How Virtual Reality Changes First Person Shooters

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  • Опубликовано: 7 ноя 2024

Комментарии • 472

  • @HumansOfVR
    @HumansOfVR 4 года назад +444

    *_after playing pavlov_* I can't get as much satisfaction playing flatscreen fps games

    • @gregoperdigao
      @gregoperdigao 4 года назад +2

      depois de jogar onward ate pavlov perdeu a graça...

    • @Mr.Honest247
      @Mr.Honest247 4 года назад +42

      Pavlov is probably one of the weakest VR FPS to show anybody.. it’s decent but there are much better VR shooters that feel of a higher quality like Onward, Half Life Alyx, Robo Recall, The Walking Dead Saints And Sinners, etc. If Pavlov made you not get satisfaction out of flat screen games anymore, then these other VR titles probably would make you sell your monitor lol.

    • @krasskar9267
      @krasskar9267 4 года назад +4

      @@Mr.Honest247 Half Life Alyx being top 1 (i've played all others except Onwards) 👍

    • @chrism6904
      @chrism6904 4 года назад +3

      Do you think its worth it to buy the Valve Index (full setup)?

    • @TIEVR
      @TIEVR 4 года назад +23

      @@Mr.Honest247 sure it is... but why is it the 3rd most played vr game on steam then ? It's pretty much Counter Strike VR and has mods for other gameplays, and has a constant player base, love it or hate it Pavlov vR is doing something right.

  • @Demmrir
    @Demmrir 4 года назад +209

    Added bonus, in Pavlov, it's literally possible to sneak up on someone, steal the magazine sticking out of their gun, and survive their first shot, then taunt them while they click pointlessly at you for a bit until they figure out what happened. Then you stab them.

    • @venomdank965
      @venomdank965 4 года назад +25

      once they put where you can feel the bullets, heat, coldness, wind etc you wont be able to do that cause they will feel when you pull it. cant wait for the future of VR gonna be even more realistic :)

    • @amildlydisappointingsalad6058
      @amildlydisappointingsalad6058 4 года назад +16

      @@venomdank965 why would you EVER want to feel what being shot feels like?😂

    • @thomashisted5984
      @thomashisted5984 4 года назад +24

      @@amildlydisappointingsalad6058 it will probably feel like a soft poke. they can't actually inflict much pain because otherwise, it will be off-putting to players. I am very excited about the future

    • @piperplimmyplymouth
      @piperplimmyplymouth 4 года назад +11

      A mildly Disappointing Salad It’s more of a feedback rather than pain simulation. Like some varying intensity vibrations that signify how hard, where and what hit you.

    • @tristanferi
      @tristanferi 4 года назад +5

      Actually there are already vests that make u feel bullet impacts

  • @TIEVR
    @TIEVR 4 года назад +480

    and throwing grenades requires skill, and actually messing up your reload is something that happens under pressure, and adds to the "fun" of vr... more fun when someone else messes up the reload. VR is all about adding more layers to your interactions, so it feels more like playing paintball with some mates than sitting at your desk getting fat.
    Once you go VR you won't go back, flat gaming feels restrictive.

    • @hellterminator
      @hellterminator 4 года назад +53

      My mate shot himself while trying to reload in Onward. I revived him and then he shot himself again. That was pretty hilarious.

    • @TIEVR
      @TIEVR 4 года назад +11

      @@hellterminator exactly, organic interactions and all the fun of using your hands and body language to communicate with other players, you feel like you are actually there

    • @huntersole68
      @huntersole68 4 года назад

      why have i seen this comment before...

    • @jackytaly
      @jackytaly 4 года назад +1

      I still play both 🤷🏼‍♂️

    • @TheOrangeMatty
      @TheOrangeMatty 4 года назад +11

      @@jackytaly I do as well but VR has kind of spoiled me as non VR gaming doesn't feel as good/fun anymore compared to VR gaming.

  • @fireaza
    @fireaza 4 года назад +58

    Playing my first VR FPS game was mind-opening. Blind-firing, shooting duel guns in different directions like I'm an extra in Equilibrium, taking cover behind cover of any height, shooting enemies approaching from behind by firing over my shoulder, there's just so much freedom!

  • @JizzyPants
    @JizzyPants 4 года назад +126

    I played professionally in that game Onward, Playing for team Globochem and former in-game leader as "pants". It was tons of fun we got to travel all over the world, England, California, Poland and England again in a span of 1 year. It was so much fun, flights were provided by ESL and facebook, I got to play with Shroud and Ill never forget the experiences with my teammates! I also believe we were the first team in history to win a VR FPS event (Can't say I ever thought I'd say something like that).
    All that from playing VR for how sick it is in its self. Only time will tell how good the tech and these games will get!!

