I had some comments from viewers in a recent live stream pointing out how impressed they were with my AC paint schemes, so I felt motivated to make a guide about how I go about doing it. If you were struggling to think how you were going to fill those 40 slots on a part before, you're going to wish you had way more than 40 once you start dipping your toes in this territory. Weathering Strip (Large): BE5WTEY77AXM Weathering Strip (Small): BAS3EVTRE9ZA Dirt Effect: XUYBE3KPN7QP
Hey this is amazing, I didn't experiment too much with the decals and I didn't think you could do something like this just using them, thanks so helpful
I just love how mecha games bring out the hobby painter and gunpla builder in all of the community. It was a genius idea to ship AC6 with a decal editor.
Tbf, it was in a good few of the last game instalments, so it would be disappointingif it didnt ship with it. Just nicer that they expanded on it a hell of a lot more so we can have more creativity with it.
@dairiskuznecovs7233 I understand why. Coop play is difficult to pull off. I also believe after beating the game once it wouldn't of had the intimate feeling they were going for in the story. I think this game is better off without coop, as much as it would be really fun or cool.
Good to see you still making content after all these years Emarrel, your Souls videos are still some of my all time favourites. Can't believe it's been over 10 years.
My dad was so upset when I was Kittanning as a kid, in the early 90s before I knew the name. But when he saw the end product, he showed everyone my custom cars. My big issue with decals in ac6was the hiding of the part detail, this video made me both feel dumb for not thinking of it, and excited to go detail out my mechs. I've spent about 200+ hours on this game and only 70 in gameplay. It brings me back to my custom forza car days and it's way better, because, mechs. I do struggle with the way the decals fight the shape of my pieces, I want to figure out a good fix, I made a 3d carbon mesh for my lightweight ac's but it takes hours to line them up so in close inspection they look cohesive and correct, but also distort them to flow on the curvature of the part. I'm going to see what other videos you have, I appreciate this content.
With these tips I was really able to make my CAT forklift emblems on my mech alot more weathered and realistic looking. Increasing the style of my forklift build by alot! Thanks man
I love this kind of thing so much, because the customization in AC6 is obscene on the face of it, but creative things like this really make the mechs feel lived in and real.
I freaking love that wasp design, this looks so freaking good! Would you mind sharing the ac data or smth in that regard? I must have it, its stunning work!
Good tips, another good thing to note for when working on an emblem or decal is gradients they can really make your images and colors pop or fade nicely.
@@MoonlitEmbers010 well adding a soft gradient on the large shape or detail you're working with then slapping smaller brush presets with the opaque base color of your mech in a slight gradient shade can work. But it's too much work if you aren't willing to go the extra mile
I don't even play this game, and as far as my bank account is concerned I may never will, but this really takes me back to all the Gundam customs I'd gaze in awe at, savouring the several samples of artistry. It's like all those years ago, but digital. Nice video. I'm jealous.
One of the joys in this game is really detailing your mech, and utilizing the photo mode - it’s phenomenal and almost like a secondary game (albeit photo mode being flawed slightly as it’s missing a few things). Thanks for the tips.
Yeah, it’s impressive to be sure but as obsessive and painstaking I feel I am with my designs, I don’t think I quite have the patience to go for the decal weathering.
These look spectacular, and the guide is well written and presented. A strong and flexible cosmetic system like AC6's will add so many hours of enjoyment to player’s purchases.
You started my design adiction when you released this video! my AC i completed the story with was inspired by your AC. Now i will revisit the wasp theme and do a sick wasp build with the stun gimuns and the atun batoon!
I don't own the game yet, but your video makes me want to stop waiting and go for it ! Thank you for this video, very instructive and digest. Cheers mate
Great tutorial! I've been enjoying my Super Shiny Robots™ quite a lot, but I've been meaning to try something a little more realistic. This guide is perfect for learning how to do that, thank you!
I would really like to see someone make a guide, or guideS, on making simple objects. As someone who used to work as a photographer, I can figure out using gradients etc., to simulate basic lighting, but it would be nice if someone with a graphic design background just went over making basic objects like an apple, a gun, a house, etc. just random stuff to use as practice for learning the tool. You know, like an online course: “hi, I’m Handler Bob Ross, and today we’re going to learn how to make a happy little tree” that kinda thing. Man, if only this had a free paint option, or the ability to import images.
Decals and image editor have been my favorite things. It reminds me off furnishing gunpla. With decals you can make the head part way cooler, like giving a pair of eyes and giving a lot of detailing by using ink (it's so similar with masking in Photoshop)
When I make a decal or an emblem, I also duplicate it and make a weathered version. Then I don't need to use up the global limit weathering the decal when applying it.
