20 Cool Details in Metroid Dread

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  • Опубликовано: 29 дек 2024

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  • @VideoGameAnimationStudy
    @VideoGameAnimationStudy 3 года назад +742

    This game is utterly fantastic, the animation production is insane. Thanks for making this video, lots of additional details even I missed!

  • @Reyn_the_Insane
    @Reyn_the_Insane 3 года назад +211

    It is an absolute crime this game wasn't nominated for Best Art Direction and Best Sound Design.

  • @Moss_Dude
    @Moss_Dude 3 года назад +426

    When Samus pushes against a 1 block gap that's above ground level, she'll put her hand on the bottom if she has the morph ball, and on the top if she doesn't.

    • @elvynmarte
      @elvynmarte 3 года назад +23

      I was wonder why sometimes she put hand above and then on the bottom, now i know hahahahha thanks for the info.

    • @XFEINX
      @XFEINX 3 года назад +13

      @@elvynmarte Yeah, its because is more comfortable to turn into morph when she has her hand in the bottom side.

    • @motivatedman9730
      @motivatedman9730 3 года назад +3

      I remember i made the jingle bell music with the sound it did

    • @cyberwolf5075
      @cyberwolf5075 3 года назад +3

      I noticed this a while ago, it's sooo cool

  • @lefleau2552
    @lefleau2552 3 года назад +308

    Another detail I found:
    If you perform a melee attack during morph ball or slide, you'll do a flip kick!

    • @chromeshellking
      @chromeshellking 3 года назад +18

      Yea i found that pretty neat as well.

    • @Akuspizza
      @Akuspizza 3 года назад +11

      Apparently the melee out of morphball is completely unique too, it's a bigger hitbox and slightly different animation than the melee off the slide

    • @Technonova323
      @Technonova323 3 года назад +5

      I never used that during my playthrough, but my younger brother did it by accident, and I thought it was cool

    • @tinyrogue1320
      @tinyrogue1320 3 года назад

      You can also trigger this type of melee attack if you use melee while airborne! This type of attack also doesn't deal any damage, but will help you avoid incoming damage from enemies. Both Samus as well as the enemy will also briefly be knocked back!

  • @djdexcat
    @djdexcat 3 года назад +200

    5:27 - Okay, but there's _another_ absurdly small detail about when Samus presses up against a single-tile gap like that: She'll press her left hand against the floor (as seen in the video) _only if she has the morph ball!_ If she doesn't have it, she instead grabs the roof of the tunnel to better lean in with her arm cannon. The idea being that after the upgrade, she changes her posture from 'taking potshots through a gap' to 'getting ready to roll through the gap'
    Nobody asked for _that_ level of detail and polish, yet here we are!

    • @realriorex
      @realriorex 2 года назад +3

      That's incredible. I think this might be my fave Metroid since Prime.

  • @duonorilluvia
    @duonorilluvia 3 года назад +167

    Fun fact: Swarms of butterfly won't fly away when approached while phantom cloak is active

    • @mds_main
      @mds_main 3 года назад +16

      PC is rarely used outside the Emmi Zones but it would be interesting to see how different enemies, bosses and environmental situations react to it.

    • @fieratheproud
      @fieratheproud 3 года назад +18

      @@mds_main pretty sure most enemies wouldn't be able to see Samus while she's cloaked, but not sure if they'd start blindly attacking if you walked into one or shot one.
      Oh yea, fun fact (and this one has end game spoilers di fair warning):
      The Red EMMI is the only one that can hear Samus through her Phantom Cloak. Given the nature of the encounter, it could just be a detail the forgot to add... or just one more way to make it absolutely clear that a full Zone with that thing would be super unfair and annoying, a glorified death trap basically.

    • @mds_main
      @mds_main 3 года назад +12

      @@fieratheproud
      It's probably like that because it's a scripted encounter, however we can try to justify it by saying that maybe the heat/explosion from its power bomb let it see Samus anyway

  • @michaelgum97
    @michaelgum97 3 года назад +183

    I love seeing the heat and freezing air coming off from hot/cold rooms, it's a great visual cue to let players know which rooms they can explore at the moment and which ones they have to wait for.

    • @sambeckettcat
      @sambeckettcat 3 года назад +6

      Yes! I loved this cause it meant I didn’t have to enter the room and take damage to know if it’s hot/freezing

    • @JordnD
      @JordnD 2 года назад +3

      Yeah and if you decide to check them early, some the rooms are smaller so you can go in and get missile and health upgrades early without dying. You can even get super missiles early by going through a zone you don't have the proper suit for but it's kinda tricky.