    • @Bojacmancork
      @Bojacmancork 4 года назад +2

      That’s awesome

    • @loganspeight7210
      @loganspeight7210 4 года назад +1

      Wow i didnt know there were actual teams! That sounds amazing

    • @JizzyPants
      @JizzyPants 4 года назад +2

      @@loganspeight7210 Ya it was spectacular, Holy this got a lot of likes, I'm more famous than in esports 😂😂
      Edit: Also to anyone who reads this you can see the last video on my channel is a perspective, I don't play anymore so its not for clout but still cool to see. Much love

    • @KaiFulci
      @KaiFulci 4 года назад +1

      Dang dude i wanna play against you.

    • @kepko_
      @kepko_ 4 года назад

      awesome

  • @bouncycow3010
    @bouncycow3010 4 года назад +545

    VR changes first person shooter into FIRST person shooters

    • @the_jones528
      @the_jones528 4 года назад +4

      why "FIRST?"

    • @bouncycow3010
      @bouncycow3010 4 года назад +21

      Consequence No. 62 coz it is real first person, not 2d first person.

    • @Parker--
      @Parker-- 4 года назад +25

      No, VR changes first person into into first PERSON shooters because you are the real person, not an avatar being manipulated from the outside.
      The FIRST person shooter was Wolfenstein 3D.

    • @wrOngplan3t
      @wrOngplan3t 4 года назад +6

      @@Parker-- Maybe it's in-person shooters? Hm..

    • @Parker--
      @Parker-- 4 года назад +2

      @@wrOngplan3t lol I like it

  • @silenthashassin8912
    @silenthashassin8912 4 года назад +113

    I’ve gotten into heated debates with my friends telling them how great VR is compared to holding a controller. Several times I try to explain how different it is actually reloading your weapon in the heat of a battle versus pressing a button. It is totally not the same.

    • @NerdyGrounds
      @NerdyGrounds 4 года назад +16

      funny thing is I usually reload a lot faster in vr than standard games. Watched a reload animation a few weeks ago and thought "DAMN that took a while"

    • @silenthashassin8912
      @silenthashassin8912 4 года назад +6

      @Djnerdyboy Exactly! At first I fumbled but you’re right because once I got the hang of it the reload speed was essentially in my own control. I also love how in some games you can just knock the clip out or even use another gun to reload the other gun by running the handle or barrel along the side or top of the gun. Another aspect that VR drastically changed for me.

    • @videogaminbiker889
      @videogaminbiker889 4 года назад +2

      yea totally agree I still play a lot of rising storm 2 and the reload animations are pretty slow compared to normal fps and and playing in a vr shooter i can usually reload faster and if its a slow reload its only because its my own damn fault for fucking it up rather than just a slow ass animation.

    • @_R_R_R
      @_R_R_R 4 года назад +2

      And instead of unlocking better things the further you get (Reload perk ect), you actually get better at it.

    • @silenthashassin8912
      @silenthashassin8912 4 года назад

      @@_R_R_R ost games you unlock perks too. Just PC gaming is much better than consoles, you get access to so many games especially beta access and alpha tests.

  • @charlock593
    @charlock593 4 года назад +82

    Honestly, your channel is a prime example of “fame is 90% luck” because you make quality content often, but you are a little under 10k subs. Love your content man, keep it up

    • @virtualinsider
      @virtualinsider  4 года назад +13

      I appreciate that!

    • @ThunderDraws
      @ThunderDraws 4 года назад +2

      Virtual Insider wait wtf? I just had to scroll up to double check that! Damn

    • @antiRuka
      @antiRuka 4 года назад +1

      I think he has a very boring style of talking, as seen from the normal audience.. I actually like the calmness in his voice. Also people who tried VR often forget it is still a tiny niche.

    • @crotchet6439
      @crotchet6439 4 года назад +6

      @@antiRuka I honestly like the calmer style more than the constant screaming and fake excitement of popular RUclipsrs.

    • @virtualinsider
      @virtualinsider  4 года назад +7

      This is me trying to be enthusiastic, You should hear me talk normally.

  • @jameson32
    @jameson32 4 года назад +35

    Actually aiming a gun precisely the same as you do in real life has really helped out my aim. It also has the added benefit of training you out of the anticipatory recoil-twitch that makes shooting a pistol so difficult.

    • @nameslastnames3332
      @nameslastnames3332 4 года назад

      I have been curious - does modern vr add any noticeable shake to the sights, or is it close to how it is irl?

    • @Demmrir
      @Demmrir 4 года назад +9

      @@nameslastnames3332 It doesn't add anything. VR tracking isn't perfect, so there is some shake inherent to that, and of course since you aren't holding a gun, you can't brace your hands against the other and your shoulder, so your hands bob a lot more than they would with actual rifles.
      I'm an excellent pistol marksman in real life, so the Index holds me back by introducing more shake than my hand does, but it's still far and away a more exciting and realistic FPS experience than a game on a screen. These days, I only play games like Doom Eternal on flatscreen. Anything trying to be more realistic is just meh if it isn't VR.