As a 3D artist I'm pretty sure fromsoft would already have all the rust/wearing masked out in the assets already, they just need to enable ingame the shaders to cross talk with the masks so you dont have to do all that work
Fantastic guide. @5:48 Please for the love of Rubicon explain how you went about painting those individual sections so cleanly. I've tried my hand at it and I just couldn't get it to look good and clean. Doesn't help that theres no mirroring option. It just feels so unwieldy. I wish they had given decal placement the same controls the image editor has.
A very good guide, even though I personally like my bots squeaky clean with minimal blemishes. I like to imagine flying through an AC Wash/Nano detailing system after missions to keep up appearance.
Thank you for this, i never liked the idea of my AC being super clean with all the dirty gritty melee combat I've been doing (or just the aesthetics of the world and who we are). I had to make do with trying to make oil/blood stains on the Lance/Pile and it just wasnt working out, so these codes are going to be a major help to that.
I had some comments from viewers in a recent live stream pointing out how impressed they were with my AC paint schemes, so I felt motivated to make a guide about how I go about doing it. If you were struggling to think how you were going to fill those 40 slots on a part before, you're going to wish you had way more than 40 once you start dipping your toes in this territory.
Weathering Strip (Large): BE5WTEY77AXM
Weathering Strip (Small): BAS3EVTRE9ZA
Dirt Effect: XUYBE3KPN7QP
Finally some one doin a fashion guide :))
Appreciate this video
This is wonderful stuff
are those codes usable on PC?
Dude I just want you to share your yellow jacket mech
Hey this is amazing, I didn't experiment too much with the decals and I didn't think you could do something like this just using them, thanks so helpful
I just love how mecha games bring out the hobby painter and gunpla builder in all of the community. It was a genius idea to ship AC6 with a decal editor.
@TheLordofEntropyhuh??
probly talking about how all servers are separate xbox, pc, and playstation cant share ac or decal codes with each other @@dfprod.
Tbf, it was in a good few of the last game instalments, so it would be disappointingif it didnt ship with it. Just nicer that they expanded on it a hell of a lot more so we can have more creativity with it.
i mean, i think gunpla builder were in the main target area for this software
@@dfprod. decal sharing is locked by platform, PC decals are sharable for PC only, PS for PS, and XBox for XBox.
Really wish Fromsoft would just let us have an option to make the weathering over the decals, awesome guide!
I also wish that there was more cross play in fromsoft games. I get the gameplay I guess, but you can't even share xbox ac data to a friend on pc
@@xpatrstarx honestly i was more dissapointed with a fact that you cant coop story missions
@dairiskuznecovs7233 I understand why. Coop play is difficult to pull off. I also believe after beating the game once it wouldn't of had the intimate feeling they were going for in the story. I think this game is better off without coop, as much as it would be really fun or cool.
@@theviewbot that being said, I kinda hope future AC games will have it even if only for specific missions
@@xpatrstarxi expect that for a second version of the game
Armored Core so complex it got a whole ass 3D model texturing guide
thanks for this breakdown
Those Sidonia no Kishi paintjobs are *_SICK._*
Seriously helpful tips, by the way! Would definitely love more decal guides in a similar vein as these.
I love that the customisation in this game is basically gunpla with panel lining and everything. Great video man
Good to see you still making content after all these years Emarrel, your Souls videos are still some of my all time favourites. Can't believe it's been over 10 years.
Jesus. Has it really been that long?
My dad was so upset when I was Kittanning as a kid, in the early 90s before I knew the name. But when he saw the end product, he showed everyone my custom cars. My big issue with decals in ac6was the hiding of the part detail, this video made me both feel dumb for not thinking of it, and excited to go detail out my mechs. I've spent about 200+ hours on this game and only 70 in gameplay. It brings me back to my custom forza car days and it's way better, because, mechs. I do struggle with the way the decals fight the shape of my pieces, I want to figure out a good fix, I made a 3d carbon mesh for my lightweight ac's but it takes hours to line them up so in close inspection they look cohesive and correct, but also distort them to flow on the curvature of the part. I'm going to see what other videos you have, I appreciate this content.
With these tips I was really able to make my CAT forklift emblems on my mech alot more weathered and realistic looking. Increasing the style of my forklift build by alot!
Thanks man
drop the share id, I too wish to be forklift certified
I love this kind of thing so much, because the customization in AC6 is obscene on the face of it, but creative things like this really make the mechs feel lived in and real.
I gotta say, that hornet paint job is certified-FRESH 🐝
I freaking love that wasp design, this looks so freaking good! Would you mind sharing the ac data or smth in that regard? I must have it, its stunning work!
preach, i need it, it's gorgeous
If AC6 can retain a dedicated fanbase, I can literally see Artists getting commissioned to do some Armored Core paint jobs and emblems.
