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So devs don't want to spend money on a platform that costs US$3,500 and Apple's solution is to make a US$2,000 model. Meanwhile Meta's US$500 Quest 3 was seen by many as "too expensive", so they released a US$300 Quest 3S. Apple may have finally hit the "premium" wall, even with its own faithful fans.
It might be different if it could be used as a real computer by itself, kind of like a VR Mac. But no, it can only be used as a display for a Mac. VR is cool but it's nothing without content, and a normal display is good enough for everyday use.
If you wanna develop for it, it's actually $3500, plus $2000+ for a capable computer blessed by Apple (you need a mac), plus $100/yr developer subscription, plus $300 cable that requires aforementioned subscription. And if you're used to Unity, get ready to pay $2000/yr to even be able to touch Unity's visionOS packages, because you need Unity Pro
Gee, i cant imagine why people arent developing for the Apple Vision pro when this is the average development lifecycle on the device... "Ive got this cool AR app concept" >starts building app >runs into technical roadblock >reads the docs >finds out the API required to even make this app idea work is locked by apple to only enterprise customers >creates a hacky workaround and submitd a test flight version >test flight rejected >modify and retry >test flight rejected >modify and retry >test flight accepted >release new version to test flight that fixes bugs and adds no new functionality. >new version rejected Rinse and repeat. >finally launch to the app store. >gets rejected >modify and retry >gets accepted after 2 weeks of delays. Makes $100 and is downloaded 20 times.
Let’s see, we have: - a VR headset that plays no games - says they really really want game devs to create for their platform after years of treating them like second class citizens yet does the bare minimum in terms contributing to gaming interoperability compared to someone like Valve even though they have far more capital. - doesn’t connect to PC or any other source where there are indeed games - has few 3rd party apps even when accounting for its existing ecosystem of iPad apps - never mind 3rd party apps, the 1st party apps are severely lacking too - proprietary dev kit not compatible/interoperable with other VR SDKs - therefore have to use their F-tier IDE Xcode - requires paying for a developer account - too few potential customers to sell apps too - a “productivity device” that’s seemingly arbitrarily restricted to one monitor - a crapton of other completely unnecessary restrictions and hurdle not mentioned All these and they have the audacity to charge $3500 for what would be great hardware nerfed (once again) by crap software and red tape because Apple are so far up their own ass
IF they just did what Sony did with their VR where they made a Adapter to connect PSVR to Any PC be it a little pricy, Apple would have a decently more sales than the lanch day since the hardware is really great and the screen resolution is quite good too. But knowing apple they would rather kill this line up than make it available for other uses.
Well, it's already has a few great app like Lapz.. just that app alone worth more than the headset.. you can watch all F1 race with more info like if you are actually buy a ticket and watch it live..
I think another huge problem the Vision Pro has is that typically apples enthusiast indie dev community shows up to their launch platforms, but Unity has the spatial development tools locked behind their $2k per year pro plan. Instantly shut myself and probably many other hobby devs out.
The fact that first graph is against the Mac App Store is particularly funny. I have been a mac user for nearly 20 years and I have maybe downloaded something from the app store 5 times over that 20ish years. Now I am a pretty extreme Mac poweruser and honestly my workflow in many ways looks more like a Linux users (extensive use of a CLI package manager and extensive system tweaking among others.) but everyone I know who is also on Mac never uses it either. I think my mother downloaded MS Office from the Mac App Store a single time and then deleted that version and installed the standalone MSFT version because the Mac App Store auto update is terrible. the mac app store is somehow the worst of using a package manager and just downloading your programs from the developers website at the same time. Oh yeah and that's not even getting into the fact you can buy games from the mac app store for some godforsaken reason. As if consumers would choose to get only the Mac version from apples app store over getting it on steam with a better launcher being able to actually play with your friends and getting the Windows version too.
As a developer in visionOS, I hate to say but the store is badly rigged towards their favourite team/company. No matter if I make a 5 or 50 apps, they'll still show their "friends" app's over everyone else's app.
7:47 Wait...a Google buys a company, attempts to run it, and fails spectacularly? Say it aint so! If youre in the market for a smart watch, get a Garmin. For the love of God. These things are amazing, I only replaced my old one because I wanted the new one, it still works like 7 years after I bought it. But I distinctly remember throwing out a Fitbit every single year because they would break apart or malfunction.
Unfortunately, I bought a Fitbit Sense 2, but I won't accept the Google account terms, so it's up for sale soon, I guess. Garmin is good quality, however, I find its graphical interface a bit outdated, so I will go for the Apple Watch instead.
@@SPFboy86 Fair enough, I get what you mean about it being a little outdated. But I think the hardware is excellent, you can put them through the ringer and they'll be fine.
Ther's an outside chance that Google's preparing to pivot from FitBit as a first-party device to using the FitBit model as a semi-open standard for smartwatches, cos we're long overdue such a thing. Apple eventually abandonned their resistance to keyboard and mouse standards, but it wasn't until the EU intervened that they dropped the proprietary lightning connector. They're trying to keep Apple Watch coupled to their walled garden, and Google could just smash that open by opening up a generic BlurTooth protocol. If they did, you can be sure that Garmin would patch drivers for at least their most recent models...
@@MrDeaz I wouldn't switch to Apple Watch if Google doesn't make Google accounts mandatory for Fitbit devices in 2025, as the current functions of Fitbit is sufficient for me. I simply don't accept Google's T&C's.
Apple could increase the number of immersive apps by paying Unity to include AVP support in the free tier of Unity. Beyond games, there are a lot of immersive artistic experiences that might appeal to Apple customers.
What a surprise, noone is making apps for a device noone has a use-case for. Seriously, VR headset with no games. What is it supposed to do? Watch TV? People have TV's. "hurr durr screen bigger" Also glued to your face with a wire fore the battery, great for relaxing im sure. They developed the entire thing without asking themselves what VR is used for in the first place. (Hint: Games) Its like developing a square wheel.
You can game on it. I use ALVR to play Microsoft Flight Simulator 2020 on it and it's great, way higher resolution and image quality than Valve Index, which is what I used before. Personally, I don't have a TV. I haven't needed one in a over decade since everything moved to streaming I can just use my computer monitor, or now my Vision Pro.
