Finally a procedural material that looks so realistic😍. Fantastic Job Ryan 👏👏👍 Perhaps could you please make additional procedural material for Bread and Deep Fried food (eg. Chicken Nugget/Corndog) as well I think it'll go well together with this meatball and sauce
Now I can recreate Meatwad from Aqua Teen Hunger Force in Blender! Sweet! Thanks Ryan! 😃 I hope you have a great rest of your week and great weekend my friend! 🙂
Looks great, Ryan. Just a suggestion. Since the holidays are coming, would a tutorial on a nice, cozy, burning hearth be a good idea? A good flame simulation isn't easy, hence my question.
My gosh mate the sheer amount of material textures and ideas you get and execute are AMAZING. You're literally a legend with blender. Ps: You're almost at 100k lessgoooo you deserve it :DD
Excellent tutorial, Ryan. I actually have a project where I need some meatballs, so great timing. Also, I don't know if anyone's pointed this out yet, but in Blender 3.4.1, (3.4?) the Mix RGB node name has been changed to Mix Color, with a few added options. Keep up the good work!
Hey Ryan, to not show the HDRI and render on black background instead, you can alternatively turn off "camera" under "Ray Visibility" in the world properties tab. 😉👍
There's also a node-based setup in the world editor (change shader editor "object" to "world"). It involves having your background node with the hdri mixed (w/ mix shader) with another background node and set to black. Use the "Is camera ray" output from a light path node for the factor. Here's the node tree: HDRI ---- Background Light Path (Is Camera Ray) ----Fac > Mix Shader Background (Color: Black)
Your tutorials are really amazing... The way you explain all the steps, your voice, honestly, it's a pleasure. I have a question: How to deal with different sizes/points of view? For example, your Rock Cave Wall material, if I apply it to a cube (a wall), we scale that wall to, let's say, 10, and we zoom out the camera a lot, we can see the pattern (noises nodes) and the look changes drastically. I tried mixing shaders using camera distance data, but I find hard to scale the noises nodes without affecting the hole look of the material... Anyway! Thank you by your work, it is really inspiring...
you can add a mapping node, and plug it up to all of the textures. then you can change the mapping scale to change the size of all of the textures at once.
Hi again! Yes, it scales the whole texture nodes, but not exactly what I mean. My problem is with a camera animation. When I finish the Rock Cave Wall material, if I animate the camera out a lot, its look became patterned. Animating the scale of course is wrong. And mixing two different materials with camera distance is a poor solution. Any idea?
❤love your channel, so amazing!! I’m just new to blender And I have a problem when I use this method apply to my model for softbody animation, texture will shift, how could I fix it?
As always your procedural textures are super great! Could you maybe do a cooked turkey or ham one; or general "cooked meat" for thanksgiving? I want to make one of those in blender soon but I don't know how to make it look like a real turkey or ham.
that's ok. I understand that not everyone can support financially. Just watching my videos, liking, commenting, and all that, is also a great way to support!
*Purchase the project files and support the channel:*
Gumroad: ryankingart.gumroad.com/l/meatball
Patreon: www.patreon.com/posts/74445767
Love ur work, Mr. King!
@@finn_hughmehh10 thank you 😀
Oh mate, I don't know if anyone ever told you, but your videos are an ultimate texturing course, thanks a lot!
Glad you like my videos. Thanks for watching!
i love how you explain what each node does and mean. thank you so much
You're very welcome
I was beginning to think you couldn't do organic material like cooked meat in blender. Now I know it's possible. Thank you.
thanks for watching!
never in my life i thought that i would need a procedural meatball material
Lol : )
it's just crazy how good and real these look !!???
😵😵😵
Glad you like it!
You are fu***** Amazing.... the trick for blend gradient and noise texture is a milestone .
Thanks mate
glad you like it!!
This is one of the single best tutorials I have ever seen for Blender! Incredible!
glad you like it!
Finally a procedural material that looks so realistic😍. Fantastic Job Ryan 👏👏👍 Perhaps could you please make additional procedural material for Bread and Deep Fried food (eg. Chicken Nugget/Corndog) as well I think it'll go well together with this meatball and sauce
thanks for the ideas!
This is amazingly well done and very well delivered! Well done and thanks!
glad you like it. Thanks for watching!
