How Physics & VR Are Changing Gaming Forever

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  • Опубликовано: 7 янв 2025

Комментарии • 423

  • @AlexNichiporchik
    @AlexNichiporchik 4 года назад +502

    Wasn't a believer in VR until Boneworks. For a long time it felt like devs invented all these guidelines and rules that it got too complicated/convoluted. Boneworks broke all those conventions and showed how it's done. Hopefully Half-Life Alyx will bring VR to the mainstream. Only issue now is the supply of headsets which is completely disrupted due to the virus.

    • @sack8439
      @sack8439 4 года назад +11

      Problem for my country is just there are few good VR headsets here. I can manage to get the Vive Pro but I will rather get the Steam Index one, but Index doesnt ship at all to my country.

    • @harmleyten4
      @harmleyten4 4 года назад +3

      @@sack8439 really? That sucks... and oculus?

    • @harmleyten4
      @harmleyten4 4 года назад

      @@sack8439 i love my rift s

    • @drigondii
      @drigondii 4 года назад +9

      I finally saved up enough to buy the Rift S, and it had just gone out of stock at the MSRP. Now it’s just the scalpers.

    • @Diadras
      @Diadras 4 года назад +6

      I played pretty much every game on my Quest and enjoyed it. But Boneworks for me changed how I look at VR games. The way the physics immerse me into the game is astounding. I am not exaggerating when I say it has been since Skyrim that I have been this addicted to a game. The past 2 days I have played non stop through Link after college.
      Edit: After watching the video I am totally going to try B&S and The Walking Dead!!

  • @0grilo0
    @0grilo0 4 года назад +281

    i can imagine an mmorpg where the delay for weapons for weight could be calculated by your stats/item

    • @Cthulhu013
      @Cthulhu013 4 года назад +26

      VR MMORPG? I don't know if that sounds amazing or horrific. I don't even know if that could work.

    • @0grilo0
      @0grilo0 4 года назад +31

      @@Cthulhu013 after playing games like blade aand sorcery untill you fall and hellsplit arena i can safely say its my wet dream

    • @Xiox321
      @Xiox321 4 года назад +6

      I've watched a few videos by an indie dev who's basically doing exactly that, just not in an MMO/RPG setting. Unfortunately I can't remember the channel name, but everything he's doing has been really impressive so far, and will definitely drive VR forward.

    • @themartianmantis2694
      @themartianmantis2694 4 года назад +1

      @@Cthulhu013 VR MMORPGs have been done and continue to improve every year, check out a township tale to see interactivity and physics applied to crafting super well.

    • @Danuxsy
      @Danuxsy 4 года назад +6

      I can imagine an exoskeleton used to hinder your movements, if you carry a heavy object the exoskeleton will pull your body down to simulate the weight being carried, etc.

  • @jpg2624
    @jpg2624 4 года назад +154

    Great video, man.
    Also, that ending bit is so true. I’ve talked to both my sister and mom extensively about VR, but it wasn’t until I put them in my Oculus Rift S that they actually understood why I was so excited.
    “It’s really like going to another place!” Was a common comment, and the next day my mom even said to me how she kept longing to go back into my Oculus Home or The Climb. It’s truly something that everyone has to experience to understand.

    • @virtualinsider
      @virtualinsider  4 года назад +27

      Yeah, Its why its such a hard thing to market. No matter how many videos you watch nothing will compare to actually trying it for yourself.

    • @sYd6point7
      @sYd6point7 4 года назад +11

      This has been my experience, I have even found some people who find the entire experience offensive and get angry when i talk about how awesome VR is....That guy still wont try it, but I am working on him and 100% i bet when he tries it hes hooked. Anyone that stubborn and angry about a topic you know they are just not wanting to admit how much they want it :)

    • @mathgasm8484
      @mathgasm8484 4 года назад +4

      @@virtualinsider VR companies should make a push and demo cool beginner VR titles for people to try. I was nervous at first but I spent a week researching and decided to get one.

    • @DashzRight
      @DashzRight 4 года назад +1

      That hype will go away in 2 weeks, then put the goggles in the closet and show them twice a year if someone comes to visit

    • @sYd6point7
      @sYd6point7 4 года назад +2

      @pyropulse inferior to say....no VR experience at all?

