Except she read out loud that they don't whistle back when they are too close and she immeiatly forgot about it. And that was important to remember. So not that great..
One of the amazing things about Gab is that she makes all the small accommodations that I would make for myself, like the sway, or the watching the ladder when going up and down because it makes her feel off. Sometimes I have to close my eyes for that stuff or it could set off a migraine, but Gab turns the POV because it makes her sick, which helps me too! She’s the ideal watch for migraine sufferers! Plus she usually reads everything so if I need to I can have my eyes shut and still know what’s going on!
Gab has allowed me to watch and experience SO MANY games because she turns off head bob/ocean sway and lowers the mouse sensitivity. I for a long time didn't think I could watch/play most first person games because they made me nauseous but in reality turning off things like head bob and decreasing the mouse sensitivity is all it takes! And cause she does it for herself it means I have an easier time watching her over some other youtubers/streamers.
Wait that's what triggered my migraine last night? I didn't realize that was a trigger! I watched Fooster play this last night and had the worst migraine later. Thanks for commenting on this I'll make sure and watch out for this.
@@arisperwinanya9641yeah sometimes I’ll set me off within like 10 Mins, gotta be careful if you get migraines when watching games with motion blur/ heavy motion mechanics.
She definitely didn’t understand that they don’t whistle if she is too close. Every time she thought she was safe in a room full of them because they didn’t respond my body stayed clenched.
Gah and she missed a fortelling spooky shadow by the fan when she turned her head to look in the tunnel. Shame the game can allow you to do that. Why put spooky things in if you can miss them?
Horror is one of the hardest things to do, in media. People think it's easy, but there's so much that goes into it. From sound, lighting, photography, pacing, everything. To make matters worse, in games a lot of that is controlled by the player. If the game took control away, and snapped you to the scare, it wouldn't be as effective. The best to do it in gaming is with level design, and that is very hard. It's easy to make a big yellow "go here" sign, but to lead the player with props, lighting, sound, it's a whole different thing. Now add good level design, with good horror... it really shows who the good/bad creators really are. For this indie dev to achieve this, I'm impressed. It's not perfect, but they've done a damn good job.
00:50 I am a retired professional mariner, so I was immediately intrigued by the fact that the ship is showing working lights such as she would show when at anchor, or moored in port and engaged in cargo handling operations, but she is not showing navigation lights (bow light, side lights, stern light, or steaming light) that she would be required to show underway, nor is she showing an anchor light. No task lighting indicating breakdown, but from the way the waves are splashing against the hull, she does not appear to be making way. I do like a nice maritime mystery, but now I'm wondering if that was intentional or if the devs didn't know about lighting regulations. Can't wait to find out. 10:44 Did anyone else besides me also have a myocardial infarction on Evelien's behalf when that dude popped out of the locker and she didn't even notice? (END) Cool game, very atmospheric, though the convoluted puzzle-solving running across multiple decks would doubtless drive me to distraction.
Playing games like this it's always really curious to me how much the devs "got right" in terms of these sorts of things. My grandfather was in the airforce and absolutely hated planes and loved ships with a passion and passed on at least a bit of his wonder towards them to me so I'm fascinated by that stuff but obviously lack the years of experience to recognize what's right, wrong, game design, silly mechanics, actual ship function, etc. It's SO rare to see someone who actually knows about this stuff weigh in on it so really fun comment, thank you! (My guess would be the devs prooobably didn't know about lighting regulations but it also might have been a subtle way of communicating "everything's gone to shit" to really make anyone who DOES know uncomfortable, but who knows?)
Fast-roping is something I'm familiar with, and, just the thought of doing it without gloves makes me whimper in pain! That person would have torn all the skin off their palms from that!
Had a dog leash that was rope… it was wrapped around my ankle from him getting underneath me… and my dog took off running- rather than just knocking me down it unraveled so fast around my ankle it peeled the skin off in a ring lol.
I don’t know if Gab simply didn’t see the burnt person open the lock at 10:45 or if she’s so gamer coded that she didn’t even flinch when it happened 😂 Edit: Nope she didn’t see it 😂❤
I mean to be fair they managed to find a decent melee weapon about 18 minutes in. Also that crow bar is way to straight on the wedge end, it's asking to be used as a sword.
The whistling is a creepy mechanic, and I wonder what the devs based it on. Old sailing superstitions say that whistling would challenge the wind, and might encourage a storm, so sailors wouldn't whistle while at sea. (although some might do it on purpose with hopes to summon wind, if needed to fill the sails) The British Royal Navy used whistle type noises to communicate, and it would have been unwise to add any sounds that could be confused with actual commands. Modern day, and not part of the RN, it would simply be smart not to do something that would wake up those who aren't on your shift. This last one is pretty spooky, given the context. They can whistle with reckless abandon simply because everyone onboard is "on" the same shift...because they are all barnacle monsters or dead, now.
