Pavlov is probably one of the weakest VR FPS to show anybody.. it’s decent but there are much better VR shooters that feel of a higher quality like Onward, Half Life Alyx, Robo Recall, The Walking Dead Saints And Sinners, etc. If Pavlov made you not get satisfaction out of flat screen games anymore, then these other VR titles probably would make you sell your monitor lol.
@@Mr.Honest247 sure it is... but why is it the 3rd most played vr game on steam then ? It's pretty much Counter Strike VR and has mods for other gameplays, and has a constant player base, love it or hate it Pavlov vR is doing something right.
Added bonus, in Pavlov, it's literally possible to sneak up on someone, steal the magazine sticking out of their gun, and survive their first shot, then taunt them while they click pointlessly at you for a bit until they figure out what happened. Then you stab them.
once they put where you can feel the bullets, heat, coldness, wind etc you wont be able to do that cause they will feel when you pull it. cant wait for the future of VR gonna be even more realistic :)
@@amildlydisappointingsalad6058 it will probably feel like a soft poke. they can't actually inflict much pain because otherwise, it will be off-putting to players. I am very excited about the future
A mildly Disappointing Salad It’s more of a feedback rather than pain simulation. Like some varying intensity vibrations that signify how hard, where and what hit you.
and throwing grenades requires skill, and actually messing up your reload is something that happens under pressure, and adds to the "fun" of vr... more fun when someone else messes up the reload. VR is all about adding more layers to your interactions, so it feels more like playing paintball with some mates than sitting at your desk getting fat. Once you go VR you won't go back, flat gaming feels restrictive.
@@hellterminator exactly, organic interactions and all the fun of using your hands and body language to communicate with other players, you feel like you are actually there
Playing my first VR FPS game was mind-opening. Blind-firing, shooting duel guns in different directions like I'm an extra in Equilibrium, taking cover behind cover of any height, shooting enemies approaching from behind by firing over my shoulder, there's just so much freedom!
I played professionally in that game Onward, Playing for team Globochem and former in-game leader as "pants". It was tons of fun we got to travel all over the world, England, California, Poland and England again in a span of 1 year. It was so much fun, flights were provided by ESL and facebook, I got to play with Shroud and Ill never forget the experiences with my teammates! I also believe we were the first team in history to win a VR FPS event (Can't say I ever thought I'd say something like that). All that from playing VR for how sick it is in its self. Only time will tell how good the tech and these games will get!!
@@loganspeight7210 Ya it was spectacular, Holy this got a lot of likes, I'm more famous than in esports 😂😂 Edit: Also to anyone who reads this you can see the last video on my channel is a perspective, I don't play anymore so its not for clout but still cool to see. Much love
No, VR changes first person into into first PERSON shooters because you are the real person, not an avatar being manipulated from the outside. The FIRST person shooter was Wolfenstein 3D.
I’ve gotten into heated debates with my friends telling them how great VR is compared to holding a controller. Several times I try to explain how different it is actually reloading your weapon in the heat of a battle versus pressing a button. It is totally not the same.
funny thing is I usually reload a lot faster in vr than standard games. Watched a reload animation a few weeks ago and thought "DAMN that took a while"
@Djnerdyboy Exactly! At first I fumbled but you’re right because once I got the hang of it the reload speed was essentially in my own control. I also love how in some games you can just knock the clip out or even use another gun to reload the other gun by running the handle or barrel along the side or top of the gun. Another aspect that VR drastically changed for me.
yea totally agree I still play a lot of rising storm 2 and the reload animations are pretty slow compared to normal fps and and playing in a vr shooter i can usually reload faster and if its a slow reload its only because its my own damn fault for fucking it up rather than just a slow ass animation.
@@_R_R_R ost games you unlock perks too. Just PC gaming is much better than consoles, you get access to so many games especially beta access and alpha tests.
Honestly, your channel is a prime example of “fame is 90% luck” because you make quality content often, but you are a little under 10k subs. Love your content man, keep it up
I think he has a very boring style of talking, as seen from the normal audience.. I actually like the calmness in his voice. Also people who tried VR often forget it is still a tiny niche.
Actually aiming a gun precisely the same as you do in real life has really helped out my aim. It also has the added benefit of training you out of the anticipatory recoil-twitch that makes shooting a pistol so difficult.
@@nameslastnames3332 It doesn't add anything. VR tracking isn't perfect, so there is some shake inherent to that, and of course since you aren't holding a gun, you can't brace your hands against the other and your shoulder, so your hands bob a lot more than they would with actual rifles. I'm an excellent pistol marksman in real life, so the Index holds me back by introducing more shake than my hand does, but it's still far and away a more exciting and realistic FPS experience than a game on a screen. These days, I only play games like Doom Eternal on flatscreen. Anything trying to be more realistic is just meh if it isn't VR.
@@nameslastnames3332 I've noticed that when shooting two handed guns in VR, you do experience a kind of drifting effect that is noticeable enough. I think the problem is that the tracking breaks down a little bit when you have all three components (controllers + headset) very close together, as you do when aiming a rifle in VR.
