10 Theories about Monster Hunter Wilds

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  • Опубликовано: 25 дек 2024

Комментарии • 412

  • @franzoloranzo7302
    @franzoloranzo7302 9 месяцев назад +444

    “A Chad in the Monster Hunter team”
    So just a regular member of the Monster Hunter team?

    • @mrluthfians01
      @mrluthfians01 9 месяцев назад +3

      yeah

    • @Juan_M.Urbina0503
      @Juan_M.Urbina0503 9 месяцев назад +27

      Literally The Old Huntsman of MHW
      - Appears
      - Does 0 damage to Nergigante
      - Leaves and gets drunk

    • @heromedley
      @heromedley 9 месяцев назад +4

      monster hunter team just built different

    • @Haka-f3k-u
      @Haka-f3k-u 9 месяцев назад +3

      Oh boy, dev worship.
      Got my dose of cringe for the week, thank you.

    • @TooMuchFoxs
      @TooMuchFoxs 9 месяцев назад +7

      @hakageryu-hz7jz it’s not worship, it’s appreciation.
      Maybe the reason you don’t know the difference is because your family never gave you any.

  • @somepvpguy69
    @somepvpguy69 9 месяцев назад +190

    Me when i see a kecha wacha vs great jaggi turf war in wilds: I AM THE HYPE!!!!! RAAAAAAHHH!!!!!

    • @telson1583
      @telson1583 9 месяцев назад +13

      Kecha wacha vs Bishanten: monkey madness 😱😱

    • @superchiefdunga5394
      @superchiefdunga5394 9 месяцев назад +5

      Great Jaggi is the king of monsters.

    • @somepvpguy69
      @somepvpguy69 9 месяцев назад +7

      @@superchiefdunga5394 indeed, sorry for my folly great jaggi vs fatalis

    • @naherathe
      @naherathe 7 месяцев назад

      ​@@somepvpguy69 fatalis? i think its a basarios and gravios situation here, clearly its an old great jaggi

  • @onyxrexdragon7129
    @onyxrexdragon7129 9 месяцев назад +106

    So I was replaying Monster Hunter World and remembered the woodland pteryx. It looks quite a lot like the mount, and the endemic life researcher did ask us to catch one.

    • @Lock2142
      @Lock2142 9 месяцев назад +7

      It could be an offshoot, if you are in the new world, and a part that is cut off (crazy storm systems etc. maybe?) It's quite similar to the woodland one but I think maybe it could be a desert or wasteland Pteryx. It evolved to have a beak snout rath looking front of its face instead and could be bigger for whatever reasons would make sense in the situation.

    • @victory8928
      @victory8928 7 месяцев назад

      I think it could be a distant relative in the same family but branched due to different environments and needs

  • @BadEnd98
    @BadEnd98 9 месяцев назад +115

    My theory is it's gonna be wild

    • @Lock2142
      @Lock2142 9 месяцев назад +7

      that's a wild theory

    • @thephoenixfromtheashes
      @thephoenixfromtheashes 9 месяцев назад +3

      I think it's gonna rise to be world's better than the last game

    • @zearcjustice7837
      @zearcjustice7837 9 месяцев назад +2

      boooooo , take my like but boooooo

    • @chimpmilk9989
      @chimpmilk9989 9 месяцев назад +1

      i eat glue and i loveeating glue😂😂

    • @alderwield9636
      @alderwield9636 8 месяцев назад

      @@thephoenixfromtheashes *drops mic

  • @zulium
    @zulium 9 месяцев назад +106

    I appreciate your level headed approach to this. I think too many other people are too caught up in the hype and made all these wild predictions and have all these super high hopes for what will come in Wilds. I don't doubt it'll be an amazing game, but expecting underwater combat, new weapons, new lore and a full open world? I'm not saying all of those things aren't possible, but I think you're setting yourself up to be disappointed if you go in expecting so much.

    • @Sing_LoveWRS
      @Sing_LoveWRS 9 месяцев назад +1

      We're gonna get atleast 2 of those, basically a gaurantee that one of 'em will be lore, but expecting 3 or more in base game would be hopium copium.

  • @xfreezingturtlex
    @xfreezingturtlex 9 месяцев назад +54

    One thing I really hope to see from Wilds is the ability to truly observe how Elder Dragons can impact the environment around them.
    I would say B. Vaal Hazak did this a little when they went to the Ancient Forest, but it can be a lot more involved than that. Teostra visits a forested area and burns part of it, or raises the ambient temperature of the area so you need cool drinks in areas you normally don't. Velkhana freezing over bodies of water and causing snow in otherwise temperate regions.
    Or, what if the sandstorms in the trailer were caused by a Jhen Mohran? Or of there's a coastal area that experiences occasional earthquakes, caused by a Ceadeus? You don't necessarily have to show those monsters on-screen, either; a little secret area with a couple of shinies that point back to the monsters causing the phenomenon in question should be enough for people to connect the dots.
    Imagine if there was a title update that was going to add Gore Magala (or some similar monster), but before that update dropped, you could find "Mysterious Scales" or notice other monsters acting strangely (which, sidenote, is another thing I want: monsters reacting to the presence of other monsters in ways that go beyond "fight 'em!"). New players might become intrigued by this mystery, while series veterans get to feel smart for recognizing the signs of a familiar monster before it gets officially announced in the coming days.
    I dunno, I think the idea is neat.

    • @rongon-100
      @rongon-100 9 месяцев назад +5

      yeah the potential to show the power of elder dragons in wilds is massive

    • @---jt5wg
      @---jt5wg 9 месяцев назад +7

      I think the idea has a lot of merit, and it can be implemented heavily or just to a minor degree. Either way it would be a boost to the games overall atmosphere which is my jam. When you play a game like monster hunter for so many hours, variations in the environment would be greatly appreciated as a reason to continuously enjoy the hard work put into making such amazing environments.

    • @milchesarreal6964
      @milchesarreal6964 9 месяцев назад +2

      Being able to tell a monster's near just by observing the small monsters is a neat concept
      Something that kinda gets buried over time in world cuz of the scoutflies hiding but y'know
      Neat

    • @captain_mel
      @captain_mel 9 месяцев назад

      I'd definitely appreciate really powerful monsters showing up early - like way before you're ready to fight them.
      Maybe it's just me, but I really enjoyed the feeling in World of running from the big Apex predators when they showed up and I wasn't geared for them yet.
      Especially if they stuck around for a few quests - essentially giving you the choice of dealing with the hazard of an Elder Dragon / Apex Monster when questing in a region, or *avoiding* the region altogether for like 4-10 quests until it moves on.
      What'd be even cooler would be if the map was altered for a bit after they left, too.