There is a use beyond gaming… just because the cheaper vr headsets are used for games as they can’t do much else doesn’t mean the vision pro should limit itself to the gaming markets, remember people scoffed at the ipad at launch, people scoffed at the iPhone at launch. No doubt Apple has plans for the headset.
@@felipe367 The iPad launched at $499, which was roughly between a laptop and a smartphone of 2010. The iphone launched at the same price, which while was ~2 times the price of contemporary smartphones, is nowhere near the 7x price discrepancy between headsets like the meta quest 2 and the AVP. Yes, there are more features, but what good are features nobody can afford?
Meta is willing to burn money to develop VR and MR. Apple wants it's users to pay for it. Terrible way to approach it if you ask me. They aren't the market leaders in this field, acting like they are is not going to work.
Agree. This is where the actual presence of Apple’s Steve Jobs would be so useful and critical. Apple’s Tim Cook is a wonderful businessman but no where near the visionary and innovative technology leader that Steve Jobs was. Like him or not, Meta still has Mark Zuckerberg guiding them, there in house Steve Jobs like founder and figure.
Crazy that a company with trillions of dollars of cash laying around isn't prepared to spend like, 0.000001% of that cash pile dishing out free devices to developers and subsidising their costs in order to increase the sales of the platform by many thousands of percent. It's the most stupid penny-wise-pound-foolish approach I've ever seen a company take.
Well They ask developers to pay a hundred bucks per year to publish ios apps, just because they can… not sure they would give out a 3k worth devices to random people
It was probably a mistake for Apple to release AVP without making at least one killer first party app. They called it spatial computing, but did not make any app to show ppl what spatial computing could be.
Also, the hardware looks dorky, bulky, and uncomfortably heavy. It only has 2-2.5 hours of battery life, and the cable to the battery/computer makes it even more awkward to carry. The Vision Pro is by far the poorest deigned product they have released in a long time, way beyond the stupid designs of the first pencil and rechargeable magic mouse.
What do you want? Run and ship a React app in a low-latency XR device? That experience would be so slow and so non-native, the feeling will almost constitute as human rights violation. No thank you
Heeeey... We're making apps for the vision pro!!! And it's a bloody nightmare!!! The dev kit is practically in alpha, and 3d graphics functionality is incredibly limited given the hardware behind it due to this fact. It's actually pretty ridiculous.
Why are there no games that would have characters running around my house or coming through holes in my walls or something like that? I’ve also thought if I’m looking at a cup that’s sitting on a table then I should be able to click on it and have the color change orsomething like that. Then the Vision Pro would just render my actual cup with a different color or something. It seems like tools like that would end up being pretty awesome to play around with, but there isn’t anything like that. Instead, we’re left with playing Lam iPad games in a floating window.
Who could've predicted that forcing people to develop for an XR headset using the extremely limited Metal API with limited XR tooling rather than the opensource and widely supported Vulkan and OpenVR standard apis would have made development on this headset a nightmare?
@@aleksei5195 you else really bugs me? Why can’t I snap Windows to walls? I hate having to stretch a window and sort of move it backwards until it’s kind of touching the wall. I’d love to be able to just sort of throw a window at a wall and have the window be flush against the wall sort of like it was a screen hanging from the wall, if that makes sense
Apple has to be willing to pay developers to build new apps or port existing apps over to the Apple Vision Pro. By not doing so, they’re seriously limiting any demand for the AVP. Apple shouldn’t expect developers to take so much time and effort to develop for a platform where there is little or nothing to gain by doing so. After all, Apple is not selling the product cheaply in any way and so they shouldn’t expect developers to work on the cheap as well. And the most ridiculous thing is that Apple has crazy amounts of money that they could easily use just a bit to encourage app development for the AVP. It doesn’t make any sense for them not to do so.
Also, Qualcomm has canceled the Snapdragon Dev Kit, all of a sudden. Those who had ordered the Snapdragon Dev Kit received an email from Qualcomm saying that the product has been paused indefinitely.
Exactly. Apple had a headstart with both the iPhone and iPad. Whenever Apple isn't the first to do something, that product struggles. Same thing happened with the Mac back in the day.
@@franklingoodwin that's just nonsense lol the Macy aren't struggling at all and the Vision Pro is also doing fine. Apple basically instantly made up 16% of the entire XR/VR market despite it only started in the US.
@Raja995mh33 Do you know the history of the Mac? If you did you'd be quiet. I suggest you do some research on the history of the Mac and how it was doing so poorly against the PC that Apple almost went bankrupt.
@@Raja995mh33 Yeah... no. You do realise that 16% of sales in one month(as new gadget competing with old ones that are being sold for months or years already) doesnt give you 16% of market share. Not only because there are millions of other devices already in use in USA, so this sales were only drop of water on hot stone, but USA isnt the only market for VR/AR in the world. Hell, its not even the biggest market for VR/AR in the world.
I'm not surprised the Vision Pro is struggling. It costs $3000 which is 6x what an Meta Quest 3 costs. And the users who use these in public look like assholes who might as well have a "rob me" and/or "assault me" sign hanging around their necks. And even in private, what does it do that isn't more convenient some other way? If I'm at home and I want to browse the web then I probably have a phone, tablet and/or computer. I'm sure people who drop 3k for a stupid headset certainly do. And frankly outside of games (& porn), anyone who says these systems have any mainstream appeal or purpose is lying. I expect the gaming experience is terrible thanks to no controllers, and does Apple even allow porn on its platform?
Meta quest 4 shouldnt need a huge update. More ram for sure. Slightly higher res but a general doubling on cpu and gpu would be all we need for a while
Eye tracking, even Zucc said thats a lacking feature on quest 3 when he slammed the vision pro. And dear lord Mark hire someone to design a better headstrap.
It's not the gadget that is the problem , it's the price , for the price of the vision pro , I could buy 2 X 14 inch MacBook pros , and an 11 inch iPad air M2 and have enough left for half a cup of coffee😂 ! It's a cool device , but holy sheep dip , it's a lot of money .
Meta announced their plans to become a completed metaverse company by 2035. That means these kinds of devices will become a standard in the refined format as smart glasses (project Orion) as a new wearable display that lets you interface in an way that is more appealing than a smartphone. If you don't know, Meta, formerly Facebook bought Oculus, an early Virtual Reality company, in 2013 and has been putting money into it this entire time. Their products the Meta Quest 2 sold over 30 million units, and the Meta ray-bans are doing quite well in sales currently. Several other companies have also been building towards smart displays
@@mikldude9376 Not to mention the development cost on the rarely used and limited Metal api, so developers have to do twice the work to get the software going.