1:32:44 when he punches the window. One hand looks normal. The other looks like stone. Js bc gab didn’t comment on it and I’m not seeing any other comments about it and I find it interesting
The ghost ship scene when everyone gets cut in half by the rope was pretty memorable, the one other scene that be more messed up to me might be in 13 ghosts when the lawyer gets caught by the lass doors.....Just creepy the way his eyes were still moving around and it looked like he was trying to scream.
I love the way Gab plays spooky games~ Exploration, methodical checking, gets all the good spooks and isn't just running randomly from scream to scream... It really creates a great atmosphere! Great editing too ❤
Thank you for playing and showcasing so many amazing horror games that are lesser known and not too expensive. I always come to your channel to find new horror games to play!
The whistling back is way more creepy than anything... Loving the super spooky vibes. Also, Ghost Ship is a great flick, the opening scene is top tier! It's just a fun movie.
Gab, you should look into a game called "Voices of the Void", it's probably not something that would be great for video content, cause it's kinda slow, but I think it would be right up your alley given your love of stuff like Observation duty and puzzle games, and would make for some fun in your free time. You play as a researcher at an antenna farm studying deep space transmissions, and with each new transmission you pick up and study, random spooky (and sometimes beautiful) events begin to crop up throughout the area for you to discover.
I actually think that the "ghosts" that help you or give you hints are some of the crew members. Others may be "malevolent" because they're confused, sad, or angry but majority are "okay"-ish. Love the game! Added to my favorite horror gam walkthroughs.
Ghost Ship was my first real horror movie as a kid. That first scene was just so memorable to me. I can't remember much else, but when I see similar scenes/setups in other movies, I always think of Ghost Ship. I also still have it on VHS!
I love me a good ghost ship as much as the next person, but Gab missing the spider thing ( 1:13:38 ) made me have to pause and go back to make sure I wasn't seeing things. Pro horror gamer here
She missed the statue in the locker completely at 10:45 too. Also did not retain the infomation about close threats not whistling back. Pro horror gamer indeed.
Other ppl have said it, but I'll go ahead anyway. Thank you for making your playthrus so accessible! I get motion sickness and migraines so easily, and you adjusting the settings allows me to actually watch these games. You're one of the very few who do ❤
10:45 That scared the bejeezus out of me, and I don't even think you noticed it Gab! You're a more hardened horror gamer than I am apparently... xD But yeah, I'm only ten minutes into this game that wasn't even on my radar, and I'm already _very_ invested :3
That WAS an awesome game! That whistling mechanic was freaky and the jumps scares got me more times than I'd like. Great vid Gab, thanks for showing it!
Really enjoyed your playthrough, the devs did a great job of creating a spooky atmosphere without leaning too hard on jump-scares or requiring parkour to get around.
Im pretty sure the newspaper was brought on by Doctor Hayes, or whoever the later arrival to the ship was. She finds a note at 55:07 that talks about someone's father being missing for a year and that he had three of the relics, 2 went missing with him and 1 was sent to his son (the note writer). Half the notes from crew are about how weird the late arrival was, that he stowed something in the cargo hold and that things went weird after. I think he tried to find his dad, brought the remaining relic out to sea and someone caused.... whatever it is thats happening rofl
I find it so funny that this ship has rooms with private toilets and showers but also in the same hall has communal ones. As if a freight ship would have such luxurious amenities. I dont know why this amuses me but it does. Along with their badly executed hoist/fastrope drop to the ship without gloves 😂😂
I think the ghosts of the dead sailors were definitely helping the protagonist escape the ship, so he wouldn't meet the same fate they did - and the one that you see in particular just as the elevator rises is the same individual we see in the video. Something spooky and sad about how everyone on this ship were condemned, but they still linger beyond death. The statues, once crew members, still whistle back and stay in areas they were known to inhabit in life.
This has been probably one of my favcrite indie horrors yet! From the way the creep factor just went up so fast to the whistle mechanic, to the resi-like puzzles, amazing!
That's also true of Native Thai, Native Australian, Native Greek, Native British, Native Korean, Native Japanese, Native Chinese, and Native Arabian. Also Innuit, Hawaiian, Māori, and various African cultures. Native cultures all over the world believe whistling at night attracted evil spirits, in several flavors, including but not limited to: witches, birds of calamity, wildfires, Jinns (Genies), Kehua, Warra Wirrin, Menehune (forest dwarves), Tengu (crow demons)... the list goes on, but I've already spent more time looking into it than the topic deserves. This is a European channel, with a global market. They should have named their tribe and the specific legend if they wanted it to be obviously relevant. Navajo or O'odham, the skinwalker legend.