    • @borzoilover4156
      @borzoilover4156 9 месяцев назад

      I want their intelligence to also be realised it would be cool to have certain elder dragon species act differently towards you depending on how you hunt them- sort of like a reputation system like some could act friendly if you hunt rival species stuff like that or like kushala daora invading quests because they hold grudges

  • @darthnius809
    @darthnius809 9 месяцев назад +103

    All I want from Wilds is for it to have a crustacean monster in the base game.
    Just one singular one, pretty please...

    • @reallynotsogoldenisopod
      @reallynotsogoldenisopod 9 месяцев назад +19

      A pistol/mantis shrimp carapaceon is loooong overdue

    • @ninjamurai
      @ninjamurai 9 месяцев назад +8

      And Arachnids 😊

    • @Hilversumborn
      @Hilversumborn 9 месяцев назад +2

      @@reallynotsogoldenisopod Or a lobster.

    • @Sing_LoveWRS
      @Sing_LoveWRS 9 месяцев назад +2

      I just want one damn Carapaceon, JUST. ONE. CARAPACEON.

    • @borzoilover4156
      @borzoilover4156 9 месяцев назад +1

      ​@@Sing_LoveWRSi want taikun zamuza in mainline

  • @mrwolfkinson822
    @mrwolfkinson822 9 месяцев назад +21

    One major thing pointing in favour of underwater combat is Tokuda taking the helm again. In an interview it was said that MHW was originally gonna have underwater combat in the wildspire very early in development and Tokuda could be looking into trying again.
    (Also technically 10 mons could be fought underwater, there's the rare cases where you could fight Ivory Lagi underwater)
    Good video!

  • @Pascll
    @Pascll 9 месяцев назад +38

    something that is worth noting: tokuda wanted to add underwater areas with underwater combat in world, specifically in the wildspire waste, with the swamp there being what remains of that idea. they gave up on this pretty quickly due to time concerns, but it is worth considering that he wanted to add it and that capcom is thinking about it.
    but given how much bigger in scale wilds is, I do agree we probably won't see underwater combat. if the game had smaller maps like world, I think we might have seen underwater combat... but both underwater combat, expanded weather and a much bigger world together seems like too many innovations for one project.

    • @MonsJazier
      @MonsJazier 9 месяцев назад

      Also, I really don't understand those people who want underwater combat. In Tri, I always tried to avoid them whenever possible because it was just so terribly annoying for me to move underwater. I never got to exactly where I wanted to go.... So I actually hope they keep it drowned in the past and focus on something more fun

    • @noctisgaming2939
      @noctisgaming2939 9 месяцев назад

      They going full out with this budget wise, everyone on monster hunter team is working on this and they been given a free reign to do the best game they possibly can, Capcom expects the success of the game to keep the company going for a whole fiscal year, I think they bringing underwater and Lagiacrus back.

    • @sekiro_the_one-armed_wolf
      @sekiro_the_one-armed_wolf 8 месяцев назад +1

      @@MonsJazierI’ve been playing 3u on and off for the past 2 years, 200 hours in it, and while some aspects of it were iffy I did enjoy all the water hunts. It also makes specific fights better than they would be otherwise like with lagi and plesioth, and monsters like ceadeus are just fucking cool.

  • @MyNameisGon
    @MyNameisGon 9 месяцев назад +330

    But hey, thats just a theory. A MONSTER HUNTER THEORY

  • @zyionhvogunsin7026
    @zyionhvogunsin7026 9 месяцев назад +74

    I just need Great Jaggi to make a return, and I’ll be happy.

    • @spookyfrogs1874
      @spookyfrogs1874 9 месяцев назад +5

      i would love to finally meet great jaggi!!! the ears :3
      also bring maccao back too!!

    • @somepvpguy69
      @somepvpguy69 9 месяцев назад

      @@spookyfrogs1874 macaco vs great jaggi, battle of the century

    • @NavajoNinja
      @NavajoNinja 9 месяцев назад

      Baggi better

    • @siegwardinspirit
      @siegwardinspirit 9 месяцев назад

      ​@@spookyfrogs1874yesss, Great Maccao is so good!

  • @Nyaracuga
    @Nyaracuga 9 месяцев назад +59

    after seeing a trillion shadow of the erdtree videos of this style this past week, im very glad the sexiest swiss brings some spice into my life by doing a video like this for the monster hunter in me

  • @saudrrr8198
    @saudrrr8198 9 месяцев назад +51

    Cross play and cross should an industry standard

  • @andreamassari7954
    @andreamassari7954 9 месяцев назад +23

    My wishlist for the game would be:
    -MHW artistic direction with MHR combats balanced with each other
    -More monsters from less popular categories like Neopterons, Carapaceons, Temnocerans, Amphibians and Reptiles
    -REWORKED WATER COMBAT. I want HD Abyssal Lagiacrus and underwater Namielle fight
    -A rework of "unused" Monsters like Hypnockatrice, Vespoid Queen or Monoblos
    -A few selection of MHF and MHO monsters
    -Bring back colossal monsters. Like 100m+ colossal
    For the rest, I know they will cook

    • @somepvpguy69
      @somepvpguy69 9 месяцев назад +6

      Also, bring back hunter arts, I wanna get the most useless attack in history back.
      *Switch axe intensifies*

    • @victory8928
      @victory8928 7 месяцев назад +1

      I hope we see a more diverse monster roster that can keep up with the endgame. The issue with base rise was the lack of endgame monsters while Sunbreak helped all monsters get into that higher tier.

    • @somepvpguy69
      @somepvpguy69 7 месяцев назад +1

      @@victory8928 fr

  • @mallow2902
    @mallow2902 9 месяцев назад +30

    More arthropod monsters would be amazing. I am all on board for Taikun Zamuza, but I'd also like to see Akura Vashimu, reclassified to a Temnoceran. How do we not have a Scorpion monster in mainline yet, but Frontier had TWO? Also, bring back Seltas and Seltas Queen. Seltas Queen is the coolest looking monster in the series and it's a crying shame that she wasn't in Gen 5.

  • @nafereuskortex9055
    @nafereuskortex9055 9 месяцев назад +28

    I wanna see dalamadur, I don't even care about fighting it or interacting with it, I just want to see it moving around the map.

