When Samus pushes against a 1 block gap that's above ground level, she'll put her hand on the bottom if she has the morph ball, and on the top if she doesn't.
You can also trigger this type of melee attack if you use melee while airborne! This type of attack also doesn't deal any damage, but will help you avoid incoming damage from enemies. Both Samus as well as the enemy will also briefly be knocked back!
5:27 - Okay, but there's _another_ absurdly small detail about when Samus presses up against a single-tile gap like that: She'll press her left hand against the floor (as seen in the video) _only if she has the morph ball!_ If she doesn't have it, she instead grabs the roof of the tunnel to better lean in with her arm cannon. The idea being that after the upgrade, she changes her posture from 'taking potshots through a gap' to 'getting ready to roll through the gap' Nobody asked for _that_ level of detail and polish, yet here we are!
@@mds_main pretty sure most enemies wouldn't be able to see Samus while she's cloaked, but not sure if they'd start blindly attacking if you walked into one or shot one. Oh yea, fun fact (and this one has end game spoilers di fair warning): The Red EMMI is the only one that can hear Samus through her Phantom Cloak. Given the nature of the encounter, it could just be a detail the forgot to add... or just one more way to make it absolutely clear that a full Zone with that thing would be super unfair and annoying, a glorified death trap basically.
@@fieratheproud It's probably like that because it's a scripted encounter, however we can try to justify it by saying that maybe the heat/explosion from its power bomb let it see Samus anyway
I love seeing the heat and freezing air coming off from hot/cold rooms, it's a great visual cue to let players know which rooms they can explore at the moment and which ones they have to wait for.
Yeah and if you decide to check them early, some the rooms are smaller so you can go in and get missile and health upgrades early without dying. You can even get super missiles early by going through a zone you don't have the proper suit for but it's kinda tricky.
@@all-starsilver1835 In all previous games from Super through Fusion (maybe Samus Returns as well) you had to spin-jump into a wall, press jump and the direction away from the wall to kick off of it and execute a walljump. Now you just have to press jump to do it.
Attention to detail is one of my favorite things in game development. One small thing can make a game 10x better. I didn't know about the missiles in lava, probably because I rarely use missiles outside of boss fights out of fear of not having enough 😁, and I didn't know about the frozen enemies thing. Very useful. The melee attack on the orbs is so satisfying too. Also, that "lean" over the edge is everything. 😆
Enemies drop ammo very generously, especially if you kill them after a melee counter. Try forcing yourself to use them more and I think you'll find you almost never run low.
@@archmagusofevil yeah like at the beggining of the game i didnt want to use my missiles much bcs i though they were rare but when i understood that you would get a lot by parrying or from those robots in emmi zones i used them whenever i could lol
@@PauloM6414 Objectively speaking, the best game of the year, so far, is not determinant by 'TGA' In fact, it's hardly affected by sales numbers, but also by the quality of the game as well. In terms of sales, Dread doesn't require to be the only monopoly that matters, but it certainly is one of them. In terms of quality, I'd reckon you wouldn't replay a game that lacked it. I reckon you wouldn't continuously enjoy it beyond a few times, if if wasn't interesting. Dread meets both critera. Not only is it critically acclaimed almost immediately, with sales and a cult following since Prime's early days... but the quality is 100% not comparable to previous installments of the 2D mainstay. While you are likely to replay Zero mission, Super or Fusion, because of their replayability and possible routes to follow, alter, and try to improve upon... Dread welcomes you breaking the hell out of the game, even makes itself so aware of the PLAYER, that no matter what route you take... you'll find that the game is prepared to acknowledge. Got bombs before Kraid? Jesus christ, you're either one skilled bastard, or I need my eyes cleaned, because I am seeing a bomb cannon that shouldn't exist. Got any weapon at all? Yeah-- you would be surprised how easily the game becomes absolutely open-world... without holding your hand and telling you! Go anywhere-- do anything. GTA V is the same way. With the principle being, you ain't robbing a vault on the first attempt all because you lacked a tactical fuckin' nuke, but Dread doesn't stop you from mugging a proverbial mansion until you get what you need. And if you DO rob that bank with only a pistol... well, color the game impressed. Quality is more than visual candy. The game genuinely doesn't expect you to do anything, but includes every scenario, variants of many cutscenes, just in case.
The first little detail that caught my eye was how Samus automatically vaults over one-block high obstacles when you push towards them. You don't have to jump.
I discovered this feature quite late into the game and was so amazed by it I ran over it about 8 times after I discovered it. I hope a sequel or DLC will come soon. Because the gameplay feels so smooth.