I still remember my first experience with VR. I told my friend about it and how cool it was and he eventually got a PSVR headset. At this point I had wanted to try real VR for a long while and I finally got to test it out. Now for some context, I've grown up with guns and know how to handle them safely. I had been taught to never point a gun at someone unless you intended on pulling the trigger. So for me to jump into one of the shooter demo's (The London Heist), it was really unsettling for a moment. Here I was, pointing what was to my mind essentially a real loaded handgun at a living person. I physically hesitated because it felt so wrong. In reality, the time between me pointing the gun at the target and realizing it was a game and started shooting was probably something like a second or two. And now that I've got my own headset, can operate about 98% of all the firearms in H3VR without even thinking about it, and have shot countless people in VR, it's no big deal. But I'll never forget that moment.
Loopbroom. S Playing flat FPS is like controlling a character that is tied up with a rope so he can only use his feet to move and turn but has zero movement in the hips and only can look up / down with the neck and has zero turning in the neck. All attacks / shots have to go straight down the centre line or use a gimmick ( button presses ) to execute any other action. That’s how limited flat FPS is vs vr
something that blew my mind when playing firewall zero hour for the first time was the fact that the length of a weapon is a big factor in its effectiveness one of the most used weapon was a shorter barrel version of the starter AR mainly because you can go around corners with the weapon drawn without the barrel being caught on things
Great video! It’s difficult to get into a full VR FPS because it can be overwhelming trying to figure out all the guns. However, once you do, it’s so much more fun than pancake FPS’s. I just got into Hyper Dash, which doesn’t have the reload mechanics, but has some fantastic movement mechanics. The game is still in Alpha, so some things are likely to change. But still... fantastic.
Akimbo is a terrible idea that never has any use whatsoever. Anyone who says otherwise is making up scenarios in their head. Revolvers are great, though. It's a pity that Pavlov makes you chamber each round individually instead of giving you a speed loader, but that's how they wanted to balance it, I guess. Machineguns are meant to be fired in short bursts. Holding fire for seconds at a time like Rambo is a bad idea, unless your only goal is to pin movement down.
Great video!! My brother-in-law asked if I’m getting the new Xbox or ps5 when it comes out.. I said: “nope! Why would I wont to go backwards in technology?!” After playing vr games I could never go back to pancake games! My eyes have been opened! It’s time to wake up everyone!
After watching this it makes me realize how bizarre it is that for conventional FPS games we slide an object across a surface with our hands to look around in the game.
ex solider here, just got my quest 2 and all i can say is after years and years of bitching about the slow ass reload times in shooters i can finally reload like someone who is getting shot at with some damn urgency lmao, its way too much fun, its how you always wanted shooters to feel, hitting that mag release cocking the bolt, counting rounds to have a round in the chamber to not have to recock after loading, its all orgasmic. i don't know if i can ever go back to 2d shooters.
I always hated FPS on flat screen the overly fast movement matched with it be locked in the screen borders made me motion sick, but I love them in VR I don’t get sick at all. Just reloading is so much more satisfying. VR brought back my passion for gaming.
Really? Thats kinda backwards. Most people that do VR have problems with motion sickness due to your perception moving while your body is actually staying stationary. Getting sick on a screen, while VR is fine with you is pretty unusual.
This is late but I feel the same way. I got so bored of pancake shooters and there were not too many coming out. But when I got my quest and played the side loaded FPS games it totally reignited my love for shooter games and now I play all the time! Probably a little too much
I just want the guns to be realistic and feel good. Pavlov doesn't feel good because the mag just teleports out of your hand when it hits a trigger zone. I want my guns to physically interact with the environment (like Alyx, not Boneworks. Boneworks is very clunky and shitty imo) and I want fantastic graphics on every VR game.
Try boneworks, everything interacts with eachother and theres no teleport zones to reload, just remember that if you want to aim with a rifle to make sure its positioned against ur shoulder
@Psycho Mantis h3vr is superior in terms of guns but other than that its kinda empty, still one of my fav vr games but just fun for the first few hours
@@rascuvalentin But then I have to deal with the stock of the M16 hitting my face, because IK handles are hardly done right. I have Boneworks. It feels more clunky than Pavlov.
@Psycho Mantis I want a game with the gun mechanics from H3VR in a proper game. I want someone to pay Anton a fat wad of cash for the gun physics of his game, and be put in an _actual game._
@@the_jones528 just put the stock on your shoulder not your face , your supposed to tilt your head to see the sights, not tilt the gun, gives neck pain but thats just how guns are
As I've stated in another video (not yours), this will be a lesson to those who think they are great action gamers by just reloading whenever they want and swapping weapons with the press of a keyboard button. It always unnerved me watching those who reload after shooting a coupla rounds. Now I'd like to see the VR League update into making the players move around in a real open space where you can run, jump, hide, crouch and crawl. That'll be epic!
You are referring to games that do not have limited ammo, like Pavlov and contractors. You need to check out Onward, where reloading and wasting ammo means a quick death. As far as a real movement world system, this is the only one right now: ruclips.net/video/csFw1nA0bPU/видео.html I was at OC5 and got to try dead and buried, it's cool, but real movement isn't necessary, artificial locomotion is just as good.
The first time I had to reload a weapon, sort of, was when playing Rec Room. In the laser tag arenas you need to "cock" your weapons to reload/recharge them. Kinda threw me for a loop on one of the assault rifle type ones.
Pistols are the only weapons that I feel really work in VR right now. If I'm going to use a rifle I'm going to need the controller's connected somehow, and ideally a shoulder stock
The psvr has the Aim Controller. It's basically a wiimote gun, it has every button and it's shaped like a rifle. That thing was game changing. Having sticks for locomotion and rotation was great, but I still had full tracking. Amazing
They need to combine VR mechanics with some current gaming controller mechanics. That way you'll have the best of both worlds: Emersion of VR, but the ease of use of an actual controller.