  • @RedcoatTrooper
    @RedcoatTrooper 4 года назад +184

    Great video it is very hard to go back to older games once you are used to physics

    • @norabseven
      @norabseven 4 года назад +15

      That's a funny way to say 'impossible'... Games without physics are just wrong now because of boneworks

    • @harmleyten4
      @harmleyten4 4 года назад +1

      @@norabseven right?😀

    • @harmleyten4
      @harmleyten4 4 года назад

      @@norabseven sooo true

    • @ffffuchs
      @ffffuchs 4 года назад

      if your head is up your ass deep maybe

    • @harmleyten4
      @harmleyten4 4 года назад +1

      @pyropulse boneworks has better physics

  • @snader6000
    @snader6000 4 года назад +79

    I have never cared about VR until recently, when i first bought my Oculus Quest and played Blades and Sorcery with the Link Cable. And now im addicted.
    It's been years (Skyrim back in 2011) since i last actually fully enjoyed playing a game and getting myself immersed in the world.
    I can't wait to try Half-Life Alyx and all the other games that are coming later this year.

    • @poisonouslead85
      @poisonouslead85 4 года назад +3

      I'm gonna break your heart. You're going to hate the melee in Skyrim VR. It's the waggle combat that Insider was complaining about.

    • @TheDragonfriday
      @TheDragonfriday 4 года назад +1

      @@poisonouslead85 there are mods for that to fix it.

    • @poisonouslead85
      @poisonouslead85 4 года назад +1

      @@TheDragonfriday I've got some of them, it's still not that great. I prefer magic in Skyrim VR. Breaking off lightning bolts in people's asses is very satisfying.

    • @TheDragonfriday
      @TheDragonfriday 4 года назад +1

      @@poisonouslead85 umm mind I asked what mods your using? There is so many good mods out there. I pretty much lose interest playing Skyrim VR , like come on I used to play it way too much haha

    • @poisonouslead85
      @poisonouslead85 4 года назад

      @@TheDragonfriday I mainly use the SkyrimVR recommended mods list from r/SkryrimVR but here's my standouts.
      Rally's Road Signs
      Apocalypse (adds a lot of spells)
      Ordinator (more perks)
      Realm Of Lorkhan (the default intro cart scene fucked me up hard)
      Relighting Skyrim
      Darker Nights
      Realistic Water Two
      VRIK
      WICO
      Weighted
      VR Shimmer Fix
      Glowing Arrows
      Sighted Crossbows
      Embers HD
      Cathedral Armory
      Cathedral Weather and Seasons
      Quality World Map
      Diverse Skyrim

  • @0ptimal
    @0ptimal 4 года назад +3

    Man I've been head over heels for VR for years, telling friends about it, fantasizing about it, speculating how great it will be one day, etc., but I've still never even tried it. I just know what it's like because I've been imagining it for so long. Then I see videos of people's reactions and that just confirms it. Ultimately though it's not a necessity, so I haven't gotten one. I alllmost got a quest last summer, but somehow pulled myself away from the store. But honestly I regret not getting it. Sometimes u buy something u shouldn't but it turns out to be your favorite thing ever. My times coming though.

  • @theredb15
    @theredb15 4 года назад +10

    Great work on this video! Keep it up! 🙌🏻

  • @MrLateraliss
    @MrLateraliss 4 года назад +5

    I bought a Vive when it first released, played for a bit and then shelved it for like 2 years. Just started using it again when I saw Saints and Sinners and Half Life Alyx came out. What a difference in quality those games offer over the early releases. I actually think vr has a place in mainstream gaming now, if more developers can create games like those. Then I got beat saber and pistol whip, and my god how fun and intense those can be. I was out of breath playing pistol whip. Just bought the Wireless adapter for the Vive, and what a difference it makes not being tethered. Next purchase is the valve index controllers, those things look amazing.

  • @LillyCox777
    @LillyCox777 4 года назад +2

    I feel like this is such a good and concise video. I think one of the best descriptions of bone works when it came out was that you are acting along with it and as long as you expect what’s realistic it’s the most emersive system out there. It’s like how when you move a mouse and it moves at a certain speed it feels fine regardless of its real life counter part as long as we expect it there is no issues for the brain

  • @fireaza
    @fireaza 4 года назад +17

    After decades of "slow 'n' steady" improvement that has become the norm for games in the past few generations, it's really exciting to be back in wild and uncharted territory with VR. We've gone for "yeah, it'll pretty much be like a normal game, you'll still be sitting in a chair with a gamepad, but it'll be in 3D and you'll be able to move your head to look around" to "you know, it might be more interesting if you could stand up and walk around" to "being able to naturally use your hands with finger-tracking could open up a lot of unique control options" to finally "if everything obeys the laws of real-world physics, the game will be more immersive and the player can be more creative in how they interact with the game".

  • @MixedRealitySimRacing
    @MixedRealitySimRacing 4 года назад +26

    You are making very interesting, informative and quality content.