@@ewutermohlen better yet, a Super Metroid or Metroid Fusion remaster Mercury Steam have proven thrice now that they are more then capable of recreating the earlier Metroids and making them infinitely better, so imagine what they could do with Super and Fusion
I would love a Super Metroid remake, but we live in a time where people's childhoods are ruined when remakes are made and the remake somehow removes the old game from all existence.
The devs deserve serious praise for the all the details they included, but in terms of raw graphical fidelity it is an unfortunate truth that Dread is still limited by being shackled to Nintendo's toddler hardware.
Are there PS3 games with better graphics (on a purely technical level)? Yes. Does anyone who actually played this game care? Not in the slightest. ...And really, "looks like a PS3 game" is barely an insult when you consider that Ōkami was originally released on PS2.
The budget and details of this game are amazing. And to my knowledge it might be one of the highest budget 2D games ever made... shiny 3D graphics are often associated with 3D games.
@@MetaJamm No it is not prerendered, actually everything runs in engine, based on the camara mods that exist now. Even all of the cutscenes run in engine and in the location on the game, the camara can be manipulated to see the cutscenes from different angles. There are just a few minor enemies that are 2D prerender images, but mostly tiny insects and such, and even them the majority are polygons rendered in real time.
@@sluttyMapleSyrup Break the fan with the power of... wait for it. It's science. When you go so fast that you're practically an oncoming train... Momentum. The one thing that separates 900 MPH winds stopping you... and your 1600 MPH run, which breaks it.
I think even though we probably don't initially notice some of these details, we might've noticed if they WEREN'T there. That just makes the whole experience feel that much more immersive in our brains subliminally. For instance, leaning over the edge or her feet adjusting to the angles of the surfaces.
this is what makes me keep coming back to Nintendo. its sad to say that as a whole they’ve been making some weird choices, but I’m so happy they’ve decided to not give up on Metroid and gave it back to MercurySteam. hope this means more Metroid soon, don’t know how it ever fell out of the spotlight tbh
Well in part, it was the fact that they couldn't get Dread to work on a DS, and that Retro was happy to end Prime as a trilogy, so they didn't really have anything to make for a decade and change besides spinoffs.
I wish that more 3D animated games have the character's feet adjusted to the surface that they're standing. The last time that I saw it was in the original version of Wind Waker.
When I first did the whole “hand on wall while aiming” thing by accident I was very amused because it looked like she was EXTREMELY interested in the wall. “HMMMMM yes this wall is quite flat, FASCINATING”
Iono man Ori and the Will of the Wisps feels like it has a ton more detail and costs less and arguably performs better on the Switch as well with more voice acting, cutscenes, mechanics, etc I enjoy both games but Dread still doesn't feel ike a $60 game to me.
4:42 The depiction of the chozo in the center of the wall is strikingly similar to the archaic battle armour worn by Grey Voice, the Thoha who donated his genes so that Samus could Survive planet Zebes. In the prequel manga, he died fighting Ridley so that Samus, her comrades, and the surviving chozo escaped.
There is also a cameo from both Grey Voice and Old Bird during the flashback right before the final boss. In the scene where we see Samus being injected with Chozo DNA there are two figures in the back that are definitely those two. Same body builds and the short one has a cane just like Old Bird.
@@vstpnv More than kneeling, it looks like the Zebesians were being overwhelmed in battle by the Mawkins. Even more interesting is that the same mural also depicts Mother Brain herself, meaning they have battled after her betrayal at the very least. Maybe this is related to Kraid's presence too.
Aaaah the details, makes even the pixel art games a lot better than some modern 3D games. I love the fans effect with the missiles, it reminds me to Nightmare in Metroid Fusion when it increases the gravity. I thing the effect of the space jump in water is also in Zero Mission but it shows in all the liquids like Lava and Acid
The Nightmare fight was one of the most thrilling and terrifying experiences of my childhood. I remember failing time and time again until I finally beat it. Playing Fusion for the first time was an incredible experience.
You forgot one of the best details. You can see some of the bosses around the game. For instance, you can see Drogygya's vines all over the place and after you kill the boss when you go back through the areas you see the vines are all dead. And you see Corpius crawling around in some areas. And you can see Experiment No. 57 being zapped by experiment stuff in one area and after you kill him that monster is gone so you know that was him.
@@motivatedman9730 Old comment is old, but seeing experiment 57 lying unconscious on the ground before you cut the power on, and especially seeing it being worked on after, gave me Metroid Fusion flashbacks. I just knew I was going to fight that thing eventually, and sure enough you make your way back eventually and he's gone and my first thought was "Dammit I knew the X wouldn't leave that one alone!"
Yeah, I get that a lot, but as someone who recently replayed that game I feel like this game raises all those details on whole new level, especially animations (which makes sense, SR had only 3 animators instead of a whole team)
I knew about her idle animation, but I didn't know she wouldn't do it in an active E.M.M.I zone. That's some really neat attention to detail. Another detail I really love as a fan of Fusion, Dread spoilers: Power bombs create a vacuum that sucks X parasites into the center of the explosion.
