Duplication Entities with No Team

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  • Опубликовано: 6 июн 2024
  • Of the many mechanics and abilities in Overwatch 2, very few rival the complexity of Echo's ultimate. Duplication allows Echo to clone any other hero -- and while this process is mostly functional, there are cases where duplication entities have no team affiliation.
    TIMESTAMPS:
    • 0:00 Introduction
    • 0:31 Duplication Mechanics
    • 3:23 Parting Gift Mechanics (R.I.P.)
    SOCIALS:
    • Twitch - / marblr
    • Discord - discord.marblr.net
    • Twitter - / marblrr
    REFERENCES:
    • Lifeweaver Ability Overview - • Lifeweaver Ability Ove...
    MUSIC:
    • Super Mario Sunshine - Noki Bay
    • TrackMania Nations Forever - Pulp Remix
    • Super Smash Bros. Melee - Trophy
    Footage captured on game versions 2.4.0.0.111387 and 2.5.0.1.114357
  • ИгрыИгры

Комментарии • 490

  • @Marblr
    @Marblr  11 месяцев назад +315

    www.twitch.tv/marblr

  • @yazan_q
    @yazan_q 11 месяцев назад +3569

    I love how marblr is able to travel back in time to test old bugs

    • @brovideogaming9447
      @brovideogaming9447 11 месяцев назад +56

      Love comments like these

    • @yazan_q
      @yazan_q 11 месяцев назад +24

      @@brovideogaming9447 lol thx

    • @the_tree007
      @the_tree007 11 месяцев назад +288

      I think he only posts the videos after the bug is fixed to avoid trolling and exploiting. Which is honorable

    • @eisenhammer01
      @eisenhammer01 11 месяцев назад +100

      ​@@the_tree007how would you abuse this bug at all? Where is the positive in being able to destroy your own abilities?

    • @miguelalonsogarcia2475
      @miguelalonsogarcia2475 11 месяцев назад +44

      ​@@eisenhammer01 hence the trolling

  • @AngelSamael
    @AngelSamael 11 месяцев назад +1937

    Maybe it's a feature not a bug. It would be really frustrating to get blocked by a friendly wall, petal or tree that your teammate can't destroy because they're no longer that hero.

    • @OrigamiAhsoka
      @OrigamiAhsoka 11 месяцев назад +204

      Oh you’re right, these are the only ones that have collision that can be destroyed manually by the player who owns them aren’t they? My first theory was deployable objects that functioned *by* deploying them (excludes petal platform anyways unfortunately) but then I realized sym’s wall wasn’t on the list either

    • @TrueOracle
      @TrueOracle 11 месяцев назад +17

      Tree of life though

    • @thoet7270
      @thoet7270 11 месяцев назад +110

      ​@@TrueOracleit has collision and it can be destroyed early by Lifeweaver, so it makes sense. Still heals it's original team tho

    • @-TatoChip-
      @-TatoChip- 11 месяцев назад +3

      if that were true then torb turret should be effective to

    • @donovanjoseph737
      @donovanjoseph737 11 месяцев назад +8

      @@thoet7270he’s saying why would you willingly destroy a TOL. Even if it was blocking your path, it probably wouldn’t be worth it 😅

  • @ItsMedokin
    @ItsMedokin 11 месяцев назад +989

    I wonder if the reason this doesn't affect objects like Torb turret and Ashe's Bob is because those objects have a target that they need to shoot at, and it would be ridiculous (albeit funny) if they started shooting at their own teammates.

    • @Hietakissa
      @Hietakissa 11 месяцев назад +66

      I'd wager that's not fully intended, since otherwise they would've given the same treatment to the abilities shown in the video. I think it's more likely that deployables and 'proper' entities behave differently, and this bug only affects deployables.

