie, I hadn't heard of it before and just from a quick google search it looks fascinating, I'm going to defo look into it more later. I intentionally left it vague as to exactly how soldiers of Dao fight and how they're organised, mainly because I haven't made up my mind yet and have a lot more research I still need to do! I'll get there...eventually... but again thanks so much for the input and insight, I appreciate it
As a person who's been inside a suit of armour a few times, I can tell you from experience that surcoats and textiles don't just look cool (they do!), but also help insulating the wearer from both temperature and rain, especially when you wear them in a sandwich, over and under steel. Amazing work, friend! Keep it up!
Thank you dude! That's really interesting to hear re: surcoats, thank you for the anecdote. I hope I'll get to wear some armour one day, unfortunately not financially viable for me at the moment but it would certainly make understanding it a whole lot easier! That insulation effect is an interesting worldbuilding opportunity, I'll definitely be taking it into account when designing armour for warmer, more humid, nations/regions further south
Dude this is epic!!! Whenever I create a character or civilization, I often hyperfixate on what they would wear and how their armors and clothing evolve over time, so my research often exceeds my drawing session because I want to be as "grounded" in real life as possible. Glad I'm not the only one interested in this types of stuff!
You have no idea how relatable that is, for this video especially I think the research took longer than the actual artwork! Definitely not the only one haha, feels good to find my people, thanks for watching :))
I put a lot of time into the research and details, so you pointing it out is immense praise, thank you so much! Glad to have you along, I hope you enjoy what's to come
@@powerfantasychannel Well your effort definitely shows in your work! I'm really looking forward to seeing your future stuff, given that all your stuff before these guys was also quite awesome. May the algorithm bless thee, and give your stuff the attention it deserves!
The designs are incredible good job! The only thing that i would add is chainmail in the gaps of the plate armor, that is how heavy infantry or knights were equipped. With out the maile the armor has week spots making the soldier vulnerable.
Thanks for your comment, the central figure is actually wearing maille although it's hidden under other clothing layers, unfortunately didn't have time to talk about it in the video :) I'm working on a video about maille's place in my setting at the minute, so stay tuned for a more comprehensive explanation sometime in the next few weeks (Apologies for the late response by the way!)
@IIIceFlyArt Thanks so much for watching, I agree it's awesome to see so many channels doing this now. Seeing the things people come up with is so interesting when inspiring :)
Loved the Video and I'm hoping to see more of Dao in the future. Maybe getting to see any settlements or leaders in Dao. Just seeing their culture and architecture would be amazing to me. Anyways amazing video hope to learn more about this world and it's inhabitants.
@@FranciscoLopez-eh8zg Thank you for watching and commenting, I'm glad you enjoyed it! Culture and architecture are things I'm excited to start fleshing out, there's a lot of work I need to do on them but I'm certainly hoping to make videos covering them in future :)
as someone who has studied armor for many years I am very impressed with your depiction of a fantasy armor. I love this idea edit: one thing i did think of (unless you have reasons for it lore wise) is that it would make sense for them to have chainmail underneath some of the plate like inside the elbow for example.
@@kdenkniep1454 Thank you, that's wonderful to have a vote of confidence from someone experienced! Regarding maille my intention is for the central figure to be wearing it, just underneath his clothing, likely just small sections sewn to a doublet-style garment. Maille isn't a native technology to the main region of this setting, so there isn't infrastructure and expertise available for mass manufacturing of it, but it would be in use by especially wealthy combatants (the reason it's not visible in the artwork is mainly because I couldn't decide on how to paint it heheh, so I figured he could just be wearing it underneath)
Yeahhhhhh daoooooo!!! The video is so so good !!!!😮 You really step up both in writing and drawing congrats ! I admire you, i want to be like you when i'll grow up. Jokes aside you're really inspiring..
What you are doing is really cool. I like the idea of mixing different styles of historical armor. Question about armor design: why don't they cover gaps between the plates with chainmail?