  • @all-starsilver1835
    @all-starsilver1835 3 года назад +235

    Honestly, the graphics are one of this game's best features

    • @MegaMato
      @MegaMato 3 года назад +28

      Strongly supported by how fun and smooth it is to move around.

    • @sluttyMapleSyrup
      @sluttyMapleSyrup 3 года назад +16

      @@MegaMato Yep, it's so much fun to run around in and I'm so glad they made walljumping easier

    • @shinysamurott613
      @shinysamurott613 3 года назад +11

      Genuinely one of the best looking games on the Switch imo

    • @all-starsilver1835
      @all-starsilver1835 3 года назад

      @@sluttyMapleSyrup Walljumping easier? Huh. The walljumps honestly seemed really weird to me. Were they worse in previous games?

    • @sluttyMapleSyrup
      @sluttyMapleSyrup 3 года назад +7

      @@all-starsilver1835 In all previous games from Super through Fusion (maybe Samus Returns as well) you had to spin-jump into a wall, press jump and the direction away from the wall to kick off of it and execute a walljump. Now you just have to press jump to do it.

  • @leesalee1540
    @leesalee1540 3 года назад +295

    Attention to detail is one of my favorite things in game development. One small thing can make a game 10x better.
    I didn't know about the missiles in lava, probably because I rarely use missiles outside of boss fights out of fear of not having enough 😁, and I didn't know about the frozen enemies thing. Very useful. The melee attack on the orbs is so satisfying too.
    Also, that "lean" over the edge is everything. 😆

    • @archmagusofevil
      @archmagusofevil 3 года назад +7

      Enemies drop ammo very generously, especially if you kill them after a melee counter. Try forcing yourself to use them more and I think you'll find you almost never run low.

    • @leesalee1540
      @leesalee1540 3 года назад +4

      @@archmagusofevil It's more paranoia than me ever getting low on missiles. 😆😆

    • @motivatedman9730
      @motivatedman9730 3 года назад +2

      @@archmagusofevil yeah like at the beggining of the game i didnt want to use my missiles much bcs i though they were rare but when i understood that you would get a lot by parrying or from those robots in emmi zones i used them whenever i could lol

  • @Traumachu
    @Traumachu 3 года назад +177

    Definitely game of the year

    • @PauloM6414
      @PauloM6414 3 года назад +13

      Sadly not (TGA is rigged)

    • @AnjnShan
      @AnjnShan 3 года назад +8

      @@PauloM6414 Objectively speaking, the best game of the year, so far, is not determinant by 'TGA'
      In fact, it's hardly affected by sales numbers, but also by the quality of the game as well. In terms of sales, Dread doesn't require to be the only monopoly that matters, but it certainly is one of them.
      In terms of quality, I'd reckon you wouldn't replay a game that lacked it. I reckon you wouldn't continuously enjoy it beyond a few times, if if wasn't interesting.
      Dread meets both critera. Not only is it critically acclaimed almost immediately, with sales and a cult following since Prime's early days... but the quality is 100% not comparable to previous installments of the 2D mainstay.
      While you are likely to replay Zero mission, Super or Fusion, because of their replayability and possible routes to follow, alter, and try to improve upon... Dread welcomes you breaking the hell out of the game, even makes itself so aware of the PLAYER, that no matter what route you take... you'll find that the game is prepared to acknowledge.
      Got bombs before Kraid? Jesus christ, you're either one skilled bastard, or I need my eyes cleaned, because I am seeing a bomb cannon that shouldn't exist.
      Got any weapon at all? Yeah-- you would be surprised how easily the game becomes absolutely open-world... without holding your hand and telling you! Go anywhere-- do anything.
      GTA V is the same way. With the principle being, you ain't robbing a vault on the first attempt all because you lacked a tactical fuckin' nuke, but Dread doesn't stop you from mugging a proverbial mansion until you get what you need. And if you DO rob that bank with only a pistol... well, color the game impressed.
      Quality is more than visual candy. The game genuinely doesn't expect you to do anything, but includes every scenario, variants of many cutscenes, just in case.

    • @abraham3673
      @abraham3673 3 года назад +2

      it won action game of the year

    • @Traumachu
      @Traumachu 3 года назад

      @@abraham3673 I know :)

    • @sharkgam3z592
      @sharkgam3z592 3 года назад

      Sad

  • @_IronLion_
    @_IronLion_ 3 года назад +79

    The first little detail that caught my eye was how Samus automatically vaults over one-block high obstacles when you push towards them. You don't have to jump.

    • @ewutermohlen
      @ewutermohlen 3 года назад +5

      I discovered this feature quite late into the game and was so amazed by it I ran over it about 8 times after I discovered it.
      I hope a sequel or DLC will come soon. Because the gameplay feels so smooth.