Me and a friend who played through together were blown away by this detail: If you align her right Samus will press down floor buttons with only one foot - and her whole body adjust naturally to the shift too. I think thats the first time I’ve ever seen that in a video game.
The part with enemies falling when a destructible block breaks has been the case since at least Super. I remember in NES Metroid they'd spin in place instead, but idk about in 2. Neat list otherwise! They did so much to make this game, it boggles my mind!
If you screw attack and hold down on the stick, when you land she’ll be pointing her arm downward in a kind of strange way. She’ll be standing no crouching
@@UmbraVivens94 it’s strange because her blaster arm is pointing down, usually during free aim she supports the blaster with her left hand, but in this instance she not touching it, and the free aim has a “stance” and she’s in a different slightly more narrow stance
Another thing I noticed - The electrified blobs that cling to walls and fly at you can be neutralised if you shot a missile as they are flying at you. They drop to the floor with no electricity, just as if they had hit the wall.
Just notice that during #16 (6:45) it also shows that with Wavebeam, the targeting laser also makes the beeping sound(*) despite not having a direct line of sight when pointing at an enemy. While (assuming) any other beam doesn't, as shown in the very next clip. (*) I wonder if the beam would also lit up
You can skip across the water like that with space jump in Super Metroid too, but it's a little different. You have to turn Gravity Suit off, and then you can do it. Normally in Super, Space Jump won't work underwater without Gravity on, but if you do it skimming the surface, she will skip with reduced height compared to normal Space Jump.
So many cool things I didn't know about in this video! I didn't know I could smash an item sphere or a frozen enemy with a melee attack. That's wonderfully good lmao imma start doing that
How come when I try doing the look up while in idle animation it just forces me out of the animation and has Samus aim up Also those enemies that are little goo balls can follow Samus through doors and when they do they revert to an X and go back to their room
Yeah, I saw that too, once I accidentally lured one out of the room and then the door closed immediately after it. I thought it had just killed itself, had me cracking up ngl
0:50 lapilli are rocks that get fired during volcano eruptions, from 2mm to 64mm. Those particles are too small to be lapilli, and I doubt they're volcanic.
Those tiny fish swarms will make an arrow pointing at Samus, before they make an attack. If Samus pushes against a small hole to crawl through that is waist high, she will place her left hand overhead on the wall if she doesn't have the morph ball yet, but if she has the morph ball she will place her hand low on the wall to better use hand to spring her into the morph ball animation
Even without paying attention to these details, the game just _feels_ great to control. I just started a new game on Hard and I'm amazed just how smooth and fluid it is to control even when starting again without any powerups. You can tell the devs are incredibly passionate developers.
As an extension of 2, you can still see the orange heat and whitish-blue cold effect when the doors are closed. The effect is lessened though, and there are no particles.
The amount of detail in this game is phenomenal. I am not sure about this but I think even the sounds of samus's footsteps change for a few seconds when she comes out of water, indicating that they're wet.
You missed the melee animation when Samus is either in crouch mode or morph ball.. she does a somersault kick that goes from the front to the back, a full 360 motion. (sorta 360)
Before I watch, does this video mention the Music references? Hidden in the music are brief references to previous themes in the series. The Experiment has “Confrontation with the Core X” from Fusion for example.
It's definitely ambitious for sure, and definitely GOTY quality. Not because because it's the best game this year, but because everything released so far kinda suck.
i just realised this Samus suit must be really dense, and i mean REALLY dense Magma/lava is molten rock, she DROPS through it like it's nothing with the grav suit on
Setting up a speed boost beforehand makes the fight a pure cheese fest, I dare say it's core X form puts up a better fight. And the last core computer absolutely hates this strategy as well!
lapillus, plural Lapilli (noun): unconsolidated volcanic fragment with a diameter between 4 and 32 mm (0.16 and 1.26 inches) that was ejected during a volcanic explosion. Lapilli may consist of fresh magma, solid magma from a prior eruption, or basement rocks through which the eruption passed.
Some of these were pretty cool things I didn’t notice but others were dumb shit like “you can turn into the morph ball if you hit down twice” yeah bro I know
my favorite detail: if samus make a slide and, then, a melee attack, this melee she makes with the foot, not with arm cannon (like a Guile - street fighter - kick) hehehe
Very cool stuff. This game is truly amazing. I’ve been playing it to death recently after 2 years because when I bought it, I couldn’t figure out the emmis. Glad I got back into it, it’s an all timer.
enfin du contenu youtube interessant. Le cerveau profite de tout ces détails, mais dans le feu de l'action ça devient des subtilités presque sub conscient
The reason I like this game so much is because 1. Good storyline 2. Good gameplay and animations 3. The armor of Samus isn't super exposing like in most of the games
This game is utterly fantastic, the animation production is insane. Thanks for making this video, lots of additional details even I missed!