As a concept artist, I appreciate the design tips on paneling and consistent detailings you mentioned. Thank you for the vid !
This is just straight up GENIUS! The reason i don't use any detailing on my AC, is because the texture look weird, but this fixes it.
Good tips, another good thing to note for when working on an emblem or decal is gradients they can really make your images and colors pop or fade nicely.
i find the gradients to be too strong on alot of them is there any controls over the gradients?
@@MoonlitEmbers010 well adding a soft gradient on the large shape or detail you're working with then slapping smaller brush presets with the opaque base color of your mech in a slight gradient shade can work. But it's too much work if you aren't willing to go the extra mile
@@shinjimirou928 depends how im feeling on the day, cheers
@@MoonlitEmbers010 What I do is layer the same image with a gradient version of it, which gives it the effect of transitioning to another color.
The arachnid paint job is absolutely sick
I agree! Coolest one I've seen so far.
I ABSOLUTELY LOVE THE TSUGUMORI CUSTOM PAINT JOB
I don't even play this game, and as far as my bank account is concerned I may never will, but this really takes me back to all the Gundam customs I'd gaze in awe at, savouring the several samples of artistry. It's like all those years ago, but digital.
Nice video. I'm jealous.
This is the guide I've been needing, absolutely phenomenal advice. Instant sub
Yay! Ive never done this seriously so I quickly hit a limit when I created my pumkin king emblem so I'm happy to see dedicated art guides for ac6
Wake up babe, a guide for the most important aspect of AC just dropped
One of the joys in this game is really detailing your mech, and utilizing the photo mode - it’s phenomenal and almost like a secondary game (albeit photo mode being flawed slightly as it’s missing a few things). Thanks for the tips.
Damn I remember watching your DS1 SL1 run way back in the day, with those notes YT had used as subtitles. Golden era.
“You will never escape me, model maker, NEVER” -the mecha model weathering ghost
man i just can't...Ya'll are crazy with the art stuff and I can't even begin to wrap my brain around it.
This was insanely helpful, I wish there were more people creating tutorials like these!
This is fantastic work! I'll definitely be using these techniques on my AC designs from now on. Thank you!
Applying tarnished (heh) pattern over coloured decals is such an underrated tool to give your AC a rugged look, really feels like a real mech!
I love knights of Sidonia so shout out to you for showcasing this
Bro why did I stumble upon this video, now I will spend additional billion hours in the game. Great job man and absolutely awesome AC's.
Bro I’m sorry but this is harder for me than the Ibis boss fight, I’m gonna be cracking this for hours.. but awesome AC’s you got there
Yeah, it’s impressive to be sure but as obsessive and painstaking I feel I am with my designs, I don’t think I quite have the patience to go for the decal weathering.
some viewer said it before, but i'll say it again--- you brought out the gunpla model builder in me... thanks for sharing your knowledge !
Great to see a legend of Dark Souls PvP make an Armored Core video, here's hoping you'll make more.
That dude decals. That wasp design was sick!
Those panel-lining decals are brilliant! Thanks for the extremely helpful video!
you are an absolute legend for giving the IDS
Man, the decal editor has been one of the greatest additions to armored core.
Doooooooope!!! I made General Franky it’s flat looking but these details you gave are amazing!!! I going to apply them to all my favorite builds
Jesus, these are stunning, masterful use of the tools, incorporating all of this immediately.
Very impressive! I never thought to use stand alone weathering. I’ve spent so much time decorating my mech.😅
These look spectacular, and the guide is well written and presented.
A strong and flexible cosmetic system like AC6's will add so many hours of enjoyment to player’s purchases.
I always see the coolest shit when I'm at work.
I love a clean, undamaged look
This bee design looks freaking amazing!!
This is amazing!
The guide that I really needed. Thanks dude, you really opened up the possibilities of the decal system for me
This is perfect! I've been rocking an iron warrior scheme since release but the hazard stripes were too clean
Honestly, you just opened up a whole new world for me in this incredible game. Cheers!
Beautiful weathering work!
That wasp mech looks so damn good! Perfect for a piledriver+lance loadout
You started my design adiction when you released this video! my AC i completed the story with was inspired by your AC. Now i will revisit the wasp theme and do a sick wasp build with the stun gimuns and the atun batoon!
Nice Work. I have been spending a tonne of time in the paint and decal section and didn't know about the 20 type limit. Thanks
I love this part of AC6 because it's almost like a model airplane you built and customized could instantly be an RC plane.
This is great information. I haven't messed around with these features much but this shows the potential that the system has.