I just cooked some in real life, and this tut popped up in realistic 3D world, lol, great stuff
Cool
friend! More lessons on practical materials, you are the best
thanks!
Honestly, One of the best tutorials I’ve ever watched
glad you like it! thanks for watching 👍
Texturing masterchef
thanks 😄
Your "procedural mold" material already was genius... but with that, it has become undeniable: you are the procedural creativity mastermind!
Thank you very much 😀
Great tutorial and lots of fun. I added a space background from one of your previous tutorials and made a meatball planet.
Haha awesome!
Amazing 🤩🤩
thanks!
Just incredible, thank you! You make texturing less frightening ❤
glad to hear that
Really cool tutorial Ryan.I'm starting to learn procedural material in blender and this was really useful :) Thank you
Glad it was helpful!
The texture is so realistic that it makes me hungry.
thank you for the great tutorial
I'm glad you like it
Now I can recreate Meatwad from Aqua Teen Hunger Force in Blender!
Sweet!
Thanks Ryan! 😃
I hope you have a great rest of your week and great weekend my friend! 🙂
Thanks : )
you are the very best Blender Tutor ever ;-) thank you so much
glad you like my videos!!
You are the best! 👏🏽❤️ appreciate your content!
glad you like it!
Incredible.
These materials are incredible. Thank you very much for sharing your knowledge.
glad you like it. thanks for watching!
so amazing! thank you so much!!
You are welcome!
love your tutorial. Thank you
You are welcome!
The tomato sauce material is a great base for a baked beans material which is weirdly something i always wanted to make
Haha yeah. 👍
Just stopped to say that'sa spicy meat-a-ball!
Lol 🙂
Looks great, Ryan.
Just a suggestion. Since the holidays are coming, would a tutorial on a nice, cozy, burning hearth be a good idea? A good flame simulation isn't easy, hence my question.
Thanks for the idea! Yes, every year in December I try to make lots of Christmas themed tutorials!
My gosh mate the sheer amount of material textures and ideas you get and execute are AMAZING. You're literally a legend with blender.
Ps: You're almost at 100k lessgoooo you deserve it :DD
Thanks so much! Yes, I expect to reach 100K in just about two weeks or so. 😃
@@RyanKingArt Ayyyo awesomee!
The Bob Ross of shaders is back with another banger.
haha thanks!
Excellent tutorial, Ryan. I actually have a project where I need some meatballs, so great timing. Also, I don't know if anyone's pointed this out yet, but in Blender 3.4.1, (3.4?) the Mix RGB node name has been changed to Mix Color, with a few added options. Keep up the good work!
Yes, I actually recently made a video about the new Mix node.
Cloudy with a chance of blender meatballs. Now I want a giant bowl of spaghetti and meatballs but it's still breakfast time.
Lol 😄
Thanks!
thank you so much for your support!
@@RyanKingArt This was one of those universal tutorials that you could apply to a variety of renderings.
Thanks buddy this helped me a lot to learn procedural nodes
Glad it helped!
MEATBALLS FOR EVERYBODY!
Yesss!
Amazing, congratulations!
I'm in expectative to see a procedural nugget. 🙃
Like a chicken nugget?
@@RyanKingArt yes!
It's is a wonderful tutorial, going to try it out soon!
cool thanks!
Please make a texture tutorial for chilli tomato sauce material
thanks for the video idea 👍
you're definitely the king of procedural 🤭
thank you 😄
Much love Ryan
-Chads that Code team
thanks!
Another masterpiece !!! Thanks a lot
glad you like it!
Something about this tutorial makes me hungry.
lol 😋
Hey Ryan, to not show the HDRI and render on black background instead, you can alternatively turn off "camera" under "Ray Visibility" in the world properties tab. 😉👍
thanks for the tip 👍
There's also a node-based setup in the world editor (change shader editor "object" to "world"). It involves having your background node with the hdri mixed (w/ mix shader) with another background node and set to black. Use the "Is camera ray" output from a light path node for the factor. Here's the node tree:
HDRI ---- Background Light Path (Is Camera Ray) ----Fac
> Mix Shader
Background (Color: Black)
Neat! no pun intended ;)
thanks!