  • @Katagear
    @Katagear 9 месяцев назад +7

    I got into Monster Hunter when MH:World came out and I mostly played Charge Blade through base World and CB/Switch Axe through Iceborne. I eventually dabbled into Hunting Horn, and now I'm trying to learn every weapons' nuances. Throughout my playthroughs, I felt that I wanted a "blunt Dual Blade" archetype in the form of "fist" type weapons that use explosive Phials in tandem with their attacks. I envisioned that their combo strings would be more free-form allowing the player to string "light", "heavy", and "phial" attacks in any order with special powerful charged combo-enders.
    After learning about the tonfas, I think they embody the idea that I had in my head of this agile brawling weapon with quick strikes weaved in with powerful hard hitting attacks. Even if tonfas don't return in Wilds, I hope that they return in some MH title down the line because they look pretty rad, especially those pile-bunker attacks!

  • @ML1399TheyStoleMyName
    @ML1399TheyStoleMyName 9 месяцев назад +8

    I don't think we'll get a massive reveal about THE Ancient Civilization, but I think we'll learn a few things about an ancient civilization that was indigenous to the New World. The New World has Wyverians and the Tale of the 5 seems to mention humans I think, so it would make sense that the New World would have an indigenous population of humans at least at some point in its history. I can see this game exploring exactly why they're all gone

  • @Cyborgzx.
    @Cyborgzx. 9 месяцев назад +17

    all i need is Hellblade Glavenus
    🙏

  • @rafaeljoseph3951
    @rafaeljoseph3951 6 месяцев назад +1

    I'd like to see the weirdo monsters return. I'm talking Kecha Wacha, Qurupeco, Great Maccao, Congalala, and maybe Gobul if they can make fighting him on land fun somehow

  • @erickhart8046
    @erickhart8046 9 месяцев назад +16

    Woo. And bring back Gamoth lol.

  • @frostytaco7614
    @frostytaco7614 9 месяцев назад +8

    Perhaps this is a far-fetched hope, but I would like to see (a) Dalamadur in Wilds. As a new player to MH that started playing World around this past Thanksgiving, I havent had a chance to dive into the older games. A giant snake that wraps around mountains is mind blowing.

    • @miguelcabreracastro6968
      @miguelcabreracastro6968 9 месяцев назад +1

      The fight with Dalamadur was... something, not bad, no,no... Remenber Zorah magdaros? yeah, kinda like that but it feels... divine, inmense, imposible.

  • @MagnusTonitrum117
    @MagnusTonitrum117 9 месяцев назад +10

    I think it’s basically confirmed to be in the New World, just with the whole Return to World thing that the MH twitter account’s been doin

  • @TheTopHatNerd-sz7dp
    @TheTopHatNerd-sz7dp 3 месяца назад +1

    Oceaniz: I don’t believe that any of this will appear in the game
    Capcom: I’m about to end this whole man’s career

  • @ultimate_pleb
    @ultimate_pleb 9 месяцев назад +9

    Nah the droplets in the logo are a very subtle reference to tears of the kingdom lol

    • @ninjamurai
      @ninjamurai 9 месяцев назад +1

      Lore accurate Link. The DLC.
      Monster Hunter Wilds: A Link tears a new one to Monster. 😅

  • @imsirnootnoot
    @imsirnootnoot 9 месяцев назад +11

    I hope they give all the flags ships a break from wild. I tired of them always taking the spot light. I rather they bring back monster that haven't gotten the 5th gen treatment or brand new monster. If there new monster, I want ether new species or make more monster for the species that have a few specimen.
    God I want a new weapon so damn bad. I do agree that the tonfa would be the most likely to be add in the mainline game. If they do I hope they ether keep the hitzone change mechanic of the tonfa or the evasion beast of a weapon like in frontier, of course no fly because that be silly.
    For underwater combat, I want it returned but I don't think it happen anytime soon. The closest they might do is have a raid monster or something of that degree and be semi underwater to test and see how the community would react

  • @caintheweirdo9945
    @caintheweirdo9945 6 месяцев назад +1

    7:25 Welp, you can now according to Trailer 1

  • @victory8928
    @victory8928 7 месяцев назад

    3:05 I personally think it makes sense. The project built two settlements already I can see other projects or settlement attempts made by other groups using these two and the set up the team did to allow for further research, habitation and extraction of resources (we see this in the old world as well)

  • @TheCosmicAstro-
    @TheCosmicAstro- 7 месяцев назад +1

    the most important thing to me is NO RNG DECORATIONS.
    As long as Wilds has no RNG decorations, you just get the monster parts, and craft what you want. Ill buy the game and enjoy the hell out of it.

  • @CoolSmoovie
    @CoolSmoovie 9 месяцев назад +4

    I hope they use the Odogaron skeleton rig to bring some huge cats to the franchise. The rig is perfect for it

    • @victory8928
      @victory8928 7 месяцев назад

      The issue maybe the tail but that can be tweaked. Honestly would love to see some more cat like monsters though maybe in more unique areas or that fight in and take up unique niches in the environment.

  • @coocanoot1
    @coocanoot1 9 месяцев назад

    I really appreciate how grounded your theories are. I've been seeing a lot of high hopes and hype trains, and while I am DEFINITELY hype, I think setting down unrealistic expectations for a game we know *literally nothing about* is just unhealthy and will only result in disappointments across the board. While it's fun to have crazy theories, I just don't think it's worth it. Usually just ends up leading to misinformation anyway, and then everyone ends up mad.
    But yeah, I found myself agreeing with you at every point and it was very refreshing to see some down-to-earth, everybody-chill-out-a-bit, lets-take-a-moment-to-really-think-about-this-rationally Wilds content.
    Personally though, I do believe Wilds is going to be open world. I definitely understand with and agree with your points about the complexity and all that, but I know open world is something they've been working towards for a long time, and this might be our first big step into it. If not though, it's definitely coming down the line. No matter what the game ends up being I'm going to be playing it regardless. Can't fucken wait dude!

  • @Tempus_Sicarius
    @Tempus_Sicarius 9 месяцев назад +5

    I'm really hoping it takes place in the New World. I loved the setting.

  • @TannerPoulson-zt5oi
    @TannerPoulson-zt5oi 9 месяцев назад +8

    The name for the raptor is negotiable and will be Birb told by the great gog myself

    • @Docotuero
      @Docotuero 9 месяцев назад

      I can confirm that OP did indeed put it on gog.

  • @Officewaffle
    @Officewaffle 9 месяцев назад +7

    If it turns out to be open world, I want to see (probably in the endgame or expansions) some of the super powerhouse monsters and how they interact with their environment. I want to see ukanlos wandering around the snow, I want to have an event where one of the maps is darker and tar is all around only to randomly stumble across a gogmazios. I want to be attacked by an ahtal-neset in the desert and track it back to the forlorn citadel. I even want to see the entire mountain level be taken over by a dalamadur.