    • @bendyandoscarthedandy2361
      @bendyandoscarthedandy2361 3 года назад +5

      Super Mario Run: *first time?*

    • @DMDarren
      @DMDarren 3 года назад +5

      @@ewutermohlen better yet, a Super Metroid or Metroid Fusion remaster
      Mercury Steam have proven thrice now that they are more then capable of recreating the earlier Metroids and making them infinitely better, so imagine what they could do with Super and Fusion

    • @ToxynCorvin8008
      @ToxynCorvin8008 2 года назад +1

      I would love a Super Metroid remake, but we live in a time where people's childhoods are ruined when remakes are made and the remake somehow removes the old game from all existence.

  • @devinspencer1678
    @devinspencer1678 3 года назад +90

    The vacuum enemies get instantly killed when they suck up a morph bomb

    • @all-starsilver1835
      @all-starsilver1835 3 года назад +1

      Lmao

    • @UmbraVivens94
      @UmbraVivens94 3 года назад +11

      you can also use the vacuum effect to start a speedboost

    • @sluttyMapleSyrup
      @sluttyMapleSyrup 3 года назад +1

      @@UmbraVivens94 wait seriously?

    • @EmmaSpiritcaller
      @EmmaSpiritcaller 3 года назад +1

      @@UmbraVivens94 Oooh that'll be neat to utilize!

    • @juanse985
      @juanse985 3 года назад +2

      The slugs that shoots lasers from the ceiling can be attacked with the grapple beam, destroying them can give you a lot of ammo and life

  • @FandeJay
    @FandeJay 3 года назад +61

    "Metroid Dread's graphics are lame", they said...
    "Looks like a PS3 game", they said...

    • @Cybrisk
      @Cybrisk 3 года назад +16

      The devs deserve serious praise for the all the details they included, but in terms of raw graphical fidelity it is an unfortunate truth that Dread is still limited by being shackled to Nintendo's toddler hardware.

    • @all-starsilver1835
      @all-starsilver1835 3 года назад +16

      Who on earth said that lol, game looks dope

    • @kevinr.9733
      @kevinr.9733 3 года назад +13

      Are there PS3 games with better graphics (on a purely technical level)? Yes. Does anyone who actually played this game care? Not in the slightest.
      ...And really, "looks like a PS3 game" is barely an insult when you consider that Ōkami was originally released on PS2.

  • @diegog1853
    @diegog1853 3 года назад +163

    The budget and details of this game are amazing. And to my knowledge it might be one of the highest budget 2D games ever made... shiny 3D graphics are often associated with 3D games.

    • @MetaJamm
      @MetaJamm 3 года назад

      Is it prerender? I think it's 3d (partly at least) just with side viewpoint.

    • @diegog1853
      @diegog1853 3 года назад +8

      @@MetaJamm No it is not prerendered, actually everything runs in engine, based on the camara mods that exist now. Even all of the cutscenes run in engine and in the location on the game, the camara can be manipulated to see the cutscenes from different angles.
      There are just a few minor enemies that are 2D prerender images, but mostly tiny insects and such, and even them the majority are polygons rendered in real time.

  • @theroyaldrake0514
    @theroyaldrake0514 3 года назад +42

    When you remember that Super Missile travel 550 mph in canon, but still can't overcome the power of a fan... Unless they remembered that too.

    • @abuttnugget6753
      @abuttnugget6753 3 года назад +2

      Wait,where did that tidbit of info come from?!

    • @theroyaldrake0514
      @theroyaldrake0514 3 года назад +6

      @@abuttnugget6753 IIRC, the Super Metroid manual. Don't quote me on that location though.

    • @nanakojo
      @nanakojo 3 года назад +12

      That fan is powerful enough to keep a human in a power suit from getting close

    • @sluttyMapleSyrup
      @sluttyMapleSyrup 3 года назад +2

      @@nanakojo Yeah it is; Samus needs the speed-booster to do it lol

    • @AnjnShan
      @AnjnShan 3 года назад

      @@sluttyMapleSyrup Break the fan with the power of... wait for it. It's science. When you go so fast that you're practically an oncoming train...
      Momentum. The one thing that separates 900 MPH winds stopping you... and your 1600 MPH run, which breaks it.

  • @zachosnachos7863
    @zachosnachos7863 3 года назад +13

    What a polished game man, so much attention to detail, can’t even fathom how hard it must be to code in all these small interactions.

  • @darth_hylian
    @darth_hylian 3 года назад +28

    I think even though we probably don't initially notice some of these details, we might've noticed if they WEREN'T there. That just makes the whole experience feel that much more immersive in our brains subliminally. For instance, leaning over the edge or her feet adjusting to the angles of the surfaces.