Dude this is one of these games that I LOOOVED watching and I was so glad Gab played it because I would have been way too scared if trying to play it on my own. I feel like a lot of the puzzles were nods to Silent Hill and Resi which was amazing. This is the vibe I would have wanted out of the ship section at the end of RE7 I think!! So much fun and so spooky. Thanks for the video!!
Yay! Before the whistling and the game really begins in earnest, there's so much atmosphere and tension, you jump at every scare! It's great, i wonder if they could give us more quiet sections.
reminds me of the og outlast in a good way!!! creeping around npcs just in case they jump at you, big lumbering enemy tossing you across floors, losing your light source on a lower level
I love the vibes of this game. Spooky mystery set on a ship? Sign me up! I know it's supposed to be, and is occasionally, frightening-but I love the setting and Gab is overall so chill that I'm having a great, relaxing time
I used to spend *A LOT* of time on a boat in a Bay area where I used to live. And though I don’t miss the gaslighting and other negative aspects of that living experience, _I do_ miss the boating part. I also understand that experience (boating, in general) is not necessarily for everyone. 🌊 💚🌊💚
I love this type of horror and nautical mysteries in general. Does anynone know books with this kind of vibe/setting? I would love some recommendations 😊
I cannot continue the video without getting this off my chest.. HOW DID THE SHIP THAT WAS STRANDED AT SEA GET A NEWS PAPER CLIPPING ABOUT HOW IT WAS LOST AT SEA? ps love your videos :)
It's a different ship. At 6:48 there's a note about how Alfred Hayes was lost at sea on a research ship, and it also mentions that this is the most recent in a stack of clippings about similar disappearances. At 28:06 there's a note from one of the sailors that Erin Hayes was taken on board, and at 54:17 there's a note from Erin talking about how his father was lost a year ago. EDIT: One more note at 1:01:48, where Erin mentions that the ship is following the same route that Alfred's ship took.
The opening scene I'm Ghost Ship remains one of my favourite openings to this day, and I first saw that when I was 9. 13:42 there's a shadow of the mannequin. 15:18 one of my worst fears. Also, the mannequins terrify me to where my heart rate was high just watching this 😭 If I were ever in this situation, I'd rather be adrift at sea on a life boat praying the boat doesn't go under than whistling back to an unknown enemy.
i was so disapointed they didnt try for a second ghost ship, they ended the first perfectly for a next one. also can already hear markipliers yelp of fright at the mannequin.
If I found myself on this ship, I'd be off this ship. I cant swim but i don't care, I'd be straight overboard and IN THE WATER! I'd rather sleep with the fishes than do all of whatever all this is!
the opening for ghost ship is iconic but my favorite part is the 60s flashback explanation where they play this 90s/00s dark techno rock(?) song, its so wild I just stared at my screen in shock.
The way she just walked past that body in the locker like a blind bat is too hilarious Also I remember mark playing this way back so when I saw it was this game I knew it was gonna be a good time
1:13:39 Gab being so busy immediately assessing the room for danger that she completely misses the Thing crawling away into the darkness towards the back
0:06 4 years ago this is was a demo. 18:3529:3338:0339:35 41:36 my thought there was "the one on the left is very "sus" 42:00 NO 1:13:37 DID YOU SEE IT??? 1:23:03 2:08:40 another S.H. THE ROOM
Reminds me of the game Monster or what it was called...a monster looking syrenhead chasing you around the ship and you can either repair a boat or a helicopter to escape
This game was so good and so creepy! I jumped at plenty of the jumpscares. At the very end I was so scared the big guy was gonna chase you down. And thank you Gab for turning off the ocean motion! I would've gotten motion sick within minutes if it'd been on.
Just watching this makes me SO TENSE! I remember watching someone else play this a long time ago but I dont remember anything except the whistling. This is so scary
Damn, that is the first horror game in a LONG while I've seen in a while where there were so many times where I was like "Oh no that is ACTUALLY scary. Like, that is actually terrifying omg." Well DONE to this dev. Plenty have given me a good spook or a start here and there but this one had me genuinely spooked for SO much of it. And I love that almost NONE of it is explained. Is it ghosts? Is it some sort of lovcraftian horrors? Is it the relic? Is it the fog? We don't know and that mystery makes it even worse. Also this is so funny because it's one of the first games I've seen where the NPCS (who died) had all the sense. They were taking precautions and doing ALL the smart things they could to try to mitigate the disaster happening. They were even being like "Yo there was something awful in that room so I locked it but in case of an emergency, here's the code", trying to figure out how things worked, and holing up with supplies, the captain was making smart moves, the doctors were trying to figure it out, all of them were being as smart as they could given the situation. In the meantime the main character was running around like a complete doofus like "OMG I lost my flashlight what do I DO!?" with like, twenty floor lights around him that were 10x better than his flashlight, running into dark places he had no reason to be in, completely burying the lead with his helicopter friends, grabbing keys as slowly as possible, and taking no measures to defend himself. He was cute tho. Funny enough this game DID give me a lot of Fatal Frame vibes, I think partially because the item pickup sound is so similar, and just the way of solving puzzles and getting through the ship really did feel like getting through one of the manors like Gab said. The whole vibe with all the statues and everything just really had that energy to it. Like Fatal Frame + Resident Evil on a boat.