    • @alexisdelapeyriere5300
      @alexisdelapeyriere5300 11 месяцев назад +48

      someone noticed that it only concerned collision entity, and because they can't be destroyed by their creator anymore, they let player break it "manualy"

    • @realchiknuggets
      @realchiknuggets 11 месяцев назад +5

      or if immo field didn't work for the correct/any team. anyway I left a comment about this, the abilities this doesn't work for are PETs, there's a vid on it somewhere. btw idk if/how this works for sym's 3 buildables and deployable shields (if they even stay up after the ult ends)

    • @knyt0
      @knyt0 11 месяцев назад +3

      tree needs to heal teammates too

    • @fuscello
      @fuscello 11 месяцев назад +2

      All the abilities except the death flower have collisions, so maybe that is something worth noting

  • @_Moralle
    @_Moralle 11 месяцев назад +170

    So, one thing I noticed is that all the abilities that are affected by this bug are ones that create an object that can still be interacted with by the echo's team. Mei wall, Lifeweavers platform, and his tree are still physical objects to the echo's team, whereas turrets, bob, etc. are intangible. And while Lifeweaver's parting gift isn't physical, it is still an object that the friendly team could pick up.

    • @loekhabets8698
      @loekhabets8698 11 месяцев назад +1

      Bob can still be pushed around by teammates with "soft" collision.

    • @_Moralle
      @_Moralle 11 месяцев назад +11

      @@loekhabets8698 Bob could be a special case on his own to be fair. Iirc the game considers Bob to be part of the Ashe who sent him out, similar to D.va's mech, so those kinds of objects might have unique code that causes Bob to be unaffected by the bug presented here. Especially since a Bob or a D.va bomb that doesn't consider the echo's team as their team and still kills them would be caught very early on in bug testing.

  • @Mr.AceofKings
    @Mr.AceofKings 11 месяцев назад +188

    All 3 of those abilities are temporary constructs, as was parting gift (I think), so my guess is that temporary objects simply reference their team instead of bothering to copy it since they won’t be active indefinitely. Bob is also temporary, but he functions as a sixth “player” so I imagine he’s a unique case and may use the “pass by value” method too.
    Other temporary things: Sym wall, Ramattra shield ,Zarya bubble, Bap lamp, Winston bubble. We didn’t see any of those in the video, though maybe @Marblr tested them anyway..

    • @LightsJusticeZ
      @LightsJusticeZ 11 месяцев назад +2

      I wonder if there's any quirks with Sym's teleporter too, like if it becomes no team and no one can use it.

    • @ellysemilton1309
      @ellysemilton1309 11 месяцев назад +3

      Lamp was shown among the various examples. The others are all barriers, so probably have different priorities due to some abilities (Winston tesla canon, melees, etc) ignoring them anyway.

    • @newtonthenewt1400
      @newtonthenewt1400 11 месяцев назад +1

      Lamp was shown in the video, so it doesn't happen with lamp.
      Someone else mentioned that it might actually be a feature since mei wall, lifeweaver platform, and lifeweaver tree can all be cancelled by the heroes who used them, and all of them can significantly negatively effect teammates, so it might be intentional so that teammates can remove them when they otherwise couldn't be removed. They all can block the paths of teammates or move them in certain ways, and they can grief the team if echo's duplication ends.

    • @Marblr
      @Marblr  11 месяцев назад +71

      Petal Platform is technically permanent if you never step on it -- it remains on the ground indefinitely

    • @sebse7018
      @sebse7018 10 месяцев назад +1

      I think its because the Three objekt dont interact with any team or with both teams (Life weavers polatform) so the other objekts like Torbs turret dont attack their own team.... does this make sens?

  • @ghostly_elly
    @ghostly_elly 11 месяцев назад +6

    why is it always a Mei wall? i swear to god in almost every bug there is a Mei wall that has SOME relevance to the bug in question

  • @OrigamiAhsoka
    @OrigamiAhsoka 11 месяцев назад +169

    Parting gift being removed after 2 weeks of release will never not be funny to me. Pepperidge farm remembers when lifeweaver helped your enemy more then your team…

    • @sylvrwolflol
      @sylvrwolflol 11 месяцев назад +33

      Honestly? Still does. For every one pull that was helpful, there are a thousand that fuck you over.