Thanks man and good question, initially I wanted to try and avoid chainmail but I've gone back on that. The central character, Shendai, definitely has maille covering his joints (armpits, elbows, etc.) but it's worn under his clothing, and it'll just be small patches where necessary rather than a full hauberk. The reason for this is that maille isn't a technology native to the central plains, and it's very time intensive to make, so at least in the main regions in this setting maille is present but only really used by those who can afford it, as there just isn't the infrastructure and expertise set up to produce it domestically on a large scale. (I want to eventually get to other parts of the world in my setting, and if/when I do chainmail will definitely be far more common in some of those regions :) )
I love the organic, believable, social development you put into these, i.e. discussing how Dao is able to not be flattened due to a cultural, geographical, and militaristic reasons. How do you go about making things like this?
Thank you, genuinely, believability is my ultimate goal with this project/channel so that's wonderful to hear and very high praise. As for the process, I usually start by deciding on character/political/social dynamics and events that I find interesting and want to include in the setting, and then it's a question of creating the circumstances for that to happen in a way that is convincing and makes sense. When that's done, to me the most engaging part of worldbuilding is going a bit deeper, intertwining events, seeing opportunities, coming up with narratives within narratives, and just in general working from the initial foundations I've laid down to then go back and forth seeing how things affect each other. It of course starts with an idea, but then things can develop naturally from that idea and become far more detailed in an enjoyably organic way.
@@powerfantasychannel No problem at all, its important to praise people when they've demonstrated their skills 🙌 In the time between making that original comment and this one, I've already taken inspiration from how you've differentiated in how the availability of resources (i.e. grazing animals and assumedly non-arable land vs. textiles) can affect a culture's identity and industry :D I'll be watching from now on, keep rocking dude ✊
9:10 typically the opposite is the case cavalry even in the age of pike and shot dominate open plains do to there ability to maneuver around or refuse to decisively engage until terms are favorable to them, while pike formations are much more effective in hilly or limiting terrain that forces cavalry for face pike formations head on. Otherwise the armor looks great its distinct enough that it could pass as its own culture without leaning to heavily into any one of its inspirations.
Thanks for commenting :) My line of thinking for pike formations losing their effectiveness specifically against infantry in rugged terrain is due to a loss of cohesion (men need to watch their step more, causing exploitable gaps to form in their ranks). I can see what you mean re: hilly limiting terrain, if you're able to funnel cavalry into a chokepoint with pikes that would be devastating. That wasn't the war Hanbei was fighting though, they were often forced into disadvantageous positions where Dao's better trained and armed infantry could outmanoeuvre and cut them to pieces. Thank you for your kind words about the armour design by the way, I appreciate it
Thanks so much! And yes absolutely, although it might be a little while as there's both a lot to cover, and a lot for me to figure out/create/come up with :) I have plenty of ideas about the other nations floating around, just need to put them to screen as it were
bro this shit is good, do more videos on Dao, their tactic, weapons, history and more. a suggestion, you could give the crossbowmen a buckler shield so he could also act as melee soldier if the need arises and since buckler shields were often completely made of iron it would fit into their lore what do you think?
Dude that's a solid idea I didn't consider a buckler, you're absolutely right though that would fit. It likely wouldn't be every crossbowman, but a slightly wealthier one? 100%, I don't see why not, I already drew them with the intention of being able to at least hold their own in melee. Thanks!
@@powerfantasychannel no problem, happy to be a small part of this project. i first thought about the big shields that the Genoese crossbowmen used but then i thought carrying massive shields like that in a mountainous terrain like Dao wouldn't be the most effective
If you want more channels to watch for armour inspiration (imho a more in-depth one), I'd highly recommend Knyght Errant run by Ian LaSpina (he also has a website for even more resources) despite not really posting anything new for quite a long while now simply because what's already there is quite extensive.
Good recommendation, I have actually watched a few of his videos, they're very in depth. It's a shame he hasn't posted recently, I need to give his videos another look at though thanks for the reminder :)
Thanks so much for the kind comment! The thumbnail art took me probably about 12 hours across 3 days. The main artwork with 3 soldiers took a lot longer but I didn't think to take note of how long it took exactly (even so I think I spent more time researching than actually drawing, armour is...very complex)
Very good and interesting. I like the mix of background and notes on design. Well done. I wonder though if it would be better to start the video with history and background and then go into design details and thoughts?