    • @sluttyMapleSyrup
      @sluttyMapleSyrup 3 года назад +6

      That's exactly how these little details are. They're what make the world "realistic", especially how Samus' feet position to match the terrain.

    • @f3fnir
      @f3fnir 4 месяца назад +2

      "You always notice when an animator did a bad job, but never when they did a good job"

  • @efsl07
    @efsl07 3 года назад +39

    Is so cool when games have little details like that

  • @GravityBouncer
    @GravityBouncer 3 года назад +17

    this is what makes me keep coming back to Nintendo. its sad to say that as a whole they’ve been making some weird choices, but I’m so happy they’ve decided to not give up on Metroid and gave it back to MercurySteam. hope this means more Metroid soon, don’t know how it ever fell out of the spotlight tbh

    • @CapnShades
      @CapnShades 5 месяцев назад +1

      Well in part, it was the fact that they couldn't get Dread to work on a DS, and that Retro was happy to end Prime as a trilogy, so they didn't really have anything to make for a decade and change besides spinoffs.

  • @sambeckettcat
    @sambeckettcat 3 года назад +2

    Number 20 is also neat in that it kinda cancels out people who’d be like “why can’t my missiles just blow up the fan?” As a like “here’s why” moment

  • @michaelgum97
    @michaelgum97 3 года назад +74

    I wish that more 3D animated games have the character's feet adjusted to the surface that they're standing.
    The last time that I saw it was in the original version of Wind Waker.

    • @MiriaJiyuu
      @MiriaJiyuu 3 года назад +15

      Most 3D games actually do this since about the PS3/Xbox 360. It's usually never pointed out though.

    • @abraham3673
      @abraham3673 3 года назад +2

      it’s also in shin megami tensei v

    • @lyneismydogsnamenow
      @lyneismydogsnamenow 3 года назад +5

      Breath of the Wild, by memory, had that. Link's feet and legs would adapt.

    • @j.k.4479
      @j.k.4479 2 года назад +1

      It happens in Dark Souls 3 and Skyward Sword too, it's most noticeable on stairs.

    • @CapnShades
      @CapnShades 5 месяцев назад +1

      I can't remember the last time I saw a 3D game NOT do this, frankly.

  • @dunamisd
    @dunamisd 3 года назад +8

    When I first did the whole “hand on wall while aiming” thing by accident I was very amused because it looked like she was EXTREMELY interested in the wall.
    “HMMMMM yes this wall is quite flat, FASCINATING”

  • @MrGojira95
    @MrGojira95 3 года назад +49

    These cool details officially kills any argument about the game being $60 aka, being “overpriced”.

    • @shinysamurott613
      @shinysamurott613 3 года назад +23

      Considering most of those arguments boiled fown to "2D isn't worth 60", they never held much weight to begin with.

    • @erroldtumaque3430
      @erroldtumaque3430 3 года назад

      Iono man Ori and the Will of the Wisps feels like it has a ton more detail and costs less and arguably performs better on the Switch as well with more voice acting, cutscenes, mechanics, etc
      I enjoy both games but Dread still doesn't feel ike a $60 game to me.

    • @joblessmf420
      @joblessmf420 2 года назад +3

      @@erroldtumaque3430 Both Dread and Ori and Will of the Wisps run at 60fps, I noticed some dips in thr framerate in Ori bit none in Dread.

    • @erroldtumaque3430
      @erroldtumaque3430 2 года назад

      @@joblessmf420 Reverse for me. I saw a few drops in Dread and even in cutscenes. Ori was pretty flawless throughout.

    • @joblessmf420
      @joblessmf420 2 года назад +1

      @@erroldtumaque3430 hm, Ori even crashed twice when I played it

  • @countlazuli8753
    @countlazuli8753 3 года назад +52

    4:42 The depiction of the chozo in the center of the wall is strikingly similar to the archaic battle armour worn by Grey Voice, the Thoha who donated his genes so that Samus could Survive planet Zebes. In the prequel manga, he died fighting Ridley so that Samus, her comrades, and the surviving chozo escaped.

    • @halronius
      @halronius 3 года назад +2

      cool

    • @abuttnugget6753
      @abuttnugget6753 3 года назад +1

      Holy shit,nice catch!

    • @mds_main
      @mds_main 3 года назад +8

      There is also a cameo from both Grey Voice and Old Bird during the flashback right before the final boss. In the scene where we see Samus being injected with Chozo DNA there are two figures in the back that are definitely those two. Same body builds and the short one has a cane just like Old Bird.

    • @vstpnv
      @vstpnv 3 года назад +5

      One of background murals depicts space pirates kneeling to a chozo in power armor.