    • @OrigamiAhsoka
      @OrigamiAhsoka 11 месяцев назад +3

      @@sylvrwolflol true LMAO

    • @hedera_
      @hedera_ 11 месяцев назад +2

      @@sylvrwolflol Same with platform too LOL

    • @sidekic1109
      @sidekic1109 11 месяцев назад +8

      @@hedera_ the only problem with platform is that you don't really have a good way to communicate you're using it, you can't exactly "force help" a teammate onto a platform but you sure as HELL can roadhog grab them as a teammate

    • @hedera_
      @hedera_ 11 месяцев назад +6

      @@sidekic1109 Yeah, it leads to platform just being used by Lifeweaver to save himself. It takes too much setup to be useful mid-fight most of the time. And I've seen many Lifeweavers mess up both teammate's ultimates or get themselves killed by an enemy ult by platforming the enemy up with them.

  • @Singingnoob-3minutesdirty
    @Singingnoob-3minutesdirty 11 месяцев назад +64

    Haven’t played overwatch in months but these videos are always fun to watch

  • @hedera_
    @hedera_ 11 месяцев назад +29

    Another possible reason for a copied Mei's wall being destructible by its own team after copy ends is because Echo has no way to take the wall down herself after her copy of Mei ends, as she loses that ability.

    • @sargaa8471
      @sargaa8471 7 месяцев назад

      yeah but the thing is that you can destroy other objects with it so it doesnt make sense

  • @ReTranslated
    @ReTranslated 11 месяцев назад +11

    If I'm not mistaken, all three of the entities listed have another thing in common. They can all be grappled onto by Wrecking Ball which is desinged to attach to solid surfaces and not things like players or deployables. Maybe the reason they turn into a No Team target after duplication ends is because they are a different type of entity to things like Torb and Sym Turrets, Ashe's Bob, Junkrats Trap and Mine, etc. And maybe the only reason Lifeweavers Parting Gift only worked the way it did was because it was removed before the necessary change was made to make it not work that way.

    • @LukiKruki
      @LukiKruki 10 месяцев назад

      These 3 are the only ones with a collision.

  • @DaveyTheDuckGaming
    @DaveyTheDuckGaming 11 месяцев назад +12

    these videos are like some of the only recent ow content ive been able to enjoy throughly. i love learning about this stuff

  • @Destructive_Nebula
    @Destructive_Nebula 11 месяцев назад +2

    Really love how you make complicated stuff sound so easy to understand, you're awesome! :)

  • @fogu
    @fogu 11 месяцев назад +5

    I think the bug comes from the objects being assigned no team but being able to be interacted with no matter the team
    Petal platform, the tree and mei wall all block shots no matter the team. Turrets shields and the like don’t block shots for teammates, thus they don’t take damage from friendly fire because the bullets go through them

  • @JQSHl
    @JQSHl 11 месяцев назад +92

    You know it's a good day when Marblr uploads

    • @CRollins1997
      @CRollins1997 11 месяцев назад +2

      This is a seriously overused comment.

    • @JQSHl
      @JQSHl 11 месяцев назад

      @@CRollins1997 You're just jealous that I got a heart and you didn't

    • @CRollins1997
      @CRollins1997 11 месяцев назад +2

      @@JQSHl The jealously response? That's an overused response too! You're on a roll 😮

  • @killeredge1394
    @killeredge1394 11 месяцев назад +5

    Dude your videos are sick I love your overwatch science type content keep it up! :)

  • @royaltoilet6807
    @royaltoilet6807 10 месяцев назад +4

    I think the reason it only happens with mei wall, petal platform, and tree of life is that those abilities are cancellable by their owners with the same button used to summon them. As opposed to other player made entities that either can’t be broken/ have a separate button to break them like (torb turret)

  • @byrontheusurper6505
    @byrontheusurper6505 7 месяцев назад +2

    I love shit like this, takes me back to the ceave gaming Mario maker vids where he'd go into Detail on the weirdest most obscure mechanics and how to use them in your levels!

  • @gtbkts
    @gtbkts 11 месяцев назад +1

    Thanks for the awesome content and great videos!

