I had some comments from viewers in a recent live stream pointing out how impressed they were with my AC paint schemes, so I felt motivated to make a guide about how I go about doing it. If you were struggling to think how you were going to fill those 40 slots on a part before, you're going to wish you had way more than 40 once you start dipping your toes in this territory. Weathering Strip (Large): BE5WTEY77AXM Weathering Strip (Small): BAS3EVTRE9ZA Dirt Effect: XUYBE3KPN7QP
Hey this is amazing, I didn't experiment too much with the decals and I didn't think you could do something like this just using them, thanks so helpful
I just love how mecha games bring out the hobby painter and gunpla builder in all of the community. It was a genius idea to ship AC6 with a decal editor.
Tbf, it was in a good few of the last game instalments, so it would be disappointingif it didnt ship with it. Just nicer that they expanded on it a hell of a lot more so we can have more creativity with it.
@dairiskuznecovs7233 I understand why. Coop play is difficult to pull off. I also believe after beating the game once it wouldn't of had the intimate feeling they were going for in the story. I think this game is better off without coop, as much as it would be really fun or cool.
My dad was so upset when I was Kittanning as a kid, in the early 90s before I knew the name. But when he saw the end product, he showed everyone my custom cars. My big issue with decals in ac6was the hiding of the part detail, this video made me both feel dumb for not thinking of it, and excited to go detail out my mechs. I've spent about 200+ hours on this game and only 70 in gameplay. It brings me back to my custom forza car days and it's way better, because, mechs. I do struggle with the way the decals fight the shape of my pieces, I want to figure out a good fix, I made a 3d carbon mesh for my lightweight ac's but it takes hours to line them up so in close inspection they look cohesive and correct, but also distort them to flow on the curvature of the part. I'm going to see what other videos you have, I appreciate this content.
I love this kind of thing so much, because the customization in AC6 is obscene on the face of it, but creative things like this really make the mechs feel lived in and real.
With these tips I was really able to make my CAT forklift emblems on my mech alot more weathered and realistic looking. Increasing the style of my forklift build by alot! Thanks man
Good to see you still making content after all these years Emarrel, your Souls videos are still some of my all time favourites. Can't believe it's been over 10 years.
Good tips, another good thing to note for when working on an emblem or decal is gradients they can really make your images and colors pop or fade nicely.
@@MoonlitEmbers010 well adding a soft gradient on the large shape or detail you're working with then slapping smaller brush presets with the opaque base color of your mech in a slight gradient shade can work. But it's too much work if you aren't willing to go the extra mile
I freaking love that wasp design, this looks so freaking good! Would you mind sharing the ac data or smth in that regard? I must have it, its stunning work!
One of the joys in this game is really detailing your mech, and utilizing the photo mode - it’s phenomenal and almost like a secondary game (albeit photo mode being flawed slightly as it’s missing a few things). Thanks for the tips.
I don't even play this game, and as far as my bank account is concerned I may never will, but this really takes me back to all the Gundam customs I'd gaze in awe at, savouring the several samples of artistry. It's like all those years ago, but digital. Nice video. I'm jealous.
These look spectacular, and the guide is well written and presented. A strong and flexible cosmetic system like AC6's will add so many hours of enjoyment to player’s purchases.
You started my design adiction when you released this video! my AC i completed the story with was inspired by your AC. Now i will revisit the wasp theme and do a sick wasp build with the stun gimuns and the atun batoon!
I don't own the game yet, but your video makes me want to stop waiting and go for it ! Thank you for this video, very instructive and digest. Cheers mate
Decals and image editor have been my favorite things. It reminds me off furnishing gunpla. With decals you can make the head part way cooler, like giving a pair of eyes and giving a lot of detailing by using ink (it's so similar with masking in Photoshop)
Great tutorial! I've been enjoying my Super Shiny Robots™ quite a lot, but I've been meaning to try something a little more realistic. This guide is perfect for learning how to do that, thank you!
Fantastic guide. @5:48 Please for the love of Rubicon explain how you went about painting those individual sections so cleanly. I've tried my hand at it and I just couldn't get it to look good and clean. Doesn't help that theres no mirroring option. It just feels so unwieldy. I wish they had given decal placement the same controls the image editor has.
When I make a decal or an emblem, I also duplicate it and make a weathered version. Then I don't need to use up the global limit weathering the decal when applying it.
Thanks man. Now I can obsess over tiny details on my virtual model the same way I obsess over my Warhammer minis and never finish painting either lmao.
I really appreciate this video! Been in kind of a rut trying to figure out how to adequately weather my decals and stuff and some things came in handy. Thank you! :D
Emarrel! Good to see you around still. I still remember you were my first ever PvP fight in DS2 and one shot me with Flame Swathe. I always watched your Souls stuff. It has been so long! Thank you for such a useful guide.
