Articulated Lunar Rover | Spaceflight Simulator

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  • Опубликовано: 21 авг 2024
  • If you build a big ground vehicle in SFS, you can struggle to get over some obstacles as the wheels are fixed in place.
    The solution: three vehicles joined as a train, using a big rover wheel and a box made of parachute components to create a hinge mechanism.
    That creates a train, but pulling it requires a lot of power. So, by glitch it design, if you're still holding the left/right keys to drive the wheels when you switch to another vehicle, the first keeps going. Do this for all the joined vehicles and it will keep on going, self-driving forever. (or at least until it crashes into the lunar base it's heading towards)

Комментарии • 4

  • @sporgussfs7975
    @sporgussfs7975 Год назад

    Cool concept, does it break during timewarp?

    • @ChrisArmstrongChemistry
      @ChrisArmstrongChemistry  Год назад

      I don't think anything touching something like this is stable during time warp.

    • @ChrisArmstrongChemistry
      @ChrisArmstrongChemistry  Год назад

      I did a few more tests with this. It's fine to timewarp if it's not moving. If you leave it running on "autopilot", where you click away from it while still moving so that it continues to roll on its own, then even tapping once to 5x timewarp causes it to disappear instantly. I think that must be detecting it as having "crashed" into the surface. You can timewarp at the 2-3x one, where the collisions are still on (which is the only speed allowed if you're still holding one of buttons to move), just fine.

    • @sporgussfs7975
      @sporgussfs7975 Год назад

      Interesting