@@janm.johansen9806 Thanks for watching, yeah potentially that could be better! When I was writing the script I couldn't decide which way round I wanted to do it, I might switch it up a bit in future. It just occurred to me that I haven't added chapters to the video, I'll sort that out ASAP
The pauldron and arm harness in general, of the figure in the center. Are of a style used by cavalieri and restrict movement of the arm. Not great for foot combat. Great design, I like the mixing of eastern and western elements.
Thank you for the information and the kind words, do you have any links to exactly what you're referring to? Google isn't giving me consistent results unfortunately, would love to know if you have any specific references. Regarding the mobility that's interesting to know, thank you. In the central figure's case it luckily shouldn't be too much of an issue since he'll usually be off the front lines, commanding, so I think it's reasonable for protection to be prioritised. I'll definitely keep it in mind though, I try to consider range of motion and role when I'm drawing but it's difficult as I don't personally have access to trying on armour myself :)
No, I do not have a specific source for this. I recommend the RUclips channels of airnt, Dequitem and Knyght Errant for more information on the topic. Thank you for the reply.
If the character is rich or capable, you can make them stand out by making the color of their non metal armor pieces or ornaments be brighter and use expensive colors like purple
Could you not perhaps stylized them a bit more to look more eastern and exotic? To me it actually looks a bit too European, and I think the culture you're depicting is eastern inspired. It's more interesting to imagine how eastern cultures would've styled full plate armour had they adopted it. Also the weapons like the halberd, there are eastern polearms that're equivalent to their European counterparts anyways.
While a lot of what I draw is eastern inspired, I do really love european aesthetics as well, and my aim with Power Fantasy is to try and blend the cultures rather than lean one way or the other. The specifics of that blend are still very much work in progress though :) In future I might lean more eastern, here I took quite a lot of western influence, it's a push and pull that I'm still experimenting with. I'm also taking the functionality of everything very seriously, so there's that to consider also when I'm designing. Thanks for the comment!
the armor is greatly detailed and incredibly well designed. You may not be well versed in the intricacies of historical armor but asking and considering the questions you have is well beyond what most people do. Also I don’t know why but my favorite part of the design are the helmets
@@generalsmite7167 Thank you for your comment, I'm always researching and learning more but I'm very pleased with how these designs came out. I put a lot of time into the details and intricacies so it's awesome to have people such as yourself point them out, thanks! The helmets are interesting as they're kind of my own creation, I took inspiration from things like barbutes and visorless sallets (some kettlehat inspiration in there also) but I'm not sure exactly how to classify them. I'm pretty sure they'd be effective though :)
THIS is the kind of stuff that drew me to Power Fantasy in the first place. Seeing European plate armor with Chinese influenced aesthetics and design was just so innovative, especially in an environment where you don't hear much about historical Chinese plate armor. Dao rocks the look!
Thanks so much! Yeah this is essentially what I want to be THE look of Power Fantasy, I really enjoyed making these designs. Thanks for following along :))
This is awesome! If you've thought about the army organization, I'd love to see that as well. Nobody's asking me here, and it's not my world building, BUT, I have a proposal. Since Dao's army relies on small, professional, well equipped soldiers, inspiration from Lance Fournies of compagnie d'ordonnances could be taken. Tho those 'squads' were a mix of heavy cavalry and mounted archers, Dao's units could be a mix of Mounted Infantry and Crossbowmen. Horses for transportation, but not necessarily for fighting on horseback.
Thank you for the detailed response, that's very interesting. I really enjoy that dragoon-type way of fighting and want to represent it in some capacity in this setting, just need to do more research so I can be more confident including it! Also thanks for bringing up the compagnie, I hadn't heard of it before and just from a quick google search it looks fascinating, I'm going to defo look into it more later. I intentionally left it vague as to exactly how soldiers of Dao fight and how they're organised, mainly because I haven't made up my mind yet and have a lot more research I still need to do! I'll get there...eventually... but again thanks so much for the input and insight, I appreciate it
The glorious sons of Hanbei will not spare them! To battle!