Gab: whistles
Creepy ship: whistles back
Gab: slams the door shut.
This is why Gab would survive in a horror movie.
fr though I feel like she has the best instincts out of any horror RUclipsr
And when she's sus of a situation she tries to find any other way around it instead of diving into it 😂
Except she read out loud that they don't whistle back when they are too close and she immeiatly forgot about it. And that was important to remember. So not that great..
You can feel those « oh nooooo, ohhhh noooo, nonononono…. » as she changes course
One of the amazing things about Gab is that she makes all the small accommodations that I would make for myself, like the sway, or the watching the ladder when going up and down because it makes her feel off. Sometimes I have to close my eyes for that stuff or it could set off a migraine, but Gab turns the POV because it makes her sick, which helps me too! She’s the ideal watch for migraine sufferers!
Plus she usually reads everything so if I need to I can have my eyes shut and still know what’s going on!
Gab has allowed me to watch and experience SO MANY games because she turns off head bob/ocean sway and lowers the mouse sensitivity. I for a long time didn't think I could watch/play most first person games because they made me nauseous but in reality turning off things like head bob and decreasing the mouse sensitivity is all it takes! And cause she does it for herself it means I have an easier time watching her over some other youtubers/streamers.
Wait that's what triggered my migraine last night? I didn't realize that was a trigger! I watched Fooster play this last night and had the worst migraine later. Thanks for commenting on this I'll make sure and watch out for this.
@@arisperwinanya9641yeah sometimes I’ll set me off within like 10 Mins, gotta be careful if you get migraines when watching games with motion blur/ heavy motion mechanics.
She really is a good gamer. Its like a movie everytime
I peacefully sleep on Gab's all the time. Can hardly keep up with the stories =)
They DONT whistle if you’re too close… so you were safe when they whistled back… unsafe when they stayed silent!
She definitely didn’t understand that they don’t whistle if she is too close. Every time she thought she was safe in a room full of them because they didn’t respond my body stayed clenched.
Gah and she missed a fortelling spooky shadow by the fan when she turned her head to look in the tunnel. Shame the game can allow you to do that. Why put spooky things in if you can miss them?
Horror is one of the hardest things to do, in media. People think it's easy, but there's so much that goes into it. From sound, lighting, photography, pacing, everything. To make matters worse, in games a lot of that is controlled by the player. If the game took control away, and snapped you to the scare, it wouldn't be as effective. The best to do it in gaming is with level design, and that is very hard. It's easy to make a big yellow "go here" sign, but to lead the player with props, lighting, sound, it's a whole different thing. Now add good level design, with good horror... it really shows who the good/bad creators really are. For this indie dev to achieve this, I'm impressed. It's not perfect, but they've done a damn good job.
I thought it was big barnacle sea monster dude who was whistling not the mannequins.
Yeah, I was talking to my monitor like "THEY WON'T DO IT IF YOU'RE TOO CLOSE!"
realizing that the statues whistle back because they're the crew is so sad!
That...didn't even hit me until I read this! 😭😬
00:50 I am a retired professional mariner, so I was immediately intrigued by the fact that the ship is showing working lights such as she would show when at anchor, or moored in port and engaged in cargo handling operations, but she is not showing navigation lights (bow light, side lights, stern light, or steaming light) that she would be required to show underway, nor is she showing an anchor light. No task lighting indicating breakdown, but from the way the waves are splashing against the hull, she does not appear to be making way. I do like a nice maritime mystery, but now I'm wondering if that was intentional or if the devs didn't know about lighting regulations. Can't wait to find out. 10:44 Did anyone else besides me also have a myocardial infarction on Evelien's behalf when that dude popped out of the locker and she didn't even notice? (END) Cool game, very atmospheric, though the convoluted puzzle-solving running across multiple decks would doubtless drive me to distraction.
I am going to make the choice to believe it was intentional, something that shows that something has gone extra wrong on that ship.
Well, it's a video game. Moving statues also don't exist and you don't slide down ropes barehanded.
Its not often you hear someone legit call a heart attack by it's medical term.
