Kill Team Starstriders Faction Guide Annual 2022

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  • Опубликовано: 25 окт 2024

Комментарии • 63

  • @GlassHalfDead
    @GlassHalfDead  2 года назад +5

    Starstriders look to be a great faction with interesting ways to buff up their weaklings, but will it be enough? (on further thinking, the Canid does, effectively, interrupt with its 3" charge!)
    If you like what I do, consider supporting me on Patreon: www.patreon.com/GlassHalfDead
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  • @MTFTabletop
    @MTFTabletop 2 года назад +23

    We should be talking more about the great injustice done to Aximillion, Emperor's Goodest Boi, who has been demoted to simply "Canid."

    • @GlassHalfDead
      @GlassHalfDead  2 года назад +11

      This is definitely the strangest change!

    • @Rathamak
      @Rathamak 2 года назад +3

      @@GlassHalfDead Is it as strange as patently avoiding "Fetch" in both Kroot and Canid data sheets?

    • @GlassHalfDead
      @GlassHalfDead  2 года назад +13

      @@Rathamak Not calling it Fetch was a clear mistake and the beginning of the end of KT

    • @marauder5007
      @marauder5007 2 года назад +2

      But in the fluff text he is still called that at least :)

  • @antongrigoryev6381
    @antongrigoryev6381 2 года назад +9

    Duellist works at any time, no matter whether you're a Defender or not. So if you attack, you can basically resolve two dice right away, just one of them has to be a parry.

  • @antongrigoryev6381
    @antongrigoryev6381 2 года назад +10

    An interesting Combo you can do with Assassin is shooting the Mask on an APL2 model and then Charging it. With Stun, it won't be able to Fall Back unless the opponent has some APL bonuses, which makes you very safe.

  • @joeswift403
    @joeswift403 2 года назад +6

    Situational on the battlefield and highly dependent on combos and team work. I love it! This is going to be a tough team to get to work, and won't win everytime, but that's part of the fun of the game.

  • @jonrollason5709
    @jonrollason5709 2 года назад +5

    I like what they've done with the Voidsmen. It sounds like we'll have a little phalanx of them all shooting the same target, yelling "Vhane! Vhane!" and holding the line. It's awesome. 😎

  • @majortom7186
    @majortom7186 2 года назад +6

    Unquestionably the faction I’m most interested in of the recent releases. Looking forward to getting them on the table.

  • @Dracodomin
    @Dracodomin 2 года назад +3

    Keep in mind that Combined Arms only gives relentless for the one attack you use it on. The fact that you can elect to use it after rolling is pretty nice though.

  • @ZaynethFlow
    @ZaynethFlow Год назад

    I saw a 40min guide, checked who made it, and immediately clicked. Quit killteam after the reset and learning the new system now since my playgroup has genuine interest. Hated I never got to use the Starstriders back in the day. 🤙🏼 thanks for doing what you do!

  • @TheBrobbiebam
    @TheBrobbiebam 2 года назад +2

    Anotherone for the algorithm: "He also has the Navis keyword.. or she.. they have the Navis keyword. Little doggy BOY." :D:D:D:D

  • @dococ3272
    @dococ3272 8 месяцев назад

    Take it from me hotshot capacitor on your 3 lasguns and carapace armor on master and gunner. Take trade skill for extra 6ep and get 3 frag or 2 krak. I recommend frag.

  • @thomaslake7978
    @thomaslake7978 2 месяца назад

    I'm not sure I follow how the Executioner has "functionally 9 Wounds" from her Feel No Pains. Maybe you mean you're likely to roll a 6? But that doesn't seem right since it's entirely dependent on how many hits are being taken.
    And yeah, I think the Executioner should be able to Charge from Conceal because otherwise her kit doesn't make a lot of sense. The best you could do as far as I can tell is Shoot, Change Order, Charge. So you can potentially impact someone's APL for their next activation, deal very little damage and then tie them up in melee.
    Which is... fine? I guess? Not sure how often you'd do that instead of just Change Order, Charge, Fight with your far superior melee profile that comes online at longer range.

  • @jonrollason5709
    @jonrollason5709 2 года назад +1

    I've found the ARTT system rather useful. It's nice to have an acronym for it!

  • @dococ3272
    @dococ3272 8 месяцев назад

    The goodest boy is definitely a goodest “boy”. His name is Aximilion, and just take a closer look….

  • @robsmith4500
    @robsmith4500 Год назад

    Mircophone is sick - looks like plasma glow.