I don't own the game yet, but your video makes me want to stop waiting and go for it !
Thank you for this video, very instructive and digest. Cheers mate
i finished ng++ 2 days ago, now this is what I am focusing on
Great tutorial! I've been enjoying my Super Shiny Robots™ quite a lot, but I've been meaning to try something a little more realistic.
This guide is perfect for learning how to do that, thank you!
Tell me you build Gunplas without telling me you build Gunplas 🔥Awesome vid!
I would really like to see someone make a guide, or guideS, on making simple objects. As someone who used to work as a photographer, I can figure out using gradients etc., to simulate basic lighting, but it would be nice if someone with a graphic design background just went over making basic objects like an apple, a gun, a house, etc. just random stuff to use as practice for learning the tool. You know, like an online course: “hi, I’m Handler Bob Ross, and today we’re going to learn how to make a happy little tree” that kinda thing.
Man, if only this had a free paint option, or the ability to import images.
Mate, this tutorial was really good, I have full embraced the battleworn mech design now and have made some bangers as a result.
Great tips I didn't even think about this!
Dude this is fabulous. Looks so natural
I personally am a clean well maintained look kind of guy, but god do these look sick.
Decals and image editor have been my favorite things. It reminds me off furnishing gunpla. With decals you can make the head part way cooler, like giving a pair of eyes and giving a lot of detailing by using ink (it's so similar with masking in Photoshop)
Dude your designs are insane 👌
Welcome to the world of 3D Texturing Artist!
Your ACs look insane. They are the best I've seen 🤯
The similarities between this and a miniature painting video are haunting.
My gosh. Gorgeous work, sir. I am definitely trying this!
Dude! So cool! I didnt even know you could do this
This was awsome. Appreciate people who have an eye for this level of detail. Beautiful work.
Holy Smokes. definitely bookmarked. cant wait to replicate decals and those effects
Now that I know how to do this, when I get ACVI I'll make a nice Mech
that hornet looks crazy good
You are amazing. Time to spend another few thousand hours in the editor.
Its cool to see you on my recommend, i remember your mh speedruns being super cool
'panel lining and streaking effects'
Found the gunpla/ scale model enthusiast!
Your wasp looks so much better than my attempt, i'll try and replicate it!
damn bro nice tips. I was always kinda annoyed that as your mech gets scratched up through a mission, your decals stay absolutely pristine.
When I make a decal or an emblem, I also duplicate it and make a weathered version. Then I don't need to use up the global limit weathering the decal when applying it.
finally a comprehensive decal guide
this is so beautiful i'm tearing up, thank you for sharing all this info.
this game reminded me when cosmetic customization where a feature of the game and not content that been cut to be sold separately
These are great tips. Haven't started decals yet as I know I will spend a lot of time on it once I start, like I do for Forza.
Yooo thank you, I've been trying to make my AC look more griddy and battle hardened with the emblems and paint.
God, I remember watching your Dark Souls NG+7 lvl 1 walkthrough. Good times. I'm glad you're still making great content as always.
Your Tsugumori paint job looks a lot better than mine, that's for sure.
As a 3D artist I'm pretty sure fromsoft would already have all the rust/wearing masked out in the assets already, they just need to enable ingame the shaders to cross talk with the masks so you dont have to do all that work
Fantastic guide. @5:48 Please for the love of Rubicon explain how you went about painting those individual sections so cleanly. I've tried my hand at it and I just couldn't get it to look good and clean. Doesn't help that theres no mirroring option. It just feels so unwieldy. I wish they had given decal placement the same controls the image editor has.
you're a master at this stuff!
This was really easy to understand and very cool! Thanks for showing this off
Sweet, the most important guide, core fashion. Amazing in depth video about the customization in the game, i appreciate youre video
Exactly what I was looking for. Awesome guide! And well done on the paint jobs.
This is an amazing video. I'm definitely gonna go back over my ACs and see what i can improve upon
A very good guide, even though I personally like my bots squeaky clean with minimal blemishes. I like to imagine flying through an AC Wash/Nano detailing system after missions to keep up appearance.
jeez wow that insane man i cant wait to go back home and jump in to make full AC !!!
This is fantastic.
Not really going to do this in AC6, but I am making models on blender, so this is some pretty neat pointers/techniques for me.
これは凄い!新たなエンドコンテンツをありがとう!!
It’s be cool to see videos of you going through and customizing mechs. Very good video here though
Thank you for this, i never liked the idea of my AC being super clean with all the dirty gritty melee combat I've been doing (or just the aesthetics of the world and who we are). I had to make do with trying to make oil/blood stains on the Lance/Pile and it just wasnt working out, so these codes are going to be a major help to that.