What's funny is, I remember as a kid hunting for minikits, having the detector extra on, and had 9/10. Then when I reached Killer Croc's boss room, the detector went crazy with 5-6 flashing arrows, and you can bet I was certainly confused.
The funniest part about bugged arrows is that the PS4 AND PS5 remasters of LEGO Harry Potter have the exact same broken detector arrows and misplaced Student in Peril sounds as both each other and the original version of Years 1-4.
I had kept the Minikit Detector off after I got 100% in the game because of those false arrows. But looks like those arrows weren't so false after all.
If you think this is broken, try looking at the program with ghidra. It is hellish. Hardcoded character pointers everywhere, some of which dont even do anything. On the opposite end of the spectrum, some really silly things are hardcoded - like the trex having extra punch range. Then there's the suit system, which is hardcoded deeply within the game. LB1 can load and use LIJ1's playeritemtypes txt, and force powers work in LB1 too. Somehow, LB1 broke a lot of the movecode functions for jedi combat, so that crashes the game. Then there's really odd things, like the goon helicopter boss having a hardcoded hp multiplier. It's a mess from start to finish, and it's very easy to see the impact of crunch culture.
makes me wonder if the out-of-bounds minikit in TCS's Anakin's Flight is tangible at all. also curious what happens if you collect it, considering the level doesn't even have a minikit build, the OoB minikit is the only one in the level.
as someone who codes/develops games on spare time, the real reason behind out of bounds minikits is one of 3. Either A-the level was intended to be longer, usually collectibles take the most scripting in any given stage of a level, and doing them afterwards often breaks the map, so putting some generally where you want them in relation to the room and just moving them after is easier. B-The minikit holds the original placeholder for some kind of coding. That code that makes the equipment fall into the sewer for croc to throw? More than likely a minikit responsible for it, or atleast the minikit is the model placeholding that code. In most old games code had to be tied to an interactable. It doesnt matter how you interact with it, whether it be robin walking up walls with the magnet suit or batman just punching it. The minikit likely moves ever so slightly forward and back whenever croc needs new parts. And C-the minikit is probably there to test the minikit detector, but TT games never removed it
It's funny to me that Lego games are considered so broken. I've played these games so many times, and while some of the older ones can be a bit clunky, I never really ran into too many game-breaking glitches. Maybe they're only easy to find if you're looking for them, but I never looked for any in the two decades that I've been playing them.
Maybe untrue wasn't paying close attention but I found that those extra arrows were often signifiers of minikits in secret areas one transition over. Maybe TT just didn't finish the code tying minikits to each other. Obviously minikits in other areas wouldn't be loaded so TT just added an extra minikits just to tell you which way roughly to go.
It's a podcast transcript on the lego website for "Episode 34 - Holy Game Development, LEGO Batman". (The transcripts are on a page with a URL ending in legogames-25-transcripts (earlier episodes use legogames-25-subpage instead); hopefully that's enough to find it without YT filter issues.)
That arrow in room 1 trolled me so much as a kid. I had one minikit missing on that level in room 2 or 3 but I spent a lot of time trying to look for it in room 1 before I decided to continue the level and check the other rooms. Since that minikit was the last one I was missing in the level I think the first few times I went looking for it I didn't even leave the 1st room, just searched for it in that room then gave up and exited the level
I replayed the lego harry potter games recently and there was an arrow in a level for the gryffindor crest piece that was pointing out of bounds. I believe it was in 3-3, so do with that what you will. Also, it was on the xbox one collection version
Yeah. I needed 2 minikits for 100% completion, one on the slide in the ice level i always missed and one supposedly below the ground with absolutely nothing around it, i'm starting to doubt the latter, but i did lack a minikit on that level.
The OoB minikits are likely there to have the model already rendered and then just called when you activate a minikit. This is still pretty common in game development today. It doesnt necessarily mean the kit OoB is the exact kit that spawns but having the kit already loaded into the game means it doesnt have to render a new one. What probably happens is it just moves the model to the trigger zone then upon collection moves back to the holding zone. Or its just scrapped old level layouts.
I stg every time I see some convoluted challenge video of a game that says, "I was stuck" or something similar, it always immediately transitions to, "Speedrunners helped me."
Lego batman 1 was still a nice game. But it was the start when you could feel how the quality control decreases. The older games also had issues, but I never encountered problems like with todays Lego games that the Npc Controlling another character is stuck and can't follow or bugs that forces you to restart parts of the level. Even the balance between collectibles that can be obtained by doing the story mode vs free game got totally strange (in the old games, depending on the level you could always at least collect 3 minikits. Now you get either 5 or 0).