@@omphya6229 I mean remove the hand tracking meeter altogether and just use a normal controller and a headset with much more limited body motion tracking (mainly just for moving your body to lean around corners, and maybe some limited head tracking for looking around, everything else normal controller FPS, goggles also give you peripheral vision)
A fun movement combat game is Sairento on PSVR. A fast-paced ninja game. You can double jump, wall run, slide, & use a wide array of upgradable weapons. Including swords, shurikens, and even chain blades(!!) There’s also a lot of skill trees. I wonder if it’s on Steam...
Totally agree with everything in the video, one thing that I’d like to point out it the true meaning of 6 degrees of freedom. That actually refers to motion AND rotation along the X Y and Z axis’. That is why VR is so special. Both your head and your controller have true 6 degrees of freedom.
I realized that certain stats in video games would be completely changed in vr, like reload time would maybe become reload steps where most guns have 3 steps, eject, reload, bolt. Also maybe handling and accuracy will be nonexistant as the recoil is the only thing screwing with the spread. Also I thing running should work like this. Toggling running requires you to hold the gun in a specific way, maybe holding the pistol down or two handed weapon across your chest. More than likely another way could be to move your arms in the way most early vr games that wanted to not use the teleport feature did.
5:15 - I think you just invented a new "speed reload" method for bolt action internal magazine rifles lol. I don't think I've ever seen anyone try to extract and then chamber a round with their left hand like that. It looks even funnier at 6:40 with that big ol' 50 cal
I'm currently working on bringing my real body and real room into VR to stream on twitch, I also Bought my first PC($3k) to do my best to show off how great VR is. I also plan on using 10 vive pucks for body tracking, and the Vive pro eye to track eyes, I hope I can do my best to make VR just that more mainstream
@@hellterminator what I meant was VR is still super Niche and if I'm able to show it at it's best quality I have a higher chance of bringing in more new VR players
tips: practice drawing your gun faster than your opponents. first shot usually wins. also, track your shots and gradually move to the head while firing. headshot kills will down your opponent quicker, which will save you some health.
Note that to have the best VR shooter experience you pretty much need the Valve Index (or at least the Knuckle controllers shown in the video). This is because cheaper headsets use inside-out tracking with HMD cameras, and they cannot see your front hand when you 2-hand a rifle or shotgun.
you thought shotgun relodes took to long in normal games? at least you cant miss the barrel in a double barrel, or the slot in a pump, or just drop the ammo, also your back hurts after standing for 3 hours but thats unrelated
@@Pedster9 ya i like onward but i like tdm game modes i like pavlov but i hate howmuch recoil it has dont git me wrong i love recoil but it fills weird when using a vr stock and plus there spawns suck ass 5 steps and someone spawns right where you was and then dead
What I love about vr shooters is that I doN't need to aim to be accurate which means that hipfire isn't 100%luck but more skill, for example by my 2nd hour playing half life alyx I could actually hit hipfire headshots easily(without the lasersight).
the moment when vr really hit me was boneworks... fumbling with the pistol reload, then quickly grabbing the lid of a trashcan to use as a shield while shooting... those ten seconds already put me off flat-gaming, especially when it comes to fps
@@brandondudley3202 I think they're too different to compare. I highly enjoy vr fps way more. I'm amazing with a bolt action rifle, my reflexes are better, and my instant reactions are fluid.
I can't even think about playing a flatscreen shooter anymore. But I still do love playing my other games in flatscreen like astroneer valheim etc. Tho I do prefer vr for most. But either FPS games are just something else in VR
I feel like VR is final form of lightgun games. Like everybody forget about LG games, so they just started training under intense gravity for 20 years and came back all jacked and ready to kick ass.
As someone who actually shoots guns on a regular basis, I'm kinda curious to see how bad VR messes it up. I already noticed they are super forgiving on handgun accuracy, as many shots in the video that were hits should not have been hits if you actually look at how the iron sights were aligned at the time of firing. It looks like they have a "cone of good enough." Shooting a pistol is harder than any other kind of gun, so I suppose making it easy in VR allows you to still feel like a badass despite your aim IRL would probably be terrible. Again, VR interests me, but I need to figure out which controllers and headset to get that will allow for the best handling, and the best visual quality. I'm curious to see how well my real world shooting experience translates to it.
I don't own any VR equipment, but I've been (or used to) keeping an eye on things, and, while the Valve Index is certainly one of, if not the most expensive, it comes with some great controllers (not every game supports the Valve Knuckles, IIRC, but I could be wrong, considering they've been out for a fair while), and some of the best audio, both in- and out-put. And when you get into it, y'might be most interested in Hotdogs, Horseshoes & Hand Grenades. The developer of the game posts updates on his RUclips channel weekly if memory serves.
You also have to remember that what the person is seeing in VR is not exactly what you are seeing in the video. It will also vary from game to game. I've used guns my whole life and some of these are pretty damn accurate. The biggest difference is not actually feeling the recoil to be able to adjust.
I personally play a ton of vr shooters for a while now, and i have to say it takes a long time to even get remotely good But i still enjoy flat screen games ;)
I did not play many shooters on pancake games now I can't get enough of them vr was defo a game changer for shooter not to mention driving snd flight simp!