    • @mds_main
      @mds_main 3 года назад +4

      @@vstpnv
      More than kneeling, it looks like the Zebesians were being overwhelmed in battle by the Mawkins. Even more interesting is that the same mural also depicts Mother Brain herself, meaning they have battled after her betrayal at the very least. Maybe this is related to Kraid's presence too.

  • @ashigameplay5669
    @ashigameplay5669 3 года назад +29

    Aaaah the details, makes even the pixel art games a lot better than some modern 3D games.
    I love the fans effect with the missiles, it reminds me to Nightmare in Metroid Fusion when it increases the gravity.
    I thing the effect of the space jump in water is also in Zero Mission but it shows in all the liquids like Lava and Acid

    • @Corredor1230
      @Corredor1230 3 года назад

      The Nightmare fight was one of the most thrilling and terrifying experiences of my childhood. I remember failing time and time again until I finally beat it. Playing Fusion for the first time was an incredible experience.

  • @Raspthewolf
    @Raspthewolf 3 года назад +22

    These things are not much on there own, but they add up to make the world feel more real for the player.

  • @marcoscabezolajr.8408
    @marcoscabezolajr.8408 3 года назад +13

    Honestly I love how true to real life these details are.

  • @fiftyshadesofurban
    @fiftyshadesofurban 3 года назад +11

    You forgot one of the best details. You can see some of the bosses around the game. For instance, you can see Drogygya's vines all over the place and after you kill the boss when you go back through the areas you see the vines are all dead. And you see Corpius crawling around in some areas. And you can see Experiment No. 57 being zapped by experiment stuff in one area and after you kill him that monster is gone so you know that was him.

    • @motivatedman9730
      @motivatedman9730 3 года назад +4

      Actually i remember seeing Experiment No.57 being gone before fighting it lol i was like "Wait...
      WHAT
      HOW"

    • @SingeScorcher
      @SingeScorcher 2 года назад

      @@motivatedman9730 Old comment is old, but seeing experiment 57 lying unconscious on the ground before you cut the power on, and especially seeing it being worked on after, gave me Metroid Fusion flashbacks. I just knew I was going to fight that thing eventually, and sure enough you make your way back eventually and he's gone and my first thought was "Dammit I knew the X wouldn't leave that one alone!"

  • @SpikerDragon95
    @SpikerDragon95 3 года назад +2

    Nintendo: So Mercury Steam, how much details you gonna out in Metroid Dread?
    MercurySteam: Si.

  • @Gero-hs4ij
    @Gero-hs4ij 3 года назад +18

    Ironically, many of this details featured in Samus Returns. But, they didn't noticed them until now 'cause Samus Returns wasn't THAT big of a deal

    • @Marxhog
      @Marxhog 3 года назад +6

      That's MercurySteam for you all. The main one would be the heat coming out from the doors before magma zones.

    • @vstpnv
      @vstpnv 3 года назад +1

      Yeah, I get that a lot, but as someone who recently replayed that game I feel like this game raises all those details on whole new level, especially animations (which makes sense, SR had only 3 animators instead of a whole team)

    • @Hyper_Drud
      @Hyper_Drud 3 года назад +1

      @@Marxhog it certainly helps that they wanted to do a remake of Fusion before Nintendo said “no, but how about remaking this Metroid game instead?”

  • @gamemanadvance1128
    @gamemanadvance1128 3 года назад +38

    Everyday I’m learning from this game. I love this game so much

  • @giygas_9577
    @giygas_9577 3 года назад +12

    I knew about her idle animation, but I didn't know she wouldn't do it in an active E.M.M.I zone. That's some really neat attention to detail. Another detail I really love as a fan of Fusion,
    Dread spoilers:
    Power bombs create a vacuum that sucks X parasites into the center of the explosion.

  • @tplink
    @tplink 3 года назад +7

    Missiles die with a fan? So airman from megaman will give her trouble!

  • @Slate_Box
    @Slate_Box 3 года назад +3

    If you compare the game over screen to the EMMI pov when you first see the broken screen, it's actually the same design.

  • @mitchellcrispi3472
    @mitchellcrispi3472 3 года назад +2

    Me and a friend who played through together were blown away by this detail: If you align her right Samus will press down floor buttons with only one foot - and her whole body adjust naturally to the shift too. I think thats the first time I’ve ever seen that in a video game.

  • @justinyoung6342
    @justinyoung6342 3 года назад +4

    This video: isn't it cool how different projectiles leave marks on the walls?
    Me: Whoa hold up. THE PROJECTILES LEAVE MARKS ON THE WALLS??!