They are trying to set a standard for the Chinese brands to copy and start making cheaper components, make their versions and apple will stay in the premium price may also adopt some new tested features in the way...
Apple is so far behind on this tech it's laughable. They were like "okay Meta, I'll just copy Varjo and people will flock to us" Meta 1 year later: Quest 3S $299! hop on board literally anyone who is slightly creative/developer inclined or on a budget
Meta is building market share, while Apple thought just being Apple is enough. Sure people buy iPhones, but people buy phones because nowadays you basically need to have a phone, you can't really say that for a VR headset. If they want to compete in any way, shape or form they need to release something under $1k and even then it would probably be a tough sell to people who don't have much use for it.
I think people don't want to wear glasses at home at all. This is why red-blue 3D vhs failed in the 1980s, Vurtualboy failed in the 90s, vr games kinda failed (they sold less than ps vita) and now apple vr headset are also failed.
I disagree there are low profile and lightweight AR glasses like XReal & Viture who are constantly growing because their products areore practical that the giant VR set apple made. Their only weakness is that they're smaller companies so their software support could be a lot better their development takes forever and it's more of a yearly thing.
People complain about device that have infinite flatscreens that can float around your room for being $3,000 plus, but praise $3,000 for only 3 foldable screens phone that can break in many ways of light usage.
at first i was disappointed panos moved to amazon but in hindsight it actually makes a lot of sense since alexa and other amazon products have been doing so bad in the last few years, i look forward to see what he comes up with
I think it's a bit too late to fight ARM, ARM has proved it's value on laptops and that it can be a viable option for desktops, it's one more option so i don't see it fully replacing x86-64 but it has a chance of getting the entry level of the laptop market for good, specially for business and light use.
It's nice to see e-book readers still have a big enough market for Amazon to continue releasing new Kindles. And the fact that other companies are also releasing their own means that Amazon is not going to half-ass their Kindles.
Honestly Kobo and Remarkable are giving a lot of reasons for Amazon to innovate. I am waiting for Kobo to update their larger e reader since that would be awesome for PDFs. I use my smaller Libra a lot since I just borrow books from the library on it, but that also has a colour version they launched a few months ago that I have been eyeing.
Apple have completely missed the mark with this Vision Pro, it’s not what the consumer was looking from them, The quest 3 meets the required functionality and price point for that type of headset, Apple needed to RnD a regular pair of glasses with a heads up display of your iPhone or IPad apps, notifications, browser, Apple TV etc via an upgraded Airplay locally or by using 5G ESIM technology for smart glasses, it should have been a pretty simple concept to realise. I think Apple are only now missing a Jonny Ives for innovation across all Apple’s devices. There becoming stagnant, losing value and customer appeal.
Honestly Apple should incentivise devs to make apps and games for the Vision Pro, but I think there was something that’s stopping them? I feel that AR,MR&VR are ‘the future’ if and only if 1. It is about the same price as a one year old flagship phone, and 2. Devs are taking it up As a side note, it would be cool if Apple added the Camera Control to the AVP2 😂
I think part of the delay in app development is the apps take longer to make when taking advantage of the 3dimensional aspect of the hardware? That could be me being hopeful.
Welp at least when the AI bubble will burst, improvements in small modular nuclear reactors, and enhanced renewable capacity will be a positive change to stay. I'm not gonna complain if big tech's hunger for data centers and gpu clusters is gonna drive greater capital investment into nuclear and renewables. Though it feels wild that these companies are now requiring captive nuclear reactors and solar farms, kinda like how big heavy industry plants sometimes keep their own captive power plant (usually fossil fuel based).
Wait 😮😮😮😮😮 Nobody is making apps for a super expensive VR headset, how surprising, how did nobody see this coming 😳, the only usecase for vr (games) is still kinda niche.
Honestly the price is not jarring considering the exorbitant amount of money people spend on gaming pcs but apple overestimated their cultdom and it’ll soon be their downfall
You stated the biggest problem for the vision which is the pro 2 price and release date. You develop for the vision pro for the day the $1000-1200 vision which has a chance of mass market appeal if they solve battery life. We will have to see what happens but the vision pro might be a device where more devs own one then consumers.
Apple's headset uses the Metal API which sucks compared to Vulkan and DX12, what the vast majority graphics frameworks are made in. I said this at launch; there isn't enough existing infrastructure to lower the barrier of entry to making applications on the headsets. Any apps crated for it will take a significant cost just to build custom tooling to get the software to work in addition to the software itself.
Now now, they are no longer selling games. The are selling licenses to the games. The US Federal government smacked back on that as well in the case of Steam and others.
Hey Marton. I know you might not know this but; don't hold a dog/puppy like that. It is common for people to hold a dog the way you would pick up a baby. It it is a small dog, make sure to support it's butt. Dogs' front joints are not meant to be outwardly flexible enough to accommodate a human's meaty palms. It might cause joint issues later
no, what they did was ask tsmc to make chiplets forcthem where power was restricted alot and they removed hyperthreading on the chip so it uses even less power, because hyperthreading is power hungry x86 runs instructions that are heavier and for some reason that males the procesor more power hungry so they have to use so many tricjs like reduce node, remove features and adopt chiplets to try to catcy up with ame and arm no, x86 has so many problems, mostly legacy stuff from many decades ago and the node used, it is a mess intel is the worst example, they couodnt do the design, so they had to pay other rab to do it for them
They released it during the worst time: when nobody is hiring... if a company cant even afford their existing developers for existing apps, how would they have the money to make a new one. Apple should have waited until 2025
ngl im really disappointed in vision pro. not really bc its expensive or whatever but just bc apple doesn't do anything with it. almost no marketing whatsoever, no special appls, little games, no more news about it, no real big os updates... its almost like they want to forget it as well. like I really think the hardware is great, expensive but gud. think they thought its gonna go like the iPhone. but the difference here is just that the iPhone was so much more accassible than this. this is prob one of the biggest flops ever I still have hope that they will actually make a cheaper version and maybe even think about opening the software up bc I see potential and think their interaction model and ui was a big step and is superior compared to every other headset. really hope they dont just cancel it. apple usually doesn't do this which is why that would be really disappointing
Wasn't the coexistence of Google Fit and Fitbit meant to fail? Also, I paid 79€ for a brand-new Paperwhite (not the standard model) only a few years ago 😮
They need to get better color and frame rate much higher before that happens maybe in 15 years, since even the best color E-ink tablets that can run videos aren't really that good yet
That's not a big problem really. All of us use almost the same 10 to 20 apps. So having a millions apps or 3000 apps it's not important, the important part is having the apps that people want to use: Whatsapp and Telegram, Social Media apps, RUclips, Netflix, Spotify, Banks apps, etc. If you have that, you have the 90% of the apps a normal person will use
Actually it's a major problem. A handful of apps might be ubiquitous. But everyone has their own preference for apps for trading stocks, spending coupons, banks, hotels, social media, travel, news, fitness, navigation, sports, food, shopping, games, dating, you name it. And not just for the US, but Europe, Asia etc. I think the dearth of apps is because developers write apps for the platforms where they stand to make some money, not esoteric garbage platforms costing 3k. Lack of apps is also why so many mobile OSes have flopped - Blackberry Tablet OS, Firefox OS, webOS, Tizen et al to name a few.
