Hi @TriGon_Art! Your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!
Thank you so much for your amazing content! It's incredibly clear, awesome, and of such high quality. I really appreciate the effort and time you put into making these videos. They've been a huge help!❤❤ need more
thats incredible, u ve put so much efforts and time to make this video be actually be high quality and u are still not really paid for that.thank you, this tutorial helps a lot
A few tips: You can alt-click material channels when adding a fill (or any) layer to select just that one. So, instead of de-selecting colour, roughness, metalness and normal, you can just alt-click height. This works in nearly every menu that has several check selections in substance painter. Second tip, they're procedurals and not producurals. I thought most people would know that but I met someone who also pronounced it wrong because of this tutorial, so worth pointing out. Same applies to tertiary, not tritary.
Bruv i cant put Color Variation duplicate foldeer inside edge damage folder i mean i can but i cant open the COLOR VARIATION DUPLICATE inside the EDGE damage folder, what am i doing wrong?
hay im beginner , i was wondering how to know if we choose the good base color on substance painter cause when i export the texture on maya the color base is deferent on arnold so i've to go back substance to find good one
Hey! You can't choose a wrong color haha. If you hit the c color you can see the color without any lights. That's how your color looks like. If it's different in maya it's because of your lights or the texture color space in maya
Hello there, did you recently closed another one of yours youtube accouts or removed one of your videos? You remind me of some tutor, who had awesome tutorials here, who's videos I cannot find anymore..
Hi @TriGon_Art! Your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you. Keep up the great work!
Hi Substance team your software is awesome! thanks for all the useful updates over the years
The fact that this is free is all kinds of awesome, thank you
Glad to hear you enjoyed!
no matter what you want to do. it's a repeating process. i like it and it makes things easy. thanks for the great tutorial
Thank you so much for your amazing content! It's incredibly clear, awesome, and of such high quality. I really appreciate the effort and time you put into making these videos. They've been a huge help!❤❤ need more
Thank you Manu!!
best free substance tutorial there is
Thank you!!!
Awesome tutorial. From of all the tutorials I've watched (there are a lot of them), this is definitely the best.
Happy to hear, many thanks!!
Thank you so much for this video! It helped me understand more about texturing and also make a nice asset!
thats incredible, u ve put so much efforts and time to make this video be actually be high quality and u are still not really paid for that.thank you, this tutorial helps a lot
Thank you! Feel free to join the discord :)
Thank you for the tutorial :)) it was very useful, as a new substance painter user, I learned a lot. Much love❤
Man thank you for also explaining why u doing and why need it this is so awesome video.
Excellent video, super helpful to get a beginner more comfortable with the full process and software layout. Great job!
Thank you, glad to hear it!
Thankyou so much for this video . I didn't seen like this video . it is learning for a beginner artist . thankyou so much . great video.
You're welcome man!
A few tips: You can alt-click material channels when adding a fill (or any) layer to select just that one. So, instead of de-selecting colour, roughness, metalness and normal, you can just alt-click height. This works in nearly every menu that has several check selections in substance painter.
Second tip, they're procedurals and not producurals. I thought most people would know that but I met someone who also pronounced it wrong because of this tutorial, so worth pointing out. Same applies to tertiary, not tritary.
The second one is more of an "akshually" than a useful tip. Btw "few" means more than 2, this would be a couple, not a few. :)
@@patryk123nr That's an "akshually" tip from you as well :p Few can mean "a small number of things", i.e., 2, so it's not an incorrect usage here.
So great! I haven't watched it yet but I'm new to substance painter and 3D art and this will help me tremendously! Thank you!
You're welcome! I also just posted another tutorial on creating materials!
Amazing tutorial!!! thank you so much I was so confused with the ui layout from other guides
Thank you!! Yeah adobe changed op the layout. I guess most people that used it for a while. Still prefer the original layout
This video needs to be shared
You have a great texturing skill! Bravo! And thank you so much for this amazing realistic texturing tutorial! You have earned my subscription!