  • @acemenzel3876
    @acemenzel3876 4 года назад +6

    Really good video, it feels like you're watching someone with 200.000 subs. No clue how you "only" have 3000. Keep it up

    • @mksmike
      @mksmike 4 года назад +1

      Unfortunately VR is still not popular because we still don't have a game that sets the standard as high as boneworks. That being said, we're getting close. As soon as that level of quality and immersion becomes the norm I expect VR's popularity to skyrocket.

    • @rohithssj3
      @rohithssj3 3 года назад

      @@mksmike half life alyx?
      But you're right it needs much more adoption rates for major players to invest. I'm confident in the Oculus tho give it a couple more generations and it'll be something special

  • @TIEVR
    @TIEVR 4 года назад +13

    good analysis, really hope that Saint & Sinners gets looked at closely by VR developers as how to do VR presence right

  • @penttikoivuniemi2146
    @penttikoivuniemi2146 4 года назад +8

    Haven't been playing VR for very long yet, but I can already say that the best melee systems are the ones that have little to no artificial rules to them. Fighting systems with clear rules make sense for flat-screen games, but in VR it's just a hindrance. Emulated weight and physics, and pure player agency is the way to do it.

    • @penttikoivuniemi2146
      @penttikoivuniemi2146 4 года назад

      @Zwenk Wiel Of course that's possible, but you can find ways to cheese in most (if not all) flat screen RPGs as well, so I don't really see that as much of an issue.

  • @Daorcs
    @Daorcs 4 года назад +5

    Great video!
    I watched many videos at the early days of VR (big hype, some reviewed it as bad, but most recommended it, I never understood why) it was dull, lifeless and everything felt static. After watching your video, it seems there have been great improvements and am definitely tempted to get a VR set now after seeing those improvements! And definitely agree with you on VR&Physics are the key elements.
    Keep us updated! Subbed!

    • @theloner6063
      @theloner6063 4 года назад +1

      Depth >>>> Scale>>>> physics

  • @Sorinter4069
    @Sorinter4069 4 года назад +44

    I really liked the video, but was really hoping for a mention of H3VR with gun physics, but I guess since it doesn’t have full body physics like the rest of these games.

    • @virtualinsider
      @virtualinsider  4 года назад +11

      You are right. I dont really have enough experience with H3VR as im not really into guns enough but maybe I need to spend some time in it and make a seperate video on it.

    • @Sorinter4069
      @Sorinter4069 4 года назад +5

      Virtual Insider yeah its definitely worth a play, even if you aren’t big I to guns the little details and physics of the guns is quite impressive in my opinion. I look forward to seeing more from you in the future!

    • @alkaPWN112
      @alkaPWN112 4 года назад +3

      Yeah same here. The gunplay in that game makes any other game's gunplay underwhelming. Sort of like the blades and sorcery of guns.

  • @Joshplv
    @Joshplv 4 года назад +2

    4:22 if I recall correctly in The Walking Dead S&S its not the amount of force that decides how hard you hit but the broadness of your swing ie a short swing will be counted as a lighter jab than a long swing which will register as a more stronger one, it tells you this in the game tutorial, and I'm p sure they did this to stop people from punching stuff in real life with full force lmao.

    • @virtualinsider
      @virtualinsider  4 года назад +1

      Interesting. Thanks for the information.

    • @Mr.Honest247
      @Mr.Honest247 4 года назад

      Josh They should add an option in game to make swings more accurate to real life with force. Because not everybody is in a cramped room in VR..

  • @UFR00lz
    @UFR00lz 4 года назад +9

    2:50 Triage at dawn, half life 2 theme synthwave version

    • @Jasonbean5
      @Jasonbean5 4 года назад

      jesus christ that took me back...

    • @gex_kdm
      @gex_kdm 4 года назад

      thanks

  • @CoolSs
    @CoolSs 4 года назад +2

    2:47 btw the song name is "Half-Life 2 - Triage at Dawn (synthwave remix)
    "

    • @FahmiZFX
      @FahmiZFX 4 года назад

      May I ask if you know the song used from the start?

    • @CoolSs
      @CoolSs 4 года назад

      @@FahmiZFX i got you fam "Michael Wyckoff - The Museum (Boneworks OST)
      "
      ruclips.net/video/I0QyWlqfrtA/видео.html

    • @bloood9
      @bloood9 4 года назад

      @@CoolSs i love you. Thanks so much

    • @CoolSs
      @CoolSs 4 года назад

      @@bloood9 you welcome c:

  • @brutevilgax777
    @brutevilgax777 4 года назад +1

    I have a lot of hope for VR and it's only strengthened after seeing strides being made in its technology by things like boneworks and saints and sinners. I can't wait to see what the future holds for it, whether it be additional peripherals to add some more senses like touch, taste, smell, etc. Or something like cybernetics that could actually reduce the amount of peripherals we'd need.