As a person who's been inside a suit of armour a few times, I can tell you from experience that surcoats and textiles don't just look cool (they do!), but also help insulating the wearer from both temperature and rain, especially when you wear them in a sandwich, over and under steel.
Amazing work, friend! Keep it up!
Thank you dude! That's really interesting to hear re: surcoats, thank you for the anecdote. I hope I'll get to wear some armour one day, unfortunately not financially viable for me at the moment but it would certainly make understanding it a whole lot easier! That insulation effect is an interesting worldbuilding opportunity, I'll definitely be taking it into account when designing armour for warmer, more humid, nations/regions further south
The armor's gorgeous and the setting is captivating.
Dude this is epic!!! Whenever I create a character or civilization, I often hyperfixate on what they would wear and how their armors and clothing evolve over time, so my research often exceeds my drawing session because I want to be as "grounded" in real life as possible. Glad I'm not the only one interested in this types of stuff!
You have no idea how relatable that is, for this video especially I think the research took longer than the actual artwork! Definitely not the only one haha, feels good to find my people, thanks for watching :))
I really like all this stuff, great attention to detail, particularly in the design process. I'll definitely be following this setting!
I put a lot of time into the research and details, so you pointing it out is immense praise, thank you so much! Glad to have you along, I hope you enjoy what's to come
@@powerfantasychannel Well your effort definitely shows in your work! I'm really looking forward to seeing your future stuff, given that all your stuff before these guys was also quite awesome.
May the algorithm bless thee, and give your stuff the attention it deserves!
I love polearms raaaghh
They're so baller
The designs are incredible good job! The only thing that i would add is chainmail in the gaps of the plate armor, that is how heavy infantry or knights were equipped. With out the maile the armor has week spots making the soldier vulnerable.
Thanks for your comment, the central figure is actually wearing maille although it's hidden under other clothing layers, unfortunately didn't have time to talk about it in the video :) I'm working on a video about maille's place in my setting at the minute, so stay tuned for a more comprehensive explanation sometime in the next few weeks
(Apologies for the late response by the way!)
The thumbnail helmets lighting is 👌🏼👌🏼👌🏼
As a blacksmith and armourer, it looks great man. And definitely realistic.
Thank you dude, very much appreciated :)
Cool can’t wait to meet the other clans^^
You've really outdone yourself with this video. The editing and audio have improved so much since your earlier works. Keep up the good work man.
Thanks so much, that's awesome to hear. I'll do my best!!
Oh I'm SO into this, this is so cool, I love this uprise in worldbuilding channels it's my favourite thing on RUclips ❤️❤️
@IIIceFlyArt Thanks so much for watching, I agree it's awesome to see so many channels doing this now. Seeing the things people come up with is so interesting when inspiring :)
These videos keep getting better with each release. Your presentation, direction, and technical ability never fail to disappoint.
my fav worldbuilding project going on rn
Loved the Video and I'm hoping to see more of Dao in the future. Maybe getting to see any settlements or leaders in Dao. Just seeing their culture and architecture would be amazing to me. Anyways amazing video hope to learn more about this world and it's inhabitants.
@@FranciscoLopez-eh8zg Thank you for watching and commenting, I'm glad you enjoyed it! Culture and architecture are things I'm excited to start fleshing out, there's a lot of work I need to do on them but I'm certainly hoping to make videos covering them in future :)
as someone who has studied armor for many years I am very impressed with your depiction of a fantasy armor. I love this idea
edit: one thing i did think of (unless you have reasons for it lore wise) is that it would make sense for them to have chainmail underneath some of the plate like inside the elbow for example.