    • @jameson32
      @jameson32 4 года назад +1

      @@nameslastnames3332 I've noticed that when shooting two handed guns in VR, you do experience a kind of drifting effect that is noticeable enough. I think the problem is that the tracking breaks down a little bit when you have all three components (controllers + headset) very close together, as you do when aiming a rifle in VR.

    • @nameslastnames3332
      @nameslastnames3332 4 года назад

      @@jameson32 Thanks, I guess Scatt Trainer and the like are still much better for hold and trigger control trainer then, good to know.

    • @nameslastnames3332
      @nameslastnames3332 4 года назад

      It's also good to know skills somewhat translate though :)

  • @Geddy135
    @Geddy135 4 года назад +13

    I still remember my first experience with VR. I told my friend about it and how cool it was and he eventually got a PSVR headset. At this point I had wanted to try real VR for a long while and I finally got to test it out. Now for some context, I've grown up with guns and know how to handle them safely. I had been taught to never point a gun at someone unless you intended on pulling the trigger. So for me to jump into one of the shooter demo's (The London Heist), it was really unsettling for a moment. Here I was, pointing what was to my mind essentially a real loaded handgun at a living person.
    I physically hesitated because it felt so wrong.
    In reality, the time between me pointing the gun at the target and realizing it was a game and started shooting was probably something like a second or two. And now that I've got my own headset, can operate about 98% of all the firearms in H3VR without even thinking about it, and have shot countless people in VR, it's no big deal. But I'll never forget that moment.

  • @HumansOfVR
    @HumansOfVR 4 года назад +63

    this gun took me a while to figure out how to reload 6:03

    • @rascuvalentin
      @rascuvalentin 4 года назад +9

      Lmao i just did what the animation does in cs and i figured it out

    • @mrsalty6884
      @mrsalty6884 4 года назад +1

      Game Skinner
      Same XD

  • @Loopbroom
    @Loopbroom 4 года назад +96

    “You are the animation” that was pretty funny 😄

    • @magicbynamemeleebynature8239
      @magicbynamemeleebynature8239 4 года назад +5

      Loopbroom. S
      Playing flat FPS is like controlling a character that is tied up with a rope so he can only use his feet to move and turn but has zero movement in the hips and only can look up / down with the neck and has zero turning in the neck.
      All attacks / shots have to go straight down the centre line or use a gimmick ( button presses ) to execute any other action.
      That’s how limited flat FPS is vs vr

  • @GregzVR
    @GregzVR 4 года назад +7

    “In virtual reality, you _are_ the animation.”
    Perfection. Wow, you’re crushing it mate. Editing is on point also. 👏🏼

  • @Spock0987
    @Spock0987 4 года назад +20

    If you didn´t scream to your mates "I need to reload" in Onward you were never at war for real, it is exilarating.

  • @antiscribe4150
    @antiscribe4150 4 года назад +72

    The only TRULY first person shooters

  • @somerandomidioticnerd9769
    @somerandomidioticnerd9769 4 года назад +8

    This was a really interesting watch! It takes a lot to explain why shooting in VR is so great, but I believe you explained it well

  • @notavailable919
    @notavailable919 4 года назад +14

    VR porn is also a game changer, not that i do that..

  • @massivive
    @massivive 4 года назад +11

    something that blew my mind when playing firewall zero hour for the first time was the fact that the length of a weapon is a big factor in its effectiveness
    one of the most used weapon was a shorter barrel version of the starter AR mainly because you can go around corners with the weapon drawn without the barrel being caught on things

    • @Corgblam
      @Corgblam 4 года назад +1

      Which is exactly why the military made the switch from the M16 as the main battle rifle, to the M4 and its variants.

    • @rocketassistedgoat1079
      @rocketassistedgoat1079 2 года назад

      IRL, short barrel ARs are deafening when used indoors. Thankfully, I don't think ear protection is required in VR.

  • @HaplessOne
    @HaplessOne 4 года назад +5

    I'm so bad at regular first person shooters and always have been, but I'm decent at pavlov. Vr just gives me so much control, I love it.

  • @ScorpV1
    @ScorpV1 4 года назад +7

    8:27 Holy crap that play was amazing

  • @sboeke91
    @sboeke91 4 года назад +5

    Great video! It’s difficult to get into a full VR FPS because it can be overwhelming trying to figure out all the guns. However, once you do, it’s so much more fun than pancake FPS’s.
    I just got into Hyper Dash, which doesn’t have the reload mechanics, but has some fantastic movement mechanics. The game is still in Alpha, so some things are likely to change. But still... fantastic.

  • @Krisztian08
    @Krisztian08 4 года назад +3

    Monitor: you watch the game play a reload animation
    Vr: the game watches you play a reload animation

  • @TheGameGuruTv
    @TheGameGuruTv 4 года назад +16

    "you get the thrill from paintball, without the mess!" ;)

    • @SonofZeus159
      @SonofZeus159 4 года назад +2

      Or the fear of getting shot in the hood without the gangbangers and crack pipes haha

    • @_R_R_R
      @_R_R_R 4 года назад

      And there isnt cheaters! Wait...