  • @andersjensen7338
    @andersjensen7338 2 года назад +1

    If you can keep track of all their stuff, they seem like a super funny team to play 😀

  • @thomaslake7978
    @thomaslake7978 2 месяца назад

    I know I'm way late to this party, but you have the "Undaunted Explorers" Strategic Ploy described as "halving damage," and that's not quite right. What it actually does is halve the damage from ONE DIE of the first Shooting attack's hits resolved against the target. A small but vital distinction, since it makes the difference between the Strategic Ploy being Great/Good to being Middling/Poor.

  • @antongrigoryev6381
    @antongrigoryev6381 2 года назад +2

    Undaunted Explorers only works on one dice, not all of them.

  • @mattbrown7759
    @mattbrown7759 2 года назад +1

    How competitive they will end up being, anyone's guess. I have a feeling they will do well but they definitely look like a really fun team to play as.

  • @morvennvahl7304
    @morvennvahl7304 2 года назад

    Just picked up a box, thanks for the guide

  • @arokisyt
    @arokisyt 2 года назад

    My Starstriders been waiting for this since KT18 :D will be playing them extensivly

  • @Retrofun69
    @Retrofun69 7 месяцев назад

    5:54
    Animals are "it"

  • @buryou22
    @buryou22 Год назад

    Great review!

  • @scelonferdi
    @scelonferdi 2 года назад +2

    I have a question about duellist. It triggers before the enemy resolves a succesful head. Does that mean, that if I do a fight action I can resolve a hit (from performing the action) and before the enemy resolves do a parry from duellist for a total of 2 dice?

  • @antongrigoryev6381
    @antongrigoryev6381 2 года назад +2

    And no, Loyal Companion is definitely an interrupt. You perform Charge immediately after the opponent finishes its move. So you can immediately Charge in and take the Fight from the original target.

    • @GlassHalfDead
      @GlassHalfDead  2 года назад +4

      Anton, your enthusiasm is great, thank you for all the comments!
      But just a headsup, when EVERY comment is your version of the correct rules, it's a touch grating. It gives the impression you're just watching to be pedantic and add nothing else.
      And no, it isn't an interrupt raw as I explained (or if I didn't do it in this one, I did it in the kroot one as they have the same text, can't remember. I recorded all of these a while ago now!)

    • @antongrigoryev6381
      @antongrigoryev6381 2 года назад +2

      @@GlassHalfDead Sorry if I sound pedantic. But I try to write comments that actually add to the discussion. I don't like generic comments like "they look great" since it basically means nothing. Pointing out mistakes seems pretty fair to me. Especially those that affect some of the core combos of a team, I don't see how it isn't adding anything to the discussion. Though I admit that the way I'm doing it - in multiple comments, as I'm writing them along with the watching - may not be the best, I should've watched the video wholly and made one longer summed-up comment. And yes, maybe some of my particular comments are indeed overly pedantic (not this one, it's an important matter I believe), I'll try to keep myself from those.
      And no, it definitely is an interrupt I believe. In Kroot Hounds as well, I didn't pay enough attention to your interpretation then. The ability doesn't say "during your next activation" or whatever, it just goes "enemy finishes a Charge - you can perform a free Charge action". If it was meant to be a free Charge during your activation, the ability would directly say so. As written, the Charge happens immediately as it has no other timing specified.

    • @GlassHalfDead
      @GlassHalfDead  2 года назад +4

      @@antongrigoryev6381 Not at all, I'm all for multiple comments! I actually prefer them that way! I'm just letting you know, it's a bit of a grind. I understand why. It would be very weird if you left a comment every time I got something corrrect! But it inevitably means that every comment you leave is a negative. I'm just saying, put into the community the energy you want it to have.
      Fair enough, bud, agree to disagree. Jump into the Discord and hash the interrupt or not issue out in the rules channel, that's how I modify my intial read to what the real rules arguers decide after they bat it around for a few hours :)

  • @earnestwanderer2471
    @earnestwanderer2471 2 года назад +1

    Not sure I’m interested in either of these annual teams at this point. We’ll see after I get the annual and can cogitate on these guys.

  • @dragonofdojima5604
    @dragonofdojima5604 Год назад

    if Canid uses loyal companion can he charge interupt while he has conceal order or does he have to have engage order same thing with Wyrmblade unqestioning loyalty or Corsair voidscarred deadly ambush thanks for answer

  • @bastich4225
    @bastich4225 2 года назад +2

    Hey pal. Not really related to the video. But, is a kill team of dire avengers any good in this meta? Thanks in advance.