Ive also noticed the oculus quest is really good for 500$, I can spin around as fast as I can and the frames keep up, thats faster than a 2000$ computer for 500$, it also can is a VR system that can be used for computer work. Even when I'm inside of a realistic game like Walking Dead Saints and Sinners which is more advanced than most flatscreen games (go buy the game today 40$ for hours of fun). Also holding an assault rifle with one hand in any VR gun game just feels wrong.
4:20 Did Pavlov copy Terminal from MW2? It looks nearly identical in layout from what I've seen in this video. I won't tell Activision if you won't, I might buy the game just for that if it is a copy. lol
In order for the true next generation of VR shooters to exist, we need actual models in combination with hand tracking. We need real prop rifles that feel like rifles instead of these makeshift pvc and duct tape props that are selling for $150 and still require you to constantly detach the controllers from them. We need a short barreled rifle and be able to take our hands freely off them to reload, charge, adjust the scope add a suppressor etc. That’s true next gen. Hand tracking + props with all the interfaces a real gun has.
I had PSVR for a while when I was living with an alcoholic friend, but I never got around to check it out that much. I think I'm gonna buy the Oculus Quest next month and see if VR really is something for me. I've tried PSVR and Rift I think it was, but it was pretty mundane shit if You ask Me.
*_after playing pavlov_* I can't get as much satisfaction playing flatscreen fps games
depois de jogar onward ate pavlov perdeu a graça...
Pavlov is probably one of the weakest VR FPS to show anybody.. it’s decent but there are much better VR shooters that feel of a higher quality like Onward, Half Life Alyx, Robo Recall, The Walking Dead Saints And Sinners, etc. If Pavlov made you not get satisfaction out of flat screen games anymore, then these other VR titles probably would make you sell your monitor lol.
@@Mr.Honest247 Half Life Alyx being top 1 (i've played all others except Onwards) 👍
Do you think its worth it to buy the Valve Index (full setup)?
@@Mr.Honest247 sure it is... but why is it the 3rd most played vr game on steam then ? It's pretty much Counter Strike VR and has mods for other gameplays, and has a constant player base, love it or hate it Pavlov vR is doing something right.
Added bonus, in Pavlov, it's literally possible to sneak up on someone, steal the magazine sticking out of their gun, and survive their first shot, then taunt them while they click pointlessly at you for a bit until they figure out what happened. Then you stab them.
once they put where you can feel the bullets, heat, coldness, wind etc you wont be able to do that cause they will feel when you pull it. cant wait for the future of VR gonna be even more realistic :)
@@venomdank965 why would you EVER want to feel what being shot feels like?😂
@@amildlydisappointingsalad6058 it will probably feel like a soft poke. they can't actually inflict much pain because otherwise, it will be off-putting to players. I am very excited about the future
A mildly Disappointing Salad It’s more of a feedback rather than pain simulation. Like some varying intensity vibrations that signify how hard, where and what hit you.
Actually there are already vests that make u feel bullet impacts
and throwing grenades requires skill, and actually messing up your reload is something that happens under pressure, and adds to the "fun" of vr... more fun when someone else messes up the reload. VR is all about adding more layers to your interactions, so it feels more like playing paintball with some mates than sitting at your desk getting fat.
Once you go VR you won't go back, flat gaming feels restrictive.
My mate shot himself while trying to reload in Onward. I revived him and then he shot himself again. That was pretty hilarious.
@@hellterminator exactly, organic interactions and all the fun of using your hands and body language to communicate with other players, you feel like you are actually there
why have i seen this comment before...
I still play both 🤷🏼♂️
@@jackytaly I do as well but VR has kind of spoiled me as non VR gaming doesn't feel as good/fun anymore compared to VR gaming.
Playing my first VR FPS game was mind-opening. Blind-firing, shooting duel guns in different directions like I'm an extra in Equilibrium, taking cover behind cover of any height, shooting enemies approaching from behind by firing over my shoulder, there's just so much freedom!
I played professionally in that game Onward, Playing for team Globochem and former in-game leader as "pants". It was tons of fun we got to travel all over the world, England, California, Poland and England again in a span of 1 year. It was so much fun, flights were provided by ESL and facebook, I got to play with Shroud and Ill never forget the experiences with my teammates! I also believe we were the first team in history to win a VR FPS event (Can't say I ever thought I'd say something like that).
All that from playing VR for how sick it is in its self. Only time will tell how good the tech and these games will get!!
That’s awesome
Wow i didnt know there were actual teams! That sounds amazing
@@loganspeight7210 Ya it was spectacular, Holy this got a lot of likes, I'm more famous than in esports 😂😂
Edit: Also to anyone who reads this you can see the last video on my channel is a perspective, I don't play anymore so its not for clout but still cool to see. Much love
Dang dude i wanna play against you.
awesome
VR changes first person shooter into FIRST person shooters
why "FIRST?"
Consequence No. 62 coz it is real first person, not 2d first person.
No, VR changes first person into into first PERSON shooters because you are the real person, not an avatar being manipulated from the outside.
The FIRST person shooter was Wolfenstein 3D.
@@Parker-- Maybe it's in-person shooters? Hm..