  • @dikkekater
    @dikkekater 4 года назад +6

    Non vr fps and vr fps showing side by side truly exemplifies the massive leap. Non vr looks so clunkly and outdated in comparison.

  • @kainey
    @kainey 4 года назад +9

    VR Games made me hate revolvers, machine guns and akimbo
    (but as a leftie I really enjoy shotguns and bolt action rifles)

    • @Demmrir
      @Demmrir 4 года назад +1

      Akimbo is a terrible idea that never has any use whatsoever. Anyone who says otherwise is making up scenarios in their head. Revolvers are great, though. It's a pity that Pavlov makes you chamber each round individually instead of giving you a speed loader, but that's how they wanted to balance it, I guess. Machineguns are meant to be fired in short bursts. Holding fire for seconds at a time like Rambo is a bad idea, unless your only goal is to pin movement down.

  • @jorjicat6318
    @jorjicat6318 4 года назад +1

    Cover is one of the best things in vr! I encourage everyone to play standing so you can crouch down to cover, it's way more fun!

  • @TheOnlyBiodude
    @TheOnlyBiodude 4 года назад +1

    Best thing about VR fps is the lack of obvious aim assists and need for said stuff. It gave me back that sense of badassness.

  • @LilBigfootOverlanding
    @LilBigfootOverlanding 4 года назад +3

    Great video!! My brother-in-law asked if I’m getting the new Xbox or ps5 when it comes out.. I said: “nope! Why would I wont to go backwards in technology?!” After playing vr games I could never go back to pancake games! My eyes have been opened! It’s time to wake up everyone!

  • @danshakulawrence983
    @danshakulawrence983 3 года назад +2

    After watching this it makes me realize how bizarre it is that for conventional FPS games we slide an object across a surface with our hands to look around in the game.

  • @JSpark135
    @JSpark135 4 года назад +1

    ex solider here, just got my quest 2 and all i can say is after years and years of bitching about the slow ass reload times in shooters i can finally reload like someone who is getting shot at with some damn urgency lmao, its way too much fun, its how you always wanted shooters to feel, hitting that mag release cocking the bolt, counting rounds to have a round in the chamber to not have to recock after loading, its all orgasmic. i don't know if i can ever go back to 2d shooters.

  • @WarriorPleb
    @WarriorPleb 4 года назад +2

    i get my first VR headset this week, this video is MVP to get me some crash course knowledge
    thank you sir

  • @Xyna7590
    @Xyna7590 4 года назад +2

    Wait until someone tries to reload 2 pistols at once and becomes john wick

  • @bronks1200
    @bronks1200 4 года назад +10

    I always hated FPS on flat screen the overly fast movement matched with it be locked in the screen borders made me motion sick, but I love them in VR I don’t get sick at all. Just reloading is so much more satisfying. VR brought back my passion for gaming.

    • @Corgblam
      @Corgblam 4 года назад +1

      Really? Thats kinda backwards. Most people that do VR have problems with motion sickness due to your perception moving while your body is actually staying stationary. Getting sick on a screen, while VR is fine with you is pretty unusual.

    • @pao6207
      @pao6207 4 года назад

      This is late but I feel the same way. I got so bored of pancake shooters and there were not too many coming out. But when I got my quest and played the side loaded FPS games it totally reignited my love for shooter games and now I play all the time! Probably a little too much

  • @TwoWarPlayers
    @TwoWarPlayers 4 года назад +4

    VR FPS will be forbidden or heavily restricted by 2050 in Germany.
    Mark my Words

  • @the_jones528
    @the_jones528 4 года назад +7

    I just want the guns to be realistic and feel good. Pavlov doesn't feel good because the mag just teleports out of your hand when it hits a trigger zone. I want my guns to physically interact with the environment (like Alyx, not Boneworks. Boneworks is very clunky and shitty imo) and I want fantastic graphics on every VR game.

    • @rascuvalentin
      @rascuvalentin 4 года назад +9

      Try boneworks, everything interacts with eachother and theres no teleport zones to reload, just remember that if you want to aim with a rifle to make sure its positioned against ur shoulder

    • @rascuvalentin
      @rascuvalentin 4 года назад +4

      @Psycho Mantis h3vr is superior in terms of guns but other than that its kinda empty, still one of my fav vr games but just fun for the first few hours

    • @the_jones528
      @the_jones528 4 года назад

      @@rascuvalentin But then I have to deal with the stock of the M16 hitting my face, because IK handles are hardly done right.
      I have Boneworks. It feels more clunky than Pavlov.