    • @maldivesthegamer9774
      @maldivesthegamer9774 9 месяцев назад

      I don’t think they can do that in this game but maybe in next 2 or 3 games the technology should allow them to do that

    • @Officewaffle
      @Officewaffle 9 месяцев назад

      @@maldivesthegamer9774 you're probably right that that's a long jump from where we are now and it's probably not going to be wilds that does this, but they made dalamadur work on 3ds. I'm sure they could get what I said to work on modern consoles.

    • @victory8928
      @victory8928 7 месяцев назад

      Certains maybe I would love to see an athal-ka that used its environment to its advantage and not just a repeat of the final boss athal-ka.

    • @Officewaffle
      @Officewaffle 7 месяцев назад

      @@victory8928 the ahtal-ka we see in the games kind of rigged its environment to its advantage so it would be cool to catchbone by surprise and see how it fights outside of the citadel

  • @readysetgaming130
    @readysetgaming130 8 месяцев назад +1

    Open world can work as long as you have to discover a monster's lair, multiplayer might be a bit difficult to implement if all players could just wander around discovering different things at different times, the host would be screwed over
    Each lair can have like a mini arena so you get to use the environment to your advantage and do cool tricks
    Maybe they'll put more focus on the smaller monsters and endemic life
    Anyway I'm looking forward to it

  • @DiablosDeviljho91
    @DiablosDeviljho91 9 месяцев назад +5

    weatherchanges were a thing in world, especially when an elder dragon was around, fighting Kirin and look around, its a thunderstorm, vaal hazak weather was very foggy and mistlike, daora was a storm but i guess you meant that the weather has more direct influence on the gameplay

  • @R.P.Genocraft
    @R.P.Genocraft 9 месяцев назад +4

    15:12 from the same producers of *orangütan* , get ready for *pangölin* 🔥🔥🔥

  • @Yoru_601
    @Yoru_601 7 месяцев назад +1

    I would like them to introduce some of the old creepy lore mh had like the chimera monster. While the story hasnt been an important part of the mh games, i would like them to make something more interesting than monster x is disrupting nature.
    Im looking to see how they will do with the maps, im hoping the reason why we are getting a mount is because the maps will be bigger and there will be more vertical exploration too. I think the mount being a mobile camp might mean that we will be limited to a second load-out and limited items to bring so we will have some restock but wont be an unlimited amount of restock/switch gears per hunt. That might be a bridge between the players that felt like the camps were too OP in world/rise and that ones that likes the way it is now.

  • @TMatti
    @TMatti 9 месяцев назад +7

    the only thing I want is justice for the Monoblos

  • @olly2556
    @olly2556 7 месяцев назад +1

    I mean the ancient civilization might not have known about the new world explaining it's absence

  • @LavaLight2020
    @LavaLight2020 9 месяцев назад +1

    Hi Oceaniz I really like your content and the ecology documentary of MHW and MHR and got me more into mh and one of my friends into it so ty and keep up the hard work

  • @ThisIsRusko
    @ThisIsRusko 9 месяцев назад +1

    I just hope we get dlc voices again and the character talk more again. It gave our created character so much more personality.

  • @Zsmithers
    @Zsmithers 9 месяцев назад +1

    We also have to remember that MH3 was made in 2010, that is 14 years ago, of course it was a hassle to develop an entire 3rd axis of underwater movement.

  • @darthvaderreviews6926
    @darthvaderreviews6926 9 месяцев назад +1

    I agree that MHWilds will probably be multiple large open zones, not an open world. My personal theory is that each "lightning rod" seen at the end of the teaser trailer is a physical indicator of where each fighting zone is, and if you take the end shot to mean that, the map looks like an expanded version of Rise's take on region design.
    I think people dreaming about the true open world fail to consider a lot of hurdles Capcom would need to get over with that formula. You really can't just drop Monster Hunter into an open world and expect everything to work itself out

  • @Shark_Dude
    @Shark_Dude 9 месяцев назад +4

    Honestly, I feel like a full open world in wilds is a bit more likely than most people think. In the trailer we were shown only one biome throughout the whole runtime, and it looks MASSIVE. I think just from the trailer and previous games, I think it shouldn't just be swept off the table. We don't have any idea of how big the map is because we were shown only the one biome, which also might mean it isn't open world as well, but there's also the fact that the raptor has pouches on its side that look like they might be a moble version of the camp boxes. Why would we need that if it was just big open areas? I know I could be wrong entirely, but a full open world just seems to be what the series has been building up to. An open thriving world of monsters that can be explored in its entirety. Again I could be wrong, so feel free to come back and bully me if I am wrong when the game releases.

    • @victory8928
      @victory8928 7 месяцев назад

      I feel the problem is implementation sure the games may seem to be leaning into that but open world is such a massive issue and had saturated the market I don’t think it is a good idea. I personally don’t like open world as much especially cause it would mean removing aspects of the games that were staples. Doesn’t mean we can’t see monsters in very environmental situations but I don’t think it makes sense to dwell into it since it is such a sink and can be such a trap. I hope we have great traversal and that monsters utilise that and the environments well but I don’t think the game should be open world

    • @Shark_Dude
      @Shark_Dude 7 месяцев назад

      @@victory8928 While, yes, I understand the market is very oversaturated with open world games, and their enviornments can feel very empty and bland, I don't see why open world is inheritly a bad thing. If the devs decide to actually put effort into the map and traversal, it won't feel any different than something like world. Again, I could be wrong and feel free to correct me when the game actually releases.

  • @Arkiopti_solkesh
    @Arkiopti_solkesh 9 месяцев назад +1

    for me, the most important thing is a lot of interesting and unique monsters and an ecosystem

  • @AthenisOculi
    @AthenisOculi 9 месяцев назад

    12:18
    "I think theres really only one choice"
    Me: Tonfas! Tonfas! Tonfas!
    "The one niche thats not filled is fast and blunt"
    Me: TONFAS! TONFAS! TONFAS!"

  • @ThisIsRusko
    @ThisIsRusko 9 месяцев назад +1

    I really hope it will be a fusion of world and rise.
    Rise has so many great gameplay mechanics. Real character voices. And especially great weapon and armor designs. Worlds Designs are mostly boring and similar looking. So they need to take the best of both worlds

  • @noahg6024
    @noahg6024 9 месяцев назад +2

    If there was ever a time to bring back Copper Blangonga, this is it.