I wouldn't touch Sonos these days after the terrible app refresh that has removed features, and regularly broke my system. Also the build quality on Era 100 and Era 300 has been terrible. Honestly, the company keeps making terrible decisions that are anti-consumer and the fact that you're paying a massive premium for a system they can brick at any point through bad software launches (or by design in the case of the old recyle mode they introduced and then removed after consumer backlash) they're just not trustworthy or worth your money.
I wish kindle also supported (well both amazon and google) allow playbook to be on kindle so then i can read my books and graphic novels on there too 😮💨, for now i guess (for the very long term) ill stick with my ither tablets and 📱
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Dude....15 % of your video is about apple..can you spare us? quite sick of them... theres plenty of big tech news that worth presenting more
So devs don't want to spend money on a platform that costs US$3,500 and Apple's solution is to make a US$2,000 model.
Meanwhile Meta's US$500 Quest 3 was seen by many as "too expensive", so they released a US$300 Quest 3S.
Apple may have finally hit the "premium" wall, even with its own faithful fans.
that and VR is already a niche, they can't just rely on businesses bulk buying their systems like the could
Naah. They already milk dry their faithful sheeps. No room for more sales.
It might be different if it could be used as a real computer by itself, kind of like a VR Mac. But no, it can only be used as a display for a Mac. VR is cool but it's nothing without content, and a normal display is good enough for everyday use.
If you wanna develop for it, it's actually $3500, plus $2000+ for a capable computer blessed by Apple (you need a mac), plus $100/yr developer subscription, plus $300 cable that requires aforementioned subscription. And if you're used to Unity, get ready to pay $2000/yr to even be able to touch Unity's visionOS packages, because you need Unity Pro
They just can’t go with poor quality and screen door effect. Those displays they use to achieve that quality by themselves cost one meta quest 3
Gee, i cant imagine why people arent developing for the Apple Vision pro when this is the average development lifecycle on the device...
"Ive got this cool AR app concept"
>starts building app
>runs into technical roadblock
>reads the docs
>finds out the API required to even make this app idea work is locked by apple to only enterprise customers
>creates a hacky workaround and submitd a test flight version
>test flight rejected
>modify and retry
>test flight rejected
>modify and retry
>test flight accepted
>release new version to test flight that fixes bugs and adds no new functionality.
>new version rejected
Rinse and repeat.
>finally launch to the app store.
>gets rejected
>modify and retry
>gets accepted after 2 weeks of delays.
Makes $100 and is downloaded 20 times.
This is really sad
Let’s see, we have:
- a VR headset that plays no games
- says they really really want game devs to create for their platform after years of treating them like second class citizens yet does the bare minimum in terms contributing to gaming interoperability compared to someone like Valve even though they have far more capital.
- doesn’t connect to PC or any other source where there are indeed games
- has few 3rd party apps even when accounting for its existing ecosystem of iPad apps
- never mind 3rd party apps, the 1st party apps are severely lacking too
- proprietary dev kit not compatible/interoperable with other VR SDKs
- therefore have to use their F-tier IDE Xcode
- requires paying for a developer account
- too few potential customers to sell apps too
- a “productivity device” that’s seemingly arbitrarily restricted to one monitor
- a crapton of other completely unnecessary restrictions and hurdle not mentioned
All these and they have the audacity to charge $3500 for what would be great hardware nerfed (once again) by crap software and red tape because Apple are so far up their own ass
IF they just did what Sony did with their VR where they made a Adapter to connect PSVR to Any PC be it a little pricy, Apple would have a decently more sales than the lanch day since the hardware is really great and the screen resolution is quite good too. But knowing apple they would rather kill this line up than make it available for other uses.
Nobody is making apps for the walled-garden $3000 glorified VR headset? Unthinkable!!
To be fair, it has an apple logo
Its also more like $4000
Shocking!
@@thomasthereal4067 LMAO yeah that's the first problem
Well, it's already has a few great app like Lapz.. just that app alone worth more than the headset.. you can watch all F1 race with more info like if you are actually buy a ticket and watch it live..
I think another huge problem the Vision Pro has is that typically apples enthusiast indie dev community shows up to their launch platforms, but Unity has the spatial development tools locked behind their $2k per year pro plan. Instantly shut myself and probably many other hobby devs out.
The fact that first graph is against the Mac App Store is particularly funny. I have been a mac user for nearly 20 years and I have maybe downloaded something from the app store 5 times over that 20ish years. Now I am a pretty extreme Mac poweruser and honestly my workflow in many ways looks more like a Linux users (extensive use of a CLI package manager and extensive system tweaking among others.) but everyone I know who is also on Mac never uses it either. I think my mother downloaded MS Office from the Mac App Store a single time and then deleted that version and installed the standalone MSFT version because the Mac App Store auto update is terrible. the mac app store is somehow the worst of using a package manager and just downloading your programs from the developers website at the same time.