Add "being unable to clip OOB" to the list of reasons why I remember Penguin Minion exists: -being unable to clip OOB -that one guess the character youtube short
A bug i very much remember was indiana jones on the psp. It was the one that for whatever reason in the hud you waled in one direction and could not do anything about it. Happened on 3 different psps
First WiiSuper gets the unobtainable blue stud in TCS, now Bd1P goes for these never before obtained minikits. These two are pushing the Lego games to their limits lol.
out of pure curiosity does anyone who knows the game better then me know if the OOB minikits in the croc fight corespond to the minikits from the villian side of the level (the one you end up in the terrain of if you escape the cage)?
@@bd1p This just confuses me then, because I just finished playing this game yesterday, and I had the detectors on the whole time I was collecting kits (they were the first red bricks I got), and never had any problems. My luck must have been insane.
I’m not sure if anyone else has found this but I found a glitch on 2-1 where you can walk around on your head like the dinner bone Easter egg in Minecraft
What's funny is, I remember as a kid hunting for minikits, having the detector extra on, and had 9/10. Then when I reached Killer Croc's boss room, the detector went crazy with 5-6 flashing arrows, and you can bet I was certainly confused.
Ya, and when I was a kid I couldnt finish 100% cause I thought I have to collect those particular minikits, not the inbound ones(
I... I'm not bad at the game the mini kit detector is just THIS BROKEN???
the detector is perfectly fine :)
the minikit PLACEMENTS are broken
I'm just as shocked as u r...... I'm so mad I don't have this game anymore
The funniest part about bugged arrows is that the PS4 AND PS5 remasters of LEGO Harry Potter have the exact same broken detector arrows and misplaced Student in Peril sounds as both each other and the original version of Years 1-4.
Goddamnit the ammount of times these white arrows had me second guessing my 100% completions
As a kid I always wondered why some Lego Games had a few confusing arrows, but after over a decade I finally found out why.
I had kept the Minikit Detector off after I got 100% in the game because of those false arrows. But looks like those arrows weren't so false after all.
@@SeanWheeler100what it told you was true… from a certain point of view.
If you think this is broken, try looking at the program with ghidra. It is hellish.
Hardcoded character pointers everywhere, some of which dont even do anything. On the opposite end of the spectrum, some really silly things are hardcoded - like the trex having extra punch range.
Then there's the suit system, which is hardcoded deeply within the game. LB1 can load and use LIJ1's playeritemtypes txt, and force powers work in LB1 too. Somehow, LB1 broke a lot of the movecode functions for jedi combat, so that crashes the game.
Then there's really odd things, like the goon helicopter boss having a hardcoded hp multiplier.
It's a mess from start to finish, and it's very easy to see the impact of crunch culture.
I always wondered what the random arrows were pointing to in certain LEGO game levels.
makes me wonder if the out-of-bounds minikit in TCS's Anakin's Flight is tangible at all. also curious what happens if you collect it, considering the level doesn't even have a minikit build, the OoB minikit is the only one in the level.
as someone who codes/develops games on spare time, the real reason behind out of bounds minikits is one of 3. Either A-the level was intended to be longer, usually collectibles take the most scripting in any given stage of a level, and doing them afterwards often breaks the map, so putting some generally where you want them in relation to the room and just moving them after is easier. B-The minikit holds the original placeholder for some kind of coding. That code that makes the equipment fall into the sewer for croc to throw? More than likely a minikit responsible for it, or atleast the minikit is the model placeholding that code. In most old games code had to be tied to an interactable. It doesnt matter how you interact with it, whether it be robin walking up walls with the magnet suit or batman just punching it. The minikit likely moves ever so slightly forward and back whenever croc needs new parts. And C-the minikit is probably there to test the minikit detector, but TT games never removed it
Killer Moth > Killer Croc
Does killer moth have a bigger hit box? Didn't think so
Doesn’t need to compensate
both are my favorites
Killer moth my goat
Fax
It's funny to me that Lego games are considered so broken. I've played these games so many times, and while some of the older ones can be a bit clunky, I never really ran into too many game-breaking glitches. Maybe they're only easy to find if you're looking for them, but I never looked for any in the two decades that I've been playing them.