    • @GlassHalfDead
      @GlassHalfDead  2 года назад +3

      Do you mean running Craftoworlds and taking 2 teams of Dire Avengers? I mean it's a great start! You're not going to be topping any tournaments against decent players, but you can do really really well against other compendium teams and a few spec teams too!

    • @bastich4225
      @bastich4225 2 года назад +2

      @@GlassHalfDead Yes, craftworlds, in general. Because I have Dire Avengers around, else, I could pick up some Rangers. Heard they're not bad. Thanks pal

    • @GlassHalfDead
      @GlassHalfDead  2 года назад +3

      @@bastich4225 Since Craftworlds were changed in the balance dataslate so every fire team has +1 operative, they are in a really decent position and will take you far!

  • @scelonferdi
    @scelonferdi 2 года назад +2

    Digi laser does an average of 5.33 dmg, pretty much regardless of anything (does indirect do anything here?) and the relic pistol 11.33 with 0.67 crits and 2 hits. Let's not forget about the 51.77% chance of being P1 on the heirloom though. The range change for indirect in the Gallowdark is obviously a biggy, as it does make them the same range if indirect is supposed to apply. Maybe the digi should be usable at engagement range, to make it a true contender?

    • @antongrigoryev6381
      @antongrigoryev6381 2 года назад +4

      I think that Digi Laser is that "Fuck You" button when you have an enemy with 2-4 wounds in a cover that you know will make all its saves because of course it will.

    • @GlassHalfDead
      @GlassHalfDead  2 года назад +2

      Great to see the stats! It's still a weird weapon!

    • @Dracodomin
      @Dracodomin 2 года назад +1

      Heirloom is 5.43 average against a 3+ save. So Digi Laser is going to be a more for sure way to kill in range due to the lack of modifiers if the target has any sort of benefits to armor at that point. Rerolls, autosaves, etc. it’s just a nice option to have if you want to guarantee damage.

    • @GundamReviver
      @GundamReviver 2 года назад

      @@Dracodomin also vs say, custodes with their 2+ or death guard with their fnp stuff the digital laser becomes interesting

    • @Dracodomin
      @Dracodomin 2 года назад

      @@GundamReviver Well, the fnp blocks mortal wounds the same as regular wounds, but even so, it would be useful against them.

  • @saveriodeceglia1830
    @saveriodeceglia1830 2 года назад +1

    Can I use Privateer support asset with the line of sight of a hide navy?

  • @jonaspotthoff9317
    @jonaspotthoff9317 2 года назад

    Gonna make an ARTT on the "old" bespoken Factions?

  • @theorkinquisitor
    @theorkinquisitor 2 года назад

    The voltagheist field does not need line of sight

  • @benpalin4781
    @benpalin4781 2 года назад +1

    So… if a voidsman or the leader is using a privateer asset do they still get to auto retain / gain balanced? Or not because they are not equipped with that weapon for that shooting attack?
    Also if your leader uses one - does that count towards the wound damage she needs for her tac op scoring?

    • @artificialkid9008
      @artificialkid9008 2 года назад +1

      I think that none of the bonus applies, you are just using the model for visibility

    • @GlassHalfDead
      @GlassHalfDead  2 года назад +2

      I believe the answer is no, as they are not using that weapon, they are just how you're drawing LOS.

    • @antongrigoryev6381
      @antongrigoryev6381 2 года назад +2

      @@artificialkid9008 It's even directly stated that no abilities or Ploys work on it, other than Command Re-Roll.

  • @philknecht3598
    @philknecht3598 2 года назад +1

    As someone who only plays Custodes, I’m excited to beat up a team full of girls and puppies.

    • @ghostwood9174
      @ghostwood9174 Год назад +1

      Yikes.

    • @fukushinvect9574
      @fukushinvect9574 Год назад

      I play Starsrtiders vs Deathwatch yesterday and he nominated his Shotgunner to execute my Puppy so I archeotech lasered his shotgunner to ashes with 3 crits and a hit. Fun times

  • @jponeill2151
    @jponeill2151 2 года назад +1

    So many great combos you missed.
    Predator let's you shoot the pistol and the digilaser.

    • @antongrigoryev6381
      @antongrigoryev6381 2 года назад +4

      No, it doesn't allow two Shoot actions. Free actions still count towards the "once per activation" limitation.

    • @GlassHalfDead
      @GlassHalfDead  2 года назад +3

      I'm sure there's plenty more combos! Not that one, as Anton points out, but others xD