@@kdenkniep1454 Thank you, that's wonderful to have a vote of confidence from someone experienced! Regarding maille my intention is for the central figure to be wearing it, just underneath his clothing, likely just small sections sewn to a doublet-style garment. Maille isn't a native technology to the main region of this setting, so there isn't infrastructure and expertise available for mass manufacturing of it, but it would be in use by especially wealthy combatants (the reason it's not visible in the artwork is mainly because I couldn't decide on how to paint it heheh, so I figured he could just be wearing it underneath)
@@powerfantasychannel thank you for replying and explaining it to me, I love this reasoning! Keep up the amazing work. I'm excited to see more
hell yeah, this looks sick
This was an excellent video. It was very interesting.
Extremely underrated channel, I hope to see you blow up to millions. Literally doing gods work holy
Thank you dude, I appreciate it :)
I liked this video and I look forward to learning more of the world you're creating.
Yeahhhhhh daoooooo!!!
The video is so so good !!!!😮
You really step up both in writing and drawing congrats ! I admire you, i want to be like you when i'll grow up. Jokes aside you're really inspiring..
Love you Thibault, thanks :))
Amazing
What you are doing is really cool. I like the idea of mixing different styles of historical armor. Question about armor design: why don't they cover gaps between the plates with chainmail?
Thanks man and good question, initially I wanted to try and avoid chainmail but I've gone back on that. The central character, Shendai, definitely has maille covering his joints (armpits, elbows, etc.) but it's worn under his clothing, and it'll just be small patches where necessary rather than a full hauberk. The reason for this is that maille isn't a technology native to the central plains, and it's very time intensive to make, so at least in the main regions in this setting maille is present but only really used by those who can afford it, as there just isn't the infrastructure and expertise set up to produce it domestically on a large scale. (I want to eventually get to other parts of the world in my setting, and if/when I do chainmail will definitely be far more common in some of those regions :) )
I love the organic, believable, social development you put into these, i.e. discussing how Dao is able to not be flattened due to a cultural, geographical, and militaristic reasons. How do you go about making things like this?
Thank you, genuinely, believability is my ultimate goal with this project/channel so that's wonderful to hear and very high praise. As for the process, I usually start by deciding on character/political/social dynamics and events that I find interesting and want to include in the setting, and then it's a question of creating the circumstances for that to happen in a way that is convincing and makes sense.
When that's done, to me the most engaging part of worldbuilding is going a bit deeper, intertwining events, seeing opportunities, coming up with narratives within narratives, and just in general working from the initial foundations I've laid down to then go back and forth seeing how things affect each other. It of course starts with an idea, but then things can develop naturally from that idea and become far more detailed in an enjoyably organic way.
@@powerfantasychannel No problem at all, its important to praise people when they've demonstrated their skills 🙌 In the time between making that original comment and this one, I've already taken inspiration from how you've differentiated in how the availability of resources (i.e. grazing animals and assumedly non-arable land vs. textiles) can affect a culture's identity and industry :D I'll be watching from now on, keep rocking dude ✊
9:10 typically the opposite is the case cavalry even in the age of pike and shot dominate open plains do to there ability to maneuver around or refuse to decisively engage until terms are favorable to them, while pike formations are much more effective in hilly or limiting terrain that forces cavalry for face pike formations head on. Otherwise the armor looks great its distinct enough that it could pass as its own culture without leaning to heavily into any one of its inspirations.
Thanks for commenting :) My line of thinking for pike formations losing their effectiveness specifically against infantry in rugged terrain is due to a loss of cohesion (men need to watch their step more, causing exploitable gaps to form in their ranks). I can see what you mean re: hilly limiting terrain, if you're able to funnel cavalry into a chokepoint with pikes that would be devastating. That wasn't the war Hanbei was fighting though, they were often forced into disadvantageous positions where Dao's better trained and armed infantry could outmanoeuvre and cut them to pieces.
Thank you for your kind words about the armour design by the way, I appreciate it
Looks great
Very good, absolute pleasure watching your content, keep it up bro 😎
Thanks Irish :)
Can we see more of the other nations? Beautiful videoooo!!❤
Thanks so much! And yes absolutely, although it might be a little while as there's both a lot to cover, and a lot for me to figure out/create/come up with :) I have plenty of ideas about the other nations floating around, just need to put them to screen as it were
@@powerfantasychannel perfect becuse i need moreee
bro this shit is good, do more videos on Dao, their tactic, weapons, history and more.
a suggestion, you could give the crossbowmen a buckler shield so he could also act as melee soldier if the need arises and since buckler shields were often completely made of iron it would fit into their lore
what do you think?