Literally came to the comments just to see if anyone else had a coronary over the subtle locker jumpscare that she didn't even notice lol
Playing games like this it's always really curious to me how much the devs "got right" in terms of these sorts of things. My grandfather was in the airforce and absolutely hated planes and loved ships with a passion and passed on at least a bit of his wonder towards them to me so I'm fascinated by that stuff but obviously lack the years of experience to recognize what's right, wrong, game design, silly mechanics, actual ship function, etc. It's SO rare to see someone who actually knows about this stuff weigh in on it so really fun comment, thank you!
(My guess would be the devs prooobably didn't know about lighting regulations but it also might have been a subtle way of communicating "everything's gone to shit" to really make anyone who DOES know uncomfortable, but who knows?)
40:30 please why did Sean's scream unnerve me so much 😭 I thought it was in the game for a second 😂
That was sean?! I didn't even realize it! 🤣
I went back cuz i missed it lol😂😂 somethin good musta happened
I came looking to see if someone else heard it😂😂adorable
HAHAHAHA omg thx for pointing it out I had no idea that was him LOLOLOLOLOL
Same😭...i thought it was in the game too😭...but it was jack shouting😭😭
Fast-roping is something I'm familiar with, and, just the thought of doing it without gloves makes me whimper in pain! That person would have torn all the skin off their palms from that!
"degloved"
Had a dog leash that was rope… it was wrapped around my ankle from him getting underneath me… and my dog took off running- rather than just knocking me down it unraveled so fast around my ankle it peeled the skin off in a ring lol.
Doesn't look like the player is wearing anything either.
Probably just a dev matter - a bought/free asset or easier to animate player hands.
He got some 24-grit hands
When a game tells you shift to run but doesn't IMMEDIATELY send something after you, I panic.
"you just gotta do this *sways* while you're watching, make your own waves" i legit chuckled at that, i love gab's vibes. so calming and friendly :D
The fact that the newfound anxiety at 10:44 was so strong that she simply did not even notice the locker with the body inside opening
I almost had a heart attack T.T
I don’t know if Gab simply didn’t see the burnt person open the lock at 10:45 or if she’s so gamer coded that she didn’t even flinch when it happened 😂
Edit: Nope she didn’t see it 😂❤
I was wondering the same thing! I was like did she not see that? hahaha
@@BrokenToy92 I physically jumped when it happened so I was surprised she didn’t react 😂
@@HerzyDoodle same omg, i guess she's busy talking that's why she didn't see it in the first place hahaha
She was so unfazed🤣🤣
I don't know how she missed it! 😂
We sent our professional in without any essential gear. Gloves and flashlight are for babies.
I mean to be fair they managed to find a decent melee weapon about 18 minutes in. Also that crow bar is way to straight on the wedge end, it's asking to be used as a sword.
The whistling is a creepy mechanic, and I wonder what the devs based it on. Old sailing superstitions say that whistling would challenge the wind, and might encourage a storm, so sailors wouldn't whistle while at sea. (although some might do it on purpose with hopes to summon wind, if needed to fill the sails)
The British Royal Navy used whistle type noises to communicate, and it would have been unwise to add any sounds that could be confused with actual commands.
Modern day, and not part of the RN, it would simply be smart not to do something that would wake up those who aren't on your shift.
This last one is pretty spooky, given the context. They can whistle with reckless abandon simply because everyone onboard is "on" the same shift...because they are all barnacle monsters or dead, now.
1:32:44 when he punches the window. One hand looks normal. The other looks like stone. Js bc gab didn’t comment on it and I’m not seeing any other comments about it and I find it interesting
Yeahs, that was pretty freaky, seeing it from a statues pov
The whistling kindof reminds me of a lighting strike. The time it takes for them to whistle back is how far away they are.
The ghost ship scene when everyone gets cut in half by the rope was pretty memorable, the one other scene that be more messed up to me might be in 13 ghosts when the lawyer gets caught by the lass doors.....Just creepy the way his eyes were still moving around and it looked like he was trying to scream.
Facts! Both of those scenes really freaked me out watching as a kid lol
The beginning and the ending best
I love the way Gab plays spooky games~ Exploration, methodical checking, gets all the good spooks and isn't just running randomly from scream to scream... It really creates a great atmosphere! Great editing too ❤
Was not expecting a whistle mechanic 😬 new fear unlocked
Thank you for playing and showcasing so many amazing horror games that are lesser known and not too expensive. I always come to your channel to find new horror games to play!
"part of the ship, part of the crew" vibes all around
I was thinking this too! Love it
So true
The whistling back is way more creepy than anything... Loving the super spooky vibes. Also, Ghost Ship is a great flick, the opening scene is top tier! It's just a fun movie.
Gab, you should look into a game called "Voices of the Void", it's probably not something that would be great for video content, cause it's kinda slow, but I think it would be right up your alley given your love of stuff like Observation duty and puzzle games, and would make for some fun in your free time.