  • @Atoll-ok1zm
    @Atoll-ok1zm 9 месяцев назад +1

    Stories 2 hunters used scoutflies and slingers if memory serves, which was in the old world I believe. I took that to mean its the standard kit of commissioned hunters who are working directly for the guild, rather than more independent hunters who use the kit and techniques of their home village.
    Not that stories is probably considered canon, but I don't care. It makes sense. Simple tools that are easy to train on while wirebugs probably take a lifetime of practice to use effectively.

  • @TBr0III
    @TBr0III 7 месяцев назад

    Hey I just want to say thank you for putting your videos out. I always look forward to your Monster Hunter content. I appreciate your time and work you put in to these. Cannot wait for MH Wilds!!! It’s been such a long wait already lol, hurry up 2025!

  • @tadanb1012
    @tadanb1012 9 месяцев назад +2

    Bring back my Gobul, sucky sucky angler fish. World had little ones, I want him back

  • @djdedan
    @djdedan 9 месяцев назад +6

    You have to love it when the word “wilds” means open world but the word “WORLD” didn’t.

  • @djdedan
    @djdedan 9 месяцев назад +1

    Underwater increases dev time because it’s basically 2 different games.Technically is not harder than ground game but it’s a whole different set of balancing and animations for 14 plus weapons for the player on top of all other shared anims.

  • @wisc_
    @wisc_ 9 месяцев назад +1

    Considering that we never saw these things in world, and the wildspire not being that big of an area (you can see a large portion of it from astera), I believe this will either take place in the old world, or be a different area than the new world we were at before. It seems to me that the new world is just a peninsula and we'll be exploring the main landmass as "pioneers". Carrying multiple weapons, having mounts, and the camping gear indicate that the hunter is going to be playing more of an exploratory role in this game. I'd like to see some kind of mechanics that let us be more self sufficient rather than relying on a hub to return to. Maybe something like modifying weapons at your camp, and logging quests and hunts for yourself.

  • @TheEmeraldKingGaming
    @TheEmeraldKingGaming 9 месяцев назад +2

    I love these theories. But something to bring to mind is the fact that theyve been working on wilds since world or rise. And need 1 more year to release Wilds. I personally theorize that Wilds is gonna be there biggest game yet, but that just me lol. Love your vids!

  • @giantsalamander2296
    @giantsalamander2296 9 месяцев назад

    When you have these huge open fields one thing id like to see is that miltiple quest, maybe just sidequests, from multiple players take place on the same map. So you could just run into other hunters from your session and help them out spontanuosly.
    I still like how the emergency flare in wirld works and i think that could be a good addition to this feature. With the option to turn it off of course

  • @jinnn371
    @jinnn371 9 месяцев назад +2

    One other thing about crossplay that's good to know.. Their most recent game Street Fighter 6 HAS crossplay. That game was also made in their RE engine, which is very very likely that MH Wilds will be too.
    I'm 95% sure there will be crossplay in MH Wilds!

  • @rogueemperor5142
    @rogueemperor5142 9 месяцев назад +2

    on the topic of crossplay their is a lot of evidence going for it being in Wilds, Im 100% sure it'll be in

  • @joereed8872
    @joereed8872 9 месяцев назад +3

    So, in evidence for an open world design for wilds. 1, world's maps are, in fact, walking distance from each other so tech limitations was the bigger issue for make world open world. 2, both rise and world have 1 map with multiple biomes, so it seems they are at least considering how it could work.

    • @victory8928
      @victory8928 7 месяцев назад

      And said environments are kinda just phasing stuff cause guiding lands’s whole gimmick is that it is the new area for end game hunting while the Sunbreak one is to show off the three lords. I don’t think it makes sense to have massive interconnected worlds mostly cause you need good intermediates and that is lacking in some regards sure rotten vale and highland connect a bit (mainly on the highland end) and the ancient forest and wildspire connect but it feels a bit well segmented off in those cases. I just think that having some good maps that allow for unique ecosystems that the devs can add monsters to that fit would be cool maybe even adding back older maps that could just some unique love by making unique monsters for certain niches or revamping existing monsters with subspecies and the like to help flesh the map out while having good interactions. Having open world means you are gonna be getting lots of open space (look at elden ring which is literally cramped with stuff to do)

    • @joereed8872
      @joereed8872 7 месяцев назад

      @victory8928 I'm neutral on if it should or shouldn't be open world, my specific take is that the devs have been striving towards an open world experience with each iteration of the game. I could care less what the maps specifically are as long as the devs are executing on their vision. I also think from watching the series evolve that their ultimate vision includes a form of open world environments.

  • @deviljoegaming
    @deviljoegaming 9 месяцев назад +1

    It's been over a decade since underwater combat. They have to find a way to bring back the monster locked behind it eventually.

  • @jarf_1721
    @jarf_1721 9 месяцев назад

    Another important consideration with the potential slinger and scoutfly cage is that at the end of iceborne (during the fatalis mission), the research commission is teaching the guardians and general from the old world how to use the slingers, and they presumably brought that technology back to the old world. Therefore, it wouldn't be a stretch to think that even if it really was a slinger, that doesn't necessarily mean that it has to take place in the new world

  • @paolai8780
    @paolai8780 9 месяцев назад

    what actually brought the ancient civilization to my head when i first saw the trailer was the music on the first little bit, it reminds me a lot of works like nausica

  • @deviljoegaming
    @deviljoegaming 9 месяцев назад +1

    Ever since world came out I've been split from my hunting party. I had playstation but they had xbox. Crossplay is probably my #1 want for wilds

  • @sekiro_the_one-armed_wolf
    @sekiro_the_one-armed_wolf 8 месяцев назад +1

    8:15 I mean for 4u the two dragons are kinda obviously the magalas and while it’s less of a smoking gun than with 4u, Tri had lagiacrus as a focal point in the game and the dragons there are serpentine.

  • @torokami1109
    @torokami1109 9 месяцев назад +1

    The whole time I was wondering what was bothering me with the monsters in MH World compared to Rise... It's absolutely variety! World is great, but the selection of monsters just felt a bit too similar throughout, Rise does have the edge on that front.