Will you make a video about this game?
@@AkaiAzul
I have done!
King moves
I just watched your video on it this morning actually
You both do amazing jobs
It is an absolute crime this game wasn't nominated for Best Art Direction and Best Sound Design.
The sound makes up for the numb music
Exactly
Fusion looks and has better sound design than Dread. No cap
When Samus pushes against a 1 block gap that's above ground level, she'll put her hand on the bottom if she has the morph ball, and on the top if she doesn't.
I was wonder why sometimes she put hand above and then on the bottom, now i know hahahahha thanks for the info.
@@elvynmarte Yeah, its because is more comfortable to turn into morph when she has her hand in the bottom side.
I remember i made the jingle bell music with the sound it did
I noticed this a while ago, it's sooo cool
Another detail I found:
If you perform a melee attack during morph ball or slide, you'll do a flip kick!
Yea i found that pretty neat as well.
Apparently the melee out of morphball is completely unique too, it's a bigger hitbox and slightly different animation than the melee off the slide
I never used that during my playthrough, but my younger brother did it by accident, and I thought it was cool
You can also trigger this type of melee attack if you use melee while airborne! This type of attack also doesn't deal any damage, but will help you avoid incoming damage from enemies. Both Samus as well as the enemy will also briefly be knocked back!
5:27 - Okay, but there's _another_ absurdly small detail about when Samus presses up against a single-tile gap like that: She'll press her left hand against the floor (as seen in the video) _only if she has the morph ball!_ If she doesn't have it, she instead grabs the roof of the tunnel to better lean in with her arm cannon. The idea being that after the upgrade, she changes her posture from 'taking potshots through a gap' to 'getting ready to roll through the gap'
Nobody asked for _that_ level of detail and polish, yet here we are!
That's incredible. I think this might be my fave Metroid since Prime.
Fun fact: Swarms of butterfly won't fly away when approached while phantom cloak is active
PC is rarely used outside the Emmi Zones but it would be interesting to see how different enemies, bosses and environmental situations react to it.
@@mds_main pretty sure most enemies wouldn't be able to see Samus while she's cloaked, but not sure if they'd start blindly attacking if you walked into one or shot one.
Oh yea, fun fact (and this one has end game spoilers di fair warning):
The Red EMMI is the only one that can hear Samus through her Phantom Cloak. Given the nature of the encounter, it could just be a detail the forgot to add... or just one more way to make it absolutely clear that a full Zone with that thing would be super unfair and annoying, a glorified death trap basically.
@@fieratheproud
It's probably like that because it's a scripted encounter, however we can try to justify it by saying that maybe the heat/explosion from its power bomb let it see Samus anyway
I love seeing the heat and freezing air coming off from hot/cold rooms, it's a great visual cue to let players know which rooms they can explore at the moment and which ones they have to wait for.
Yes! I loved this cause it meant I didn’t have to enter the room and take damage to know if it’s hot/freezing
Yeah and if you decide to check them early, some the rooms are smaller so you can go in and get missile and health upgrades early without dying. You can even get super missiles early by going through a zone you don't have the proper suit for but it's kinda tricky.
Honestly, the graphics are one of this game's best features
Strongly supported by how fun and smooth it is to move around.
@@MegaMato Yep, it's so much fun to run around in and I'm so glad they made walljumping easier
Genuinely one of the best looking games on the Switch imo
@@sluttyMapleSyrup Walljumping easier? Huh. The walljumps honestly seemed really weird to me. Were they worse in previous games?
@@all-starsilver1835 In all previous games from Super through Fusion (maybe Samus Returns as well) you had to spin-jump into a wall, press jump and the direction away from the wall to kick off of it and execute a walljump. Now you just have to press jump to do it.
Attention to detail is one of my favorite things in game development. One small thing can make a game 10x better.
I didn't know about the missiles in lava, probably because I rarely use missiles outside of boss fights out of fear of not having enough 😁, and I didn't know about the frozen enemies thing. Very useful. The melee attack on the orbs is so satisfying too.
Also, that "lean" over the edge is everything. 😆
Enemies drop ammo very generously, especially if you kill them after a melee counter. Try forcing yourself to use them more and I think you'll find you almost never run low.