  • @saltybacon206
    @saltybacon206 11 месяцев назад

    You got some smooth editing my guy. The camera angle zooming in to the parting gift at the end was buttery smooth.

  • @NightVisionOfficial
    @NightVisionOfficial 11 месяцев назад +1

    Your videos are real good, going technical under the OW hood. As someone who know a thing or two about how games work, that's cool :)

  • @ChudyAuron87
    @ChudyAuron87 11 месяцев назад

    I love every single video from this channel.

  • @NoNameNinjaa
    @NoNameNinjaa 11 месяцев назад

    that was a really nice transition at the end!

  • @fresh_knacker6226
    @fresh_knacker6226 11 месяцев назад

    I love the use of track mania music :)

  • @senseisanzang9799
    @senseisanzang9799 11 месяцев назад +32

    Its always quality content when Marblr uploads

    • @barronmaurice3179
      @barronmaurice3179 11 месяцев назад

      I think it’s hilarious how toxic trash killer players complain that survivors are op when they maybe face a swf once out of 10 games. Meanwhile as survivor we are being hard camped and/or tunneled in every game we play. And what do these moronic devs do?? They buff these broken killers even more. That patch over the summer ruined this game. Haven’t touched it since.

    • @sidekic1109
      @sidekic1109 11 месяцев назад

      @@barronmaurice3179 ma'am this is an overwatch video, go back to your DBD circlejerk

  • @saltmines5761
    @saltmines5761 11 месяцев назад +1

    I don’t even play OW anymore, but I always enjoy seeing a new Marblr vid

  • @DukasFiguliras
    @DukasFiguliras 11 месяцев назад +8

    My guess is that the mei wall was the only object in the game with this oversight, maybe having the team = owner variable on the loop of the object, and not start up. By coincidence, when the devs were making lifeweaver, they just copied the code from mei's wall instead of anywhere else, causong this bug to propagate

  • @R4d0mch4nn3l
    @R4d0mch4nn3l 11 месяцев назад

    I stopped playing overwatch few years ago, but your videos are that interesting

  • @cabbo5101
    @cabbo5101 11 месяцев назад

    I honestly didn't know this was a thing until today, thanks Marblr!

  • @ramizian
    @ramizian 10 месяцев назад

    feels good to hear Track Mania music in the back 🤩🤩

  • @cellogramfr
    @cellogramfr 11 месяцев назад +1

    clearest explanations!

  • @ipaqmaster
    @ipaqmaster 11 месяцев назад

    The moment the video started the inheritance system crossed my mind too. It's a common cause of problems like this in many games. I recall a few from Team Fortress 2 as well and it all boils down to what x developer did differently than y to achieve their goal for a new feature any given release cycle. Very common!

  • @flubbed99
    @flubbed99 11 месяцев назад

    your videos are too good for OW2

  • @rigidpartyvan
    @rigidpartyvan 11 месяцев назад

    I quit this dumb game, but I still watch your videos. They're just way too amazing

  • @sirjames6870
    @sirjames6870 11 месяцев назад

    Oh sick, Trackmania Nations music

  • @raion_26
    @raion_26 11 месяцев назад

    now what the hell is going on with the last shot, the camera movement, the flower's placement and the composition. im in love

  • @doragonsoruja
    @doragonsoruja 11 месяцев назад +6

    It might be an intended affect.
    I'm assuming that is in place because you can't disable the ability once Echo's ult goes away. Which can cause some unwanted situations.
    Liveweaver's tree still healing correctly somewhat confirms my idea.

  • @thejuliusnow9754
    @thejuliusnow9754 7 месяцев назад

    One posible explanation could be that all 3 of those have collision, you can stand on top of the petal and the mei wall, you can also crash into the wall or the tree. Its also true for sombra’s translocator (after rework) for most deployables it goes through, except for petal and obviously the ice wall

  • @Malidictus
    @Malidictus 4 месяца назад

    That's a pretty good breakdown of pointers in object-oriented programming. It's basically straight out of my own programming classes. Except I tend to depict the value as separate from both variables, as it's easier to see visually that there's only a single value which both variables reference.
    Speaking of which - the only thing that behaviour can happen is if the Echo clone is given a copy of the Team object, but the Wall/Platform/Tree she spawns is given a reference to that copy. When to copy goes away, attempts to access the variable will return a null pointer and probably be defaulted to All Teams via sanity checks. If the Echo clone is given a reference to the original Team variable, then the Wall it spawns will be given the same reference. It means that the Wall will retain a reference to the original object attached to Echo herself and no null pointer exception will occur. So the back-end is doing some shenanigans either way.