Oh yeah and that's not even getting into the fact you can buy games from the mac app store for some godforsaken reason. As if consumers would choose to get only the Mac version from apples app store over getting it on steam with a better launcher being able to actually play with your friends and getting the Windows version too.
As a developer in visionOS, I hate to say but the store is badly rigged towards their favourite team/company. No matter if I make a 5 or 50 apps, they'll still show their "friends" app's over everyone else's app.
Wdym by friends? Big companies?
@@uzzybuzzy-t5h Probably companies that are known to create exclusive applications for Apple ecosystem. I.e, those that win Apple design awards.
@@uzzybuzzy-t5h yep a lot of app development houses are favoured by apple as their pets of sorts.
@@uzzybuzzy-t5h yep that's correct.
7:47 Wait...a Google buys a company, attempts to run it, and fails spectacularly? Say it aint so!
If youre in the market for a smart watch, get a Garmin. For the love of God. These things are amazing, I only replaced my old one because I wanted the new one, it still works like 7 years after I bought it. But I distinctly remember throwing out a Fitbit every single year because they would break apart or malfunction.
Unfortunately, I bought a Fitbit Sense 2, but I won't accept the Google account terms, so it's up for sale soon, I guess.
Garmin is good quality, however, I find its graphical interface a bit outdated, so I will go for the Apple Watch instead.
@@SPFboy86 Fair enough, I get what you mean about it being a little outdated. But I think the hardware is excellent, you can put them through the ringer and they'll be fine.
@@SPFboy86Have fun charging it every single day. Garmin fenix needs a charge once a month
Ther's an outside chance that Google's preparing to pivot from FitBit as a first-party device to using the FitBit model as a semi-open standard for smartwatches, cos we're long overdue such a thing.
Apple eventually abandonned their resistance to keyboard and mouse standards, but it wasn't until the EU intervened that they dropped the proprietary lightning connector.
They're trying to keep Apple Watch coupled to their walled garden, and Google could just smash that open by opening up a generic BlurTooth protocol. If they did, you can be sure that Garmin would patch drivers for at least their most recent models...
@@MrDeaz I wouldn't switch to Apple Watch if Google doesn't make Google accounts mandatory for Fitbit devices in 2025, as the current functions of Fitbit is sufficient for me. I simply don't accept Google's T&C's.
Happy theres a lot of Linux guys on the x86 board. Might get some better open source drivers! But Also, I hope linux on arm really takes off.
Linux on ARM would be way further along if it didn’t actively block it in smartphones and tablets
Can you please elaborate? @@protocetid
Apple could increase the number of immersive apps by paying Unity to include AVP support in the free tier of Unity. Beyond games, there are a lot of immersive artistic experiences that might appeal to Apple customers.
What a surprise, noone is making apps for a device noone has a use-case for.
Seriously, VR headset with no games.
What is it supposed to do?
Watch TV?
People have TV's.
"hurr durr screen bigger"
Also glued to your face with a wire fore the battery, great for relaxing im sure.
They developed the entire thing without asking themselves what VR is used for in the first place.
(Hint: Games)
Its like developing a square wheel.
You can game on it. I use ALVR to play Microsoft Flight Simulator 2020 on it and it's great, way higher resolution and image quality than Valve Index, which is what I used before. Personally, I don't have a TV. I haven't needed one in a over decade since everything moved to streaming I can just use my computer monitor, or now my Vision Pro.
@@SilkCrownYou are obviously one of the not so many few
Trying so hard to find a use case for it@@Jarvis2077
There is a use beyond gaming… just because the cheaper vr headsets are used for games as they can’t do much else doesn’t mean the vision pro should limit itself to the gaming markets, remember people scoffed at the ipad at launch, people scoffed at the iPhone at launch. No doubt Apple has plans for the headset.
@@felipe367 The iPad launched at $499, which was roughly between a laptop and a smartphone of 2010. The iphone launched at the same price, which while was ~2 times the price of contemporary smartphones, is nowhere near the 7x price discrepancy between headsets like the meta quest 2 and the AVP. Yes, there are more features, but what good are features nobody can afford?
Meta is willing to burn money to develop VR and MR. Apple wants it's users to pay for it. Terrible way to approach it if you ask me. They aren't the market leaders in this field, acting like they are is not going to work.
Agree. This is where the actual presence of Apple’s Steve Jobs would be so useful and critical. Apple’s Tim Cook is a wonderful businessman but no where near the visionary and innovative technology leader that Steve Jobs was. Like him or not, Meta still has Mark Zuckerberg guiding them, there in house Steve Jobs like founder and figure.
Crazy that a company with trillions of dollars of cash laying around isn't prepared to spend like, 0.000001% of that cash pile dishing out free devices to developers and subsidising their costs in order to increase the sales of the platform by many thousands of percent. It's the most stupid penny-wise-pound-foolish approach I've ever seen a company take.
Well They ask developers to pay a hundred bucks per year to publish ios apps, just because they can… not sure they would give out a 3k worth devices to random people
@@yuraretz2379They don't have to give, just loan SDKs to Devs like they did for apple silicon
And if that's not bad enough, they are trying to sell 300$ usb c dongles to developers to cash out even more
It was probably a mistake for Apple to release AVP without making at least one killer first party app. They called it spatial computing, but did not make any app to show ppl what spatial computing could be.
I tried to use it for normal computing, but the first problem I ran into is it didn’t support mice. It now does, but that was a dealbreaker for me.
The ultra wide virtual display for Mac will be the first feature that really helps that “spatial computing” dream.
You have to re-build your complete app for a device that no one uses because no one needs it AND its expensive af at the same time? No thank you.
Also, the hardware looks dorky, bulky, and uncomfortably heavy. It only has 2-2.5 hours of battery life, and the cable to the battery/computer makes it even more awkward to carry.
The Vision Pro is by far the poorest deigned product they have released in a long time, way beyond the stupid designs of the first pencil and rechargeable magic mouse.
And it doesn't even use a standard graphics api like Vulkan, but rather Metal which is very limited and has little actual tooling built for it.
What do you want? Run and ship a React app in a low-latency XR device? That experience would be so slow and so non-native, the feeling will almost constitute as human rights violation. No thank you
Heeeey... We're making apps for the vision pro!!!
And it's a bloody nightmare!!! The dev kit is practically in alpha, and 3d graphics functionality is incredibly limited given the hardware behind it due to this fact.