You play as a researcher at an antenna farm studying deep space transmissions, and with each new transmission you pick up and study, random spooky (and sometimes beautiful) events begin to crop up throughout the area for you to discover.
The opening scene in Ghost Ship is my Roman Empire 😂 that scene scarred me for life
Same! I think I watched that when I was like 12 and my mom tried to cover my eyes but it was too late, and it has stuck w me lol
Protag: **sees dead bodies, doesn't radio in nor go radio silent** oh no
This ship is very talkative, which makess everything an extra layer of creepy
I could tell you everything about the opening to GHOST SHIP, but I couldn't tell you the plot of that movie to save my life lol
This game gave me such RE7 vibes. The statues remind me of the molded, then the hallucinations, and the spooky ship… so fun!
I actually think that the "ghosts" that help you or give you hints are some of the crew members. Others may be "malevolent" because they're confused, sad, or angry but majority are "okay"-ish. Love the game! Added to my favorite horror gam walkthroughs.
Ghost Ship was my first real horror movie as a kid. That first scene was just so memorable to me. I can't remember much else, but when I see similar scenes/setups in other movies, I always think of Ghost Ship. I also still have it on VHS!
I love me a good ghost ship as much as the next person, but Gab missing the spider thing ( 1:13:38 ) made me have to pause and go back to make sure I wasn't seeing things. Pro horror gamer here
lol I was the exact same, thought I was crazy for a minute until I went back and saw it
She missed the statue in the locker completely at 10:45 too. Also did not retain the infomation about close threats not whistling back.
Pro horror gamer indeed.
Other ppl have said it, but I'll go ahead anyway. Thank you for making your playthrus so accessible! I get motion sickness and migraines so easily, and you adjusting the settings allows me to actually watch these games. You're one of the very few who do ❤
10:45 That scared the bejeezus out of me, and I don't even think you noticed it Gab! You're a more hardened horror gamer than I am apparently... xD
But yeah, I'm only ten minutes into this game that wasn't even on my radar, and I'm already _very_ invested :3
Indeed +++
That WAS an awesome game! That whistling mechanic was freaky and the jumps scares got me more times than I'd like. Great vid Gab, thanks for showing it!
The atmospheric *ding* sounds like the first chime of my door bell. I cannot explain how unsettling that was watching this at 2am.
Really enjoyed your playthrough, the devs did a great job of creating a spooky atmosphere without leaning too hard on jump-scares or requiring parkour to get around.
This sound design had me ON EDGE. Listening at night with noise cancelling - chilling. Those damn chains lol.
Finds information (newspaper) about the lost ship
on the lost ship... :D
Video Game Logic
Im pretty sure the newspaper was brought on by Doctor Hayes, or whoever the later arrival to the ship was. She finds a note at 55:07 that talks about someone's father being missing for a year and that he had three of the relics, 2 went missing with him and 1 was sent to his son (the note writer). Half the notes from crew are about how weird the late arrival was, that he stowed something in the cargo hold and that things went weird after. I think he tried to find his dad, brought the remaining relic out to sea and someone caused.... whatever it is thats happening rofl
But it was explained by the game. People came onto ship later on for years.
RUclips comment logic
I find it so funny that this ship has rooms with private toilets and showers but also in the same hall has communal ones. As if a freight ship would have such luxurious amenities. I dont know why this amuses me but it does. Along with their badly executed hoist/fastrope drop to the ship without gloves 😂😂
40:32 Is that Sean yelling in the background 🤣
It really sounds like him but I don't think so
I heard it too I think it is or some kids having fun outside
@@Jogjosmowwdkfs it was him😂 I heard him say woooooo! let's goooo! Lmao
@@Jogjosmowwdkfsit is lmao
@@mililani_lilo you were there?
I think the ghosts of the dead sailors were definitely helping the protagonist escape the ship, so he wouldn't meet the same fate they did - and the one that you see in particular just as the elevator rises is the same individual we see in the video. Something spooky and sad about how everyone on this ship were condemned, but they still linger beyond death. The statues, once crew members, still whistle back and stay in areas they were known to inhabit in life.
Only about half hour into video, and I love the idea of Horror Marco Polo.
This has been probably one of my favcrite indie horrors yet! From the way the creep factor just went up so fast to the whistle mechanic, to the resi-like puzzles, amazing!
Thanks to your channel whenever a door in a video game says "It's locked." I hear it in Nancy's voice. XD
10:45 I cannot believe gab didnt jump from that
I freaking loved the film, "Ghost Ship" that ending I didn't see coming. Nice twist and played out well.
Thank you for being such an amazing streamer! I love all of your videos and am super excited to finish this one!