I've been going the opposite and making everything as shiny chrome and new as possible. Then when you get into extended engagements afterward you can see how scratched up your AC got.
I just spent awhile working with the reflectivity and weathering and paint on my 3 favorite ac builds after getting through ng++. I made one that looks like the endless waltz Heavy Arms and what was missing was the weathering on the line decals on its arms and chest and changing the reflectivity down on the whitish grey parts. By the way I love your "Yellow jacket" Schneider AC that's wonderful.
Thank you for this, i never liked the idea of my AC being super clean with all the dirty gritty melee combat I've been doing (or just the aesthetics of the world and who we are). I had to make do with trying to make oil/blood stains on the Lance/Pile and it just wasnt working out, so these codes are going to be a major help to that.
A very good guide, even though I personally like my bots squeaky clean with minimal blemishes. I like to imagine flying through an AC Wash/Nano detailing system after missions to keep up appearance.
I don't think it would be easy for FromSoft to allow the weathering to affect the decals at this point. It's baked into the textures in the first place. So this guide is extremely handy to overcome a problem that likely won't ever be solved in a patch. Thank you !!
I had some comments from viewers in a recent live stream pointing out how impressed they were with my AC paint schemes, so I felt motivated to make a guide about how I go about doing it. If you were struggling to think how you were going to fill those 40 slots on a part before, you're going to wish you had way more than 40 once you start dipping your toes in this territory.
Weathering Strip (Large): BE5WTEY77AXM
Weathering Strip (Small): BAS3EVTRE9ZA
Dirt Effect: XUYBE3KPN7QP
Finally some one doin a fashion guide :))
Appreciate this video
This is wonderful stuff
are those codes usable on PC?
Dude I just want you to share your yellow jacket mech
Hey this is amazing, I didn't experiment too much with the decals and I didn't think you could do something like this just using them, thanks so helpful
I just love how mecha games bring out the hobby painter and gunpla builder in all of the community. It was a genius idea to ship AC6 with a decal editor.
@TheLordofEntropyhuh??
probly talking about how all servers are separate xbox, pc, and playstation cant share ac or decal codes with each other @@dfprod.
Tbf, it was in a good few of the last game instalments, so it would be disappointingif it didnt ship with it. Just nicer that they expanded on it a hell of a lot more so we can have more creativity with it.
i mean, i think gunpla builder were in the main target area for this software
@@dfprod. decal sharing is locked by platform, PC decals are sharable for PC only, PS for PS, and XBox for XBox.
Armored Core so complex it got a whole ass 3D model texturing guide
thanks for this breakdown
Really wish Fromsoft would just let us have an option to make the weathering over the decals, awesome guide!
I also wish that there was more cross play in fromsoft games. I get the gameplay I guess, but you can't even share xbox ac data to a friend on pc
@@xpatrstarx honestly i was more dissapointed with a fact that you cant coop story missions
@dairiskuznecovs7233 I understand why. Coop play is difficult to pull off. I also believe after beating the game once it wouldn't of had the intimate feeling they were going for in the story. I think this game is better off without coop, as much as it would be really fun or cool.
@@theviewbot that being said, I kinda hope future AC games will have it even if only for specific missions
@@xpatrstarxi expect that for a second version of the game
Those Sidonia no Kishi paintjobs are *_SICK._*
Seriously helpful tips, by the way! Would definitely love more decal guides in a similar vein as these.
I love knights of Sidonia so shout out to you for showcasing this
My dad was so upset when I was Kittanning as a kid, in the early 90s before I knew the name. But when he saw the end product, he showed everyone my custom cars. My big issue with decals in ac6was the hiding of the part detail, this video made me both feel dumb for not thinking of it, and excited to go detail out my mechs. I've spent about 200+ hours on this game and only 70 in gameplay. It brings me back to my custom forza car days and it's way better, because, mechs. I do struggle with the way the decals fight the shape of my pieces, I want to figure out a good fix, I made a 3d carbon mesh for my lightweight ac's but it takes hours to line them up so in close inspection they look cohesive and correct, but also distort them to flow on the curvature of the part. I'm going to see what other videos you have, I appreciate this content.
I love that the customisation in this game is basically gunpla with panel lining and everything. Great video man
I love this kind of thing so much, because the customization in AC6 is obscene on the face of it, but creative things like this really make the mechs feel lived in and real.
With these tips I was really able to make my CAT forklift emblems on my mech alot more weathered and realistic looking. Increasing the style of my forklift build by alot!
Thanks man
drop the share id, I too wish to be forklift certified
Good to see you still making content after all these years Emarrel, your Souls videos are still some of my all time favourites. Can't believe it's been over 10 years.