@@archmagusofevil It's more paranoia than me ever getting low on missiles. 😆😆
@@archmagusofevil yeah like at the beggining of the game i didnt want to use my missiles much bcs i though they were rare but when i understood that you would get a lot by parrying or from those robots in emmi zones i used them whenever i could lol
Definitely game of the year
Sadly not (TGA is rigged)
@@PauloM6414 Objectively speaking, the best game of the year, so far, is not determinant by 'TGA'
In fact, it's hardly affected by sales numbers, but also by the quality of the game as well. In terms of sales, Dread doesn't require to be the only monopoly that matters, but it certainly is one of them.
In terms of quality, I'd reckon you wouldn't replay a game that lacked it. I reckon you wouldn't continuously enjoy it beyond a few times, if if wasn't interesting.
Dread meets both critera. Not only is it critically acclaimed almost immediately, with sales and a cult following since Prime's early days... but the quality is 100% not comparable to previous installments of the 2D mainstay.
While you are likely to replay Zero mission, Super or Fusion, because of their replayability and possible routes to follow, alter, and try to improve upon... Dread welcomes you breaking the hell out of the game, even makes itself so aware of the PLAYER, that no matter what route you take... you'll find that the game is prepared to acknowledge.
Got bombs before Kraid? Jesus christ, you're either one skilled bastard, or I need my eyes cleaned, because I am seeing a bomb cannon that shouldn't exist.
Got any weapon at all? Yeah-- you would be surprised how easily the game becomes absolutely open-world... without holding your hand and telling you! Go anywhere-- do anything.
GTA V is the same way. With the principle being, you ain't robbing a vault on the first attempt all because you lacked a tactical fuckin' nuke, but Dread doesn't stop you from mugging a proverbial mansion until you get what you need. And if you DO rob that bank with only a pistol... well, color the game impressed.
Quality is more than visual candy. The game genuinely doesn't expect you to do anything, but includes every scenario, variants of many cutscenes, just in case.
it won action game of the year
@@abraham3673 I know :)
Sad
The first little detail that caught my eye was how Samus automatically vaults over one-block high obstacles when you push towards them. You don't have to jump.
I discovered this feature quite late into the game and was so amazed by it I ran over it about 8 times after I discovered it.
I hope a sequel or DLC will come soon. Because the gameplay feels so smooth.
Super Mario Run: *first time?*
@@ewutermohlen better yet, a Super Metroid or Metroid Fusion remaster
Mercury Steam have proven thrice now that they are more then capable of recreating the earlier Metroids and making them infinitely better, so imagine what they could do with Super and Fusion
I would love a Super Metroid remake, but we live in a time where people's childhoods are ruined when remakes are made and the remake somehow removes the old game from all existence.
The vacuum enemies get instantly killed when they suck up a morph bomb
Lmao
you can also use the vacuum effect to start a speedboost
@@UmbraVivens94 wait seriously?
@@UmbraVivens94 Oooh that'll be neat to utilize!
The slugs that shoots lasers from the ceiling can be attacked with the grapple beam, destroying them can give you a lot of ammo and life
"Metroid Dread's graphics are lame", they said...
"Looks like a PS3 game", they said...
The devs deserve serious praise for the all the details they included, but in terms of raw graphical fidelity it is an unfortunate truth that Dread is still limited by being shackled to Nintendo's toddler hardware.
Who on earth said that lol, game looks dope
Are there PS3 games with better graphics (on a purely technical level)? Yes. Does anyone who actually played this game care? Not in the slightest.
...And really, "looks like a PS3 game" is barely an insult when you consider that Ōkami was originally released on PS2.
The budget and details of this game are amazing. And to my knowledge it might be one of the highest budget 2D games ever made... shiny 3D graphics are often associated with 3D games.
Is it prerender? I think it's 3d (partly at least) just with side viewpoint.
@@MetaJamm No it is not prerendered, actually everything runs in engine, based on the camara mods that exist now. Even all of the cutscenes run in engine and in the location on the game, the camara can be manipulated to see the cutscenes from different angles.
There are just a few minor enemies that are 2D prerender images, but mostly tiny insects and such, and even them the majority are polygons rendered in real time.
When you remember that Super Missile travel 550 mph in canon, but still can't overcome the power of a fan... Unless they remembered that too.
Wait,where did that tidbit of info come from?!
@@abuttnugget6753 IIRC, the Super Metroid manual. Don't quote me on that location though.
That fan is powerful enough to keep a human in a power suit from getting close
@@nanakojo Yeah it is; Samus needs the speed-booster to do it lol
@@sluttyMapleSyrup Break the fan with the power of... wait for it. It's science. When you go so fast that you're practically an oncoming train...
Momentum. The one thing that separates 900 MPH winds stopping you... and your 1600 MPH run, which breaks it.
What a polished game man, so much attention to detail, can’t even fathom how hard it must be to code in all these small interactions.