40:32 😂😂 at least we know Sean’s having fun
I'm Native and was watching this at night.
Gab: whistles
Statue: whistles back
Me: nope
you being native literally means nothing.
@@xhelan131 If you were Native you'd get it
a native who?
Native American/Indigenous. Whistling at night is believed to attract evil spirits
That's also true of Native Thai, Native Australian, Native Greek, Native British, Native Korean, Native Japanese, Native Chinese, and Native Arabian.
Also Innuit, Hawaiian, Māori, and various African cultures.
Native cultures all over the world believe whistling at night attracted evil spirits, in several flavors, including but not limited to: witches, birds of calamity, wildfires, Jinns (Genies), Kehua, Warra Wirrin, Menehune (forest dwarves), Tengu (crow demons)... the list goes on, but I've already spent more time looking into it than the topic deserves.
This is a European channel, with a global market.
They should have named their tribe and the specific legend if they wanted it to be obviously relevant. Navajo or O'odham, the skinwalker legend.
I love modest games... they always have great stories to tell. Oxenfree, FireWatch, Gone Home, Limbo ❤
*swaying side to side* I feel so immersed!
Dude this is one of these games that I LOOOVED watching and I was so glad Gab played it because I would have been way too scared if trying to play it on my own.
I feel like a lot of the puzzles were nods to Silent Hill and Resi which was amazing. This is the vibe I would have wanted out of the ship section at the end of RE7 I think!!
So much fun and so spooky. Thanks for the video!!
Ghost ship is prime camp horror. Good times with good friends watching it.
Instant pirates of the Caribbean vibes from the Davy Jones and flying dutchman movies.
Yay! Before the whistling and the game really begins in earnest, there's so much atmosphere and tension, you jump at every scare! It's great, i wonder if they could give us more quiet sections.
“THE GYM! He was working out. That’s why he’s so strong.” 😂
Another great, Gab vid! also wanted to say thanks to you I read "Horrorstor" and it was so much fun!!
reminds me of the og outlast in a good way!!! creeping around npcs just in case they jump at you, big lumbering enemy tossing you across floors, losing your light source on a lower level
34:30 I really shouldn’t be surprised at this point, but Gab pulling out a random John noble impression did make me cackle
I love the vibes of this game. Spooky mystery set on a ship? Sign me up!
I know it's supposed to be, and is occasionally, frightening-but I love the setting and Gab is overall so chill that I'm having a great, relaxing time
This game was both spooky and relaxing! It's probably because Gab is so chill 😂
My new definition of a cozy night is curling up in my chair with a glass of wine and watching gab 😊
What's your fave wine?
@@ninipanini11 I usually just go with a nice pink rosé 😊
I used to spend *A LOT* of time on a boat in a Bay area where I used to live. And though I don’t miss the gaslighting and other negative aspects of that living experience, _I do_ miss the boating part.
I also understand that experience (boating, in general) is not necessarily for everyone.
🌊 💚🌊💚
Thank you for turning the sway intensity down, Gab😄...The first sway was enough to make me feel sick too😵💫
The start of the game had massive COD 4 Crew Expendable vibes.
I'm glad someone else got those vibes too
It been 10+ years since I played it, but the intro definitely reminded me of that too.
I love this type of horror and nautical mysteries in general. Does anynone know books with this kind of vibe/setting? I would love some recommendations 😊
I love that you added a flashing lights warning! Thank you so much for that
I cannot continue the video without getting this off my chest.. HOW DID THE SHIP THAT WAS STRANDED AT SEA GET A NEWS PAPER CLIPPING ABOUT HOW IT WAS LOST AT SEA?
ps love your videos :)
Lmfaoo
It's a different ship. At 6:48 there's a note about how Alfred Hayes was lost at sea on a research ship, and it also mentions that this is the most recent in a stack of clippings about similar disappearances. At 28:06 there's a note from one of the sailors that Erin Hayes was taken on board, and at 54:17 there's a note from Erin talking about how his father was lost a year ago.
EDIT: One more note at 1:01:48, where Erin mentions that the ship is following the same route that Alfred's ship took.
The opening scene I'm Ghost Ship remains one of my favourite openings to this day, and I first saw that when I was 9.
13:42 there's a shadow of the mannequin. 15:18 one of my worst fears. Also, the mannequins terrify me to where my heart rate was high just watching this 😭
If I were ever in this situation, I'd rather be adrift at sea on a life boat praying the boat doesn't go under than whistling back to an unknown enemy.
I liked the movie Ghost Ship. It kind of was along the lines as The Thirteen Ghost.
i was so disapointed they didnt try for a second ghost ship, they ended the first perfectly for a next one. also can already hear markipliers yelp of fright at the mannequin.