  • @bluestormpony
    @bluestormpony 9 месяцев назад

    i LOVE the design of the mount creature so much

  • @T_NacYT
    @T_NacYT 9 месяцев назад

    Hyped for wilds but on the stories remake I was literally reminiscing about playing stories as my 1st monster hunter game, so I am absolutely on board with the remake

  • @jockpackage1770
    @jockpackage1770 9 месяцев назад

    the main reason theories about it being in the new world may have appeared to be the scout fly cage and slinger but there's something else from back within MH World news cycle, in an interview they asked about why there are maps in the game that don't line up with the in game locale choosing map for expeditions. 1 of these was in the third/final base game quarters, and 2 more of this map in the main council tables in both bases or towns from the game. in said interview the devs remaked that they were impressed that they saw that and stated that the map we see when choosing locals in game is only half of the new world continent. this information has been out there or half a decade and the ideas for it are even older. not just in MH World's dev cycle but as old as the map the released as the world map of the Monster Hunter universe. that map had a continent to the west with half of it covered in clouds and look what we have now. we have storms as a key feature of the teaser. the mount in the treailer is also a lot like concept art they showed off on the 10 anniversary and that art was much older.
    nah, even if that's all solved some of them will just stay because the new world is just home now. also there's the possibility of another hunter's guild branch trying to go to the new world. maybe they make land fall on the other side of it. it's common in lore for the guilds to selfishly guard information, if it wasn't no game would ever question returning monsters like deviljho because he's a menace everyone would be told about but they don't share that so returning monster are treated with more mystery factor some times.
    there is no reason for them to have said that in World's news cycle, that it was only half the continent if they weren't going to show us the other half. if that were the case, if it was a scrapped idea, they never would have mentioned it and wouldn't have given us these maps that don't match. if WIlds is directed by Tokuda, it make sense that they would use cut ideas from the kind of hell development World had with the MT engine. come on guys, a section of the team took a year to do zorah when he's just a slight upgrade to a mechanic Insomniac did on the ps2 in 2003 so before MH1 released. MT framework is an utter joke and that's a huge part of why they are using the Re engine now because it's not only better but less embaressing.
    a weapon that is fast and blunt is something i've been asking for for a while. now, i don't want it right away, i'd prefer if they figure out what the hell they are doing with the 14 we have so far first. hammer losing in ko, it's entire perpose, to thing like s&s, bowgun sticky ammo, and bow's bag or rocks in World was unforgivable and ig has never fealt true to its aerial identity. not onece since ig was created, Rise got close but failed. don't just copy trash from the MMO that failed after existing as a statment of failure off go. they didn't trust their work to stand on its own so they went the parasyte rout and used the Monster Hunter name rather than compete with it.
    let's be honest, only fools thought that questare meant anything for Sunbreak. now, that stuff happening for Wilds holds more water.
    underwater combat as an idea is great. it's execution in tri wasn't. they said thy wnat to do it again someday, having it in early developeent for World but scrapping it. i'd expect and hope for underwater combat in 7th gen. i've said this for years, expecting 6th gen to be smaller changes like 2nd and 4th but i was wrong because of how successful World was. there are so many cool things for inspiration in creature design with sea creatures but not yet.

  • @Der_wahre_C17
    @Der_wahre_C17 9 месяцев назад +20

    I hope we will not see wire bugs. I am not spiderman, i am a human hunter.

    • @bavuh1249
      @bavuh1249 9 месяцев назад +8

      They 100% will not be in the game. Just as wystones arent in future games, or hunter arts, or the clutch claw.

    • @dranoelarios4788
      @dranoelarios4788 9 месяцев назад +2

      The water calls to me 🗿🌊

    • @sir_quirkus7206
      @sir_quirkus7206 9 месяцев назад +1

      @@bavuh1249nooo clutch claw is awesome

    • @bavuh1249
      @bavuh1249 9 месяцев назад +8

      @@sir_quirkus7206 somewhat respectfully, strongly disagree

    • @siegwardinspirit
      @siegwardinspirit 9 месяцев назад +2

      ​@@bavuh1249 some of the clutch claw attacks were pretty fun (clutch counter for example), but I don't ever want tenderizing back.

  • @Mangadude901
    @Mangadude901 9 месяцев назад

    I'm just excited to see what kind of new monsters we might be seeing.

  • @blockomaniac
    @blockomaniac 9 месяцев назад +1

    People talk about how the ancient civilization must have built the lightning rods, because they had advanced technology. I think people have forgotten that you could buy and use portable lightning rods in MHFU, meaning that they could very well be a modern invention in the MH universe instead

  • @viroxzyn1267
    @viroxzyn1267 4 месяца назад

    I do really hope we see a very large selection of monsters in game at launch because if we have 30 species meant to populate an entire world and interact it would feel very nature like, also would have to split them up for stuff like forest and ice and desert

  • @zihaozhang3714
    @zihaozhang3714 9 месяцев назад +14

    I feel that Guiding land in World is a testing ground for Wilds, Wilds can be something that is in a similar idea of a massive Guiding land. This way they can add large monster like Gammoth or Ahtal-Ka in Wilds.

    • @thelastweevil
      @thelastweevil 9 месяцев назад +9

      Perhaps the area where in the reveal the hunter on his mount is zig-zagging from rock to rock, is a transitional region between two biomes.

  • @dragoneye9595
    @dragoneye9595 8 месяцев назад

    Kinda late to the party but I have two points to make:
    1. Back when underwater combat was invented, it was developed on a way older engine. Maybe engine limitations were the reason why it was so difficult to develop. That's why I don't think it is unlikely for underwater combat. Plus they tried to make Lagiacrus work for MH World but failed (bcs they did not see how to make the fight great without unterwater combat). I feel like it really oculd return now as technology has improved alot.
    2. To the topic of weapons: weapons always released in a pair of two. The big swords (Long Sword and Great Sword), the lances (lance and gunlance), the morphing weapons (switch axe and charge blade, the blunt weapons (hammer and horn) etc. The only two weapons missing the other part are insect glaive and bow. So I personally see a spear like weapon or maybe a crossbow coming at some point. Tho if they decide to release another pair to the main series, fast blunt weapons would be a solid choice.

  • @Blahchea
    @Blahchea 4 месяца назад

    My theory for underwater combat is that it'll be introduced in the big series paid DLC, similar to iceborne for world, introducing new areas and mechanics. Keeping the good level of entry for the base game and gatekeeping and garentee a level of experience for underwater combat.

  • @WelshGiraffa
    @WelshGiraffa 9 месяцев назад +2

    There is an in game reason why don’t see Monoblos as a hunt anymore and I like it but I do wish we had it back and that’s because Monoblos are now endangered species and the guild being all about balance forbids any hunts but it doesn’t stop the Black Market hunters who hunt for its horn and spikes and heart plus if we go by elephants for the likely gestation period of a Diablos Monoblos births are likely just as long since both species have live young despite Stories having them hatch from eggs

    • @Oceaniz
      @Oceaniz  9 месяцев назад +5

      I keep seeing this repeated but I have never found anything that officially says that Monoblos is endangered. Do you happen to have a source for that (or even just remember where you might have heard it originally)?