I think even though we probably don't initially notice some of these details, we might've noticed if they WEREN'T there. That just makes the whole experience feel that much more immersive in our brains subliminally. For instance, leaning over the edge or her feet adjusting to the angles of the surfaces.
That's exactly how these little details are. They're what make the world "realistic", especially how Samus' feet position to match the terrain.
"You always notice when an animator did a bad job, but never when they did a good job"
Is so cool when games have little details like that
this is what makes me keep coming back to Nintendo. its sad to say that as a whole they’ve been making some weird choices, but I’m so happy they’ve decided to not give up on Metroid and gave it back to MercurySteam. hope this means more Metroid soon, don’t know how it ever fell out of the spotlight tbh
Well in part, it was the fact that they couldn't get Dread to work on a DS, and that Retro was happy to end Prime as a trilogy, so they didn't really have anything to make for a decade and change besides spinoffs.
Number 20 is also neat in that it kinda cancels out people who’d be like “why can’t my missiles just blow up the fan?” As a like “here’s why” moment
I wish that more 3D animated games have the character's feet adjusted to the surface that they're standing.
The last time that I saw it was in the original version of Wind Waker.
Most 3D games actually do this since about the PS3/Xbox 360. It's usually never pointed out though.
it’s also in shin megami tensei v
Breath of the Wild, by memory, had that. Link's feet and legs would adapt.
It happens in Dark Souls 3 and Skyward Sword too, it's most noticeable on stairs.
I can't remember the last time I saw a 3D game NOT do this, frankly.
When I first did the whole “hand on wall while aiming” thing by accident I was very amused because it looked like she was EXTREMELY interested in the wall.
“HMMMMM yes this wall is quite flat, FASCINATING”
These cool details officially kills any argument about the game being $60 aka, being “overpriced”.
Considering most of those arguments boiled fown to "2D isn't worth 60", they never held much weight to begin with.
Iono man Ori and the Will of the Wisps feels like it has a ton more detail and costs less and arguably performs better on the Switch as well with more voice acting, cutscenes, mechanics, etc
I enjoy both games but Dread still doesn't feel ike a $60 game to me.
@@erroldtumaque3430 Both Dread and Ori and Will of the Wisps run at 60fps, I noticed some dips in thr framerate in Ori bit none in Dread.
@@joblessmf420 Reverse for me. I saw a few drops in Dread and even in cutscenes. Ori was pretty flawless throughout.
@@erroldtumaque3430 hm, Ori even crashed twice when I played it
4:42 The depiction of the chozo in the center of the wall is strikingly similar to the archaic battle armour worn by Grey Voice, the Thoha who donated his genes so that Samus could Survive planet Zebes. In the prequel manga, he died fighting Ridley so that Samus, her comrades, and the surviving chozo escaped.
cool
Holy shit,nice catch!
There is also a cameo from both Grey Voice and Old Bird during the flashback right before the final boss. In the scene where we see Samus being injected with Chozo DNA there are two figures in the back that are definitely those two. Same body builds and the short one has a cane just like Old Bird.
One of background murals depicts space pirates kneeling to a chozo in power armor.
@@vstpnv
More than kneeling, it looks like the Zebesians were being overwhelmed in battle by the Mawkins. Even more interesting is that the same mural also depicts Mother Brain herself, meaning they have battled after her betrayal at the very least. Maybe this is related to Kraid's presence too.
Aaaah the details, makes even the pixel art games a lot better than some modern 3D games.
I love the fans effect with the missiles, it reminds me to Nightmare in Metroid Fusion when it increases the gravity.
I thing the effect of the space jump in water is also in Zero Mission but it shows in all the liquids like Lava and Acid
The Nightmare fight was one of the most thrilling and terrifying experiences of my childhood. I remember failing time and time again until I finally beat it. Playing Fusion for the first time was an incredible experience.
These things are not much on there own, but they add up to make the world feel more real for the player.
Honestly I love how true to real life these details are.
You forgot one of the best details. You can see some of the bosses around the game. For instance, you can see Drogygya's vines all over the place and after you kill the boss when you go back through the areas you see the vines are all dead. And you see Corpius crawling around in some areas. And you can see Experiment No. 57 being zapped by experiment stuff in one area and after you kill him that monster is gone so you know that was him.
Actually i remember seeing Experiment No.57 being gone before fighting it lol i was like "Wait...
WHAT
HOW"
@@motivatedman9730 Old comment is old, but seeing experiment 57 lying unconscious on the ground before you cut the power on, and especially seeing it being worked on after, gave me Metroid Fusion flashbacks. I just knew I was going to fight that thing eventually, and sure enough you make your way back eventually and he's gone and my first thought was "Dammit I knew the X wouldn't leave that one alone!"
Nintendo: So Mercury Steam, how much details you gonna out in Metroid Dread?
MercurySteam: Si.