It's actually pretty ridiculous.
What app are you working on...?
Why are there no games that would have characters running around my house or coming through holes in my walls or something like that?
I’ve also thought if I’m looking at a cup that’s sitting on a table then I should be able to click on it and have the color change orsomething like that. Then the Vision Pro would just render my actual cup with a different color or something.
It seems like tools like that would end up being pretty awesome to play around with, but there isn’t anything like that.
Instead, we’re left with playing Lam iPad games in a floating window.
Who could've predicted that forcing people to develop for an XR headset using the extremely limited Metal API with limited XR tooling rather than the opensource and widely supported Vulkan and OpenVR standard apis would have made development on this headset a nightmare?
@@codycast That requires camera access, which Apple blocks. Meta will open camera to devs next year, so that might be possible on Quest 3
@@aleksei5195 you else really bugs me? Why can’t I snap Windows to walls? I hate having to stretch a window and sort of move it backwards until it’s kind of touching the wall. I’d love to be able to just sort of throw a window at a wall and have the window be flush against the wall sort of like it was a screen hanging from the wall, if that makes sense
Apple has to be willing to pay developers to build new apps or port existing apps over to the Apple Vision Pro. By not doing so, they’re seriously limiting any demand for the AVP. Apple shouldn’t expect developers to take so much time and effort to develop for a platform where there is little or nothing to gain by doing so. After all, Apple is not selling the product cheaply in any way and so they shouldn’t expect developers to work on the cheap as well. And the most ridiculous thing is that Apple has crazy amounts of money that they could easily use just a bit to encourage app development for the AVP. It doesn’t make any sense for them not to do so.
Also, Qualcomm has canceled the Snapdragon Dev Kit, all of a sudden. Those who had ordered the Snapdragon Dev Kit received an email from Qualcomm saying that the product has been paused indefinitely.
Source?
Jeff Geerling got his Dev Kit 2 weeks ago.
ruclips.net/video/gpFSCACqDqQ/видео.html
@@20NBA01 Check his latest tweet.
Check his latest tweet.
@@sleepingiv I don’t use twitter
@@20NBA01 He also posted a blog about it in his website. You can check that out also.
I can think of a few reasons why someone would want to dev-
>No adult content allowed
Oh. Nevermind.
Same reason why Threads can't replace X
@@isenewotheophilus6485 or why Twitch refuses to ban stuff that's way worse than what they ban vtubers for.
@@isenewotheophilus6485Bluesky has a lot of adult content
Lower end model is $2,000?! In this economy?! Good luck...
Kindles would be so great if the Amazon ecosystem did not constantly give me a reason to hate it!
100%. I'd buy one right now if they'd stop their monopoly. Got me a Kobo and it's freaking amazing.
@@MyReviews_karkanwhich Kobo?
@@LeftyPencil Sage. I love this device a lot. One thing to be aware of is the battery life. It's not horrible, but not great either.
vision pro having a windows phone crisis
Exactly. Apple had a headstart with both the iPhone and iPad. Whenever Apple isn't the first to do something, that product struggles. Same thing happened with the Mac back in the day.
@@franklingoodwin that's just nonsense lol the Macy aren't struggling at all and the Vision Pro is also doing fine. Apple basically instantly made up 16% of the entire XR/VR market despite it only started in the US.
@Raja995mh33 Do you know the history of the Mac? If you did you'd be quiet. I suggest you do some research on the history of the Mac and how it was doing so poorly against the PC that Apple almost went bankrupt.
Meta is waaaayyyy ahead here.
@@Raja995mh33 Yeah... no. You do realise that 16% of sales in one month(as new gadget competing with old ones that are being sold for months or years already) doesnt give you 16% of market share. Not only because there are millions of other devices already in use in USA, so this sales were only drop of water on hot stone, but USA isnt the only market for VR/AR in the world. Hell, its not even the biggest market for VR/AR in the world.
The Apple VP being an expensive mega flop is something that (in the words of Marie Kondo) sparks Joy!
😂LMFAOOOOOO
2KM Bluetooth range with support for voice? Yes Talkie Walkie is back baby.
I'm not surprised the Vision Pro is struggling. It costs $3000 which is 6x what an Meta Quest 3 costs. And the users who use these in public look like assholes who might as well have a "rob me" and/or "assault me" sign hanging around their necks. And even in private, what does it do that isn't more convenient some other way? If I'm at home and I want to browse the web then I probably have a phone, tablet and/or computer. I'm sure people who drop 3k for a stupid headset certainly do.
And frankly outside of games (& porn), anyone who says these systems have any mainstream appeal or purpose is lying. I expect the gaming experience is terrible thanks to no controllers, and does Apple even allow porn on its platform?
Bro doesn't hesitate 🗿
Meta quest 4 shouldnt need a huge update.
More ram for sure. Slightly higher res but a general doubling on cpu and gpu would be all we need for a while
Eye tracking, even Zucc said thats a lacking feature on quest 3 when he slammed the vision pro.
And dear lord Mark hire someone to design a better headstrap.
Better ports too, cuz u can't get 120 fps gaming on it due to the low bandwidth of usb 3 which is literally the only port
Quest 4 needs to be OLED. LCD doesn't cut it any more for VR.
I have zero idea why Apple thought it would be a good idea to actually bring this thing to market. Possibly the strangest move they've ever made
It's not the gadget that is the problem , it's the price ,
for the price of the vision pro , I could buy 2 X 14 inch MacBook pros , and an 11 inch iPad air M2 and have enough left for half a cup of coffee😂 !
It's a cool device , but holy sheep dip , it's a lot of money .
Meta announced their plans to become a completed metaverse company by 2035. That means these kinds of devices will become a standard in the refined format as smart glasses (project Orion) as a new wearable display that lets you interface in an way that is more appealing than a smartphone. If you don't know, Meta, formerly Facebook bought Oculus, an early Virtual Reality company, in 2013 and has been putting money into it this entire time. Their products the Meta Quest 2 sold over 30 million units, and the Meta ray-bans are doing quite well in sales currently.
Several other companies have also been building towards smart displays
@@mikldude9376 Not to mention the development cost on the rarely used and limited Metal api, so developers have to do twice the work to get the software going.