    • @vgas11
      @vgas11 9 месяцев назад

      It's a description somewhere in Monster hunter stories 2. I think it's from the giant crab monster that uses a Monoblos skull as a shell. @@Oceaniz

    • @alderwield9636
      @alderwield9636 9 месяцев назад +1

      @@vgas11 daimyo hermitaur?

  • @Muck6969_
    @Muck6969_ 9 месяцев назад

    Even though I enjoyed Rise more than I did World, I am hyped so hard for this game. Being an OG Hunter from Freedom 1, I hope that they will bring back the older (more complex) crafting system. I am pretty sure they won't, but hey, a man can have dreams :')

  • @Samanthuel27
    @Samanthuel27 9 месяцев назад

    I think exploring indigenous civilizations would be really cool. I’d love to see how capcom shows how they’d live/fight with the monsters of the world

  • @Bucketlordtherusty
    @Bucketlordtherusty 9 месяцев назад +1

    I hope they have a large amount of monsters to bring back. A lot more content better events and crossovers, get rid of armor and weapon layered armors just have the weapons the way they are and armors as well.

  • @Samuel_REDACTED
    @Samuel_REDACTED 7 месяцев назад

    I think Wilds will more than likely take place in the unexplored north of the New World.
    Also the symbol being shown off in the trailer kinda looks like 2 Dalamadur with how they have long, possibly large serpentine bodies and a couple legs each. That's what really peaked my interest at least (Symbol could very well be a brand new monster).

  • @wilkham2678
    @wilkham2678 4 месяца назад +1

    New blunt weapon that is fast?
    A flail.

    • @IndominusRex-wc1ey
      @IndominusRex-wc1ey Месяц назад

      Tonfas because I want to punch Rathalos in the mouth

  • @kilbymorgan8626
    @kilbymorgan8626 9 месяцев назад

    A lot of people's questions about MH Wilds will be answered in Dragons Dogma 2 because I believe there is a reason those two games are releasing a year apart and it's to get feedback for Wilds without asking for it and spoiling something.
    So I'm going to say they got rid of MH camps and you can camp anywhere. It's part of your planning when hunting.
    I'm going to say 1 difficulty across both multiplayer and single player because you'll be able to hire NPC hunters.
    I think quests will be more integrated and personal with the removal of notice boards. So if someone wants a Rathian killed, they'll come up and tell you, point generally where it is on your map and you'll go there to track it and slay it. Repeating quests will be a journal option in a menu.
    I think the general theme of the game will be an ever changing ecosystem and how hunters, monsters, and the planet affect each other. Maybe we'll get poachers, they're in the manga.
    I want reworked underwater combat. It has to be done if they ever plan to bring back Lagi or Gobul. Those fights are incomplete without the water segments. You could do it with a boat or a deep dive suit.
    I don't think we're getting new weapons, I think they will instead focus on customizing the move sets of the old weapons so that they feel like new weapons.
    It's easier to balance and cheaper to implement.
    If they go the full ecosystem theme, that means the total number of monsters will be entirely determined by the amount biomes they have + Elder dragons.
    Each biome will have at least prey animals, predators, and a Apex nothing but Elders can mess with.
    Side note: the trailer gives me wild heart vibes, so maybe we'll have a monster that greatest ice get pushed into a desert and make a frozen desert and other screwed up ecosystems.

  • @baguettemankl9593
    @baguettemankl9593 7 месяцев назад

    i may be late for this video but i like to see laviente and beserk laviente on wild they would fit so well in it plus they fit the logo too

  • @Riadurrohman
    @Riadurrohman 9 месяцев назад +1

    Water combat return baby
    Let's gooooo

  • @zequi007
    @zequi007 9 месяцев назад

    I feel like Najarala fits so well on this games environment (at least from what we’ve seen)

  • @santos4004
    @santos4004 9 месяцев назад +1

    I can't even imagine if Wilds uses an open world concept, it would look like ARK Survival Evolve that has a HUGE map with a variety of different biomes with different eco systems and own unique creatures. Personally i think it's not that bad considering how good the gameplay of ARK is when moving to different biomes doesn't feel strange at all it just feels like it was there and also how similar both games are literally just beating the life out of a monster.

  • @Sirfortune881
    @Sirfortune881 9 месяцев назад +1

    Id love to see the tonfas in game

  • @christophezawacki3494
    @christophezawacki3494 9 месяцев назад

    I would love to see more dinosaur like creature like the anjanath, aptonoph and more !

  • @johndoe4004
    @johndoe4004 4 месяца назад +1

    as someone starting on new world/new content, i rather have more old world as well, if anything i want a bigger focus on more lore, specifically human side, culture, not just hunter culture i want to hear about civilized people as ive seen another one of your videos talking about it and i didnt even think about that like would be awesome hearing about more of the world not just monsters but everything

  • @gureguru4694
    @gureguru4694 9 месяцев назад

    i was legit shooket when i discovered the fact that MHR is entirely on the old world

  • @xcrack6364
    @xcrack6364 9 месяцев назад

    I think this could be essentially a remake of the original, only now being able to see their vision come to life, which would explain seeing the Rathalos at the end of the trailer, being the flagship monster. They could revamp many monsters adding new or changing moves to challenge veteran players.

  • @captain_mel
    @captain_mel 9 месяцев назад

    It'd be a new weapon, but something like a quarterstaff/Bo staff could be a fast blunt weapon with a little defensive and/or mobility mechanic mixed in.

  • @r3ll282
    @r3ll282 9 месяцев назад

    i think the commander talked about how the current explored area is basically just a small part of the new world

  • @Juan_M.Urbina0503
    @Juan_M.Urbina0503 9 месяцев назад

    Based on what you see in the trailer, you can tell there's going to be more emphasis on the weather and I hope that's the case.
    In MHW I would have liked to see the weather affect the fights, for example, rain affecting fire-type monsters or lightning monsters.