@@wrOngplan3t lol I like it
I’ve gotten into heated debates with my friends telling them how great VR is compared to holding a controller. Several times I try to explain how different it is actually reloading your weapon in the heat of a battle versus pressing a button. It is totally not the same.
funny thing is I usually reload a lot faster in vr than standard games. Watched a reload animation a few weeks ago and thought "DAMN that took a while"
@Djnerdyboy Exactly! At first I fumbled but you’re right because once I got the hang of it the reload speed was essentially in my own control. I also love how in some games you can just knock the clip out or even use another gun to reload the other gun by running the handle or barrel along the side or top of the gun. Another aspect that VR drastically changed for me.
yea totally agree I still play a lot of rising storm 2 and the reload animations are pretty slow compared to normal fps and and playing in a vr shooter i can usually reload faster and if its a slow reload its only because its my own damn fault for fucking it up rather than just a slow ass animation.
And instead of unlocking better things the further you get (Reload perk ect), you actually get better at it.
@@_R_R_R ost games you unlock perks too. Just PC gaming is much better than consoles, you get access to so many games especially beta access and alpha tests.
Honestly, your channel is a prime example of “fame is 90% luck” because you make quality content often, but you are a little under 10k subs. Love your content man, keep it up
I appreciate that!
Virtual Insider wait wtf? I just had to scroll up to double check that! Damn
I think he has a very boring style of talking, as seen from the normal audience.. I actually like the calmness in his voice. Also people who tried VR often forget it is still a tiny niche.
@@antiRuka I honestly like the calmer style more than the constant screaming and fake excitement of popular RUclipsrs.
This is me trying to be enthusiastic, You should hear me talk normally.
Actually aiming a gun precisely the same as you do in real life has really helped out my aim. It also has the added benefit of training you out of the anticipatory recoil-twitch that makes shooting a pistol so difficult.
I have been curious - does modern vr add any noticeable shake to the sights, or is it close to how it is irl?
@@nameslastnames3332 It doesn't add anything. VR tracking isn't perfect, so there is some shake inherent to that, and of course since you aren't holding a gun, you can't brace your hands against the other and your shoulder, so your hands bob a lot more than they would with actual rifles.
I'm an excellent pistol marksman in real life, so the Index holds me back by introducing more shake than my hand does, but it's still far and away a more exciting and realistic FPS experience than a game on a screen. These days, I only play games like Doom Eternal on flatscreen. Anything trying to be more realistic is just meh if it isn't VR.
@@nameslastnames3332 I've noticed that when shooting two handed guns in VR, you do experience a kind of drifting effect that is noticeable enough. I think the problem is that the tracking breaks down a little bit when you have all three components (controllers + headset) very close together, as you do when aiming a rifle in VR.
@@jameson32 Thanks, I guess Scatt Trainer and the like are still much better for hold and trigger control trainer then, good to know.
It's also good to know skills somewhat translate though :)
I still remember my first experience with VR. I told my friend about it and how cool it was and he eventually got a PSVR headset. At this point I had wanted to try real VR for a long while and I finally got to test it out. Now for some context, I've grown up with guns and know how to handle them safely. I had been taught to never point a gun at someone unless you intended on pulling the trigger. So for me to jump into one of the shooter demo's (The London Heist), it was really unsettling for a moment. Here I was, pointing what was to my mind essentially a real loaded handgun at a living person.
I physically hesitated because it felt so wrong.
In reality, the time between me pointing the gun at the target and realizing it was a game and started shooting was probably something like a second or two. And now that I've got my own headset, can operate about 98% of all the firearms in H3VR without even thinking about it, and have shot countless people in VR, it's no big deal. But I'll never forget that moment.
this gun took me a while to figure out how to reload 6:03
Lmao i just did what the animation does in cs and i figured it out
Game Skinner
Same XD
“You are the animation” that was pretty funny 😄
Loopbroom. S
Playing flat FPS is like controlling a character that is tied up with a rope so he can only use his feet to move and turn but has zero movement in the hips and only can look up / down with the neck and has zero turning in the neck.
All attacks / shots have to go straight down the centre line or use a gimmick ( button presses ) to execute any other action.
That’s how limited flat FPS is vs vr
“In virtual reality, you _are_ the animation.”
Perfection. Wow, you’re crushing it mate. Editing is on point also. 👏🏼
If you didn´t scream to your mates "I need to reload" in Onward you were never at war for real, it is exilarating.
The only TRULY first person shooters
This was a really interesting watch! It takes a lot to explain why shooting in VR is so great, but I believe you explained it well
VR porn is also a game changer, not that i do that..
Ayee.
something that blew my mind when playing firewall zero hour for the first time was the fact that the length of a weapon is a big factor in its effectiveness
one of the most used weapon was a shorter barrel version of the starter AR mainly because you can go around corners with the weapon drawn without the barrel being caught on things
Which is exactly why the military made the switch from the M16 as the main battle rifle, to the M4 and its variants.
IRL, short barrel ARs are deafening when used indoors. Thankfully, I don't think ear protection is required in VR.
I'm so bad at regular first person shooters and always have been, but I'm decent at pavlov. Vr just gives me so much control, I love it.
8:27 Holy crap that play was amazing
Great video! It’s difficult to get into a full VR FPS because it can be overwhelming trying to figure out all the guns. However, once you do, it’s so much more fun than pancake FPS’s.
I just got into Hyper Dash, which doesn’t have the reload mechanics, but has some fantastic movement mechanics. The game is still in Alpha, so some things are likely to change. But still... fantastic.