They are trying to set a standard for the Chinese brands to copy and start making cheaper components, make their versions and apple will stay in the premium price may also adopt some new tested features in the way...
I don't have idea why Apple wanted to innovate and release the best VR headset in the market by a mile. Totally unheard of.
Apple is so far behind on this tech it's laughable. They were like "okay Meta, I'll just copy Varjo and people will flock to us"
Meta 1 year later: Quest 3S $299! hop on board literally anyone who is slightly creative/developer inclined or on a budget
Meta is building market share, while Apple thought just being Apple is enough. Sure people buy iPhones, but people buy phones because nowadays you basically need to have a phone, you can't really say that for a VR headset. If they want to compete in any way, shape or form they need to release something under $1k and even then it would probably be a tough sell to people who don't have much use for it.
6:36 - mesh network from a Chinese company is a big No from me :)
it's not for everyone. The haves would love it. The don'ts, not for them. Simple
Yup only suck merica Daddy 😂
redditor energy comment
I’ll take my data stealing from the Americans please
0:06 awww❤❤❤❤ that agent of chaos
AirPods with cameras…”hey bruh why are your ears looking at me like that?”
My eyes are up here
Literally having long hair would ruin them, i don't get it
@@sofiamn_05"we added cameras so give us more money" (probably)
Maybe it’s for visually impaired people
I think people don't want to wear glasses at home at all.
This is why red-blue 3D vhs failed in the 1980s, Vurtualboy failed in the 90s, vr games kinda failed (they sold less than ps vita) and now apple vr headset are also failed.
And the fact it’s not even wireless or cordless. It HAS to be connected to the phone
I disagree there are low profile and lightweight AR glasses like XReal & Viture who are constantly growing because their products areore practical that the giant VR set apple made. Their only weakness is that they're smaller companies so their software support could be a lot better their development takes forever and it's more of a yearly thing.
They didn't need to make a single app, just port the one that matters to 90% of its potential costumers, Steam.
Dev said you couldn’t just port it
6:24 that would be great, I hope this becomes a standard feature
People complain about device that have infinite flatscreens that can float around your room for being $3,000 plus, but praise $3,000 for only 3 foldable screens phone that can break in many ways of light usage.
at first i was disappointed panos moved to amazon but in hindsight it actually makes a lot of sense since alexa and other amazon products have been doing so bad in the last few years, i look forward to see what he comes up with
I think it's a bit too late to fight ARM, ARM has proved it's value on laptops and that it can be a viable option for desktops, it's one more option so i don't see it fully replacing x86-64 but it has a chance of getting the entry level of the laptop market for good, specially for business and light use.
How am I supposed to make apps for the vision pro when apple wont send me a developer kit because im not a large established company?
Kindle is becoming a (bad) tablet.
Super video thanks!
I will not even buy if t was a under $1k model. Waste of time and money even Meta sub $500 ones is not selling millions of them or even a fraction
It's nice to see e-book readers still have a big enough market for Amazon to continue releasing new Kindles. And the fact that other companies are also releasing their own means that Amazon is not going to half-ass their Kindles.
Honestly Kobo and Remarkable are giving a lot of reasons for Amazon to innovate. I am waiting for Kobo to update their larger e reader since that would be awesome for PDFs. I use my smaller Libra a lot since I just borrow books from the library on it, but that also has a colour version they launched a few months ago that I have been eyeing.
Apple have completely missed the mark with this Vision Pro, it’s not what the consumer was looking from them, The quest 3 meets the required functionality and price point for that type of headset, Apple needed to RnD a regular pair of glasses with a heads up display of your iPhone or IPad apps, notifications, browser, Apple TV etc via an upgraded Airplay locally or by using 5G ESIM technology for smart glasses, it should have been a pretty simple concept to realise. I think Apple are only now missing a Jonny Ives for innovation across all Apple’s devices. There becoming stagnant, losing value and customer appeal.
Can't start my weekend without the weekly Friday checkout😊
Honestly Apple should incentivise devs to make apps and games for the Vision Pro, but I think there was something that’s stopping them?
I feel that AR,MR&VR are ‘the future’ if and only if 1. It is about the same price as a one year old flagship phone, and 2. Devs are taking it up
As a side note, it would be cool if Apple added the Camera Control to the AVP2 😂
Spatial Reminder App (for Vision Pro)
ruclips.net/video/lonNkh-w6pQ/видео.htmlsi=6oxziopydvaF_0Gj
I thought RUclips creators were only people who bought the Vision Pro?
I think part of the delay in app development is the apps take longer to make when taking advantage of the 3dimensional aspect of the hardware? That could be me being hopeful.
Coudln't have been more surprised.
Really.
Look at my absolutely shocked face!
Thanks for the vid
Welp at least when the AI bubble will burst, improvements in small modular nuclear reactors, and enhanced renewable capacity will be a positive change to stay. I'm not gonna complain if big tech's hunger for data centers and gpu clusters is gonna drive greater capital investment into nuclear and renewables. Though it feels wild that these companies are now requiring captive nuclear reactors and solar farms, kinda like how big heavy industry plants sometimes keep their own captive power plant (usually fossil fuel based).
Apple dropped the ball for developers here.
HoMM III high morale for another turn after introducing doggo makes a lot of sense to me
Sweet, my week can start
Wait 😮😮😮😮😮 Nobody is making apps for a super expensive VR headset, how surprising, how did nobody see this coming 😳, the only usecase for vr (games) is still kinda niche.
Honestly the price is not jarring considering the exorbitant amount of money people spend on gaming pcs but apple overestimated their cultdom and it’ll soon be their downfall
Just me who heard a sound effect from Heroes 3?
Quality over quantity thanks.
You stated the biggest problem for the vision which is the pro 2 price and release date. You develop for the vision pro for the day the $1000-1200 vision which has a chance of mass market appeal if they solve battery life. We will have to see what happens but the vision pro might be a device where more devs own one then consumers.
Apple's headset uses the Metal API which sucks compared to Vulkan and DX12, what the vast majority graphics frameworks are made in. I said this at launch; there isn't enough existing infrastructure to lower the barrier of entry to making applications on the headsets. Any apps crated for it will take a significant cost just to build custom tooling to get the software to work in addition to the software itself.
Now now, they are no longer selling games. The are selling licenses to the games. The US Federal government smacked back on that as well in the case of Steam and others.