  • @ChosenFate_
    @ChosenFate_ 11 месяцев назад

    Trackmania background music, super based

  • @uniderpx3452
    @uniderpx3452 11 месяцев назад

    I love the random computer science knowledge involved in this video ❤️

  • @itz_yoboi_tree
    @itz_yoboi_tree 11 месяцев назад

    One of the few channels with actual content for ow.

  • @codythomas325
    @codythomas325 11 месяцев назад +3

    was hoping you could do a vid about the health of inanimate objects (Fences, Junkerqueen Attack first spwan bike, the panels in control spawns, etc.). Because it doesn't seem like overall damage destroys them instead of "Brute force"

  • @BonkExclamationPoint
    @BonkExclamationPoint 11 месяцев назад

    thanks for reminding me about lifeweaver's passive lmao

  • @NewPhoneHudas
    @NewPhoneHudas 11 месяцев назад

    big fan of the trackmania music

  • @mattfry6769
    @mattfry6769 11 месяцев назад +1

    This bug actually does affect other things too, for instance I died to a pulse bomb thrown by a friendly echo when she ended duplicate as the pulse bomb exploded

  • @MASTERRAGE
    @MASTERRAGE 11 месяцев назад

    Finally I understood pointers :D

  • @calinacho7704
    @calinacho7704 11 месяцев назад +1

    I see inheritence chain and I remember the Dva/Bob Supercharger assist bug. Might do some testing on that

  • @endoverlord423
    @endoverlord423 11 месяцев назад

    you videos are awesome and very informative in a way that makes sense, could i ask that you make an updated video of every way to earn an assist? would really help with that annoying 250 assists/saves weekly

  • @Tayaressss
    @Tayaressss 10 месяцев назад

    I was not expecting trackmania music here

  • @FancyDakota
    @FancyDakota 11 месяцев назад

    Literally the only person who is making Overwatch interesting for me. I uninstalled and haven’t looked back, but you’re videos are always very intriguing.

  • @Skazzy3YT
    @Skazzy3YT 11 месяцев назад

    Based Noki Bay music

  • @clivelim4549
    @clivelim4549 11 месяцев назад

    This video has taught me more about pointers in programming compared to college lectures

  • @saul6001
    @saul6001 9 месяцев назад +3

    I had duplicated an Ashe as Echo, tossed a dynamite, died, and then two people got killed by a dynamite without a player icon

  • @IronPikachu724
    @IronPikachu724 10 месяцев назад

    I honestly thought Junkrat's trap would have been talked about in here... but it still is an unknown thing for me since it wasnt a thing referenced in the stuff not affected by duplication fading, it is a deatroyable object that is similar to lifeweavers platform thingy, it is only temporarily there if triggered

  • @byali4360
    @byali4360 10 месяцев назад

    Respect for Trackmania background music.

  • @marinamaged962
    @marinamaged962 11 месяцев назад

    Lowkey this is helping me learn C

  • @Jaydenye_jr
    @Jaydenye_jr 11 месяцев назад +1

    I'm guessing the reason that the team value was passed by reference is due to the fact that all the abilities have similar interactions that differ by team, and thus have the team check done when the interaction happens, rather than pass a fixed team value. Basically, since the damage or healing done to the deploayable/person can't be determined before hand, it does the check for teams spontaneously.
    For example, wall, petal and tree stops projectiles and hitscans from both teams, so they grouped it as one rule to block all projectiles and hitscans. From there, it would be a case by case basis on whether said projectile would deal damage to the object or not, and since the duplicate entity doesn't exist, no team can be referenced.
    A similar thing could have happened to parting gift, where it gets the nearest person to heal, then when the actual heal starts, it then does the team check to see how much to heal.
    This differs from most other deployable since the team can be specified since the affected team doesn't change