Monitor: you watch the game play a reload animation
Vr: the game watches you play a reload animation
"you get the thrill from paintball, without the mess!" ;)
Or the fear of getting shot in the hood without the gangbangers and crack pipes haha
And there isnt cheaters! Wait...
Non vr fps and vr fps showing side by side truly exemplifies the massive leap. Non vr looks so clunkly and outdated in comparison.
VR Games made me hate revolvers, machine guns and akimbo
(but as a leftie I really enjoy shotguns and bolt action rifles)
Akimbo is a terrible idea that never has any use whatsoever. Anyone who says otherwise is making up scenarios in their head. Revolvers are great, though. It's a pity that Pavlov makes you chamber each round individually instead of giving you a speed loader, but that's how they wanted to balance it, I guess. Machineguns are meant to be fired in short bursts. Holding fire for seconds at a time like Rambo is a bad idea, unless your only goal is to pin movement down.
Cover is one of the best things in vr! I encourage everyone to play standing so you can crouch down to cover, it's way more fun!
Best thing about VR fps is the lack of obvious aim assists and need for said stuff. It gave me back that sense of badassness.
So true
Great video!! My brother-in-law asked if I’m getting the new Xbox or ps5 when it comes out.. I said: “nope! Why would I wont to go backwards in technology?!” After playing vr games I could never go back to pancake games! My eyes have been opened! It’s time to wake up everyone!
After watching this it makes me realize how bizarre it is that for conventional FPS games we slide an object across a surface with our hands to look around in the game.
ex solider here, just got my quest 2 and all i can say is after years and years of bitching about the slow ass reload times in shooters i can finally reload like someone who is getting shot at with some damn urgency lmao, its way too much fun, its how you always wanted shooters to feel, hitting that mag release cocking the bolt, counting rounds to have a round in the chamber to not have to recock after loading, its all orgasmic. i don't know if i can ever go back to 2d shooters.
i get my first VR headset this week, this video is MVP to get me some crash course knowledge
thank you sir
Wait until someone tries to reload 2 pistols at once and becomes john wick
I always hated FPS on flat screen the overly fast movement matched with it be locked in the screen borders made me motion sick, but I love them in VR I don’t get sick at all. Just reloading is so much more satisfying. VR brought back my passion for gaming.
Really? Thats kinda backwards. Most people that do VR have problems with motion sickness due to your perception moving while your body is actually staying stationary. Getting sick on a screen, while VR is fine with you is pretty unusual.
This is late but I feel the same way. I got so bored of pancake shooters and there were not too many coming out. But when I got my quest and played the side loaded FPS games it totally reignited my love for shooter games and now I play all the time! Probably a little too much
VR FPS will be forbidden or heavily restricted by 2050 in Germany.
Mark my Words
I just want the guns to be realistic and feel good. Pavlov doesn't feel good because the mag just teleports out of your hand when it hits a trigger zone. I want my guns to physically interact with the environment (like Alyx, not Boneworks. Boneworks is very clunky and shitty imo) and I want fantastic graphics on every VR game.
Try boneworks, everything interacts with eachother and theres no teleport zones to reload, just remember that if you want to aim with a rifle to make sure its positioned against ur shoulder
@Psycho Mantis h3vr is superior in terms of guns but other than that its kinda empty, still one of my fav vr games but just fun for the first few hours
@@rascuvalentin But then I have to deal with the stock of the M16 hitting my face, because IK handles are hardly done right.
I have Boneworks. It feels more clunky than Pavlov.
@Psycho Mantis I want a game with the gun mechanics from H3VR in a proper game. I want someone to pay Anton a fat wad of cash for the gun physics of his game, and be put in an _actual game._
@@the_jones528 just put the stock on your shoulder not your face , your supposed to tilt your head to see the sights, not tilt the gun, gives neck pain but thats just how guns are
As I've stated in another video (not yours), this will be a lesson to those who think they are great action gamers by just reloading whenever they want and swapping weapons with the press of a keyboard button. It always unnerved me watching those who reload after shooting a coupla rounds.
Now I'd like to see the VR League update into making the players move around in a real open space where you can run, jump, hide, crouch and crawl. That'll be epic!
You are referring to games that do not have limited ammo, like Pavlov and contractors. You need to check out Onward, where reloading and wasting ammo means a quick death.
As far as a real movement world system, this is the only one right now: ruclips.net/video/csFw1nA0bPU/видео.html
I was at OC5 and got to try dead and buried, it's cool, but real movement isn't necessary, artificial locomotion is just as good.
The first time I had to reload a weapon, sort of, was when playing Rec Room. In the laser tag arenas you need to "cock" your weapons to reload/recharge them. Kinda threw me for a loop on one of the assault rifle type ones.
This all applies up until you play Population One and literally see people fragging single handed.
Pistols are the only weapons that I feel really work in VR right now. If I'm going to use a rifle I'm going to need the controller's connected somehow, and ideally a shoulder stock
i just love the ford torture chamber you made in boneworks
Mans in a shooting range next to the aisles shooting at the door and wall 😂😂😂
Recently i thought about melee fighting in VR. Would be interesting to watch a video on that topic too.
Its on my list. The plan is to go through all the different genres and show how Virtual Reality changes them.
Virtual Insider i am so gonna watch all this videos. Your content is great keep it up!
The psvr has the Aim Controller. It's basically a wiimote gun, it has every button and it's shaped like a rifle.