  • @NieroshaiTheSable
    @NieroshaiTheSable 3 года назад +7

    The part with enemies falling when a destructible block breaks has been the case since at least Super. I remember in NES Metroid they'd spin in place instead, but idk about in 2. Neat list otherwise! They did so much to make this game, it boggles my mind!

    • @vstpnv
      @vstpnv 3 года назад +2

      What impresses me more about that is how enemies animate while falling and the slap sound that the fall produces. Very detailed.

  • @bricksofmarsmars9051
    @bricksofmarsmars9051 3 года назад +3

    8:30 love the missles

  • @workinprogress5159
    @workinprogress5159 3 года назад +14

    SPOILERS:
    At the end of the game, when Samus gets the hyper beam, when she kills an enemy, the x also gets destroyed

  • @MJRLHobbyStuff
    @MJRLHobbyStuff 3 года назад +4

    If you screw attack and hold down on the stick, when you land she’ll be pointing her arm downward in a kind of strange way. She’ll be standing no crouching

    • @UmbraVivens94
      @UmbraVivens94 3 года назад

      so like free aim?

    • @MJRLHobbyStuff
      @MJRLHobbyStuff 3 года назад

      @@UmbraVivens94 it’s strange because her blaster arm is pointing down, usually during free aim she supports the blaster with her left hand, but in this instance she not touching it, and the free aim has a “stance” and she’s in a different slightly more narrow stance

  • @hollowowlyt
    @hollowowlyt 3 года назад +33

    Best Metroid in years

    • @leonpv983
      @leonpv983 3 года назад +21

      Only Metroid in years

    • @gabess
      @gabess 3 года назад +5

      @@leonpv983 i was gonna comment this u read my mind

  • @flophawk
    @flophawk 3 года назад +4

    "dReAd iSnT wOrTh 60 dOLLaRs"

    • @AnjnShan
      @AnjnShan 3 года назад +3

      That isn't a false statement, though. It's worth at LEAST seventy.

    • @flophawk
      @flophawk 3 года назад +2

      B A S E D

  • @exactspace
    @exactspace 3 года назад +2

    Tiny plants with "eyes" close when you get near them.

  • @terpsidance.
    @terpsidance. 3 года назад +4

    2:20 That poor Goliath just wants sis to lay off the belly.

  • @chris_wizzudz
    @chris_wizzudz 3 года назад +2

    A lot of these I knew, and a lot I didn’t. I love the attention to detail that MercurySteam put into this masterpiece.

  • @jessopjessopjessop860
    @jessopjessopjessop860 3 года назад +2

    Another thing I noticed -
    The electrified blobs that cling to walls and fly at you can be neutralised if you shot a missile as they are flying at you. They drop to the floor with no electricity, just as if they had hit the wall.

  • @6lbs._onion
    @6lbs._onion 4 месяца назад

    Just notice that during #16 (6:45) it also shows that with Wavebeam, the targeting laser also makes the beeping sound(*) despite not having a direct line of sight when pointing at an enemy. While (assuming) any other beam doesn't, as shown in the very next clip.
    (*) I wonder if the beam would also lit up

  • @Heregoesnuttin
    @Heregoesnuttin 2 года назад +1

    When you shoot the block under a crawler in Dread: "Ok, I'll just fall to the ground."
    In Classic Metroid: AAAAAAAAAAAAAAAAAAAAAAA (crazy spinning)

  • @oliver139
    @oliver139 3 года назад +3

    #15 is taught in loading screen
    there are quite a lot of thing taught in loading screen actually LOL

  • @Eyedunno
    @Eyedunno 3 года назад +1

    You can skip across the water like that with space jump in Super Metroid too, but it's a little different. You have to turn Gravity Suit off, and then you can do it. Normally in Super, Space Jump won't work underwater without Gravity on, but if you do it skimming the surface, she will skip with reduced height compared to normal Space Jump.

  • @razzdiamond6447
    @razzdiamond6447 3 года назад +4

    So many cool things I didn't know about in this video! I didn't know I could smash an item sphere or a frozen enemy with a melee attack. That's wonderfully good lmao imma start doing that

  • @funnature8679
    @funnature8679 3 года назад +4

    The front part of her arm cannon heats up for a normal shot

  • @thealeks1
    @thealeks1 3 года назад +5

    How come when I try doing the look up while in idle animation it just forces me out of the animation and has Samus aim up
    Also those enemies that are little goo balls can follow Samus through doors and when they do they revert to an X and go back to their room

    • @all-starsilver1835
      @all-starsilver1835 3 года назад +1

      Yeah, I saw that too, once I accidentally lured one out of the room and then the door closed immediately after it. I thought it had just killed itself, had me cracking up ngl

  • @spark2766
    @spark2766 3 года назад +8

    0:50 lapilli are rocks that get fired during volcano eruptions, from 2mm to 64mm. Those particles are too small to be lapilli, and I doubt they're volcanic.