  • @nathanho6790
    @nathanho6790 9 месяцев назад

    i did not expect to hear about oop and programming concepts in my 5 min ow video

  • @samuelyu5519
    @samuelyu5519 10 месяцев назад

    I got flashbacks to my computer science class when pass by reference and pass by value was mentioned

  • @craftyplayz8150
    @craftyplayz8150 11 месяцев назад +3

    Imagine if when entities were set to no team, it effected torb turrets and Bob and they just started killing your own team

  • @selfiestick1589
    @selfiestick1589 11 месяцев назад

    how are you able to test in old versions of ow?
    amazing video as always Marblr btw

  • @kylecoolky1189
    @kylecoolky1189 11 месяцев назад

    You should do a video on the Push alerts being weird. Like the enemy will be just past forward spawn (few meters) and we will finally get it to our forward spawn and it will tell us we lost the lead? Then immediately after crossing their distance, we’d get the lead.
    That’s not the only situation, but I don’t remember how the others happen. It just says the wrong things at weird times. It often says we lost the lead when we never even had it.

  • @soba.
    @soba. 9 месяцев назад

    I really enjoy these videos even though I hate this game and haven't played it in years.

  • @swaggy2008
    @swaggy2008 11 месяцев назад +3

    Good vid love it!

  • @Sam-iv8iw
    @Sam-iv8iw 11 месяцев назад +3

    Interesting to see that the tree still heals the right team of players, even though it doesnt have a team

  • @qsxsqsxs
    @qsxsqsxs 11 месяцев назад

    Amazing video :)

  • @MinecraftDood02
    @MinecraftDood02 11 месяцев назад +1

    2:04 I'm sorry, but this was slick as hell

  • @ToonDoge
    @ToonDoge 11 месяцев назад

    babe wake up, new marblr video [explaining the fun interaction of game code] just dropped

  • @TwoPointInfinity
    @TwoPointInfinity 11 месяцев назад

    Classic marblr w video.

  • @irishrandomer5497
    @irishrandomer5497 11 месяцев назад

    I think it is done on purpose as all the abilitys can block areas that players may need to go through, so if echo cant drop a wall, petal or tree, then friendly players are stuck till it naturally dissipate, howver with turrets or bob, they target players and may get teamkills if they are on the noteam value

  • @Swankster9000
    @Swankster9000 11 месяцев назад

    I've had a glitch recently with cass' nade where it'll stick to me and blow up (only visually from my pov) or stick to a teammate- it normally happens after being punched by a doomfist.

  • @theyormlad
    @theyormlad 11 месяцев назад +2

    i don't know if you've already covered this or plan to in the future, but i found a strange bug where a sombra just turned completely pink for some reason? like no textures, just flat pink.

  • @bennorfolk6633
    @bennorfolk6633 11 месяцев назад

    Maybe its to do with how the object is placed. With Mei and the Lifeweaver abilities, you choose a location then create it. The others are more like a throw, turret, Bob, immortality field ect.

  • @ArmadiusC
    @ArmadiusC 27 дней назад

    I guess its because they are relatively new. Mei got work done on her wall because it broke some stuff, LW is new and pretty sure this follows on illari's pylon too. Perhaps the reason being its easier to do so and one less function to call to.