Oh yes i remember going crazy on some arrows, but some where actually there, just not close to where to puzzle was
Maybe untrue wasn't paying close attention but I found that those extra arrows were often signifiers of minikits in secret areas one transition over. Maybe TT just didn't finish the code tying minikits to each other. Obviously minikits in other areas wouldn't be loaded so TT just added an extra minikits just to tell you which way roughly to go.
Anyone know if the document at 0:10 can be found anywhere?
Bumping this!
It's a podcast transcript on the lego website for "Episode 34 - Holy Game Development, LEGO Batman". (The transcripts are on a page with a URL ending in legogames-25-transcripts (earlier episodes use legogames-25-subpage instead); hopefully that's enough to find it without YT filter issues.)
@@Pokechu22 Thank you 👍
It always comes back to that goddamned demo version, doesn't it?
A bd1p video is something I definitely was NOT expecting today but I'm glad I got it
5:00 Why would you bully the Penguin Minion? He's just a lil' guy 🥺
I once got 11/10 mini kits on the Arkham level in LB2
I thing i remember getting 11 in a level in the complete saga without glitches
@@quintencornelissen2274 It was Bounty Hunter Chase.
That arrow in room 1 trolled me so much as a kid. I had one minikit missing on that level in room 2 or 3 but I spent a lot of time trying to look for it in room 1 before I decided to continue the level and check the other rooms. Since that minikit was the last one I was missing in the level I think the first few times I went looking for it I didn't even leave the 1st room, just searched for it in that room then gave up and exited the level
I replayed the lego harry potter games recently and there was an arrow in a level for the gryffindor crest piece that was pointing out of bounds. I believe it was in 3-3, so do with that what you will. Also, it was on the xbox one collection version
I was a kid relying on those arrows now I understand lol
Yeah. I needed 2 minikits for 100% completion, one on the slide in the ice level i always missed and one supposedly below the ground with absolutely nothing around it, i'm starting to doubt the latter, but i did lack a minikit on that level.
I used to think the extra arrows were for indicating out of room kits, mostly because the 2 games ive played the most did that.
Croc clipping is now my favorite speedrun tech
The OoB minikits are likely there to have the model already rendered and then just called when you activate a minikit. This is still pretty common in game development today. It doesnt necessarily mean the kit OoB is the exact kit that spawns but having the kit already loaded into the game means it doesnt have to render a new one. What probably happens is it just moves the model to the trigger zone then upon collection moves back to the holding zone. Or its just scrapped old level layouts.
I love this LEGO Batman 1 content
Yet another great video.
TCS Blue stud part 2. Classic.
I stg every time I see some convoluted challenge video of a game that says, "I was stuck" or something similar, it always immediately transitions to, "Speedrunners helped me."
I vaguely remember getting more than 10 minikits occasionally while playing LEGO Star Wars many years ago when I was very little
Dude… after so long..
I thought I was going insane back then! There were indeed mini kits outside!
I can finally rest, the nightmares are gone.
Your hair looks great!
Lego batman 1 was still a nice game. But it was the start when you could feel how the quality control decreases. The older games also had issues, but I never encountered problems like with todays Lego games that the Npc Controlling another character is stuck and can't follow or bugs that forces you to restart parts of the level. Even the balance between collectibles that can be obtained by doing the story mode vs free game got totally strange (in the old games, depending on the level you could always at least collect 3 minikits. Now you get either 5 or 0).
That one keyboard two games idea is clever af
Add "being unable to clip OOB" to the list of reasons why I remember Penguin Minion exists:
-being unable to clip OOB
-that one guess the character youtube short
I was just playing this level in FreePlay and I Without even knowing what I did up warped and got mini kit on that one pipe in the second room
A bug i very much remember was indiana jones on the psp. It was the one that for whatever reason in the hud you waled in one direction and could not do anything about it. Happened on 3 different psps
I'm hopeful that ONE day someone will find the remaining too. I know it HAS to be possible!!
Great video also your hair looks so cool
First WiiSuper gets the unobtainable blue stud in TCS, now Bd1P goes for these never before obtained minikits. These two are pushing the Lego games to their limits lol.
Killer croc is goated, also hi buh dip
I never realized Batman fought Killer Croc in Catwoman's cell.
I had long forgotten memories of mini kit detectors going weird in games that this vid reawakened
3:21 Although in Lego Indianna Jones for the PSP, there is a parcel (red brick) that cannot ever be collected
10:44 what is the background music?
WiFi Menu - MarioKart Wii
@@MFilice well aren't you just a cute little internet legend Michael. Thank you very much.