Ironically, many of this details featured in Samus Returns. But, they didn't noticed them until now 'cause Samus Returns wasn't THAT big of a deal
That's MercurySteam for you all. The main one would be the heat coming out from the doors before magma zones.
Yeah, I get that a lot, but as someone who recently replayed that game I feel like this game raises all those details on whole new level, especially animations (which makes sense, SR had only 3 animators instead of a whole team)
@@Marxhog it certainly helps that they wanted to do a remake of Fusion before Nintendo said “no, but how about remaking this Metroid game instead?”
Everyday I’m learning from this game. I love this game so much
I knew about her idle animation, but I didn't know she wouldn't do it in an active E.M.M.I zone. That's some really neat attention to detail. Another detail I really love as a fan of Fusion,
Dread spoilers:
Power bombs create a vacuum that sucks X parasites into the center of the explosion.
Missiles die with a fan? So airman from megaman will give her trouble!
If you compare the game over screen to the EMMI pov when you first see the broken screen, it's actually the same design.
Me and a friend who played through together were blown away by this detail: If you align her right Samus will press down floor buttons with only one foot - and her whole body adjust naturally to the shift too. I think thats the first time I’ve ever seen that in a video game.
This video: isn't it cool how different projectiles leave marks on the walls?
Me: Whoa hold up. THE PROJECTILES LEAVE MARKS ON THE WALLS??!
The part with enemies falling when a destructible block breaks has been the case since at least Super. I remember in NES Metroid they'd spin in place instead, but idk about in 2. Neat list otherwise! They did so much to make this game, it boggles my mind!
What impresses me more about that is how enemies animate while falling and the slap sound that the fall produces. Very detailed.
8:30 love the missles
SPOILERS:
At the end of the game, when Samus gets the hyper beam, when she kills an enemy, the x also gets destroyed
If you screw attack and hold down on the stick, when you land she’ll be pointing her arm downward in a kind of strange way. She’ll be standing no crouching
so like free aim?
@@UmbraVivens94 it’s strange because her blaster arm is pointing down, usually during free aim she supports the blaster with her left hand, but in this instance she not touching it, and the free aim has a “stance” and she’s in a different slightly more narrow stance
Best Metroid in years
Only Metroid in years
@@leonpv983 i was gonna comment this u read my mind
"dReAd iSnT wOrTh 60 dOLLaRs"
That isn't a false statement, though. It's worth at LEAST seventy.
B A S E D
Tiny plants with "eyes" close when you get near them.
2:20 That poor Goliath just wants sis to lay off the belly.
A lot of these I knew, and a lot I didn’t. I love the attention to detail that MercurySteam put into this masterpiece.
Another thing I noticed -
The electrified blobs that cling to walls and fly at you can be neutralised if you shot a missile as they are flying at you. They drop to the floor with no electricity, just as if they had hit the wall.
Just notice that during #16 (6:45) it also shows that with Wavebeam, the targeting laser also makes the beeping sound(*) despite not having a direct line of sight when pointing at an enemy. While (assuming) any other beam doesn't, as shown in the very next clip.
(*) I wonder if the beam would also lit up
When you shoot the block under a crawler in Dread: "Ok, I'll just fall to the ground."
In Classic Metroid: AAAAAAAAAAAAAAAAAAAAAAA (crazy spinning)
#15 is taught in loading screen
there are quite a lot of thing taught in loading screen actually LOL
Same with #19
You can skip across the water like that with space jump in Super Metroid too, but it's a little different. You have to turn Gravity Suit off, and then you can do it. Normally in Super, Space Jump won't work underwater without Gravity on, but if you do it skimming the surface, she will skip with reduced height compared to normal Space Jump.
So many cool things I didn't know about in this video! I didn't know I could smash an item sphere or a frozen enemy with a melee attack. That's wonderfully good lmao imma start doing that
The front part of her arm cannon heats up for a normal shot
How come when I try doing the look up while in idle animation it just forces me out of the animation and has Samus aim up
Also those enemies that are little goo balls can follow Samus through doors and when they do they revert to an X and go back to their room
Yeah, I saw that too, once I accidentally lured one out of the room and then the door closed immediately after it. I thought it had just killed itself, had me cracking up ngl
0:50 lapilli are rocks that get fired during volcano eruptions, from 2mm to 64mm. Those particles are too small to be lapilli, and I doubt they're volcanic.
Yeah I think they would just be generically referred to as "embers"
This game is full of so many details I feel like I discover something every time I play.
In the first Metroid if you break a block where the enemy is standing, the enemy will be glitched in mid air and will start spinning😂
Those tiny fish swarms will make an arrow pointing at Samus, before they make an attack.