    • @the_jones528
      @the_jones528 4 года назад

      @Psycho Mantis I want a game with the gun mechanics from H3VR in a proper game. I want someone to pay Anton a fat wad of cash for the gun physics of his game, and be put in an _actual game._

    • @rascuvalentin
      @rascuvalentin 4 года назад +2

      @@the_jones528 just put the stock on your shoulder not your face , your supposed to tilt your head to see the sights, not tilt the gun, gives neck pain but thats just how guns are

  • @rextransformation7418
    @rextransformation7418 4 года назад +1

    As I've stated in another video (not yours), this will be a lesson to those who think they are great action gamers by just reloading whenever they want and swapping weapons with the press of a keyboard button. It always unnerved me watching those who reload after shooting a coupla rounds.
    Now I'd like to see the VR League update into making the players move around in a real open space where you can run, jump, hide, crouch and crawl. That'll be epic!

    • @sqlevolicious
      @sqlevolicious 4 года назад

      You are referring to games that do not have limited ammo, like Pavlov and contractors. You need to check out Onward, where reloading and wasting ammo means a quick death.
      As far as a real movement world system, this is the only one right now: ruclips.net/video/csFw1nA0bPU/видео.html
      I was at OC5 and got to try dead and buried, it's cool, but real movement isn't necessary, artificial locomotion is just as good.

  • @kurisu7885
    @kurisu7885 4 года назад +2

    The first time I had to reload a weapon, sort of, was when playing Rec Room. In the laser tag arenas you need to "cock" your weapons to reload/recharge them. Kinda threw me for a loop on one of the assault rifle type ones.

  • @garrisonwalter
    @garrisonwalter 3 года назад +2

    This all applies up until you play Population One and literally see people fragging single handed.

  • @codeyfox622
    @codeyfox622 4 года назад +1

    Pistols are the only weapons that I feel really work in VR right now. If I'm going to use a rifle I'm going to need the controller's connected somehow, and ideally a shoulder stock

  • @darkeviljaxson
    @darkeviljaxson 4 года назад +1

    i just love the ford torture chamber you made in boneworks

  • @adrianclark2734
    @adrianclark2734 4 года назад +3

    Mans in a shooting range next to the aisles shooting at the door and wall 😂😂😂

  • @reptiliangeek8414
    @reptiliangeek8414 4 года назад +2

    Recently i thought about melee fighting in VR. Would be interesting to watch a video on that topic too.

    • @virtualinsider
      @virtualinsider  4 года назад +4

      Its on my list. The plan is to go through all the different genres and show how Virtual Reality changes them.

    • @reptiliangeek8414
      @reptiliangeek8414 4 года назад

      Virtual Insider i am so gonna watch all this videos. Your content is great keep it up!

  • @Wenjo936
    @Wenjo936 4 года назад

    The psvr has the Aim Controller. It's basically a wiimote gun, it has every button and it's shaped like a rifle.
    That thing was game changing. Having sticks for locomotion and rotation was great, but I still had full tracking. Amazing

  • @sqlevolicious
    @sqlevolicious 4 года назад +2

    Tracks with SUB-MM precision. The corrections made in real-time with LH tracking are so small that the human brain would never be able to see it.

  • @hk4lyfe59
    @hk4lyfe59 2 года назад +1

    They need to combine VR mechanics with some current gaming controller mechanics. That way you'll have the best of both worlds: Emersion of VR, but the ease of use of an actual controller.

    • @omphya6229
      @omphya6229 2 года назад

      VR controllers are essentially just controllers split up in 2.

    • @hk4lyfe59
      @hk4lyfe59 2 года назад

      @@omphya6229 I mean remove the hand tracking meeter altogether and just use a normal controller and a headset with much more limited body motion tracking (mainly just for moving your body to lean around corners, and maybe some limited head tracking for looking around, everything else normal controller FPS, goggles also give you peripheral vision)

    • @omphya6229
      @omphya6229 2 года назад

      @@hk4lyfe59 So what you mean is like most VR mods for games (ex. Alien Isolation)

    • @hk4lyfe59
      @hk4lyfe59 2 года назад

      @@omphya6229 yup

    • @omphya6229
      @omphya6229 2 года назад

      @@hk4lyfe59 Ah, although personally I do prefer motion controls in VR I do see why you would prefer this.

  • @robertweekes5783
    @robertweekes5783 3 года назад

    A fun movement combat game is Sairento on PSVR. A fast-paced ninja game. You can double jump, wall run, slide, & use a wide array of upgradable weapons. Including swords, shurikens, and even chain blades(!!) There’s also a lot of skill trees.
    I wonder if it’s on Steam...

  • @realexony
    @realexony 4 года назад

    What an incredible video! Keep it up and growth is the only way it can go mate!

  • @LegendaryLiam23
    @LegendaryLiam23 4 года назад

    Totally agree with everything in the video, one thing that I’d like to point out it the true meaning of 6 degrees of freedom. That actually refers to motion AND rotation along the X Y and Z axis’. That is why VR is so special. Both your head and your controller have true 6 degrees of freedom.