    • @failedGraphics
      @failedGraphics 4 года назад

      There is actually already an attachment that adds smells to VR. I don't remember what its called but I do remember that it was ban in the US because it has the same components and functionality of a vape and it uses cartridges. That's become a big no-no here in the US.

  • @MrWookLoaf
    @MrWookLoaf 4 года назад

    Hotdogs, Horseshoes and Handgrenades is in my mind the gold standard for gun play. Everything has been meticulously recreated to be as accurate as possible. It's even fun just standing in the gun range figuring out how to load certain guns like the musket.

    • @virtualinsider
      @virtualinsider  4 года назад +1

      Its a game I need to spend more time in and make a seperate video on.

    • @MrWookLoaf
      @MrWookLoaf 4 года назад

      @Psycho Mantis Haha, me too.. I'm too stubborn to just google things, so I sat there for a good long while staring at it like " how does this even make sense".

  • @theaninova
    @theaninova 4 года назад +1

    What I found amazing about Boneworks is that I ended up preferring the smaller weapons like pistols and MPs because the Assault Rifle would get stuck around corners and especially with enemies coming very close to you. To shoot them you have to hold your gun back. It's really straight forward if you think about it, but something I really first had to get accustomed to.

  • @danz5583
    @danz5583 3 года назад +1

    Best quote is at the end. "No amount of videos can illustrate VR"

  • @AstralPandaBoi
    @AstralPandaBoi 4 года назад +2

    I just wish VR games get standard button layouts that all games agree are the best ones to use. Its super annoying when all the buttons do different things in different games.

  • @wotever99ninynine
    @wotever99ninynine 4 года назад +4

    2:24 for some of us it still is. i can play onward for hours, dirt rally for hours, project cars 2 for hours, assetto corsa for hours. and many more. but i start to feel uncomfortable very quickly in games like boneworks, blade and sorcery, the walking dead saints and sinners, and even zero calibre.

    • @Xzarations
      @Xzarations 4 года назад +2

      I guess it’s all based on players

    • @rosamby2007
      @rosamby2007 4 года назад

      Opposite for me, I played Boneworks for 4 hours straight without discomfort but felt tired after a few rounds of onward

    • @wotever99ninynine
      @wotever99ninynine 4 года назад +1

      @@rosamby2007 onward is pretty intensive, but by uncomfortable I meant more along the lines of sick

  • @rileyreed7690
    @rileyreed7690 3 года назад

    Noticed triage at dawn remix at 3:20 and a bit earlier. Great choice!

  • @cameronmciver7588
    @cameronmciver7588 4 года назад +5

    Great video. Well thought out and structured commentary - you flowed from point to point with ease and clarity! Subbed!

  • @Postposterous
    @Postposterous 4 года назад +9

    Saving this one. You have the most loyal following!

  • @Burnt_Toast74
    @Burnt_Toast74 4 года назад +1

    This makes me excited to see how vr will advance, job simulator was my first vr game now I’m playing saints and sinners

  • @matheus5230
    @matheus5230 3 года назад +1

    VR won't phase out flat-screen games. People said when 3D games came out that they would phase out 2D games and traditional sidescrollers, traditional 2D platformers. Thankfully, that didn't happen. VR is a new type of experience, it is not comparable to others, and vice-versa.

  • @gambit5667
    @gambit5667 4 года назад +2

    some things like pavlov arent too realistic but are still really fun to play, and doesnt effect gameplay too much, but vr really only has started to take off the last what 4 years now?
    Cannot wait for next gen vr

  • @0heck
    @0heck 4 года назад +1

    Thing about TWD, is for some the delay in the ingame model to the controllers is too much. You would expect that having nothing in your hands should be a 1 to 1 relation to your controller. For myself and others it isn't. It's even more delayed when you have a heavy weapon. It really disconnects you from that persistence where your arms don't feel like your own. Guessing its a bug, cause one guy has both a OG Vive and A Vive Pro, and on the same computer has no excessive delay on the OG Vive, but does when he switches to the Vive Pro. I'm seeing it on a Odyssey Plus personally.

  • @Saiban0
    @Saiban0 4 года назад +3

    Loving VR. If the pain the headset causes my face and head wasn't so bad, I could binge it like normal gaming

  • @Droobie03
    @Droobie03 4 года назад +1

    It would be cool if ankle controllers and 360 treadmills become more of a thing for VR.

  • @lizardflap251
    @lizardflap251 4 года назад +5

    Great vid man!