If Samus pushes against a small hole to crawl through that is waist high, she will place her left hand overhead on the wall if she doesn't have the morph ball yet, but if she has the morph ball she will place her hand low on the wall to better use hand to spring her into the morph ball animation
butterflies won't fly away if you get close with the camouflage?
I love the missiles against the fan thing. It's funny to me for some reason
And people still think this should be 10-20 dollar game
I bought the whole SE and amiibos. I'm not proud of myself, but I definitely got my money's worth.
35 years of experience. Completely spoiled the game but never played it. But even I know a masterpiece when I see one. Dread is just that.
The Goliath crying out in pain was lowkey disturbing
Even without paying attention to these details, the game just _feels_ great to control. I just started a new game on Hard and I'm amazed just how smooth and fluid it is to control even when starting again without any powerups. You can tell the devs are incredibly passionate developers.
As an extension of 2, you can still see the orange heat and whitish-blue cold effect when the doors are closed. The effect is lessened though, and there are no particles.
Amazing game, excelente atention to detail.
And nice job on your video. I apreciate your effort.
Game of the year right here.
So many little details in this game! Also, #18 makes me think of the water skipping technique from Donkey Kong Country 3, lol.
i love the detail in the backgrounds with all of the creatures and stuff
I thought I had this game figured out yet I never stopped to take in these little details.
They definitely saved the best for last, watching the missiles get buffeted by the wind was very amusing!
I love how at least 3 of these entries are the same IK tech
The amount of detail in this game is phenomenal. I am not sure about this but I think even the sounds of samus's footsteps change for a few seconds when she comes out of water, indicating that they're wet.
The fact that the Speed Booster makes Samus faster than Missiles is insane.
You missed the melee animation when Samus is either in crouch mode or morph ball.. she does a somersault kick that goes from the front to the back, a full 360 motion. (sorta 360)
Now I'm wondering what happens in you shoot a Missile in the wind while running with the Speed Booster...
I always broke the item spheres with a melee attack. Didn’t know that wasn’t a common thing
ITS JUST HEAT, THERE IS NO LAPILLI, YOU MADE THAT UP
Wait, you DONT have to melee attack to destroy item spheres?
Before I watch, does this video mention the Music references? Hidden in the music are brief references to previous themes in the series. The Experiment has “Confrontation with the Core X” from Fusion for example.
Oh my gods, the missiles and the fan bit. That's fantastic.
Tell me why Dread is GOTY without telling me why it's GOTY 🤔
There's a universe where people didn't get it
@@FoxySpartan117 and that makes me feel a certain way...
It's definitely ambitious for sure, and definitely GOTY quality. Not because because it's the best game this year, but because everything released so far kinda suck.
7:12 but if you use the Phantom Cloak they don't fly away.
i just realised this
Samus suit must be really dense, and i mean REALLY dense
Magma/lava is molten rock, she DROPS through it like it's nothing with the grav suit on
For the heat and chill doors I just noticed sound effects that happen when you open them like a cracking ice and fire roar
I love how Escue is entirely helpless when you have the screw attack
Setting up a speed boost beforehand makes the fight a pure cheese fest, I dare say it's core X form puts up a better fight. And the last core computer absolutely hates this strategy as well!
When press save buttons on the ground with one leg, just that leg of Samus continues to go down and pressing the button
Damn that level of detail is even beyond the prime games. Aight Mercurysteam.
Thanks so much for making this.
It was a fantastic game. I’m going to wait 6 months for my wrists to heal. Great video.
lapillus, plural Lapilli (noun): unconsolidated volcanic fragment with a diameter between 4 and 32 mm (0.16 and 1.26 inches) that was ejected during a volcanic explosion. Lapilli may consist of fresh magma, solid magma from a prior eruption, or basement rocks through which the eruption passed.
Shooting with Plasma beam against walls looks like they are melting the wall a little but then it gets back to normal
That wind missile one is on another level
5:09 Zero Suit Samus 😍
Some of these were pretty cool things I didn’t notice but others were dumb shit like “you can turn into the morph ball if you hit down twice” yeah bro I know
Probably my GotY. An absolute joy to play!
Missles in the Fanshaft: Yeeeet!!
my favorite detail: if samus make a slide and, then, a melee attack, this melee she makes with the foot, not with arm cannon (like a Guile - street fighter - kick) hehehe
Very cool stuff. This game is truly amazing. I’ve been playing it to death recently after 2 years because when I bought it, I couldn’t figure out the emmis. Glad I got back into it, it’s an all timer.
enfin du contenu youtube interessant.
Le cerveau profite de tout ces détails, mais dans le feu de l'action ça devient des subtilités presque sub conscient
The reason I like this game so much is because
1. Good storyline
2. Good gameplay and animations
3. The armor of Samus isn't super exposing like in most of the games