  • @blaccy5991
    @blaccy5991 4 года назад +7

    Keep up the work... Love your vids so I'm always Early🙏

  • @TinyTroglodyte
    @TinyTroglodyte 4 года назад

    Had vr since 2017 and never thought about it because it feels so natural

  • @squanguslobotomus7890
    @squanguslobotomus7890 3 года назад

    I realized that certain stats in video games would be completely changed in vr, like reload time would maybe become reload steps where most guns have 3 steps, eject, reload, bolt. Also maybe handling and accuracy will be nonexistant as the recoil is the only thing screwing with the spread.
    Also I thing running should work like this. Toggling running requires you to hold the gun in a specific way, maybe holding the pistol down or two handed weapon across your chest. More than likely another way could be to move your arms in the way most early vr games that wanted to not use the teleport feature did.

  • @JeffReeves
    @JeffReeves 4 года назад +4

    5:15 - I think you just invented a new "speed reload" method for bolt action internal magazine rifles lol. I don't think I've ever seen anyone try to extract and then chamber a round with their left hand like that. It looks even funnier at 6:40 with that big ol' 50 cal

  • @DeadNoob451
    @DeadNoob451 4 года назад +1

    Also in Pavlov you can take the magazine out of your enemies gun and cycle the bolt if you are quick enough.

  • @RC568
    @RC568 3 года назад +1

    The Media is gonna be pissed when they find out about this

  • @zacboyles1396
    @zacboyles1396 4 года назад

    You should add a part 2 video to show the attachments system in Gun Club VR. Great video 👍

  • @chunkysalsa74
    @chunkysalsa74 4 года назад +14

    I'm currently working on bringing my real body and real room into VR to stream on twitch, I also Bought my first PC($3k) to do my best to show off how great VR is. I also plan on using 10 vive pucks for body tracking, and the Vive pro eye to track eyes, I hope I can do my best to make VR just that more mainstream

    • @hellterminator
      @hellterminator 4 года назад +2

      Making it mainstream with $6k worth of kit? Lol.

    • @chunkysalsa74
      @chunkysalsa74 4 года назад +5

      @@hellterminator what I meant was VR is still super Niche and if I'm able to show it at it's best quality I have a higher chance of bringing in more new VR players

    • @chunkysalsa74
      @chunkysalsa74 4 года назад +1

      @@tikoblocks3224 it might come off like that, but I plan on being clear that my rig isn't the average rig

    • @chunkysalsa74
      @chunkysalsa74 4 года назад +1

      @@tikoblocks3224 also here pcpartpicker.com/list/WrgR8M

    • @chunkysalsa74
      @chunkysalsa74 4 года назад +2

      @@tikoblocks3224 thanks, I'm excited to finally start playing on pc

  • @tomodachimusic1891
    @tomodachimusic1891 4 года назад +1

    tips: practice drawing your gun faster than your opponents. first shot usually wins. also, track your shots and gradually move to the head while firing. headshot kills will down your opponent quicker, which will save you some health.

  • @VaNix875
    @VaNix875 4 года назад

    I love that Remnant from the Ashes music in the backround

  • @domyew
    @domyew 4 года назад

    Great video!! Can't wait to see the next in the series

  • @robertweekes5783
    @robertweekes5783 3 года назад

    Note that to have the best VR shooter experience you pretty much need the Valve Index (or at least the Knuckle controllers shown in the video).
    This is because cheaper headsets use inside-out tracking with HMD cameras, and they cannot see your front hand when you 2-hand a rifle or shotgun.

  • @ukariah
    @ukariah 4 года назад +3

    you thought shotgun relodes took to long in normal games? at least you cant miss the barrel in a double barrel, or the slot in a pump, or just drop the ammo, also your back hurts after standing for 3 hours but thats unrelated

    • @Mikewee777
      @Mikewee777 4 года назад

      Realism means real pain too.

  • @esmokebaby
    @esmokebaby 4 года назад +4

    I wish contracters had more player base

    • @Pedster9
      @Pedster9 4 года назад

      It would if it would natively come to the Quest. So many Quest owners are gagging for a decent tactical sim FPS without side loading. I'm one of them.

    • @esmokebaby
      @esmokebaby 4 года назад

      @@Pedster9 ya i like onward but i like tdm game modes i like pavlov but i hate howmuch recoil it has dont git me wrong i love recoil but it fills weird when using a vr stock and plus there spawns suck ass 5 steps and someone spawns right where you was and then dead

    • @esmokebaby
      @esmokebaby 4 года назад

      @@Pedster9 also they added Steam Workshop mod support and more game modes I'm sure it would have more player base

    • @tomcat3900
      @tomcat3900 4 года назад

      @@Pedster9 It is coming to Quest. It's in beta right now :)

  • @goose1146
    @goose1146 4 года назад +1

    I’m really enjoying all the videos keep up the good work

  • @U_Geek
    @U_Geek 4 года назад

    What I love about vr shooters is that I doN't need to aim to be accurate which means that hipfire isn't 100%luck but more skill, for example by my 2nd hour playing half life alyx I could actually hit hipfire headshots easily(without the lasersight).