So that explain why the fuck I saw so many arrow's when i already had 10, or had 9 but then had to look up a video because the arrow lead nowhere
out of pure curiosity does anyone who knows the game better then me know if the OOB minikits in the croc fight corespond to the minikits from the villian side of the level (the one you end up in the terrain of if you escape the cage)?
I think I do remember being confused by those extra arrows in Lego Batman as a kid XD
nice well too bad you couldn't get the other mini kits tho
That's too much free time.
Didn't see your face since the Isaac days, and damn man you look so much better with the shorter hair
Oh and also, great video !
NEW LEGO VIDEO LETS GOOOOOOOO RAHHHHHHHHHHHHHHHH I LOVE LEGO
Life is good when you upload
Holy crap I remember going crazy attempting to 100% on the PSP with how many arrows there were.
The level where you verse Man Bat keeps crashing for me. This crash also occurs on the motorcycle component of Lego Indiana Jones.
I remember as a kid wondering why I couldn't ever find how to get these minikits
Why is there one minikit out of bounds in the first part of Under the City? Or did you mention it in a previous video?
Ooo I got a cameo in this vid? Surely it’s not for anything that exciting
5:12 HOP OFF MY GOAT!!!!!!
I had no problems with the detectors while playing this game. Did these issues get fixed on the PC versions at some point?
nope, still very broken
@@bd1p This just confuses me then, because I just finished playing this game yesterday, and I had the detectors on the whole time I was collecting kits (they were the first red bricks I got), and never had any problems. My luck must have been insane.
@@alansmithee419they worked fine for me on ps3 a few months ago as well
Lego Batman kept deleting my saves, gave up so fast on this game lol
After watching the video I tried this and if killer croc enters his cutscene while your out of bounds It completely breaks the camera.
I’m not sure if anyone else has found this but I found a glitch on 2-1 where you can walk around on your head like the dinner bone Easter egg in Minecraft
Wait cant you use the 2 player mode to position 1 player and 2nd one to get it? like get another person to help etc
What song did you use in the intro? I recognise it from somewhere...
it’s a custom song i had made for my videos, i don’t think the creator has posted it anywhere yet
I dont know why you dont have more subscribers because your videos are peak
Do you think using player 2 to manuver their camera could help?
But is it ALSO that broken on PS2? That's the only version I've played, and hence, the only version I remotely care about.
The first level of lego marvel superheroes gave me 11 minikits XD
Dude casually talking about PCC
Me as a brazilian: 😰😰😰
Is this broken level on all platforms or on a specific console?
I believe the minikits are there in all versions, I not sure if the camera loading is though
Just made my Saturday with this upload
Babe wake up bd1p dropped another fire vid
babe wake up dahamster got all episodes wr again
@@bd1p it was just a dream :(
TTGames made this? I wonder what Gamehut has to say about it? 🤔
The broken minikits being even more broken is oddly fitting
I will not stand for this penguin minion slander. he is the second best character in lego batman besides killer moth
lego marvel superheroes, specifically the xbox360 version, is still the most broken to me
I thought the only broken lvl was the racing one since you can make the entire screen freeze with 2 players XD
You need 100k
NEXT VIDEO: How Fast Can You Touch SNOW/ICE in EVERY LEGO Game?
Or, How Fast Can You Touch SAND in EVERY LEGO Game?
Under the city more like undet the sheets with you mother
who all agress that killermoth is the best gliding charecter and bect charecter of the games
He is cool but i must say penguin is mine
But but ...my fav lego game ❤❤
These out-of-bounds minikits are another reason why the development of LEGO Batman 1 was rushed.
Can you talk about the Arkham games?
Even glitcher than HP 1-4?
I enjoy killer croc
Bro you look like Beavo
hi bd1p
hi
@@bd1phi
Yeah it’s man
She Lego on my Batman til I Videogame
6:44 as an Brazilian, this scared me a lot!
Noice Another Video
Please do a speed run on Lego Pirates Of The Caribbean, The Lego Movie Video Game, Lego Harry Potter, and even Lego Jurassic World.
Imo lego batman 1 is the greatest lego game ever made with the #2 spot contested between lego saga and MV1
Mmm, Omelette
YEEEEAAAAAAAAAA
god damn so many wasted hours
A stage beimg weird and under a city is really fitting
like kinda creepypasta material tbh
Still waiting for Brickbench to allow LB1 level editing so we can add this stuff back in 😭
For the Algorithm
TheGreenPuff!