Jesus. Has it really been that long?
I gotta say, that hornet paint job is certified-FRESH 🐝
As a concept artist, I appreciate the design tips on paneling and consistent detailings you mentioned. Thank you for the vid !
If AC6 can retain a dedicated fanbase, I can literally see Artists getting commissioned to do some Armored Core paint jobs and emblems.
This is just straight up GENIUS! The reason i don't use any detailing on my AC, is because the texture look weird, but this fixes it.
The arachnid paint job is absolutely sick
I agree! Coolest one I've seen so far.
I ABSOLUTELY LOVE THE TSUGUMORI CUSTOM PAINT JOB
Good tips, another good thing to note for when working on an emblem or decal is gradients they can really make your images and colors pop or fade nicely.
i find the gradients to be too strong on alot of them is there any controls over the gradients?
@@MoonlitEmbers010 well adding a soft gradient on the large shape or detail you're working with then slapping smaller brush presets with the opaque base color of your mech in a slight gradient shade can work. But it's too much work if you aren't willing to go the extra mile
@@shinjimirou928 depends how im feeling on the day, cheers
@@MoonlitEmbers010 What I do is layer the same image with a gradient version of it, which gives it the effect of transitioning to another color.
I freaking love that wasp design, this looks so freaking good! Would you mind sharing the ac data or smth in that regard? I must have it, its stunning work!
preach, i need it, it's gorgeous
One of the joys in this game is really detailing your mech, and utilizing the photo mode - it’s phenomenal and almost like a secondary game (albeit photo mode being flawed slightly as it’s missing a few things). Thanks for the tips.
Wake up babe, a guide for the most important aspect of AC just dropped
I don't even play this game, and as far as my bank account is concerned I may never will, but this really takes me back to all the Gundam customs I'd gaze in awe at, savouring the several samples of artistry. It's like all those years ago, but digital.
Nice video. I'm jealous.
This is fantastic work! I'll definitely be using these techniques on my AC designs from now on. Thank you!
Yay! Ive never done this seriously so I quickly hit a limit when I created my pumkin king emblem so I'm happy to see dedicated art guides for ac6
This is the guide I've been needing, absolutely phenomenal advice. Instant sub
“You will never escape me, model maker, NEVER” -the mecha model weathering ghost
Those panel-lining decals are brilliant! Thanks for the extremely helpful video!
man i just can't...Ya'll are crazy with the art stuff and I can't even begin to wrap my brain around it.
Damn I remember watching your DS1 SL1 run way back in the day, with those notes YT had used as subtitles. Golden era.
Applying tarnished (heh) pattern over coloured decals is such an underrated tool to give your AC a rugged look, really feels like a real mech!
Jesus, these are stunning, masterful use of the tools, incorporating all of this immediately.
some viewer said it before, but i'll say it again--- you brought out the gunpla model builder in me... thanks for sharing your knowledge !
Bro why did I stumble upon this video, now I will spend additional billion hours in the game. Great job man and absolutely awesome AC's.
Man, the decal editor has been one of the greatest additions to armored core.
These look spectacular, and the guide is well written and presented.
A strong and flexible cosmetic system like AC6's will add so many hours of enjoyment to player’s purchases.
This was insanely helpful, I wish there were more people creating tutorials like these!
Welcome to the world of 3D Texturing Artist!
This bee design looks freaking amazing!!
Nice Work. I have been spending a tonne of time in the paint and decal section and didn't know about the 20 type limit. Thanks
The guide that I really needed. Thanks dude, you really opened up the possibilities of the decal system for me
That wasp mech looks so damn good! Perfect for a piledriver+lance loadout
My gosh. Gorgeous work, sir. I am definitely trying this!
That dude decals. That wasp design was sick!
Doooooooope!!! I made General Franky it’s flat looking but these details you gave are amazing!!! I going to apply them to all my favorite builds
Honestly, you just opened up a whole new world for me in this incredible game. Cheers!
Beautiful weathering work!
You started my design adiction when you released this video! my AC i completed the story with was inspired by your AC. Now i will revisit the wasp theme and do a sick wasp build with the stun gimuns and the atun batoon!
you are an absolute legend for giving the IDS
Your ACs look insane. They are the best I've seen 🤯
Mate, this tutorial was really good, I have full embraced the battleworn mech design now and have made some bangers as a result.
Dude this is fabulous. Looks so natural
Very impressive! I never thought to use stand alone weathering. I’ve spent so much time decorating my mech.😅
I don't own the game yet, but your video makes me want to stop waiting and go for it !
Thank you for this video, very instructive and digest. Cheers mate
Holy Smokes. definitely bookmarked. cant wait to replicate decals and those effects
This is amazing!