  • @kartoshka949
    @kartoshka949 11 месяцев назад +6

    I was really afraid about hammond's mines, imagine if they could kill echo's teammates

  • @chunk1179
    @chunk1179 11 месяцев назад

    you have amazing thumbnails

  • @maxgoose707
    @maxgoose707 11 месяцев назад

    Wake up babe, new Marblr upload

  • @dimitra8569
    @dimitra8569 11 месяцев назад

    i think marblr's speculation is correct, you see when he was talking about how that bug doesnt apply on other deployable objects he showed torb's turret, baptiste's lamp and ashe's bob, all objects that when destroyed it shows in the killfeed, probably because theyre "entities" of their own

  • @mechatecha8514
    @mechatecha8514 11 месяцев назад

    Babe wake up new Marblr video

  • @bitronic6706
    @bitronic6706 11 месяцев назад

    ayo that trackmania ost tho

  • @BabzaiWWP
    @BabzaiWWP 11 месяцев назад

    cool trackmania music user (it sounds like the ds version but its hard to tell)

  • @ThatNeglectedChildTho
    @ThatNeglectedChildTho 11 месяцев назад

    I mean it seems like the type "team ownership" that is used is tied to the nunction of the item itself. The items that this bug doesnt apply to all deal damage besides bap's imo field but that might have something to do with the immortality status.

  • @pinedallapple
    @pinedallapple 11 месяцев назад +2

    I wonder if this was intentional. Because all 3 of those abilities wouldn’t be able to be dropped when the duplication ends. So if they need to get though wall/platform/tree they have the option to shoot through since they player can’t drop it.

  • @myst3ryb0y98
    @myst3ryb0y98 11 месяцев назад +1

    2:33 maybe because they are not turrets and dont need to have a team applied to them for the hole time and it is only checked, when they are Attacked, and when that happens after echos ult there is no entity to cause to be on ether team.

  • @cassiod2728
    @cassiod2728 11 месяцев назад +1

    Imagine a no team Bob that just starts murdering everyone

  • @archieshaw3482
    @archieshaw3482 11 месяцев назад

    1800 hours on ow and i dont think ive ever seen a friendly echo use a mei wall, that was truly an experience..

  • @allencunningham9002
    @allencunningham9002 10 месяцев назад

    Not surprised Bob and turrets aren't affected since they act as player objects dealing damage but I am surprised symmetra teleporter would keep team based on the object types that are reference only.

  • @KusukusuMonster
    @KusukusuMonster 7 месяцев назад

    I think the issue is with the no team is that all the no team targetable stuff is deployable terrian. Bob, and turrets and any shields can be walked through while Mei wall, and Life weaver abilities are hard terrian that you can't move through.

  • @strawberrana
    @strawberrana 11 месяцев назад

    IDK about parting gift, but if I had to guess, the reason the other three abilities work like this is because they're physical objects with full player collision, unlike turrets etc.

  • @R526D
    @R526D 10 месяцев назад

    3:42 the way i completely and utterly forgot this had been a thing is kinda crazy

  • @Flandre-Scarlet
    @Flandre-Scarlet 11 месяцев назад

    I think it has to do with those are objects that cannot be walked through by either team where turret and bob can be passed through only by one team

  • @edarksummie
    @edarksummie 27 дней назад

    It also applies to some abilities! Yesterday I was killed by an Echo transformed into JQ. And when she ulted but lost the transformation, I died but no one killed me! The kill feed just showed the ability that killed me and me.

  • @MIkAttias
    @MIkAttias 11 месяцев назад +1

    I didnt even notice they deleted that lifeweaver ability.

  • @zenvetie
    @zenvetie 10 месяцев назад

    my guess is that parting gift only checks if the receiver is a teammate, and if not then it just gives the lesser heal

  • @rexoverwatch
    @rexoverwatch 11 месяцев назад

    thank you

  • @noobcoodoocoo
    @noobcoodoocoo 10 месяцев назад +1

    3:03 does this mean that a torb turret could target it's owner if they change teams? Since the team value does not transfer. I guess it would only really effect custom games where team changing can happen (I think) but interesting none the less.

  • @LanaIsUnderrated
    @LanaIsUnderrated 11 месяцев назад

    2:31
    Im not an expert
    But my professional (definently NOT professional) opinion is that its because those 3 in particular can interact with everyone (have a hitbox towards every player, even those on a diffrent team / no team)

  • @eugenepaik2413
    @eugenepaik2413 11 месяцев назад +2

    the devs probably just forgot to change it. just like genji ammo

  • @Tinkula
    @Tinkula 11 месяцев назад

    I thought i had a trackmania video open in another tab