  • @arne8092
    @arne8092 4 года назад +2

    Just got my psvr and played firewall.... That was so damn intense😳

  • @vrtactical768
    @vrtactical768 4 года назад

    Alex great vid !!!! Which FPS shooter had the best graphics? And realism immersion?

    • @virtualinsider
      @virtualinsider  4 года назад +1

      Half Life Alyx is the best overall first person shooter right now.

    • @vrtactical768
      @vrtactical768 4 года назад +1

      @@virtualinsider what's the deal with modding the code how.csgo was.made I think?

  • @NigelShrekberry
    @NigelShrekberry 4 года назад

    love the choice of using Remnant's menu theme

  • @chrisakaschulbus4903
    @chrisakaschulbus4903 3 года назад

    the moment when vr really hit me was boneworks... fumbling with the pistol reload, then quickly grabbing the lid of a trashcan to use as a shield while shooting... those ten seconds already put me off flat-gaming, especially when it comes to fps

  • @17MrLeon
    @17MrLeon 3 года назад

    well as much as the car door using as cover looks cool, even .22 punctures through like a butter.

  • @NANNO_FEMBOY
    @NANNO_FEMBOY 4 года назад

    Just running around with a Light Machine Gun in Onward is very satisfying.

  • @timotheeandres324
    @timotheeandres324 4 года назад +3

    Isn't up/down, left/right 2 degrees of freedom instead of 3?

    • @goat6354
      @goat6354 4 года назад +1

      It is. The third degree is roll, which is impossible om flatscreen. Vr adds 4 new degrees of freedom.

    • @SillyMakesVids
      @SillyMakesVids 4 года назад

      @Psycho Mantis Totally Accurate Battlegrounds has "gangsta" firing mode, which technically counts.

  • @lifeartstudios6207
    @lifeartstudios6207 4 года назад

    I highly appreciate the breakdown for the community. I hope a lot of non vr owners see this and decide to buy a headset.

    • @brandondudley3202
      @brandondudley3202 4 года назад

      FPS games are better on flat screens. VR requires too much crap

    • @lifeartstudios6207
      @lifeartstudios6207 4 года назад

      @@brandondudley3202 I think they're too different to compare. I highly enjoy vr fps way more. I'm amazing with a bolt action rifle, my reflexes are better, and my instant reactions are fluid.

  • @ameliabuns4058
    @ameliabuns4058 3 года назад

    I can't even think about playing a flatscreen shooter anymore. But I still do love playing my other games in flatscreen like astroneer valheim etc.
    Tho I do prefer vr for most.
    But either FPS games are just something else in VR

  • @justsomeguy8385
    @justsomeguy8385 4 года назад

    I feel like VR is final form of lightgun games. Like everybody forget about LG games, so they just started training under intense gravity for 20 years and came back all jacked and ready to kick ass.

  • @a-terrible-fate532
    @a-terrible-fate532 4 года назад +3

    I can't wait for vr graphics, physiques and motion tracking to get even better👍 haptic gloves haptic suits light weight be headsets 👌

  • @0grilo0
    @0grilo0 4 года назад

    7:56 it as not been used yet but i think a duck botton is a must to put your hands under ground lvl to reach out for someones hand to help in a climb.

  • @mrkrotos123
    @mrkrotos123 4 года назад +4

    I just wish call of duty would stop BS and make a call of duty vr

  • @weensy5256
    @weensy5256 4 года назад

    with what settings do you render 60fps? u got a new sub!

  • @Gottaculat
    @Gottaculat 4 года назад +1

    As someone who actually shoots guns on a regular basis, I'm kinda curious to see how bad VR messes it up. I already noticed they are super forgiving on handgun accuracy, as many shots in the video that were hits should not have been hits if you actually look at how the iron sights were aligned at the time of firing. It looks like they have a "cone of good enough." Shooting a pistol is harder than any other kind of gun, so I suppose making it easy in VR allows you to still feel like a badass despite your aim IRL would probably be terrible.
    Again, VR interests me, but I need to figure out which controllers and headset to get that will allow for the best handling, and the best visual quality. I'm curious to see how well my real world shooting experience translates to it.

    • @marc7425
      @marc7425 4 года назад

      I don't own any VR equipment, but I've been (or used to) keeping an eye on things, and, while the Valve Index is certainly one of, if not the most expensive, it comes with some great controllers (not every game supports the Valve Knuckles, IIRC, but I could be wrong, considering they've been out for a fair while), and some of the best audio, both in- and out-put.
      And when you get into it, y'might be most interested in Hotdogs, Horseshoes & Hand Grenades. The developer of the game posts updates on his RUclips channel weekly if memory serves.