(always have been)
Hey Marton. I know you might not know this but; don't hold a dog/puppy like that. It is common for people to hold a dog the way you would pick up a baby. It it is a small dog, make sure to support it's butt. Dogs' front joints are not meant to be outwardly flexible enough to accommodate a human's meaty palms. It might cause joint issues later
The arm ecosystem is hugely fragmented, due to how arm licenses individual modules. I don't see that changing any time soon.
Doggie has made a pilgrimage to the Tech Altar
Without an API, Unity is incredibly expensive, Apple is at war with all other company, Epic, Google, and it's quite normal not to have apps
As marketers have said about VR since the very beginning... "Queezy is a hard sell."
Now meta will take over in ar
ar is a bad bad gimmick :V sr but nobody win there
Just wait when Lapz come out in final version on the Vision Pro.. that app alone worth a lot for the F1 fanatics..
Or nobody will and AR isn't that interesting for most people.
if this was the 90s or early 2000s over 1000 apps would sound huge
Amd and Intel is basically just a "the enemy of my enemy is my friend" type of stuff.
THat dog was adorable!
7:01 Common Lina Khan W
She's been mostly useless
@@100c0clol okay, she's been the best in years. Even Republicans like her.
@@100c0cno she's not
@@dunnowy123I am center right leaning, and I agree. She is doing a great job.
Intel has already proven x86 chips can be efficient as arm in the latest laptop chips.
no, what they did was ask tsmc to make chiplets forcthem where power was restricted alot and they removed hyperthreading on the chip so it uses even less power, because hyperthreading is power hungry
x86 runs instructions that are heavier and for some reason that males the procesor more power hungry so they have to use so many tricjs like reduce node, remove features and adopt chiplets to try to catcy up with ame and arm
no, x86 has so many problems, mostly legacy stuff from many decades ago and the node used, it is a mess
intel is the worst example, they couodnt do the design, so they had to pay other rab to do it for them
They released it during the worst time: when nobody is hiring... if a company cant even afford their existing developers for existing apps, how would they have the money to make a new one. Apple should have waited until 2025
ngl im really disappointed in vision pro. not really bc its expensive or whatever but just bc apple doesn't do anything with it. almost no marketing whatsoever, no special appls, little games, no more news about it, no real big os updates... its almost like they want to forget it as well. like I really think the hardware is great, expensive but gud.
think they thought its gonna go like the iPhone. but the difference here is just that the iPhone was so much more accassible than this.
this is prob one of the biggest flops ever
I still have hope that they will actually make a cheaper version and maybe even think about opening the software up bc I see potential and think their interaction model and ui was a big step and is superior compared to every other headset.
really hope they dont just cancel it. apple usually doesn't do this which is why that would be really disappointing
Thats because developers like me who love VR hate Crapple.
Intel really missed the mobile wave big time. I was so hopeful with the Intel Atom on the Zenfone 2.
The Appfigures article is from April...
That sound effect when you disappear at 0:09 is from Heroes of Might and Magic 3 isn't it :)
Yesss
It's the high morale sound when the character can attack again
HOMMIII reference? Based.
As an Apple hater but VR believer this still makes me sad, but given the device numbers actually in user hands it's not too surprising.
May as well focus on making AR-capable apps for the likes of Xreal/Rokid/RayNeo/Viture instead.
Wasn't the coexistence of Google Fit and Fitbit meant to fail?
Also, I paid 79€ for a brand-new Paperwhite (not the standard model) only a few years ago 😮
5:35 Holly molly that's a huge hand, I am a guy with big hand and long fingers but I will not able to hold ipad mini like that
"Is Apple okay?!" That was very funny because it has some truth to it.
We don't want or need ARM - Well done to Intel and AMD teaming up - you go !!!
no apps for a useless product, thats exactly the point. nobody could ever earn money with the vision pro.
This is where I get to laugh at early adopters.
I wish major brands start making eink monitors, it would be nice just to go in computer store and to buy it
@@prezlamen They made eink smartphones and nobody wanted them. So what makes you think eink monitors would sell?
They need to get better color and frame rate much higher before that happens maybe in 15 years, since even the best color E-ink tablets that can run videos aren't really that good yet
That's not a big problem really. All of us use almost the same 10 to 20 apps. So having a millions apps or 3000 apps it's not important, the important part is having the apps that people want to use: Whatsapp and Telegram, Social Media apps, RUclips, Netflix, Spotify, Banks apps, etc. If you have that, you have the 90% of the apps a normal person will use
If that's all you use, why bother? just use a phone then.
Actually it's a major problem. A handful of apps might be ubiquitous. But everyone has their own preference for apps for trading stocks, spending coupons, banks, hotels, social media, travel, news, fitness, navigation, sports, food, shopping, games, dating, you name it. And not just for the US, but Europe, Asia etc. I think the dearth of apps is because developers write apps for the platforms where they stand to make some money, not esoteric garbage platforms costing 3k. Lack of apps is also why so many mobile OSes have flopped - Blackberry Tablet OS, Firefox OS, webOS, Tizen et al to name a few.
What can Vision Pro do that I can't do with iPhone and MacBook? 🤔
that brilliant price tag is heavy
why not jailbreak the vision pro.
Even the people who capable to make jailbreak don't care about apple vision pro.
I don't need cameras for the Airpods, better ANC & battery life on the level of my old Galaxy Buds+ is what I want
How many people need kindles?
Amazon: everyone!
Wow the new Kindle looks incredible.
It's not very big. Only a 7 inch screen and quite expensive. Just buy a TCL Nxtpaper instead.
Why make apps for those 12 people who still uses vision pro
I wouldn't touch Sonos these days after the terrible app refresh that has removed features, and regularly broke my system. Also the build quality on Era 100 and Era 300 has been terrible. Honestly, the company keeps making terrible decisions that are anti-consumer and the fact that you're paying a massive premium for a system they can brick at any point through bad software launches (or by design in the case of the old recyle mode they introduced and then removed after consumer backlash) they're just not trustworthy or worth your money.
I wish kindle also supported (well both amazon and google) allow playbook to be on kindle so then i can read my books and graphic novels on there too 😮💨, for now i guess (for the very long term) ill stick with my ither tablets and 📱
as a non augmentes realiity fan i see this as a win