Dude that's a solid idea I didn't consider a buckler, you're absolutely right though that would fit. It likely wouldn't be every crossbowman, but a slightly wealthier one? 100%, I don't see why not, I already drew them with the intention of being able to at least hold their own in melee. Thanks!
@@powerfantasychannel no problem, happy to be a small part of this project.
i first thought about the big shields that the Genoese crossbowmen used but then i thought carrying massive shields like that in a mountainous terrain like Dao wouldn't be the most effective
This is fucking epic
If you want more channels to watch for armour inspiration (imho a more in-depth one), I'd highly recommend Knyght Errant run by Ian LaSpina (he also has a website for even more resources) despite not really posting anything new for quite a long while now simply because what's already there is quite extensive.
Good recommendation, I have actually watched a few of his videos, they're very in depth. It's a shame he hasn't posted recently, I need to give his videos another look at though thanks for the reminder :)
Amazing!
This is magnificent!!!. How long it took you to draw all these?
Thanks so much for the kind comment! The thumbnail art took me probably about 12 hours across 3 days. The main artwork with 3 soldiers took a lot longer but I didn't think to take note of how long it took exactly (even so I think I spent more time researching than actually drawing, armour is...very complex)
Very good and interesting. I like the mix of background and notes on design. Well done. I wonder though if it would be better to start the video with history and background and then go into design details and thoughts?
@@janm.johansen9806 Thanks for watching, yeah potentially that could be better! When I was writing the script I couldn't decide which way round I wanted to do it, I might switch it up a bit in future. It just occurred to me that I haven't added chapters to the video, I'll sort that out ASAP
Very interesting. 😄
Crossbowmen, my beloved.
Would be really cool if the Historical Armour Expert from GameSpot was shown this. Or just any armour from these WorldBuilderTubers.
HANBEI ON TOP URAHHHHH
The pauldron and arm harness in general, of the figure in the center. Are of a style used by cavalieri and restrict movement of the arm. Not great for foot combat.
Great design, I like the mixing of eastern and western elements.
Thank you for the information and the kind words, do you have any links to exactly what you're referring to? Google isn't giving me consistent results unfortunately, would love to know if you have any specific references.
Regarding the mobility that's interesting to know, thank you. In the central figure's case it luckily shouldn't be too much of an issue since he'll usually be off the front lines, commanding, so I think it's reasonable for protection to be prioritised. I'll definitely keep it in mind though, I try to consider range of motion and role when I'm drawing but it's difficult as I don't personally have access to trying on armour myself :)
No, I do not have a specific source for this. I recommend the RUclips channels of airnt, Dequitem and Knyght Errant for more information on the topic.
Thank you for the reply.
HANBEI MENTIONED RAHHHHHHHHH
Here from monstergarden, insta sub ❤
If the character is rich or capable, you can make them stand out by making the color of their non metal armor pieces or ornaments be brighter and use expensive colors like purple
not to flex I was there when this was being drawn
@@drpolargaming You the man Polar
🗿👍
Literally me
design for what
Could you not perhaps stylized them a bit more to look more eastern and exotic? To me it actually looks a bit too European, and I think the culture you're depicting is eastern inspired. It's more interesting to imagine how eastern cultures would've styled full plate armour had they adopted it. Also the weapons like the halberd, there are eastern polearms that're equivalent to their European counterparts anyways.
While a lot of what I draw is eastern inspired, I do really love european aesthetics as well, and my aim with Power Fantasy is to try and blend the cultures rather than lean one way or the other. The specifics of that blend are still very much work in progress though :) In future I might lean more eastern, here I took quite a lot of western influence, it's a push and pull that I'm still experimenting with. I'm also taking the functionality of everything very seriously, so there's that to consider also when I'm designing. Thanks for the comment!