That thing was game changing. Having sticks for locomotion and rotation was great, but I still had full tracking. Amazing
Tracks with SUB-MM precision. The corrections made in real-time with LH tracking are so small that the human brain would never be able to see it.
They need to combine VR mechanics with some current gaming controller mechanics. That way you'll have the best of both worlds: Emersion of VR, but the ease of use of an actual controller.
VR controllers are essentially just controllers split up in 2.
@@omphya6229 I mean remove the hand tracking meeter altogether and just use a normal controller and a headset with much more limited body motion tracking (mainly just for moving your body to lean around corners, and maybe some limited head tracking for looking around, everything else normal controller FPS, goggles also give you peripheral vision)
@@hk4lyfe59 So what you mean is like most VR mods for games (ex. Alien Isolation)
@@omphya6229 yup
@@hk4lyfe59 Ah, although personally I do prefer motion controls in VR I do see why you would prefer this.
A fun movement combat game is Sairento on PSVR. A fast-paced ninja game. You can double jump, wall run, slide, & use a wide array of upgradable weapons. Including swords, shurikens, and even chain blades(!!) There’s also a lot of skill trees.
I wonder if it’s on Steam...
What an incredible video! Keep it up and growth is the only way it can go mate!
Totally agree with everything in the video, one thing that I’d like to point out it the true meaning of 6 degrees of freedom. That actually refers to motion AND rotation along the X Y and Z axis’. That is why VR is so special. Both your head and your controller have true 6 degrees of freedom.
Keep up the work... Love your vids so I'm always Early🙏
Had vr since 2017 and never thought about it because it feels so natural
I realized that certain stats in video games would be completely changed in vr, like reload time would maybe become reload steps where most guns have 3 steps, eject, reload, bolt. Also maybe handling and accuracy will be nonexistant as the recoil is the only thing screwing with the spread.
Also I thing running should work like this. Toggling running requires you to hold the gun in a specific way, maybe holding the pistol down or two handed weapon across your chest. More than likely another way could be to move your arms in the way most early vr games that wanted to not use the teleport feature did.
5:15 - I think you just invented a new "speed reload" method for bolt action internal magazine rifles lol. I don't think I've ever seen anyone try to extract and then chamber a round with their left hand like that. It looks even funnier at 6:40 with that big ol' 50 cal
Also in Pavlov you can take the magazine out of your enemies gun and cycle the bolt if you are quick enough.
The Media is gonna be pissed when they find out about this
You should add a part 2 video to show the attachments system in Gun Club VR. Great video 👍
I'm currently working on bringing my real body and real room into VR to stream on twitch, I also Bought my first PC($3k) to do my best to show off how great VR is. I also plan on using 10 vive pucks for body tracking, and the Vive pro eye to track eyes, I hope I can do my best to make VR just that more mainstream
Making it mainstream with $6k worth of kit? Lol.
@@hellterminator what I meant was VR is still super Niche and if I'm able to show it at it's best quality I have a higher chance of bringing in more new VR players
@@tikoblocks3224 it might come off like that, but I plan on being clear that my rig isn't the average rig
@@tikoblocks3224 also here pcpartpicker.com/list/WrgR8M
@@tikoblocks3224 thanks, I'm excited to finally start playing on pc
tips: practice drawing your gun faster than your opponents. first shot usually wins. also, track your shots and gradually move to the head while firing. headshot kills will down your opponent quicker, which will save you some health.
I love that Remnant from the Ashes music in the backround
Great video!! Can't wait to see the next in the series
Note that to have the best VR shooter experience you pretty much need the Valve Index (or at least the Knuckle controllers shown in the video).
This is because cheaper headsets use inside-out tracking with HMD cameras, and they cannot see your front hand when you 2-hand a rifle or shotgun.
you thought shotgun relodes took to long in normal games? at least you cant miss the barrel in a double barrel, or the slot in a pump, or just drop the ammo, also your back hurts after standing for 3 hours but thats unrelated
Realism means real pain too.
I wish contracters had more player base
It would if it would natively come to the Quest. So many Quest owners are gagging for a decent tactical sim FPS without side loading. I'm one of them.
@@Pedster9 ya i like onward but i like tdm game modes i like pavlov but i hate howmuch recoil it has dont git me wrong i love recoil but it fills weird when using a vr stock and plus there spawns suck ass 5 steps and someone spawns right where you was and then dead
@@Pedster9 also they added Steam Workshop mod support and more game modes I'm sure it would have more player base
@@Pedster9 It is coming to Quest. It's in beta right now :)
I’m really enjoying all the videos keep up the good work
What I love about vr shooters is that I doN't need to aim to be accurate which means that hipfire isn't 100%luck but more skill, for example by my 2nd hour playing half life alyx I could actually hit hipfire headshots easily(without the lasersight).
Just got my psvr and played firewall.... That was so damn intense😳
Alex great vid !!!! Which FPS shooter had the best graphics? And realism immersion?
Half Life Alyx is the best overall first person shooter right now.
@@virtualinsider what's the deal with modding the code how.csgo was.made I think?
love the choice of using Remnant's menu theme
the moment when vr really hit me was boneworks... fumbling with the pistol reload, then quickly grabbing the lid of a trashcan to use as a shield while shooting... those ten seconds already put me off flat-gaming, especially when it comes to fps
well as much as the car door using as cover looks cool, even .22 punctures through like a butter.
Just running around with a Light Machine Gun in Onward is very satisfying.
Isn't up/down, left/right 2 degrees of freedom instead of 3?