I sit on my lunch break every day just to watch Gab play video games. It’s really relaxing
If I found myself on this ship, I'd be off this ship. I cant swim but i don't care, I'd be straight overboard and IN THE WATER! I'd rather sleep with the fishes than do all of whatever all this is!
the opening for ghost ship is iconic but my favorite part is the 60s flashback explanation where they play this 90s/00s dark techno rock(?) song, its so wild I just stared at my screen in shock.
Another let’s play!!! So many in a row! I do love the shorts in between ❤ but I also love the games that are being played
The way she just walked past that body in the locker like a blind bat is too hilarious
Also I remember mark playing this way back so when I saw it was this game I knew it was gonna be a good time
Do you remember the title of the video? I can’t seem to find it
“Make your own waves 🌊”
Actually an awesome thing to say GAB❤😮
I lovee how many different games gab plays, I can watch her forever bc I’ve only been on her channel for the past year or so🫶🏻 and she’d so consistent
1:13:39 Gab being so busy immediately assessing the room for danger that she completely misses the Thing crawling away into the darkness towards the back
Started watching because it reminded me of Ghost Ship, Gab starts talking about Ghost Ship 😂
I love that! "The waves make me sick, make your own waves!"
0:06 4 years ago this is was a demo.
18:35 29:33 38:03 39:35
41:36 my thought there was "the one on the left is very "sus"
42:00 NO
1:13:37 DID YOU SEE IT???
1:23:03
2:08:40 another S.H. THE ROOM
I have 2-3 other games horror that got released this month and I need to watch
1:06:23 the crack on the wall remind me doctor who
i always love watching your videos later in the day when i need to wind down. you have such a great energy!
Solid call back to a great B film. Triangle was great.
I'm not afraid to say when I saw that headless spider thing my voice rose to opera singer level
I was hoping you’d pick this up! I watched @Fooster’s play through and loved it. Now for yours which will equally be incredible!
It was disorienting when the ship is still. I can imagine what it would be like with the motion on.
Uwagh every noise I hear outside of my headphones during this game is sending chills down my spine!
I love how Gab didn't even notice the locker opening in the beginning 😆
10:46 GAB!!!
16:57 GAAAAB!!!
30:41 oh good she didn't miss it lol
I watched a movie called Virus once and it was really similar to Ghost ship. I assumed that’s were they must have gotten their inspiration from.
Reminds me of the game Monster or what it was called...a monster looking syrenhead chasing you around the ship and you can either repair a boat or a helicopter to escape
This game was so good and so creepy! I jumped at plenty of the jumpscares. At the very end I was so scared the big guy was gonna chase you down. And thank you Gab for turning off the ocean motion! I would've gotten motion sick within minutes if it'd been on.
Ghost Ship was a decent movie. Not one of my favorite horrors but it’s definitely a good watch for random scares.
I love your content because even playing horror games you make it feel cosy ☺
Stressed? Check. On edge? Check. Jumpy? Check. Ahh my kinda game
As someone who played way too much MGS2, I cannot process how Gab just casually walk round on a tanker
i know i missed the live but u was in for a time of your life so many jump scares and this looks so good ty for playing it gab
Just watching this makes me SO TENSE! I remember watching someone else play this a long time ago but I dont remember anything except the whistling. This is so scary
Damn, that is the first horror game in a LONG while I've seen in a while where there were so many times where I was like "Oh no that is ACTUALLY scary. Like, that is actually terrifying omg." Well DONE to this dev. Plenty have given me a good spook or a start here and there but this one had me genuinely spooked for SO much of it. And I love that almost NONE of it is explained. Is it ghosts? Is it some sort of lovcraftian horrors? Is it the relic? Is it the fog? We don't know and that mystery makes it even worse.
Also this is so funny because it's one of the first games I've seen where the NPCS (who died) had all the sense. They were taking precautions and doing ALL the smart things they could to try to mitigate the disaster happening. They were even being like "Yo there was something awful in that room so I locked it but in case of an emergency, here's the code", trying to figure out how things worked, and holing up with supplies, the captain was making smart moves, the doctors were trying to figure it out, all of them were being as smart as they could given the situation. In the meantime the main character was running around like a complete doofus like "OMG I lost my flashlight what do I DO!?" with like, twenty floor lights around him that were 10x better than his flashlight, running into dark places he had no reason to be in, completely burying the lead with his helicopter friends, grabbing keys as slowly as possible, and taking no measures to defend himself. He was cute tho.
Funny enough this game DID give me a lot of Fatal Frame vibes, I think partially because the item pickup sound is so similar, and just the way of solving puzzles and getting through the ship really did feel like getting through one of the manors like Gab said. The whole vibe with all the statues and everything just really had that energy to it. Like Fatal Frame + Resident Evil on a boat.