    • @JacobPDeIiNoNi
      @JacobPDeIiNoNi 3 года назад +2

      Yeah I think they would just be generically referred to as "embers"

  • @SkylightCiel
    @SkylightCiel 3 года назад +1

    This game is full of so many details I feel like I discover something every time I play.

  • @lorenzotagliaferri6342
    @lorenzotagliaferri6342 3 года назад +3

    In the first Metroid if you break a block where the enemy is standing, the enemy will be glitched in mid air and will start spinning😂

  • @queazy03
    @queazy03 3 года назад +2

    Those tiny fish swarms will make an arrow pointing at Samus, before they make an attack.
    If Samus pushes against a small hole to crawl through that is waist high, she will place her left hand overhead on the wall if she doesn't have the morph ball yet, but if she has the morph ball she will place her hand low on the wall to better use hand to spring her into the morph ball animation

  • @abrahamrangel2326
    @abrahamrangel2326 3 года назад +2

    butterflies won't fly away if you get close with the camouflage?

  • @NikoJr.
    @NikoJr. 2 года назад

    I love the missiles against the fan thing. It's funny to me for some reason

  • @zegop5736
    @zegop5736 3 года назад +9

    And people still think this should be 10-20 dollar game

    • @sluttyMapleSyrup
      @sluttyMapleSyrup 3 года назад +2

      I bought the whole SE and amiibos. I'm not proud of myself, but I definitely got my money's worth.

  • @wiffmastermase
    @wiffmastermase 4 месяца назад +1

    35 years of experience. Completely spoiled the game but never played it. But even I know a masterpiece when I see one. Dread is just that.

  • @Delta-lu5kf
    @Delta-lu5kf 3 года назад +1

    The Goliath crying out in pain was lowkey disturbing

  • @KooriGraywolf
    @KooriGraywolf 11 месяцев назад

    Even without paying attention to these details, the game just _feels_ great to control. I just started a new game on Hard and I'm amazed just how smooth and fluid it is to control even when starting again without any powerups. You can tell the devs are incredibly passionate developers.

  • @devonm042690
    @devonm042690 2 года назад

    As an extension of 2, you can still see the orange heat and whitish-blue cold effect when the doors are closed. The effect is lessened though, and there are no particles.

  • @BlackSpida23
    @BlackSpida23 3 года назад +1

    Amazing game, excelente atention to detail.
    And nice job on your video. I apreciate your effort.

  • @Yussnan84.
    @Yussnan84. 3 года назад +2

    Game of the year right here.

  • @jpfoland01
    @jpfoland01 2 года назад

    So many little details in this game! Also, #18 makes me think of the water skipping technique from Donkey Kong Country 3, lol.

  • @metalguy9914
    @metalguy9914 2 года назад

    i love the detail in the backgrounds with all of the creatures and stuff

  • @Tactical_wulf5.56
    @Tactical_wulf5.56 3 года назад +1

    I thought I had this game figured out yet I never stopped to take in these little details.

  • @hackcubit9663
    @hackcubit9663 3 года назад

    They definitely saved the best for last, watching the missiles get buffeted by the wind was very amusing!

  • @BP-bq9uz
    @BP-bq9uz 3 года назад

    I love how at least 3 of these entries are the same IK tech

  • @ForgottenNomad
    @ForgottenNomad 3 года назад

    The amount of detail in this game is phenomenal. I am not sure about this but I think even the sounds of samus's footsteps change for a few seconds when she comes out of water, indicating that they're wet.

  • @yeetiests4842
    @yeetiests4842 2 года назад

    The fact that the Speed Booster makes Samus faster than Missiles is insane.

  • @Jaguar2kicks
    @Jaguar2kicks 3 года назад +1

    You missed the melee animation when Samus is either in crouch mode or morph ball.. she does a somersault kick that goes from the front to the back, a full 360 motion. (sorta 360)

  • @yuriridley6180
    @yuriridley6180 2 года назад +1

    Now I'm wondering what happens in you shoot a Missile in the wind while running with the Speed Booster...

  • @juliusalad6131
    @juliusalad6131 3 года назад

    I always broke the item spheres with a melee attack. Didn’t know that wasn’t a common thing

  • @KnightedSilverWolf
    @KnightedSilverWolf 3 года назад

    ITS JUST HEAT, THERE IS NO LAPILLI, YOU MADE THAT UP

  • @pillowsoft4444
    @pillowsoft4444 2 года назад +1

    Wait, you DONT have to melee attack to destroy item spheres?