It is. The third degree is roll, which is impossible om flatscreen. Vr adds 4 new degrees of freedom.
@Psycho Mantis Totally Accurate Battlegrounds has "gangsta" firing mode, which technically counts.
I highly appreciate the breakdown for the community. I hope a lot of non vr owners see this and decide to buy a headset.
FPS games are better on flat screens. VR requires too much crap
@@brandondudley3202 I think they're too different to compare. I highly enjoy vr fps way more. I'm amazing with a bolt action rifle, my reflexes are better, and my instant reactions are fluid.
I can't even think about playing a flatscreen shooter anymore. But I still do love playing my other games in flatscreen like astroneer valheim etc.
Tho I do prefer vr for most.
But either FPS games are just something else in VR
I feel like VR is final form of lightgun games. Like everybody forget about LG games, so they just started training under intense gravity for 20 years and came back all jacked and ready to kick ass.
I can't wait for vr graphics, physiques and motion tracking to get even better👍 haptic gloves haptic suits light weight be headsets 👌
7:56 it as not been used yet but i think a duck botton is a must to put your hands under ground lvl to reach out for someones hand to help in a climb.
I just wish call of duty would stop BS and make a call of duty vr
with what settings do you render 60fps? u got a new sub!
As someone who actually shoots guns on a regular basis, I'm kinda curious to see how bad VR messes it up. I already noticed they are super forgiving on handgun accuracy, as many shots in the video that were hits should not have been hits if you actually look at how the iron sights were aligned at the time of firing. It looks like they have a "cone of good enough." Shooting a pistol is harder than any other kind of gun, so I suppose making it easy in VR allows you to still feel like a badass despite your aim IRL would probably be terrible.
Again, VR interests me, but I need to figure out which controllers and headset to get that will allow for the best handling, and the best visual quality. I'm curious to see how well my real world shooting experience translates to it.
I don't own any VR equipment, but I've been (or used to) keeping an eye on things, and, while the Valve Index is certainly one of, if not the most expensive, it comes with some great controllers (not every game supports the Valve Knuckles, IIRC, but I could be wrong, considering they've been out for a fair while), and some of the best audio, both in- and out-put.
And when you get into it, y'might be most interested in Hotdogs, Horseshoes & Hand Grenades. The developer of the game posts updates on his RUclips channel weekly if memory serves.
i am decently experienced with firearms and the shooters ive played so far seem accurate enough.(Boneworks, Half Life Alyx)
You also have to remember that what the person is seeing in VR is not exactly what you are seeing in the video. It will also vary from game to game. I've used guns my whole life and some of these are pretty damn accurate. The biggest difference is not actually feeling the recoil to be able to adjust.
Gun go pew pew pew feel so realistic now you can feel like you are pew pewing gunchan
Better not get caught reloading that M249 🤣
dude ur videos are the best
After truly playing vr flat screen gaming is kinda lackluster (still love flat screen tho)
5:18 the struggle....i can feel it Xp
Is the background music in your video the the menu music of Remnant from the Ashes game?... Oh shit it is lol
VR has a much different way to tackle balance. An easy to handle full automatic SMG will always be top tier over a high damage pump shotgun.
Not really, as someone with experience in handling a pump could still outplay and outgun a less experienced player with an SMG.
I personally play a ton of vr shooters for a while now, and i have to say it takes a long time to even get remotely good
But i still enjoy flat screen games ;)
I did not play many shooters on pancake games now I can't get enough of them vr was defo a game changer for shooter not to mention driving snd flight simp!
Ive also noticed the oculus quest is really good for 500$, I can spin around as fast as I can and the frames keep up, thats faster than a 2000$ computer for 500$, it also can is a VR system that can be used for computer work. Even when I'm inside of a realistic game like Walking Dead Saints and Sinners which is more advanced than most flatscreen games (go buy the game today 40$ for hours of fun). Also holding an assault rifle with one hand in any VR gun game just feels wrong.
I saw that Pavlov had the CoD Airport level...Stopped everything to download Pavlov
Starting at 00:30, is that Remnant: From the Ashes music?
Why is your reloading so funny
Try contractor vr it's like call of duty
Movement wise there's also grapple tournament
Running around using a knife, getting close to someone and stealing the mag out of their gun is hilarious.
i love your content man
4:20 Did Pavlov copy Terminal from MW2? It looks nearly identical in layout from what I've seen in this video. I won't tell Activision if you won't, I might buy the game just for that if it is a copy. lol
Pavlov has loads of customs maps. Thats one of the many from Call of Duty
I recognized the Facility map from Goldeneye personally.
It's also possible to play cod zombies on Pavlov via custom maps. Best use of that game imo, especially in coop.
In order for the true next generation of VR shooters to exist, we need actual models in combination with hand tracking. We need real prop rifles that feel like rifles instead of these makeshift pvc and duct tape props that are selling for $150 and still require you to constantly detach the controllers from them. We need a short barreled rifle and be able to take our hands freely off them to reload, charge, adjust the scope add a suppressor etc. That’s true next gen. Hand tracking + props with all the interfaces a real gun has.
Loved your British pronunciation.
I had PSVR for a while when I was living with an alcoholic friend, but I never got around to check it out that much.
I think I'm gonna buy the Oculus Quest next month and see if VR really is something for me.
I've tried PSVR and Rift I think it was, but it was pretty mundane shit if You ask Me.