Great to see a legend of Dark Souls PvP make an Armored Core video, here's hoping you'll make more.
This is perfect! I've been rocking an iron warrior scheme since release but the hazard stripes were too clean
This was awsome. Appreciate people who have an eye for this level of detail. Beautiful work.
Decals and image editor have been my favorite things. It reminds me off furnishing gunpla. With decals you can make the head part way cooler, like giving a pair of eyes and giving a lot of detailing by using ink (it's so similar with masking in Photoshop)
Great tutorial! I've been enjoying my Super Shiny Robots™ quite a lot, but I've been meaning to try something a little more realistic.
This guide is perfect for learning how to do that, thank you!
this is so beautiful i'm tearing up, thank you for sharing all this info.
I love this part of AC6 because it's almost like a model airplane you built and customized could instantly be an RC plane.
Exactly what I was looking for. Awesome guide! And well done on the paint jobs.
I love a clean, undamaged look
Its cool to see you on my recommend, i remember your mh speedruns being super cool
These are great tips. Haven't started decals yet as I know I will spend a lot of time on it once I start, like I do for Forza.
This is an amazing video. I'm definitely gonna go back over my ACs and see what i can improve upon
jeez wow that insane man i cant wait to go back home and jump in to make full AC !!!
i finished ng++ 2 days ago, now this is what I am focusing on
Yooo thank you, I've been trying to make my AC look more griddy and battle hardened with the emblems and paint.
Thank you so much for this! I can’t wait to explore this and make it work for my ACs!
Your wasp looks so much better than my attempt, i'll try and replicate it!
I always see the coolest shit when I'm at work.
Sweet, the most important guide, core fashion. Amazing in depth video about the customization in the game, i appreciate youre video
This is fantastic.
Not really going to do this in AC6, but I am making models on blender, so this is some pretty neat pointers/techniques for me.
Absolutely amazing work
God, I remember watching your Dark Souls NG+7 lvl 1 walkthrough. Good times. I'm glad you're still making great content as always.
Fantastic guide. @5:48 Please for the love of Rubicon explain how you went about painting those individual sections so cleanly. I've tried my hand at it and I just couldn't get it to look good and clean. Doesn't help that theres no mirroring option. It just feels so unwieldy. I wish they had given decal placement the same controls the image editor has.
I've been looking everywhere for a guide like this! Thank you!!!
Hand it over, that thing. Your AC data.
When I make a decal or an emblem, I also duplicate it and make a weathered version. Then I don't need to use up the global limit weathering the decal when applying it.
It’s be cool to see videos of you going through and customizing mechs. Very good video here though
Thanks man. Now I can obsess over tiny details on my virtual model the same way I obsess over my Warhammer minis and never finish painting either lmao.
I really appreciate this video! Been in kind of a rut trying to figure out how to adequately weather my decals and stuff and some things came in handy. Thank you! :D
Emarrel! Good to see you around still. I still remember you were my first ever PvP fight in DS2 and one shot me with Flame Swathe. I always watched your Souls stuff. It has been so long! Thank you for such a useful guide.
I've been going the opposite and making everything as shiny chrome and new as possible. Then when you get into extended engagements afterward you can see how scratched up your AC got.
I personally am a clean well maintained look kind of guy, but god do these look sick.
I just spent awhile working with the reflectivity and weathering and paint on my 3 favorite ac builds after getting through ng++. I made one that looks like the endless waltz Heavy Arms and what was missing was the weathering on the line decals on its arms and chest and changing the reflectivity down on the whitish grey parts.
By the way I love your "Yellow jacket" Schneider AC that's wonderful.
Thank you for this, i never liked the idea of my AC being super clean with all the dirty gritty melee combat I've been doing (or just the aesthetics of the world and who we are). I had to make do with trying to make oil/blood stains on the Lance/Pile and it just wasnt working out, so these codes are going to be a major help to that.
A very good guide, even though I personally like my bots squeaky clean with minimal blemishes. I like to imagine flying through an AC Wash/Nano detailing system after missions to keep up appearance.
Tell me you build Gunplas without telling me you build Gunplas 🔥Awesome vid!
Great tips I didn't even think about this!
finally a comprehensive decal guide
This is really cool, I'd love to see other creative ways to use decals, i really like designing in this game
One hell of a time killer I tell you that
Dude your designs are insane 👌
The similarities between this and a miniature painting video are haunting.
i realized that we're literally applying stickers as if they were a model kit
Dude! So cool! I didnt even know you could do this
I don't think it would be easy for FromSoft to allow the weathering to affect the decals at this point. It's baked into the textures in the first place. So this guide is extremely handy to overcome a problem that likely won't ever be solved in a patch. Thank you !!
You are amazing. Time to spend another few thousand hours in the editor.