Mamma mia, that's a spicy meatball.
Lol thanks!
Awesome!
Thanks!
Watching this video made me hungry
Oh sorry, I guess it looks realistic then. : )
Very good job, Ryan! You are really King of magical procedural textures. Can you create a procedural coffee bean texture?
thanks for the idea. 👍
this is so awesome, if I'm allowed to make suggestion, would you mind making fried battered stuff like tempura, fish and chips, etc in the future?
thanks for the tutorial request! 👍
God.. One of my fav
glad you like it.
I added the machine gun drive by hdri for some realistic lightening
cool!
Now we just need spaghetti 👌🧑🍳
Haha yeah
I'll try this meatball material on my old hamburger model
Cool! 🍔
Great!
Glad you like it!!
Great video, thank you very much!
you're welcome!
Revolutionary step in ending world hunger
: )
Looks so good it's making me hungry.
Glad you like it. 🙂
Now I'm hungry 🤭
lol 😄 Well I guess it looks realistic then.
cool job~!
thanks!
Fabulous
glad you like it!
Damnit now I want meatballs for lunch LOL
Lol : )
Your tutorials are really amazing... The way you explain all the steps, your voice, honestly, it's a pleasure. I have a question: How to deal with different sizes/points of view? For example, your Rock Cave Wall material, if I apply it to a cube (a wall), we scale that wall to, let's say, 10, and we zoom out the camera a lot, we can see the pattern (noises nodes) and the look changes drastically. I tried mixing shaders using camera distance data, but I find hard to scale the noises nodes without affecting the hole look of the material...
Anyway! Thank you by your work, it is really inspiring...
you can add a mapping node, and plug it up to all of the textures. then you can change the mapping scale to change the size of all of the textures at once.
@@RyanKingArt Wow!! I mean, for sure it is a common method, but for me is new... Thank you so much!! You rock!!! Awesome work...
Hi again! Yes, it scales the whole texture nodes, but not exactly what I mean. My problem is with a camera animation. When I finish the Rock Cave Wall material, if I animate the camera out a lot, its look became patterned. Animating the scale of course is wrong. And mixing two different materials with camera distance is a poor solution. Any idea?
Wow, looks yummy 😋😋
thanks!
👍👍👍
Thanks!
You might wanna make a tutorial on a Noodle texture next.
haha Yeah 🍝
i am making the SCP 002, thanks for the tutorial
thanks for watching
WE NEED A BLENDER 4.0 VERSION pleaseee when i tried it its not the same as yours
❤love your channel, so amazing!!
I’m just new to blender
And I have a problem when I use this method apply to my model for softbody animation, texture will shift, how could I fix it?
hmm, you might want to bake the material to texture maps, before using in a soft body sim.
@@RyanKingArt
Thank you very much
I will try it
Brilliant :)
thanks!
and then you mix up the lava rocks and the salsa and serve spaghetti and lavaballs to your now very angry guests 🤣
Lol 😄
Muito bom, parabéns
thank you!
Good but how do you eat this in real life without 3d printing
Haha 😄
As always your procedural textures are super great! Could you maybe do a cooked turkey or ham one; or general "cooked meat" for thanksgiving? I want to make one of those in blender soon but I don't know how to make it look like a real turkey or ham.
Thanks for the idea! I was planning on making some Thanksgiving themed tutorials, so thats a great idea.
Just curious if you think it's worth learning blender in 2022 with AI taking over art?
Computers will never take over humans making artwork. So yes I still think people should learn Blender.
yes!! AI need artist's juice to steal over
Dont think about that bro..AI will be helpful to 3d designers ...not gonna take their jobs but to make things easy for us..
I’m so disappointed you didn’t speak in an Italian accent for the whole tutorial
Lol 😄
I'm hungry now.
A lot of people said that. 😄 I guess it looks realistic then. : )
I'm hungry now...
Sorry : )
WHEN I PRESS CTRL T NOTHING HAPPENS
enable the node wrangler
@@RyanKingArt thanks
Mine looks like puke lol
Ewww lol
Funny
👍
i have no creditcard...can`t support you
that's ok. I understand that not everyone can support financially. Just watching my videos, liking, commenting, and all that, is also a great way to support!
👍👍👍
thank you : )