My 8 year old saved his money to buy these for his mom for Christmas so she could play kill team with us. He though she’d like the “pretty space elves.”
Thanks for giving the Corsairs some love. I totally agree with 40, they're a strong team and if played well can secure you consistent wins; but pulling several rabbits out of your hat during a game leaving your opponent impressed/shocked/flabbergasted is what makes them SO MUCH FUN!
I think it’s important for corsairs to understand that they are a very balanced team. against space marines you cant go blow for blow so you have to play slow and methodical; and against guard teams you have to move up the board fast and force engagements early
Personally I’ve needed this video. Corsairs are on my build pile of potential and they’re secretly the one team I’m desperate to paint and the play as I’ve always had a soft spot for Eldar. Much needed advice and insight, thank you!!
I played against my friends Warpcoven and they just shred the Corsairs with the raw damage output of the attacks, over 4 turns I did like maybe 9 wounds cuz he 1 shot all my operatives. Being 8 wound squishies is rough.
Voidscarred right after Void-Dancers? Shane and the Command Point crew spoil me I love the Elven Ninja Space Pirates aesthetic of this team!! Here's hoping that 2023 brings us bespoke Craftworld & Drukhari teams. Great insights every time
Just bought some Corsairs, this video is a saving grace Update: Found a really cool play. Spend 1 CP in strategy phase on aeldari agility, giving an additional black to all my movement Make my shade runner concealed, shoot his throwing blades into somebody, slicing attack through an operative (basically a normal move, but when I move through an enemy operative I do melee attack, that basically autohits because of ceaseless) into an objective, pay 1CP to pick it up for free, and then run away with a free dash into cover, all while concealed and being unable to be shot at.
I know this is old, but I'm just seeing it, so for any other new Corsair Players, you can not use the extra 1"(Triangle) of movement and shoot or charge in the same turning point, per operative. Even with out it, like he was saying in the video, you can use the Way Seeker to slingshot him across the board which ends up being 4" more movement than two Triangles from move and dash. It's a splendid way to deliver a grenade into a group, if you find the opportunity.
Introducing a new corsairs player to kill team over Xmas. Some helpful tips here. Shane your mic is really quiet too, your questions can be hard to hear
I still can’t figure out how to play this team. I’m just getting wiped off the board immediately. I either alpha strike, never do enough damage to kill a single marine even when sending my duelist, then get killed. Or I wait till they expose their units, but when I pop out to attack I get chopped up from the enemy being in the guard position. I’ve lost every game with them against marines. I’ve only played Hive Fleet besides and always won, but was usually down to one or two models at the end of the game. Only winning cause I scored tac ops better.
How do you get a 24 inch move? 3 inch dash from recon option, plundered dash, regular dash, followed by normal move of 6 inches and then 3 extra inch from aeldari agility? That's 18 inches. Where's the next 6 coming from?
My 8 year old saved his money to buy these for his mom for Christmas so she could play kill team with us. He though she’d like the “pretty space elves.”
Let us know how it turns out.
Beautiful
Thanks for giving the Corsairs some love. I totally agree with 40, they're a strong team and if played well can secure you consistent wins; but pulling several rabbits out of your hat during a game leaving your opponent impressed/shocked/flabbergasted is what makes them SO MUCH FUN!
I think it’s important for corsairs to understand that they are a very balanced team. against space marines you cant go blow for blow so you have to play slow and methodical; and against guard teams you have to move up the board fast and force engagements early
Personally I’ve needed this video. Corsairs are on my build pile of potential and they’re secretly the one team I’m desperate to paint and the play as I’ve always had a soft spot for Eldar. Much needed advice and insight, thank you!!
New Corsairs player here! Thank you for this :)
I played against my friends Warpcoven and they just shred the Corsairs with the raw damage output of the attacks, over 4 turns I did like maybe 9 wounds cuz he 1 shot all my operatives. Being 8 wound squishies is rough.
Voidscarred right after Void-Dancers? Shane and the Command Point crew spoil me
I love the Elven Ninja Space Pirates aesthetic of this team!! Here's hoping that 2023 brings us bespoke Craftworld & Drukhari teams.
Great insights every time
Just bought some Corsairs, this video is a saving grace
Update: Found a really cool play. Spend 1 CP in strategy phase on aeldari agility, giving an additional black to all my movement Make my shade runner concealed, shoot his throwing blades into somebody, slicing attack through an operative (basically a normal move, but when I move through an enemy operative I do melee attack, that basically autohits because of ceaseless) into an objective, pay 1CP to pick it up for free, and then run away with a free dash into cover, all while concealed and being unable to be shot at.
I know this is old, but I'm just seeing it, so for any other new Corsair Players, you can not use the extra 1"(Triangle) of movement and shoot or charge in the same turning point, per operative.
Even with out it, like he was saying in the video, you can use the Way Seeker to slingshot him across the board which ends up being 4" more movement than two Triangles from move and dash. It's a splendid way to deliver a grenade into a group, if you find the opportunity.
I love the mention of using TP1 as a set up for a strong TP2. Ive felt pressured into trying to play aggressive TP1 to try and get an early lead.
One of the coolest Teams tbh
Found this vid and i keep coming back to it. Learning alot, thx for making it @Command Point
Love this format - excellent questions.
Amazing channel! Thank you!
Love the music.
Introducing a new corsairs player to kill team over Xmas. Some helpful tips here.
Shane your mic is really quiet too, your questions can be hard to hear
FORTY!
Great series, great guest.
Finally a team I play! Haha
I still can’t figure out how to play this team. I’m just getting wiped off the board immediately. I either alpha strike, never do enough damage to kill a single marine even when sending my duelist, then get killed. Or I wait till they expose their units, but when I pop out to attack I get chopped up from the enemy being in the guard position. I’ve lost every game with them against marines.
I’ve only played Hive Fleet besides and always won, but was usually down to one or two models at the end of the game. Only winning cause I scored tac ops better.
Nice insights but the terrible sound levels really detracted from this episode.
How do you get a 24 inch move? 3 inch dash from recon option, plundered dash, regular dash, followed by normal move of 6 inches and then 3 extra inch from aeldari agility? That's 18 inches. Where's the next 6 coming from?
Swapping places with the psyker if it is 6" away.
On top of that, you also have your 6" indirect reach if you equip a grenade. Or the Square for your fusion pistol.