  • @Mushe94
    @Mushe94 4 года назад +1

    This video gets it. The future of VR is indeed with a physical world. The Lab did a massive update just to incorporate all of that and it feels AMAZING. Every VR game needs to be physical. It feels like older games that don't do this if they didn't do anything special or unique will be left really outdated (like Arizona). And if a similar game comes out and adds the physical part to already established games (like Pavlov, which after playing Boneworks I really don't have any desire to go back to since you can clip though everything and that feels terrible) they will be left behind.

    • @theloner6063
      @theloner6063 4 года назад

      Vr is about depth and scale...then physics

    • @Mushe94
      @Mushe94 4 года назад

      @@theloner6063 Very true but that is almost always automatic since the tech behind the headset and trackers do that, they measure you, track you, and show you everything with a clear image, the devs don't need to put much effort into that. But physics on the other hand is a manual and tedious process.

  • @KeinNiemand
    @KeinNiemand 4 года назад

    I have so little space that swinging anything in VR sometimes resultes in hitting a wall since the space is so narrow that even standing still in the center I can't swing freely (I have more space on one axis then the other allowing me to play something like beat saber where I only need to swing on one side)

  • @TheKwiji
    @TheKwiji 4 года назад +1

    missing consideration of force for damage calculation is a problem when missing in non vr games too. Like in Mordhau, you can swing and when you start to swing its already beheading people even though the thrust shouldn't be enough at that moment. It's really annoying

  • @BreakMaker2904
    @BreakMaker2904 4 года назад +11

    Good video! But not all showcased examples are applications of physics. Some are just "fake" physics as in animating an IK effector moving parts of the character.

  • @TouristP
    @TouristP 4 года назад +1

    Physics was a trend back in mid 2000s though (HL2, FEAR, Painkiller, Crysis and so on), but it was forgotten for some reason. Maybe consoles' CPUs couldn't handle the work?

    • @virtualinsider
      @virtualinsider  4 года назад

      It was just something new, pretty much every game uses physics in some way now but its only now with VR that developers are starting to use Physics calculations in new and interesting ways to change the way video games play.

  • @poisonouslead85
    @poisonouslead85 4 года назад +1

    Gaming journalism is going to be a big hurdle for VR moving forward. It's easy to feel like a badass when you're playing a badass character in "Cinematic, over the shoulder action game #24214". All you have to do is push some buttons and the game does the rest.
    You wanna feel like a badass in VR? You gotta be a badass. IRL skills impact VR gameplay in a way that isn't seen in conventional gaming. If you understand gunfighting tactics and the manual of arms of the M4A1, you're going to do better than someone who doesn't. If you have martial arts experience, you're going to have more fun with Blade and Sorcery and other games like that. You're going to play those games differently.

    • @Zero001LP
      @Zero001LP 4 года назад

      Journalism is a joke.

  • @xitcix8360
    @xitcix8360 4 года назад

    I've always known how powerful VR and physics can be when paired together. I am excited for what is to come now that others have discovered it as well

  • @ZlaD0S
    @ZlaD0S 4 года назад

    11 days ago I got an oculus quest, set it up with virtual desktop to play PCVR and quest games. Best gaming decision I have made for a long time. I'm playing Onward (quest) and arizona sunshine (PC) and its amazing. Seeing this video makes me want to start from the beginning and then get to the newer games to experience this growth first hand!

  • @Abhishek-fe3zs
    @Abhishek-fe3zs 4 года назад +2

    Great video. I like how straightforward you are, very different from other analysis channels

  • @Ryotaiku
    @Ryotaiku 4 года назад

    I tried Oculus Dreamdeck at a convention as my first VR experience and was unimpressed. But after trying Beat Saber on a Vive at my state fair I was hooked. Interactivity absolutely matters for immersion in VR, and physics are a step in the right direction.

  • @myztklk3v
    @myztklk3v 4 года назад +2

    2:00 picks up and throws away perfect shield. Proceeds to use garbage can as shield. 11/10 would ignore obvious shield again.

  • @CruxisFire
    @CruxisFire 4 года назад

    Boneworks was a real step forward for me. That tutorial level alone was a constant 'wow'. Both Vive wands or Index Controllers felt great, but if seemed like there were still times where it didn't match up just right and felt frustrating. I haven't played since the big patch, so I should jump back in. Still very excited about the future, it seems like more people are into it/aware of it. Just showing like-minded people Pavlov and knowing they had already seen it on RUclips is a cool feeling.

  • @Ty4755
    @Ty4755 4 года назад +12

    its like a baby learning to walk, the oasis is inevitable

    • @henryjohnson-ville3834
      @henryjohnson-ville3834 4 года назад +1

      We just need more developers to hop on this train! Imagine if EA makes the next Sims VR-compatible or the next Call of Duty, stuff like that. 🤯👍

  • @rajveerjolly7933
    @rajveerjolly7933 4 года назад +2

    Excellent video ! You deserve more subssssss

  • @RhetoricalSyndicate
    @RhetoricalSyndicate 4 года назад

    Keep on trucking brother, you're interesting to listen to, both your voice and what you have to say, and your channel name is great. I wish you much success with your channel!