  • @lankthedank6931
    @lankthedank6931 Год назад

    Before I watch, does this video mention the Music references? Hidden in the music are brief references to previous themes in the series. The Experiment has “Confrontation with the Core X” from Fusion for example.

  • @JB2X-Z
    @JB2X-Z 3 года назад

    Oh my gods, the missiles and the fan bit. That's fantastic.

  • @VoidedMirror
    @VoidedMirror 3 года назад +14

    Tell me why Dread is GOTY without telling me why it's GOTY 🤔

    • @FoxySpartan117
      @FoxySpartan117 3 года назад +1

      There's a universe where people didn't get it

    • @ryantaylor3170
      @ryantaylor3170 3 года назад +2

      @@FoxySpartan117 and that makes me feel a certain way...

    • @letterm6656
      @letterm6656 3 года назад

      It's definitely ambitious for sure, and definitely GOTY quality. Not because because it's the best game this year, but because everything released so far kinda suck.

  • @wakouf
    @wakouf 3 года назад +2

    7:12 but if you use the Phantom Cloak they don't fly away.

  • @DugdoesDigging
    @DugdoesDigging 5 месяцев назад

    i just realised this
    Samus suit must be really dense, and i mean REALLY dense
    Magma/lava is molten rock, she DROPS through it like it's nothing with the grav suit on

  • @Mr.Board_
    @Mr.Board_ 3 года назад

    For the heat and chill doors I just noticed sound effects that happen when you open them like a cracking ice and fire roar

  • @shmurblethebirdmanbarbarian
    @shmurblethebirdmanbarbarian Год назад

    I love how Escue is entirely helpless when you have the screw attack

    • @protaeya
      @protaeya Год назад +2

      Setting up a speed boost beforehand makes the fight a pure cheese fest, I dare say it's core X form puts up a better fight. And the last core computer absolutely hates this strategy as well!

  • @loucok
    @loucok 3 года назад

    When press save buttons on the ground with one leg, just that leg of Samus continues to go down and pressing the button

  • @Enclavefakesoldier
    @Enclavefakesoldier 3 года назад

    Damn that level of detail is even beyond the prime games. Aight Mercurysteam.

  • @gwenxel4434
    @gwenxel4434 3 года назад

    Thanks so much for making this.

  • @gorlagOv
    @gorlagOv 3 года назад

    It was a fantastic game. I’m going to wait 6 months for my wrists to heal. Great video.

  • @peterrayson4397
    @peterrayson4397 3 года назад

    lapillus, plural Lapilli (noun): unconsolidated volcanic fragment with a diameter between 4 and 32 mm (0.16 and 1.26 inches) that was ejected during a volcanic explosion. Lapilli may consist of fresh magma, solid magma from a prior eruption, or basement rocks through which the eruption passed.

  • @Chris-gx1ei
    @Chris-gx1ei 2 года назад

    Shooting with Plasma beam against walls looks like they are melting the wall a little but then it gets back to normal

  • @sherbertshortkake6649
    @sherbertshortkake6649 2 года назад

    That wind missile one is on another level

  • @bendyandoscarthedandy2361
    @bendyandoscarthedandy2361 3 года назад +1

    5:09 Zero Suit Samus 😍

  • @kanashi6804
    @kanashi6804 3 года назад +1

    Some of these were pretty cool things I didn’t notice but others were dumb shit like “you can turn into the morph ball if you hit down twice” yeah bro I know

  • @streetmagik3105
    @streetmagik3105 3 года назад +2

    Probably my GotY. An absolute joy to play!

  • @Spukow
    @Spukow 3 года назад +1

    Missles in the Fanshaft: Yeeeet!!

  • @juliandedablio7661
    @juliandedablio7661 3 года назад +1

    my favorite detail: if samus make a slide and, then, a melee attack, this melee she makes with the foot, not with arm cannon (like a Guile - street fighter - kick) hehehe

  • @jcollins1305
    @jcollins1305 10 месяцев назад

    Very cool stuff. This game is truly amazing. I’ve been playing it to death recently after 2 years because when I bought it, I couldn’t figure out the emmis. Glad I got back into it, it’s an all timer.

  • @abdelatifpalestine7190
    @abdelatifpalestine7190 5 месяцев назад

    enfin du contenu youtube interessant.
    Le cerveau profite de tout ces détails, mais dans le feu de l'action ça devient des subtilités presque sub conscient

  • @ykaaaaar
    @ykaaaaar 3 года назад +1

    The reason I like this game so much is because
    1. Good storyline
    2. Good gameplay and animations
    3. The armor of Samus isn't super exposing like in most of the games