Cool channel! Awesome tutorial! Thanks a lot! Immediately subscribed)
Very nice workflow
Thank you micheal!
very inteligent tutorial, perfect man, very very thanks
Thank you!
REALLY good quality video thank you!
Thank you!
omg, this is so nice. i could see that if you know photoshop. this program is actually not that hard to learn. Thank you!!
Yeah! If you know photshop it should help a lot!!
when start from Zero... I get lost at separate details lol... I guess will need to see this video over and over ;) Thanks :)
thanks mate, great job🙏
Really love it. It just perfect, thank you so much.
Thank you for your kind words Emrah, glad to hear you enjoyed. And happy new years!!
@@TriGon_Art thanks mate wishing some for you!!!!
Awesome video! Would be really interesting to see you work on some organic texturing stuff as well! I really enjoy it :)
great tutorial! finally learned how to apply the details on the geo!
it is an incredible job, thank you very much 😊😊
Amazing resource, thanks for sharing.
Thank you wellington!!
Respect for the background remix of The legend of zelda oscaria of time PS: tut is cool bro ! :D
Amazing tut
Thank you Justina :)
Thank you!
Thank you bro I am vary happy again. I am very v
You're welcome, feel free to join the discord! :)
Excellent
Thank you satzy!
Nice good working
Thank you! Cheers!
Brilliant tutorial! Cant believe i only just found this. Will you be making more painter vids in the future?
Thank you, and yes! I uploaded one a few weeks ago. Working on a big tutorial series that will cover the texturing of the asset in painter as well
Thanks
Bruv i cant put Color Variation duplicate foldeer inside edge damage folder i mean i can but i cant open the COLOR VARIATION DUPLICATE inside the EDGE damage folder, what am i doing wrong?
Very nice tutorial
Thank you!!
@@TriGon_Art You really helped me a lot today, By the way you have a very relaxing voice
@@azhann6198 hahha thanks for the compliment happy to hear I could be of help!
thanks you so much !
Amazing tutorial! Where can I download the barrel model to follow it?
Great
Thanks!
Great skill, great channel. You seem like professional. Working in game industry already?
Yes sir! Been working in the industry since 2018
@@TriGon_Art I'm glad I discovered your channel, thanks for sharing those tips so detailed. Keep up with the great work, much appreciated 👍
Выглядеть реально круто, жду от вас hard surface )))
Hello, where can i get that mesh? i would like to follow this great tutorial. thanks
I'm sharing courses now over at my site. All the courses over there contain the models :) sadly youtube doesn’t provide a way to share the files
Do you also use Substance 3d Designer for creating your objects?
Nope designer is used to create materials. I use maya and zbrush to make the models!
Meer of this sort videos alsjeblieft
Do you have something in specific. Or generally just more substance painter stuff. I'm always open for suggestions :)
This is work of Allah ty broziyer
hay im beginner , i was wondering how to know if we choose the good base color on substance painter cause when i export the texture on maya the color base is deferent on arnold so i've to go back substance to find good one
Hey! You can't choose a wrong color haha. If you hit the c color you can see the color without any lights. That's how your color looks like. If it's different in maya it's because of your lights or the texture color space in maya
it's pro-zee-dural, you kept pronouncing it produceral :P
:( I never knew haha
Hello there, did you recently closed another one of yours youtube accouts or removed one of your videos?
You remind me of some tutor, who had awesome tutorials here, who's videos I cannot find anymore..
Nope this is my only channel I have or have had haha
where can i find the model of this barel
?
Project files for the project aren't online. But if I post them anywhere it would be on patreon togheter with exclusive videos!
I'd like to learn about substancepainter, can you distribute models?
Hey sorry I don't share my models for now. But you can find plenty free modele online :)
100% a Dutch guy
100% right
diff
if only you had a better mic - listening to your mouth so up-close is kind of gross