  • @LiftGooner
    @LiftGooner 4 года назад

    I had the oculus rift and the oculus quest but when I got the quest after I played it for a few months I kinda gave up on VR because it didn’t have a whole lot of games I liked but now I’m coming back into it and I hope that VR is the future and more developers make longer and better games.

  • @Nugenesis-dt4qu
    @Nugenesis-dt4qu 4 года назад +1

    I can't believe you didn't mention Lone Echo. Quite possibly just as transcendental as Boneworks if not more.. the physics for grabbing every single object and using it to propel yourself in no-gravity are amazingly mindblowing. Also, the best physics so far when grabbing/touching a human(other than the porn games), and the way she would get annoyed and shoo you away was so good... they really nailed everything and there's no clipping or weird stuff happening like in boneworks sometimes..

    • @virtualinsider
      @virtualinsider  4 года назад

      Im actually planning to make a video dedicated to Lone Echo as I think it deserves the spotlight all to its self.

  • @samreedgaming1249
    @samreedgaming1249 4 года назад

    I’m so ready for VR, once it’s at a higher quality for a lesser price it will be so mainstream. VRs even talked about a lot in my business classes. That market and the Gaming market alone will have us there in 5 years I’m calling it!

  • @lordywashere
    @lordywashere 4 года назад +3

    This is giving me Sao vibes and it makes me very happy

  • @gamingSlasher
    @gamingSlasher 4 года назад +2

    I agree that the time seems right to try VR now and that was exactly my plan. Until I noticed that no good VR headset (Index/Rift) are available to buy.

    • @Zero001LP
      @Zero001LP 4 года назад

      Alyx is the reason for that. Gotta wait a while.

    • @0x0michael
      @0x0michael 4 года назад +1

      @@Zero001LP And Corona virus ...a longer while

    • @henryjohnson-ville3834
      @henryjohnson-ville3834 4 года назад

      You NEED to try VR! Play Boneworks, Half-life Alyx and Lone Echo. After playing these titles, other VR games will look so bland and boring.

  • @jaba4720
    @jaba4720 4 года назад

    I love the triage at dawn playing in the background

  • @pattyrodriguez8654
    @pattyrodriguez8654 4 года назад +25

    vr: this is collision
    me:dear God
    vr :there's more
    me:no

  • @seagullboy11
    @seagullboy11 4 года назад +1

    i once had my vr broken, then i heard about boneworks. i even had dreams of having my vr working. i immediately fixed my headset
    boneworks is worth 60 dollars not 30

  • @alexspander7798
    @alexspander7798 4 года назад

    you remind me of kliksphillip in the way you explain things. loving the content

    • @virtualinsider
      @virtualinsider  4 года назад

      Thanks, I like his videos so thats a big compliment.

  • @joseandresjulienbarriere8786
    @joseandresjulienbarriere8786 4 года назад

    I’ve seen two videos of you. I’m subscribing to your channel. Your content is just awesome!!!

  • @jvik-d4p
    @jvik-d4p 4 года назад

    I hate it when when there is a delay from my in game character to react to what I am doing in real life like in blade in sorcery, it feels really clunky and disconnects me from the experience.

  • @abrr2000
    @abrr2000 4 года назад

    my main gripe with boneworks is my arms are at least a foot longer than that of the boneworks model. restricting my reach and freedom.
    THAT really does mess with my brain. Even once I leave VR.

  • @recklesflam1ngo968
    @recklesflam1ngo968 4 года назад +3

    7:12 did he just reload the m4 by smacking the magazine out with another one lol

    • @Skilow
      @Skilow 4 года назад +2

      Boneworks has a system where applying force can knock the magazine out of the gun, so yeah, that reload works too.

    • @borgri5871
      @borgri5871 4 года назад

      cod modern warfare 2 did that with the FN FAL, alongside hot dogs horseshoes hand grenades, so...
      derp

    • @poisonouslead85
      @poisonouslead85 4 года назад +2

      @@borgri5871 Many rifles (AK, FAL, G3) have paddle style magazine releases that allows you to do that. You're smacking the release with the mag in your hand. The M4 does not. It has a button on the right side of the rifle.

    • @recklesflam1ngo968
      @recklesflam1ngo968 4 года назад

      @Zwenk Wiel Oh I've seen them all

  • @subarashii1368
    @subarashii1368 4 года назад

    I want to make bold guess. That is as long as your brain can somehow control virtual hand and receive feedback at high accuracy in any method, you will feel like virtual hand is your hand, and you don't even need to move your real hand at all. That's how brain works, it think anything you can control freely as part of your body.