    • @aryatale5232
      @aryatale5232 4 года назад

      i am decently experienced with firearms and the shooters ive played so far seem accurate enough.(Boneworks, Half Life Alyx)

    • @tomcat3900
      @tomcat3900 4 года назад

      You also have to remember that what the person is seeing in VR is not exactly what you are seeing in the video. It will also vary from game to game. I've used guns my whole life and some of these are pretty damn accurate. The biggest difference is not actually feeling the recoil to be able to adjust.

  • @MultiDarkZen
    @MultiDarkZen 4 года назад

    Gun go pew pew pew feel so realistic now you can feel like you are pew pewing gunchan

  • @robertweekes5783
    @robertweekes5783 3 года назад

    Better not get caught reloading that M249 🤣

  • @jeff-hd9og
    @jeff-hd9og 3 года назад

    dude ur videos are the best

  • @colereed2370
    @colereed2370 4 года назад +1

    After truly playing vr flat screen gaming is kinda lackluster (still love flat screen tho)

  • @ishanrana5608
    @ishanrana5608 4 года назад

    5:18 the struggle....i can feel it Xp

  • @thecertifiedcow8317
    @thecertifiedcow8317 4 года назад

    Is the background music in your video the the menu music of Remnant from the Ashes game?... Oh shit it is lol

  • @Rlowe247
    @Rlowe247 4 года назад

    VR has a much different way to tackle balance. An easy to handle full automatic SMG will always be top tier over a high damage pump shotgun.

    • @laynaTheLobster
      @laynaTheLobster 4 года назад

      Not really, as someone with experience in handling a pump could still outplay and outgun a less experienced player with an SMG.

  • @migleding9817
    @migleding9817 3 года назад

    I personally play a ton of vr shooters for a while now, and i have to say it takes a long time to even get remotely good
    But i still enjoy flat screen games ;)

  • @wookrott4890
    @wookrott4890 3 года назад

    I did not play many shooters on pancake games now I can't get enough of them vr was defo a game changer for shooter not to mention driving snd flight simp!

  • @seawead7671
    @seawead7671 3 года назад

    Ive also noticed the oculus quest is really good for 500$, I can spin around as fast as I can and the frames keep up, thats faster than a 2000$ computer for 500$, it also can is a VR system that can be used for computer work. Even when I'm inside of a realistic game like Walking Dead Saints and Sinners which is more advanced than most flatscreen games (go buy the game today 40$ for hours of fun). Also holding an assault rifle with one hand in any VR gun game just feels wrong.

  • @brian4579
    @brian4579 4 года назад +3

    I saw that Pavlov had the CoD Airport level...Stopped everything to download Pavlov

  • @cgeyik
    @cgeyik 3 года назад

    Starting at 00:30, is that Remnant: From the Ashes music?

  • @andypahm2993
    @andypahm2993 4 года назад

    Why is your reloading so funny

  • @MataJr01
    @MataJr01 4 года назад +1

    Try contractor vr it's like call of duty

  • @ameliabuns4058
    @ameliabuns4058 3 года назад

    Movement wise there's also grapple tournament

  • @zenex1741
    @zenex1741 4 года назад

    Running around using a knife, getting close to someone and stealing the mag out of their gun is hilarious.

  • @thebeast1783
    @thebeast1783 4 года назад

    i love your content man

  • @techreflection1749
    @techreflection1749 4 года назад +1

    4:20 Did Pavlov copy Terminal from MW2? It looks nearly identical in layout from what I've seen in this video. I won't tell Activision if you won't, I might buy the game just for that if it is a copy. lol

    • @virtualinsider
      @virtualinsider  4 года назад +3

      Pavlov has loads of customs maps. Thats one of the many from Call of Duty

    • @Halo1138
      @Halo1138 4 года назад +1

      I recognized the Facility map from Goldeneye personally.

    • @KingOfKush65
      @KingOfKush65 4 года назад

      It's also possible to play cod zombies on Pavlov via custom maps. Best use of that game imo, especially in coop.

  • @Parker--
    @Parker-- 4 года назад

    In order for the true next generation of VR shooters to exist, we need actual models in combination with hand tracking. We need real prop rifles that feel like rifles instead of these makeshift pvc and duct tape props that are selling for $150 and still require you to constantly detach the controllers from them. We need a short barreled rifle and be able to take our hands freely off them to reload, charge, adjust the scope add a suppressor etc. That’s true next gen. Hand tracking + props with all the interfaces a real gun has.

  • @mahbubhossainsamm
    @mahbubhossainsamm 3 года назад

    Loved your British pronunciation.

  • @fuqupal
    @fuqupal 4 года назад +4

    I had PSVR for a while when I was living with an alcoholic friend, but I never got around to check it out that much.
    I think I'm gonna buy the Oculus Quest next month and see if VR really is something for me.
    I've tried PSVR and Rift I think it was, but it was pretty mundane shit if You ask Me.