  • @fenison4430
    @fenison4430 9 месяцев назад +4

    three things i wanna talk about here that were mentioned in the video or not:
    1. When it comes to the open world, i think there's one way that it could work without being the same as World, basically, you'd have your main hub, the place you prepare in for the hunts, where you buy and upgrade your armor and weapons, eat at canteen, prepare your items, everything like that, and then, when deciding to hunt a monster, you'd have a giant open world map where every location connects to each other, and the map would show the most likely place where the monster might reside in on the map, so you could choose a starting poing where you wanna land on the map (usually near the monster), you would land there trying to track, find, and hunt the monster, but you'd still have the option to explore the other areas just by going to where they are. It's basically like being able to go from the Ancient Forest into the Wildspire Waste and vice versa just by going there, without having to leave either location just to be able to enter the other one. I think this could also improve the whole "you're a hunter tracking a beast" idea the games seem to want to convey, because maybe then you'd also need to study the beasts more than you did in world, having to learn where they might spawn, where are the places they most often go to, what are the usual routes that they go through, at what points in time of the day do they go to those places, where they go to after they're hurt and running away, this all could also work in improving the stealth of the games, because if you knew everything there is to know about the monster, you could predict where it goes at what times, so you could always set up an ambush at the location where you know the monster will go to, tho this is more of just my own fantasy and i doubt the stealth and traps would be expanded upon like that in the final game :p
    Personally i can't really imagine how a monster hunter game could work without some sort of a main hub location where you can always come back to to prepare yourself for the next hunt, unless they really do expand on the whole "making your own camps" mechanic that some people have suggested might be a thing in wilds because of the tents and stuff that the lizard mount is carrying.
    2. When it comes to underwater gameplay, personally i would like if they introduced it, but only for gathering resources and *maybe* fighting small monsters with a few swings, no major combos or anything. It's just a fact that being able to swim and swim underwater adds immersion to games where it's allowed, and i think it'd be great to be able to hide from a monster underwater, or have to go gather resources from underwater, i think it would work, all they'd have to do is to just *not* make you fight the main large monsters in it, *maybe* you'd have one or two monsters that would try to swim in the water during your fight, but then the combat would be more about pulling them out of the water and fighting them on land, rather than fighting them in water, especially since i think that would add to the hunter fantasy of pulling a beast from their territory and fighting them on your own terms where you have more of an advantage.
    3. There's not many things i'd like for Wilds to do, i think the formula works, there's small things that i'd like like a bit more relience on stealth, or at least making stealth more viable, rewarding players for stalking the monsters and setting up devastating traps without the monster knowing the hunter was even there, or how i'd like if there were even more consumable items for preparation before the fight, like more potions, more slinger ammo types, more mantles, stuff like that, or improving on the layered armor system, making it so that even in the early game you're able to use a different armor set just for the looks even if you have to grind for it.
    But there's one and only thing i'd truly want them to add, or rather, remove, and that's allowing both hunter genders to pick whatever gender armor they'd like to use, i can't tell you how frustrating it is that i have to play as a guy in World because almost all of the female armor sets look like garbage in my eyes, usually because of the damn exposed thighs or exposed faces, male armor sets don't have those problems usually and i can just choose to be a faceless badass like i always love to be in games, but i can't do that with female hunters, which sucks because even as a guy i've always liked playing as women in games, and i think the perfect solution to this problem is just allowing either gender to pick either armor set, why can't i be a badass bulky knight as a woman? and why can't i be a skinny twink in a skirt? for a game that puts such big focus on customization, i think the games do a really poor job of actually allowing you to look like what you want to look like, which is a shame.

    • @ravensblade
      @ravensblade 9 месяцев назад

      1. I don't know about hunters that would travel several biomes to hunt single animal. I think traveling to separate map with selected biome is more realistic then one map encompasing all biomes. It's like is works in real world. You travel to particular hunting area and then hunt. Nobody go out hunting in savanna and then during hunt walk to tundra. You either go to one or to another. If you create single map were you can just walk for single hunt from hot dessert to ice covered tundra then the world will look small.
      Second if the areas are to close it each other it would make whole world looks small, were whole continent spawning forest is just few acres of trees. And even in case of bigger maps like RDR for example is hard to me to imagine how anybody would like to hunt across the whole map for every single hunt.
      I doubt you will also like spend 10 or 15 or more minutes to just travel to other biome for continuation. Maybe once or twice. And then you would just want to fast travel to and between biomes to check diffrent location.
      But in that case what's the point of open world outside you "knowing" is connected? You would just drop by fast travel in single hunting ground. It may look good as idea but ultimately it gives almost nothing for effort and compromises that need to me made.
      And how that would work with whole hunting system, timers and quest rewards? You will be basically make whole new game that is just set in MH world.

  • @palsprinting
    @palsprinting 9 месяцев назад +1

    So my argument to the level designs.....the reason they've done those style of maps big unconnected maps in world and rise is so they can eventually do a fully integrated open world, think of starfield and how much it sucked not to be able to travel from map to map, and to your argument of the different biomes if that elden ring has many different biomes across its huge open world from snow to volcanos, to plains and swamps

    • @ravensblade
      @ravensblade 9 месяцев назад +1

      Open world is just buzzworld. By itself it's neither gain or lose. And i don't think it add anything in MH formula.
      1) If the put emphasis on ecology or environment and some level of "realism" for it to immersion, zones can't be too small. It would be weird to switch from forest to dessert and for the ecosystems to be believable. In same way open world games often look more unrealistic. Why? Because we have to pretend that these few houses are bustling city, that few acres of trees are gigantic, continent spawning forest. To cover wild changes of environment in small area you need to obscure distance adding mountains or other such things. In case of maps you know that map are in small part of city or small part of forest.
      Actually several big maps are more realistic. That how it works in real world. If you want to hunt in savanna you travel there. If you want to hunt in arctics you travel there. You don't just walk around and think that after walking for 15 minutes you will found temperate forest.
      2) MH games are not about free exploration but about hunting. You hunt, usually for particular monster. I doubt you would like to travel 15 minutes to different zone for a hunt. You would want to fast travel there. But in that case open world gives nothing when you would just fast travel to particular biome you are actually interested in. It would work the same whenever these biomes are connected or not.

  • @TheTopHatNerd-sz7dp
    @TheTopHatNerd-sz7dp 4 месяца назад

    So are you gonna review on the two new trailers? (As well of it’s weapon demonstrations videos?)

  • @princekanbatsu2301
    @princekanbatsu2301 9 месяцев назад

    My theory on the "monkey" looking monsters is that Goss was supposed to have a subspecies in Sunbreak but the idea ended up being recycled for Wilds

  • @kristopherenglehart8704
    @kristopherenglehart8704 9 месяцев назад

    One thing that comes to my mind when I see the sheer size of the desert is our sand sharks. We have several monster that can swim through any surface now, but with such a large, semi flat, area.. I wonder if we could get an absolute titan. Less of a snake like in 4 or dulamadur. What I imagine would be more of a Chrayb of the sand. An absolute abyss of death. Would definitely justify the intervention of the guild.