  • @JacobKinsley
    @JacobKinsley 4 года назад +1

    My first VR experience was skyrim VR. Playing actual VR games after that was like a whole new world...

    • @JacobKinsley
      @JacobKinsley 4 года назад

      @@Wylie288 true but the magic was fun and i got it on one of those steam key sites for like 2 dollars on sale

  • @thorn4833
    @thorn4833 4 года назад

    Have you tried budget cuts?

  • @ChrisBa303
    @ChrisBa303 4 года назад

    Whats the name of the game at 2:24? The animation is really realistic compared to the rest

  • @xressentials
    @xressentials 4 года назад

    Great video and interesting facts about vr and its evolution ;)

  • @socks2441
    @socks2441 4 года назад

    3:57 pretty much 1:1. they better be. its not like i feel any weight or resistance in my movements irl when using something as light as a little knife. no sense in adding weight to that in vr..

    • @socks2441
      @socks2441 4 года назад

      @@Callsign_Sturm I don't know what you mean, I can throw grenades in onward etc very accurately and the have no weight/lag to them.

  • @saleplains
    @saleplains 4 года назад

    weighty physics weapons plus ghost hands is my preference. i wish i could dial the ghost hand opacity down to almost zero

  • @SolarpunkJackal
    @SolarpunkJackal 4 года назад

    Boneworks. Cool stuff! Hope to see them do really well.

  • @TheEshy
    @TheEshy 4 года назад

    The next big hurdle holding back VR I think is Force Feedback. Being able to physically feel the objects would make most games fully accessible to most people.

  • @DrClampy
    @DrClampy 4 года назад +1

    What’s the music in the beginning

    • @virtualinsider
      @virtualinsider  4 года назад +1

      www.youturuclips.net/video/I0QyWlqfrtA/видео.html

  • @thattyrant3647
    @thattyrant3647 4 года назад

    I just got walking dead saints and sinners on psvr and it’s absolutely amazing compared to any other vr experience I’ve had the other game I love is firewall zero hour as that game is really fun.

  • @SolidusRyd
    @SolidusRyd 4 года назад

    I feel like this word is often overused in the gaming industry, but Boneworks truly felt revolutionary in its core mechanics.
    It had a feeling of freedom in how your body move, and how you interacted with the world like never before. VR gives you two hands to play with, which is amazing, but Boneworks gave you your whole body.
    Jumping on a crablet didn't hurt it because i have a hitbox under my feet like Mario, but it did due to my impact from my weight and speed landing on it with my body.
    I can't climb up places because ladders was coded to let hand drag me up. I could climb and grab anywhere and haul my body up because my arms can support my body.
    I wish the best to Boneworks devs and hope we get to see more from them, and see other devs learn from them so we can get even greater experiences in 2020 and onwards.

  • @tacticalbacon8064
    @tacticalbacon8064 3 года назад

    i like it too its just ATM melee always feels janky, blade and sorcery really brings that to light when enemy's get too close, the disconnect for me is when they get close you swing, do no damage, and your swords stops mid motion, but your real life hands keep swinging

  • @RaptorJesus.
    @RaptorJesus. 4 года назад +1

    1:23 is anyone else truly dissapointed with Alyx for this?
    they put soooo much detail into everything else to make the game so incredibly immersive, but they dont add any form of melee!
    (despite putting things that you can pick up and swing around EVERYWHERE!)

    • @happily7514
      @happily7514 4 года назад

      Yeah I'm a little disappointed that a small indie studio (Stress Level Zero) were able to show more physics in their game than Valve. But at the same time Alyx is still such a fun game

    • @RaptorJesus.
      @RaptorJesus. 4 года назад

      @@happily7514 but its just so weird to focus on crazy details on every other aspect of the game but leave out such an immersion breaking feature!

    • @happily7514
      @happily7514 4 года назад

      @@RaptorJesus. either way you can count on the modding community to do it themselves even if Valve isn't thinking about it

    • @RaptorJesus.
      @RaptorJesus. 4 года назад

      @@happily7514 yep! melee weapons and dual wielding!

  • @PurpleColonel
    @PurpleColonel 4 года назад

    Half-Life 2 integrated physics almost perfectly and nobody's started to do anything like that again until now.

  • @acowwithlegs
    @acowwithlegs 4 года назад +1

    After beating Boneworks I wish there were more gun npcs that are smart. The null bodies and corrupts are to easy to kill.

  • @Tesla7
    @Tesla7 4 года назад

    anyone else notice the sound in the vid was switching between the left and right

  • @Ziontrainism
    @Ziontrainism 4 года назад

    Great vid. You should have way more subs.

  • @TuTAH_1
    @TuTAH_1 4 года назад

    4:10 It's possible to kill an zombie with one hand, you should just move it with lager trajectory. There were cases when I using the gun in one hand to kill posion zombie in the distance and long sword with another hand to get the near zombie's head off (because there's to much time for put weapon to holder and grab sword by it and just because i can)

  • @CrazyKraut20
    @CrazyKraut20 4 года назад

    nice triage at dawn remix in the background :)

  • @justicegaminginc
    @justicegaminginc Год назад

    I feel like 1 to 1 physics would work better if we had haptic suits that could simulate the amount of force we need to swing heavier weapons but of course this would have its limits

  • @Nassamest
    @Nassamest 4 года назад +1

    I think VR is the way we are heading in the gaming section. Sure there will be non VR games in like 10 years from now, but those will be the exceptions

    • @henryjohnson-ville3834
      @henryjohnson-ville3834 4 года назад +1

      I really hope so! I recently passed Half-life Alyx and Lone Echo recently, now I am playing Cyberpunk, something's missing when you're playing on a flat monitor with your room visible. 😖

  • @fluffls
    @fluffls 4 года назад +2

    When you reload an M4 like an AK, nice

  • @theeldestrelic
    @theeldestrelic 4 года назад

    Wish you would have covered h3vr which handles all this very well.

  • @googlewolly
    @googlewolly 4 года назад +1

    Two things that you state seem to contradict each other. You are certain that VR is the future of gaming, but you state that VR may not be the standard way that we will play. For it to be the "future of gaming," it would need to be the mainstream/standard way that we play games.

  • @Manamonke
    @Manamonke 4 года назад

    Do I hear Triage at Dawn? Great soundtrack for VR

  • @jpeg7750
    @jpeg7750 4 года назад

    It seems like all we need is better omnidirectional treadmills for a full immersive experience

  • @s1xtc3nt
    @s1xtc3nt 4 года назад +1

    2:00 who the fuck needs a perfectly shield shaped garbage lid when I can just run around with this here can. OCD levels rising.

  • @fishum6483
    @fishum6483 4 года назад

    Blade and sorcery was the first game to do physics well in my opinion, it may not stand up to boneworks and hla physics now but it's not bad either, the climbing mechanic is something that I'd still much to be desired in boneworks and all to be desired in hla

  • @LoxPlaysVidya
    @LoxPlaysVidya 4 года назад

    Boneworks makes me super sick after 15 mins while I can play take and hold on h3 for 2 hours

  • @danielwolf6473
    @danielwolf6473 4 года назад

    Dang , 200k views , only 12.5k subscribers. Under rated

  • @khanwise777
    @khanwise777 4 года назад +2

    Excellent, thank.

  • @theRealMcCoy
    @theRealMcCoy 4 года назад

    I just get a bit motion sickness with VR any way to combat that or am I just never going to be able to enjoy vr you think?

    • @geehammer1511
      @geehammer1511 4 года назад

      What refresh rate is the headset running at? If it connected to a PC maybe graphics card upgrade is needed?

  • @socks2441
    @socks2441 4 года назад

    2:24 i still feel off when my movements are not 1:1 with the game. as long as its not too bad and the fps is perfect though im usually sort of ok. cant play for as long as other games though. and if its janky on top of that and bounces or wobbles etc like boneworks. makes it even harder. and ive been using vr weekly for about 2 years now. so they're not wrong. although clearly they were not right either as the vast majority of people seem to be ok with it. and to some extent its kinda necessary for gameplay to work. at least with melee anyway. although i always prefer guns etc in vr over melee.

    • @Joshplv
      @Joshplv 4 года назад +1

      I've also noticed that with Boneworks after some time I get woozy, even after some sessions It got less but was always there.
      Although I feel like its more bc of the player movement and not per say the hands not being 1:1, maybe better stabilization of the player/camera and a smoother movement system would fix that.

    • @socks2441
      @socks2441 4 года назад

      @@Joshplv yeah, i think you are exactly right

  • @KingZealotTactics
    @KingZealotTactics 4 года назад

    I'm waiting for the tech to get better and smaller, something like gloves or an outfit to track every aspect of movement and a lightweight headset.

  • @samdeman1340
    @samdeman1340 4 года назад

    Blades and sorcery is my #1 vr gamw, vr games were always boring untill this game, and then mods happend, its just so much fun

  • @jaxsonmeyer2976
    @jaxsonmeyer2976 4 года назад

    I want blade and sorcery so bad but i have an oculus quest and my computer isnt fast enough to run steam vr😢